Forgot to NCM the AA guns
Wizmark (L+3) v. Surfer (X), BM3
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Well the Weirmacht and particularly the Luftewaffe is acting fairly inept this game…Can’t kill a sub, really??
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TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Volgograd to Rostov 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 2 infantry moved from Vologda to Archangel 1 infantry moved from Smolensk to Archangel 1 tactical_bomber moved from Bryansk to Archangel 1 fighter moved from Russia to Archangel 2 fighters moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Volgograd to Rostov 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 2 infantry moved from Vologda to Archangel 1 infantry moved from Smolensk to Archangel 1 tactical_bomber moved from Bryansk to Archangel 1 fighter moved from Russia to Archangel 2 fighters moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov Combat - Russians Battle in Rostov Russians attack with 2 fighters and 3 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 3 infantry in Rostov, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 0/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 4 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 tactical_bomber moved from Archangel to Bryansk 2 fighters moved from Rostov to Bryansk 1 infantry moved from Smolensk to Belarus 1 artillery moved from Vologda to Russia 2 artilleries and 4 infantry moved from Russia to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 3 infantry moved from Samara to Russia 3 infantry moved from Novosibirsk to Samara 3 infantry moved from Timguska to Novosibirsk 1 infantry moved from Smolensk to Bryansk 1 fighter moved from Archangel to Bryansk Place Units - Russians 2 infantry and 1 mech_infantry placed in Volgograd 1 artillery, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : -1.17 -
TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 4 infantry moved from Kiangsi to 20 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 20 Sea Zone to 33 Sea Zone 2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Szechwan to Shensi 1 mech_infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hopei to Shensi 1 armour moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 armour moved from Kweichow to Shensi 1 armour moved from Yunnan to Shensi 8 tactical_bombers moved from French Indo China to Shensi 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from French Indo China to 41 Sea Zone 1 fighter moved from French Indo China to 42 Sea Zone 1 fighter moved from French Indo China to Shensi 1 bomber moved from Japan to Shensi 1 artillery and 1 infantry moved from Yunnan to Burma 1 bomber moved from French Indo China to Burma 1 bomber moved from French Indo China to Burma 1 fighter moved from 21 Sea Zone to 45 Sea Zone -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 4 infantry moved from Kiangsi to 20 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 20 Sea Zone to 33 Sea Zone 2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Szechwan to Shensi 1 mech_infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hopei to Shensi 1 armour moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 armour moved from Kweichow to Shensi 1 armour moved from Yunnan to Shensi 8 tactical_bombers moved from French Indo China to Shensi 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from French Indo China to 41 Sea Zone 1 fighter moved from French Indo China to 42 Sea Zone 1 fighter moved from French Indo China to Shensi 1 bomber moved from Japan to Shensi 1 artillery and 1 infantry moved from Yunnan to Burma 1 bomber moved from French Indo China to Burma 1 bomber moved from French Indo China to Burma 1 fighter moved from 21 Sea Zone to 45 Sea Zone Combat - Japanese Battle in Caroline Islands Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Caroline Islands from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 6 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 7 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 8 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 8 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone 1 submarine owned by the ANZAC Submerged Japanese win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Burma Japanese attack with 1 artillery, 2 bombers and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Burma, round 2 : 3/4 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Shensi Japanese attack with 2 armour, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 8 tactical_bombers Chinese defend with 11 infantry Japanese roll dice for 2 armour, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 8 tactical_bombers in Shensi, round 2 : 7/18 hits, 7.67 expected hits Chinese roll dice for 11 infantry in Shensi, round 2 : 7/11 hits, 3.67 expected hits 1 tactical_bomber owned by the Japanese, 5 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Shensi Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 7 tactical_bombers in Shensi, round 3 : 9/11 hits, 6.17 expected hits Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 armour, 1 bomber, 1 fighter and 7 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 5 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Chinese: 11 infantry Non Combat Move - Japanese 1 fighter moved from 41 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 carrier moved from 20 Sea Zone to 36 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 2 submarines moved from 21 Sea Zone to 33 Sea Zone 1 battleship moved from 20 Sea Zone to 33 Sea Zone 1 carrier moved from 20 Sea Zone to 33 Sea Zone 1 fighter moved from 45 Sea Zone to 33 Sea Zone 2 fighters moved from 20 Sea Zone to 33 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Kiangsi to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 armour moved from Kiangsu to Hopei 1 artillery moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsi to Hunan 1 armour moved from French Indo China to Szechwan 1 fighter and 7 tactical_bombers moved from Shensi to Yunnan 1 bomber moved from Shensi to Hopei 2 bombers moved from Burma to French Indo China 1 armour and 1 infantry moved from French Indo China to Yunnan 1 fighter moved from 20 Sea Zone to French Indo China 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 submarine moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1 Japanese collect 59 PUs (1 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUsCombat Hit Differential Summary :
ANZAC : -0.17 Chinese : 2.00 UK_Pacific : 0.33 Japanese : -3.17 -
Seriously…8 rounds of combat and I can’t sink another sub.
I was so out of sorts that I forgot about a jap ftr and had to edit it to SZ6 (after considering FIC, but changed mine) -
TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Non Combat Move - Americans 2 bombers moved from British Guiana to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 88 Sea Zone 1 artillery moved from British Guiana to 88 Sea Zone 3 infantry moved from British Guiana to 88 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 1 carrier and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Hawaiian Islands to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport placed in 10 Sea Zone Americans undo move 3. 1 transport placed in 101 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 2 bombers and 1 infantry placed in Western United States 1 artillery placed in Central United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Tsinghai Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - British 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 2 fighters moved from India to Burma -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Non Combat Move - Americans 2 bombers moved from British Guiana to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 88 Sea Zone 1 artillery moved from British Guiana to 88 Sea Zone 3 infantry moved from British Guiana to 88 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 1 carrier and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Hawaiian Islands to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport placed in 10 Sea Zone Americans undo move 3. 1 transport placed in 101 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 2 bombers and 1 infantry placed in Western United States 1 artillery placed in Central United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Tsinghai Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs; UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 2 fighters moved from India to Burma Combat - British Battle in Burma British attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Burma to India 1 artillery and 1 infantry moved from West India to India 2 fighters moved from Persia to Russia 2 infantry moved from Iraq to Northwest Persia 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from Persia to 81 Sea Zone 1 fighter moved from Egypt to 81 Sea Zone 1 artillery moved from Iraq to Trans-Jordan 1 armour moved from French West Africa to French Equatorial Africa 1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria Place Units - British 1 fighter placed in Persia 1 destroyer placed in 98 Sea Zone 2 submarines placed in 81 Sea Zone 1 mech_infantry placed in Persia 2 infantry placed in Iraq Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : -0.50 Japanese : -0.33 -
@surfer yeah…the dice rollers seem really random at times!
Managed to forget to use my bomber in india again! :face_with_rolling_eyes:
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TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Ukraine to Rostov 1 tactical_bomber moved from Ukraine to Rostov 1 bomber moved from Western Germany to Rostov 1 fighter moved from Southern Italy to 98 Sea Zone -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Ukraine to Rostov 1 tactical_bomber moved from Ukraine to Rostov 1 bomber moved from Western Germany to Rostov 1 fighter moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber Russians defend with 3 infantry Italians roll dice for 2 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2.50 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Rostov Italians roll dice for 2 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 4/5 hits, 2.50 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 3 infantry Casualties for Italians: 1 mech_infantry Battle in 98 Sea Zone Italians attack with 1 fighter British defend with 1 destroyer Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Malta 1 tactical_bomber moved from Rostov to Romania 1 bomber moved from Rostov to Romania 1 aaGun moved from Ukraine to Bessarabia 1 mech_infantry moved from Romania to Northern Italy 2 infantry moved from Northern Italy to France 5 infantry moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Romania to Northern Italy 1 mech_infantry moved from Eastern Poland to Bessarabia Place Units - Italians 2 infantry and 1 mech_infantry placed in Northern Italy 1 infantry and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 mech_infantry EDIT: Adding units owned by Italians to Northern Italy: 1 infantry EDIT: Removing units owned by Italians from Southern Italy: 1 tactical_bomber EDIT: Adding units owned by Italians to Southern Italy: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0.50 British : -0.33 Russians : -0.67 -
Dice random…sure. But when the odds are 1/3 ^ 8 = 0.015% for 1 sub or 0.005% for both, you are feeling diced.
Doesn’t help that you are kicking my butt.
At least the Italian fighter won. -
TripleA Move Summary: ANZAC round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 armour, 1 marine and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 marine moved from 41 Sea Zone to Sumatra -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 armour, 1 marine and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 marine moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra ANZAC attack with 1 armour and 1 marine Japanese defend with 1 infantry ANZAC roll dice for 1 armour and 1 marine in Sumatra, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 armour and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria 1 submarine moved from 41 Sea Zone to 39 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
ANZAC : 1.17 Japanese : -0.33 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 armour, 1 marine and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 marine moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra ANZAC attack with 1 armour and 1 marine Japanese defend with 1 infantry ANZAC roll dice for 1 armour and 1 marine in Sumatra, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 armour and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria 1 submarine moved from 41 Sea Zone to 39 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1.17 Japanese : -0.33 -
TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 8 armour and 13 mech_infantrys moved from Ukraine to Volgograd 1 bomber moved from Novgorod to Baltic States 2 infantry moved from Novgorod to Baltic States -
TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Baltic States 2 bombers moved from Novgorod to Baltic States 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 8 armour and 13 mech_infantrys moved from Ukraine to Volgograd 1 bomber moved from Western Germany to United Kingdom





