good luck
WAW - Whack bad, dawg good! x2
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - French 1 Elite and 1 Infantry moved from Churchill to 1 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 1 Sea Zone to 2 Sea Zone 1 Elite and 1 Infantry moved from 2 Sea Zone to Greenland 1 Infantry moved from Kwangsi to Kwangtung 1 Infantry moved from Amazon to Colombia Non Combat Move - French Turn Complete - French French collect 31 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by French from W.Morocco: 1 Infantry EDIT: Adding units owned by French to E.Morocco: 1 Infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Yamamoto 7 Infantrys, 6 Marines and 3 Tanks moved from East And South Borneo to Banjarmasin 1 Infantry moved from Mindanao to 111 Sea Zone 1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Bomber moved from Woleai to Banjarmasin 1 Infantry moved from Guam to 101 Sea Zone 1 Battleship, 1 Infantry and 2 T.Boats moved from 101 Sea Zone to 102 Sea Zone 1 Infantry moved from Eniwetok to 102 Sea Zone 2 Infantrys moved from 102 Sea Zone to Ponape 1 Battleship moved from 86 Sea Zone to 102 Sea Zone 1 Artillery and 2 Infantrys moved from Woleai to Truk Yamamoto take Truk from Americans 1 B.Transport moved from 111 Sea Zone to 107 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from Davao to 107 Sea Zone 1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 107 Sea Zone to 112 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from 112 Sea Zone to Timor 1 B.Transport moved from 111 Sea Zone to 107 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from Davao to 107 Sea Zone 1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 107 Sea Zone to 111 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from 111 Sea Zone to Lombok 1 Transport moved from 111 Sea Zone to 107 Sea Zone 1 Tank moved from Davao to 107 Sea Zone 1 Infantry moved from Davao to 107 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 107 Sea Zone to 111 Sea Zone 1 Infantry and 1 Tank moved from 111 Sea Zone to Lombok 1 Transport moved from 111 Sea Zone to 107 Sea Zone 1 Infantry moved from Davao to 107 Sea Zone 1 Infantry and 1 Transport moved from 107 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Flores Yamamoto take Flores from Dutch 2 Fighters moved from 110 Sea Zone to Banjarmasin 1 Infantry moved from 110 Sea Zone to Java Yamamoto take Java from Dutch 1 Destroyer moved from 107 Sea Zone to 112 Sea Zone 2 Transports moved from 111 Sea Zone to 112 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 Cruiser, 1 Destroyer, 2 Fighters, 2 Infantrys, 3 Marines and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Timor Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank Dutch defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Timor, round 2 : 1/3 hits, 1.17 expected hits Dutch roll dice for 1 Infantry in Timor, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Timor Yamamoto win, taking Timor from Dutch with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Dutch: 1 Infantry Battle in Banjarmasin Yamamoto attack with 1 Bomber, 2 Fighters, 7 Infantrys, 6 Marines and 3 Tanks Dutch defend with 1 AAGun, 2 Adv.Fighters, 1 Factory, 1 Fighter, 10 Infantrys and 3 Tanks AA fire in Banjarmasin : 0/3 hits, 0.50 expected hits Yamamoto roll dice for 1 Bomber, 2 Fighters, 7 Infantrys, 6 Marines and 3 Tanks in Banjarmasin, round 2 : 8/19 hits, 7.00 expected hits Dutch roll dice for 2 Adv.Fighters, 1 Fighter, 10 Infantrys and 3 Tanks in Banjarmasin, round 2 : 8/16 hits, 6.67 expected hits 7 Infantrys owned by the Yamamoto, 8 Infantrys owned by the Dutch and 1 Fighter owned by the Yamamoto lost in Banjarmasin Yamamoto roll dice for 1 Bomber, 1 Fighter, 6 Marines and 3 Tanks in Banjarmasin, round 3 : 8/11 hits, 5.50 expected hits Dutch roll dice for 2 Adv.Fighters, 1 Fighter, 2 Infantrys and 3 Tanks in Banjarmasin, round 3 : 3/8 hits, 4.00 expected hits 1 Fighter owned by the Dutch, 2 Adv.Fighters owned by the Dutch, 2 Infantrys owned by the Dutch, 3 Tanks owned by the Yamamoto and 3 Tanks owned by the Dutch lost in Banjarmasin Yamamoto captures 24PUs while taking Dutch capital Yamamoto win, taking Banjarmasin from Dutch with 1 Bomber, 1 Fighter and 6 Marines remaining. Battle score for attacker is 26 Casualties for Yamamoto: 1 Fighter, 7 Infantrys and 3 Tanks Casualties for Dutch: 2 Adv.Fighters, 1 Fighter, 10 Infantrys and 3 Tanks Battle in Lombok Yamamoto attack with 1 Artillery, 2 Infantrys and 2 Tanks Anzac defend with 1 Infantry and 1 Tank; Dutch defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Lombok, round 2 : 5/5 hits, 1.83 expected hits Dutch roll dice for 2 Infantrys and 1 Tank in Lombok, round 2 : 2/3 hits, 1.17 expected hits 1 Infantry owned by the Anzac, 1 Tank owned by the Anzac, 2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Lombok Yamamoto win, taking Lombok from Dutch with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 5 Casualties for Yamamoto: 2 Infantrys Casualties for Dutch: 1 Infantry Casualties for Anzac: 1 Infantry and 1 Tank Battle in Ponape Yamamoto attack with 2 Infantrys Americans defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 2 Battleships in Ponape, round 2 : 1/2 hits, 1.33 expected hits 1 Infantry owned by the Americans lost in Ponape Yamamoto roll dice for 2 Infantrys in Ponape, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Artillery in Ponape, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys in Ponape, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Artillery in Ponape, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Ponape Yamamoto roll dice for 1 Infantry in Ponape, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Artillery in Ponape, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Ponape, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Artillery in Ponape, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Ponape, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Artillery in Ponape, round 6 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Ponape, round 7 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Artillery in Ponape, round 7 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Ponape, round 8 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Artillery in Ponape, round 8 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Ponape Americans win with 1 Artillery remaining. Battle score for attacker is -2 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 2 Infantrys Non Combat Move - Yamamoto Turning on Edit Mode EDIT: Turning off Edit Mode 1 Bomber moved from Banjarmasin to West Borneo 1 Fighter moved from Banjarmasin to 110 Sea Zone 1 Destroyer moved from 85 Sea Zone to 102 Sea Zone 1 Elite moved from Tokyo to 85 Sea Zone 1 Elite moved from 85 Sea Zone to Hokkaido Place Units - Yamamoto 1 Cruiser, 1 Destroyer and 1 Submarine placed in 85 Sea Zone 2 Fighters placed in Tokyo 2 Infantrys and 2 Marines placed in Davao 1 Marine placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 69 PUs; end with 93 PUs
Combat Hit Differential Summary :
AA fire in Banjarmasin : : -0.50 Yamamoto : 4.67 Americans : -0.33 Dutch : 1.83
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So here’s what goes through my head during this Yamamoto’s turn.
Okay, I have an 84% chance at Borneo. I MUST take it. Not taking this factory/capitol is deadly for the Japanese.
I will need to take enough islands to block the ANZAC fleet from destroying my transport fleet. Hmmm… Thailand is in trouble, and their turn is after UK/ANZAC/Dutch, so they can’t help take those islands. Korea has a vast territorial expanse, but it will soon start shrinking, especially if I take Hong Kong forces to help Thailand out. I guess I need to take that 1 extra inf out of Borneo to take another island to barricade against the Anzac fleet. I hope my 79% comes through!
I’ve also decided I will most likely take forces out of Hong Kong to attack UK forces in Thailand. I can’t lose a capital. Yam could take it back, but then the Anzac might be able to bust through the islands. The goal is to be able to have my own land bridge to the islands as to avoid a second naval build up that I can’t afford. If I take Borneo, 8 inf/elites is much cheaper than several dds a turn.
Okay, Anzac still has 2 fighters that can attack lone transports, so I’ll move the extras for protection to and group them together. Are there any US bombers that can reach those SZs? No, so it’s just the Anzac airforce I need to be concerned about.
Looking East, I can take Ponape as the US fleet has moved North. No threat from Hawaii with no troop transport capacity or airforce there.
The US will create a land bridge to Russia. I will purchase mostly navy, and some air for a future super carrier. They aren’t in a position to attack Japan itself, but might venture to the small islands north of Japan. I need to be prepared to counterattack and amphib to take them back. I also must continue to buy 4 land units for Davao to keep taking the Dutch East Indies chain from Anzac. I’ll go with two inf for fodder and two marines for cheap 3’s on any attack.
I’ll do one last cycle through my units by hitting the ‘N’ key until it cycles through them all. I see nothing else to do.
Last, I’ll check if Hisaichi needs any immediate support from Japanese forces…he does not.
I wished I had destroyed at least one of those UK transports that are moving land units to Thailand.
The dice were okay. I didn’t take Ponape, but that has less strategic value than Borneo.
Future threats: The US has a sizeable fleet. Not much offensive capabilities, but a lot of transports that will be used as hits before I get to the meat. My navy as a long ways away from being a threat to him, however with a mostly transport force, he isn’t to me either. We’re at a stalemate, meaning I can’t stop the land bridge for many turns. Hisaichi will also soon need to be reinforced along the coast to halt the Chinese advance.
On the positive side, Yamamoto does not feel threatened on any front. I have more landing capacity than ANZAC and will slowly take the DEI island chain. The US is focusing on saving Russia, which doesn’t threaten my capital at the moment, though deploying via Alaska is a lot closer than via Hawaii
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Chinese 2 Infantrys moved from Hupeh to Anhwei 1 Artillery moved from Hupeh to Anhwei 1 Artillery moved from Hupeh to Anhwei 1 Fighter moved from Hupeh to Anhwei 2 Infantrys and 1 Tank moved from Shensi to Shansi 2 Infantrys and 1 Tank moved from Suiyuan to Chahar 1 Infantry moved from Kweichow to Hupeh 1 Artillery and 2 Infantrys moved from Lanchow to Szechwan 1 Infantry moved from Lanchow to Shensi 1 Infantry moved from Ningsia to Suiyuan 4 Infantrys moved from E.Qinghai to Lanchow 2 Infantrys moved from E.Qinghai to Ningsia 2 Infantrys moved from Gobi Altai to Ningsia 4 Infantrys moved from Urumqi to E.Sinkiang 4 Infantrys and 1 Marine moved from Hsining to E.Qinghai 1 Adv.Fighter moved from Hsining to Hupeh 1 Tank moved from S.Thailand to Malaya Purchase Units - Chinese Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 7 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Anhwei Chinese attack with 2 Artillerys, 1 Fighter and 2 Infantrys Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Anhwei, round 2 : 2/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei Chinese roll dice for 2 Artillerys, 1 Fighter and 1 Infantry in Anhwei, round 3 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery in Anhwei, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 2 Artillerys, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 2 Infantrys Battle in Chahar Chinese attack with 2 Infantrys and 1 Tank Hisaichi defend with 1 Tank Chinese roll dice for 2 Infantrys and 1 Tank in Chahar, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Tank in Chahar, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 Infantry and 1 Tank in Chahar, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Chahar, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Tank remaining. Battle score for attacker is 1 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Tank Battle in Shansi Chinese attack with 2 Infantrys and 1 Tank Hisaichi defend with 1 Tank Chinese roll dice for 2 Infantrys and 1 Tank in Shansi, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Tank in Shansi, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Non Combat Move - Chinese 1 Fighter moved from Anhwei to Hupeh Place Units - Chinese 2 Artillerys and 1 Infantry placed in Hupeh 1 Adv.Fighter, 2 ArmoredCars, 2 Infantrys and 1 Tank placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Hisaichi : 0.17 Chinese : 0.67
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TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Hisaichi 3 Artillerys and 3 Tanks moved from Hong Kong to 92 Sea Zone 3 Artillerys, 3 Tanks and 6 Transports moved from 92 Sea Zone to 105 Sea Zone 3 Artillerys and 3 Tanks moved from 105 Sea Zone to S.Thailand 2 Fighters moved from 92 Sea Zone to S.Thailand 1 Infantry moved from Kiangsi to Kwangtung 2 Fighters moved from Shanghai to Kwangtung 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry and 1 T.Boat moved from 84 Sea Zone to 92 Sea Zone 1 Infantry moved from 92 Sea Zone to Kwangsi Hisaichi take Kwangsi from Chinese 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Infantry and 1 Tank moved from Changchun to 84 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 84 Sea Zone to 92 Sea Zone 1 Infantry and 1 Tank moved from 92 Sea Zone to N.French Indochina Hisaichi take N.French Indochina from French 1 Bomber, 1 Fighter and 1 Infantry moved from Shantung to Chahar 1 Mech.Inf moved from Peking to Chahar 3 Infantrys moved from Hulunbuir to Peking 2 Artillerys and 2 Infantrys moved from Heilungchiang to Chita 1 Artillery and 2 Infantrys moved from Khabarovsk to Ayan 1 Mech.Inf moved from Changchun to Ayan 1 Infantry moved from Kirin to Heilungchiang 2 Tanks moved from Changchun to Heilungchiang 2 Artillerys moved from Changchun to Kirin 1 Destroyer moved from 111 Sea Zone to 105 Sea Zone 1 Submarine moved from 111 Sea Zone to 105 Sea Zone Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 4 Elites, 4 Infantrys, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kwangtung Hisaichi attack with 2 Fighters and 1 Infantry French defend with 1 Infantry Hisaichi roll dice for 2 Fighters and 1 Infantry in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Fighters and 1 Infantry in Kwangtung, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Kwangtung Hisaichi win, taking Kwangtung from Chinese with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in S.Thailand Hisaichi attack with 3 Artillerys, 2 Fighters and 3 Tanks British defend with 1 Artillery, 6 Infantrys and 2 Tanks Hisaichi roll dice for 3 Artillerys, 2 Fighters and 3 Tanks in S.Thailand, round 2 : 1/8 hits, 3.17 expected hits Chinese roll dice for 1 Artillery, 6 Infantrys and 2 Tanks in S.Thailand, round 2 : 4/9 hits, 3.33 expected hits 1 Fighter owned by the Hisaichi, 1 Infantry owned by the British and 3 Artillerys owned by the Hisaichi lost in S.Thailand Hisaichi roll dice for 1 Fighter and 3 Tanks in S.Thailand, round 3 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 Artillery, 5 Infantrys and 2 Tanks in S.Thailand, round 3 : 4/8 hits, 3.00 expected hits 3 Tanks owned by the Hisaichi, 1 Fighter owned by the Hisaichi and 1 Infantry owned by the British lost in S.Thailand Chinese win with 1 Artillery, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is -39 Casualties for Hisaichi: 3 Artillerys, 2 Fighters and 3 Tanks Casualties for British: 2 Infantrys Battle in Chahar Hisaichi attack with 1 Bomber, 1 Fighter, 1 Infantry and 1 Mech.Inf Chinese defend with 1 Tank Hisaichi roll dice for 1 Bomber, 1 Fighter, 1 Infantry and 1 Mech.Inf in Chahar, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 Tank in Chahar, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Bomber, 1 Fighter, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Tank Non Combat Move - Hisaichi 1 Bomber and 1 Fighter moved from Chahar to Peking 1 Carrier moved from 92 Sea Zone to 106 Sea Zone 2 Fighters moved from Kwangtung to 106 Sea Zone 1 AAGun moved from Heilungchiang to Chita Place Units - Hisaichi 2 Artillerys, 2 Elites and 2 Infantrys placed in Hong Kong 3 Tanks placed in Kirin 2 Artillerys, 2 Elites, 2 Infantrys and 2 Mech.Infs placed in Changchun Turn Complete - Hisaichi Hisaichi collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Hisaichi : -4.33 Chinese : 0.50
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Was the yam write up useful at all?
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - British 1 unit repaired. 1 Infantry moved from Manchester to 21 Sea Zone 1 Infantry moved from 21 Sea Zone to Netherlands British take Netherlands from Germans 1 Transport moved from 21 Sea Zone to 20 Sea Zone 2 Infantrys moved from Wales to 20 Sea Zone 2 Infantrys moved from 20 Sea Zone to Normandy 4 Infantrys and 2 Tanks moved from Northern Ireland to Dublin 1 Bomber moved from Wales to Dublin 1 Fighter moved from Manchester to Dublin 3 Infantrys moved from Cairo to Lower Egypt 4 Fighters moved from Cairo to Lower Egypt 2 Adv.Fighters moved from Cairo to Lower Egypt 1 Artillery and 2 Infantrys moved from Equatoria to French Equatorial Africa 1 Infantry moved from Rhodesia to Belgian Congo 1 Infantry moved from Kenya to Belgian Congo 2 Mech.Infs moved from Cape Town to Belgian Congo 1 Tank moved from Italian East Africa to French Equatorial Africa 1 Infantry moved from Italian East Africa to Equatoria 2 Artillerys and 3 Infantrys moved from Nubia to Darfur 1 Transport moved from 57 Sea Zone to 58 Sea Zone 1 Artillery and 1 Infantry moved from Italian East Africa to 57 Sea Zone 1 Artillery and 1 Infantry moved from 57 Sea Zone to Palestine 2 Cruisers, 1 Submarine and 1 Transport moved from 58 Sea Zone to 64 Sea Zone 1 Transport moved from 58 Sea Zone to 59 Sea Zone 1 Artillery, 4 Infantrys and 2 Tanks moved from S.Thailand to Bangkok 1 Transport moved from 61 Sea Zone to 60 Sea Zone 2 Infantrys moved from Assam to 61 Sea Zone 2 Infantrys and 1 Transport moved from 61 Sea Zone to 66 Sea Zone 2 Infantrys moved from 66 Sea Zone to Java 1 Fighter moved from Malaya to Java 1 Artillery and 1 Infantry moved from Madras to 60 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 60 Sea Zone to 65 Sea Zone 1 Artillery and 1 Infantry moved from 65 Sea Zone to Malaya 1 Tank moved from Malaya to Bangkok 1 Artillery and 2 Infantrys moved from Madras to Hyderabad 2 Infantrys moved from Bombay to Rajputana 2 ArmoredCars, 1 Artillery and 2 Infantrys moved from Delhi to Bihar 2 ArmoredCars moved from Bihar to Assam 1 Destroyer moved from 8 Sea Zone to 2 Sea Zone 1 Destroyer moved from 71 Sea Zone to 76 Sea Zone 1 Infantry and 1 Tank moved from Alaska to 71 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 1 Infantry and 1 Tank moved from Yukon to Alaska 2 Infantrys moved from Ontario to Canadian Prairies 1 Infantry moved from Canadian Prairies to British Columbia 1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia Purchase Units - British British buy 1 Adv.Fighter, 2 Destroyers, 16 Infantrys, 2 Mech.Infs, 1 T.Boat, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in Palestine British attack with 1 Artillery and 1 Infantry Italians defend with 1 Artillery British roll dice for 1 Artillery and 1 Infantry in Palestine, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 Artillery in Palestine, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Italians lost in Palestine British win, taking Palestine from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 Artillery Battle in Lower Egypt British attack with 2 Adv.Fighters, 4 Fighters and 3 Infantrys Italians defend with 3 Artillerys British roll dice for 2 Adv.Fighters, 4 Fighters and 3 Infantrys in Lower Egypt, round 2 : 2/9 hits, 2.83 expected hits Italians roll dice for 3 Artillerys in Lower Egypt, round 2 : 0/3 hits, 1.00 expected hits 2 Artillerys owned by the Italians lost in Lower Egypt British roll dice for 2 Adv.Fighters, 4 Fighters and 3 Infantrys in Lower Egypt, round 3 : 4/9 hits, 2.83 expected hits Italians roll dice for 1 Artillery in Lower Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt British win, taking Lower Egypt from Italians with 2 Adv.Fighters, 4 Fighters and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for Italians: 3 Artillerys Casualties for British: 1 Infantry Battle in Darfur British attack with 2 Artillerys and 3 Infantrys Germans defend with 4 Infantrys and 1 Tank British roll dice for 2 Artillerys and 3 Infantrys in Darfur, round 2 : 1/5 hits, 1.50 expected hits Italians roll dice for 4 Infantrys and 1 Tank in Darfur, round 2 : 2/5 hits, 1.83 expected hits 1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Darfur British roll dice for 2 Artillerys and 1 Infantry in Darfur, round 3 : 1/3 hits, 1.00 expected hits Italians roll dice for 3 Infantrys and 1 Tank in Darfur, round 3 : 1/4 hits, 1.50 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Darfur British roll dice for 2 Artillerys in Darfur, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 2 Infantrys and 1 Tank in Darfur, round 4 : 2/3 hits, 1.17 expected hits 2 Artillerys owned by the British lost in Darfur Italians win with 2 Infantrys and 1 Tank remaining. Battle score for attacker is -10 Casualties for British: 2 Artillerys and 3 Infantrys Casualties for Germans: 2 Infantrys Battle in French Equatorial Africa British attack with 1 Artillery, 2 Infantrys and 1 Tank Italians defend with 1 Artillery and 2 Infantrys British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in French Equatorial Africa, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 Artillery and 2 Infantrys in French Equatorial Africa, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the British lost in French Equatorial Africa British roll dice for 1 Artillery, 1 Infantry and 1 Tank in French Equatorial Africa, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 Artillery and 2 Infantrys in French Equatorial Africa, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in French Equatorial Africa British roll dice for 1 Artillery and 1 Tank in French Equatorial Africa, round 4 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 Artillery and 1 Infantry in French Equatorial Africa, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Italians lost in French Equatorial Africa British roll dice for 1 Artillery and 1 Tank in French Equatorial Africa, round 5 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 Artillery in French Equatorial Africa, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Italians lost in French Equatorial Africa British win, taking French Equatorial Africa from Italians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4 Casualties for British: 2 Infantrys Casualties for Italians: 1 Artillery and 2 Infantrys Battle in Dublin British attack with 1 Bomber, 1 Fighter, 4 Infantrys and 2 Tanks Neutral defend with 1 Artillery and 2 Infantrys British roll dice for 1 Bomber, 1 Fighter, 4 Infantrys and 2 Tanks in Dublin, round 2 : 3/8 hits, 2.67 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the British lost in Dublin British loses 0 PUs for violating Dublins neutrality. British win, taking Dublin from Neutral with 1 Bomber, 1 Fighter, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6 Casualties for British: 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Belgian Congo British attack with 2 Infantrys and 2 Mech.Infs Neutral defend with 2 Infantrys British roll dice for 2 Infantrys and 2 Mech.Infs in Belgian Congo, round 2 : 1/4 hits, 1.33 expected hits Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Belgian Congo British roll dice for 1 Infantry and 2 Mech.Infs in Belgian Congo, round 3 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Belgian Congo British loses 0 PUs for violating Belgian Congos neutrality. British win, taking Belgian Congo from Neutral with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Neutral: 2 Infantrys Battle in Java British attack with 1 Fighter and 2 Infantrys Yamamoto defend with 1 Infantry British roll dice for 1 Fighter and 2 Infantrys in Java, round 2 : 1/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Java British win, taking Java from Yamamoto with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Bangkok British attack with 1 Artillery, 4 Infantrys and 3 Tanks Thai defend with 1 AAGun, 1 Elite, 1 Factory, 1 Fighter and 3 Infantrys British roll dice for 1 Artillery, 4 Infantrys and 3 Tanks in Bangkok, round 2 : 2/8 hits, 2.67 expected hits Thai roll dice for 1 Elite, 1 Fighter and 3 Infantrys in Bangkok, round 2 : 2/5 hits, 1.83 expected hits 2 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Bangkok British roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Bangkok, round 3 : 1/6 hits, 2.33 expected hits Thai roll dice for 1 Elite, 1 Fighter and 1 Infantry in Bangkok, round 3 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Bangkok British roll dice for 1 Artillery, 1 Infantry and 3 Tanks in Bangkok, round 4 : 4/5 hits, 2.17 expected hits Thai roll dice for 1 Elite and 1 Fighter in Bangkok, round 4 : 2/2 hits, 0.83 expected hits 1 Elite owned by the Thai, 1 Artillery owned by the British, 1 Fighter owned by the Thai and 1 Infantry owned by the British lost in Bangkok British captures 9PUs while taking Thai capital British win, taking Bangkok from Thai with 3 Tanks remaining. Battle score for attacker is 5 Casualties for British: 1 Artillery and 4 Infantrys Casualties for Thai: 1 Elite, 1 Fighter and 3 Infantrys Non Combat Move - British 1 Fighter moved from Dublin to Manchester 1 Bomber moved from Dublin to Manchester 2 Adv.Fighters and 4 Fighters moved from Lower Egypt to Cairo 1 Fighter moved from Java to Malaya Place Units - British 1 Adv.Fighter, 3 Infantrys and 2 Tanks placed in Cairo 2 Mech.Infs placed in Cape Town 5 Infantrys placed in Madras 5 Infantrys placed in Delhi 2 Infantrys placed in Bombay 1 Transport placed in 20 Sea Zone 1 Destroyer and 1 T.Boat placed in 2 Sea Zone 1 Destroyer placed in 21 Sea Zone 1 Infantry placed in Vancouver Turn Complete - British British collect 104 PUs; end with 113 PUs
Combat Hit Differential Summary :
Neutral : 0.00 British : -1.50 Italians : -1.17 Yamamoto : 0.67 Thai : 1.17
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TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Anzac 1 Transport moved from 67 Sea Zone to 113 Sea Zone 1 Infantry and 1 Tank moved from Broome to 67 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 67 Sea Zone to 65 Sea Zone 1 Infantry and 1 Tank moved from 65 Sea Zone to Malaya 1 Artillery and 1 Infantry moved from West Papua to 113 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Flores 1 Destroyer moved from 67 Sea Zone to 66 Sea Zone 1 Carrier moved from 67 Sea Zone to 65 Sea Zone 2 Adv.Fighters moved from 67 Sea Zone to 65 Sea Zone 1 Destroyer moved from 67 Sea Zone to 66 Sea Zone 4 Infantrys moved from South Australia to Western Australia 6 Infantrys moved from Western Australia to Broome 3 Infantrys moved from Townsville to Northern Territory Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 2 Destroyers, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Flores Anzac attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Infantry Anzac roll dice for 1 Artillery and 1 Infantry in Flores, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Flores, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores Anzac win, taking Flores from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Anzac: 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - Anzac Place Units - Anzac 2 Destroyers placed in 67 Sea Zone 1 Transport placed in 67 Sea Zone 1 Adv.Fighter and 2 Infantrys placed in Townsville Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto : 0.67 Anzac : 0.33
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Dutch 1 Infantry and 1 Tank moved from Amazon to Peru Combat - Dutch Battle in Peru Dutch attack with 1 Infantry and 1 Tank Neutral defend with 1 Artillery and 1 Infantry Dutch roll dice for 1 Infantry and 1 Tank in Peru, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Dutch lost in Peru 1 Tank retreated to Amazon Neutral win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2 Casualties for Dutch: 1 Infantry Non Combat Move - Dutch Turn Complete - Dutch Dutch collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Neutral : 0.33 Dutch : -0.67
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Dutch 1 Infantry and 1 Tank moved from Amazon to Peru Combat - Dutch Battle in Peru Dutch attack with 1 Infantry and 1 Tank Neutral defend with 1 Artillery and 1 Infantry Dutch roll dice for 1 Infantry and 1 Tank in Peru, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Dutch lost in Peru 1 Tank retreated to Amazon Neutral win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2 Casualties for Dutch: 1 Infantry Non Combat Move - Dutch Turn Complete - Dutch Dutch collect 17 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Anzac from 65 Sea Zone: 2 Adv.Fighters EDIT: Adding units owned by Anzac to Bangkok: 2 Adv.Fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral : 0.33 Dutch : -0.67
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TripleA Turn Summary: Finns round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Finns 1 Fighter moved from Helsinki to Oulu 3 Infantrys moved from Tampere to Oulu 4 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Artillerys and 2 Elites; Remaining resources: 1 PUs; Combat - Finns Battle in Oulu Finns attack with 1 Fighter and 3 Infantrys Russians defend with 3 Infantrys Finns roll dice for 1 Fighter and 3 Infantrys in Oulu, round 2 : 0/4 hits, 0.83 expected hits Russians roll dice for 3 Infantrys in Oulu, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Finns lost in Oulu 1 Infantry retreated to Tampere Russians win with 3 Infantrys remaining. Battle score for attacker is -4 Casualties for Finns: 2 Infantrys Non Combat Move - Finns 1 AAGun moved from Helsinki to Tampere 1 Fighter moved from Oulu to Tampere Place Units - Finns 2 Artillerys and 2 Elites placed in Helsinki Turn Complete - Finns Finns collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Finns : -0.83 Russians : 1.00
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TripleA Turn Summary: Romanians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Romanians 2 Artillerys and 2 Infantrys moved from Odessa to Donetsk 1 Fighter moved from Vinnytsia to Donetsk 2 ArmoredCars moved from Bucharest to Vinnytsia 1 Elite and 1 Infantry moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 1 Elite, 1 Fighter and 2 Infantrys; Remaining resources: 1 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 2 Artillerys, 1 Fighter and 2 Infantrys Russians defend with 1 ArmoredCar, 2 Infantrys and 1 Mech.Inf Romanians roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 ArmoredCar, 2 Infantrys and 1 Mech.Inf in Donetsk, round 2 : 2/4 hits, 1.17 expected hits 1 ArmoredCar owned by the Russians, 1 Infantry owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk Romanians roll dice for 2 Artillerys and 1 Fighter in Donetsk, round 3 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry and 1 Mech.Inf in Donetsk, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Mech.Inf owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 2 Artillerys and 1 Fighter remaining. Battle score for attacker is 10 Casualties for Romanians: 2 Infantrys Casualties for Russians: 1 ArmoredCar, 2 Infantrys and 1 Mech.Inf Non Combat Move - Romanians 1 Fighter moved from Donetsk to Vinnytsia Place Units - Romanians 1 Elite, 1 Fighter and 2 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Romanians : 1.33 Russians : 0.17
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TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Thai 1 T.Boat moved from 105 Sea Zone to 110 Sea Zone Non Combat Move - Thai Turn Complete - Thai
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Americans 2 Destroyers moved from 26 Sea Zone to 27 Sea Zone 2 Destroyers moved from 13 Sea Zone to 2 Sea Zone 3 Infantrys and 1 Tank moved from E.Mexico to W.Mexico 1 Fighter moved from South Central USA to W.Mexico 1 Infantry moved from Canadian Prairies to Ontario 3 Infantrys moved from Ontario to Quebec 1 Infantry moved from British Columbia to Yukon 3 Tanks moved from Alaska to 74 Sea Zone 3 Infantrys moved from Alaska to 74 Sea Zone 2 Tanks moved from Alaska to 71 Sea Zone 2 Artillerys and 4 Infantrys moved from Alaska to 71 Sea Zone 3 Infantrys, 3 Tanks and 3 Transports moved from 74 Sea Zone to 71 Sea Zone 1 Adv.Fighter, 2 Artillerys, 1 Carrier, 1 Destroyer, 1 Fighter, 7 Infantrys, 1 Submarine, 5 Tanks and 7 Transports moved from 71 Sea Zone to 72 Sea Zone 2 Artillerys, 7 Infantrys and 5 Tanks moved from 72 Sea Zone to Koryakia 2 Destroyers moved from 91 Sea Zone to 88 Sea Zone 3 Destroyers and 1 Submarine moved from 88 Sea Zone to 72 Sea Zone Purchase Units - Americans Americans buy 2 Adv.Fighters, 14 ArmoredCars, 2 Destroyers and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in W.Mexico Americans attack with 1 Fighter, 3 Infantrys and 1 Tank Neutral defend with 1 Infantry and 1 Tank Americans roll dice for 1 Fighter, 3 Infantrys and 1 Tank in W.Mexico, round 2 : 0/5 hits, 1.33 expected hits Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Americans lost in W.Mexico Americans roll dice for 1 Fighter, 2 Infantrys and 1 Tank in W.Mexico, round 3 : 2/4 hits, 1.17 expected hits Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in W.Mexico Americans loses 0 PUs for violating W.Mexicos neutrality. Americans win, taking W.Mexico from Neutral with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 3 Casualties for Americans: 2 Infantrys Casualties for Neutral: 1 Infantry and 1 Tank Battle in 27 Sea Zone Americans attack with 2 Destroyers Germans defend with 1 Submarine Germans roll dice for 1 Submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Destroyers in 27 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 Submarine owned by the Germans lost in 27 Sea Zone Americans win with 2 Destroyers remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Non Combat Move - Americans 1 Fighter moved from W.Mexico to Northwest USA Place Units - Americans 3 ArmoredCars placed in Alaska 2 Adv.Fighters placed in 88 Sea Zone 2 Destroyers and 1 Submarine placed in 98 Sea Zone 11 ArmoredCars placed in San Francisco Turn Complete - Americans Americans collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -0.33 Neutral : 0.33 Americans : 0.83
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@Whackamatt said in WAW - Whack bad, dawg good! x2:
Was the yam write up useful at all?
yes it helps.
the insite on your plans helps me figure what im going to do. -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Germans Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew 3 Submarines moved from 3 Sea Zone to 17 Sea Zone 2 Artillerys, 1 Infantry, 3 Mech.Infs and 2 Tanks moved from Serbia to Greece 1 Bomber moved from Krakow to Greece 1 Infantry moved from Brest to Minsk Germans take Minsk from Russians 2 Infantrys moved from East Prussia to Lithuania 1 Artillery moved from Brest to Lithuania 8 Infantrys moved from East Prussia to Latvia 2 Infantrys moved from Rhine to Netherlands 5 Infantrys moved from Belgium to Picardy 2 Infantrys moved from Hamburg to Netherlands 1 Fighter moved from Bavaria to Picardy 2 Transports moved from 24 Sea Zone to 23 Sea Zone 4 Infantrys moved from Hamburg to 23 Sea Zone 4 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 4 Infantrys moved from 24 Sea Zone to Latvia 2 Infantrys moved from Vinnytsia to Kiev 2 Artillerys and 2 Infantrys moved from Brest to Kiev 4 Tanks moved from Warsaw to Kiev 3 Tanks moved from Vinnytsia to Kiev 2 Artillerys and 4 Infantrys moved from Krakow to Vinnytsia 5 Tanks moved from Bohemia to Vinnytsia 1 Tank moved from Darfur to Kordofan Germans take Kordofan from British 1 Tank moved from Kordofan to Darfur 1 Bomber moved from Vinnytsia to Greece Purchase Units - Germans Germans buy 8 ArmoredCars, 1 Bunker, 3 Elites, 10 Infantrys, 2 Mech.Infs, 1 Stuka and 1 Tank; Remaining resources: 0 PUs; Combat - Germans Battle in Picardy Germans attack with 1 Fighter and 5 Infantrys French defend with 1 Bunker Germans roll dice for 1 Fighter and 5 Infantrys in Picardy, round 2 : 2/6 hits, 1.17 expected hits French roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the French lost in Picardy Germans win, taking Picardy from French with 1 Fighter and 5 Infantrys remaining. Battle score for attacker is 6 Casualties for French: 1 Bunker Battle in Lithuania Germans attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 2 Infantrys in Lithuania, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Lithuania Germans win, taking Lithuania from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Netherlands Germans attack with 4 Infantrys British defend with 1 Infantry Germans roll dice for 4 Infantrys in Netherlands, round 2 : 3/4 hits, 0.67 expected hits British roll dice for 1 Infantry in Netherlands, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Netherlands Germans win, taking Netherlands from British with 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for British: 1 Infantry Battle in Latvia Germans attack with 12 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 Battleship in Latvia, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 12 Infantrys in Latvia, round 2 : 3/12 hits, 2.00 expected hits Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 12 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Kiev Germans attack with 2 Artillerys, 4 Infantrys and 7 Tanks Russians defend with 1 Artillery and 1 Infantry Germans roll dice for 2 Artillerys, 4 Infantrys and 7 Tanks in Kiev, round 2 : 3/13 hits, 5.17 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Kiev, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Kiev Germans win, taking Kiev from Russians with 2 Artillerys, 4 Infantrys and 7 Tanks remaining. Battle score for attacker is 6 Casualties for Russians: 1 Artillery and 1 Infantry Battle in Greece Germans attack with 2 Artillerys, 2 Bombers, 1 Infantry, 3 Mech.Infs and 2 Tanks Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank AA fire in Greece : 1/2 hits, 0.33 expected hits 1 Bomber owned by the Germans lost in Greece Germans roll dice for 2 Artillerys, 1 Bomber, 1 Infantry, 3 Mech.Infs and 2 Tanks in Greece, round 2 : 3/9 hits, 3.67 expected hits Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 : 3/7 hits, 2.67 expected hits 2 Artillerys owned by the Germans, 1 Infantry owned by the Germans and 3 Infantrys owned by the Neutral lost in Greece Germans roll dice for 1 Bomber, 3 Mech.Infs and 2 Tanks in Greece, round 3 : 2/6 hits, 2.67 expected hits Neutral roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Greece, round 3 : 2/4 hits, 1.67 expected hits 2 Infantrys owned by the Neutral and 2 Mech.Infs owned by the Germans lost in Greece Germans roll dice for 1 Bomber, 1 Mech.Inf and 2 Tanks in Greece, round 4 : 2/4 hits, 2.00 expected hits Neutral roll dice for 1 Fighter and 1 Tank in Greece, round 4 : 2/2 hits, 1.00 expected hits 1 Fighter owned by the Neutral, 1 Tank owned by the Neutral, 1 Mech.Inf owned by the Germans and 1 Tank owned by the Germans lost in Greece Germans loses 0 PUs for violating Greeces neutrality. Germans win, taking Greece from Neutral with 1 Bomber and 1 Tank remaining. Battle score for attacker is -24 Casualties for Germans: 2 Artillerys, 1 Bomber, 1 Infantry, 3 Mech.Infs and 1 Tank Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank Non Combat Move - Germans 1 Bomber moved from Greece to Vinnytsia 1 AAGun moved from Warsaw to Brest 1 Fighter moved from Picardy to Paris 1 AAGun moved from Berlin to Saxony Place Units - Germans 1 Bunker, 5 Infantrys and 1 Stuka placed in Hamburg 3 Elites and 1 Infantry placed in Vinnytsia 4 Infantrys placed in Rhine 4 ArmoredCars placed in Warsaw 4 ArmoredCars and 1 Tank placed in Bohemia 2 Mech.Infs placed in Bavaria Turn Complete - Germans Germans collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0.17 Neutral : 1.67 British : 0.67 AA fire in Greece : : 0.67 French : -0.50 Russians : -1.33
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Germany 3
So I’m not doing so hot this game. Germany failed to take Paris, and I’ve lost Thailand. Down by 110 production. Japan is doing well, but not enough to offset that.
Germany does seem poised to push into Russia. I’ll need to offset the 4-5 land units per turn from the UK. I’ll try and squeeze out enough money for a fighter per turn to both threaten his navy as well as become firepower for repelling land invasions. If Germany takes Greece, I can foresee possibly going into the Middle East for additional cash. Not getting the Paris plunder and the additional 11 ICs / turn that Germany normally gets shifts the strategy more towards Italy’s favor.
I don’t have enough land units to think about Norway/Sweden income. It’s about slow and steady at this point. I’m not threatening much, but don’t feel too much pressure from any front at this point.
I’ll need Italy to step up and make a break out move soon. Morocco will be good, but dislodging the UK from Cairo will be difficult with the UK’s money.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Russians 2 Infantrys moved from Rostov to Donetsk 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 1 Artillery moved from Rostov to Donetsk 1 Infantry moved from Rostov to Kursk 2 Infantrys moved from Kursk to Minsk 1 Artillery moved from Kursk to Minsk 1 Artillery and 9 Infantrys moved from Yaroslavl to Kursk 4 Infantrys moved from Moscow to Yaroslavl 5 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Georgia to Rostov 1 Infantry moved from Vyborg to Kotka Russians take Kotka from Finns 2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone 2 Artillerys and 2 Infantrys moved from Lapland to Oulu 2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Lapland 2 Artillerys, 1 Bomber, 2 Fighters, 5 Infantrys and 5 Tanks moved from Leningrad to Latvia 1 Artillery and 1 Infantry moved from W.Iran to Iraq 4 Infantrys moved from Uzbekistan to E.Iran 2 Tanks moved from Tashkent to E.Iran 1 Artillery and 2 Tanks moved from W.Iran to Iraq 1 Artillery moved from W.Iran to E.Iran 1 Artillery moved from W.Iran to Iraq 1 ArmoredCar, 3 Artillerys, 1 Fighter, 12 Infantrys, 1 Mech.Inf and 4 Tanks moved from Olyokminsk to Yakutsk 1 Mech.Inf moved from Sibirsky to Yakutsk 1 Mot.Inf moved from Sibirsky to Yakutsk 1 Artillery, 1 Elite and 2 Infantrys moved from Evenkia to Olyokminsk 2 Artillerys and 2 Infantrys moved from Sibirsky to Evenkia 2 Infantrys moved from Zhigansk to Yakutsk 5 Infantrys moved from Novosibirsk to Krasnoyarsk 5 Infantrys moved from Sverdlovsk to Novosibirsk 1 Infantry moved from Kursk to Donetsk Purchase Units - Russians Russians buy 1 Bunker, 1 HeavyTank, 41 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Iraq Russians attack with 3 Artillerys, 1 Infantry and 2 Tanks Italians defend with 1 Artillery Russians roll dice for 3 Artillerys, 1 Infantry and 2 Tanks in Iraq, round 2 : 3/6 hits, 2.33 expected hits Italians roll dice for 1 Artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Italians lost in Iraq Russians win, taking Iraq from Italians with 3 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Italians: 1 Artillery Battle in E.Iran Russians attack with 1 Artillery, 4 Infantrys and 2 Tanks Neutral defend with 1 Bunker and 3 Infantrys Russians roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in E.Iran, round 2 : 3/7 hits, 2.17 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Russians and 2 Infantrys owned by the Neutral lost in E.Iran Russians roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in E.Iran, round 3 : 1/5 hits, 1.83 expected hits Neutral roll dice for 1 Bunker and 1 Infantry in E.Iran, round 3 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Neutral lost in E.Iran Russians roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in E.Iran, round 4 : 1/5 hits, 1.83 expected hits Neutral roll dice for 1 Bunker in E.Iran, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in E.Iran Russians loses 0 PUs for violating E.Irans neutrality. Russians win, taking E.Iran from Neutral with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Russians: 2 Infantrys Casualties for Neutral: 1 Bunker and 3 Infantrys Battle in Donetsk Russians attack with 1 Artillery and 5 Infantrys Romanians defend with 2 Artillerys Russians roll dice for 1 Artillery and 5 Infantrys in Donetsk, round 2 : 2/6 hits, 1.33 expected hits Romanians roll dice for 2 Artillerys in Donetsk, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 2 Artillerys owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Casualties for Romanians: 2 Artillerys Battle in Minsk Russians attack with 1 Artillery and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Infantry Battle in Latvia Russians attack with 2 Artillerys, 1 Bomber, 2 Fighters, 5 Infantrys and 5 Tanks Germans defend with 12 Infantrys Russians roll dice for 2 Artillerys, 1 Bomber, 2 Fighters, 5 Infantrys and 5 Tanks in Latvia, round 2 : 7/15 hits, 5.67 expected hits Germans roll dice for 12 Infantrys in Latvia, round 2 : 6/12 hits, 4.00 expected hits 5 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 7 Infantrys owned by the Germans lost in Latvia Russians roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 5 Tanks in Latvia, round 3 : 5/9 hits, 4.17 expected hits Germans roll dice for 5 Infantrys in Latvia, round 3 : 2/5 hits, 1.67 expected hits 1 Artillery owned by the Russians, 5 Infantrys owned by the Germans and 1 Tank owned by the Russians lost in Latvia Russians win, taking Latvia from Germans with 1 Bomber, 2 Fighters and 4 Tanks remaining. Battle score for attacker is 1 Casualties for Russians: 2 Artillerys, 5 Infantrys and 1 Tank Casualties for Germans: 12 Infantrys Non Combat Move - Russians 2 Fighters moved from Latvia to Leningrad 1 Bomber moved from Latvia to Leningrad Place Units - Russians 1 Bunker, 1 HeavyTank and 2 Tanks placed in Kursk 4 Infantrys placed in Leningrad 4 Infantrys placed in Arkhangelsk 10 Infantrys placed in Moscow 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 3 Infantrys placed in W.Iran 2 Infantrys placed in Tashkent 6 Infantrys placed in Sibirsky 4 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 106 PUs; end with 106 PUs
Combat Hit Differential Summary :
Romanians : 1.33 Germans : 3.00 Neutral : -0.83 Italians : -0.33 Russians : 3.83
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Italians 2 Artillerys, 1 Elite and 1 Infantry moved from N.Tunisia to N.Algeria 1 Elite, 1 Infantry and 2 Tanks moved from S.Algeria to N.Algeria 4 Tanks moved from Tunis to N.Algeria 2 Fighters moved from Mersa Matruh to 57 Sea Zone 1 Artillery, 2 Fighters and 2 Infantrys moved from Mersa Matruh to Lower Egypt 1 Infantry moved from New Valley to Nubia Italians take Nubia from British 1 Destroyer and 1 Submarine moved from 46 Sea Zone to 51 Sea Zone 5 Transports moved from 51 Sea Zone to 48 Sea Zone 3 Artillerys, 1 Infantry and 1 Tank moved from Campania to 48 Sea Zone 5 Infantrys moved from Campania to 48 Sea Zone 3 Artillerys, 6 Infantrys, 1 Tank and 5 Transports moved from 48 Sea Zone to 51 Sea Zone 3 Artillerys, 6 Infantrys and 1 Tank moved from 51 Sea Zone to Mersa Matruh 1 Artillery and 6 Infantrys moved from Mersa Matruh to New Valley 1 Elite and 3 Infantrys moved from Rome to Campania 1 Tank moved from Paris to Picardy Purchase Units - Italians Italians buy 1 Adv.Fighter, 8 ArmoredCars, 4 Artillerys, 1 Bunker, 1 Elite, 2 HeavyTanks, 6 Infantrys, 4 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in 57 Sea Zone Italians attack with 2 Fighters British defend with 1 Transport Italians roll dice for 2 Fighters in 57 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Transport in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 2 Fighters in 57 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 Transport in 57 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in 57 Sea Zone Italians win with 2 Fighters remaining. Battle score for attacker is 6 Casualties for British: 1 Transport Battle in Lower Egypt Italians attack with 1 Artillery, 2 Fighters and 2 Infantrys British defend with 2 Infantrys Italians roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Lower Egypt, round 2 : 0/5 hits, 1.50 expected hits British roll dice for 2 Infantrys in Lower Egypt, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Italians lost in Lower Egypt Italians roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Lower Egypt, round 3 : 0/4 hits, 1.33 expected hits British roll dice for 2 Infantrys in Lower Egypt, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Italians lost in Lower Egypt Italians roll dice for 1 Artillery and 2 Fighters in Lower Egypt, round 4 : 1/3 hits, 1.00 expected hits British roll dice for 2 Infantrys in Lower Egypt, round 4 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt Italians roll dice for 2 Fighters in Lower Egypt, round 5 : 1/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Lower Egypt, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Lower Egypt Italians win with 2 Fighters remaining. Battle score for attacker is -4 Casualties for Italians: 1 Artillery and 2 Infantrys Casualties for British: 2 Infantrys Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Lower Egypt: 1 Fighter EDIT: Changing ownership of Lower Egypt from British to Italians EDIT: Adding units owned by Italians to Lower Egypt: 1 Artillery EDIT: Turning off Edit Mode 1 Fighter moved from Lower Egypt to Syria 2 Fighters moved from 57 Sea Zone to Syria 1 AAGun moved from S.Algeria to N.Algeria 1 AAGun moved from Provence to Burgundy Place Units - Italians 1 Bunker and 2 HeavyTanks placed in Syria 4 Mech.Infs placed in Tunis 3 Tanks placed in Campania 4 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Paris 4 ArmoredCars placed in Provence 1 Adv.Fighter, 2 Artillerys, 1 Elite and 4 Infantrys placed in Rome Turn Complete - Italians Italians collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians : -2.83 British : 0.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - French 1 Transport moved from 2 Sea Zone to 8 Sea Zone 1 Elite and 1 Infantry moved from Greenland to 8 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 8 Sea Zone to 16 Sea Zone 1 Elite and 1 Infantry moved from 16 Sea Zone to Azores 1 Infantry moved from Colombia to Central America 1 Infantry moved from Keewatin to Churchill Purchase Units - French French buy 2 Adv.Fighters and 2 Tanks; Remaining resources: 1 PUs; Combat - French Battle in Azores French attack with 1 Elite and 1 Infantry Neutral defend with 1 Infantry French roll dice for 1 Elite and 1 Infantry in Azores, round 2 : 0/2 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Elite and 1 Infantry in Azores, round 3 : 1/2 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Azores, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Azores French loses 0 PUs for violating Azoress neutrality. French win, taking Azores from Neutral with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - French Place Units - French 2 Adv.Fighters and 2 Tanks placed in E.Morocco Turn Complete - French French collect 31 PUs; end with 32 PUs
Combat Hit Differential Summary :
Neutral : -0.67 French : 0.00