@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 68 Sea Zone 1 bomber moved from Gibraltar to 68 Sea Zone 1 bomber moved from Iraq to Volgograd 1 bomber moved from Midway to 5 Sea Zone 1 fighter moved from 25 Sea Zone to 17 Sea Zone 4 infantry moved from Midway to 25 Sea Zone 1 battleship, 3 carriers, 2 destroyers, 5 fighters, 4 infantry, 3 submarines and 2 transports moved from 25 Sea Zone to 16 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 68 Sea Zone Americans attack with 1 bomber and 1 submarine Italians defend with 1 cruiser Americans roll dice for 1 submarine in 68 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 68 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 cruiser in 68 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 68 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Battle in 16 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 destroyers, 5 fighters, 4 infantry, 3 submarines and 2 transports Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 battleship, 3 carriers, 2 destroyers, 5 fighters, 3 submarines and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Volgograd Americans attack with 1 bomber Japanese defend with 1 factory_minor and 1 infantry Americans roll dice for 1 bomber in Volgograd, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Volgograd Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Volgograd to Russia 1 artillery moved from Trans-Jordan to Iraq 1 mech_infantry moved from Tobruk to Egypt 1 bomber moved from 68 Sea Zone to Brazil 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 17 Sea Zone to 16 Sea Zone 1 bomber moved from 5 Sea Zone to Aleutian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 2 bombers moved from Western United States to Midway 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 2 artilleries and 1 infantry placed in Eastern United States 2 infantry placed in Western United States 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to 39 Sea Zone 1 mech_infantry moved from India to 39 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 2 infantry and 1 mech_infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 infantry moved from Caucasus to Volgograd Russians take Volgograd from Japanese Combat - British Battle in Borneo Battle in Burma British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 mech_infantry British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma British win, taking Borneo from Japanese, taking Burma from Japanese with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to India 1 infantry moved from Eastern Persia to Turkmenistan 1 artillery and 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from Persia to Northwest Persia 3 fighters moved from Persia to Russia 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 82 Sea Zone to 87 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Egypt 1 armour and 1 mech_infantry moved from Ethiopia to Egypt 1 armour moved from Italian Somaliland to Anglo Egyptian Sudan 1 armour moved from Egypt to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Persia to Northwest Persia Place Units - British 1 transport placed in 71 Sea Zone 1 armour, 1 fighter and 1 mech_infantry placed in Persia 1 artillery and 2 infantry placed in Iraq Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Italians : -0.50 British : 0.83 Americans : 0.33 Japanese : -1.33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery, 2 fighters and 2 infantry moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 1 artillery, 2 fighters and 2 infantry Russians defend with 3 infantry Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Rostov, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Rostov Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Rostov, round 3 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Rostov, round 4 : 4/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 2 fighters moved from Rostov to Ukraine 1 armour moved from Yugoslavia to Bessarabia 1 mech_infantry moved from Romania to Bessarabia 2 infantry moved from Western Ukraine to Bryansk Place Units - Italians 1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1 Italians collect 13 PUs (4 lost to blockades); end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.50 Russians : -1.00
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TripleA Move Summary: ANZAC round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC ANZAC creates battle in territory 44 Sea Zone Battle in Java Battle in Malaya Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 61 Sea Zone 1 cruiser and 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 submarine moved from 44 Sea Zone to 56 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC ANZAC creates battle in territory 44 Sea Zone Battle in Java Battle in Malaya Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 61 Sea Zone 1 cruiser and 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 submarine moved from 44 Sea Zone to 56 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians 2 infantry moved from Bryansk to Tambov 15 armour and 20 mech_infantrys moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 fighter moved from Novgorod to Tambov 1 bomber moved from Novgorod to Tambov 1 armour moved from Yenisey to Yakut S.S.R. Germans take Yakut S.S.R. from Russians 1 armour moved from Yakut S.S.R. to Yenisey Combat - Germans Battle in Tambov Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Tambov, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 15 armour and 20 mech_infantrys British defend with 1 infantry; Russians defend with 1 factory_minor Germans roll dice for 15 armour and 20 mech_infantrys in Volgograd, round 2 : 11/35 hits, 10.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 15 armour and 20 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 aaGun, 9 artilleries and 10 infantry moved from Bryansk to Rostov 2 aaGuns, 3 armour, 4 artilleries, 7 infantry and 2 mech_infantrys moved from Bryansk to Ukraine 1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 1 armour moved from Belarus to Western Ukraine 3 armour moved from Novgorod to Belarus 2 fighters moved from Novgorod to Belarus 1 carrier moved from 115 Sea Zone to 113 Sea Zone 3 fighters moved from Western Germany to Novgorod 2 bombers moved from Western Germany to Novgorod 2 bombers moved from Western Germany to Southern Italy 3 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 bomber and 1 fighter moved from Tambov to Ukraine Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 1 destroyer placed in 110 Sea Zone 2 fighters placed in Western Germany 1 artillery and 1 infantry placed in France 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.67
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TripleA Move Summary: Russians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Urals to Vologda 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 2 infantry moved from Russia to Smolensk 3 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 artillery moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Tambov 2 infantry moved from Russia to Tambov
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Urals to Vologda 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 2 infantry moved from Russia to Smolensk 3 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 artillery moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Tambov 2 infantry moved from Russia to Tambov Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 3 infantry Italians defend with 2 infantry Russians roll dice for 2 fighters and 3 infantry in Bryansk, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Russians win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Italians: 2 infantry Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov retreated to Tambov Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 3/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Tambov to Russia 2 fighters moved from Bryansk to Russia 1 mech_infantry moved from Novosibirsk to Russia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : 2.33 Russians : 1.33
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@Odonis german defending on point!
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Kazakhstan to Samara Japanese take Samara from Russians 1 fighter and 1 tactical_bomber moved from Yunnan to Malaya 2 mech_infantrys moved from Shan State to Malaya 1 artillery and 1 infantry moved from Yunnan to Burma 1 armour and 1 mech_infantry moved from Szechwan to Burma 1 fighter moved from French Indo China to 43 Sea Zone 1 fighter moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone Japanese take 44 Sea Zone from ANZAC 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 cruiser, 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for ANZAC: 2 infantry Battle in Java Japanese attack with 1 artillery ANZAC defend with 1 artillery Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Burma Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British defend with 2 infantry and 1 mech_infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry and 1 mech_infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese roll dice for 1 armour and 1 artillery in Burma, round 3 : 1/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 2 infantry and 1 mech_infantry Non Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Szechwan to Yunnan 1 armour moved from Kweichow to Szechwan 1 mech_infantry moved from Anhwe to Kweichow 1 artillery moved from Kiangsu to Anhwe 1 mech_infantry moved from Tsinghai to Kansu 1 mech_infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Kweichow to Shensi 1 artillery moved from Hunan to Kweichow 1 mech_infantry moved from Kwangtung to Hunan 2 mech_infantrys moved from Kwangtung to Yunnan 1 fighter and 1 tactical_bomber moved from Malaya to Yunnan 1 fighter moved from 37 Sea Zone to Yunnan 1 fighter moved from 43 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to Siam 3 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 2 destroyers moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 carrier and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from Jehol to 6 Sea Zone 1 infantry moved from Siberia to Sakha 1 aaGun and 1 infantry moved from Amur to Manchuria Place Units - Japanese 1 destroyer placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone Japanese undo move 2. 2 fighters placed in Japan 1 destroyer and 1 transport placed in 20 Sea Zone 1 mech_infantry placed in Kwangtung 1 mech_infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 UK_Pacific : 1.00 Japanese : 1.33
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Kazakhstan to Samara Japanese take Samara from Russians 1 fighter and 1 tactical_bomber moved from Yunnan to Malaya 2 mech_infantrys moved from Shan State to Malaya 1 artillery and 1 infantry moved from Yunnan to Burma 1 armour and 1 mech_infantry moved from Szechwan to Burma 1 fighter moved from French Indo China to 43 Sea Zone 1 fighter moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone Japanese take 44 Sea Zone from ANZAC 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 cruiser, 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for ANZAC: 2 infantry Battle in Java Japanese attack with 1 artillery ANZAC defend with 1 artillery Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Burma Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British defend with 2 infantry and 1 mech_infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry and 1 mech_infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese roll dice for 1 armour and 1 artillery in Burma, round 3 : 1/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 2 infantry and 1 mech_infantry Non Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Szechwan to Yunnan 1 armour moved from Kweichow to Szechwan 1 mech_infantry moved from Anhwe to Kweichow 1 artillery moved from Kiangsu to Anhwe 1 mech_infantry moved from Tsinghai to Kansu 1 mech_infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Kweichow to Shensi 1 artillery moved from Hunan to Kweichow 1 mech_infantry moved from Kwangtung to Hunan 2 mech_infantrys moved from Kwangtung to Yunnan 1 fighter and 1 tactical_bomber moved from Malaya to Yunnan 1 fighter moved from 37 Sea Zone to Yunnan 1 fighter moved from 43 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to Siam 3 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 2 destroyers moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 carrier and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from Jehol to 6 Sea Zone 1 infantry moved from Siberia to Sakha 1 aaGun and 1 infantry moved from Amur to Manchuria Place Units - Japanese 1 destroyer placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone Japanese undo move 2. 2 fighters placed in Japan 1 destroyer and 1 transport placed in 20 Sea Zone 1 mech_infantry placed in Kwangtung 1 mech_infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -1.00 UK_Pacific : 1.00 Japanese : 1.33
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 3 artilleries, 2 bombers, 1 destroyer, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Holland Belgium: 1 infantry EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Russia to Caucasus 2 infantry and 1 transport moved from 16 Sea Zone to 4 Sea Zone 2 infantry moved from 4 Sea Zone to Soviet Far East 1 bomber moved from Aleutian Islands to Soviet Far East 2 infantry and 1 transport moved from 16 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 68 Sea Zone to 87 Sea Zone
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 3 artilleries, 2 bombers, 1 destroyer, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Holland Belgium: 1 infantry EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Russia to Caucasus 2 infantry and 1 transport moved from 16 Sea Zone to 4 Sea Zone 2 infantry moved from 4 Sea Zone to Soviet Far East 1 bomber moved from Aleutian Islands to Soviet Far East 2 infantry and 1 transport moved from 16 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 68 Sea Zone to 87 Sea Zone Combat - Americans Battle in Marianas Battle in Soviet Far East Americans attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Soviet Far East, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Marianas from Japanese, taking Soviet Far East from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 110 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports Germans defend with 1 destroyer Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Caucasus Americans attack with 1 bomber Germans defend with 1 mech_infantry Americans roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Caucasus to Russia 1 artillery moved from Iraq to Northwest Persia 1 mech_infantry moved from Egypt to Iraq 2 artilleries moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Brazil to United Kingdom 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 1 bomber moved from Soviet Far East to Alaska 1 battleship, 3 carriers, 2 destroyers, 6 fighters and 3 submarines moved from 16 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 2 submarines moved from 26 Sea Zone to 31 Sea Zone 1 fighter moved from Midway to Wake Island 3 bombers moved from Midway to Wake Island 2 infantry moved from Western United States to 10 Sea Zone 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 artillery, 1 bomber and 1 infantry placed in Western United States 1 bomber placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : 0.33 Japanese : 0.67
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Combat Move - British 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 2 infantry and 1 mech_infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 destroyer moved from 106 Sea Zone to 124 Sea Zone 1 infantry moved from Turkmenistan to Kazakhstan Russians take Kazakhstan from Japanese
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 3 artilleries, 2 bombers, 1 destroyer, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Holland Belgium: 1 infantry EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Russia to Caucasus 2 infantry and 1 transport moved from 16 Sea Zone to 4 Sea Zone 2 infantry moved from 4 Sea Zone to Soviet Far East 1 bomber moved from Aleutian Islands to Soviet Far East 2 infantry and 1 transport moved from 16 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 68 Sea Zone to 87 Sea Zone Combat - Americans Battle in Marianas Battle in Soviet Far East Americans attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Soviet Far East, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Marianas from Japanese, taking Soviet Far East from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 110 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports Germans defend with 1 destroyer Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Caucasus Americans attack with 1 bomber Germans defend with 1 mech_infantry Americans roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Caucasus to Russia 1 artillery moved from Iraq to Northwest Persia 1 mech_infantry moved from Egypt to Iraq 2 artilleries moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Brazil to United Kingdom 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 1 bomber moved from Soviet Far East to Alaska 1 battleship, 3 carriers, 2 destroyers, 6 fighters and 3 submarines moved from 16 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 2 submarines moved from 26 Sea Zone to 31 Sea Zone 1 fighter moved from Midway to Wake Island 3 bombers moved from Midway to Wake Island 2 infantry moved from Western United States to 10 Sea Zone 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 artillery, 1 bomber and 1 infantry placed in Western United States 1 bomber placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British repair damage of 2x airfield; Remaining resources: 38 PUs; British buy 1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 2 infantry and 1 mech_infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 destroyer moved from 106 Sea Zone to 124 Sea Zone 1 infantry moved from Turkmenistan to Kazakhstan Russians take Kazakhstan from Japanese Combat - British Battle in French Madagascar Battle in 124 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 124 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 124 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 124 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 124 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 124 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 124 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 124 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 124 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 124 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 11 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 124 Sea Zone, round 12 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 12 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone British win, taking French Madagascar from Italians with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Burma British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour and 1 artillery British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.17 expected hits Japanese roll dice for 1 armour and 1 artillery in Burma, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 armour and 1 artillery Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Burma to India 2 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Persia to Caucasus 1 artillery moved from Northwest Persia to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to Persia 1 armour moved from Northwest Persia to Caucasus 1 submarine moved from 87 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to United Kingdom Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 112 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 fighter placed in Persia 3 mech_infantrys placed in Egypt 1 artillery and 2 infantry placed in Iraq 2 infantry placed in Persia Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1.50 British : -1.83 Americans : 0.33 Japanese : 0.83
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to Caucasus 2 fighters moved from Ukraine to Caucasus 1 artillery and 1 infantry moved from Rostov to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 artillery, 4 fighters and 1 infantry British defend with 1 armour, 3 infantry and 2 mech_infantrys Italians roll dice for 1 artillery, 4 fighters and 1 infantry in Caucasus, round 2 : 1/6 hits, 2.67 expected hits Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 4/6 hits, 2.17 expected hits 2 fighters owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus retreated to Caucasus Russians win with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -24 Casualties for Italians: 1 artillery, 2 fighters and 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Caucasus to Bryansk 1 armour and 1 mech_infantry moved from Bessarabia to Bryansk 2 mech_infantrys moved from Southern Italy to Northern Italy 2 artilleries and 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6 Italians collect 14 PUs (2 lost to blockades); end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -1.67 Russians : 1.83
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TripleA Move Summary: ANZAC round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 56 Sea Zone to 42 Sea Zone 1 submarine moved from 61 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 56 Sea Zone to 42 Sea Zone 1 submarine moved from 61 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter, 2 submarines and 1 transport Japanese defend with 1 cruiser and 1 transport ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 19 Casualties for Japanese: 1 cruiser and 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Western Australia 1 cruiser and 2 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery placed in Queensland 1 submarine and 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : -1.17
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 56 Sea Zone to 42 Sea Zone 1 submarine moved from 61 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter, 2 submarines and 1 transport Japanese defend with 1 cruiser and 1 transport ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 19 Casualties for Japanese: 1 cruiser and 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Western Australia 1 cruiser and 2 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery placed in Queensland 1 submarine and 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : -1.17