good luck
WAW - Whack bad, dawg good! x2
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TripleA Turn Summary: Romanians round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Romanians 2 Artillerys and 2 Infantrys moved from E.Romania to Odessa Romanians take Odessa from Russians 1 Tank moved from E.Romania to Kiev 3 Infantrys moved from Bucharest to E.Romania 1 Fighter moved from Bucharest to Kiev Purchase Units - Romanians Romanians buy 2 ArmoredCars, 1 Elite and 1 Infantry; Remaining resources: 0 PUs; Combat - Romanians Battle in Kiev Romanians attack with 1 Fighter and 1 Tank Russians defend with 1 Infantry Romanians roll dice for 1 Fighter and 1 Tank in Kiev, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kiev Romanians win, taking Kiev from Russians with 1 Fighter and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Kiev to Vinnytsia Place Units - Romanians 2 ArmoredCars, 1 Elite and 1 Infantry placed in Bucharest Turn Complete - Romanians Romanians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Romanians : 0.17 Russians : -0.33
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TripleA Turn Summary: Thai round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Thai 1 Artillery and 1 Tank moved from West Borneo to 110 Sea Zone 2 Infantrys moved from West Borneo to 110 Sea Zone 1 T.Boat moved from 110 Sea Zone to 105 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 110 Sea Zone to Malaya 2 Artillerys, 1 Fighter and 5 Infantrys moved from Bangkok to Malaya Purchase Units - Thai Thai buy 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Malaya Thai attack with 3 Artillerys, 1 Fighter, 7 Infantrys and 1 Tank British defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Fighter, 4 Infantrys and 1 Tank AA fire in Malaya : 0/1 hits, 0.17 expected hits Thai roll dice for 3 Artillerys, 1 Fighter, 7 Infantrys and 1 Tank in Malaya, round 2 : 4/12 hits, 3.50 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 2 Artillerys, 1 Bunker, 1 Fighter, 4 Infantrys and 1 Tank in Malaya, round 2 : 4/9 hits, 3.50 expected hits 4 Infantrys owned by the Thai and 3 Infantrys owned by the British lost in Malaya Thai roll dice for 3 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank in Malaya, round 3 : 1/8 hits, 2.83 expected hits British roll dice for 2 Artillerys, 1 Bunker, 1 Fighter, 1 Infantry and 1 Tank in Malaya, round 3 : 4/6 hits, 2.50 expected hits 3 Infantrys owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Malaya 1 Fighter owned by the Thai retreated Thai roll dice for 2 Artillerys and 1 Tank in Malaya, round 4 : 2/3 hits, 1.17 expected hits British roll dice for 2 Artillerys, 1 Bunker, 1 Fighter and 1 Tank in Malaya, round 4 : 2/5 hits, 2.17 expected hits 2 Artillerys owned by the British and 2 Artillerys owned by the Thai lost in Malaya Thai roll dice for 1 Tank in Malaya, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 Bunker, 1 Fighter and 1 Tank in Malaya, round 5 : 2/3 hits, 1.50 expected hits 1 Tank owned by the Thai lost in Malaya British win with 1 Bunker, 1 Fighter and 1 Tank remaining. Battle score for attacker is -15 Casualties for Thai: 3 Artillerys, 7 Infantrys and 1 Tank Casualties for British: 2 Artillerys and 4 Infantrys Non Combat Move - Thai 1 Fighter moved from Malaya to Bangkok Place Units - Thai 1 Elite and 3 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
British : 2.33 AA fire in Malaya : : -0.17 Thai : -1.00
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Americans 2 Infantrys moved from Central America to E.Mexico 1 Infantry moved from South Central USA to E.Mexico 1 Fighter moved from South Central USA to E.Mexico 1 Tank moved from North Central USA to E.Mexico 1 Destroyer and 1 Submarine moved from 72 Sea Zone to 71 Sea Zone 2 Transports moved from 74 Sea Zone to 71 Sea Zone 2 Infantrys and 2 Tanks moved from Yukon to Alaska 1 Artillery moved from Yukon to Alaska 2 Tanks moved from British Columbia to Alaska 1 Artillery and 2 Infantrys moved from British Columbia to 80 Sea Zone 1 Artillery, 2 Infantrys and 2 Transports moved from 80 Sea Zone to 71 Sea Zone 1 Artillery and 2 Infantrys moved from 71 Sea Zone to Alaska 3 Transports moved from 83 Sea Zone to 74 Sea Zone 2 Carriers, 3 Destroyers and 1 Submarine moved from 91 Sea Zone to 88 Sea Zone 1 Infantry moved from Ontario to Canadian Prairies 1 Infantry moved from North Central USA to British Columbia 3 Infantrys moved from Northeast USA to Ontario Purchase Units - Americans Americans buy 1 Adv.Fighter, 1 Carrier, 6 Destroyers, 1 Factory and 1 Fighter; Remaining resources: 0 PUs; Combat - Americans Battle in E.Mexico Americans attack with 1 Fighter, 3 Infantrys and 1 Tank Neutral defend with 1 Infantry Americans roll dice for 1 Fighter, 3 Infantrys and 1 Tank in E.Mexico, round 2 : 2/5 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in E.Mexico, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in E.Mexico Americans loses 0 PUs for violating E.Mexicos neutrality. Americans win, taking E.Mexico from Neutral with 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Americans 1 Fighter moved from E.Mexico to South Central USA Place Units - Americans 1 Carrier placed in 71 Sea Zone 1 Adv.Fighter and 1 Fighter placed in 71 Sea Zone 1 Factory placed in Wake 2 Destroyers placed in 13 Sea Zone 2 Destroyers placed in 26 Sea Zone 2 Destroyers placed in 91 Sea Zone Turn Complete - Americans Americans collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Americans : 0.67
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Germans 3 Artillerys and 5 Infantrys moved from Warsaw to Brest 2 Artillerys and 4 Infantrys moved from Silesia to Krakow 6 Infantrys moved from Danzig to East Prussia 1 Infantry and 1 Tank moved from Vinnytsia to Donetsk 4 Infantrys moved from Kufra to Darfur 1 Tank moved from Kufra to Darfur 2 Artillerys, 2 Infantrys and 11 Tanks moved from Burgundy to Paris 3 Tanks moved from Lorraine to Paris 3 Fighters and 2 Stukas moved from Lorraine to Paris 4 Mech.Infs moved from Rhine to Paris 3 Mech.Infs moved from Bavaria to Serbia 1 Bomber moved from Bohemia to Brest 2 Infantrys moved from Krakow to Vinnytsia 1 Bomber moved from Lorraine to Belgium 5 Infantrys moved from Netherlands to Belgium 4 Submarines moved from 17 Sea Zone to 3 Sea Zone Purchase Units - Germans Germans buy 1 Factory, 1 Fighter, 8 Infantrys and 9 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Brest Germans attack with 3 Artillerys, 1 Bomber and 5 Infantrys Neutral defend with 1 Artillery and 2 Infantrys Germans roll dice for 3 Artillerys, 1 Bomber and 5 Infantrys in Brest, round 2 : 1/9 hits, 3.00 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Germans and 1 Infantry owned by the Neutral lost in Brest Germans roll dice for 3 Artillerys, 1 Bomber and 3 Infantrys in Brest, round 3 : 4/7 hits, 2.67 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Brest, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Brest Germans loses 0 PUs for violating Brests neutrality. Germans win, taking Brest from Neutral with 3 Artillerys, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in 3 Sea Zone Germans attack with 4 Submarines French defend with 1 Destroyer and 1 Transport Germans roll dice for 4 Submarines in 3 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits French roll dice for 1 Destroyer and 1 Transport in 3 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits 1 Submarine owned by the Germans, 1 Transport owned by the French and 1 Destroyer owned by the French lost in 3 Sea Zone Germans win with 3 Submarines remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Casualties for French: 1 Destroyer and 1 Transport Battle in Belgium Germans attack with 1 Bomber and 5 Infantrys Neutral defend with 3 Infantrys Germans roll dice for 1 Bomber and 5 Infantrys in Belgium, round 2 : 3/6 hits, 1.50 expected hits Neutral roll dice for 3 Infantrys in Belgium, round 2 : 0/3 hits, 1.00 expected hits 3 Infantrys owned by the Neutral lost in Belgium Germans loses 0 PUs for violating Belgiums neutrality. Germans win, taking Belgium from Neutral with 1 Bomber and 5 Infantrys remaining. Battle score for attacker is 6 Casualties for Neutral: 3 Infantrys Battle in Donetsk Germans attack with 1 Infantry and 1 Tank Russians defend with 1 Infantry Germans roll dice for 1 Infantry and 1 Tank in Donetsk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Donetsk Germans win, taking Donetsk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Paris Germans attack with 2 Artillerys, 3 Fighters, 2 Infantrys, 4 Mech.Infs, 2 Stukas and 14 Tanks British defend with 3 Fighters, 2 Infantrys and 1 Tank; French defend with 1 AAGun, 1 Artillery, 1 Factory, 1 Fighter and 14 Infantrys AA fire in Paris : 0/5 hits, 0.83 expected hits Germans roll dice for 2 Artillerys, 3 Fighters, 2 Infantrys, 4 Mech.Infs, 2 Stukas and 14 Tanks in Paris, round 2 : 9/27 hits, 11.67 expected hits French roll dice for 1 Artillery, 4 Fighters, 16 Infantrys and 1 Tank in Paris, round 2 : 13/22 hits, 8.17 expected hits 3 Fighters owned by the Germans, 2 Artillerys owned by the Germans, 2 Infantrys owned by the Germans, 9 Infantrys owned by the French, 4 Mech.Infs owned by the Germans and 2 Tanks owned by the Germans lost in Paris Germans roll dice for 2 Stukas and 12 Tanks in Paris, round 3 : 6/14 hits, 7.00 expected hits French roll dice for 1 Artillery, 4 Fighters, 7 Infantrys and 1 Tank in Paris, round 3 : 8/13 hits, 5.17 expected hits 5 Infantrys owned by the French, 1 Infantry owned by the British and 8 Tanks owned by the Germans lost in Paris Germans roll dice for 2 Stukas and 4 Tanks in Paris, round 4 : 4/6 hits, 3.00 expected hits French roll dice for 1 Artillery, 4 Fighters, 1 Infantry and 1 Tank in Paris, round 4 : 3/7 hits, 3.17 expected hits 1 Fighter owned by the British, 1 Tank owned by the British, 1 Artillery owned by the French, 1 Infantry owned by the British and 3 Tanks owned by the Germans lost in Paris Germans roll dice for 2 Stukas and 1 Tank in Paris, round 5 : 2/3 hits, 1.50 expected hits French roll dice for 3 Fighters in Paris, round 5 : 3/3 hits, 1.50 expected hits 2 Fighters owned by the British, 2 Stukas owned by the Germans and 1 Tank owned by the Germans lost in Paris French win with 1 Fighter remaining. Battle score for attacker is -81 Casualties for Germans: 2 Artillerys, 3 Fighters, 2 Infantrys, 4 Mech.Infs, 2 Stukas and 14 Tanks Casualties for French: 1 Artillery and 14 Infantrys Casualties for British: 3 Fighters, 2 Infantrys and 1 Tank Non Combat Move - Germans 1 Bomber moved from Belgium to Krakow 1 AAGun moved from Krakow to Vinnytsia 1 Bomber moved from Brest to Vinnytsia Place Units - Germans 1 Factory placed in Vinnytsia 4 Tanks placed in Warsaw 5 Tanks placed in Bohemia Turning on Edit Mode EDIT: Removing units owned by Germans from Hamburg: 4 Infantrys EDIT: Adding units owned by Germans to East Prussia: 4 Infantrys EDIT: Turning off Edit Mode 6 Infantrys placed in Hamburg 1 Fighter and 2 Infantrys placed in Rhine Germans undo move 5. 2 Infantrys placed in Rhine 1 Fighter placed in Bavaria Turn Complete - Germans Germans collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0.33 Neutral : -0.67 French : 9.50 AA fire in Paris : : -0.83 Russians : -0.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Russians 1 Infantry moved from Latvia to Lithuania Russians take Lithuania from Germans 1 Transport moved from 53 Sea Zone to 54 Sea Zone 1 Infantry moved from Georgia to 54 Sea Zone 1 Infantry moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 1 ArmoredCar moved from Stalingrad to Donetsk 1 Mech.Inf moved from Georgia to Donetsk 1 Artillery and 2 Infantrys moved from Kursk to Kiev 1 Infantry moved from S.Karelia to Vyborg 2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone 2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Lapland 4 Infantrys moved from Lapland to Oulu 2 Fighters moved from Leningrad to Oulu 1 Infantry moved from Kirov to Arkhangelsk 1 Artillery and 9 Infantrys moved from Moscow to Yaroslavl 3 Infantrys moved from Stalingrad to Rostov 1 Bomber moved from Leningrad to Vyborg 1 Infantry moved from Leningrad to Vyborg 2 Tanks moved from Latvia to Leningrad 1 Infantry moved from Leningrad to Latvia 1 Artillery moved from Stalingrad to Rostov 2 Infantrys moved from Tashkent to Uzbekistan 1 Infantry moved from Chimkent to Uzbekistan 1 Artillery and 1 Infantry moved from Azerbaijan to W.Iran 1 Infantry moved from Kolyma to Okhotsk 2 Infantrys moved from Kolyma to Zhigansk 1 Infantry moved from Olyokminsk to Yakutsk 2 Infantrys moved from Evenkia to Olyokminsk 1 ArmoredCar, 1 Artillery, 1 Elite, 2 Infantrys and 1 Mech.Inf moved from Sibirsky to Evenkia 1 ArmoredCar and 1 Mech.Inf moved from Evenkia to Olyokminsk 1 Artillery and 3 Infantrys moved from Irkutsk to Olyokminsk 5 Infantrys moved from Sverdlovsk to Novosibirsk Purchase Units - Russians Russians buy 8 Artillerys, 24 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 4 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Vyborg Russians attack with 1 Bomber and 2 Infantrys Finns defend with 1 Tank Russians roll dice for 1 Bomber and 2 Infantrys in Vyborg, round 2 : 2/3 hits, 1.00 expected hits Finns roll dice for 1 Tank in Vyborg, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Finns lost in Vyborg Russians win, taking Vyborg from Finns with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Finns: 1 Tank Battle in Kiev Russians attack with 1 Artillery and 2 Infantrys Romanians defend with 1 Tank Russians roll dice for 1 Artillery and 2 Infantrys in Kiev, round 2 : 1/3 hits, 0.83 expected hits Romanians roll dice for 1 Tank in Kiev, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Kiev Russians win, taking Kiev from Romanians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 Infantry Casualties for Romanians: 1 Tank Battle in Oulu Russians attack with 2 Fighters and 4 Infantrys Finns defend with 2 Infantrys Russians roll dice for 2 Fighters and 4 Infantrys in Oulu, round 2 : 1/6 hits, 1.33 expected hits Finns roll dice for 2 Infantrys in Oulu, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Oulu Russians roll dice for 2 Fighters and 3 Infantrys in Oulu, round 3 : 3/5 hits, 1.17 expected hits Finns roll dice for 1 Infantry in Oulu, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Oulu Russians win, taking Oulu from Finns with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Finns: 2 Infantrys Battle in Donetsk Russians attack with 1 ArmoredCar, 2 Infantrys and 1 Mech.Inf Germans defend with 1 Infantry and 1 Tank Russians roll dice for 1 ArmoredCar, 2 Infantrys and 1 Mech.Inf in Donetsk, round 2 : 2/4 hits, 1.17 expected hits Germans roll dice for 1 Infantry and 1 Tank in Donetsk, round 2 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Germans and 1 Tank owned by the Germans lost in Donetsk Russians win, taking Donetsk from Germans with 1 ArmoredCar, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 7 Casualties for Germans: 1 Infantry and 1 Tank Non Combat Move - Russians 1 Bomber moved from Vyborg to Leningrad 2 Fighters moved from Oulu to Leningrad 1 Destroyer and 1 Submarine moved from 53 Sea Zone to 54 Sea Zone Place Units - Russians 2 Artillerys, 2 Infantrys, 1 Mech.Inf and 1 Mot.Inf placed in Sibirsky 2 Infantrys placed in Tashkent 5 Infantrys placed in Sverdlovsk 2 Artillerys and 1 Tank placed in Kursk 1 Infantry and 3 Tanks placed in Leningrad Russians undo move 5. 1 Artillery, 1 Infantry and 2 Tanks placed in Leningrad 2 Artillerys, 1 Infantry and 1 Tank placed in Arkhangelsk 3 Infantrys placed in Georgia 1 Artillery and 4 Infantrys placed in Stalingrad 6 Infantrys placed in Moscow Russians undo move 9. Russians undo move 8. Russians undo move 7. Russians undo move 6. Russians undo move 5. Russians undo move 4. 3 Artillerys placed in W.Iran Russians undo move 2. 2 Tanks placed in Tashkent 1 Artillery and 3 Infantrys placed in Arkhangelsk Russians undo move 5. 2 Artillerys and 1 Infantry placed in Arkhangelsk 1 Artillery, 1 Infantry and 2 Tanks placed in Leningrad 3 Infantrys placed in Kursk 3 Infantrys placed in Georgia 5 Infantrys placed in Stalingrad 4 Infantrys placed in Moscow Turn Complete - Russians Russians collect 105 PUs; end with 105 PUs
Combat Hit Differential Summary :
Romanians : 0.50 Germans : -0.83 Finns : -0.50 Russians : 3.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Italians 3 Artillerys and 2 Infantrys moved from Mersa Matruh to Lower Egypt 2 Transports moved from 51 Sea Zone to 48 Sea Zone 1 Artillery and 3 Infantrys moved from Campania to 48 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 48 Sea Zone to 51 Sea Zone 1 Artillery and 3 Infantrys moved from 51 Sea Zone to Mersa Matruh 1 Artillery and 2 Infantrys moved from Darfur to French Equatorial Africa 2 Transports moved from 55 Sea Zone to 51 Sea Zone 4 Infantrys moved from Crete to 51 Sea Zone 4 Infantrys moved from 51 Sea Zone to Mersa Matruh 1 Artillery and 1 Infantry moved from Rome to 46 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 48 Sea Zone to 51 Sea Zone 1 Artillery and 1 Infantry moved from 51 Sea Zone to Mersa Matruh 1 Artillery and 6 Infantrys moved from Rome to Campania 1 Submarine moved from 46 Sea Zone to 51 Sea Zone 1 Battleship and 2 Destroyers moved from 55 Sea Zone to 51 Sea Zone 1 Artillery moved from Syria to Iraq Italians take Iraq from British 1 Artillery moved from Syria to Palestine Italians take Palestine from British 1 Infantry moved from S.Tunisia to S.Algeria 1 Infantry moved from N.Tunisia to N.Algeria 1 Artillery moved from N.Tunisia to N.Algeria 1 Elite moved from N.Tunisia to S.Algeria 1 Infantry moved from N.Tunisia to S.Algeria 1 Infantry moved from N.Tunisia to N.Algeria 2 Tanks moved from N.Tunisia to N.Algeria 2 Tanks moved from N.Tunisia to S.Algeria 2 Artillerys, 1 Elite and 1 Infantry moved from Tunis to N.Tunisia 2 Tanks moved from Languedoc to Orleanais Italians take Orleanais from French 2 Tanks moved from Orleanais to Paris Purchase Units - Italians Italians buy 2 Artillerys, 1 Destroyer, 1 Elite, 5 Infantrys, 1 Submarine and 5 Tanks; Remaining resources: 2 PUs; Combat - Italians Battle in N.Algeria Italians attack with 1 Artillery, 2 Infantrys and 2 Tanks French defend with 1 Infantry Italians roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in N.Algeria, round 2 : 0/5 hits, 1.83 expected hits French roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in N.Algeria, round 3 : 4/5 hits, 1.83 expected hits French roll dice for 1 Infantry in N.Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in N.Algeria Italians win, taking N.Algeria from French with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Paris Italians attack with 2 Tanks French defend with 1 AAGun, 1 Factory and 1 Fighter Italians roll dice for 2 Tanks in Paris, round 2 : 0/2 hits, 1.00 expected hits French roll dice for 1 Fighter in Paris, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Italians lost in Paris Italians roll dice for 1 Tank in Paris, round 3 : 1/1 hits, 0.50 expected hits French roll dice for 1 Fighter in Paris, round 3 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the French lost in Paris Italians captures 46PUs while taking French capital Italians win, taking Paris from French with 1 Tank remaining. Battle score for attacker is 3 Casualties for Italians: 1 Tank Casualties for French: 1 Fighter Battle in Lower Egypt Italians attack with 3 Artillerys and 2 Infantrys British defend with 3 Infantrys Italians roll dice for 3 Artillerys and 2 Infantrys in Lower Egypt, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 3 Infantrys in Lower Egypt, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Lower Egypt Italians roll dice for 3 Artillerys in Lower Egypt, round 3 : 3/3 hits, 1.00 expected hits British roll dice for 1 Infantry in Lower Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Lower Egypt Italians win, taking Lower Egypt from British with 3 Artillerys remaining. Battle score for attacker is 2 Casualties for Italians: 2 Infantrys Casualties for British: 3 Infantrys Battle in French Equatorial Africa Italians attack with 1 Artillery and 2 Infantrys British defend with 1 Infantry Italians roll dice for 1 Artillery and 2 Infantrys in French Equatorial Africa, round 2 : 1/3 hits, 0.83 expected hits French roll dice for 1 Infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in S.Algeria Italians attack with 1 Elite, 2 Infantrys and 2 Tanks French defend with 1 Infantry Italians roll dice for 1 Elite, 2 Infantrys and 2 Tanks in S.Algeria, round 2 : 2/5 hits, 1.67 expected hits French roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in S.Algeria Italians win, taking S.Algeria from French with 1 Elite, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Non Combat Move - Italians 4 Fighters moved from S.Tunisia to Mersa Matruh 1 AAGun moved from N.Tunisia to S.Algeria Place Units - Italians 4 Tanks placed in Tunis 1 Artillery, 1 Elite and 1 Tank placed in Campania Italians undo move 2. 2 Artillerys and 1 Tank placed in Campania 1 Destroyer and 1 Submarine placed in 46 Sea Zone 1 Elite and 5 Infantrys placed in Rome Turn Complete - Italians Italians collect 78 PUs; end with 126 PUs
Combat Hit Differential Summary :
Italians : 2.67 British : 0.67 French : -1.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Italians 3 Artillerys and 2 Infantrys moved from Mersa Matruh to Lower Egypt 2 Transports moved from 51 Sea Zone to 48 Sea Zone 1 Artillery and 3 Infantrys moved from Campania to 48 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 48 Sea Zone to 51 Sea Zone 1 Artillery and 3 Infantrys moved from 51 Sea Zone to Mersa Matruh 1 Artillery and 2 Infantrys moved from Darfur to French Equatorial Africa 2 Transports moved from 55 Sea Zone to 51 Sea Zone 4 Infantrys moved from Crete to 51 Sea Zone 4 Infantrys moved from 51 Sea Zone to Mersa Matruh 1 Artillery and 1 Infantry moved from Rome to 46 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 48 Sea Zone to 51 Sea Zone 1 Artillery and 1 Infantry moved from 51 Sea Zone to Mersa Matruh 1 Artillery and 6 Infantrys moved from Rome to Campania 1 Submarine moved from 46 Sea Zone to 51 Sea Zone 1 Battleship and 2 Destroyers moved from 55 Sea Zone to 51 Sea Zone 1 Artillery moved from Syria to Iraq Italians take Iraq from British 1 Artillery moved from Syria to Palestine Italians take Palestine from British 1 Infantry moved from S.Tunisia to S.Algeria 1 Infantry moved from N.Tunisia to N.Algeria 1 Artillery moved from N.Tunisia to N.Algeria 1 Elite moved from N.Tunisia to S.Algeria 1 Infantry moved from N.Tunisia to S.Algeria 1 Infantry moved from N.Tunisia to N.Algeria 2 Tanks moved from N.Tunisia to N.Algeria 2 Tanks moved from N.Tunisia to S.Algeria 2 Artillerys, 1 Elite and 1 Infantry moved from Tunis to N.Tunisia 2 Tanks moved from Languedoc to Orleanais Italians take Orleanais from French 2 Tanks moved from Orleanais to Paris Purchase Units - Italians Italians buy 2 Artillerys, 1 Destroyer, 1 Elite, 5 Infantrys, 1 Submarine and 5 Tanks; Remaining resources: 2 PUs; Combat - Italians Battle in N.Algeria Italians attack with 1 Artillery, 2 Infantrys and 2 Tanks French defend with 1 Infantry Italians roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in N.Algeria, round 2 : 0/5 hits, 1.83 expected hits French roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in N.Algeria, round 3 : 4/5 hits, 1.83 expected hits French roll dice for 1 Infantry in N.Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in N.Algeria Italians win, taking N.Algeria from French with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Paris Italians attack with 2 Tanks French defend with 1 AAGun, 1 Factory and 1 Fighter Italians roll dice for 2 Tanks in Paris, round 2 : 0/2 hits, 1.00 expected hits French roll dice for 1 Fighter in Paris, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Italians lost in Paris Italians roll dice for 1 Tank in Paris, round 3 : 1/1 hits, 0.50 expected hits French roll dice for 1 Fighter in Paris, round 3 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the French lost in Paris Italians captures 46PUs while taking French capital Italians win, taking Paris from French with 1 Tank remaining. Battle score for attacker is 3 Casualties for Italians: 1 Tank Casualties for French: 1 Fighter Battle in Lower Egypt Italians attack with 3 Artillerys and 2 Infantrys British defend with 3 Infantrys Italians roll dice for 3 Artillerys and 2 Infantrys in Lower Egypt, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 3 Infantrys in Lower Egypt, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Lower Egypt Italians roll dice for 3 Artillerys in Lower Egypt, round 3 : 3/3 hits, 1.00 expected hits British roll dice for 1 Infantry in Lower Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Lower Egypt Italians win, taking Lower Egypt from British with 3 Artillerys remaining. Battle score for attacker is 2 Casualties for Italians: 2 Infantrys Casualties for British: 3 Infantrys Battle in French Equatorial Africa Italians attack with 1 Artillery and 2 Infantrys British defend with 1 Infantry Italians roll dice for 1 Artillery and 2 Infantrys in French Equatorial Africa, round 2 : 1/3 hits, 0.83 expected hits French roll dice for 1 Infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in S.Algeria Italians attack with 1 Elite, 2 Infantrys and 2 Tanks French defend with 1 Infantry Italians roll dice for 1 Elite, 2 Infantrys and 2 Tanks in S.Algeria, round 2 : 2/5 hits, 1.67 expected hits French roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in S.Algeria Italians win, taking S.Algeria from French with 1 Elite, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Non Combat Move - Italians 4 Fighters moved from S.Tunisia to Mersa Matruh 1 AAGun moved from N.Tunisia to S.Algeria Place Units - Italians 4 Tanks placed in Tunis 1 Artillery, 1 Elite and 1 Tank placed in Campania Italians undo move 2. 2 Artillerys and 1 Tank placed in Campania 1 Destroyer and 1 Submarine placed in 46 Sea Zone 1 Elite and 5 Infantrys placed in Rome Turn Complete - Italians Italians collect 78 PUs; end with 126 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Rome: 2 Infantrys EDIT: Adding units owned by Italians to Syria: 2 Infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 2.67 British : 0.67 French : -1.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - French 1 Elite and 1 Infantry moved from Churchill to 1 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 1 Sea Zone to 2 Sea Zone 1 Elite and 1 Infantry moved from 2 Sea Zone to Greenland 1 Infantry moved from Kwangsi to Kwangtung 1 Infantry moved from Amazon to Colombia Non Combat Move - French Turn Complete - French French collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - French 1 Elite and 1 Infantry moved from Churchill to 1 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 1 Sea Zone to 2 Sea Zone 1 Elite and 1 Infantry moved from 2 Sea Zone to Greenland 1 Infantry moved from Kwangsi to Kwangtung 1 Infantry moved from Amazon to Colombia Non Combat Move - French Turn Complete - French French collect 31 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by French from W.Morocco: 1 Infantry EDIT: Adding units owned by French to E.Morocco: 1 Infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Yamamoto 7 Infantrys, 6 Marines and 3 Tanks moved from East And South Borneo to Banjarmasin 1 Infantry moved from Mindanao to 111 Sea Zone 1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Bomber moved from Woleai to Banjarmasin 1 Infantry moved from Guam to 101 Sea Zone 1 Battleship, 1 Infantry and 2 T.Boats moved from 101 Sea Zone to 102 Sea Zone 1 Infantry moved from Eniwetok to 102 Sea Zone 2 Infantrys moved from 102 Sea Zone to Ponape 1 Battleship moved from 86 Sea Zone to 102 Sea Zone 1 Artillery and 2 Infantrys moved from Woleai to Truk Yamamoto take Truk from Americans 1 B.Transport moved from 111 Sea Zone to 107 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from Davao to 107 Sea Zone 1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 107 Sea Zone to 112 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from 112 Sea Zone to Timor 1 B.Transport moved from 111 Sea Zone to 107 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from Davao to 107 Sea Zone 1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 107 Sea Zone to 111 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from 111 Sea Zone to Lombok 1 Transport moved from 111 Sea Zone to 107 Sea Zone 1 Tank moved from Davao to 107 Sea Zone 1 Infantry moved from Davao to 107 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 107 Sea Zone to 111 Sea Zone 1 Infantry and 1 Tank moved from 111 Sea Zone to Lombok 1 Transport moved from 111 Sea Zone to 107 Sea Zone 1 Infantry moved from Davao to 107 Sea Zone 1 Infantry and 1 Transport moved from 107 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Flores Yamamoto take Flores from Dutch 2 Fighters moved from 110 Sea Zone to Banjarmasin 1 Infantry moved from 110 Sea Zone to Java Yamamoto take Java from Dutch 1 Destroyer moved from 107 Sea Zone to 112 Sea Zone 2 Transports moved from 111 Sea Zone to 112 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 Cruiser, 1 Destroyer, 2 Fighters, 2 Infantrys, 3 Marines and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Timor Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank Dutch defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Timor, round 2 : 1/3 hits, 1.17 expected hits Dutch roll dice for 1 Infantry in Timor, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Timor Yamamoto win, taking Timor from Dutch with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Dutch: 1 Infantry Battle in Banjarmasin Yamamoto attack with 1 Bomber, 2 Fighters, 7 Infantrys, 6 Marines and 3 Tanks Dutch defend with 1 AAGun, 2 Adv.Fighters, 1 Factory, 1 Fighter, 10 Infantrys and 3 Tanks AA fire in Banjarmasin : 0/3 hits, 0.50 expected hits Yamamoto roll dice for 1 Bomber, 2 Fighters, 7 Infantrys, 6 Marines and 3 Tanks in Banjarmasin, round 2 : 8/19 hits, 7.00 expected hits Dutch roll dice for 2 Adv.Fighters, 1 Fighter, 10 Infantrys and 3 Tanks in Banjarmasin, round 2 : 8/16 hits, 6.67 expected hits 7 Infantrys owned by the Yamamoto, 8 Infantrys owned by the Dutch and 1 Fighter owned by the Yamamoto lost in Banjarmasin Yamamoto roll dice for 1 Bomber, 1 Fighter, 6 Marines and 3 Tanks in Banjarmasin, round 3 : 8/11 hits, 5.50 expected hits Dutch roll dice for 2 Adv.Fighters, 1 Fighter, 2 Infantrys and 3 Tanks in Banjarmasin, round 3 : 3/8 hits, 4.00 expected hits 1 Fighter owned by the Dutch, 2 Adv.Fighters owned by the Dutch, 2 Infantrys owned by the Dutch, 3 Tanks owned by the Yamamoto and 3 Tanks owned by the Dutch lost in Banjarmasin Yamamoto captures 24PUs while taking Dutch capital Yamamoto win, taking Banjarmasin from Dutch with 1 Bomber, 1 Fighter and 6 Marines remaining. Battle score for attacker is 26 Casualties for Yamamoto: 1 Fighter, 7 Infantrys and 3 Tanks Casualties for Dutch: 2 Adv.Fighters, 1 Fighter, 10 Infantrys and 3 Tanks Battle in Lombok Yamamoto attack with 1 Artillery, 2 Infantrys and 2 Tanks Anzac defend with 1 Infantry and 1 Tank; Dutch defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Lombok, round 2 : 5/5 hits, 1.83 expected hits Dutch roll dice for 2 Infantrys and 1 Tank in Lombok, round 2 : 2/3 hits, 1.17 expected hits 1 Infantry owned by the Anzac, 1 Tank owned by the Anzac, 2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Lombok Yamamoto win, taking Lombok from Dutch with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 5 Casualties for Yamamoto: 2 Infantrys Casualties for Dutch: 1 Infantry Casualties for Anzac: 1 Infantry and 1 Tank Battle in Ponape Yamamoto attack with 2 Infantrys Americans defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 2 Battleships in Ponape, round 2 : 1/2 hits, 1.33 expected hits 1 Infantry owned by the Americans lost in Ponape Yamamoto roll dice for 2 Infantrys in Ponape, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Artillery in Ponape, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys in Ponape, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Artillery in Ponape, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Ponape Yamamoto roll dice for 1 Infantry in Ponape, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Artillery in Ponape, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Ponape, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Artillery in Ponape, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Ponape, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Artillery in Ponape, round 6 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Ponape, round 7 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Artillery in Ponape, round 7 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Ponape, round 8 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Artillery in Ponape, round 8 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Ponape Americans win with 1 Artillery remaining. Battle score for attacker is -2 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 2 Infantrys Non Combat Move - Yamamoto Turning on Edit Mode EDIT: Turning off Edit Mode 1 Bomber moved from Banjarmasin to West Borneo 1 Fighter moved from Banjarmasin to 110 Sea Zone 1 Destroyer moved from 85 Sea Zone to 102 Sea Zone 1 Elite moved from Tokyo to 85 Sea Zone 1 Elite moved from 85 Sea Zone to Hokkaido Place Units - Yamamoto 1 Cruiser, 1 Destroyer and 1 Submarine placed in 85 Sea Zone 2 Fighters placed in Tokyo 2 Infantrys and 2 Marines placed in Davao 1 Marine placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 69 PUs; end with 93 PUs
Combat Hit Differential Summary :
AA fire in Banjarmasin : : -0.50 Yamamoto : 4.67 Americans : -0.33 Dutch : 1.83
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So here’s what goes through my head during this Yamamoto’s turn.
Okay, I have an 84% chance at Borneo. I MUST take it. Not taking this factory/capitol is deadly for the Japanese.
I will need to take enough islands to block the ANZAC fleet from destroying my transport fleet. Hmmm… Thailand is in trouble, and their turn is after UK/ANZAC/Dutch, so they can’t help take those islands. Korea has a vast territorial expanse, but it will soon start shrinking, especially if I take Hong Kong forces to help Thailand out. I guess I need to take that 1 extra inf out of Borneo to take another island to barricade against the Anzac fleet. I hope my 79% comes through!
I’ve also decided I will most likely take forces out of Hong Kong to attack UK forces in Thailand. I can’t lose a capital. Yam could take it back, but then the Anzac might be able to bust through the islands. The goal is to be able to have my own land bridge to the islands as to avoid a second naval build up that I can’t afford. If I take Borneo, 8 inf/elites is much cheaper than several dds a turn.
Okay, Anzac still has 2 fighters that can attack lone transports, so I’ll move the extras for protection to and group them together. Are there any US bombers that can reach those SZs? No, so it’s just the Anzac airforce I need to be concerned about.
Looking East, I can take Ponape as the US fleet has moved North. No threat from Hawaii with no troop transport capacity or airforce there.
The US will create a land bridge to Russia. I will purchase mostly navy, and some air for a future super carrier. They aren’t in a position to attack Japan itself, but might venture to the small islands north of Japan. I need to be prepared to counterattack and amphib to take them back. I also must continue to buy 4 land units for Davao to keep taking the Dutch East Indies chain from Anzac. I’ll go with two inf for fodder and two marines for cheap 3’s on any attack.
I’ll do one last cycle through my units by hitting the ‘N’ key until it cycles through them all. I see nothing else to do.
Last, I’ll check if Hisaichi needs any immediate support from Japanese forces…he does not.
I wished I had destroyed at least one of those UK transports that are moving land units to Thailand.
The dice were okay. I didn’t take Ponape, but that has less strategic value than Borneo.
Future threats: The US has a sizeable fleet. Not much offensive capabilities, but a lot of transports that will be used as hits before I get to the meat. My navy as a long ways away from being a threat to him, however with a mostly transport force, he isn’t to me either. We’re at a stalemate, meaning I can’t stop the land bridge for many turns. Hisaichi will also soon need to be reinforced along the coast to halt the Chinese advance.
On the positive side, Yamamoto does not feel threatened on any front. I have more landing capacity than ANZAC and will slowly take the DEI island chain. The US is focusing on saving Russia, which doesn’t threaten my capital at the moment, though deploying via Alaska is a lot closer than via Hawaii
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Chinese 2 Infantrys moved from Hupeh to Anhwei 1 Artillery moved from Hupeh to Anhwei 1 Artillery moved from Hupeh to Anhwei 1 Fighter moved from Hupeh to Anhwei 2 Infantrys and 1 Tank moved from Shensi to Shansi 2 Infantrys and 1 Tank moved from Suiyuan to Chahar 1 Infantry moved from Kweichow to Hupeh 1 Artillery and 2 Infantrys moved from Lanchow to Szechwan 1 Infantry moved from Lanchow to Shensi 1 Infantry moved from Ningsia to Suiyuan 4 Infantrys moved from E.Qinghai to Lanchow 2 Infantrys moved from E.Qinghai to Ningsia 2 Infantrys moved from Gobi Altai to Ningsia 4 Infantrys moved from Urumqi to E.Sinkiang 4 Infantrys and 1 Marine moved from Hsining to E.Qinghai 1 Adv.Fighter moved from Hsining to Hupeh 1 Tank moved from S.Thailand to Malaya Purchase Units - Chinese Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 7 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Anhwei Chinese attack with 2 Artillerys, 1 Fighter and 2 Infantrys Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Anhwei, round 2 : 2/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei Chinese roll dice for 2 Artillerys, 1 Fighter and 1 Infantry in Anhwei, round 3 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery in Anhwei, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 2 Artillerys, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 2 Infantrys Battle in Chahar Chinese attack with 2 Infantrys and 1 Tank Hisaichi defend with 1 Tank Chinese roll dice for 2 Infantrys and 1 Tank in Chahar, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Tank in Chahar, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 Infantry and 1 Tank in Chahar, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Chahar, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Tank remaining. Battle score for attacker is 1 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Tank Battle in Shansi Chinese attack with 2 Infantrys and 1 Tank Hisaichi defend with 1 Tank Chinese roll dice for 2 Infantrys and 1 Tank in Shansi, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Tank in Shansi, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Non Combat Move - Chinese 1 Fighter moved from Anhwei to Hupeh Place Units - Chinese 2 Artillerys and 1 Infantry placed in Hupeh 1 Adv.Fighter, 2 ArmoredCars, 2 Infantrys and 1 Tank placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Hisaichi : 0.17 Chinese : 0.67
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TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Hisaichi 3 Artillerys and 3 Tanks moved from Hong Kong to 92 Sea Zone 3 Artillerys, 3 Tanks and 6 Transports moved from 92 Sea Zone to 105 Sea Zone 3 Artillerys and 3 Tanks moved from 105 Sea Zone to S.Thailand 2 Fighters moved from 92 Sea Zone to S.Thailand 1 Infantry moved from Kiangsi to Kwangtung 2 Fighters moved from Shanghai to Kwangtung 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry and 1 T.Boat moved from 84 Sea Zone to 92 Sea Zone 1 Infantry moved from 92 Sea Zone to Kwangsi Hisaichi take Kwangsi from Chinese 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Infantry and 1 Tank moved from Changchun to 84 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 84 Sea Zone to 92 Sea Zone 1 Infantry and 1 Tank moved from 92 Sea Zone to N.French Indochina Hisaichi take N.French Indochina from French 1 Bomber, 1 Fighter and 1 Infantry moved from Shantung to Chahar 1 Mech.Inf moved from Peking to Chahar 3 Infantrys moved from Hulunbuir to Peking 2 Artillerys and 2 Infantrys moved from Heilungchiang to Chita 1 Artillery and 2 Infantrys moved from Khabarovsk to Ayan 1 Mech.Inf moved from Changchun to Ayan 1 Infantry moved from Kirin to Heilungchiang 2 Tanks moved from Changchun to Heilungchiang 2 Artillerys moved from Changchun to Kirin 1 Destroyer moved from 111 Sea Zone to 105 Sea Zone 1 Submarine moved from 111 Sea Zone to 105 Sea Zone Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 4 Elites, 4 Infantrys, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kwangtung Hisaichi attack with 2 Fighters and 1 Infantry French defend with 1 Infantry Hisaichi roll dice for 2 Fighters and 1 Infantry in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Fighters and 1 Infantry in Kwangtung, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Kwangtung Hisaichi win, taking Kwangtung from Chinese with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in S.Thailand Hisaichi attack with 3 Artillerys, 2 Fighters and 3 Tanks British defend with 1 Artillery, 6 Infantrys and 2 Tanks Hisaichi roll dice for 3 Artillerys, 2 Fighters and 3 Tanks in S.Thailand, round 2 : 1/8 hits, 3.17 expected hits Chinese roll dice for 1 Artillery, 6 Infantrys and 2 Tanks in S.Thailand, round 2 : 4/9 hits, 3.33 expected hits 1 Fighter owned by the Hisaichi, 1 Infantry owned by the British and 3 Artillerys owned by the Hisaichi lost in S.Thailand Hisaichi roll dice for 1 Fighter and 3 Tanks in S.Thailand, round 3 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 Artillery, 5 Infantrys and 2 Tanks in S.Thailand, round 3 : 4/8 hits, 3.00 expected hits 3 Tanks owned by the Hisaichi, 1 Fighter owned by the Hisaichi and 1 Infantry owned by the British lost in S.Thailand Chinese win with 1 Artillery, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is -39 Casualties for Hisaichi: 3 Artillerys, 2 Fighters and 3 Tanks Casualties for British: 2 Infantrys Battle in Chahar Hisaichi attack with 1 Bomber, 1 Fighter, 1 Infantry and 1 Mech.Inf Chinese defend with 1 Tank Hisaichi roll dice for 1 Bomber, 1 Fighter, 1 Infantry and 1 Mech.Inf in Chahar, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 Tank in Chahar, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Bomber, 1 Fighter, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Tank Non Combat Move - Hisaichi 1 Bomber and 1 Fighter moved from Chahar to Peking 1 Carrier moved from 92 Sea Zone to 106 Sea Zone 2 Fighters moved from Kwangtung to 106 Sea Zone 1 AAGun moved from Heilungchiang to Chita Place Units - Hisaichi 2 Artillerys, 2 Elites and 2 Infantrys placed in Hong Kong 3 Tanks placed in Kirin 2 Artillerys, 2 Elites, 2 Infantrys and 2 Mech.Infs placed in Changchun Turn Complete - Hisaichi Hisaichi collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Hisaichi : -4.33 Chinese : 0.50
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Was the yam write up useful at all?
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - British 1 unit repaired. 1 Infantry moved from Manchester to 21 Sea Zone 1 Infantry moved from 21 Sea Zone to Netherlands British take Netherlands from Germans 1 Transport moved from 21 Sea Zone to 20 Sea Zone 2 Infantrys moved from Wales to 20 Sea Zone 2 Infantrys moved from 20 Sea Zone to Normandy 4 Infantrys and 2 Tanks moved from Northern Ireland to Dublin 1 Bomber moved from Wales to Dublin 1 Fighter moved from Manchester to Dublin 3 Infantrys moved from Cairo to Lower Egypt 4 Fighters moved from Cairo to Lower Egypt 2 Adv.Fighters moved from Cairo to Lower Egypt 1 Artillery and 2 Infantrys moved from Equatoria to French Equatorial Africa 1 Infantry moved from Rhodesia to Belgian Congo 1 Infantry moved from Kenya to Belgian Congo 2 Mech.Infs moved from Cape Town to Belgian Congo 1 Tank moved from Italian East Africa to French Equatorial Africa 1 Infantry moved from Italian East Africa to Equatoria 2 Artillerys and 3 Infantrys moved from Nubia to Darfur 1 Transport moved from 57 Sea Zone to 58 Sea Zone 1 Artillery and 1 Infantry moved from Italian East Africa to 57 Sea Zone 1 Artillery and 1 Infantry moved from 57 Sea Zone to Palestine 2 Cruisers, 1 Submarine and 1 Transport moved from 58 Sea Zone to 64 Sea Zone 1 Transport moved from 58 Sea Zone to 59 Sea Zone 1 Artillery, 4 Infantrys and 2 Tanks moved from S.Thailand to Bangkok 1 Transport moved from 61 Sea Zone to 60 Sea Zone 2 Infantrys moved from Assam to 61 Sea Zone 2 Infantrys and 1 Transport moved from 61 Sea Zone to 66 Sea Zone 2 Infantrys moved from 66 Sea Zone to Java 1 Fighter moved from Malaya to Java 1 Artillery and 1 Infantry moved from Madras to 60 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 60 Sea Zone to 65 Sea Zone 1 Artillery and 1 Infantry moved from 65 Sea Zone to Malaya 1 Tank moved from Malaya to Bangkok 1 Artillery and 2 Infantrys moved from Madras to Hyderabad 2 Infantrys moved from Bombay to Rajputana 2 ArmoredCars, 1 Artillery and 2 Infantrys moved from Delhi to Bihar 2 ArmoredCars moved from Bihar to Assam 1 Destroyer moved from 8 Sea Zone to 2 Sea Zone 1 Destroyer moved from 71 Sea Zone to 76 Sea Zone 1 Infantry and 1 Tank moved from Alaska to 71 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 1 Infantry and 1 Tank moved from Yukon to Alaska 2 Infantrys moved from Ontario to Canadian Prairies 1 Infantry moved from Canadian Prairies to British Columbia 1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia Purchase Units - British British buy 1 Adv.Fighter, 2 Destroyers, 16 Infantrys, 2 Mech.Infs, 1 T.Boat, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in Palestine British attack with 1 Artillery and 1 Infantry Italians defend with 1 Artillery British roll dice for 1 Artillery and 1 Infantry in Palestine, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 Artillery in Palestine, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Italians lost in Palestine British win, taking Palestine from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 Artillery Battle in Lower Egypt British attack with 2 Adv.Fighters, 4 Fighters and 3 Infantrys Italians defend with 3 Artillerys British roll dice for 2 Adv.Fighters, 4 Fighters and 3 Infantrys in Lower Egypt, round 2 : 2/9 hits, 2.83 expected hits Italians roll dice for 3 Artillerys in Lower Egypt, round 2 : 0/3 hits, 1.00 expected hits 2 Artillerys owned by the Italians lost in Lower Egypt British roll dice for 2 Adv.Fighters, 4 Fighters and 3 Infantrys in Lower Egypt, round 3 : 4/9 hits, 2.83 expected hits Italians roll dice for 1 Artillery in Lower Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt British win, taking Lower Egypt from Italians with 2 Adv.Fighters, 4 Fighters and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for Italians: 3 Artillerys Casualties for British: 1 Infantry Battle in Darfur British attack with 2 Artillerys and 3 Infantrys Germans defend with 4 Infantrys and 1 Tank British roll dice for 2 Artillerys and 3 Infantrys in Darfur, round 2 : 1/5 hits, 1.50 expected hits Italians roll dice for 4 Infantrys and 1 Tank in Darfur, round 2 : 2/5 hits, 1.83 expected hits 1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Darfur British roll dice for 2 Artillerys and 1 Infantry in Darfur, round 3 : 1/3 hits, 1.00 expected hits Italians roll dice for 3 Infantrys and 1 Tank in Darfur, round 3 : 1/4 hits, 1.50 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Darfur British roll dice for 2 Artillerys in Darfur, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 2 Infantrys and 1 Tank in Darfur, round 4 : 2/3 hits, 1.17 expected hits 2 Artillerys owned by the British lost in Darfur Italians win with 2 Infantrys and 1 Tank remaining. Battle score for attacker is -10 Casualties for British: 2 Artillerys and 3 Infantrys Casualties for Germans: 2 Infantrys Battle in French Equatorial Africa British attack with 1 Artillery, 2 Infantrys and 1 Tank Italians defend with 1 Artillery and 2 Infantrys British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in French Equatorial Africa, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 Artillery and 2 Infantrys in French Equatorial Africa, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the British lost in French Equatorial Africa British roll dice for 1 Artillery, 1 Infantry and 1 Tank in French Equatorial Africa, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 Artillery and 2 Infantrys in French Equatorial Africa, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in French Equatorial Africa British roll dice for 1 Artillery and 1 Tank in French Equatorial Africa, round 4 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 Artillery and 1 Infantry in French Equatorial Africa, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Italians lost in French Equatorial Africa British roll dice for 1 Artillery and 1 Tank in French Equatorial Africa, round 5 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 Artillery in French Equatorial Africa, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Italians lost in French Equatorial Africa British win, taking French Equatorial Africa from Italians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4 Casualties for British: 2 Infantrys Casualties for Italians: 1 Artillery and 2 Infantrys Battle in Dublin British attack with 1 Bomber, 1 Fighter, 4 Infantrys and 2 Tanks Neutral defend with 1 Artillery and 2 Infantrys British roll dice for 1 Bomber, 1 Fighter, 4 Infantrys and 2 Tanks in Dublin, round 2 : 3/8 hits, 2.67 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the British lost in Dublin British loses 0 PUs for violating Dublins neutrality. British win, taking Dublin from Neutral with 1 Bomber, 1 Fighter, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6 Casualties for British: 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Belgian Congo British attack with 2 Infantrys and 2 Mech.Infs Neutral defend with 2 Infantrys British roll dice for 2 Infantrys and 2 Mech.Infs in Belgian Congo, round 2 : 1/4 hits, 1.33 expected hits Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Belgian Congo British roll dice for 1 Infantry and 2 Mech.Infs in Belgian Congo, round 3 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Belgian Congo British loses 0 PUs for violating Belgian Congos neutrality. British win, taking Belgian Congo from Neutral with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Neutral: 2 Infantrys Battle in Java British attack with 1 Fighter and 2 Infantrys Yamamoto defend with 1 Infantry British roll dice for 1 Fighter and 2 Infantrys in Java, round 2 : 1/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Java British win, taking Java from Yamamoto with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Bangkok British attack with 1 Artillery, 4 Infantrys and 3 Tanks Thai defend with 1 AAGun, 1 Elite, 1 Factory, 1 Fighter and 3 Infantrys British roll dice for 1 Artillery, 4 Infantrys and 3 Tanks in Bangkok, round 2 : 2/8 hits, 2.67 expected hits Thai roll dice for 1 Elite, 1 Fighter and 3 Infantrys in Bangkok, round 2 : 2/5 hits, 1.83 expected hits 2 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Bangkok British roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Bangkok, round 3 : 1/6 hits, 2.33 expected hits Thai roll dice for 1 Elite, 1 Fighter and 1 Infantry in Bangkok, round 3 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Bangkok British roll dice for 1 Artillery, 1 Infantry and 3 Tanks in Bangkok, round 4 : 4/5 hits, 2.17 expected hits Thai roll dice for 1 Elite and 1 Fighter in Bangkok, round 4 : 2/2 hits, 0.83 expected hits 1 Elite owned by the Thai, 1 Artillery owned by the British, 1 Fighter owned by the Thai and 1 Infantry owned by the British lost in Bangkok British captures 9PUs while taking Thai capital British win, taking Bangkok from Thai with 3 Tanks remaining. Battle score for attacker is 5 Casualties for British: 1 Artillery and 4 Infantrys Casualties for Thai: 1 Elite, 1 Fighter and 3 Infantrys Non Combat Move - British 1 Fighter moved from Dublin to Manchester 1 Bomber moved from Dublin to Manchester 2 Adv.Fighters and 4 Fighters moved from Lower Egypt to Cairo 1 Fighter moved from Java to Malaya Place Units - British 1 Adv.Fighter, 3 Infantrys and 2 Tanks placed in Cairo 2 Mech.Infs placed in Cape Town 5 Infantrys placed in Madras 5 Infantrys placed in Delhi 2 Infantrys placed in Bombay 1 Transport placed in 20 Sea Zone 1 Destroyer and 1 T.Boat placed in 2 Sea Zone 1 Destroyer placed in 21 Sea Zone 1 Infantry placed in Vancouver Turn Complete - British British collect 104 PUs; end with 113 PUs
Combat Hit Differential Summary :
Neutral : 0.00 British : -1.50 Italians : -1.17 Yamamoto : 0.67 Thai : 1.17
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TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Anzac 1 Transport moved from 67 Sea Zone to 113 Sea Zone 1 Infantry and 1 Tank moved from Broome to 67 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 67 Sea Zone to 65 Sea Zone 1 Infantry and 1 Tank moved from 65 Sea Zone to Malaya 1 Artillery and 1 Infantry moved from West Papua to 113 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Flores 1 Destroyer moved from 67 Sea Zone to 66 Sea Zone 1 Carrier moved from 67 Sea Zone to 65 Sea Zone 2 Adv.Fighters moved from 67 Sea Zone to 65 Sea Zone 1 Destroyer moved from 67 Sea Zone to 66 Sea Zone 4 Infantrys moved from South Australia to Western Australia 6 Infantrys moved from Western Australia to Broome 3 Infantrys moved from Townsville to Northern Territory Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 2 Destroyers, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Flores Anzac attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Infantry Anzac roll dice for 1 Artillery and 1 Infantry in Flores, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Flores, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores Anzac win, taking Flores from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Anzac: 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - Anzac Place Units - Anzac 2 Destroyers placed in 67 Sea Zone 1 Transport placed in 67 Sea Zone 1 Adv.Fighter and 2 Infantrys placed in Townsville Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto : 0.67 Anzac : 0.33
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Dutch 1 Infantry and 1 Tank moved from Amazon to Peru Combat - Dutch Battle in Peru Dutch attack with 1 Infantry and 1 Tank Neutral defend with 1 Artillery and 1 Infantry Dutch roll dice for 1 Infantry and 1 Tank in Peru, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Dutch lost in Peru 1 Tank retreated to Amazon Neutral win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2 Casualties for Dutch: 1 Infantry Non Combat Move - Dutch Turn Complete - Dutch Dutch collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Neutral : 0.33 Dutch : -0.67
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Dutch 1 Infantry and 1 Tank moved from Amazon to Peru Combat - Dutch Battle in Peru Dutch attack with 1 Infantry and 1 Tank Neutral defend with 1 Artillery and 1 Infantry Dutch roll dice for 1 Infantry and 1 Tank in Peru, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Dutch lost in Peru 1 Tank retreated to Amazon Neutral win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2 Casualties for Dutch: 1 Infantry Non Combat Move - Dutch Turn Complete - Dutch Dutch collect 17 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Anzac from 65 Sea Zone: 2 Adv.Fighters EDIT: Adding units owned by Anzac to Bangkok: 2 Adv.Fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral : 0.33 Dutch : -0.67
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TripleA Turn Summary: Finns round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Finns 1 Fighter moved from Helsinki to Oulu 3 Infantrys moved from Tampere to Oulu 4 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Artillerys and 2 Elites; Remaining resources: 1 PUs; Combat - Finns Battle in Oulu Finns attack with 1 Fighter and 3 Infantrys Russians defend with 3 Infantrys Finns roll dice for 1 Fighter and 3 Infantrys in Oulu, round 2 : 0/4 hits, 0.83 expected hits Russians roll dice for 3 Infantrys in Oulu, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Finns lost in Oulu 1 Infantry retreated to Tampere Russians win with 3 Infantrys remaining. Battle score for attacker is -4 Casualties for Finns: 2 Infantrys Non Combat Move - Finns 1 AAGun moved from Helsinki to Tampere 1 Fighter moved from Oulu to Tampere Place Units - Finns 2 Artillerys and 2 Elites placed in Helsinki Turn Complete - Finns Finns collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Finns : -0.83 Russians : 1.00
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TripleA Turn Summary: Romanians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Romanians 2 Artillerys and 2 Infantrys moved from Odessa to Donetsk 1 Fighter moved from Vinnytsia to Donetsk 2 ArmoredCars moved from Bucharest to Vinnytsia 1 Elite and 1 Infantry moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 1 Elite, 1 Fighter and 2 Infantrys; Remaining resources: 1 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 2 Artillerys, 1 Fighter and 2 Infantrys Russians defend with 1 ArmoredCar, 2 Infantrys and 1 Mech.Inf Romanians roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 ArmoredCar, 2 Infantrys and 1 Mech.Inf in Donetsk, round 2 : 2/4 hits, 1.17 expected hits 1 ArmoredCar owned by the Russians, 1 Infantry owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk Romanians roll dice for 2 Artillerys and 1 Fighter in Donetsk, round 3 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry and 1 Mech.Inf in Donetsk, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Mech.Inf owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 2 Artillerys and 1 Fighter remaining. Battle score for attacker is 10 Casualties for Romanians: 2 Infantrys Casualties for Russians: 1 ArmoredCar, 2 Infantrys and 1 Mech.Inf Non Combat Move - Romanians 1 Fighter moved from Donetsk to Vinnytsia Place Units - Romanians 1 Elite, 1 Fighter and 2 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Romanians : 1.33 Russians : 0.17