No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
@Odonis sorry bud…totally missed the fact I hadnt hit the button! :face_with_rolling_eyes: … good job I still had the game up on the computer!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Ukraine to Western Ukraine
2 fighters moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Ukraine
Italians attack with 2 fighters and 3 infantry
Russians defend with 2 infantry
Italians roll dice for 2 fighters and 3 infantry in Western Ukraine, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
2 fighters moved from Western Ukraine to Ukraine
1 mech_infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Southern Italy to Yugoslavia
1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Italians collect 11 PUs (4 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : 0.50
Russians : 0.33
@wizmark said in Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1:
@Odonis sorry bud…totally missed the fact I hadnt hit the button! :face_with_rolling_eyes: … good job I still had the game up on the computer!
all good brother!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 41 Sea Zone to 44 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 41 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in 44 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 battleship, 1 carrier, 2 fighters and 1 transport
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 44 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
1 carrier owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 battleship owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win, taking Sumatra from Japanese with 2 fighters remaining. Battle score for attacker is 31
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 battleship, 1 carrier and 1 transport
2 fighters owned by the Japanese forced to land in Celebes
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in Queensland
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Bryansk: 1 fighter
EDIT: Adding units owned by ANZAC to Russia: 1 fighter
EDIT: Turning off Edit Mode
@Odonis sorry, missed a non com with anzacs :fearful:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour moved from Urals to Archangel
1 fighter moved from Novgorod to Archangel
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 armour moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 bomber moved from Ukraine to Belarus
13 armour, 13 artilleries, 19 infantry and 18 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Belarus
3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom causes 11 damage total. Damaged units is as follows: factory_major = 7, airfield = 4
Battle in Bryansk
Germans attack with 16 armour, 13 artilleries, 19 infantry and 23 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 16 armour, 13 artilleries, 19 infantry and 23 mech_infantrys in Bryansk, round 2 : 16/71 hits, 21.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 16 armour, 13 artilleries, 19 infantry and 23 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 fighter in Archangel, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Belarus to Novgorod
1 fighter moved from Archangel to Novgorod
2 armour moved from Novgorod to Bryansk
3 aaGuns moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from 113 Sea Zone to Novgorod
1 carrier moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Southern Italy to Western Germany
1 submarine moved from 124 Sea Zone to 125 Sea Zone
Place Units - Germans
3 armour placed in Novgorod
2 bombers and 1 fighter placed in Western Germany
3 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in France
1 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -5.00
Russians : -1.00
AA fire in United Kingdom : : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Volgograd to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Yakut S.S.R. to Yenisey
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Volgograd to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Yakut S.S.R. to Yenisey
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Novosibirsk
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Novosibirsk, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yenisey
Russians attack with 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Yenisey
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
retreated to Kazakhstan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
1 fighter moved from Novosibirsk to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 artillery moved from Tambov to Russia
1 artillery moved from Vologda to Russia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : -1.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 4 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Yunnan to Burma
2 mech_infantrys moved from French Indo China to Shan State
1 tactical_bomber moved from Anhwe to Burma
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from French Indo China to Shan State
1 infantry moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
1 mech_infantry moved from Tsinghai to Caucasus
1 infantry moved from Buryatia to Amur
2 fighters moved from Japan to Amur
1 fighter moved from Anhwe to Shan State
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in Siberia
Battle in Iwo Jima
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win, taking Siberia from Russians, taking Iwo Jima from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Amur
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 2 fighters and 1 infantry in Amur, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Burma
Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter and 3 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 fighter and 3 mech_infantrys in Shan State, round 2 : 0/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 fighter and 2 mech_infantrys in Shan State, round 3 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Caucasus
Japanese attack with 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese retreated to Kazakhstan
Non Combat Move - Japanese
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Kiangsu to Hopei
1 fighter moved from Anhwe to French Indo China
1 artillery moved from Yunnan to Hunan
1 mech_infantry moved from Kweichow to Anhwe
1 armour moved from Hunan to Kweichow
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 armour and 2 mech_infantrys moved from French Indo China to Szechwan
1 fighter moved from Shan State to Yunnan
1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from Celebes to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Amur to Jehol
1 aaGun moved from Buryatia to Amur
Place Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
3 mech_infantrys placed in Kwangtung
1 artillery and 1 infantry placed in Kiangsu
1 destroyer placed in 19 Sea Zone
Japanese undo move 3.
1 artillery placed in Kiangsu
1 destroyer placed in 19 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
Japanese collect 66 PUs (3 lost to blockades); end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : -0.17
UK_Pacific : 0.00
Russians : -0.67
Japanese : -1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 68 Sea Zone
1 bomber moved from Gibraltar to 68 Sea Zone
1 bomber moved from Iraq to Volgograd
1 bomber moved from Midway to 5 Sea Zone
1 fighter moved from 25 Sea Zone to 17 Sea Zone
4 infantry moved from Midway to 25 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 5 fighters, 4 infantry, 3 submarines and 2 transports moved from 25 Sea Zone to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 68 Sea Zone
1 bomber moved from Gibraltar to 68 Sea Zone
1 bomber moved from Iraq to Volgograd
1 bomber moved from Midway to 5 Sea Zone
1 fighter moved from 25 Sea Zone to 17 Sea Zone
4 infantry moved from Midway to 25 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 5 fighters, 4 infantry, 3 submarines and 2 transports moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 68 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 cruiser
Americans roll dice for 1 submarine in 68 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 68 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 cruiser in 68 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 68 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 16 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 destroyers, 5 fighters, 4 infantry, 3 submarines and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 3 carriers, 2 destroyers, 5 fighters, 3 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Volgograd
Americans attack with 1 bomber
Japanese defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 bomber in Volgograd, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Volgograd
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Volgograd to Russia
1 artillery moved from Trans-Jordan to Iraq
1 mech_infantry moved from Tobruk to Egypt
1 bomber moved from 68 Sea Zone to Brazil
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 17 Sea Zone to 16 Sea Zone
1 bomber moved from 5 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 bombers moved from Western United States to Midway
2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Eastern United States
2 infantry placed in Western United States
2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Italians : -0.50
Americans : 0.33
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 mech_infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 infantry moved from Caucasus to Volgograd
Russians take Volgograd from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 68 Sea Zone
1 bomber moved from Gibraltar to 68 Sea Zone
1 bomber moved from Iraq to Volgograd
1 bomber moved from Midway to 5 Sea Zone
1 fighter moved from 25 Sea Zone to 17 Sea Zone
4 infantry moved from Midway to 25 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 5 fighters, 4 infantry, 3 submarines and 2 transports moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 68 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 cruiser
Americans roll dice for 1 submarine in 68 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 68 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 cruiser in 68 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 68 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 16 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 destroyers, 5 fighters, 4 infantry, 3 submarines and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 16 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 3 carriers, 2 destroyers, 5 fighters, 3 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Volgograd
Americans attack with 1 bomber
Japanese defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 bomber in Volgograd, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Volgograd
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Volgograd to Russia
1 artillery moved from Trans-Jordan to Iraq
1 mech_infantry moved from Tobruk to Egypt
1 bomber moved from 68 Sea Zone to Brazil
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 17 Sea Zone to 16 Sea Zone
1 bomber moved from 5 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 bombers moved from Western United States to Midway
2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Eastern United States
2 infantry placed in Western United States
2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 mech_infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 infantry moved from Caucasus to Volgograd
Russians take Volgograd from Japanese
Combat - British
Battle in Borneo
Battle in Burma
British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Borneo from Japanese, taking Burma from Japanese with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 infantry moved from Eastern Persia to Turkmenistan
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
3 fighters moved from Persia to Russia
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 82 Sea Zone to 87 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Egypt
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
Place Units - British
1 transport placed in 71 Sea Zone
1 armour, 1 fighter and 1 mech_infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Italians : -0.50
British : 0.83
Americans : 0.33
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery, 2 fighters and 2 infantry moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 3 infantry
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Rostov, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Rostov
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Rostov, round 3 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Rostov, round 4 : 4/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Rostov to Ukraine
1 armour moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
2 infantry moved from Western Ukraine to Bryansk
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.50
Russians : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Battle in Java
Battle in Malaya
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 61 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 44 Sea Zone to 56 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Battle in Java
Battle in Malaya
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 61 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 44 Sea Zone to 56 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :