Wizmark (X) vs Sovietishcat (L)

  • '20 '19

    TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 battleship, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Tsinghai to Shensi
            1 infantry moved from Kansu to Shensi
            1 bomber moved from Anhwe to Shensi
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from Anhwe to Kweichow
            1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
            2 fighters moved from 19 Sea Zone to 20 Sea Zone
            2 fighters moved from 6 Sea Zone to 21 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 battleship, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Tsinghai to Shensi
            1 infantry moved from Kansu to Shensi
            1 bomber moved from Anhwe to Shensi
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from Anhwe to Kweichow
            1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
            2 fighters moved from 19 Sea Zone to 20 Sea Zone
            2 fighters moved from 6 Sea Zone to 21 Sea Zone
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shensi
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 21 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                    1 transport owned by the ANZAC lost in 21 Sea Zone
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Japanese
            3 destroyers moved from 6 Sea Zone to 19 Sea Zone
            2 fighters moved from 21 Sea Zone to 19 Sea Zone
            2 fighters moved from 20 Sea Zone to 19 Sea Zone
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 armour and 2 mech_infantrys moved from Shantung to Anhwe
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 armour moved from Hopei to Anhwe
            1 armour moved from Chahar to Anhwe
            1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
            1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe
            1 bomber moved from Shensi to Anhwe
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 battleship and 2 submarines placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 19 Sea Zone: 3 transports
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 transports
            EDIT: Turning off Edit Mode
            1 artillery placed in Japan
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : 0.33
    Chinese : 0.00
    Japanese : -1.17
    

    Savegame

  • '20 '19

  • '19

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Kwangsi to Shantung
            5 bombers moved from Hunan to Jehol
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Kwangsi to Shantung
            5 bombers moved from Hunan to Jehol
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Shantung
                    AA fire in Shantung : 0/1 hits, 0,17 expected hits
                Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Shantung causes 4 damage total. 
            Battle in 80 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                Americans win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Jehol
                Americans attack with 5 bombers
                Germans defend with 1 armour
                    Americans roll dice for 5 bombers in Jehol, round 2 : 4/5 hits, 3,33 expected hits
                    Japanese roll dice for 1 armour in Jehol, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 bomber owned by the Americans lost in Jehol
                Americans win with 4 bombers remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            4 bombers moved from Jehol to Philippines
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 destroyer moved from 44 Sea Zone to 20 Sea Zone
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Philippines
            1 fighter moved from Dutch New Guinea to Philippines
            1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            4 fighters moved from 91 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from Iceland to United Kingdom
            1 destroyer moved from 124 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 94 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            6 infantry moved from Morocco to 91 Sea Zone
            2 carriers and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            6 infantry and 3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 bomber moved from Shantung to Hunan
    
        Place Units - Americans
            2 destroyers placed in 10 Sea Zone
            Americans undo move 1.
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 carriers, 1 destroyer and 2 transports placed in 101 Sea Zone
            2 artilleries and 1 infantry placed in Central United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 104 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 102 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    AA fire in Shantung : : -0,17
    Americans : 1,33
    Japanese : 0,33
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Hunan to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 fighter moved from Hunan to Kweichow
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Hunan to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 fighter moved from Hunan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 2 : 1/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 3 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Hunan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,17
    Japanese : 0,00
    

    Savegame

  • '19

    TripleA Move Summary: British round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - British
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 armour and 3 mech_infantrys moved from Iraq to Caucasus
            2 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
            1 artillery and 4 infantry moved from Northwest Persia to Caucasus
            3 armour moved from Persia to Caucasus
            1 fighter moved from Persia to Caucasus
            1 bomber, 11 fighters and 2 tactical_bombers moved from Russia to Caucasus
            1 artillery and 1 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Kwangtung to Kiangsi
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Kwangsi to Shantung
            5 bombers moved from Hunan to Jehol
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Shantung
                    AA fire in Shantung : 0/1 hits, 0,17 expected hits
                Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Shantung causes 4 damage total. 
            Battle in 80 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                Americans win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Jehol
                Americans attack with 5 bombers
                Germans defend with 1 armour
                    Americans roll dice for 5 bombers in Jehol, round 2 : 4/5 hits, 3,33 expected hits
                    Japanese roll dice for 1 armour in Jehol, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 bomber owned by the Americans lost in Jehol
                Americans win with 4 bombers remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            4 bombers moved from Jehol to Philippines
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 destroyer moved from 44 Sea Zone to 20 Sea Zone
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Philippines
            1 fighter moved from Dutch New Guinea to Philippines
            1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            4 fighters moved from 91 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from Iceland to United Kingdom
            1 destroyer moved from 124 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 94 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            6 infantry moved from Morocco to 91 Sea Zone
            2 carriers and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            6 infantry and 3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            1 bomber moved from Shantung to Hunan
    
        Place Units - Americans
            2 destroyers placed in 10 Sea Zone
            Americans undo move 1.
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 carriers, 1 destroyer and 2 transports placed in 101 Sea Zone
            2 artilleries and 1 infantry placed in Central United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 104 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 102 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Hunan to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 fighter moved from Hunan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 2 : 1/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 3 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Hunan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Russia: 1 fighter
            EDIT: Adding units owned by Americans to Samara: 1 fighter
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 31 PUs; 
            British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 4 PUs; 
    
        Combat Move - British
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 armour and 3 mech_infantrys moved from Iraq to Caucasus
            2 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
            1 artillery and 4 infantry moved from Northwest Persia to Caucasus
            3 armour moved from Persia to Caucasus
            1 fighter moved from Persia to Caucasus
            1 bomber, 11 fighters and 2 tactical_bombers moved from Russia to Caucasus
            1 artillery and 1 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Kwangtung to Kiangsi
    
        Combat - British
            Battle in Malta
            Battle in Kiangsi
                British attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
                    British roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
                British win, taking Malta from Italians, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Caucasus
                British attack with 6 armour, 1 artillery, 1 bomber, 12 fighters, 4 infantry, 4 mech_infantrys and 2 tactical_bombers
                Germans defend with 5 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber; Italians defend with 1 aaGun, 1 artillery, 1 fighter and 1 infantry
                    AA fire in Caucasus : 0/3 hits, 0,50 expected hits
                    British roll dice for 6 armour, 1 artillery, 1 bomber, 12 fighters, 4 infantry, 4 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 12/30 hits, 12,83 expected hits
                    Germans roll dice for 1 aaGun, 5 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 8/16 hits, 6,83 expected hits
                    4 mech_infantrys owned by the British, 1 aaGun owned by the Italians, 1 bomber owned by the Germans, 3 armour owned by the Germans, 1 artillery owned by the Italians, 5 mech_infantrys owned by the Germans, 1 infantry owned by the Italians and 4 infantry owned by the British lost in Caucasus
                    British roll dice for 6 armour, 1 artillery, 1 bomber, 12 fighters and 2 tactical_bombers in Caucasus, round 3 : 11/22 hits, 11,33 expected hits
                    Germans roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Caucasus, round 3 : 2/5 hits, 2,83 expected hits
                    1 fighter owned by the Germans, 2 armour owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the Italians, 1 artillery owned by the British and 1 armour owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 5 armour, 1 bomber, 12 fighters and 2 tactical_bombers remaining. Battle score for attacker is 67
                Casualties for British: 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys
                Casualties for Germans: 5 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
                Casualties for Italians: 1 aaGun, 1 artillery, 1 fighter and 1 infantry
    
        Non Combat Move - British
            1 bomber, 12 fighters and 2 tactical_bombers moved from Caucasus to Samara
            3 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
            1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom
            1 armour moved from Eastern Persia to Persia
            1 mech_infantry moved from French Indo China to Kwangsi
            2 mech_infantrys moved from India to Yunnan
            1 infantry moved from Hunan to Kwangsi
            2 infantry moved from Yunnan to Kwangsi
            1 mech_infantry moved from Kwangsi to Hunan
            1 infantry moved from Trans-Jordan to Egypt
    
        Place Units - British
            3 armour placed in Persia
            3 mech_infantrys placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
            British collect 32 PUs (1 lost to blockades); end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            2 armour and 1 mech_infantry placed in Kwangtung
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5
            UK_Pacific collect 14 PUs (2 lost to blockades); end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in Kwangtung change ownership: 2 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0,33
    British : -1,00
    AA fire in Shantung : : -0,17
    Americans : 1,33
    Chinese : 0,17
    Japanese : 1,33
    AA fire in Caucasus : : -0,50
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 94 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 fighter moved from Southern Italy to 94 Sea Zone
            1 fighter moved from Southern Italy to 93 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            1 fighter moved from Southern Italy to 112 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 94 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 fighter moved from Southern Italy to 94 Sea Zone
            1 fighter moved from Southern Italy to 93 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            1 fighter moved from Southern Italy to 112 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 93 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 112 Sea Zone
                Italians attack with 2 fighters
                Americans defend with 1 destroyer
                    Italians roll dice for 2 fighters in 112 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 112 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Italians: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in 94 Sea Zone
                Italians attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in 94 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 94 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 94 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 94 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from 112 Sea Zone to Western Germany
            1 fighter moved from 94 Sea Zone to Southern Italy
            1 fighter moved from 93 Sea Zone to Southern Italy
            1 mech_infantry moved from Kazakhstan to Tsinghai
            1 mech_infantry moved from Kazakhstan to Kansu
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : 1.33
    

    Savegame

  • '19

    TripleA Move Summary: ANZAC round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from Tobruk to Alexandria
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from Tobruk to Alexandria
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
            Battle in Borneo
                ANZAC attack with 1 armour and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 armour and 3 infantry in Borneo, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    ANZAC roll dice for 1 armour and 3 infantry in Borneo, round 3 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Borneo
                ANZAC win, taking 62 Sea Zone from Japanese, taking Borneo from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Iwo Jima
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to 54 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Kwangsi to Hunan
    
        Place Units - ANZAC
            1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,33
    Japanese : -1,33
    

    Savegame

  • '19

    TripleA Move Summary: French round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - French
            1 fighter moved from Gibraltar to United Kingdom
            1 infantry moved from Trans-Jordan to Egypt
    

    Savegame

  • '19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from Tobruk to Alexandria
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
            Battle in Borneo
                ANZAC attack with 1 armour and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 armour and 3 infantry in Borneo, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    ANZAC roll dice for 1 armour and 3 infantry in Borneo, round 3 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Borneo
                ANZAC win, taking 62 Sea Zone from Japanese, taking Borneo from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Iwo Jima
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to 54 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Kwangsi to Hunan
    
        Place Units - ANZAC
            1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to United Kingdom
            1 infantry moved from Trans-Jordan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,33
    Japanese : -1,33
    

    Savegame

  • '19

    @wizmark quite curious to see where you are going to go with your bombers… I hope I made a good decision of pulling back from Moscow, but I felt it was the best move to destroy your stack in Caucasaus….

  • '20 '19

    TripleA Move Summary: Germans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 fighter, 6 infantry, 1 marine, 3 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 113 Sea Zone to 109 Sea Zone
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            1 submarine moved from 98 Sea Zone to 96 Sea Zone
            2 armour moved from Sikang to Szechwan
            1 mech_infantry moved from Tsinghai to Szechwan
            1 mech_infantry moved from Kansu to Szechwan
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            3 mech_infantrys moved from Volgograd to Caucasus
            2 armour and 1 mech_infantry moved from Ukraine to Caucasus
            3 infantry moved from Bryansk to Tambov
            1 fighter moved from Bryansk to Tambov
            1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
            1 fighter moved from Bryansk to Caucasus
            1 fighter moved from Bryansk to Tambov
            4 bombers moved from Western Germany to 92 Sea Zone
            1 bomber moved from Western Germany to 92 Sea Zone
    

    Savegame

  • '20 '19

    @Sovietishcat well they were bought up to support the attack on moscow…but you ran away! And they seem to have scared the american fleet away as well.

    Caucasus stack was a risk… knew you could hit it but not get yr planes back to moscow as well. Needed to break the stalemate somehow but hoped my rolling might have been better…ho hum…

    Scramble sz 92? do you want yr sub to fight or submerge?

  • '19

    @wizmark no scramble! and submerge

  • '19

    @wizmark It was a big risk; but I felt If I stayed that way longer you would have break me sooner or later!

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