@surfer can you let me know which carriers the US and UK fighters are on in 110
Dawgoneit (Allies +8) vs Surfer (Axis) BM3, reloaded
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TripleA Move Summary: Japanese round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 fighters, 2 infantry, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 armour, 1 artillery, 8 infantry and 8 mech_infantrys moved from Timguska to Novosibirsk 1 infantry moved from Tsinghai to Novosibirsk 1 infantry moved from Kansu to Novosibirsk 4 mech_infantrys moved from Sikang to Novosibirsk 1 fighter moved from Wake Island to 26 Sea Zone 1 submarine moved from 16 Sea Zone to 26 Sea Zone 3 submarines moved from 6 Sea Zone to 26 Sea Zone 2 fighters moved from Japan to 26 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 4 infantry moved from Caroline Islands to 33 Sea Zone 5 carriers, 5 destroyers, 6 fighters, 4 infantry, 4 submarines and 2 transports moved from 33 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 54 Sea Zone to 62 Sea Zone -
TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 fighters, 2 infantry, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 armour, 1 artillery, 8 infantry and 8 mech_infantrys moved from Timguska to Novosibirsk 1 infantry moved from Tsinghai to Novosibirsk 1 infantry moved from Kansu to Novosibirsk 4 mech_infantrys moved from Sikang to Novosibirsk 1 fighter moved from Wake Island to 26 Sea Zone 1 submarine moved from 16 Sea Zone to 26 Sea Zone 3 submarines moved from 6 Sea Zone to 26 Sea Zone 2 fighters moved from Japan to 26 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 4 infantry moved from Caroline Islands to 33 Sea Zone 5 carriers, 5 destroyers, 6 fighters, 4 infantry, 4 submarines and 2 transports moved from 33 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 54 Sea Zone to 62 Sea Zone Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Novosibirsk Japanese attack with 3 armour, 1 artillery, 10 infantry and 12 mech_infantrys British defend with 3 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber Japanese roll dice for 3 armour, 1 artillery, 10 infantry and 12 mech_infantrys in Novosibirsk, round 2 : 10/26 hits, 5.67 expected hits Russians roll dice for 3 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 3/12 hits, 5.33 expected hits 3 infantry owned by the Japanese, 6 mech_infantrys owned by the British, 1 tactical_bomber owned by the British and 3 armour owned by the British lost in Novosibirsk Japanese roll dice for 3 armour, 1 artillery, 7 infantry and 12 mech_infantrys in Novosibirsk, round 3 : 8/23 hits, 5.17 expected hits Russians roll dice for 2 fighters in Novosibirsk, round 3 : 2/2 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 fighters owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 3 armour, 1 artillery, 5 infantry and 12 mech_infantrys remaining. Battle score for attacker is 58 Casualties for Japanese: 5 infantry Casualties for British: 3 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber Battle in 26 Sea Zone Japanese attack with 5 carriers, 5 destroyers, 9 fighters, 8 submarines and 2 transports Americans defend with 3 carriers, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber Japanese roll dice for 8 submarines in 26 Sea Zone, round 2 : 3/8 hits, 2.67 expected hits Units damaged: 3 carriers owned by the Americans Japanese roll dice for 5 carriers, 5 destroyers, 9 fighters and 2 transports in 26 Sea Zone, round 2 : 8/14 hits, 6.17 expected hits Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/10 hits, 5.17 expected hits 1 fighter owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 3 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone 7 submarines owned by the Japanese Submerged Japanese roll dice for 4 carriers, 5 destroyers, 8 fighters and 2 transports in 26 Sea Zone, round 3 : 7/13 hits, 5.67 expected hits Americans roll dice for 5 fighters in 26 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits 3 destroyers owned by the Japanese and 5 fighters owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 4 carriers, 2 destroyers, 8 fighters and 2 transports remaining. Battle score for attacker is 79 Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter and 1 submarine Casualties for Americans: 3 carriers, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber Battle in Hawaiian Islands Battle in 62 Sea Zone Japanese attack with 2 submarines ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone Japanese win, taking Hawaiian Islands from Americans, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 25 Sea Zone to Wake Island 1 infantry moved from French Indo China to Shan State 1 infantry moved from Yunnan to Shan State 4 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys moved from Yunnan to French Indo China 1 aaGun moved from Yunnan to French Indo China 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hopei 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Shensi to Suiyuyan 1 infantry moved from Sikang to Tsinghai 2 artilleries moved from Sikang to Szechwan 1 armour and 1 mech_infantry moved from Kweichow to Szechwan 1 armour moved from Kiangsu to Hopei 4 mech_infantrys moved from Malaya to French Indo China 1 armour moved from Malaya to French Indo China 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 transports moved from 20 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Kiangsu 1 battleship and 2 destroyers moved from 35 Sea Zone to 33 Sea Zone 2 aaGuns moved from Timguska to Novosibirsk Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu 1 armour, 2 fighters and 2 mech_infantrys placed in Japan 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans : -2.00 ANZAC : 0.67 Russians : -1.67 Japanese : 11.00 -
TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 fighter, 12 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to Yunnan 6 submarines moved from 10 Sea Zone to 89 Sea Zone Combat - Americans Battle in Yunnan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Yunnan to India 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 aaGun and 1 infantry moved from Western United States to Mexico Place Units - Americans 1 transport placed in 101 Sea Zone 2 armour, 1 artillery and 3 infantry placed in Eastern United States Americans undo move 2. 2 armour and 2 infantry placed in Eastern United States 2 artilleries, 1 fighter and 7 infantry placed in Western United States 3 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 aaGun EDIT: Adding units owned by Americans to Western United States: 1 aaGun EDIT: Removing units owned by Americans from Mexico: 1 aaGun EDIT: Adding units owned by Americans to Western United States: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 1 PUCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 fighter, 12 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to Yunnan 6 submarines moved from 10 Sea Zone to 89 Sea Zone Combat - Americans Battle in Yunnan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Yunnan to India 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 aaGun and 1 infantry moved from Western United States to Mexico Place Units - Americans 1 transport placed in 101 Sea Zone 2 armour, 1 artillery and 3 infantry placed in Eastern United States Americans undo move 2. 2 armour and 2 infantry placed in Eastern United States 2 artilleries, 1 fighter and 7 infantry placed in Western United States 3 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 aaGun EDIT: Adding units owned by Americans to Western United States: 1 aaGun EDIT: Removing units owned by Americans from Mexico: 1 aaGun EDIT: Adding units owned by Americans to Western United States: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British repair damage of 6x factory_minor, 3x factory_minor; Remaining resources: 21 PUs; British buy 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 7x factory_major; Remaining resources: 3 PUs; UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 8 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Persia to Northwest Persia 1 artillery and 2 infantry moved from Burma to Shan State 6 armour, 11 artilleries, 9 infantry and 1 mech_infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to Iraq Combat - British Battle in Shan State British attack with 6 armour, 12 artilleries, 11 infantry and 1 mech_infantry Japanese defend with 2 infantry British roll dice for 6 armour, 12 artilleries, 11 infantry and 1 mech_infantry in Shan State, round 2 : 9/30 hits, 11.00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 6 armour, 12 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British Place Units - British 3 infantry placed in Egypt 3 infantry placed in Persia 1 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,5,3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,1,2,4,6 British collect 26 PUs (10 lost to blockades); end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
British : -2.00 Americans : 0.33 Japanese : -1.00 -
TripleA Move Summary: Italians round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Italians Italians repair damage of 1x factory_major; Remaining resources: 36 PUs; Italians buy 1 artillery, 6 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians -
TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Italians Italians repair damage of 1x factory_major; Remaining resources: 36 PUs; Italians buy 1 artillery, 6 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 infantry moved from Southern Italy to 95 Sea Zone 3 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 mech_infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone 1 artillery, 6 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar 1 carrier and 2 transports moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Southern Italy to Gibraltar 1 fighter moved from Southern Italy to Gibraltar Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy 2 transports placed in 95 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2 ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2 ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs; Germans buy 3 armour, 2 bombers, 1 factory_minor, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Vologda 8 armour, 7 artilleries and 7 mech_infantrys moved from Samara to Kazakhstan 3 mech_infantrys moved from Caucasus to Northwest Persia 1 bomber and 4 tactical_bombers moved from Caucasus to Northwest Persia 1 bomber moved from Caucasus to Persia 3 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan 1 armour and 1 mech_infantry moved from Tambov to Kazakhstan 2 mech_infantrys moved from Russia to Kazakhstan 4 mech_infantrys moved from Caucasus to Kazakhstan 1 mech_infantry moved from Vologda to Kazakhstan Combat - Germans Strategic bombing raid in Persia AA fire in Persia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Persia causes 0 damage total. Battle in Northwest Persia Germans attack with 1 bomber, 3 mech_infantrys and 4 tactical_bombers British defend with 3 infantry Germans roll dice for 1 bomber, 3 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 2 : 6/8 hits, 3.17 expected hits British roll dice for 3 infantry in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 bomber, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Kazakhstan Germans attack with 12 armour, 7 artilleries and 18 mech_infantrys Russians defend with 6 artilleries and 2 infantry Germans roll dice for 12 armour, 7 artilleries and 18 mech_infantrys in Kazakhstan, round 2 : 12/37 hits, 12.50 expected hits Russians roll dice for 6 artilleries and 2 infantry in Kazakhstan, round 2 : 1/8 hits, 2.67 expected hits 2 infantry owned by the Russians, 6 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 12 armour, 7 artilleries and 17 mech_infantrys remaining. Battle score for attacker is 26 Casualties for Germans: 1 mech_infantry Casualties for Russians: 6 artilleries and 2 infantry Non Combat Move - Germans 1 bomber moved from Northwest Persia to Caucasus 3 artilleries moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 2 artilleries moved from Ukraine to Rostov 1 aaGun and 1 artillery moved from Tambov to Volgograd 1 aaGun moved from Samara to Kazakhstan 1 infantry moved from Russia to Tambov 1 armour and 1 mech_infantry moved from Belarus to Rostov 3 mech_infantrys moved from Novgorod to Bryansk 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 98 Sea Zone to 95 Sea Zone 3 infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Western Germany to Northern Italy 4 tactical_bombers moved from Northwest Persia to Caucasus Place Units - Germans 1 armour and 2 mech_infantrys placed in Volgograd Germans undo move 1. 2 armour and 1 mech_infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine 3 infantry placed in Southern France 1 factory_minor placed in Yugoslavia 2 bombers and 3 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Southern France: 2 infantry EDIT: Adding units owned by Germans to Northern Italy: 2 infantry EDIT: Turning off Edit Mode Germans undo move 3. 2 infantry placed in Southern France 1 submarine placed in 93 Sea Zone 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 70 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsCombat Hit Differential Summary :
Germans : 2.33 AA fire in Persia : : 0.83 British : -1.00 Russians : -1.67 -
TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Move Summary: Japanese round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 fighter, 7 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 33 Sea Zone to 62 Sea Zone 1 destroyer moved from 33 Sea Zone to 62 Sea Zone 2 fighters moved from 26 Sea Zone to Midway 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Szechwan to Yunnan 1 bomber moved from French Indo China to India 1 mech_infantry moved from Hopei to Yunnan 1 armour moved from Novosibirsk to Turkmenistan Japanese take Turkmenistan from Russians -
TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 fighter, 7 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 33 Sea Zone to 62 Sea Zone 1 destroyer moved from 33 Sea Zone to 62 Sea Zone 2 fighters moved from 26 Sea Zone to Midway 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Szechwan to Yunnan 1 bomber moved from French Indo China to India 1 mech_infantry moved from Hopei to Yunnan 1 armour moved from Novosibirsk to Turkmenistan Japanese take Turkmenistan from Russians Combat - Japanese Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India causes 6 damage total. Battle in Yunnan Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Midway Japanese attack with 2 fighters and 2 infantry Americans defend with 1 airfield and 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Midway, round 2 : 3/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 62 Sea Zone Japanese attack with 2 destroyers and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 62 Sea Zone Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 battleship moved from 33 Sea Zone to 36 Sea Zone 2 carriers moved from 26 Sea Zone to 54 Sea Zone 4 fighters moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 63 Sea Zone 1 carrier moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Midway to 25 Sea Zone 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to French Indo China 3 mech_infantrys moved from Kwangtung to French Indo China 1 bomber moved from India to French Indo China 1 armour and 2 mech_infantrys moved from Szechwan to French Indo China 4 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 3 submarines moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 fighter moved from Japan to French Indo China 1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 submarines moved from 26 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shensi to Kweichow 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Suiyuyan to Chahar 1 infantry moved from Novosibirsk to Kansu 1 infantry moved from Novosibirsk to Tsinghai 2 armour and 12 mech_infantrys moved from Novosibirsk to Turkmenistan 2 aaGuns, 1 artillery and 3 infantry moved from Novosibirsk to Tsinghai 1 armour moved from Hopei to Hunan 1 mech_infantry moved from Anhwe to Kwangsi 2 mech_infantrys moved from Kiangsu to Kwangsi 1 fighter moved from Wake Island to Hawaiian Islands Place Units - Japanese 1 carrier placed in 36 Sea Zone 2 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu 1 artillery, 1 fighter and 4 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Americans : -0.33 ANZAC : -0.33 Chinese : -0.33 AA fire in India : : -0.17 Japanese : 2.50 -
I skipped the Russian turn. If you want to do anything with the tac ftr, please do.
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@surfer ok. i say uncle. you win. nice game.
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Yea!! I win :) Good game!
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@surfer another?
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Be glad to but I don’t play enough for our game to count. I also need to finish some work items…I post again when I’m looking for a game.
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@surfer sounds good. thanks for the games.





