revise: UK Cairo army move to MM.
73385871-7861-4da8-aa55-bb362e8dce41-image.png
AANA_RLP_playetest4_UK3.AAM
You can edit things if you wanted them different.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Russians
1 armour, 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Greece to 96 Sea Zone
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 transports
Russians defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Russians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 96 Sea Zone
Italians win with 1 bomber and 2 transports remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Tobruk
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tobruk, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Tobruk
Italians win, taking Tobruk from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 92 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
1 artillery and 7 infantry moved from Northern Italy to France
1 bomber moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 carrier and 1 submarine placed in 95 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 2,50
British : 0,67
Americans : -0,33
Russians : 0,50
Hmm, sorry, just saw that I used the transports to attack Leningrad. Will have to change the buy instead.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Russians
1 armour, 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Greece to 96 Sea Zone
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 transports
Russians defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Russians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 96 Sea Zone
Italians win with 1 bomber and 2 transports remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Tobruk
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tobruk, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Tobruk
Italians win, taking Tobruk from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 92 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
1 artillery and 7 infantry moved from Northern Italy to France
1 bomber moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 carrier and 1 submarine placed in 95 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 5 infantry
EDIT: Adding units owned by Germans to Vyborg: 6 infantry
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship, 1 carrier and 4 transports
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship, 1 carrier and 4 transports
EDIT: Removing units owned by Germans from Ukraine: 3 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Germany: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 2,50
British : 0,67
Americans : -0,33
Russians : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Russians
1 armour, 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Greece to 96 Sea Zone
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 transports
Russians defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Russians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 96 Sea Zone
Italians win with 1 bomber and 2 transports remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Tobruk
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tobruk, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Tobruk
Italians win, taking Tobruk from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 92 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
1 artillery and 7 infantry moved from Northern Italy to France
1 bomber moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 carrier and 1 submarine placed in 95 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 5 infantry
EDIT: Adding units owned by Germans to Vyborg: 6 infantry
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship, 1 carrier and 4 transports
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship, 1 carrier and 4 transports
EDIT: Removing units owned by Germans from Ukraine: 3 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Germany: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 artillery and 7 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 7 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 2,50
British : 0,67
Americans : -0,33
Russians : 0,50
Delivering and sweating.
I edited the transport and two men to go to Port and capture along with the two and tank that were already in the battle and lost. The battle calc said I would survive with four units, but I placed 3. I have to edit in one more transport. I will also check why it won’t auto post.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Germans buy 3 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 fighter moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
2 infantry moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
2 transports moved from 115 Sea Zone to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Norway
1 tactical_bomber moved from Novgorod to Norway
1 battleship moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
3 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
5 bombers moved from Rostov to Russia
2 infantry moved from Rostov to Caucasus
3 armour moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
5 armour moved from Rostov to Caucasus
1 artillery moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Rostov to Belarus
1 artillery moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 artillery and 2 infantry moved from Rostov to Volgograd
1 artillery moved from Novgorod to Archangel
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/5 hits, 0,83 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 8,8,7,3 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Norway
Germans attack with 4 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 battleship in Norway, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 4 infantry and 1 tactical_bomber in Norway, round 2 : 0/5 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Norway
Germans roll dice for 3 infantry and 1 tactical_bomber in Norway, round 3 : 1/4 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Denmark
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Denmark, round 2 : 0/4 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Denmark
Germans roll dice for 1 fighter and 2 infantry in Denmark, round 3 : 3/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 3 artilleries and 6 infantry
British defend with 1 armour and 1 mech_infantry; Russians defend with 1 factory_minor
Germans roll dice for 3 artilleries and 6 infantry in Volgograd, round 2 : 4/9 hits, 2,50 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 3 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Caucasus
Germans attack with 9 armour and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 9 armour and 2 infantry in Caucasus, round 2 : 2/11 hits, 4,83 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 9 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 2 artilleries
Russians defend with 1 mech_infantry
Germans roll dice for 2 artilleries in Archangel, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
1 infantry moved from Rostov to Bryansk
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
7 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 fighter moved from Denmark to Western Germany
1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Norway to Western Germany
1 fighter moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 aaGun moved from Rostov to Volgograd
3 infantry moved from Rostov to Volgograd
2 artilleries moved from Rostov to Caucasus
2 infantry moved from Rostov to Caucasus
2 infantry moved from Rostov to Volgograd
4 bombers moved from Russia to Rostov
1 artillery moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Belarus to Rostov
1 artillery moved from Rostov to Volgograd
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 artilleries, 4 infantry and 1 tactical_bomber placed in Western Germany
1 fighter placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 aaGun
EDIT: Adding units owned by Germans to Caucasus: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,17
Germans : -0,17
Americans : 0,67
Russians : 0,17
The battle in Portugal should be won with a little more force. If you want you can just roll some extra dice there from the first battle round and adjust the outcome.
Oh, yes, I bombed Moscow with 5 sb. Wasn’t sure, but didn’t think you wanted to intercept with 2 figs. If I was wrong, I’ll can roll the dice for an air battle and if any bombers died there, I’ll roll dice to find out which damage roll to be maculated.
@trulpen I went in with 4 infantry and 1 tank vs 2 inf. The battle calc said I should have 4 remaining troops.
Actually I will scramble against the bombers.
8.3.19trul.tsvg If any of the russian fighters die, I’ll have to take back my buzz of Ukraine.
Not sure why the credentials aren’t working.
I’ll check. Will be home soon.
Do the air battle manually now. It should send out dice mail. I’ll first roll 5D6 for the sb’s, then 2D6 for the figs, hitting on 1. If any air gets killed I will roll 1-2D5 for the sb’s to see which got killed, by order of dice from the factory AA. The same plane that got killed by the AA can have gotten killed in the air battle. If any other air gets killed, I’ll roll 1D4 to check which dmg on the factory that gets maculated, in the order of 1: 8, 2: 8, 3: 7, 4: 3.
First roll of 5 sb’s: 4, 3, 6, 4, 5. No hits.
Second roll of 2 figs: 6, 3. No hits.