@mikawagunichi said in L26 PTV axis-dominion (+12) vs mikawa:
@axis-dominion ugh royal navy decided not to fight back today
yeah they let you down big time. or maybe just call it savage revenge for wiping out those italian capital ships!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 armour
Italians roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
1 fighter moved from Kazakhstan to Caucasus
1 aaGun moved from Rostov to Caucasus
1 fighter moved from Malta to Southern Italy
1 fighter moved from Southern France to Western Germany
1 fighter moved from Southern France to Southern Italy
1 submarine moved from 94 Sea Zone to 97 Sea Zone
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 artillery placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : -0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 armour moved from 21 Sea Zone to Guam
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 armour moved from 21 Sea Zone to Guam
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Guam
Battle in Philippines
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Philippines
ANZAC win, taking Guam from Japanese, taking Philippines from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Shan State to Kwangsi
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 armour moved from 21 Sea Zone to Guam
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Guam
Battle in Philippines
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Philippines
ANZAC win, taking Guam from Japanese, taking Philippines from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Shan State to Kwangsi
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 7 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
3 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Caucasus to Sikang
1 fighter moved from Caucasus to Sikang
1 bomber moved from Bryansk to Iraq
2 armour and 1 mech_infantry moved from Caucasus to Sikang
@wizmark let’s have some good AA hits on London :relaxed:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 7 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
3 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Caucasus to Sikang
1 fighter moved from Caucasus to Sikang
1 bomber moved from Bryansk to Iraq
2 armour and 1 mech_infantry moved from Caucasus to Sikang
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in United Kingdom rolls: 7,4,5 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 25 damage total. Damaged units is as follows: harbour = 6, airfield = 3, factory_major = 16
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Sikang
Germans attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Sikang
Germans win, taking Sikang from Chinese with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 bombers moved from United Kingdom to Western Germany
1 bomber moved from Iraq to Caucasus
1 bomber moved from Bryansk to Western Germany
2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Vologda to Kansu
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Caucasus
1 fighter moved from Western Germany to Bryansk
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Sikang to Caucasus
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
1 submarine and 2 transports placed in 113 Sea Zone
1 artillery and 2 infantry placed in Western Ukraine
3 mech_infantrys placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 infantry placed in France
Turn Complete - Germans
Germans collect 71 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 0.67
Chinese : -0.33
AA fire in Iraq : : -0.17
AA fire in United Kingdom : : -0.83
@Sovietishcat haha sorry…all missed (sorry not sorry!:sweat_smile: )
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
3 armour, 26 artilleries and 48 infantry moved from Russia to Samara
2 infantry moved from Yunnan to Szechwan
6 infantry moved from Yunnan to Hunan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
3 armour, 26 artilleries and 48 infantry moved from Russia to Samara
2 infantry moved from Yunnan to Szechwan
6 infantry moved from Yunnan to Hunan
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 3 armour, 26 artilleries and 48 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour, 26 artilleries and 48 infantry in Samara, round 2 : 27/77 hits, 22,50 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 armour, 26 artilleries and 48 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Russia to Samara
2 fighters moved from Tambov to Eastern Persia
Place Units - Russians
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : 4,17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
3 armour, 26 artilleries and 48 infantry moved from Russia to Samara
2 infantry moved from Yunnan to Szechwan
6 infantry moved from Yunnan to Hunan
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 3 armour, 26 artilleries and 48 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour, 26 artilleries and 48 infantry in Samara, round 2 : 27/77 hits, 22,50 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 armour, 26 artilleries and 48 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Russia to Samara
2 fighters moved from Tambov to Eastern Persia
Place Units - Russians
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yunnan: 2 aaGuns
EDIT: Adding units owned by Russians to Hunan: 2 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67
Russians : 4,17
@wizmark Please use last post, I made a non combat movement!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 bomber moved from Anhwe to Shensi
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
2 fighters moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 21 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 bomber moved from Anhwe to Shensi
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
2 fighters moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 21 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
3 destroyers moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 21 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 armour and 2 mech_infantrys moved from Shantung to Anhwe
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 armour moved from Hopei to Anhwe
1 armour moved from Chahar to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe
1 bomber moved from Shensi to Anhwe
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 battleship and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 3 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 artillery placed in Japan
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : 0.33
Chinese : 0.00
Japanese : -1.17
@Sovietishcat :+1:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Kwangsi to Shantung
5 bombers moved from Hunan to Jehol
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Kwangsi to Shantung
5 bombers moved from Hunan to Jehol
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Combat - Americans
Strategic bombing raid in Shantung
AA fire in Shantung : 0/1 hits, 0,17 expected hits
Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Shantung causes 4 damage total.
Battle in 80 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
Americans win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Jehol
Americans attack with 5 bombers
Germans defend with 1 armour
Americans roll dice for 5 bombers in Jehol, round 2 : 4/5 hits, 3,33 expected hits
Japanese roll dice for 1 armour in Jehol, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 bomber owned by the Americans lost in Jehol
Americans win with 4 bombers remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Germans: 1 armour
Non Combat Move - Americans
4 bombers moved from Jehol to Philippines
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Philippines
1 fighter moved from Dutch New Guinea to Philippines
1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
4 fighters moved from 91 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Iceland to United Kingdom
1 destroyer moved from 124 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
6 infantry moved from Morocco to 91 Sea Zone
2 carriers and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 bomber moved from Shantung to Hunan
Place Units - Americans
2 destroyers placed in 10 Sea Zone
Americans undo move 1.
1 destroyer and 1 submarine placed in 10 Sea Zone
2 carriers, 1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 102 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
AA fire in Shantung : : -0,17
Americans : 1,33
Japanese : 0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 fighter moved from Hunan to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 fighter moved from Hunan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 2 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 3 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Hunan
Place Units - Chinese
1 artillery and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : 0,00