@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
@samuel06 Hey, I attacked sz97 with Germany and got 5 hits, I kept your cruiser because it is the most expansive piece but you are welcome to choose something else.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Russians
        Russians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
    Non Combat Move - Russians
        3 armour and 5 infantry moved from Novgorod to Belarus
        2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Bryansk to Belarus
        2 aaGuns moved from Bryansk to Belarus
        2 infantry moved from Rostov to Caucasus
        2 fighters and 1 tactical_bomber moved from Russia to Ukraine
        1 submarine moved from 127 Sea Zone to 125 Sea Zone
        2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
        1 infantry moved from Ukraine to Bessarabia
        1 armour moved from Ukraine to Caucasus
        2 armour moved from Ukraine to Belarus
    Place Units - Russians
        1 artillery and 2 infantry placed in Ukraine
        4 artilleries and 4 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
@samuel06 said in Sovietishcat (allies +6) vs Samuel06 (axis) BM3 1st game:
@samuel06 Hey, I attacked sz97 with Germany and got 5 hits, I kept your cruiser because it is the most expansive piece but you are welcome to choose something else.
@samuel06 Cruiser is fine :relaxed:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Japanese
        Japanese buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Politics - Japanese
        Japanese takes Political Action: Political Action Japanese To War With Allies
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    Combat Move - Japanese
        Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
        1 artillery and 2 infantry moved from Chahar to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 artillery and 1 infantry moved from Anhwe to Hopei
              Japanese take Hopei from Chinese
        1 artillery and 5 infantry moved from Anhwe to Kweichow
              Japanese take Kweichow from Chinese
        1 mech_infantry moved from Anhwe to Hunan
        1 artillery and 1 mech_infantry moved from Hunan to Yunnan
        1 bomber moved from Kwangsi to 41 Sea Zone
        1 bomber moved from Kwangsi to 42 Sea Zone
        2 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 43 Sea Zone
        2 infantry moved from 43 Sea Zone to Borneo
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
        1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
        1 infantry moved from Siam to Shan State
        1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
        1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
        1 battleship, 1 carrier and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
        1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
        1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
        1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
        1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
        1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
        1 marine moved from Japan to 6 Sea Zone
        1 battleship and 1 marine moved from 6 Sea Zone to 21 Sea Zone
        1 marine moved from 21 Sea Zone to Guam
        1 carrier and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
        2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
        2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
        1 fighter moved from Kwangsi to Yunnan
        1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
    Combat - Japanese
        Battle in Celebes
        Battle in 41 Sea Zone
            Japanese attack with 1 bomber
            British defend with 1 transport
                1 transport owned by the British lost in 41 Sea Zone
            Japanese win, taking Celebes from Dutch with 1 bomber remaining. Battle score for attacker is 7
            Casualties for British: 1 transport
        Battle in 42 Sea Zone
            Japanese attack with 1 bomber
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 42 Sea Zone
            Japanese win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in 43 Sea Zone
            Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
            British defend with 1 cruiser
                Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                British roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 cruiser owned by the British lost in 43 Sea Zone
            Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
            Casualties for British: 1 cruiser
        Battle in Borneo
        Battle in Kwangtung
            Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
            British defend with 2 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits, 2.33 expected hits
                UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the British lost in Kwangtung
            Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for British: 2 infantry
        Battle in 37 Sea Zone
            Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
            British defend with 1 destroyer
                Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
            Units damaged: 1 battleship owned by the Japanese
                1 destroyer owned by the British lost in 37 Sea Zone
            Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
            Casualties for British: 1 destroyer
        Battle in 35 Sea Zone
            Japanese attack with 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
            British defend with 1 battleship
                Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 carrier, 2 cruisers, 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                British roll dice for 1 battleship in 35 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                1 battleship owned by the British lost in 35 Sea Zone
            Japanese win with 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 20
            Casualties for British: 1 battleship
        Battle in Philippines
            Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
            Americans defend with 1 airfield, 1 harbour and 2 infantry
                Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 4/6 hits, 2.17 expected hits
                Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
            Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 2 infantry
        Battle in Guam
            Japanese attack with 1 marine
            Americans defend with 1 airfield and 1 fighter
                Japanese roll dice for 1 battleship in Guam, round 2 : 0/1 hits, 0.67 expected hits
                Japanese roll dice for 1 marine in Guam, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0.67 expected hits
                1 marine owned by the Japanese lost in Guam
            Americans win with 1 fighter remaining. Battle score for attacker is -5
            Casualties for Japanese: 1 marine
        Battle in Yunnan
            Japanese attack with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber
            Chinese defend with 3 infantry
                Japanese roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2.83 expected hits
                Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
            Casualties for Japanese: 1 mech_infantry
            Casualties for Chinese: 3 infantry
        Battle in Shan State
            Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
            British defend with 1 infantry
                Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
                UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Shan State
            Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Malaya
            Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 0/4 hits, 1.83 expected hits
                UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 3 : 1/4 hits, 1.83 expected hits
                UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC lost in Malaya
            Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for ANZAC: 1 infantry
    Non Combat Move - Japanese
        1 infantry moved from Siam to French Indo China
              Japanese take French Indo China from Neutral_Axis
        3 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
        2 fighters and 1 tactical_bomber moved from Kwangtung to French Indo China
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
        1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
        1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
        1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
        1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
        1 bomber moved from 42 Sea Zone to French Indo China
        1 bomber moved from 41 Sea Zone to French Indo China
        1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
        1 destroyer moved from 6 Sea Zone to 16 Sea Zone
        2 infantry moved from Jehol to Anhwe
        1 aaGun and 4 infantry moved from Manchuria to Jehol
        4 infantry moved from Korea to Manchuria
    Place Units - Japanese
        1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 51 PUs; end with 52 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
British : -0.50
Americans : 0.67
Chinese : 0.00
UK_Pacific : -1.67
Japanese : 0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 4 bombers and 1 destroyer; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
        1 submarine moved from 54 Sea Zone to 43 Sea Zone
        1 fighter moved from Guam to 20 Sea Zone
        1 destroyer moved from 54 Sea Zone to 44 Sea Zone
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 4 bombers and 1 destroyer; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
        1 submarine moved from 54 Sea Zone to 43 Sea Zone
        1 fighter moved from Guam to 20 Sea Zone
        1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    Combat - Americans
        Battle in 20 Sea Zone
            Americans attack with 1 fighter
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 20 Sea Zone
            Americans win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 44 Sea Zone
            Americans attack with 1 destroyer
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 44 Sea Zone
            Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 43 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 submarine and 1 transport
                Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Combat Hit Differential Summary :
Americans : -0,33
Japanese : -0,17
@samuel06 do you submerge you sub sz 43? I rolled one round of dice by accident, but no hit on each sides, let me know!
@Sovietishcat I will submerge
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 4 bombers and 1 destroyer; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
        1 submarine moved from 54 Sea Zone to 43 Sea Zone
        1 fighter moved from Guam to 20 Sea Zone
        1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    Combat - Americans
        Battle in 20 Sea Zone
            Americans attack with 1 fighter
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 20 Sea Zone
            Americans win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 44 Sea Zone
            Americans attack with 1 destroyer
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 44 Sea Zone
            Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 43 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 submarine and 1 transport
                Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
            1 submarine owned by the Japanese Submerged
                1 transport owned by the Japanese lost in 43 Sea Zone
                Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
            Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
    Non Combat Move - Americans
        1 destroyer moved from 26 Sea Zone to 25 Sea Zone
        1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
        1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
        1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
        3 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
        1 armour, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 30 Sea Zone
        1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
        4 bombers moved from Western United States to Queensland
        1 bomber moved from Eastern United States to Western United States
        1 aaGun moved from Western United States to Central United States
        1 mech_infantry moved from Western United States to British Columbia
        1 aaGun moved from Central United States to Eastern United States
        1 mech_infantry moved from Western United States to Central United States
        1 mech_infantry moved from Western United States to Central United States
        1 aaGun moved from Western United States to Central United States
        1 mech_infantry moved from Central United States to Eastern United States
        1 mech_infantry moved from Western United States to Central United States
        1 infantry moved from Western United States to British Columbia
        1 fighter moved from 20 Sea Zone to Guam
    Place Units - Americans
        4 bombers placed in Western United States
        1 destroyer placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 50 PUs; end with 50 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : -0,67
Japanese : -0,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
        Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
        2 infantry moved from Shensi to Kweichow
        8 infantry moved from Szechwan to Kweichow
        1 fighter moved from Szechwan to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
        Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
        2 infantry moved from Shensi to Kweichow
        8 infantry moved from Szechwan to Kweichow
        1 fighter moved from Szechwan to Kweichow
    Combat - Chinese
        Chinese creates battle in territory Hunan
        Chinese creates battle in territory Chahar
        Battle in Kweichow
            Chinese attack with 1 fighter and 10 infantry
            Japanese defend with 1 artillery and 5 infantry
                Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 2 : 2/11 hits, 2,17 expected hits
                Japanese roll dice for 1 artillery and 5 infantry in Kweichow, round 2 : 4/6 hits, 2,00 expected hits
                2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
                Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 3 : 2/7 hits, 1,50 expected hits
                Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 : 2/4 hits, 1,33 expected hits
                2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 2/5 hits, 1,17 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
            Chinese win, taking Hunan from Japanese, taking Chahar from Japanese, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is -2
            Casualties for Chinese: 7 infantry
            Casualties for Japanese: 1 artillery and 5 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kweichow to Szechwan
        1 fighter moved from Szechwan to Tsinghai
    Place Units - Chinese
        4 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 1,17
Japanese : 3,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Combat Move - British
        1 bomber moved from Malta to 92 Sea Zone
        1 cruiser moved from 97 Sea Zone to 96 Sea Zone
        2 fighters and 1 tactical_bomber moved from Malta to 96 Sea Zone
        1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
        2 mech_infantrys moved from India to Yunnan
        2 mech_infantrys moved from India to Shan State
        1 fighter and 1 tactical_bomber moved from India to Yunnan
        1 fighter moved from India to Shan State
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 4 bombers and 1 destroyer; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
        1 submarine moved from 54 Sea Zone to 43 Sea Zone
        1 fighter moved from Guam to 20 Sea Zone
        1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    Combat - Americans
        Battle in 20 Sea Zone
            Americans attack with 1 fighter
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 20 Sea Zone
            Americans win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 44 Sea Zone
            Americans attack with 1 destroyer
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 44 Sea Zone
            Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 43 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 submarine and 1 transport
                Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
            1 submarine owned by the Japanese Submerged
                1 transport owned by the Japanese lost in 43 Sea Zone
                Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
            Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
    Non Combat Move - Americans
        1 destroyer moved from 26 Sea Zone to 25 Sea Zone
        1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
        1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
        1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
        3 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
        1 armour, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 30 Sea Zone
        1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
        4 bombers moved from Western United States to Queensland
        1 bomber moved from Eastern United States to Western United States
        1 aaGun moved from Western United States to Central United States
        1 mech_infantry moved from Western United States to British Columbia
        1 aaGun moved from Central United States to Eastern United States
        1 mech_infantry moved from Western United States to Central United States
        1 mech_infantry moved from Western United States to Central United States
        1 aaGun moved from Western United States to Central United States
        1 mech_infantry moved from Central United States to Eastern United States
        1 mech_infantry moved from Western United States to Central United States
        1 infantry moved from Western United States to British Columbia
        1 fighter moved from 20 Sea Zone to Guam
    Place Units - Americans
        4 bombers placed in Western United States
        1 destroyer placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 50 PUs; end with 50 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
        Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
        2 infantry moved from Shensi to Kweichow
        8 infantry moved from Szechwan to Kweichow
        1 fighter moved from Szechwan to Kweichow
    Combat - Chinese
        Chinese creates battle in territory Hunan
        Chinese creates battle in territory Chahar
        Battle in Kweichow
            Chinese attack with 1 fighter and 10 infantry
            Japanese defend with 1 artillery and 5 infantry
                Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 2 : 2/11 hits, 2,17 expected hits
                Japanese roll dice for 1 artillery and 5 infantry in Kweichow, round 2 : 4/6 hits, 2,00 expected hits
                2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
                Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 3 : 2/7 hits, 1,50 expected hits
                Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 : 2/4 hits, 1,33 expected hits
                2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 2/5 hits, 1,17 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
            Chinese win, taking Hunan from Japanese, taking Chahar from Japanese, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is -2
            Casualties for Chinese: 7 infantry
            Casualties for Japanese: 1 artillery and 5 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kweichow to Szechwan
        1 fighter moved from Szechwan to Tsinghai
    Place Units - Chinese
        4 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 8 PUs
    Purchase Units - British
        British buy 2 armour, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 bomber moved from Malta to 92 Sea Zone
        1 cruiser moved from 97 Sea Zone to 96 Sea Zone
        2 fighters and 1 tactical_bomber moved from Malta to 96 Sea Zone
        1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
        2 mech_infantrys moved from India to Yunnan
        2 mech_infantrys moved from India to Shan State
        1 fighter and 1 tactical_bomber moved from India to Yunnan
        1 fighter moved from India to Shan State
    Combat - British
        Battle in 96 Sea Zone
            British attack with 1 cruiser, 2 fighters and 1 tactical_bomber
            Italians defend with 1 destroyer
                British roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Italians lost in 96 Sea Zone
            British win with 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Italians: 1 destroyer
        Battle in 92 Sea Zone
            British attack with 1 bomber
            Italians defend with 1 cruiser, 1 submarine and 1 transport
            1 submarine owned by the Italians Submerged
                British roll dice for 1 bomber in 92 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                British roll dice for 1 bomber in 92 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                1 cruiser owned by the Italians and 1 bomber owned by the British lost in 92 Sea Zone
            Italians win with 1 transport remaining. Battle score for attacker is 0
            Casualties for British: 1 bomber
            Casualties for Italians: 1 cruiser
        Battle in Anglo Egyptian Sudan
            British attack with 1 artillery and 2 infantry
            Italians defend with 1 infantry
                British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0,83 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in Anglo Egyptian Sudan
                British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0,67 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Italians lost in Anglo Egyptian Sudan
            British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Italians: 1 infantry
        Battle in Yunnan
            British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
            Japanese defend with 1 artillery
                British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1,50 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
            British win, taking Yunnan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for British: 1 mech_infantry
            Casualties for Japanese: 1 artillery
        Battle in Shan State
            British attack with 1 fighter and 2 mech_infantrys
            Japanese defend with 1 infantry
                British roll dice for 1 fighter and 2 mech_infantrys in Shan State, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Shan State
            British win, taking Shan State from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        1 fighter moved from Shan State to India
        1 fighter and 1 tactical_bomber moved from Yunnan to India
        2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt
        2 infantry moved from Rhodesia to Belgian Congo
        1 mech_infantry moved from Eire to United Kingdom
        1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
        2 transports moved from 106 Sea Zone to 121 Sea Zone
        1 infantry moved from Eastern Persia to Persia
              British take Persia from Neutral_Allies
    Place Units - British
        1 factory_minor placed in Egypt
        2 armour and 1 mech_infantry placed in Union of South Africa
        3 infantry placed in Quebec
    Turn Complete - British
        British collect 29 PUs; end with 29 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    Place Units - UK_Pacific
        1 artillery and 6 infantry placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,2,3,6,2
        UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
        Some Units in India change ownership: 1 artillery and 6 infantry
Combat Hit Differential Summary :
British : -1,33
Italians : 0,00
Americans : -0,67
Chinese : 1,17
Japanese : 3,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Italians
        Italians buy nothing; Remaining resources: 4 PUs; 
    Politics - Italians
        Italians takes Political Action: Political Action Axis To War With Russians
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
        Italians takes Political Action: Political Action Italians To War With Chinese
            Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
        Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    Combat Move - Italians
        2 armour moved from Romania to Eastern Poland
              Italians take Eastern Poland from Russians
        1 bomber moved from Italian Somaliland to Alexandria
        2 infantry moved from Tobruk to Alexandria
        1 submarine moved from 92 Sea Zone to 96 Sea Zone
        2 fighters moved from Southern Italy to 96 Sea Zone
    Combat - Italians
        Battle in 96 Sea Zone
            Italians attack with 2 fighters and 1 submarine
            British defend with 1 cruiser
                Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 cruiser owned by the British lost in 96 Sea Zone
            Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
            Casualties for British: 1 cruiser
        Battle in Alexandria
            Italians attack with 1 bomber and 2 infantry
            ANZAC defend with 1 infantry
                Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 0/3 hits, 1.00 expected hits
                British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Alexandria
                Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 3 : 1/2 hits, 0.83 expected hits
                British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
            Italians win with 1 bomber remaining. Battle score for attacker is -3
            Casualties for Italians: 2 infantry
            Casualties for ANZAC: 1 infantry
    Non Combat Move - Italians
        1 bomber moved from Alexandria to Libya
        2 fighters moved from 96 Sea Zone to Southern Italy
        1 infantry moved from Gibraltar to 92 Sea Zone
        1 infantry moved from Gibraltar to 92 Sea Zone
        2 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
        2 infantry moved from 87 Sea Zone to French West Africa
              Italians take French West Africa from Neutral_Axis
        1 armour and 1 mech_infantry moved from Tobruk to Libya
        1 artillery moved from Libya to Tunisia
              Italians take Tunisia from Neutral_Axis
        2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Romania
        1 artillery moved from Kenya to Italian Somaliland
        1 infantry moved from British Somaliland to Italian Somaliland
    Turn Complete - Italians
        Italians collect 14 PUs; end with 18 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -1.17
British : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 marine moved from New South Wales to 62 Sea Zone
        1 cruiser and 1 marine moved from 62 Sea Zone to 45 Sea Zone
        1 marine moved from 45 Sea Zone to Dutch New Guinea
              ANZAC take Dutch New Guinea from Dutch
        1 aaGun, 1 artillery, 3 infantry and 1 marine moved from New South Wales to Queensland
        3 fighters moved from Java to India
        1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    Place Units - ANZAC
        1 factory_minor placed in Queensland
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 16 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 marine moved from New South Wales to 62 Sea Zone
        1 cruiser and 1 marine moved from 62 Sea Zone to 45 Sea Zone
        1 marine moved from 45 Sea Zone to Dutch New Guinea
              ANZAC take Dutch New Guinea from Dutch
        1 aaGun, 1 artillery, 3 infantry and 1 marine moved from New South Wales to Queensland
        3 fighters moved from Java to India
        1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    Place Units - ANZAC
        1 factory_minor placed in Queensland
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 16 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    Combat Move - French
        1 destroyer moved from 81 Sea Zone to 96 Sea Zone
    Combat - French
        Battle in 96 Sea Zone
            French attack with 1 destroyer
            Italians defend with 1 submarine
                French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                French roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                French roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                Italians roll dice for 1 submarine in 96 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
                1 destroyer owned by the French lost in 96 Sea Zone
            Italians win with 1 submarine remaining. Battle score for attacker is -8
            Casualties for French: 1 destroyer
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,50
French : -1,00
@samuel06 Don’t forget if you bring your German troops in E.Poland you have to declare war; so you do not collect the bonus even if you are on Russian territory, it is in the notes.
@samuel06 don’t forget our game :relaxed:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 4 artilleries, 4 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    Politics - Germans
        Germans takes Political Action: Political Action Axis To War With Russians
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
        Germans takes Political Action: Political Action Germans To War With Chinese
            Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    Combat Move - Germans
        1 infantry moved from Poland to Baltic States
              Germans take Baltic States from Russians
        1 infantry moved from Finland to Karelia
              Germans take Karelia from Russians
        1 infantry moved from Finland to Vyborg
              Germans take Vyborg from Russians
        2 infantry moved from Morocco to 91 Sea Zone
        1 battleship, 1 carrier, 1 cruiser, 2 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 96 Sea Zone
        2 infantry moved from 96 Sea Zone to Malta
    Combat - Germans
        Battle in Malta
            Germans attack with 2 infantry
            British defend with 1 infantry
                Germans roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1.17 expected hits
                British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Malta
            Germans win, taking Malta from British with 2 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
    Non Combat Move - Germans
        Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
        Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
        Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
        1 infantry moved from Morocco to Algeria
              Germans take Algeria from Neutral_Axis
        1 artillery and 1 infantry moved from France to Southern France
              Germans take Southern France from Neutral_Axis
        3 armour moved from Greece to Romania
        3 infantry moved from Greece to Bulgaria
        2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
        3 aaGuns, 3 artilleries and 13 infantry moved from Poland to Eastern Poland
        7 armour and 12 mech_infantrys moved from Germany to Eastern Poland
        1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
        1 submarine moved from 112 Sea Zone to 125 Sea Zone
        1 submarine moved from 112 Sea Zone to 119 Sea Zone
        1 fighter moved from Western Germany to 96 Sea Zone
    Place Units - Germans
        4 artilleries, 4 infantry and 2 mech_infantrys placed in Germany
        3 mech_infantrys placed in Western Germany
        1 submarine placed in 105 Sea Zone
        Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
        Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
        Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : -0.33
@Sovietishcat I didn’t forget, I was just away for a couple days ;)