@simon33 Yes
19L BM3 FMErwinRommel (x) vs Owentoo (L) g2
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Yes, I guess that it is the slow death that I am going for here…
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If Japan is strong and Germany has Russia holed up in Moscow, then I think the Axis win almost every time. At least I know what mistakes I made as Germany in this game, and they are straightforward to fix in future games. Let’s see if Japan can contain the U.S. move to the center of the Pacific. Japan is doing good, but not making 80+ a turn like Wizmark is doing to me.
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TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 32 Sea Zone 7 artilleries, 11 infantry and 6 mech_infantrys moved from Burma to India 1 artillery and 2 infantry moved from Shan State to 38 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone 2 marines moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 cruiser, 2 marines and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 2 artilleries, 2 infantry and 1 marine moved from 39 Sea Zone to India 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone
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Scramble ANZ fighter in India? Would expect not, but didn’t know if you left the ANZ fighter there on purpose or you forgot to move it.
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I forgot to move it… no scramble…
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 32 Sea Zone 7 artilleries, 11 infantry and 6 mech_infantrys moved from Burma to India 1 artillery and 2 infantry moved from Shan State to 38 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone 2 marines moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 cruiser, 2 marines and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 2 artilleries, 2 infantry and 1 marine moved from 39 Sea Zone to India 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone Combat - Japanese Battle in Ceylon Battle in India Japanese attack with 9 artilleries, 13 infantry, 1 marine and 6 mech_infantrys British defend with 2 infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 9 artilleries, 13 infantry, 1 marine and 6 mech_infantrys in India, round 2 : 6/29 hits, 8.00 expected hits UK_Pacific roll dice for 1 fighter and 2 infantry in India, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 9 artilleries, 12 infantry, 1 marine and 6 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Casualties for ANZAC: 1 fighter Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with no units remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 32 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser in 32 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 32 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 aaGun moved from Burma to India 1 bomber moved from Burma to French Indo China 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 2 fighters moved from Burma to 35 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from Suiyuyan to Chahar 1 infantry moved from Chahar to Suiyuyan 1 artillery and 1 mech_infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Jehol 2 fighters moved from Burma to Yunnan 2 tactical_bombers moved from Kweichow to Yunnan 3 armour moved from French Indo China to Burma 1 mech_infantry moved from Kiangsu to Jehol 1 fighter moved from Yunnan to Kiangsu Place Units - Japanese 3 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Kiangsu 1 carrier, 2 destroyers and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : 0.33 ANZAC : -0.50 UK_Pacific : -0.33 Japanese : -0.83
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Took a lot of reallocating to guard everything as much as possible. The ANZ CV allows its fighters to attack the islands in support of amphib, so I can’t stop that. Disliked having to sacrifice 3 blockers. My league game with Wizmark is the mirror image of this game situation. As the Allies, I moved my strong fleet to Caroline. He didn’t strengthen the IJN home fleet enough and didn’t block my small Hawaiian fleet. So with those ships and CV planes and bombers, I sank his home fleet for a TUV of +97. It was great, but it will probably just prolong the inevitable loss to the Axis; as Japan just took India and has a fleet in the Indian Ocean.
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 3 fighters, 7 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 30 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 1 fighter moved from 33 Sea Zone to Paulau Island 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 30 Sea Zone to 32 Sea Zone 1 fighter moved from 33 Sea Zone to 32 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to Paulau Island 1 fighter moved from 33 Sea Zone to Paulau Island 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from Gibraltar to France 2 fighters moved from Gibraltar to 104 Sea Zone 1 bomber moved from Gibraltar to 104 Sea Zone Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in 34 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 32 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer and 4 fighters Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Paulau Island Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 2 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 carrier moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 fighter moved from 32 Sea Zone to Caroline Islands 1 fighter moved from 32 Sea Zone to 33 Sea Zone 3 fighters moved from 34 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Paulau Island to 33 Sea Zone 3 fighters moved from Paulau Island to 33 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 2 fighters moved from Persia to Syria 1 artillery moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 3 mech_infantrys moved from Algeria to Morocco 1 infantry moved from Algeria to Morocco 3 transports moved from 93 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from France to United Kingdom 1 bomber moved from 104 Sea Zone to Gibraltar 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from 104 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 104 Sea Zone to 91 Sea Zone Place Units - Americans 1 infantry and 1 marine placed in Western United States Americans undo move 1. 1 artillery and 1 marine placed in Western United States 1 artillery, 1 fighter and 5 infantry placed in Central United States 2 fighters placed in Western United States 2 infantry placed in Southern France 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -0.33 AA fire in France : : -0.17 Americans : 1.83 Japanese : -0.17
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Not a very exciting USA move. I can’t get to the other, more exciting Chinese and British moves until later in the day.
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 1 infantry moved from Shensi to Szechwan 1 artillery moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 1 artillery and 14 infantry moved from Shensi to Hopei Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 14 infantry in Hopei, round 2 : 5/15 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 2.50 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 3 fighters, 7 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 30 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 1 fighter moved from 33 Sea Zone to Paulau Island 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 30 Sea Zone to 32 Sea Zone 1 fighter moved from 33 Sea Zone to 32 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to Paulau Island 1 fighter moved from 33 Sea Zone to Paulau Island 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from Gibraltar to France 2 fighters moved from Gibraltar to 104 Sea Zone 1 bomber moved from Gibraltar to 104 Sea Zone Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in 34 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 32 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer and 4 fighters Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Paulau Island Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 2 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 carrier moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 fighter moved from 32 Sea Zone to Caroline Islands 1 fighter moved from 32 Sea Zone to 33 Sea Zone 3 fighters moved from 34 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Paulau Island to 33 Sea Zone 3 fighters moved from Paulau Island to 33 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 2 fighters moved from Persia to Syria 1 artillery moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 3 mech_infantrys moved from Algeria to Morocco 1 infantry moved from Algeria to Morocco 3 transports moved from 93 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from France to United Kingdom 1 bomber moved from 104 Sea Zone to Gibraltar 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from 104 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 104 Sea Zone to 91 Sea Zone Place Units - Americans 1 infantry and 1 marine placed in Western United States Americans undo move 1. 1 artillery and 1 marine placed in Western United States 1 artillery, 1 fighter and 5 infantry placed in Central United States 2 fighters placed in Western United States 2 infantry placed in Southern France 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 1 infantry moved from Shensi to Szechwan 1 artillery moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 1 artillery and 14 infantry moved from Shensi to Hopei Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 14 infantry in Hopei, round 2 : 5/15 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 airfield, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 bomber moved from Southern France to Crete 1 armour moved from Southern France to 93 Sea Zone 1 armour and 1 transport moved from 93 Sea Zone to 99 Sea Zone 1 battleship moved from 93 Sea Zone to 99 Sea Zone 2 cruisers moved from 93 Sea Zone to 99 Sea Zone 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 artillery moved from 99 Sea Zone to Crete 1 armour moved from 99 Sea Zone to Cyprus 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery moved from 99 Sea Zone to Cyprus Combat - British British creates battle in territory 106 Sea Zone Battle in Cyprus British attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 2 cruisers in Cyprus, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Cyprus, round 2 : 3/3 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Cyprus British win, taking Cyprus from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Crete British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 2 infantry British roll dice for 1 battleship in Crete, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Crete British win, taking Crete from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 2 carriers moved from 93 Sea Zone to 99 Sea Zone 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 cruiser moved from 93 Sea Zone to 91 Sea Zone 1 bomber moved from Crete to Syria 3 aaGuns, 3 artilleries and 15 infantry moved from West India to Eastern Persia 2 armour moved from Eastern Persia to Persia 8 mech_infantrys moved from Eastern Persia to Persia 1 tactical_bomber moved from Southern France to United Kingdom 1 fighter moved from Southern France to United Kingdom 1 tactical_bomber moved from Southern France to 99 Sea Zone 3 fighters moved from Southern France to 99 Sea Zone 2 fighters moved from Persia to Syria 1 mech_infantry moved from Trans-Jordan to Persia 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Southern France to United Kingdom Place Units - British 1 fighter placed in United Kingdom 1 submarine placed in 81 Sea Zone 1 airfield placed in Syria 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1 British collect 31 PUs (4 lost to blockades); end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 British : 1.83 Italians : -0.33 AA fire in France : : -0.17 Americans : 1.83 Chinese : 2.50 Japanese : -0.17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 1 bomber and 2 fighters moved from Southern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 bomber, 2 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 2.00 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Southern France to Southern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,5,3,1,5,5 Italians collect 7 PUs (7 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : 1.00 Americans : 0.33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 1 bomber and 2 fighters moved from Southern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 bomber, 2 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 2.00 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Southern France to Southern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,5,3,1,5,5 Italians collect 7 PUs (7 lost to blockades); end with 7 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 mech_infantry EDIT: Adding units owned by Italians to Yugoslavia: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.00 Americans : 0.33
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Edited to NCM a mech to Yugo
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 1 fighter moved from New South Wales to 46 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 marine and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 marine moved from 22 Sea Zone to Marianas 1 infantry moved from 22 Sea Zone to Marianas Combat - ANZAC Battle in 22 Sea Zone ANZAC attack with 2 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters and 1 transport in 22 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 22 Sea Zone ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Marianas Non Combat Move - ANZAC 1 fighter moved from 22 Sea Zone to 33 Sea Zone 2 fighters moved from 46 Sea Zone to 33 Sea Zone 1 fighter moved from 22 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from New South Wales to Queensland 1 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 infantry moved from Tobruk to Alexandria Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : 0.33
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 3 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 105 Sea Zone to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 submarine moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from Novgorod to Belarus 1 infantry moved from Eastern Poland to Belarus 2 fighters moved from Western Ukraine to Belarus 1 artillery and 2 fighters moved from Western Ukraine to Ukraine 1 bomber moved from France to 104 Sea Zone 3 bombers moved from France to Archangel 1 infantry moved from Novgorod to Archangel Combat - Germans Battle in Ukraine Germans attack with 1 artillery and 2 fighters Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery and 2 fighters in Ukraine, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 3 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 1 infantry in Archangel, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Belarus, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in 104 Sea Zone Germans attack with 1 bomber, 1 destroyer and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 bomber moved from 104 Sea Zone to Western Germany 1 submarine moved from 110 Sea Zone to 112 Sea Zone 3 bombers moved from Archangel to Novgorod 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 5 armour and 4 mech_infantrys moved from Western Germany to Poland 4 infantry moved from Eastern Poland to Western Ukraine 2 fighters moved from Belarus to Western Ukraine 2 fighters moved from Ukraine to Western Ukraine 1 artillery and 2 infantry moved from Novgorod to Karelia 1 fighter moved from Western Germany to Western Ukraine 1 infantry moved from Greece to Bulgaria 1 armour and 1 mech_infantry moved from France to Western Germany 1 infantry moved from Normandy Bordeaux to France Place Units - Germans 3 infantry placed in Novgorod 1 destroyer and 2 submarines placed in 112 Sea Zone 1 fighter and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,6,2,4,2,2,1,5,5,3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,1,4,1,1,4 Germans collect 47 PUs (4 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 2.50 Americans : -0.33 Russians : -1.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 6 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 factory_minor Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Belarus Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Russia 1 fighter moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 1 artillery moved from Tambov to Bryansk 1 infantry moved from Volgograd to Tambov 4 artilleries moved from Russia to Bryansk 6 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk Place Units - Russians 6 artilleries, 1 fighter and 1 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.00
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I’m leaving for the beach on Tuesday and won’t get to take my turn until around Sunday. Unless I can squeeze it in somehow before then. Really being squeezed and made many calculations and considered many options.
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That’s fine. I’m leaving Wednesday on a trip and won’t be back until Sunday also.
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TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 6 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Yunnan to Szechwan 2 carriers moved from 6 Sea Zone to 35 Sea Zone 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 3 submarines moved from 6 Sea Zone to 35 Sea Zone 3 infantry moved from French Indo China to Yunnan 1 marine moved from Ceylon to 39 Sea Zone 1 carrier, 1 cruiser, 1 marine and 3 transports moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 35 Sea Zone 2 armour moved from Burma to Hunan 1 armour moved from Burma to Szechwan 1 tactical_bomber moved from Yunnan to Szechwan 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 fighter moved from Yunnan to 35 Sea Zone 1 mech_infantry moved from Yunnan to Hunan 1 mech_infantry moved from Jehol to Kiangsu 1 fighter moved from Kiangsu to Philippines 1 bomber moved from French Indo China to Philippines 1 fighter moved from 35 Sea Zone to Paulau Island 1 tactical_bomber moved from Philippines to Paulau Island 1 fighter moved from Philippines to Paulau Island 1 fighter moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island