Game History
Round: 9 Purchase Units - Americans Americans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Americans 6 infantry moved from Canada to SZ 2 6 infantry and 3 transports moved from SZ 2 to SZ 16 6 infantry moved from SZ 16 to Marseilles 1 transport moved from SZ 16 to SZ 2 6 infantry moved from United States of America to Canada 3 transports moved from SZ 16 to SZ 2 1 infantry moved from Libya to Tunisia 2 infantry moved from Libya to SZ 17 8 infantry moved from Marseilles to Piedmont 8 infantry moved from Piedmont to Venice Combat Move - Americans Place Units - Americans 7 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 21 PUsAllied Playbook game
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 12 PUs; Combat Move - Americans 3 bombers moved from France to Bryansk 1 bomber moved from Russia to Bryansk 1 battleship moved from 112 Sea Zone to 113 Sea Zone 2 fighters moved from 112 Sea Zone to Sweden 2 carriers and 2 fighters moved from 112 Sea Zone to 113 Sea Zone 2 cruisers moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Sweden 2 infantry moved from Holland Belgium to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Sweden 3 tactical_bombers moved from France to Sweden 2 artilleries moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 2 artilleries moved from 112 Sea Zone to Western Germany 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery moved from Denmark to 113 Sea Zone 1 artillery moved from 113 Sea Zone to Sweden 1 mech_infantry moved from Denmark to Western Germany 1 transport moved from 112 Sea Zone to 109 Sea Zone 2 transports moved from 109 Sea Zone to 106 Sea Zone 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 92 Sea Zone 1 fighter moved from Eastern United States to Western United States 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 5 fighters moved from Hawaiian Islands to 49 Sea Zone 5 fighters moved from 49 Sea Zone to Solomon Islands 6 fighters moved from Midway to Solomon Islands 1 infantry moved from Central United States to Eastern United States Combat - Americans Battle in Sweden Americans attack with 1 artillery, 2 fighters, 4 infantry and 3 tactical_bombers Neutral_True defend with 6 infantry Americans roll dice for 1 battleship and 2 cruisers in Sweden, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 2 fighters, 4 infantry and 3 tactical_bombers in Sweden, round 2 : 4/10 hits, 4.00 expected hits Neutral_True roll dice for 6 infantry in Sweden, round 2 : 4/6 hits, 2.00 expected hits 4 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Sweden Americans roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Sweden, round 3 : 4/6 hits, 3.17 expected hits Neutral_True roll dice for 2 infantry in Sweden, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Sweden Americans win, taking Sweden from Neutral_True with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Battle in Western Germany Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Western Germany, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Western Germany, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Western Germany Americans win, taking Western Germany from Germans with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Bryansk Americans attack with 4 bombers Germans defend with 4 armour Americans roll dice for 4 bombers in Bryansk, round 2 : 2/4 hits, 2.67 expected hits Germans roll dice for 4 armour in Bryansk, round 2 : 3/4 hits, 2.00 expected hits 2 armour owned by the Germans and 3 bombers owned by the Americans lost in Bryansk Americans roll dice for 1 bomber in Bryansk, round 3 : 0/1 hits, 0.67 expected hits Germans roll dice for 2 armour in Bryansk, round 3 : 1/2 hits, 1.00 expected hits 1 bomber owned by the Americans lost in Bryansk Germans win with 2 armour remaining. Battle score for attacker is -36 Casualties for Americans: 4 bombers Casualties for Germans: 2 armour Non Combat Move - Americans 2 fighters moved from Sweden to Norway 3 tactical_bombers moved from Sweden to Norway Place Units - Americans 1 harbour placed in Norway 1 factory_minor placed in Holland Belgium 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,5 Americans collect 65 PUs (3 lost to blockades); end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Americans from 92 to 80 EDIT: Adding units owned by Americans to Norway: 3 fighters EDIT: Removing units owned by Americans from Western United States: 3 fighters EDIT: Adding units owned by Americans to Western United States: 2 fighters EDIT: Adding units owned by Americans to Eastern United States: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 artillery EDIT: Changing PUs for Americans from 80 to 82 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33 Americans : -0.67 Neutral_True : 1.33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 12 PUs; Combat Move - Americans 3 bombers moved from France to Bryansk 1 bomber moved from Russia to Bryansk 1 battleship moved from 112 Sea Zone to 113 Sea Zone 2 fighters moved from 112 Sea Zone to Sweden 2 carriers and 2 fighters moved from 112 Sea Zone to 113 Sea Zone 2 cruisers moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Sweden 2 infantry moved from Holland Belgium to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Sweden 3 tactical_bombers moved from France to Sweden 2 artilleries moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 2 artilleries moved from 112 Sea Zone to Western Germany 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery moved from Denmark to 113 Sea Zone 1 artillery moved from 113 Sea Zone to Sweden 1 mech_infantry moved from Denmark to Western Germany 1 transport moved from 112 Sea Zone to 109 Sea Zone 2 transports moved from 109 Sea Zone to 106 Sea Zone 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 92 Sea Zone 1 fighter moved from Eastern United States to Western United States 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 5 fighters moved from Hawaiian Islands to 49 Sea Zone 5 fighters moved from 49 Sea Zone to Solomon Islands 6 fighters moved from Midway to Solomon Islands 1 infantry moved from Central United States to Eastern United States Combat - Americans Battle in Sweden Americans attack with 1 artillery, 2 fighters, 4 infantry and 3 tactical_bombers Neutral_True defend with 6 infantry Americans roll dice for 1 battleship and 2 cruisers in Sweden, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 2 fighters, 4 infantry and 3 tactical_bombers in Sweden, round 2 : 4/10 hits, 4.00 expected hits Neutral_True roll dice for 6 infantry in Sweden, round 2 : 4/6 hits, 2.00 expected hits 4 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Sweden Americans roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Sweden, round 3 : 4/6 hits, 3.17 expected hits Neutral_True roll dice for 2 infantry in Sweden, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Sweden Americans win, taking Sweden from Neutral_True with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Battle in Western Germany Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Western Germany, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Western Germany, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Western Germany Americans win, taking Western Germany from Germans with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Bryansk Americans attack with 4 bombers Germans defend with 4 armour Americans roll dice for 4 bombers in Bryansk, round 2 : 2/4 hits, 2.67 expected hits Germans roll dice for 4 armour in Bryansk, round 2 : 3/4 hits, 2.00 expected hits 2 armour owned by the Germans and 3 bombers owned by the Americans lost in Bryansk Americans roll dice for 1 bomber in Bryansk, round 3 : 0/1 hits, 0.67 expected hits Germans roll dice for 2 armour in Bryansk, round 3 : 1/2 hits, 1.00 expected hits 1 bomber owned by the Americans lost in Bryansk Germans win with 2 armour remaining. Battle score for attacker is -36 Casualties for Americans: 4 bombers Casualties for Germans: 2 armour Non Combat Move - Americans 2 fighters moved from Sweden to Norway 3 tactical_bombers moved from Sweden to Norway Place Units - Americans 1 harbour placed in Norway 1 factory_minor placed in Holland Belgium 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,5 Americans collect 65 PUs (3 lost to blockades); end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Americans from 92 to 80 EDIT: Adding units owned by Americans to Norway: 3 fighters EDIT: Removing units owned by Americans from Western United States: 3 fighters EDIT: Adding units owned by Americans to Western United States: 2 fighters EDIT: Adding units owned by Americans to Eastern United States: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 artillery EDIT: Changing PUs for Americans from 80 to 82 EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 1 aaGun, 2 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 6 mech_infantrys moved from Egypt to Belgian Congo 2 fighters moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from France to Western Germany 1 fighter moved from United Kingdom to Western Germany 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Vologda 1 fighter moved from Russia to Bryansk Combat - British Battle in Bryansk British attack with 2 fighters and 2 tactical_bombers Germans defend with 2 armour British roll dice for 2 fighters and 2 tactical_bombers in Bryansk, round 2 : 3/4 hits, 2.33 expected hits Germans roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits 1 tactical_bomber owned by the British, 2 armour owned by the Germans and 1 fighter owned by the British lost in Bryansk British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -9 Casualties for British: 1 fighter and 1 tactical_bomber Casualties for Germans: 2 armour Battle in Vologda British attack with 2 fighters Germans defend with 1 mech_infantry British roll dice for 2 fighters in Vologda, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Vologda British win with 1 fighter remaining. Battle score for attacker is -6 Casualties for British: 1 fighter Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter moved from Vologda to Russia 1 fighter moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Russia 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 aaGuns moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 aaGuns and 2 infantry moved from 112 Sea Zone to Western Germany 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone Place Units - British 1 aaGun and 2 armour placed in Northern Italy 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4 British collect 32 PUs; end with 32 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 2.00 British : 0.67 Americans : -0.67 Neutral_True : 1.33
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those Bryansk tanks were boss. hopefully all my bad luck dies with them.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to Northern Italy 1 armour moved from Southern Italy to Northern Italy 3 fighters moved from Southern Italy to Northern Italy 1 bomber moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 armour, 1 bomber, 3 fighters and 1 infantry British defend with 1 aaGun, 2 armour and 1 factory_minor AA fire in Northern Italy : 0/3 hits, 0,50 expected hits Italians roll dice for 1 armour, 1 bomber, 3 fighters and 1 infantry in Northern Italy, round 2 : 4/6 hits, 2,83 expected hits British roll dice for 1 aaGun and 2 armour in Northern Italy, round 2 : 1/2 hits, 1,00 expected hits 1 aaGun owned by the British, 1 infantry owned by the Italians and 2 armour owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 14 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 2 armour Non Combat Move - Italians 3 fighters moved from Northern Italy to Southern Italy 1 bomber moved from Northern Italy to Southern Italy 1 infantry moved from 80 Sea Zone to Saudi Arabia Italians take Saudi Arabia from Neutral_True 1 destroyer moved from 98 Sea Zone to 95 Sea Zone Place Units - Italians 1 armour and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 1,17 British : 0,00 AA fire in Northern Italy : : -0,50
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Combat Move - ANZAC 1 artillery moved from South Australia to New South Wales 1 infantry moved from South Australia to New South Wales 1 artillery moved from South Australia to Queensland 1 infantry moved from South Australia to Queensland 1 fighter moved from South Australia to Queensland 1 fighter moved from South Australia to New South Wales Combat - ANZAC Battle in New South Wales ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery, 1 factory_minor and 1 harbour ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New South Wales, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in New South Wales, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales ANZAC win, taking New South Wales from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Battle in Queensland ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Queensland, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Queensland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Queensland ANZAC roll dice for 1 artillery and 1 fighter in Queensland, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Queensland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from New South Wales to South Australia 1 fighter moved from Queensland to South Australia Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2,2,2,4,4,3,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1,4,2,6,5,4,2,6,6,5 ANZAC collect 3 PUs (5 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : 1.00
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Combat Move - ANZAC 1 artillery moved from South Australia to New South Wales 1 infantry moved from South Australia to New South Wales 1 artillery moved from South Australia to Queensland 1 infantry moved from South Australia to Queensland 1 fighter moved from South Australia to Queensland 1 fighter moved from South Australia to New South Wales Combat - ANZAC Battle in New South Wales ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery, 1 factory_minor and 1 harbour ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New South Wales, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in New South Wales, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales ANZAC win, taking New South Wales from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Battle in Queensland ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Queensland, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Queensland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Queensland ANZAC roll dice for 1 artillery and 1 fighter in Queensland, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Queensland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from New South Wales to South Australia 1 fighter moved from Queensland to South Australia Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2,2,2,4,4,3,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1,4,2,6,5,4,2,6,6,5 ANZAC collect 3 PUs (5 lost to blockades); end with 3 PUs Purchase Units - French French buy 3 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - French 1 armour moved from France to Northern Italy 1 infantry moved from France to Northern Italy 1 infantry moved from Trans-Jordan to Egypt 1 armour moved from France to Northern Italy Combat - French Battle in Northern Italy French attack with 2 armour and 1 infantry Italians defend with 1 armour and 1 factory_minor French roll dice for 2 armour and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Northern Italy French win, taking Northern Italy from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - French 1 armour moved from France to Western Germany 1 aaGun moved from France to Western Germany Place Units - French 3 armour placed in France 1 infantry placed in Southern France Turn Complete - French French collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.50 French : -0.17 ANZAC : -0.17 Japanese : 1.00
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I love playing with the French! The only thing a victory in Australia specifically proves is that I should have supported it with American fighters a couple of turns ago. In every other arena, my plan is working well. Not perfectly. Still many tweaks to be made, but well. The tweak that is screaming at me is that the British part of the 1-2 punch demands too much money for too little result. With my early dominance in the middle east I should have put down factories and poured resources into the region. Conceding India so early has to be reconsidered. It was an argument ad adsurdum. I’ve never done it before. Still tinkering, but making progress with no bid, no alteration to set up.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Germany to Greater Southern Germany Germans take Greater Southern Germany from French 1 armour moved from Greater Southern Germany to Western Germany 1 fighter moved from Novgorod to Western Germany 1 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Tambov 1 armour moved from Northwest Persia to Syria Germans take Syria from French 1 armour moved from Vyborg to Sweden 1 infantry moved from Germany to Greater Southern Germany 1 armour, 4 bombers, 3 fighters and 11 infantry moved from Germany to Western Germany Combat - Germans Germans creates battle in territory 113 Sea Zone Battle in Tambov Germans attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Samara Germans attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Western Germany Germans attack with 2 armour, 4 bombers, 4 fighters and 11 infantry British defend with 2 aaGuns, 3 fighters, 2 infantry and 1 tactical_bomber; French defend with 1 aaGun and 1 armour; Americans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry AA fire in Western Germany : 0/8 hits, 1,33 expected hits Germans roll dice for 2 armour, 4 bombers, 4 fighters and 11 infantry in Western Germany, round 2 : 10/21 hits, 7,50 expected hits Americans roll dice for 3 aaGuns, 1 armour, 2 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Western Germany, round 2 : 5/12 hits, 5,33 expected hits 1 aaGun owned by the French, 2 aaGuns owned by the British, 5 infantry owned by the Germans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Western Germany Germans roll dice for 2 armour, 4 bombers, 4 fighters and 6 infantry in Western Germany, round 3 : 6/16 hits, 6,67 expected hits Americans roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Western Germany, round 3 : 3/5 hits, 3,00 expected hits 1 tactical_bomber owned by the British, 3 infantry owned by the Germans, 1 armour owned by the French and 3 fighters owned by the British lost in Western Germany Germans win, taking Western Germany from Americans with 2 armour, 4 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 62 Casualties for Germans: 8 infantry Casualties for Americans: 2 artilleries, 2 infantry and 1 mech_infantry Casualties for British: 2 aaGuns, 3 fighters, 2 infantry and 1 tactical_bomber Casualties for French: 1 aaGun and 1 armour Battle in Sweden Germans attack with 1 armour Americans defend with 1 artillery Germans roll dice for 1 armour in Sweden, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery in Sweden, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Sweden Germans win, taking Sweden from Americans with 1 armour remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 113 Sea Zone Germans attack with 1 submarine Americans defend with 1 battleship, 2 carriers, 2 cruisers and 3 transports 1 submarine owned by the Germans Submerged Non Combat Move - Germans 4 bombers and 4 fighters moved from Western Germany to Germany 1 armour and 1 mech_infantry moved from Novgorod to Belarus 2 infantry moved from Novgorod to Belarus 1 infantry moved from Vyborg to Finland 3 infantry moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Belarus to Bryansk 1 fighter moved from Volgograd to Iraq 1 armour and 3 mech_infantrys moved from Volgograd to Samara Place Units - Germans 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 6 infantry and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 2,33 AA fire in Western Germany : : -1,33 Americans : -0,67
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 7 infantry moved from Russia to Samara 1 artillery moved from Russia to Samara 1 submarine moved from 92 Sea Zone to 97 Sea Zone Russians take 97 Sea Zone from Italians 1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan Combat - Russians Battle in Samara Russians attack with 1 artillery and 7 infantry Germans defend with 1 armour, 1 infantry and 3 mech_infantrys Russians roll dice for 1 artillery and 7 infantry in Samara, round 2 : 3/8 hits, 1,67 expected hits Germans roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Samara, round 2 : 3/5 hits, 1,83 expected hits 3 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara Russians roll dice for 1 artillery and 4 infantry in Samara, round 3 : 2/5 hits, 1,17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 3 : 2/2 hits, 0,83 expected hits 2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 5 infantry Casualties for Germans: 1 armour, 1 infantry and 3 mech_infantrys Non Combat Move - Russians 18 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns moved from Sakha to Buryatia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 2,33 Russians : 2,17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 factory_minor, 4 infantry, 2 mech_infantrys and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Afghanistan to Turkmenistan Japanese take Turkmenistan from Russians 2 infantry moved from Iraq to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 battleship moved from 80 Sea Zone to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Egypt 3 armour and 3 infantry moved from Iraq to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Northwest Persia to Trans-Jordan 2 infantry moved from 81 Sea Zone to Egypt 1 armour and 3 mech_infantrys moved from Volgograd to Samara 1 mech_infantry moved from Kazakhstan to Samara 1 armour and 1 mech_infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 armour and 1 mech_infantry moved from Novosibirsk to Samara 1 mech_infantry moved from Afghanistan to Samara 1 mech_infantry moved from Kazakhstan to Samara 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 49 Sea Zone 2 artilleries and 2 infantry moved from 49 Sea Zone to Solomon Islands 4 fighters moved from 54 Sea Zone to Solomon Islands 1 battleship and 2 cruisers moved from 62 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 63 Sea Zone to Solomon Islands 2 bombers moved from New Zealand to New South Wales 5 bombers moved from New Zealand to Solomon Islands 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from Volgograd to Samara 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to Solomon Islands Combat - Japanese Strategic bombing raid in New South Wales AA fire in New South Wales : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in New South Wales rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in New South Wales causes 6 damage total. Battle in Egypt Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 harbour; French defend with 1 infantry Japanese roll dice for 1 battleship in Egypt, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Egypt Japanese win, taking Egypt from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Solomon Islands Japanese attack with 2 artilleries, 5 bombers, 6 fighters, 2 infantry and 2 tactical_bombers Americans defend with 11 fighters Japanese roll dice for 1 battleship and 2 cruisers in Solomon Islands, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 2 artilleries, 5 bombers, 6 fighters, 2 infantry and 2 tactical_bombers in Solomon Islands, round 2 : 10/17 hits, 9,00 expected hits ANZAC roll dice for 11 fighters in Solomon Islands, round 2 : 4/11 hits, 7,33 expected hits 2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 11 fighters owned by the Americans lost in Solomon Islands Japanese win, taking Solomon Islands from ANZAC with 1 artillery, 5 bombers, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 83 Casualties for Japanese: 1 artillery, 2 fighters and 1 infantry Casualties for Americans: 11 fighters Battle in Queensland Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 airfield, 1 artillery and 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Queensland, round 2 : 2/4 hits, 1,83 expected hits ANZAC roll dice for 1 artillery in Queensland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Queensland Japanese win, taking Queensland from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Battle in Trans-Jordan Japanese attack with 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber French defend with 1 infantry Japanese roll dice for 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/8 hits, 3,17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Trans-Jordan Japanese win, taking Trans-Jordan from British with 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Samara Japanese attack with 2 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Japanese roll dice for 2 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 5/11 hits, 3,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 2 mech_infantrys owned by the Japanese and 1 artillery owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 2 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 1 artillery and 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 3 infantry moved from Manchuria to Jehol 3 infantry moved from Manchuria to Amur 2 mech_infantrys moved from Kansu to Samara 1 fighter and 1 tactical_bomber moved from Samara to Volgograd 2 armour moved from Turkey to Bulgaria 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Turkey 1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea Zone 1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 bomber moved from New South Wales to New Zealand 5 bombers moved from Solomon Islands to New Guinea 2 fighters moved from Solomon Islands to 49 Sea Zone 1 carrier moved from 63 Sea Zone to 49 Sea Zone 2 fighters moved from Solomon Islands to 54 Sea Zone 2 tactical_bombers moved from Solomon Islands to 49 Sea Zone 1 carrier moved from 62 Sea Zone to 49 Sea Zone 2 fighters moved from India to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 2 destroyers moved from 63 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone 1 destroyer moved from 66 Sea Zone to 85 Sea Zone 1 artillery and 1 infantry moved from 66 Sea Zone to Argentina Japanese take Argentina from Neutral_True 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 submarine moved from 10 Sea Zone to 64 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from India to Iraq 3 infantry moved from Afghanistan to Kazakhstan 3 artilleries moved from Manchuria to Korea Place Units - Japanese 1 factory_minor placed in French Indo China 1 transport placed in 37 Sea Zone 2 infantry placed in Malaya 2 infantry placed in India 1 transport placed in 39 Sea Zone 1 armour placed in Manchuria 1 armour and 2 mech_infantrys placed in Iraq 1 carrier, 1 destroyer and 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 87 PUs; end with 87 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
British : -0,67 ANZAC : -2,67 AA fire in New South Wales : : 0,67 Russians : 1,00 Japanese : 3,33
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not sure what’s wrong with the credentials.
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@crockett36 what do you mean?
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TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 armour and 3 mech_infantrys moved from Southern Italy to Northern Italy 1 bomber and 3 fighters moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 1 submarine Americans defend with 1 armour, 1 infantry and 1 transport 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 16 Casualties for Americans: 1 armour, 1 infantry and 1 transport Battle in Northern Italy Italians attack with 1 armour and 3 mech_infantrys French defend with 2 armour, 1 factory_minor and 1 infantry Italians roll dice for 1 armour and 3 mech_infantrys in Northern Italy, round 2 : 1/4 hits, 1,00 expected hits French roll dice for 2 armour and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Northern Italy Italians roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 3 : 1/3 hits, 0,83 expected hits French roll dice for 2 armour in Northern Italy, round 3 : 0/2 hits, 1,00 expected hits 1 armour owned by the French lost in Northern Italy Italians roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 4 : 0/3 hits, 0,83 expected hits French roll dice for 1 armour in Northern Italy, round 4 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 5 : 0/2 hits, 0,67 expected hits French roll dice for 1 armour in Northern Italy, round 5 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 6 : 0/2 hits, 0,67 expected hits French roll dice for 1 armour in Northern Italy, round 6 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 7 : 1/2 hits, 0,67 expected hits French roll dice for 1 armour in Northern Italy, round 7 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the French lost in Northern Italy Italians win, taking Northern Italy from French with 1 armour remaining. Battle score for attacker is 3 Casualties for Italians: 3 mech_infantrys Casualties for French: 2 armour and 1 infantry Battle in 97 Sea Zone Italians attack with 1 bomber, 1 destroyer and 3 fighters British defend with 1 destroyer; Americans defend with 1 carrier and 1 tactical_bomber; Russians defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
Combat Hit Differential Summary :
Italians : -3,50 French : -1,33
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TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 armour and 3 mech_infantrys moved from Southern Italy to Northern Italy 1 bomber and 3 fighters moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 1 submarine Americans defend with 1 armour, 1 infantry and 1 transport 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 16 Casualties for Americans: 1 armour, 1 infantry and 1 transport Battle in Northern Italy Italians attack with 1 armour and 3 mech_infantrys French defend with 2 armour, 1 factory_minor and 1 infantry Italians roll dice for 1 armour and 3 mech_infantrys in Northern Italy, round 2 : 1/4 hits, 1,00 expected hits French roll dice for 2 armour and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Northern Italy Italians roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 3 : 1/3 hits, 0,83 expected hits French roll dice for 2 armour in Northern Italy, round 3 : 0/2 hits, 1,00 expected hits 1 armour owned by the French lost in Northern Italy Italians roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 4 : 0/3 hits, 0,83 expected hits French roll dice for 1 armour in Northern Italy, round 4 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 5 : 0/2 hits, 0,67 expected hits French roll dice for 1 armour in Northern Italy, round 5 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 6 : 0/2 hits, 0,67 expected hits French roll dice for 1 armour in Northern Italy, round 6 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 7 : 1/2 hits, 0,67 expected hits French roll dice for 1 armour in Northern Italy, round 7 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the French lost in Northern Italy Italians win, taking Northern Italy from French with 1 armour remaining. Battle score for attacker is 3 Casualties for Italians: 3 mech_infantrys Casualties for French: 2 armour and 1 infantry Battle in 97 Sea Zone Italians attack with 1 bomber, 1 destroyer and 3 fighters British defend with 1 destroyer; Americans defend with 1 carrier and 1 tactical_bomber; Russians defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
Combat Hit Differential Summary :
Italians : -3,50 French : -1,33
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@crockett36 Italy scored one hit first round.
I assume to kill off your Sub, b/c denting your CV now would mean you loose the Ftr.
If i was wrong with my assumption, we can go back here and take a diffrent Ool.
Hope that is in your interest. -
TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 armour and 3 mech_infantrys moved from Southern Italy to Northern Italy 1 bomber and 3 fighters moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 1 submarine Americans defend with 1 armour, 1 infantry and 1 transport 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 16 Casualties for Americans: 1 armour, 1 infantry and 1 transport Battle in Northern Italy Italians attack with 1 armour and 3 mech_infantrys French defend with 2 armour, 1 factory_minor and 1 infantry Italians roll dice for 1 armour and 3 mech_infantrys in Northern Italy, round 2 : 1/4 hits, 1,00 expected hits French roll dice for 2 armour and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Northern Italy Italians roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 3 : 1/3 hits, 0,83 expected hits French roll dice for 2 armour in Northern Italy, round 3 : 0/2 hits, 1,00 expected hits 1 armour owned by the French lost in Northern Italy Italians roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 4 : 0/3 hits, 0,83 expected hits French roll dice for 1 armour in Northern Italy, round 4 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 5 : 0/2 hits, 0,67 expected hits French roll dice for 1 armour in Northern Italy, round 5 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 6 : 0/2 hits, 0,67 expected hits French roll dice for 1 armour in Northern Italy, round 6 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 7 : 1/2 hits, 0,67 expected hits French roll dice for 1 armour in Northern Italy, round 7 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the French lost in Northern Italy Italians win, taking Northern Italy from French with 1 armour remaining. Battle score for attacker is 3 Casualties for Italians: 3 mech_infantrys Casualties for French: 2 armour and 1 infantry Battle in 97 Sea Zone Italians attack with 1 bomber, 1 destroyer and 3 fighters British defend with 1 destroyer; Americans defend with 1 carrier and 1 tactical_bomber; Russians defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 97 Sea Zone Italians roll dice for 1 bomber and 3 fighters in 97 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
Combat Hit Differential Summary :
Italians : -3,67 French : -1,33 Americans : -0,33
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brit dest, tac, cv last