good luck
WAW - Whack bad, dawg good! x2
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - French 1 Infantry moved from Normandy to Paris 1 Infantry moved from E.Morocco to N.Algeria 1 Infantry moved from Mauritania to W.Morocco 1 Infantry moved from W.Morocco to E.Morocco 1 Artillery and 1 Infantry moved from Greenland to 2 Sea Zone 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 2 Sea Zone to 3 Sea Zone 1 Artillery and 1 Infantry moved from 3 Sea Zone to Iceland 1 Infantry moved from N.French Indochina to Kwangsi 1 Infantry moved from French Guiana to Amazon Purchase Units - French French buy 4 Adv.Fighters, 1 Elite, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; Combat - French Battle in Iceland French attack with 1 Artillery and 1 Infantry Neutral defend with 1 Infantry French roll dice for 1 Artillery and 1 Infantry in Iceland, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Artillery and 1 Infantry in Iceland, round 3 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Iceland, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Iceland French loses 0 PUs for violating Icelands neutrality. French win, taking Iceland from Neutral with 1 Artillery remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - French Place Units - French 4 Adv.Fighters placed in E.Morocco 1 Transport placed in 1 Sea Zone 1 Elite placed in Churchill 1 Infantry placed in Paris Turn Complete - French French collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Neutral : 0.33 French : -0.33
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TripleA Turn Summary: Yamamoto round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Yamamoto 2 units repaired. 3 Marines moved from Tokyo to 85 Sea Zone 1 Infantry moved from Iwo Jima to 85 Sea Zone 3 Marines moved from Tokyo to 85 Sea Zone 2 Tanks moved from Mindanao to 93 Sea Zone 1 Tank moved from Panay to 93 Sea Zone 2 Infantrys moved from Mindanao to 93 Sea Zone 1 Infantry moved from Panay to 93 Sea Zone 1 Infantry moved from Samar to 93 Sea Zone 1 Infantry moved from Mindoro to 93 Sea Zone 1 Infantry moved from Kyushu to 93 Sea Zone 2 Artillerys, 5 Infantrys and 3 Tanks moved from 107 Sea Zone to Davao 6 Infantrys, 3 Tanks and 5 Transports moved from 93 Sea Zone to 111 Sea Zone 6 Infantrys and 3 Tanks moved from 111 Sea Zone to East And South Borneo Yamamoto take East And South Borneo from Dutch 2 B.Transports, 1 Infantry and 6 Marines moved from 85 Sea Zone to 111 Sea Zone 1 Infantry and 6 Marines moved from 111 Sea Zone to East And South Borneo 1 Bomber moved from Bangkok to 61 Sea Zone 2 Fighters moved from 107 Sea Zone to 113 Sea Zone 1 Infantry moved from Ulithi to Woleai 2 T.Boats moved from 93 Sea Zone to 101 Sea Zone 2 Infantrys moved from Saipan to 101 Sea Zone 2 Infantrys moved from 101 Sea Zone to Guam 1 Infantry moved from 93 Sea Zone to Mindanao 1 Battleship moved from 88 Sea Zone to 86 Sea Zone 1 Bomber moved from Kwajalein to 108 Sea Zone 1 Battleship moved from 107 Sea Zone to 101 Sea Zone 1 Carrier moved from 107 Sea Zone to 110 Sea Zone 1 Destroyer moved from 106 Sea Zone to 107 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Elite and 1 Fighter; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 61 Sea Zone Yamamoto attack with 1 Bomber British defend with 2 Transports Yamamoto roll dice for 1 Bomber in 61 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 2 Transports in 61 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 Bomber owned by the Yamamoto lost in 61 Sea Zone British win with 2 Transports remaining. Battle score for attacker is -14 Casualties for Yamamoto: 1 Bomber Battle in Davao Yamamoto attack with 2 Artillerys, 5 Infantrys and 3 Tanks Americans defend with 1 AAGun, 1 Factory, 2 Infantrys and 1 Tank Yamamoto roll dice for 2 Artillerys, 5 Infantrys and 3 Tanks in Davao, round 2 : 4/10 hits, 3.33 expected hits Americans roll dice for 2 Infantrys and 1 Tank in Davao, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Yamamoto, 2 Infantrys owned by the Americans and 1 Tank owned by the Americans lost in Davao Yamamoto win, taking Davao from Americans with 2 Artillerys, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 2 Infantrys and 1 Tank Battle in 108 Sea Zone Yamamoto attack with 1 Bomber Dutch defend with 1 Destroyer Yamamoto roll dice for 1 Bomber in 108 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Dutch roll dice for 1 Destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Bomber in 108 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Dutch roll dice for 1 Destroyer in 108 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Dutch lost in 108 Sea Zone Yamamoto win with 1 Bomber remaining. Battle score for attacker is 8 Casualties for Dutch: 1 Destroyer Battle in 113 Sea Zone Yamamoto attack with 2 Fighters British defend with 1 Submarine Yamamoto roll dice for 2 Fighters in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the British lost in 113 Sea Zone Yamamoto win with 2 Fighters remaining. Battle score for attacker is 7 Casualties for British: 1 Submarine Battle in Guam Yamamoto attack with 2 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 1 Battleship in Guam, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Guam Yamamoto win, taking Guam from Americans with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Non Combat Move - Yamamoto 2 Fighters moved from 113 Sea Zone to 110 Sea Zone 1 Bomber moved from 108 Sea Zone to Woleai Place Units - Yamamoto 1 Carrier, 1 Cruiser and 1 Destroyer placed in 85 Sea Zone 1 Adv.Fighter and 1 Fighter placed in 85 Sea Zone 1 Elite placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
British : 0.67 Yamamoto : 0.33 Americans : -0.17 Dutch : -0.67
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Chinese 1 Tank moved from Kwangsi to Hong Kong 1 Artillery, 2 Infantrys and 1 Tank moved from Suiyuan to Chahar 1 Infantry moved from Anhwei to Shantung 1 Infantry moved from Shansi to Shantung 1 Tank moved from Hupeh to Shantung 1 Fighter moved from Shensi to Shantung Purchase Units - Chinese Chinese buy 1 Adv.Fighter, 1 Factory, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Chinese Battle in Shantung Chinese attack with 1 Fighter, 2 Infantrys and 1 Tank Hisaichi defend with 2 Tanks Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Shantung, round 2 : 0/4 hits, 1.17 expected hits Hisaichi roll dice for 2 Tanks in Shantung, round 2 : 2/2 hits, 1.00 expected hits 2 Infantrys owned by the Chinese lost in Shantung 1 Tank retreated to Shansi Hisaichi win with 2 Tanks remaining. Battle score for attacker is -4 Casualties for Chinese: 2 Infantrys Battle in Chahar Chinese attack with 1 Artillery, 2 Infantrys and 1 Tank Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Chahar, round 2 : 3/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Chahar, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 2 Infantrys Non Combat Move - Chinese 1 Infantry moved from Hupeh to Anhwei 1 Fighter moved from Shantung to Hupeh 2 Infantrys moved from Ningsia to Suiyuan 2 Infantrys moved from Lanchow to Shensi 1 Artillery and 3 Infantrys moved from E.Qinghai to Lanchow 1 Infantry and 2 Tanks moved from Gobi Altai to Ningsia 1 Tank moved from Ningsia to Suiyuan 1 Tank moved from Ningsia to Shensi 6 Infantrys moved from Hsining to E.Qinghai 2 Infantrys moved from E.Sinkiang to Gobi Altai Place Units - Chinese 1 Factory placed in Hupeh 1 Adv.Fighter, 4 Infantrys and 1 Marine placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Hisaichi : 1.00 Chinese : 0.50
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TripleA Turn Summary: Hisaichi round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Hisaichi 1 unit repaired. 2 Transports moved from 93 Sea Zone to 84 Sea Zone 2 Artillerys and 2 Infantrys moved from Changchun to 84 Sea Zone 1 T.Boat moved from 93 Sea Zone to 84 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone 5 Transports moved from 107 Sea Zone to 93 Sea Zone 2 Artillerys moved from Manila to 93 Sea Zone 3 Tanks moved from Formosa to 93 Sea Zone 2 Infantrys moved from Manila to 93 Sea Zone 3 Infantrys moved from Formosa to 93 Sea Zone 2 Artillerys, 5 Infantrys, 3 Tanks and 5 Transports moved from 93 Sea Zone to 92 Sea Zone 4 Artillerys, 7 Infantrys and 3 Tanks moved from 92 Sea Zone to Hong Kong 1 Fighter moved from Changchun to Hong Kong 1 Bomber moved from Peking to Hong Kong 1 Infantry moved from Shanghai to Kiangsi Hisaichi take Kiangsi from Chinese 1 Artillery and 3 Infantrys moved from Shanghai to Anhwei 1 Destroyer and 1 Submarine moved from 93 Sea Zone to 92 Sea Zone 2 Infantrys moved from Khabarovsk to Ayan 1 Tank moved from Vladivostok to Ayan 3 Infantrys and 1 Tank moved from Peking to Chahar 2 Tanks moved from Shantung to Shansi 1 Fighter moved from Peking to Chahar 2 Fighters moved from 106 Sea Zone to Hong Kong 1 Fighter moved from Liaoning to Shansi 3 Infantrys moved from Liaoning to Hulunbuir 2 Artillerys and 2 Infantrys moved from Kirin to Heilungchiang 1 Artillery and 2 Infantrys moved from Vladivostok to Khabarovsk 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shantung 1 Mech.Inf moved from Changchun to Peking 1 Infantry moved from Changchun to Kirin 1 Carrier moved from 106 Sea Zone to 92 Sea Zone Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Factory, 2 Infantrys, 1 Mech.Inf and 3 Tanks; Remaining resources: 1 PUs; Combat - Hisaichi Battle in Ayan Hisaichi attack with 2 Infantrys and 1 Tank Russians defend with 1 Bunker Hisaichi roll dice for 2 Infantrys and 1 Tank in Ayan, round 2 : 1/3 hits, 0.83 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Ayan, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 2 Infantrys and 1 Tank in Ayan, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Bunker in Ayan, round 3 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Bunker Battle in Hong Kong Hisaichi attack with 4 Artillerys, 1 Bomber, 3 Fighters, 7 Infantrys and 3 Tanks British defend with 1 AAGun, 1 Artillery, 1 Factory, 9 Infantrys and 1 Tank; Americans defend with 1 Fighter; Chinese defend with 1 Infantry and 1 Tank AA fire in Hong Kong : 0/4 hits, 0.67 expected hits Hisaichi roll dice for 4 Artillerys, 1 Bomber, 3 Fighters, 7 Infantrys and 3 Tanks in Hong Kong, round 2 : 5/18 hits, 6.33 expected hits British roll dice for 1 Artillery, 1 Fighter, 10 Infantrys and 2 Tanks in Hong Kong, round 2 : 4/14 hits, 5.17 expected hits 4 Infantrys owned by the British, 4 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hong Kong Hisaichi roll dice for 4 Artillerys, 1 Bomber, 3 Fighters, 3 Infantrys and 3 Tanks in Hong Kong, round 3 : 5/14 hits, 5.50 expected hits British roll dice for 1 Artillery, 1 Fighter, 5 Infantrys and 2 Tanks in Hong Kong, round 3 : 3/9 hits, 3.50 expected hits 5 Infantrys owned by the British and 3 Infantrys owned by the Hisaichi lost in Hong Kong Hisaichi roll dice for 4 Artillerys, 1 Bomber, 3 Fighters and 3 Tanks in Hong Kong, round 4 : 3/11 hits, 4.50 expected hits British roll dice for 1 Artillery, 1 Fighter and 2 Tanks in Hong Kong, round 4 : 1/4 hits, 1.83 expected hits 1 Tank owned by the British, 1 Tank owned by the Chinese, 1 Artillery owned by the British and 1 Artillery owned by the Hisaichi lost in Hong Kong Hisaichi roll dice for 3 Artillerys, 1 Bomber, 3 Fighters and 3 Tanks in Hong Kong, round 5 : 3/10 hits, 4.17 expected hits British roll dice for 1 Fighter in Hong Kong, round 5 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the Americans lost in Hong Kong Hisaichi win, taking Hong Kong from British with 3 Artillerys, 1 Bomber, 3 Fighters and 3 Tanks remaining. Battle score for attacker is 24 Casualties for Hisaichi: 1 Artillery and 7 Infantrys Casualties for British: 1 Artillery, 9 Infantrys and 1 Tank Casualties for Chinese: 1 Infantry and 1 Tank Casualties for Americans: 1 Fighter Battle in Chahar Hisaichi attack with 1 Fighter, 3 Infantrys and 1 Tank Chinese defend with 1 Artillery, 1 Infantry and 1 Tank Hisaichi roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Chahar, round 2 : 1/5 hits, 1.33 expected hits Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar Hisaichi roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Chahar, round 3 : 1/4 hits, 1.17 expected hits Chinese roll dice for 1 Artillery and 1 Tank in Chahar, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Chahar Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Chahar, round 4 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 Tank in Chahar, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Fighter and 1 Tank remaining. Battle score for attacker is 5 Casualties for Hisaichi: 3 Infantrys Casualties for Chinese: 1 Artillery, 1 Infantry and 1 Tank Battle in Shansi Hisaichi attack with 1 Fighter and 2 Tanks Chinese defend with 1 Tank Hisaichi roll dice for 1 Fighter and 2 Tanks in Shansi, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 Tank in Shansi, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Tank Casualties for Chinese: 1 Tank Battle in Anhwei Hisaichi attack with 1 Artillery and 3 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 3 Infantrys in Anhwei, round 2 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Fighter moved from Shansi to Shantung 1 Fighter moved from Chahar to Shantung 1 Fighter moved from Hong Kong to 92 Sea Zone 2 Fighters moved from Hong Kong to Shanghai 1 Fighter moved from Shantung to 92 Sea Zone 1 AAGun moved from Kirin to Heilungchiang 1 Bomber moved from Hong Kong to Shantung Place Units - Hisaichi 1 Factory placed in Kirin 2 Artillerys, 2 Infantrys, 1 Mech.Inf and 3 Tanks placed in Changchun Turn Complete - Hisaichi Hisaichi collect 60 PUs; end with 61 PUs
Combat Hit Differential Summary :
Hisaichi : -2.00 British : -3.00 AA fire in Hong Kong : : -0.67 Chinese : 1.67 Russians : 0.00
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - British 1 unit repaired. AA fire in N.Tunisia : 0/1 hits, 0.17 expected hits 2 Infantrys moved from Normandy to Paris 1 Tank moved from Normandy to Paris 1 Battleship moved from 5 Sea Zone to 21 Sea Zone 1 Submarine, 1 T.Boat and 1 Transport moved from 20 Sea Zone to 21 Sea Zone 3 Infantrys and 2 Tanks moved from Scotland to Northern Ireland 1 Fighter moved from E.Morocco to 46 Sea Zone 2 Infantrys moved from Cairo to Lower Egypt 1 Infantry moved from Cairo to Lower Egypt 4 Fighters moved from Cairo to Lower Egypt 1 Infantry moved from Kenya to Equatoria 1 Infantry moved from Italian East Africa to Equatoria 1 Artillery moved from Italian East Africa to Equatoria 1 Artillery and 2 Infantrys moved from Italian East Africa to Nubia 1 Tank moved from Italian East Africa to Kordofan British take Kordofan from Italians 1 Tank moved from Kordofan to Italian East Africa 2 Infantrys moved from Italian East Africa to 57 Sea Zone 2 Infantrys moved from 57 Sea Zone to Lower Egypt 1 Infantry moved from Italian East Africa to Equatoria 2 Cruisers, 1 Submarine and 1 Transport moved from 58 Sea Zone to 59 Sea Zone 1 Artillery and 1 Infantry moved from Aden to 58 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 58 Sea Zone to 57 Sea Zone 1 Artillery and 1 Infantry moved from 57 Sea Zone to Nubia 1 Artillery and 2 Infantrys moved from Rajputana to 59 Sea Zone 1 Artillery, 2 Cruisers, 2 Infantrys, 1 Submarine and 1 Transport moved from 59 Sea Zone to 58 Sea Zone 1 Artillery and 2 Infantrys moved from 58 Sea Zone to Italian East Africa 2 Artillerys and 2 Infantrys moved from S.Thailand to Malaya 1 Fighter moved from Sumatra to Malaya 2 Transports moved from 61 Sea Zone to 60 Sea Zone 2 Tanks moved from Assam to S.Thailand 1 Artillery and 1 Infantry moved from Burma to S.Thailand 1 Infantry moved from N.Thailand to S.Thailand 2 Infantrys moved from Hyderabad to 60 Sea Zone 2 Infantrys moved from Assam to 60 Sea Zone 4 Infantrys and 2 Transports moved from 60 Sea Zone to 61 Sea Zone 4 Infantrys moved from 61 Sea Zone to S.Thailand 2 Infantrys moved from Bihar to Assam 1 Infantry moved from French Sudan to French Equatorial Africa 1 Infantry and 1 Tank moved from British Columbia to Yukon 1 Infantry and 1 Tank moved from Yukon to Alaska 1 Tank moved from Canadian Prairies to Yukon 1 Bomber moved from Wales to 17 Sea Zone 1 Infantry moved from Rhodesia to Kenya 1 Infantry moved from South Africa to Rhodesia 2 Infantrys moved from Quebec to Ontario 1 Fighter moved from Greenland to Manchester 1 Infantry moved from Ontario to Canadian Prairies Purchase Units - British British buy 2 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 1 Destroyer, 11 Infantrys, 2 Mech.Infs, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Lower Egypt British attack with 4 Fighters and 5 Infantrys Germans defend with 2 Tanks British roll dice for 4 Fighters and 5 Infantrys in Lower Egypt, round 2 : 1/9 hits, 2.17 expected hits Germans roll dice for 2 Tanks in Lower Egypt, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the British and 1 Tank owned by the Germans lost in Lower Egypt British roll dice for 4 Fighters and 4 Infantrys in Lower Egypt, round 3 : 2/8 hits, 2.00 expected hits Germans roll dice for 1 Tank in Lower Egypt, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British and 1 Tank owned by the Germans lost in Lower Egypt British win, taking Lower Egypt from Germans with 4 Fighters and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 Infantrys Casualties for Germans: 2 Tanks Battle in Equatoria British attack with 1 Artillery and 3 Infantrys Italians defend with 1 Infantry British roll dice for 1 Artillery and 3 Infantrys in Equatoria, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 Infantry in Equatoria, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Equatoria British roll dice for 1 Artillery and 2 Infantrys in Equatoria, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 Infantry in Equatoria, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 2 Infantrys in Equatoria, round 4 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 Infantry in Equatoria, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Equatoria British win, taking Equatoria from Italians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Italians: 1 Infantry Battle in 17 Sea Zone British attack with 1 Bomber Germans defend with 4 Submarines British roll dice for 1 Bomber in 17 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 4 Submarines owned by the Germans Submerged Battle in 46 Sea Zone British attack with 1 Fighter Italians defend with 1 Submarine and 1 Transport British roll dice for 1 Fighter in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Transport in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Fighter in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Transport in 46 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 Fighter owned by the British lost in 46 Sea Zone Italians winBritish win with 1 Bomber remaining with 1 Submarine and 1 Transport remaining. Battle score for attacker is -8 Casualties for British: 1 Fighter Battle in Nubia British attack with 2 Artillerys and 3 Infantrys Italians defend with 1 Infantry British roll dice for 2 Artillerys and 3 Infantrys in Nubia, round 2 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Nubia British win, taking Nubia from Italians with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - British 4 Fighters moved from Lower Egypt to Cairo 1 Bomber moved from 17 Sea Zone to Wales Place Units - British 2 Mech.Infs placed in Cape Town 2 Adv.Fighters, 1 Artillery, 1 Infantry and 2 Tanks placed in Cairo 1 Destroyer and 1 Submarine placed in 21 Sea Zone 2 ArmoredCars, 1 Artillery and 2 Infantrys placed in Delhi 2 Artillerys and 3 Infantrys placed in Madras 2 Infantrys placed in Bombay 3 Infantrys placed in Wales Turn Complete - British British collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 0.50 British : -2.67 Italians : 0.33 AA fire in N.Tunisia : : -0.17
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TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Anzac 1 Infantry and 1 Tank moved from Port Moresby to 114 Sea Zone 1 Carrier, 2 Destroyers, 1 Infantry, 1 Tank and 1 Transport moved from 114 Sea Zone to 67 Sea Zone 1 Infantry and 1 Tank moved from 67 Sea Zone to Lombok 1 Submarine moved from 122 Sea Zone to 67 Sea Zone 4 Infantrys moved from Broome to Western Australia 1 Infantry and 1 Tank moved from Western Australia to Broome 2 Infantrys moved from Northern Territory to Western Australia 4 Infantrys moved from New South Wales to South Australia 2 Artillerys and 5 Infantrys moved from Port Moresby to West Papua Purchase Units - Anzac Anzac buy 2 Adv.Fighters, 5 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac Place Units - Anzac 2 Adv.Fighters and 1 Transport placed in 67 Sea Zone 2 Infantrys placed in Port Moresby 3 Infantrys placed in Townsville Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Purchase Units - Dutch Dutch buy 2 Adv.Fighters, 1 Infantry and 1 Tank; Remaining resources: 1 PUs; Place Units - Dutch 2 Adv.Fighters, 1 Infantry and 1 Tank placed in Banjarmasin Turning on Edit Mode EDIT: Removing units owned by Dutch from Merauke: 1 Artillery, 2 Infantrys and 1 Tank EDIT: Adding units owned by Dutch to West Papua: 1 Artillery, 2 Infantrys and 1 Tank EDIT: Turning off Edit Mode Turn Complete - Dutch Dutch collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Finns 1 Fighter moved from Helsinki to Oulu 4 Infantrys moved from Tampere to Oulu 1 Tank moved from Tampere to Vyborg Finns take Vyborg from Russians 3 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 4 Infantrys; Remaining resources: 2 PUs; Combat - Finns Battle in Oulu Finns attack with 1 Fighter and 4 Infantrys Russians defend with 2 Infantrys and 1 Tank Finns roll dice for 1 Fighter and 4 Infantrys in Oulu, round 2 : 1/5 hits, 1.00 expected hits Russians roll dice for 2 Infantrys and 1 Tank in Oulu, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Oulu Finns roll dice for 1 Fighter and 3 Infantrys in Oulu, round 3 : 1/4 hits, 0.83 expected hits Russians roll dice for 1 Infantry and 1 Tank in Oulu, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Oulu Finns roll dice for 1 Fighter and 2 Infantrys in Oulu, round 4 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Tank in Oulu, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Russians lost in Oulu Finns win, taking Oulu from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Finns: 2 Infantrys Casualties for Russians: 2 Infantrys and 1 Tank Non Combat Move - Finns 1 Fighter moved from Oulu to Helsinki Place Units - Finns 4 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Finns : 0.50 Russians : -0.50
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TripleA Turn Summary: Romanians round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Romanians 2 Artillerys and 2 Infantrys moved from E.Romania to Odessa Romanians take Odessa from Russians 1 Tank moved from E.Romania to Kiev 3 Infantrys moved from Bucharest to E.Romania 1 Fighter moved from Bucharest to Kiev Purchase Units - Romanians Romanians buy 2 ArmoredCars, 1 Elite and 1 Infantry; Remaining resources: 0 PUs; Combat - Romanians Battle in Kiev Romanians attack with 1 Fighter and 1 Tank Russians defend with 1 Infantry Romanians roll dice for 1 Fighter and 1 Tank in Kiev, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kiev Romanians win, taking Kiev from Russians with 1 Fighter and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Kiev to Vinnytsia Place Units - Romanians 2 ArmoredCars, 1 Elite and 1 Infantry placed in Bucharest Turn Complete - Romanians Romanians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Romanians : 0.17 Russians : -0.33
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TripleA Turn Summary: Thai round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Thai 1 Artillery and 1 Tank moved from West Borneo to 110 Sea Zone 2 Infantrys moved from West Borneo to 110 Sea Zone 1 T.Boat moved from 110 Sea Zone to 105 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 110 Sea Zone to Malaya 2 Artillerys, 1 Fighter and 5 Infantrys moved from Bangkok to Malaya Purchase Units - Thai Thai buy 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Malaya Thai attack with 3 Artillerys, 1 Fighter, 7 Infantrys and 1 Tank British defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Fighter, 4 Infantrys and 1 Tank AA fire in Malaya : 0/1 hits, 0.17 expected hits Thai roll dice for 3 Artillerys, 1 Fighter, 7 Infantrys and 1 Tank in Malaya, round 2 : 4/12 hits, 3.50 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 2 Artillerys, 1 Bunker, 1 Fighter, 4 Infantrys and 1 Tank in Malaya, round 2 : 4/9 hits, 3.50 expected hits 4 Infantrys owned by the Thai and 3 Infantrys owned by the British lost in Malaya Thai roll dice for 3 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank in Malaya, round 3 : 1/8 hits, 2.83 expected hits British roll dice for 2 Artillerys, 1 Bunker, 1 Fighter, 1 Infantry and 1 Tank in Malaya, round 3 : 4/6 hits, 2.50 expected hits 3 Infantrys owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Malaya 1 Fighter owned by the Thai retreated Thai roll dice for 2 Artillerys and 1 Tank in Malaya, round 4 : 2/3 hits, 1.17 expected hits British roll dice for 2 Artillerys, 1 Bunker, 1 Fighter and 1 Tank in Malaya, round 4 : 2/5 hits, 2.17 expected hits 2 Artillerys owned by the British and 2 Artillerys owned by the Thai lost in Malaya Thai roll dice for 1 Tank in Malaya, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 Bunker, 1 Fighter and 1 Tank in Malaya, round 5 : 2/3 hits, 1.50 expected hits 1 Tank owned by the Thai lost in Malaya British win with 1 Bunker, 1 Fighter and 1 Tank remaining. Battle score for attacker is -15 Casualties for Thai: 3 Artillerys, 7 Infantrys and 1 Tank Casualties for British: 2 Artillerys and 4 Infantrys Non Combat Move - Thai 1 Fighter moved from Malaya to Bangkok Place Units - Thai 1 Elite and 3 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
British : 2.33 AA fire in Malaya : : -0.17 Thai : -1.00
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Americans 2 Infantrys moved from Central America to E.Mexico 1 Infantry moved from South Central USA to E.Mexico 1 Fighter moved from South Central USA to E.Mexico 1 Tank moved from North Central USA to E.Mexico 1 Destroyer and 1 Submarine moved from 72 Sea Zone to 71 Sea Zone 2 Transports moved from 74 Sea Zone to 71 Sea Zone 2 Infantrys and 2 Tanks moved from Yukon to Alaska 1 Artillery moved from Yukon to Alaska 2 Tanks moved from British Columbia to Alaska 1 Artillery and 2 Infantrys moved from British Columbia to 80 Sea Zone 1 Artillery, 2 Infantrys and 2 Transports moved from 80 Sea Zone to 71 Sea Zone 1 Artillery and 2 Infantrys moved from 71 Sea Zone to Alaska 3 Transports moved from 83 Sea Zone to 74 Sea Zone 2 Carriers, 3 Destroyers and 1 Submarine moved from 91 Sea Zone to 88 Sea Zone 1 Infantry moved from Ontario to Canadian Prairies 1 Infantry moved from North Central USA to British Columbia 3 Infantrys moved from Northeast USA to Ontario Purchase Units - Americans Americans buy 1 Adv.Fighter, 1 Carrier, 6 Destroyers, 1 Factory and 1 Fighter; Remaining resources: 0 PUs; Combat - Americans Battle in E.Mexico Americans attack with 1 Fighter, 3 Infantrys and 1 Tank Neutral defend with 1 Infantry Americans roll dice for 1 Fighter, 3 Infantrys and 1 Tank in E.Mexico, round 2 : 2/5 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in E.Mexico, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in E.Mexico Americans loses 0 PUs for violating E.Mexicos neutrality. Americans win, taking E.Mexico from Neutral with 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Americans 1 Fighter moved from E.Mexico to South Central USA Place Units - Americans 1 Carrier placed in 71 Sea Zone 1 Adv.Fighter and 1 Fighter placed in 71 Sea Zone 1 Factory placed in Wake 2 Destroyers placed in 13 Sea Zone 2 Destroyers placed in 26 Sea Zone 2 Destroyers placed in 91 Sea Zone Turn Complete - Americans Americans collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Americans : 0.67
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Germans 3 Artillerys and 5 Infantrys moved from Warsaw to Brest 2 Artillerys and 4 Infantrys moved from Silesia to Krakow 6 Infantrys moved from Danzig to East Prussia 1 Infantry and 1 Tank moved from Vinnytsia to Donetsk 4 Infantrys moved from Kufra to Darfur 1 Tank moved from Kufra to Darfur 2 Artillerys, 2 Infantrys and 11 Tanks moved from Burgundy to Paris 3 Tanks moved from Lorraine to Paris 3 Fighters and 2 Stukas moved from Lorraine to Paris 4 Mech.Infs moved from Rhine to Paris 3 Mech.Infs moved from Bavaria to Serbia 1 Bomber moved from Bohemia to Brest 2 Infantrys moved from Krakow to Vinnytsia 1 Bomber moved from Lorraine to Belgium 5 Infantrys moved from Netherlands to Belgium 4 Submarines moved from 17 Sea Zone to 3 Sea Zone Purchase Units - Germans Germans buy 1 Factory, 1 Fighter, 8 Infantrys and 9 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Brest Germans attack with 3 Artillerys, 1 Bomber and 5 Infantrys Neutral defend with 1 Artillery and 2 Infantrys Germans roll dice for 3 Artillerys, 1 Bomber and 5 Infantrys in Brest, round 2 : 1/9 hits, 3.00 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Germans and 1 Infantry owned by the Neutral lost in Brest Germans roll dice for 3 Artillerys, 1 Bomber and 3 Infantrys in Brest, round 3 : 4/7 hits, 2.67 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Brest, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Brest Germans loses 0 PUs for violating Brests neutrality. Germans win, taking Brest from Neutral with 3 Artillerys, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in 3 Sea Zone Germans attack with 4 Submarines French defend with 1 Destroyer and 1 Transport Germans roll dice for 4 Submarines in 3 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits French roll dice for 1 Destroyer and 1 Transport in 3 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits 1 Submarine owned by the Germans, 1 Transport owned by the French and 1 Destroyer owned by the French lost in 3 Sea Zone Germans win with 3 Submarines remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Casualties for French: 1 Destroyer and 1 Transport Battle in Belgium Germans attack with 1 Bomber and 5 Infantrys Neutral defend with 3 Infantrys Germans roll dice for 1 Bomber and 5 Infantrys in Belgium, round 2 : 3/6 hits, 1.50 expected hits Neutral roll dice for 3 Infantrys in Belgium, round 2 : 0/3 hits, 1.00 expected hits 3 Infantrys owned by the Neutral lost in Belgium Germans loses 0 PUs for violating Belgiums neutrality. Germans win, taking Belgium from Neutral with 1 Bomber and 5 Infantrys remaining. Battle score for attacker is 6 Casualties for Neutral: 3 Infantrys Battle in Donetsk Germans attack with 1 Infantry and 1 Tank Russians defend with 1 Infantry Germans roll dice for 1 Infantry and 1 Tank in Donetsk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Donetsk Germans win, taking Donetsk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Paris Germans attack with 2 Artillerys, 3 Fighters, 2 Infantrys, 4 Mech.Infs, 2 Stukas and 14 Tanks British defend with 3 Fighters, 2 Infantrys and 1 Tank; French defend with 1 AAGun, 1 Artillery, 1 Factory, 1 Fighter and 14 Infantrys AA fire in Paris : 0/5 hits, 0.83 expected hits Germans roll dice for 2 Artillerys, 3 Fighters, 2 Infantrys, 4 Mech.Infs, 2 Stukas and 14 Tanks in Paris, round 2 : 9/27 hits, 11.67 expected hits French roll dice for 1 Artillery, 4 Fighters, 16 Infantrys and 1 Tank in Paris, round 2 : 13/22 hits, 8.17 expected hits 3 Fighters owned by the Germans, 2 Artillerys owned by the Germans, 2 Infantrys owned by the Germans, 9 Infantrys owned by the French, 4 Mech.Infs owned by the Germans and 2 Tanks owned by the Germans lost in Paris Germans roll dice for 2 Stukas and 12 Tanks in Paris, round 3 : 6/14 hits, 7.00 expected hits French roll dice for 1 Artillery, 4 Fighters, 7 Infantrys and 1 Tank in Paris, round 3 : 8/13 hits, 5.17 expected hits 5 Infantrys owned by the French, 1 Infantry owned by the British and 8 Tanks owned by the Germans lost in Paris Germans roll dice for 2 Stukas and 4 Tanks in Paris, round 4 : 4/6 hits, 3.00 expected hits French roll dice for 1 Artillery, 4 Fighters, 1 Infantry and 1 Tank in Paris, round 4 : 3/7 hits, 3.17 expected hits 1 Fighter owned by the British, 1 Tank owned by the British, 1 Artillery owned by the French, 1 Infantry owned by the British and 3 Tanks owned by the Germans lost in Paris Germans roll dice for 2 Stukas and 1 Tank in Paris, round 5 : 2/3 hits, 1.50 expected hits French roll dice for 3 Fighters in Paris, round 5 : 3/3 hits, 1.50 expected hits 2 Fighters owned by the British, 2 Stukas owned by the Germans and 1 Tank owned by the Germans lost in Paris French win with 1 Fighter remaining. Battle score for attacker is -81 Casualties for Germans: 2 Artillerys, 3 Fighters, 2 Infantrys, 4 Mech.Infs, 2 Stukas and 14 Tanks Casualties for French: 1 Artillery and 14 Infantrys Casualties for British: 3 Fighters, 2 Infantrys and 1 Tank Non Combat Move - Germans 1 Bomber moved from Belgium to Krakow 1 AAGun moved from Krakow to Vinnytsia 1 Bomber moved from Brest to Vinnytsia Place Units - Germans 1 Factory placed in Vinnytsia 4 Tanks placed in Warsaw 5 Tanks placed in Bohemia Turning on Edit Mode EDIT: Removing units owned by Germans from Hamburg: 4 Infantrys EDIT: Adding units owned by Germans to East Prussia: 4 Infantrys EDIT: Turning off Edit Mode 6 Infantrys placed in Hamburg 1 Fighter and 2 Infantrys placed in Rhine Germans undo move 5. 2 Infantrys placed in Rhine 1 Fighter placed in Bavaria Turn Complete - Germans Germans collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0.33 Neutral : -0.67 French : 9.50 AA fire in Paris : : -0.83 Russians : -0.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Russians 1 Infantry moved from Latvia to Lithuania Russians take Lithuania from Germans 1 Transport moved from 53 Sea Zone to 54 Sea Zone 1 Infantry moved from Georgia to 54 Sea Zone 1 Infantry moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 1 ArmoredCar moved from Stalingrad to Donetsk 1 Mech.Inf moved from Georgia to Donetsk 1 Artillery and 2 Infantrys moved from Kursk to Kiev 1 Infantry moved from S.Karelia to Vyborg 2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone 2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Lapland 4 Infantrys moved from Lapland to Oulu 2 Fighters moved from Leningrad to Oulu 1 Infantry moved from Kirov to Arkhangelsk 1 Artillery and 9 Infantrys moved from Moscow to Yaroslavl 3 Infantrys moved from Stalingrad to Rostov 1 Bomber moved from Leningrad to Vyborg 1 Infantry moved from Leningrad to Vyborg 2 Tanks moved from Latvia to Leningrad 1 Infantry moved from Leningrad to Latvia 1 Artillery moved from Stalingrad to Rostov 2 Infantrys moved from Tashkent to Uzbekistan 1 Infantry moved from Chimkent to Uzbekistan 1 Artillery and 1 Infantry moved from Azerbaijan to W.Iran 1 Infantry moved from Kolyma to Okhotsk 2 Infantrys moved from Kolyma to Zhigansk 1 Infantry moved from Olyokminsk to Yakutsk 2 Infantrys moved from Evenkia to Olyokminsk 1 ArmoredCar, 1 Artillery, 1 Elite, 2 Infantrys and 1 Mech.Inf moved from Sibirsky to Evenkia 1 ArmoredCar and 1 Mech.Inf moved from Evenkia to Olyokminsk 1 Artillery and 3 Infantrys moved from Irkutsk to Olyokminsk 5 Infantrys moved from Sverdlovsk to Novosibirsk Purchase Units - Russians Russians buy 8 Artillerys, 24 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 4 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Vyborg Russians attack with 1 Bomber and 2 Infantrys Finns defend with 1 Tank Russians roll dice for 1 Bomber and 2 Infantrys in Vyborg, round 2 : 2/3 hits, 1.00 expected hits Finns roll dice for 1 Tank in Vyborg, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Finns lost in Vyborg Russians win, taking Vyborg from Finns with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Finns: 1 Tank Battle in Kiev Russians attack with 1 Artillery and 2 Infantrys Romanians defend with 1 Tank Russians roll dice for 1 Artillery and 2 Infantrys in Kiev, round 2 : 1/3 hits, 0.83 expected hits Romanians roll dice for 1 Tank in Kiev, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Kiev Russians win, taking Kiev from Romanians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 Infantry Casualties for Romanians: 1 Tank Battle in Oulu Russians attack with 2 Fighters and 4 Infantrys Finns defend with 2 Infantrys Russians roll dice for 2 Fighters and 4 Infantrys in Oulu, round 2 : 1/6 hits, 1.33 expected hits Finns roll dice for 2 Infantrys in Oulu, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Oulu Russians roll dice for 2 Fighters and 3 Infantrys in Oulu, round 3 : 3/5 hits, 1.17 expected hits Finns roll dice for 1 Infantry in Oulu, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Oulu Russians win, taking Oulu from Finns with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Finns: 2 Infantrys Battle in Donetsk Russians attack with 1 ArmoredCar, 2 Infantrys and 1 Mech.Inf Germans defend with 1 Infantry and 1 Tank Russians roll dice for 1 ArmoredCar, 2 Infantrys and 1 Mech.Inf in Donetsk, round 2 : 2/4 hits, 1.17 expected hits Germans roll dice for 1 Infantry and 1 Tank in Donetsk, round 2 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Germans and 1 Tank owned by the Germans lost in Donetsk Russians win, taking Donetsk from Germans with 1 ArmoredCar, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 7 Casualties for Germans: 1 Infantry and 1 Tank Non Combat Move - Russians 1 Bomber moved from Vyborg to Leningrad 2 Fighters moved from Oulu to Leningrad 1 Destroyer and 1 Submarine moved from 53 Sea Zone to 54 Sea Zone Place Units - Russians 2 Artillerys, 2 Infantrys, 1 Mech.Inf and 1 Mot.Inf placed in Sibirsky 2 Infantrys placed in Tashkent 5 Infantrys placed in Sverdlovsk 2 Artillerys and 1 Tank placed in Kursk 1 Infantry and 3 Tanks placed in Leningrad Russians undo move 5. 1 Artillery, 1 Infantry and 2 Tanks placed in Leningrad 2 Artillerys, 1 Infantry and 1 Tank placed in Arkhangelsk 3 Infantrys placed in Georgia 1 Artillery and 4 Infantrys placed in Stalingrad 6 Infantrys placed in Moscow Russians undo move 9. Russians undo move 8. Russians undo move 7. Russians undo move 6. Russians undo move 5. Russians undo move 4. 3 Artillerys placed in W.Iran Russians undo move 2. 2 Tanks placed in Tashkent 1 Artillery and 3 Infantrys placed in Arkhangelsk Russians undo move 5. 2 Artillerys and 1 Infantry placed in Arkhangelsk 1 Artillery, 1 Infantry and 2 Tanks placed in Leningrad 3 Infantrys placed in Kursk 3 Infantrys placed in Georgia 5 Infantrys placed in Stalingrad 4 Infantrys placed in Moscow Turn Complete - Russians Russians collect 105 PUs; end with 105 PUs
Combat Hit Differential Summary :
Romanians : 0.50 Germans : -0.83 Finns : -0.50 Russians : 3.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Italians 3 Artillerys and 2 Infantrys moved from Mersa Matruh to Lower Egypt 2 Transports moved from 51 Sea Zone to 48 Sea Zone 1 Artillery and 3 Infantrys moved from Campania to 48 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 48 Sea Zone to 51 Sea Zone 1 Artillery and 3 Infantrys moved from 51 Sea Zone to Mersa Matruh 1 Artillery and 2 Infantrys moved from Darfur to French Equatorial Africa 2 Transports moved from 55 Sea Zone to 51 Sea Zone 4 Infantrys moved from Crete to 51 Sea Zone 4 Infantrys moved from 51 Sea Zone to Mersa Matruh 1 Artillery and 1 Infantry moved from Rome to 46 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 48 Sea Zone to 51 Sea Zone 1 Artillery and 1 Infantry moved from 51 Sea Zone to Mersa Matruh 1 Artillery and 6 Infantrys moved from Rome to Campania 1 Submarine moved from 46 Sea Zone to 51 Sea Zone 1 Battleship and 2 Destroyers moved from 55 Sea Zone to 51 Sea Zone 1 Artillery moved from Syria to Iraq Italians take Iraq from British 1 Artillery moved from Syria to Palestine Italians take Palestine from British 1 Infantry moved from S.Tunisia to S.Algeria 1 Infantry moved from N.Tunisia to N.Algeria 1 Artillery moved from N.Tunisia to N.Algeria 1 Elite moved from N.Tunisia to S.Algeria 1 Infantry moved from N.Tunisia to S.Algeria 1 Infantry moved from N.Tunisia to N.Algeria 2 Tanks moved from N.Tunisia to N.Algeria 2 Tanks moved from N.Tunisia to S.Algeria 2 Artillerys, 1 Elite and 1 Infantry moved from Tunis to N.Tunisia 2 Tanks moved from Languedoc to Orleanais Italians take Orleanais from French 2 Tanks moved from Orleanais to Paris Purchase Units - Italians Italians buy 2 Artillerys, 1 Destroyer, 1 Elite, 5 Infantrys, 1 Submarine and 5 Tanks; Remaining resources: 2 PUs; Combat - Italians Battle in N.Algeria Italians attack with 1 Artillery, 2 Infantrys and 2 Tanks French defend with 1 Infantry Italians roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in N.Algeria, round 2 : 0/5 hits, 1.83 expected hits French roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in N.Algeria, round 3 : 4/5 hits, 1.83 expected hits French roll dice for 1 Infantry in N.Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in N.Algeria Italians win, taking N.Algeria from French with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Paris Italians attack with 2 Tanks French defend with 1 AAGun, 1 Factory and 1 Fighter Italians roll dice for 2 Tanks in Paris, round 2 : 0/2 hits, 1.00 expected hits French roll dice for 1 Fighter in Paris, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Italians lost in Paris Italians roll dice for 1 Tank in Paris, round 3 : 1/1 hits, 0.50 expected hits French roll dice for 1 Fighter in Paris, round 3 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the French lost in Paris Italians captures 46PUs while taking French capital Italians win, taking Paris from French with 1 Tank remaining. Battle score for attacker is 3 Casualties for Italians: 1 Tank Casualties for French: 1 Fighter Battle in Lower Egypt Italians attack with 3 Artillerys and 2 Infantrys British defend with 3 Infantrys Italians roll dice for 3 Artillerys and 2 Infantrys in Lower Egypt, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 3 Infantrys in Lower Egypt, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Lower Egypt Italians roll dice for 3 Artillerys in Lower Egypt, round 3 : 3/3 hits, 1.00 expected hits British roll dice for 1 Infantry in Lower Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Lower Egypt Italians win, taking Lower Egypt from British with 3 Artillerys remaining. Battle score for attacker is 2 Casualties for Italians: 2 Infantrys Casualties for British: 3 Infantrys Battle in French Equatorial Africa Italians attack with 1 Artillery and 2 Infantrys British defend with 1 Infantry Italians roll dice for 1 Artillery and 2 Infantrys in French Equatorial Africa, round 2 : 1/3 hits, 0.83 expected hits French roll dice for 1 Infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in S.Algeria Italians attack with 1 Elite, 2 Infantrys and 2 Tanks French defend with 1 Infantry Italians roll dice for 1 Elite, 2 Infantrys and 2 Tanks in S.Algeria, round 2 : 2/5 hits, 1.67 expected hits French roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in S.Algeria Italians win, taking S.Algeria from French with 1 Elite, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Non Combat Move - Italians 4 Fighters moved from S.Tunisia to Mersa Matruh 1 AAGun moved from N.Tunisia to S.Algeria Place Units - Italians 4 Tanks placed in Tunis 1 Artillery, 1 Elite and 1 Tank placed in Campania Italians undo move 2. 2 Artillerys and 1 Tank placed in Campania 1 Destroyer and 1 Submarine placed in 46 Sea Zone 1 Elite and 5 Infantrys placed in Rome Turn Complete - Italians Italians collect 78 PUs; end with 126 PUs
Combat Hit Differential Summary :
Italians : 2.67 British : 0.67 French : -1.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Italians 3 Artillerys and 2 Infantrys moved from Mersa Matruh to Lower Egypt 2 Transports moved from 51 Sea Zone to 48 Sea Zone 1 Artillery and 3 Infantrys moved from Campania to 48 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 48 Sea Zone to 51 Sea Zone 1 Artillery and 3 Infantrys moved from 51 Sea Zone to Mersa Matruh 1 Artillery and 2 Infantrys moved from Darfur to French Equatorial Africa 2 Transports moved from 55 Sea Zone to 51 Sea Zone 4 Infantrys moved from Crete to 51 Sea Zone 4 Infantrys moved from 51 Sea Zone to Mersa Matruh 1 Artillery and 1 Infantry moved from Rome to 46 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 48 Sea Zone to 51 Sea Zone 1 Artillery and 1 Infantry moved from 51 Sea Zone to Mersa Matruh 1 Artillery and 6 Infantrys moved from Rome to Campania 1 Submarine moved from 46 Sea Zone to 51 Sea Zone 1 Battleship and 2 Destroyers moved from 55 Sea Zone to 51 Sea Zone 1 Artillery moved from Syria to Iraq Italians take Iraq from British 1 Artillery moved from Syria to Palestine Italians take Palestine from British 1 Infantry moved from S.Tunisia to S.Algeria 1 Infantry moved from N.Tunisia to N.Algeria 1 Artillery moved from N.Tunisia to N.Algeria 1 Elite moved from N.Tunisia to S.Algeria 1 Infantry moved from N.Tunisia to S.Algeria 1 Infantry moved from N.Tunisia to N.Algeria 2 Tanks moved from N.Tunisia to N.Algeria 2 Tanks moved from N.Tunisia to S.Algeria 2 Artillerys, 1 Elite and 1 Infantry moved from Tunis to N.Tunisia 2 Tanks moved from Languedoc to Orleanais Italians take Orleanais from French 2 Tanks moved from Orleanais to Paris Purchase Units - Italians Italians buy 2 Artillerys, 1 Destroyer, 1 Elite, 5 Infantrys, 1 Submarine and 5 Tanks; Remaining resources: 2 PUs; Combat - Italians Battle in N.Algeria Italians attack with 1 Artillery, 2 Infantrys and 2 Tanks French defend with 1 Infantry Italians roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in N.Algeria, round 2 : 0/5 hits, 1.83 expected hits French roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in N.Algeria, round 3 : 4/5 hits, 1.83 expected hits French roll dice for 1 Infantry in N.Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in N.Algeria Italians win, taking N.Algeria from French with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Paris Italians attack with 2 Tanks French defend with 1 AAGun, 1 Factory and 1 Fighter Italians roll dice for 2 Tanks in Paris, round 2 : 0/2 hits, 1.00 expected hits French roll dice for 1 Fighter in Paris, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Italians lost in Paris Italians roll dice for 1 Tank in Paris, round 3 : 1/1 hits, 0.50 expected hits French roll dice for 1 Fighter in Paris, round 3 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the French lost in Paris Italians captures 46PUs while taking French capital Italians win, taking Paris from French with 1 Tank remaining. Battle score for attacker is 3 Casualties for Italians: 1 Tank Casualties for French: 1 Fighter Battle in Lower Egypt Italians attack with 3 Artillerys and 2 Infantrys British defend with 3 Infantrys Italians roll dice for 3 Artillerys and 2 Infantrys in Lower Egypt, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 3 Infantrys in Lower Egypt, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Lower Egypt Italians roll dice for 3 Artillerys in Lower Egypt, round 3 : 3/3 hits, 1.00 expected hits British roll dice for 1 Infantry in Lower Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Lower Egypt Italians win, taking Lower Egypt from British with 3 Artillerys remaining. Battle score for attacker is 2 Casualties for Italians: 2 Infantrys Casualties for British: 3 Infantrys Battle in French Equatorial Africa Italians attack with 1 Artillery and 2 Infantrys British defend with 1 Infantry Italians roll dice for 1 Artillery and 2 Infantrys in French Equatorial Africa, round 2 : 1/3 hits, 0.83 expected hits French roll dice for 1 Infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in S.Algeria Italians attack with 1 Elite, 2 Infantrys and 2 Tanks French defend with 1 Infantry Italians roll dice for 1 Elite, 2 Infantrys and 2 Tanks in S.Algeria, round 2 : 2/5 hits, 1.67 expected hits French roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in S.Algeria Italians win, taking S.Algeria from French with 1 Elite, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Non Combat Move - Italians 4 Fighters moved from S.Tunisia to Mersa Matruh 1 AAGun moved from N.Tunisia to S.Algeria Place Units - Italians 4 Tanks placed in Tunis 1 Artillery, 1 Elite and 1 Tank placed in Campania Italians undo move 2. 2 Artillerys and 1 Tank placed in Campania 1 Destroyer and 1 Submarine placed in 46 Sea Zone 1 Elite and 5 Infantrys placed in Rome Turn Complete - Italians Italians collect 78 PUs; end with 126 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Rome: 2 Infantrys EDIT: Adding units owned by Italians to Syria: 2 Infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 2.67 British : 0.67 French : -1.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - French 1 Elite and 1 Infantry moved from Churchill to 1 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 1 Sea Zone to 2 Sea Zone 1 Elite and 1 Infantry moved from 2 Sea Zone to Greenland 1 Infantry moved from Kwangsi to Kwangtung 1 Infantry moved from Amazon to Colombia Non Combat Move - French Turn Complete - French French collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - French 1 Elite and 1 Infantry moved from Churchill to 1 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 1 Sea Zone to 2 Sea Zone 1 Elite and 1 Infantry moved from 2 Sea Zone to Greenland 1 Infantry moved from Kwangsi to Kwangtung 1 Infantry moved from Amazon to Colombia Non Combat Move - French Turn Complete - French French collect 31 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by French from W.Morocco: 1 Infantry EDIT: Adding units owned by French to E.Morocco: 1 Infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Yamamoto 7 Infantrys, 6 Marines and 3 Tanks moved from East And South Borneo to Banjarmasin 1 Infantry moved from Mindanao to 111 Sea Zone 1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Bomber moved from Woleai to Banjarmasin 1 Infantry moved from Guam to 101 Sea Zone 1 Battleship, 1 Infantry and 2 T.Boats moved from 101 Sea Zone to 102 Sea Zone 1 Infantry moved from Eniwetok to 102 Sea Zone 2 Infantrys moved from 102 Sea Zone to Ponape 1 Battleship moved from 86 Sea Zone to 102 Sea Zone 1 Artillery and 2 Infantrys moved from Woleai to Truk Yamamoto take Truk from Americans 1 B.Transport moved from 111 Sea Zone to 107 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from Davao to 107 Sea Zone 1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 107 Sea Zone to 112 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from 112 Sea Zone to Timor 1 B.Transport moved from 111 Sea Zone to 107 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from Davao to 107 Sea Zone 1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 107 Sea Zone to 111 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from 111 Sea Zone to Lombok 1 Transport moved from 111 Sea Zone to 107 Sea Zone 1 Tank moved from Davao to 107 Sea Zone 1 Infantry moved from Davao to 107 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 107 Sea Zone to 111 Sea Zone 1 Infantry and 1 Tank moved from 111 Sea Zone to Lombok 1 Transport moved from 111 Sea Zone to 107 Sea Zone 1 Infantry moved from Davao to 107 Sea Zone 1 Infantry and 1 Transport moved from 107 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Flores Yamamoto take Flores from Dutch 2 Fighters moved from 110 Sea Zone to Banjarmasin 1 Infantry moved from 110 Sea Zone to Java Yamamoto take Java from Dutch 1 Destroyer moved from 107 Sea Zone to 112 Sea Zone 2 Transports moved from 111 Sea Zone to 112 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 Cruiser, 1 Destroyer, 2 Fighters, 2 Infantrys, 3 Marines and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Timor Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank Dutch defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Timor, round 2 : 1/3 hits, 1.17 expected hits Dutch roll dice for 1 Infantry in Timor, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Timor Yamamoto win, taking Timor from Dutch with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Dutch: 1 Infantry Battle in Banjarmasin Yamamoto attack with 1 Bomber, 2 Fighters, 7 Infantrys, 6 Marines and 3 Tanks Dutch defend with 1 AAGun, 2 Adv.Fighters, 1 Factory, 1 Fighter, 10 Infantrys and 3 Tanks AA fire in Banjarmasin : 0/3 hits, 0.50 expected hits Yamamoto roll dice for 1 Bomber, 2 Fighters, 7 Infantrys, 6 Marines and 3 Tanks in Banjarmasin, round 2 : 8/19 hits, 7.00 expected hits Dutch roll dice for 2 Adv.Fighters, 1 Fighter, 10 Infantrys and 3 Tanks in Banjarmasin, round 2 : 8/16 hits, 6.67 expected hits 7 Infantrys owned by the Yamamoto, 8 Infantrys owned by the Dutch and 1 Fighter owned by the Yamamoto lost in Banjarmasin Yamamoto roll dice for 1 Bomber, 1 Fighter, 6 Marines and 3 Tanks in Banjarmasin, round 3 : 8/11 hits, 5.50 expected hits Dutch roll dice for 2 Adv.Fighters, 1 Fighter, 2 Infantrys and 3 Tanks in Banjarmasin, round 3 : 3/8 hits, 4.00 expected hits 1 Fighter owned by the Dutch, 2 Adv.Fighters owned by the Dutch, 2 Infantrys owned by the Dutch, 3 Tanks owned by the Yamamoto and 3 Tanks owned by the Dutch lost in Banjarmasin Yamamoto captures 24PUs while taking Dutch capital Yamamoto win, taking Banjarmasin from Dutch with 1 Bomber, 1 Fighter and 6 Marines remaining. Battle score for attacker is 26 Casualties for Yamamoto: 1 Fighter, 7 Infantrys and 3 Tanks Casualties for Dutch: 2 Adv.Fighters, 1 Fighter, 10 Infantrys and 3 Tanks Battle in Lombok Yamamoto attack with 1 Artillery, 2 Infantrys and 2 Tanks Anzac defend with 1 Infantry and 1 Tank; Dutch defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Lombok, round 2 : 5/5 hits, 1.83 expected hits Dutch roll dice for 2 Infantrys and 1 Tank in Lombok, round 2 : 2/3 hits, 1.17 expected hits 1 Infantry owned by the Anzac, 1 Tank owned by the Anzac, 2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Lombok Yamamoto win, taking Lombok from Dutch with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 5 Casualties for Yamamoto: 2 Infantrys Casualties for Dutch: 1 Infantry Casualties for Anzac: 1 Infantry and 1 Tank Battle in Ponape Yamamoto attack with 2 Infantrys Americans defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 2 Battleships in Ponape, round 2 : 1/2 hits, 1.33 expected hits 1 Infantry owned by the Americans lost in Ponape Yamamoto roll dice for 2 Infantrys in Ponape, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Artillery in Ponape, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys in Ponape, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Artillery in Ponape, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Ponape Yamamoto roll dice for 1 Infantry in Ponape, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Artillery in Ponape, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Ponape, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Artillery in Ponape, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Ponape, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Artillery in Ponape, round 6 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Ponape, round 7 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Artillery in Ponape, round 7 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Ponape, round 8 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Artillery in Ponape, round 8 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Ponape Americans win with 1 Artillery remaining. Battle score for attacker is -2 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 2 Infantrys Non Combat Move - Yamamoto Turning on Edit Mode EDIT: Turning off Edit Mode 1 Bomber moved from Banjarmasin to West Borneo 1 Fighter moved from Banjarmasin to 110 Sea Zone 1 Destroyer moved from 85 Sea Zone to 102 Sea Zone 1 Elite moved from Tokyo to 85 Sea Zone 1 Elite moved from 85 Sea Zone to Hokkaido Place Units - Yamamoto 1 Cruiser, 1 Destroyer and 1 Submarine placed in 85 Sea Zone 2 Fighters placed in Tokyo 2 Infantrys and 2 Marines placed in Davao 1 Marine placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 69 PUs; end with 93 PUs
Combat Hit Differential Summary :
AA fire in Banjarmasin : : -0.50 Yamamoto : 4.67 Americans : -0.33 Dutch : 1.83
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So here’s what goes through my head during this Yamamoto’s turn.
Okay, I have an 84% chance at Borneo. I MUST take it. Not taking this factory/capitol is deadly for the Japanese.
I will need to take enough islands to block the ANZAC fleet from destroying my transport fleet. Hmmm… Thailand is in trouble, and their turn is after UK/ANZAC/Dutch, so they can’t help take those islands. Korea has a vast territorial expanse, but it will soon start shrinking, especially if I take Hong Kong forces to help Thailand out. I guess I need to take that 1 extra inf out of Borneo to take another island to barricade against the Anzac fleet. I hope my 79% comes through!
I’ve also decided I will most likely take forces out of Hong Kong to attack UK forces in Thailand. I can’t lose a capital. Yam could take it back, but then the Anzac might be able to bust through the islands. The goal is to be able to have my own land bridge to the islands as to avoid a second naval build up that I can’t afford. If I take Borneo, 8 inf/elites is much cheaper than several dds a turn.
Okay, Anzac still has 2 fighters that can attack lone transports, so I’ll move the extras for protection to and group them together. Are there any US bombers that can reach those SZs? No, so it’s just the Anzac airforce I need to be concerned about.
Looking East, I can take Ponape as the US fleet has moved North. No threat from Hawaii with no troop transport capacity or airforce there.
The US will create a land bridge to Russia. I will purchase mostly navy, and some air for a future super carrier. They aren’t in a position to attack Japan itself, but might venture to the small islands north of Japan. I need to be prepared to counterattack and amphib to take them back. I also must continue to buy 4 land units for Davao to keep taking the Dutch East Indies chain from Anzac. I’ll go with two inf for fodder and two marines for cheap 3’s on any attack.
I’ll do one last cycle through my units by hitting the ‘N’ key until it cycles through them all. I see nothing else to do.
Last, I’ll check if Hisaichi needs any immediate support from Japanese forces…he does not.
I wished I had destroyed at least one of those UK transports that are moving land units to Thailand.
The dice were okay. I didn’t take Ponape, but that has less strategic value than Borneo.
Future threats: The US has a sizeable fleet. Not much offensive capabilities, but a lot of transports that will be used as hits before I get to the meat. My navy as a long ways away from being a threat to him, however with a mostly transport force, he isn’t to me either. We’re at a stalemate, meaning I can’t stop the land bridge for many turns. Hisaichi will also soon need to be reinforced along the coast to halt the Chinese advance.
On the positive side, Yamamoto does not feel threatened on any front. I have more landing capacity than ANZAC and will slowly take the DEI island chain. The US is focusing on saving Russia, which doesn’t threaten my capital at the moment, though deploying via Alaska is a lot closer than via Hawaii
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Chinese 2 Infantrys moved from Hupeh to Anhwei 1 Artillery moved from Hupeh to Anhwei 1 Artillery moved from Hupeh to Anhwei 1 Fighter moved from Hupeh to Anhwei 2 Infantrys and 1 Tank moved from Shensi to Shansi 2 Infantrys and 1 Tank moved from Suiyuan to Chahar 1 Infantry moved from Kweichow to Hupeh 1 Artillery and 2 Infantrys moved from Lanchow to Szechwan 1 Infantry moved from Lanchow to Shensi 1 Infantry moved from Ningsia to Suiyuan 4 Infantrys moved from E.Qinghai to Lanchow 2 Infantrys moved from E.Qinghai to Ningsia 2 Infantrys moved from Gobi Altai to Ningsia 4 Infantrys moved from Urumqi to E.Sinkiang 4 Infantrys and 1 Marine moved from Hsining to E.Qinghai 1 Adv.Fighter moved from Hsining to Hupeh 1 Tank moved from S.Thailand to Malaya Purchase Units - Chinese Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 7 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Anhwei Chinese attack with 2 Artillerys, 1 Fighter and 2 Infantrys Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Anhwei, round 2 : 2/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei Chinese roll dice for 2 Artillerys, 1 Fighter and 1 Infantry in Anhwei, round 3 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery in Anhwei, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 2 Artillerys, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 2 Infantrys Battle in Chahar Chinese attack with 2 Infantrys and 1 Tank Hisaichi defend with 1 Tank Chinese roll dice for 2 Infantrys and 1 Tank in Chahar, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Tank in Chahar, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 Infantry and 1 Tank in Chahar, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Chahar, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Tank remaining. Battle score for attacker is 1 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Tank Battle in Shansi Chinese attack with 2 Infantrys and 1 Tank Hisaichi defend with 1 Tank Chinese roll dice for 2 Infantrys and 1 Tank in Shansi, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Tank in Shansi, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Non Combat Move - Chinese 1 Fighter moved from Anhwei to Hupeh Place Units - Chinese 2 Artillerys and 1 Infantry placed in Hupeh 1 Adv.Fighter, 2 ArmoredCars, 2 Infantrys and 1 Tank placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Hisaichi : 0.17 Chinese : 0.67