The allied continued to be blessed by the dice gods !
This turn hitting.
1 times on 1/6
3 times on 2/6
@Whackamatt i dont no what to do. it seems like the more i play the worse i get
Tell ya what. I can do a write up of what I’m thinking for each power I play as I do it. The write ups should get smaller each turn as there’s less to consider. I’ll tell you what I have in mind, what I’m worried about, etc. I love discussing strategy, so I’d be more than happy to do it.
Such as for Germany Round 1:
"Okay, for this game I’m thinking build up the naval fleet to take the Norway/Sweden money and keep the UK at bay. If he challenges my navy, that’s less money against Japan via India. If he doesn’t, I can switch from more protective units like DDs and focus on transports, or perhaps PT boats West of Denmark for a land bridge to Norway.
Of course, I MUST keep 7 tanks able to blitz West at the end of Round 1. In order to afford navy round 1, I’ll have to pull tanks from the Russia front. Keep an eye on what Russia does, as if they see this and get aggressive, it could diminish the funds for my navy."
And I’d do it every round as each player. Turns would be slower, of course, but I’d enjoy it just as much.
This might help point out flaws in strategic thinking. There have been games where I was thinking, “Oh man! If he does move X I’m totally screwed!!” Then I open the file and find you didn’t capitalize on it for some reason.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - British
1 Mot.Inf moved from N.French Indochina to Kwangtung
Chinese take Kwangsi from Hisaichi
Chinese take Kwangtung from Yamamoto
2 Infantrys and 2 Tanks moved from Banjarmasin to 110 Sea Zone
5 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Cruisers, 2 Destroyers, 7 Infantrys, 5 S.Submarines, 2 Submarines, 2 Tanks and 2 Transports moved from 110 Sea Zone to 105 Sea Zone
1 Infantry moved from S.French Indochina to 105 Sea Zone
1 Artillery, 1 Infantry and 2 Tanks moved from Malaya to Bangkok
5 Infantrys moved from S.Thailand to Bangkok
8 Infantrys and 2 Tanks moved from 105 Sea Zone to Bangkok
7 Infantrys moved from N.French Indochina to Hunan
1 Mot.Inf moved from Kwangtung to Hunan
5 Infantrys moved from Assam to Yunnan
5 Infantrys moved from Bihar to Assam
5 Infantrys moved from Delhi to Bihar
1 Mot.Inf moved from Madras to Assam
1 Tank moved from Madras to Calcutta
1 Infantry moved from Madras to 60 Sea Zone
1 Infantry and 1 Transport moved from 60 Sea Zone to 65 Sea Zone
1 Infantry and 1 Transport moved from 65 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to Malaya
1 Fighter moved from Madras to N.French Indochina
2 Mot.Infs moved from Bombay to E.Iran
2 ArmoredCars and 1 Tank moved from E.Iran to Iraq
2 Mech.Infs moved from W.Iran to Lower Egypt
2 Infantrys moved from W.Iran to Iraq
2 ArmoredCars moved from Iraq to Syria
1 Adv.Fighter, 3 Fighters, 5 Infantrys and 3 Mot.Infs moved from New Valley to Kufra
1 Fighter moved from Darfur to Kufra
5 Infantrys moved from Lower Egypt to Mersa Matruh
1 Mot.Inf moved from Lower Egypt to Kufra
1 Tank moved from Lower Egypt to Mersa Matruh
2 Tanks moved from Lower Egypt to Kufra
4 Destroyers moved from 20 Sea Zone to 19 Sea Zone
3 Submarines moved from 20 Sea Zone to 19 Sea Zone
1 Infantry moved from Dover to 20 Sea Zone
1 Infantry and 1 T.Boat moved from 20 Sea Zone to 19 Sea Zone
1 Infantry moved from 19 Sea Zone to Brittany
1 Elite and 1 Infantry moved from Rajputana to Baluchistan
1 Transport moved from 14 Sea Zone to 7 Sea Zone
1 Infantry and 1 Tank moved from Quebec to 7 Sea Zone
3 Infantrys moved from Ontario to Quebec
2 Infantrys moved from Montreal to Quebec
1 Infantry, 1 Tank and 1 Transport moved from 7 Sea Zone to 15 Sea Zone
1 Destroyer moved from 14 Sea Zone to 15 Sea Zone
6 Tanks moved from Palestine to Mersa Matruh
2 Mot.Infs moved from Cape Town to Belgian Congo
Purchase Units - British
British buy 6 Artillerys, 1 Bunker, 1 Factory, 8 Infantrys, 5 Mech.Infs and 1 S.Bomber; Remaining resources: 1 PUs;
Combat - British
Battle in Hunan
British attack with 7 Infantrys and 1 Mot.Inf
Hisaichi defend with 1 Artillery and 4 Infantrys
British roll dice for 7 Infantrys and 1 Mot.Inf in Hunan, round 2 : 1/8 hits, 1.33 expected hits
Hisaichi roll dice for 1 Artillery and 4 Infantrys in Hunan, round 2 : 2/5 hits, 1.67 expected hits
2 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Hunan
British roll dice for 5 Infantrys and 1 Mot.Inf in Hunan, round 3 : 0/6 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery and 3 Infantrys in Hunan, round 3 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the British lost in Hunan
British roll dice for 3 Infantrys and 1 Mot.Inf in Hunan, round 4 : 0/4 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery and 3 Infantrys in Hunan, round 4 : 3/4 hits, 1.33 expected hits
3 Infantrys owned by the British lost in Hunan
British roll dice for 1 Mot.Inf in Hunan, round 5 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Artillery and 3 Infantrys in Hunan, round 5 : 1/4 hits, 1.33 expected hits
1 Mot.Inf owned by the British lost in Hunan
Hisaichi win with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is -17
Casualties for British: 7 Infantrys and 1 Mot.Inf
Casualties for Hisaichi: 1 Infantry
Battle in Kufra
British attack with 1 Adv.Fighter, 4 Fighters, 5 Infantrys, 4 Mot.Infs and 2 Tanks
Italians defend with 2 Artillerys, 1 HeavyTank, 4 Infantrys, 1 Mech.Inf and 1 Tank
British roll dice for 1 Adv.Fighter, 4 Fighters, 5 Infantrys, 4 Mot.Infs and 2 Tanks in Kufra, round 2 : 6/16 hits, 4.33 expected hits
Italians roll dice for 2 Artillerys, 1 HeavyTank, 4 Infantrys, 1 Mech.Inf and 1 Tank in Kufra, round 2 : 5/9 hits, 3.50 expected hits
2 Artillerys owned by the Italians, 4 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Kufra
British roll dice for 1 Adv.Fighter, 4 Fighters, 4 Mot.Infs and 2 Tanks in Kufra, round 3 : 5/11 hits, 3.50 expected hits
Italians roll dice for 1 HeavyTank, 1 Mech.Inf and 1 Tank in Kufra, round 3 : 1/3 hits, 1.50 expected hits
1 HeavyTank owned by the Italians, 1 Mot.Inf owned by the British, 1 Tank owned by the Italians and 1 Mech.Inf owned by the Italians lost in Kufra
British win, taking Kufra from Italians with 1 Adv.Fighter, 4 Fighters, 3 Mot.Infs and 2 Tanks remaining. Battle score for attacker is 19
Casualties for British: 5 Infantrys and 1 Mot.Inf
Casualties for Italians: 2 Artillerys, 1 HeavyTank, 4 Infantrys, 1 Mech.Inf and 1 Tank
Battle in Bangkok
British attack with 1 Artillery, 14 Infantrys and 4 Tanks
Thai defend with 1 AAGun, 5 Elites, 1 Factory, 14 Infantrys and 2 Tanks
British roll dice for 2 Cruisers in Bangkok, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 Artillery, 14 Infantrys and 4 Tanks in Bangkok, round 2 : 3/19 hits, 4.83 expected hits
Thai roll dice for 5 Elites, 14 Infantrys and 2 Tanks in Bangkok, round 2 : 8/21 hits, 7.33 expected hits
5 Infantrys owned by the Thai and 8 Infantrys owned by the British lost in Bangkok
British roll dice for 1 Artillery, 6 Infantrys and 4 Tanks in Bangkok, round 3 : 5/11 hits, 3.50 expected hits
Thai roll dice for 5 Elites, 9 Infantrys and 2 Tanks in Bangkok, round 3 : 2/16 hits, 5.67 expected hits
5 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Bangkok
British roll dice for 1 Artillery, 4 Infantrys and 4 Tanks in Bangkok, round 4 : 5/9 hits, 3.17 expected hits
Thai roll dice for 5 Elites, 4 Infantrys and 2 Tanks in Bangkok, round 4 : 4/11 hits, 4.00 expected hits
4 Infantrys owned by the Thai, 1 Elite owned by the Thai and 4 Infantrys owned by the British lost in Bangkok
British roll dice for 1 Artillery and 4 Tanks in Bangkok, round 5 : 3/5 hits, 2.33 expected hits
Thai roll dice for 4 Elites and 2 Tanks in Bangkok, round 5 : 5/6 hits, 2.33 expected hits
3 Elites owned by the Thai, 4 Tanks owned by the British and 1 Artillery owned by the British lost in Bangkok
Thai win with 1 Elite and 2 Tanks remaining. Battle score for attacker is -12
Casualties for British: 1 Artillery, 14 Infantrys and 4 Tanks
Casualties for Thai: 4 Elites and 14 Infantrys
Battle in Mersa Matruh
British attack with 5 Infantrys and 7 Tanks
Italians defend with 1 Artillery
British roll dice for 5 Infantrys and 7 Tanks in Mersa Matruh, round 2 : 5/12 hits, 4.33 expected hits
Italians roll dice for 1 Artillery in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Italians lost in Mersa Matruh
British win, taking Mersa Matruh from Italians with 5 Infantrys and 7 Tanks remaining. Battle score for attacker is 4
Casualties for Italians: 1 Artillery
Non Combat Move - British
1 Adv.Fighter and 4 Fighters moved from Kufra to Cairo
Place Units - British
1 Bunker and 1 Factory placed in Malaya
6 Artillerys placed in Cairo
3 Infantrys placed in W.Iran
3 Infantrys placed in E.Iran
5 Mech.Infs placed in Delhi
2 Infantrys placed in Bombay
1 S.Bomber placed in Madras
Turn Complete - British
British collect 107 PUs; end with 108 PUs
Combat Hit Differential Summary :
British : 4.83
Hisaichi : 2.33
Italians : 0.67
Thai : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Anzac
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Destroyer moved from 106 Sea Zone to 111 Sea Zone
1 Artillery moved from Flores to 67 Sea Zone
1 Artillery and 2 Transports moved from 67 Sea Zone to 110 Sea Zone
1 Tank moved from East And South Borneo to 110 Sea Zone
1 Infantry moved from East And South Borneo to 110 Sea Zone
1 Infantry moved from Java to 110 Sea Zone
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 110 Sea Zone to 105 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from 105 Sea Zone to Bangkok
1 Infantry moved from Java to 67 Sea Zone
1 Cruiser and 1 Infantry moved from 67 Sea Zone to 105 Sea Zone
1 Infantry moved from 105 Sea Zone to Bangkok
1 Infantry moved from New Britain to 109 Sea Zone
1 Infantry and 2 Transports moved from 109 Sea Zone to 108 Sea Zone
3 Infantrys moved from Hollandia to 108 Sea Zone
2 Infantrys moved from 108 Sea Zone to Yap
Anzac take Yap from Yamamoto
2 Infantrys moved from 108 Sea Zone to Ulithi
Anzac take Ulithi from Yamamoto
1 Tank moved from British Borneo to Banjarmasin
1 Infantry moved from British Borneo to East And South Borneo
EDIT: 2 Destroyers and 2 Submarines moved from 105 Sea Zone to 111 Sea Zone
Purchase Units - Anzac
Anzac buy 17 Infantrys; Remaining resources: 2 PUs;
Combat - Anzac
Battle in Bangkok
Anzac attack with 1 Artillery, 3 Infantrys and 1 Tank
Thai defend with 1 AAGun, 1 Elite, 1 Factory and 2 Tanks
Anzac roll dice for 1 Cruiser in Bangkok, round 2 : 0/1 hits, 0.50 expected hits
Anzac roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Bangkok, round 2 : 3/5 hits, 1.50 expected hits
Thai roll dice for 1 Elite and 2 Tanks in Bangkok, round 2 : 1/3 hits, 1.33 expected hits
1 Infantry owned by the Anzac, 1 Elite owned by the Thai and 2 Tanks owned by the Thai lost in Bangkok
Anzac captures 6PUs while taking Thai capital
Anzac win, taking Bangkok from Thai with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 11
Casualties for Anzac: 1 Infantry
Casualties for Thai: 1 Elite and 2 Tanks
Non Combat Move - Anzac
Place Units - Anzac
3 Infantrys placed in Port Moresby
3 Infantrys placed in Townsville
3 Infantrys placed in Broome
2 Infantrys placed in Wellington
6 Infantrys placed in Canberra
Turn Complete - Anzac
Anzac collect 45 PUs; end with 53 PUs
Combat Hit Differential Summary :
Anzac : 1.00
Thai : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Dutch
2 Artillerys and 2 Infantrys moved from Sumatra to 110 Sea Zone
2 Artillerys, 1 Cruiser, 2 Infantrys and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
1 Infantry moved from Soembawa to 111 Sea Zone
2 Artillerys and 3 Infantrys moved from 111 Sea Zone to Mindanao
Purchase Units - Dutch
Dutch buy 2 Destroyers and 2 Submarines; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Mindanao
Dutch attack with 2 Artillerys and 3 Infantrys
Yamamoto defend with 2 Infantrys
Dutch roll dice for 1 Cruiser in Mindanao, round 2 : 1/1 hits, 0.50 expected hits
Dutch roll dice for 2 Artillerys and 3 Infantrys in Mindanao, round 2 : 1/5 hits, 1.50 expected hits
Yamamoto roll dice for 2 Infantrys in Mindanao, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Mindanao
Dutch win, taking Mindanao from Yamamoto with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Dutch: 2 Infantrys
Casualties for Yamamoto: 2 Infantrys
Non Combat Move - Dutch
Place Units - Dutch
2 Destroyers and 2 Submarines placed in 110 Sea Zone
Turn Complete - Dutch
Dutch collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Yamamoto : 1.33
Dutch : 0.00
bump!
Also, Anytime you want me to do a write up of what I’m thinking, I think it it would be an enjoyable exercise. I can tell you what I’m thinking, then you can see the little attacks and NCMs that show what I’m thinking.
A large part of the game is reacting to your opponent and adapting strategy and looking for targets of opportunity.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Finns
1 Elite and 2 Infantrys moved from Tampere to Oulu
1 Artillery moved from Helsinki to 24 Sea Zone
1 Elite moved from Helsinki to 24 Sea Zone
1 Artillery and 1 Elite moved from 24 Sea Zone to Oulu
1 Artillery and 3 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 1 Bunker, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Finns
Place Units - Finns
1 Bunker placed in Oulu
1 Elite and 4 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Romanians
2 Infantrys moved from Vinnytsia to Donetsk
1 Artillery moved from Vinnytsia to Donetsk
Purchase Units - Romanians
Romanians buy 11 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Infantry
Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
2 Artillerys, 2 Elites and 8 Infantrys moved from E.Romania to Vinnytsia
2 Infantrys moved from Bucharest to E.Romania
1 AAGun moved from Bucharest to E.Romania
2 Artillerys, 2 Elites, 2 Infantrys and 1 Tank moved from Vinnytsia to Kiev
Place Units - Romanians
4 Infantrys placed in Vinnytsia
3 Infantrys placed in E.Romania
4 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Romanians : -0.67
Russians : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Turn Complete - Thai
Combat Hit Differential Summary :
I’m attacking your fleet near Korea with 6 planes. I got two hits. Do you want to take the subs as hits?
File attachedhits.tsvg
@Whackamatt yes
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Americans
4 B.Transports and 15 Infantrys moved from 9 Sea Zone to 19 Sea Zone
15 Infantrys moved from 19 Sea Zone to Aquitaine
1 Infantry and 1 Tank moved from Brittany to Orleanais
1 Infantry and 2 Tanks moved from Northeast USA to 7 Sea Zone
7 Infantrys moved from Northeast USA to 7 Sea Zone
3 B.Transports, 8 Infantrys and 2 Tanks moved from 7 Sea Zone to 9 Sea Zone
2 B.Transports moved from 16 Sea Zone to 7 Sea Zone
8 Infantrys moved from Washington to Northeast USA
1 Transport moved from 36 Sea Zone to 35 Sea Zone
1 Tank moved from Bahia to 35 Sea Zone
1 Tank and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
1 Infantry moved from Mauritania to W.Morocco
French take W.Morocco from Germans
1 Elite, 1 Infantry and 1 Transport moved from 33 Sea Zone to 34 Sea Zone
1 Elite and 1 Infantry moved from 34 Sea Zone to Rio de Oro
1 Artillery and 1 Tank moved from Mauritania to Rio de Oro
1 Tank moved from 36 Sea Zone to Mauritania
4 Adv.Fighters and 2 Fighters moved from Minamitori to 84 Sea Zone
3 Destroyers and 2 Submarines moved from 88 Sea Zone to 95 Sea Zone
1 Adv.Fighter and 4 Fighters moved from Wake to 95 Sea Zone
2 Fighters moved from Kwajalein to 95 Sea Zone
2 Infantrys moved from Jaluit to Kwajalein
1 L.Fighter moved from San Francisco to 80 Sea Zone
4 Infantrys moved from San Francisco to Southwest USA
1 Mech.Inf moved from San Francisco to British Columbia
1 Tank moved from Northeast USA to Canadian Prairies
1 Infantry and 5 Tanks moved from Argentina to S.Chile
Purchase Units - Americans
Americans buy 4 ArmoredCars, 2 B.Carriers, 1 B.Transport, 1 Cruiser, 2 Elites, 1 Marine, 1 S.Bomber and 3 Tanks; Remaining resources: 0 PUs;
Combat - Americans
Battle in 80 Sea Zone
Americans attack with 1 L.Fighter
Yamamoto defend with 1 S.Submarine
Americans roll dice for 1 L.Fighter in 80 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 S.Submarine owned by the Yamamoto Submerged
Battle in Rio de Oro
Americans attack with 1 Artillery, 1 Elite, 1 Infantry and 1 Tank
Neutral defend with 3 Infantrys
Americans roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Tank in Rio de Oro, round 2 : 2/4 hits, 1.50 expected hits
Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 2/3 hits, 1.00 expected hits
1 Elite owned by the Americans, 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Rio de Oro
Americans roll dice for 1 Artillery and 1 Tank in Rio de Oro, round 3 : 1/2 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Rio de Oro
Americans loses 0 PUs for violating Rio de Oros neutrality.
Americans winAmericans win with 1 L.Fighter remaining, taking Rio de Oro from Neutral with 1 Artillery and 1 Tank remaining. Battle score for attacker is 1
Casualties for Americans: 1 Elite and 1 Infantry
Casualties for Neutral: 3 Infantrys
Battle in S.Chile
Americans attack with 1 Infantry and 5 Tanks
Neutral defend with 1 Fighter and 2 Infantrys
Americans roll dice for 1 Infantry and 5 Tanks in S.Chile, round 2 : 1/6 hits, 2.67 expected hits
Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 0/3 hits, 1.17 expected hits
1 Infantry owned by the Neutral lost in S.Chile
Americans roll dice for 1 Infantry and 5 Tanks in S.Chile, round 3 : 3/6 hits, 2.67 expected hits
Neutral roll dice for 1 Fighter and 1 Infantry in S.Chile, round 3 : 2/2 hits, 0.83 expected hits
1 Fighter owned by the Neutral, 1 Infantry owned by the Americans, 1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in S.Chile
Americans loses 0 PUs for violating S.Chiles neutrality.
Americans win, taking S.Chile from Neutral with 4 Tanks remaining. Battle score for attacker is 5
Casualties for Neutral: 1 Fighter and 2 Infantrys
Casualties for Americans: 1 Infantry and 1 Tank
Battle in Orleanais
Americans attack with 1 Infantry and 1 Tank
Italians defend with 1 Infantry
Americans roll dice for 1 Infantry and 1 Tank in Orleanais, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Orleanais, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Orleanais
Americans roll dice for 1 Tank in Orleanais, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 Infantry in Orleanais, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Orleanais
Americans win, taking Orleanais from Germans with 1 Tank remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Italians: 1 Infantry
Battle in 84 Sea Zone
Americans attack with 4 Adv.Fighters and 2 Fighters
Hisaichi defend with 1 T.Boat; Yamamoto defend with 2 Destroyers, 1 S.Submarine, 1 Submarine and 2 Transports
Americans roll dice for 4 Adv.Fighters and 2 Fighters in 84 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
Yamamoto roll dice for 2 Destroyers, 1 T.Boat and 2 Transports in 84 Sea Zone, round 2 : 2/5 hits, 1.17 expected hits
2 Fighters owned by the Americans, 1 Submarine owned by the Yamamoto and 1 S.Submarine owned by the Yamamoto lost in 84 Sea Zone
Americans roll dice for 4 Adv.Fighters in 84 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
Yamamoto roll dice for 2 Destroyers, 1 T.Boat and 2 Transports in 84 Sea Zone, round 3 : 1/5 hits, 1.17 expected hits
1 T.Boat owned by the Hisaichi, 2 Transports owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 84 Sea Zone
Americans roll dice for 3 Adv.Fighters in 84 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
Yamamoto roll dice for 2 Destroyers in 84 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
1 Destroyer owned by the Yamamoto lost in 84 Sea Zone
Americans roll dice for 3 Adv.Fighters in 84 Sea Zone, round 5 : 1/3 hits, 1.50 expected hits
Yamamoto roll dice for 1 Destroyer in 84 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 84 Sea Zone
Americans win with 2 Adv.Fighters remaining. Battle score for attacker is 15
Casualties for Americans: 2 Adv.Fighters and 2 Fighters
Casualties for Yamamoto: 2 Destroyers, 1 S.Submarine, 1 Submarine and 2 Transports
Casualties for Hisaichi: 1 T.Boat
Battle in Aquitaine
Americans attack with 15 Infantrys
Germans defend with 3 Stukas; Italians defend with 5 Infantrys
Americans roll dice for 15 Infantrys in Aquitaine, round 2 : 1/15 hits, 2.50 expected hits
Italians roll dice for 5 Infantrys and 3 Stukas in Aquitaine, round 2 : 3/8 hits, 2.17 expected hits
3 Infantrys owned by the Americans and 1 Stuka owned by the Germans lost in Aquitaine
Americans roll dice for 12 Infantrys in Aquitaine, round 3 : 0/12 hits, 2.00 expected hits
Italians roll dice for 5 Infantrys and 2 Stukas in Aquitaine, round 3 : 3/7 hits, 2.00 expected hits
3 Infantrys owned by the Americans lost in Aquitaine
Americans roll dice for 9 Infantrys in Aquitaine, round 4 : 1/9 hits, 1.50 expected hits
Italians roll dice for 5 Infantrys and 2 Stukas in Aquitaine, round 4 : 2/7 hits, 2.00 expected hits
2 Infantrys owned by the Americans and 1 Stuka owned by the Germans lost in Aquitaine
Americans roll dice for 7 Infantrys in Aquitaine, round 5 : 1/7 hits, 1.17 expected hits
Italians roll dice for 5 Infantrys and 1 Stuka in Aquitaine, round 5 : 1/6 hits, 1.83 expected hits
1 Infantry owned by the Americans and 1 Stuka owned by the Germans lost in Aquitaine
Americans roll dice for 6 Infantrys in Aquitaine, round 6 : 0/6 hits, 1.00 expected hits
Italians roll dice for 5 Infantrys in Aquitaine, round 6 : 1/5 hits, 1.67 expected hits
1 Infantry owned by the Americans lost in Aquitaine
Americans roll dice for 5 Infantrys in Aquitaine, round 7 : 0/5 hits, 0.83 expected hits
Italians roll dice for 5 Infantrys in Aquitaine, round 7 : 1/5 hits, 1.67 expected hits
1 Infantry owned by the Americans lost in Aquitaine
Americans roll dice for 4 Infantrys in Aquitaine, round 8 : 1/4 hits, 0.67 expected hits
Italians roll dice for 5 Infantrys in Aquitaine, round 8 : 3/5 hits, 1.67 expected hits
3 Infantrys owned by the Americans and 1 Infantry owned by the Italians lost in Aquitaine
Americans roll dice for 1 Infantry in Aquitaine, round 9 : 1/1 hits, 0.17 expected hits
Italians roll dice for 4 Infantrys in Aquitaine, round 9 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Italians lost in Aquitaine
Italians win with 3 Infantrys remaining. Battle score for attacker is -2
Casualties for Americans: 15 Infantrys
Casualties for Germans: 3 Stukas
Casualties for Italians: 2 Infantrys
Non Combat Move - Americans
2 Adv.Fighters moved from 84 Sea Zone to Shantung
1 Fighter moved from 95 Sea Zone to Ulithi
1 L.Fighter moved from 80 Sea Zone to British Columbia
Place Units - Americans
1 B.Carrier and 1 B.Transport placed in 95 Sea Zone
1 B.Carrier and 1 Cruiser placed in 95 Sea Zone
1 S.Bomber placed in Pearl Harbor
4 ArmoredCars placed in San Francisco
1 Marine and 2 Tanks placed in Northeast USA
1 Tank placed in South Central USA
2 Elites placed in Salvador
Turn Complete - Americans
Americans collect 121 PUs; end with 121 PUs
Combat Hit Differential Summary :
Germans : 0.33
Neutral : 0.67
Italians : 0.67
Yamamoto : 0.67
Americans : -6.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Germans
2 Infantrys moved from Normandy to Brittany
1 Artillery moved from Normandy to Brittany
1 Stuka moved from Paris to Orleanais
1 Infantry moved from Normandy to Brittany
4 Mech.Infs moved from Normandy to Belgium
1 Infantry moved from Normandy to Brittany
4 Infantrys moved from Paris to Orleanais
1 Artillery moved from Paris to Orleanais
2 ArmoredCars moved from Paris to Belgium
1 Tank moved from Paris to Belgium
4 Infantrys moved from Rhine to Belgium
3 Infantrys moved from Bavaria to Rhine
4 Infantrys moved from Hamburg to Netherlands
2 Artillerys moved from Hamburg to Netherlands
1 ArmoredCar moved from Pomerania to Netherlands
1 Destroyer moved from 43 Sea Zone to 41 Sea Zone
1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank moved from E.Morocco to W.Morocco
3 Transports moved from 24 Sea Zone to 23 Sea Zone
1 Artillery moved from Pomerania to 23 Sea Zone
5 Infantrys moved from Pomerania to 23 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Artillery moved from 24 Sea Zone to Vyborg
3 Infantrys moved from 24 Sea Zone to Vyborg
2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to Latvia
1 Artillery and 1 Elite moved from Lithuania to Latvia
1 Mech.Inf moved from Kiev to Crimea
Germans take Crimea from Russians
2 Infantrys moved from Kiev to Kursk
1 Artillery moved from Kiev to Kursk
1 Artillery and 1 Infantry moved from Minsk to Smolensk
2 Mech.Infs moved from Kiev to Novgorod
1 Mech.Inf moved from Kiev to Smolensk
1 Mech.Inf moved from Kiev to Novgorod
1 Artillery, 4 Infantrys and 3 Mech.Infs moved from Vinnytsia to Kiev
1 HeavyTank and 1 Tank moved from Warsaw to Kiev
2 Artillerys and 3 Infantrys moved from Bohemia to Krakow
4 Infantrys moved from Pomerania to Danzig
4 Infantrys moved from Brandenburg to Pomerania
Purchase Units - Germans
Germans buy 2 Artillerys, 1 Factory, 1 HeavyTank, 32 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Germans
Battle in Vyborg
Germans attack with 1 Artillery and 3 Infantrys
Russians defend with 1 Artillery and 1 Infantry
Germans roll dice for 1 Battleship in Vyborg, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 Artillery and 3 Infantrys in Vyborg, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Artillery and 1 Infantry
Battle in Smolensk
Germans attack with 1 Artillery, 1 Infantry and 1 Mech.Inf
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Orleanais
Germans attack with 1 Artillery, 4 Infantrys and 1 Stuka
Americans defend with 1 Tank
Germans roll dice for 1 Artillery, 4 Infantrys and 1 Stuka in Orleanais, round 2 : 3/6 hits, 1.83 expected hits
French roll dice for 1 Tank in Orleanais, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Germans and 1 Tank owned by the Americans lost in Orleanais
Germans win, taking Orleanais from French with 1 Artillery, 3 Infantrys and 1 Stuka remaining. Battle score for attacker is 3
Casualties for Germans: 1 Infantry
Casualties for Americans: 1 Tank
Battle in Brittany
Germans attack with 1 Artillery and 4 Infantrys
British defend with 1 Infantry; French defend with 1 AAGun
Germans roll dice for 1 Artillery and 4 Infantrys in Brittany, round 2 : 1/5 hits, 1.17 expected hits
French roll dice for 1 Infantry in Brittany, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Brittany
Germans win, taking Brittany from French with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Kursk
Germans attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery and 2 Infantrys in Kursk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Artillery and 2 Infantrys in Kursk, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Belgium
Germans attack with 2 ArmoredCars, 4 Infantrys, 4 Mech.Infs and 1 Tank
Neutral defend with 3 Infantrys
Germans roll dice for 2 ArmoredCars, 4 Infantrys, 4 Mech.Infs and 1 Tank in Belgium, round 2 : 6/11 hits, 3.83 expected hits
Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Germans and 3 Infantrys owned by the Neutral lost in Belgium
Germans loses 0 PUs for violating Belgiums neutrality.
Germans win, taking Belgium from Neutral with 2 ArmoredCars, 3 Infantrys, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for Neutral: 3 Infantrys
Battle in Latvia
Germans attack with 1 Artillery, 1 Elite and 2 Infantrys
Russians defend with 1 Artillery and 1 Infantry
Germans roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Latvia, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Latvia
Germans roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Latvia, round 3 : 2/4 hits, 1.17 expected hits
Russians roll dice for 1 Artillery in Latvia, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
Germans win, taking Latvia from Russians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 Artillery and 1 Infantry
Casualties for Germans: 1 Infantry
Battle in W.Morocco
Germans attack with 1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank
Americans defend with 1 Infantry
Germans roll dice for 1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank in W.Morocco, round 2 : 2/4 hits, 1.83 expected hits
French roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in W.Morocco
Germans win, taking W.Morocco from French with 1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Netherlands
Germans attack with 1 ArmoredCar, 2 Artillerys and 4 Infantrys
Neutral defend with 1 Artillery and 3 Infantrys
Germans roll dice for 1 ArmoredCar, 2 Artillerys and 4 Infantrys in Netherlands, round 2 : 3/7 hits, 2.00 expected hits
Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 0/4 hits, 1.33 expected hits
3 Infantrys owned by the Neutral lost in Netherlands
Germans roll dice for 1 ArmoredCar, 2 Artillerys and 4 Infantrys in Netherlands, round 3 : 4/7 hits, 2.00 expected hits
Neutral roll dice for 1 Artillery in Netherlands, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Netherlands
Germans loses 0 PUs for violating Netherlandss neutrality.
Germans win, taking Netherlands from Neutral with 1 ArmoredCar, 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 10
Casualties for Neutral: 1 Artillery and 3 Infantrys
Battle in Novgorod
Germans attack with 3 Mech.Infs
Russians defend with 1 Infantry
Germans roll dice for 3 Mech.Infs in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Germans
1 Stuka moved from Orleanais to Paris
Place Units - Germans
1 Artillery and 2 Infantrys placed in Normandy
8 Infantrys placed in Paris
Germans undo move 2.
Germans undo move 1.
3 Infantrys placed in Normandy
1 Artillery and 7 Infantrys placed in Paris
4 Infantrys placed in Rhine
3 Infantrys placed in Bavaria
1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank placed in Warsaw
1 Factory placed in Kiev
5 Infantrys placed in Bohemia
6 Infantrys placed in Hamburg
3 Infantrys placed in Berlin
Turn Complete - Germans
Germans collect 114 PUs; end with 114 PUs
Combat Hit Differential Summary :
Germans : 7.67
Neutral : -1.67
French : -0.17
Russians : -2.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Russians
1 Infantry moved from Kolyma to Koryakia
Russians take Koryakia from Yamamoto
6 Infantrys moved from Sibirsky to Evenkia
1 ArmoredCar and 2 Mech.Infs moved from Chita to Hulunbuir
1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf moved from N.Buryat Mongolia to Hulunbuir
1 ArmoredCar moved from S.Buryat Mongolia to Hulunbuir
5 Mot.Infs moved from Irkutsk to Hulunbuir
1 Adv.Fighter and 2 Fighters moved from N.Buryat Mongolia to Hulunbuir
2 ArmoredCars and 1 Tank moved from Olyokminsk to Chita
1 Elite moved from Ayan to Chita
1 Artillery and 2 Infantrys moved from Estonia to Latvia
3 Infantrys moved from Leningrad to Latvia
1 Mech.Rocket moved from Moscow to Novgorod
1 Infantry moved from Leningrad to Novgorod
1 Mech.Rocket moved from Moscow to Vyborg
3 Infantrys moved from Arkhangelsk to 6 Sea Zone
3 Infantrys moved from 6 Sea Zone to Lapland
10 Infantrys moved from N.Karelia to Vyborg
1 ArmoredCar moved from Arkhangelsk to Novgorod
1 Infantry moved from Leningrad to Novgorod
1 Artillery moved from Leningrad to Novgorod
3 Infantrys moved from Yaroslavl to Smolensk
3 Mech.Rockets moved from Moscow to Smolensk
5 ArmoredCars moved from Stalingrad to Donetsk
22 Infantrys moved from Rostov to Kursk
1 Bomber moved from Rostov to Kiev
7 Infantrys moved from Tula to Kursk
1 Infantry moved from Rostov to Kursk
3 Mech.Rockets moved from Georgia to Rostov
3 Mech.Rockets moved from Moscow to Yaroslavl
Purchase Units - Russians
Russians buy 2 Artillerys, 3 Bunkers, 1 Elite, 10 Infantrys, 6 Mech.Infs and 4 Mot.Infs; Remaining resources: 0 PUs;
Combat - Russians
Strategic bombing raid in Kiev
Bombing raid in Kiev rolls: 4 and costs: 3 PUs.
Bombing raid costs 3 PUs
Battle in Vyborg
Russians attack with 10 Infantrys and 1 Mech.Rocket
Germans defend with 1 Artillery and 3 Infantrys
Russians roll dice for 10 Infantrys and 1 Mech.Rocket in Vyborg, round 2 : 2/11 hits, 2.33 expected hits
Finns roll dice for 1 Artillery and 3 Infantrys in Vyborg, round 2 : 0/4 hits, 1.33 expected hits
2 Infantrys owned by the Germans lost in Vyborg
Russians roll dice for 10 Infantrys and 1 Mech.Rocket in Vyborg, round 3 : 1/11 hits, 2.33 expected hits
Finns roll dice for 1 Artillery and 1 Infantry in Vyborg, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Germans lost in Vyborg
Russians roll dice for 10 Infantrys and 1 Mech.Rocket in Vyborg, round 4 : 0/11 hits, 2.33 expected hits
Finns roll dice for 1 Artillery in Vyborg, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 10 Infantrys and 1 Mech.Rocket in Vyborg, round 5 : 2/11 hits, 2.33 expected hits
Finns roll dice for 1 Artillery in Vyborg, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Finns with 9 Infantrys and 1 Mech.Rocket remaining. Battle score for attacker is 8
Casualties for Germans: 1 Artillery and 3 Infantrys
Casualties for Russians: 1 Infantry
Battle in Hulunbuir
Russians attack with 1 Adv.Fighter, 2 ArmoredCars, 2 Fighters, 3 Mech.Infs, 1 Mech.Rocket and 6 Mot.Infs
Hisaichi defend with 1 Factory, 1 Fighter, 2 Infantrys and 3 Tanks
Russians roll dice for 1 Adv.Fighter, 2 ArmoredCars, 2 Fighters, 3 Mech.Infs, 1 Mech.Rocket and 6 Mot.Infs in Hulunbuir, round 2 : 6/15 hits, 4.33 expected hits
Hisaichi roll dice for 1 Fighter, 2 Infantrys and 3 Tanks in Hulunbuir, round 2 : 2/6 hits, 2.67 expected hits
3 Tanks owned by the Hisaichi, 2 Fighters owned by the Russians, 1 Fighter owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Hulunbuir
Russians win, taking Hulunbuir from Hisaichi with 1 Adv.Fighter, 2 ArmoredCars, 3 Mech.Infs, 1 Mech.Rocket and 6 Mot.Infs remaining. Battle score for attacker is 11
Casualties for Russians: 2 Fighters
Casualties for Hisaichi: 1 Fighter, 2 Infantrys and 3 Tanks
Battle in Novgorod
Russians attack with 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Mech.Rocket
Germans defend with 3 Mech.Infs
Russians roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Mech.Rocket in Novgorod, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 3 Mech.Infs in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians and 2 Mech.Infs owned by the Germans lost in Novgorod
Russians roll dice for 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Mech.Rocket in Novgorod, round 3 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 Mech.Inf in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Mech.Rocket remaining. Battle score for attacker is 16
Casualties for Russians: 1 Infantry
Casualties for Germans: 3 Mech.Infs
Battle in Latvia
Russians attack with 1 Artillery and 5 Infantrys
Germans defend with 1 Artillery, 1 Elite and 1 Infantry
Russians roll dice for 1 Artillery and 5 Infantrys in Latvia, round 2 : 2/6 hits, 1.33 expected hits
Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Latvia, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Russians, 1 Elite owned by the Germans and 1 Infantry owned by the Germans lost in Latvia
Russians roll dice for 1 Artillery and 3 Infantrys in Latvia, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 Artillery in Latvia, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 3 Infantrys
Casualties for Germans: 1 Artillery, 1 Elite and 1 Infantry
Battle in Kursk
Russians attack with 30 Infantrys
Germans defend with 1 Artillery and 2 Infantrys
Russians roll dice for 30 Infantrys in Kursk, round 2 : 5/30 hits, 5.00 expected hits
Germans roll dice for 1 Artillery and 2 Infantrys in Kursk, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians, 1 Artillery owned by the Germans and 2 Infantrys owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 29 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Artillery and 2 Infantrys
Battle in Donetsk
Russians attack with 5 ArmoredCars
Romanians defend with 1 Artillery and 1 Infantry
Russians roll dice for 5 ArmoredCars in Donetsk, round 2 : 3/5 hits, 1.67 expected hits
Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 5 ArmoredCars remaining. Battle score for attacker is 6
Casualties for Romanians: 1 Artillery and 1 Infantry
Battle in Smolensk
Russians attack with 3 Infantrys and 3 Mech.Rockets
Germans defend with 1 Artillery, 1 Infantry and 1 Mech.Inf
Russians roll dice for 3 Infantrys and 3 Mech.Rockets in Smolensk, round 2 : 4/6 hits, 2.50 expected hits
Germans roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians, 1 Artillery owned by the Germans, 1 Infantry owned by the Germans and 1 Mech.Inf owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 Infantrys and 3 Mech.Rockets remaining. Battle score for attacker is 10
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Artillery, 1 Infantry and 1 Mech.Inf
Non Combat Move - Russians
1 AAGun moved from Tula to Kursk
1 Bomber moved from Kiev to Rostov
1 AAGun moved from N.Karelia to Lapland
1 AAGun moved from S.Karelia to Vyborg
1 AAGun moved from Yaroslavl to S.Karelia
1 AAGun moved from Moscow to Yaroslavl
1 AAGun moved from N.Buryat Mongolia to Chita
1 Adv.Fighter moved from Hulunbuir to Chita
Place Units - Russians
1 Bunker placed in Rostov
1 Bunker placed in Yaroslavl
2 Artillerys, 1 Bunker and 2 Infantrys placed in Leningrad
6 Mech.Infs and 4 Mot.Infs placed in Moscow
5 Infantrys placed in Sibirsky
1 Infantry placed in Stalingrad
1 Elite and 2 Infantrys placed in Arkhangelsk
Russians undo move 2.
1 Bunker placed in Lapland
Turn Complete - Russians
Russians collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : 1.33
Romanians : -0.67
Hisaichi : -0.67
Finns : -1.67
Russians : 1.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Italians
5 Transports moved from 51 Sea Zone to 48 Sea Zone
10 Infantrys moved from Campania to 48 Sea Zone
1 ArmoredCar and 1 Infantry moved from Greece to 51 Sea Zone
10 Infantrys and 5 Transports moved from 48 Sea Zone to 51 Sea Zone
1 Bomber moved from Tobruk to Kufra
2 Infantrys moved from El Agheila to Kufra
3 Infantrys moved from Tobruk to Kufra
1 ArmoredCar moved from Hun to Kufra
1 Artillery moved from Tobruk to Kufra
1 Infantry moved from Tobruk to Kufra
4 Infantrys moved from E.Morocco to W.Morocco
4 Infantrys moved from N.Algeria to E.Morocco
4 Infantrys moved from N.Tunisia to N.Algeria
9 Infantrys moved from Languedoc to Aquitaine
3 Infantrys moved from Aquitaine to Brittany
3 Infantrys moved from Provence to Languedoc
4 Infantrys moved from Tunis to N.Tunisia
4 Infantrys moved from Tripoli to El Agheila
10 Infantrys moved from Rome to Campania
1 ArmoredCar and 11 Infantrys moved from 51 Sea Zone to Tobruk
Purchase Units - Italians
Italians buy 2 Adv.Fighters, 2 Destroyers, 1 HeavyTank and 8 Infantrys; Remaining resources: 0 PUs;
Combat - Italians
Battle in Kufra
Italians attack with 1 ArmoredCar, 1 Artillery, 1 Bomber and 6 Infantrys
British defend with 3 Mot.Infs and 2 Tanks
Italians roll dice for 1 ArmoredCar, 1 Artillery, 1 Bomber and 6 Infantrys in Kufra, round 2 : 2/9 hits, 2.50 expected hits
British roll dice for 3 Mot.Infs and 2 Tanks in Kufra, round 2 : 2/5 hits, 2.50 expected hits
2 Mot.Infs owned by the British and 2 Infantrys owned by the Italians lost in Kufra
Italians roll dice for 1 ArmoredCar, 1 Artillery, 1 Bomber and 4 Infantrys in Kufra, round 3 : 2/7 hits, 2.17 expected hits
British roll dice for 1 Mot.Inf and 2 Tanks in Kufra, round 3 : 2/3 hits, 1.50 expected hits
1 Mot.Inf owned by the British, 1 Tank owned by the British and 2 Infantrys owned by the Italians lost in Kufra
Italians roll dice for 1 ArmoredCar, 1 Artillery, 1 Bomber and 2 Infantrys in Kufra, round 4 : 2/5 hits, 1.83 expected hits
British roll dice for 1 Tank in Kufra, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the British lost in Kufra
Italians win, taking Kufra from British with 1 ArmoredCar, 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 17
Casualties for Italians: 4 Infantrys
Casualties for British: 3 Mot.Infs and 2 Tanks
Non Combat Move - Italians
1 HeavyTank and 1 Tank moved from Hun to Tobruk
1 Bomber moved from Kufra to Greece
Place Units - Italians
2 Adv.Fighters and 2 Destroyers placed in 51 Sea Zone
1 HeavyTank and 2 Infantrys placed in Hun
4 Infantrys placed in Tunis
2 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : -0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - French
2 Infantrys moved from North Central USA to South Central USA
2 Infantrys moved from Belgian Congo to French Equatorial Africa
1 Infantry and 2 Tanks moved from Adana to Ankara
5 Adv.Fighters moved from Syria to Ankara
Purchase Units - French
French buy 2 Adv.Fighters and 1 Factory; Remaining resources: 0 PUs;
Combat - French
Battle in Ankara
French attack with 5 Adv.Fighters, 1 Infantry and 2 Tanks
Neutral defend with 2 Artillerys and 2 Infantrys
French roll dice for 5 Adv.Fighters, 1 Infantry and 2 Tanks in Ankara, round 2 : 3/8 hits, 3.67 expected hits
Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 2/4 hits, 1.33 expected hits
1 Tank owned by the French, 2 Infantrys owned by the Neutral, 1 Infantry owned by the French and 1 Artillery owned by the Neutral lost in Ankara
French roll dice for 5 Adv.Fighters and 1 Tank in Ankara, round 3 : 2/6 hits, 3.00 expected hits
Neutral roll dice for 1 Artillery in Ankara, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Ankara
French loses 0 PUs for violating Ankaras neutrality.
French win, taking Ankara from Neutral with 5 Adv.Fighters and 1 Tank remaining. Battle score for attacker is 5
Casualties for French: 1 Infantry and 1 Tank
Casualties for Neutral: 2 Artillerys and 2 Infantrys
Non Combat Move - French
5 Adv.Fighters moved from Ankara to Syria
Place Units - French
2 Adv.Fighters placed in Syria
1 Factory placed in Italian East Africa
Turn Complete - French
French collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Neutral : 0.33
French : -1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Yamamoto
1 Transport moved from 92 Sea Zone to 106 Sea Zone
1 Infantry moved from Mindoro to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to West Borneo
Yamamoto take West Borneo from Dutch
Purchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter and 11 Tanks; Remaining resources: 1 PUs;
Combat - Yamamoto
Non Combat Move - Yamamoto
Place Units - Yamamoto
4 Tanks placed in Chubu
1 Adv.Fighter and 7 Tanks placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 62 PUs; end with 63 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Chinese
1 ArmoredCar and 1 Tank moved from Shantung to Peking
1 ArmoredCar moved from Anhwei to Kiangsi
Chinese take Shanghai from Hisaichi
Chinese take Kiangsi from Yamamoto
1 ArmoredCar moved from Anhwei to Peking
1 ArmoredCar moved from Anhwei to Peking
3 ArmoredCars moved from W.Sinkiang to W.Tibet
4 ArmoredCars moved from Urumqi to W.Tibet
Purchase Units - Chinese
Chinese buy 4 ArmoredCars, 4 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in W.Tibet
Chinese attack with 7 ArmoredCars
Neutral defend with 2 Infantrys
Chinese roll dice for 7 ArmoredCars in W.Tibet, round 2 : 2/7 hits, 2.33 expected hits
Neutral roll dice for 2 Infantrys in W.Tibet, round 2 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Neutral lost in W.Tibet
Chinese loses 0 PUs for violating W.Tibets neutrality.
Chinese win, taking W.Tibet from Neutral with 6 ArmoredCars remaining. Battle score for attacker is 0
Casualties for Chinese: 1 ArmoredCar
Casualties for Neutral: 2 Infantrys
Battle in Peking
Chinese attack with 3 ArmoredCars and 1 Tank
Hisaichi defend with 2 Infantrys
Chinese roll dice for 3 ArmoredCars and 1 Tank in Peking, round 2 : 2/4 hits, 1.50 expected hits
Hisaichi roll dice for 2 Infantrys in Peking, round 2 : 2/2 hits, 0.67 expected hits
2 ArmoredCars owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Peking
Chinese win, taking Peking from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is -4
Casualties for Chinese: 2 ArmoredCars
Casualties for Hisaichi: 2 Infantrys
Non Combat Move - Chinese
1 AAGun moved from Hupeh to Szechwan
2 Infantrys moved from Lanchow to Szechwan
2 Elites moved from E.Qinghai to Lanchow
4 ArmoredCars moved from Ningsia to Szechwan
4 ArmoredCars moved from Ulan Bator to Suiyuan
4 ArmoredCars and 2 Tanks moved from Hsining to Lanchow
Place Units - Chinese
4 Mech.Infs placed in Urumqi
4 ArmoredCars and 2 Tanks placed in Hsining
Turn Complete - Chinese
Chinese collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Hisaichi : 1.33
Chinese : 0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Hisaichi
1 Infantry moved from Kirin to Khabarovsk
Hisaichi take Khabarovsk from Russians
1 Infantry moved from Hong Kong to Kwangtung
Hisaichi take Kwangtung from Chinese
2 Infantrys moved from Hong Kong to Kiangsi
1 Infantry moved from Hunan to Shanghai
Hisaichi take Shanghai from Chinese
1 Infantry moved from Hunan to Anhwei
Hisaichi take Anhwei from Chinese
1 Infantry moved from Hunan to Hupeh
Hisaichi take Hupeh from Chinese
1 Artillery moved from Hunan to Kwangsi
Hisaichi take Kwangsi from Chinese
6 Infantrys moved from Kirin to Liaoning
1 Infantry moved from Heilungchiang to Ayan
Hisaichi take Ayan from Russians
1 Elite and 4 Infantrys moved from Heilungchiang to Liaoning
Purchase Units - Hisaichi
Hisaichi buy 4 Artillerys, 13 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Kiangsi
Hisaichi attack with 2 Infantrys
Chinese defend with 1 ArmoredCar
Hisaichi roll dice for 2 Infantrys in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 ArmoredCar in Kiangsi, round 2 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Infantrys in Kiangsi, round 3 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 ArmoredCar in Kiangsi, round 3 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Infantrys in Kiangsi, round 4 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 ArmoredCar in Kiangsi, round 4 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the Hisaichi lost in Kiangsi
Hisaichi roll dice for 1 Infantry in Kiangsi, round 5 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 ArmoredCar in Kiangsi, round 5 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry in Kiangsi, round 6 : 1/1 hits, 0.17 expected hits
Chinese roll dice for 1 ArmoredCar in Kiangsi, round 6 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Chinese lost in Kiangsi
Hisaichi win, taking Kiangsi from Chinese with 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 ArmoredCar
Non Combat Move - Hisaichi
Place Units - Hisaichi
2 Artillerys and 2 Infantrys placed in Liaoning
1 Artillery, 6 Infantrys and 1 Marine placed in Changchun
1 Artillery and 5 Infantrys placed in Hong Kong
Turn Complete - Hisaichi
Hisaichi collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Hisaichi : -0.33
Chinese : 0.17