I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Yelrae Allies VS dawgoneit Axis BM3
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Norway to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to France 1 tactical_bomber moved from Poland to France Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in France Germans attack with 6 armour, 2 artilleries, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry AA fire in France : 1/2 hits, 0.33 expected hits 1 fighter owned by the Germans lost in France Germans roll dice for 6 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 8/18 hits, 6.17 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits 1 aaGun owned by the French, 3 infantry owned by the Germans, 6 infantry owned by the French and 1 artillery owned by the British lost in France Germans roll dice for 6 armour, 2 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 7/15 hits, 5.67 expected hits French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 1 fighter and 5 infantry Casualties for British: 1 armour and 1 artillery Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 3 fighters in 110 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits British roll dice for 1 battleship and 2 fighters in 110 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits 1 fighter owned by the Germans, 1 bomber owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the British lost in 110 Sea Zone British win with 1 battleship remaining. Battle score for attacker is -27 Casualties for Germans: 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers Casualties for British: 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in 91 Sea Zone Germans attack with 1 submarine British defend with 1 cruiser Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 cruiser in 91 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 cruiser in 91 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone British win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for French: 1 artillery and 1 infantry Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries and 9 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Yugoslavia, round 2 : 9/14 hits, 4.00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 40 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 111 Sea Zone to Western Germany 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 tactical_bomber moved from France to Western Germany Place Units - Germans 9 infantry placed in Germany 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Norway: 1 infantry EDIT: Removing units owned by Neutral_Axis from Finland: 4 infantry EDIT: Adding units owned by Germans to Finland: 5 infantry EDIT: Changing ownership of Finland from Neutral_Axis to Germans EDIT: Removing units owned by Germans from Romania: 1 infantry EDIT: Removing units owned by Neutral_Axis from Bulgaria: 4 infantry EDIT: Adding units owned by Germans to Bulgaria: 5 infantry EDIT: Changing ownership of Bulgaria from Neutral_Axis to Germans EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : 7.83 British : 1.83 AA fire in France : : 0.67 French : -0.33 Neutral_Allies : -0.67 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 3 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 1 infantry moved from Archangel to Novgorod 2 infantry moved from Baltic States to Novgorod 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 tactical_bomber moved from Russia to Novgorod 1 fighter moved from Russia to Novgorod 2 infantry moved from Caucasus to Rostov 5 infantry moved from Amur to Buryatia 2 aaGuns and 6 infantry moved from Sakha to Buryatia 1 mech_infantry moved from Volgograd to Bryansk 1 armour moved from Volgograd to Bryansk 1 armour moved from Russia to Bryansk 1 mech_infantry moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter moved from Formosa to Hunan 2 bombers moved from Japan to Yunnan 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/7 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in Hunan Japanese attack with 1 artillery, 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Hunan to Kwangsi 1 artillery and 1 infantry moved from Jehol to Chahar 1 artillery and 2 infantry moved from Shantung to Anhwe 1 artillery and 3 infantry moved from Kiangsu to Anhwe 1 artillery moved from Manchuria to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from Manchuria to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kiangsi 4 infantry moved from Korea to Manchuria 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi 1 fighter moved from Okinawa to Kwangsi 1 fighter moved from Korea to Kiangsi 1 cruiser moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 1 marine placed in Japan 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : -2.33 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from Philippines to Guam 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Central United States to Hawaiian Islands 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 101 Sea Zone to 28 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 10 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from Philippines to Guam 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Central United States to Hawaiian Islands 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 101 Sea Zone to 28 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 10 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Kweichow to Shensi 1 fighter and 5 infantry moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Chinese undo move 1. 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber and 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 unit repaired. 1 fighter moved from Malta to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Scotland to 111 Sea Zone 1 bomber moved from United Kingdom to 111 Sea Zone 1 destroyer moved from 109 Sea Zone to 111 Sea Zone Combat - British Battle in 111 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 battleship and 2 submarines British roll dice for 1 bomber, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British lost in 111 Sea Zone 2 submarines owned by the Germans Submerged British roll dice for 1 bomber and 1 fighter in 111 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 2 Casualties for British: 1 destroyer and 1 fighter Casualties for Germans: 1 battleship Battle in 96 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British 1 battleship moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 carrier moved from 98 Sea Zone to 92 Sea Zone 1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 96 Sea Zone to Gibraltar 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from Alexandria to Egypt 1 artillery moved from Alexandria to Egypt 1 armour moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 71 Sea Zone to 83 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 fighter moved from Burma to India 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 111 Sea Zone to Gibraltar Place Units - British 1 factory_minor placed in Egypt 1 airfield placed in Gibraltar Turn Complete - British British collect 28 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 bomber and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 23 PUs Some Units in India change ownership: 1 bomber and 1 infantryCombat Hit Differential Summary :
Germans : 0.33 British : -1.83 Italians : -0.33 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 artilleries moved from Northern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries and 2 infantry moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece 1 bomber moved from Northern Italy to Greece 2 fighters moved from Southern Italy to Greece 1 artillery and 1 infantry moved from Libya to Tobruk 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 artillery and 1 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 infantry moved from Italian Somaliland to Kenya Combat - Italians Battle in Greece Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry in Greece, round 2 : 3/10 hits, 3.83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 2 fighters moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1 Italians collect 13 PUs (1 lost to blockades); end with 13 PUsCombat Hit Differential Summary :
Italians : -1.50 Neutral_Allies : 0.67 -
TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - GermansCombat Hit Differential Summary :
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@dawgoneit Whoops I clicked forward to Germans.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Germans Germans buy 10 artilleries and 3 fighters; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Western Germany to Northern Italy 1 artillery moved from Normandy Bordeaux to France 6 armour and 4 mech_infantrys moved from France to Germany 9 infantry moved from Germany to Slovakia Hungary 3 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Romania 5 infantry moved from Bulgaria to Romania 1 bomber moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in United Kingdom causes 5 damage total. Non Combat Move - Germans 1 bomber moved from United Kingdom to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Denmark to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 submarine moved from 111 Sea Zone to 123 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone Place Units - Germans 10 artilleries placed in Germany 3 fighters placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
AA fire in United Kingdom : : -0.17 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 submarine moved from 115 Sea Zone to 114 Sea Zone Non Combat Move - Russians 1 infantry moved from Karelia to Novgorod 1 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Belarus to Novgorod 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 1 aaGun and 6 infantry moved from Russia to Bryansk 8 infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 6 infantry placed in Russia Russians undo move 2. 3 infantry placed in Russia Russians undo move 3. 3 infantry placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 39 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 destroyers, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery and 1 infantry moved from Yunnan to Burma 1 artillery and 3 infantry moved from Hunan to Kweichow 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 21 Sea Zone 1 carrier moved from 36 Sea Zone to 41 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Paulau Island 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 armour moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 2 fighters moved from Kwangsi to Burma 1 bomber moved from Kwangsi to Burma 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 infantry and 1 mech_infantry moved from Kiangsi to Kwangtung 1 fighter moved from Kiangsi to Kwangtung 1 bomber moved from Kwangsi to Kwangtung 2 artilleries moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 4 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 cruiser moved from 20 Sea Zone to 21 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Burma Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Burma, round 2 : 1/5 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Burma, round 3 : 5/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Guam Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield and 1 fighter Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Guam, round 2 : 2/6 hits, 2.17 expected hits Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter Battle in Sumatra Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Philippines Japanese attack with 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 2/7 hits, 2.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Kwangtung, round 2 : 3/6 hits, 2.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Kweichow Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 artilleries and 5 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Guam to 21 Sea Zone 1 tactical_bomber moved from Guam to 21 Sea Zone 2 fighters moved from Burma to 41 Sea Zone 1 bomber moved from Burma to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Kwangtung to Kwangsi 1 bomber moved from Kwangtung to Kwangsi 2 fighters and 2 tactical_bombers moved from Japan to Paulau Island 2 fighters and 2 tactical_bombers moved from Manchuria to Paulau Island Place Units - Japanese 1 factory_minor placed in Kiangsu 2 destroyers placed in 6 Sea Zone 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUsCombat Hit Differential Summary :
Americans : -0.33 Chinese : -0.67 UK_Pacific : -1.00 Japanese : 0.50 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 3 transports; Remaining resources: 3 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 10 Sea Zone to Eastern United States 2 carriers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone Americans undo move 1. 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Americans undo move 2. Americans undo move 1. 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Americans undo move 1. 1 destroyer and 1 submarine placed in 10 Sea Zone 3 transports placed in 101 Sea Zone Americans undo move 2. 1 destroyer and 1 submarine placed in 101 Sea Zone Americans undo move 1. Americans undo move 1. 3 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 fighter EDIT: Adding units owned by Americans to Gibraltar: 1 fighter EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter moved from Shensi to Szechwan 3 infantry moved from Shensi to Szechwan 3 infantry moved from Shensi to Hopei Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Hunan Chinese creates battle in territory Anhwe Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Szechwan, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese, taking Anhwe from Japanese, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.33 expected hits 2 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Suiyuyan 5 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 2 PUs; Combat Move - British 1 mech_infantry moved from Egypt to Iraq 1 bomber moved from Gibraltar to Iraq 1 bomber moved from India to Iraq 1 artillery moved from India to Burma 2 infantry moved from India to Burma 1 tactical_bomber moved from India to Burma 3 infantry moved from Malaya to Shan State 1 fighter moved from India to Shan State 1 fighter moved from India to Burma 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 armour moved from Morocco to Algeria 1 infantry moved from Morocco to Algeria 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in Algeria British attack with 1 armour and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 armour and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Algeria British win, taking Algeria from Neutral_Axis with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in Iraq British attack with 2 bombers and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 2 bombers and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 2 bombers and 1 mech_infantry in Iraq, round 3 : 3/3 hits, 1.50 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq British win with 2 bombers remaining. Battle score for attacker is 5 Casualties for Neutral_Axis: 3 infantry Casualties for British: 1 mech_infantry Battle in Burma British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Shan State British attack with 1 fighter and 3 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 tactical_bomber moved from Burma to India 1 fighter moved from Shan State to India 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone 1 fighter moved from Gibraltar to Egypt 2 bombers moved from Iraq to Trans-Jordan 1 infantry moved from Alexandria to Egypt 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 destroyer moved from 83 Sea Zone to 91 Sea Zone Place Units - British 1 airfield, 1 artillery, 1 fighter and 1 infantry placed in Egypt 1 infantry placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 7 infantryCombat Hit Differential Summary :
British : 2.33 Chinese : -3.67 Neutral_Axis : 0.00 Japanese : -1.00 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Kenya to Tanganyika Territory 1 infantry moved from Kenya to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Combat - Italians Battle in Tanganyika Territory Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tanganyika Territory Italians win, taking Tanganyika Territory from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Belgian Congo Italians attack with 2 infantry British defend with 1 infantry Italians roll dice for 2 infantry in Belgian Congo, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belgian Congo Italians roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits, 0.17 expected hits British roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 2 artilleries and 2 infantry moved from Tobruk to Libya 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to Northern Italy 1 armour, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 0.83 British : 0.00 -
TripleA Move Summary: French round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Germans Germans buy 1 airfield, 2 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Northern Italy to 112 Sea Zone 1 bomber moved from Western Germany to United Kingdom 2 fighters moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Northern Italy to 112 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in United Kingdom causes 0 damage total. Battle in 112 Sea Zone Germans attack with 3 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 112 Sea Zone Germans win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 3 fighters moved from 112 Sea Zone to Yugoslavia 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 infantry moved from Western Germany to France 6 armour, 10 artilleries and 4 mech_infantrys moved from Germany to Slovakia Hungary 2 tactical_bombers moved from Western Germany to Northern Italy Place Units - Germans 1 airfield placed in Yugoslavia 2 armour and 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : -0.17 British : -0.33 AA fire in United Kingdom : : 0.83 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Combat - Russians Non Combat Move - Russians 6 infantry moved from Russia to Bryansk 3 infantry moved from Ukraine to Bryansk Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 7 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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@dawgoneit I’m excited about Iraq.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Chahar to Anhwe 1 artillery and 1 infantry moved from Kweichow to Hunan 1 artillery and 1 infantry moved from Kweichow to Szechwan 2 infantry moved from Kweichow to Szechwan 1 artillery and 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Hunan 1 infantry moved from Kweichow to Anhwe 4 infantry moved from Philippines to 35 Sea Zone 4 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone 4 infantry moved from 37 Sea Zone to Shan State 2 fighters moved from 41 Sea Zone to Malaya 1 mech_infantry moved from Kwangtung to Yunnan 2 bombers moved from Kwangsi to Shan State 2 fighters and 1 tactical_bomber moved from Kwangsi to Burma 1 submarine moved from 41 Sea Zone to 39 Sea Zone Combat - Japanese Battle in Java Battle in Borneo Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 1/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Anhwe Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 6 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 7 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 bombers and 4 infantry British defend with 3 infantry Japanese roll dice for 2 bombers and 4 infantry in Shan State, round 2 : 3/6 hits, 2.00 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry Battle in Burma Japanese attack with 2 fighters and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters and 1 tactical_bomber in Burma, round 2 : 0/3 hits, 1.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Burma Japanese roll dice for 1 fighter and 1 tactical_bomber in Burma, round 3 : 1/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 1 tactical_bomber in Burma, round 4 : 0/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 tactical_bomber in Burma, round 5 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -13 Casualties for Japanese: 2 fighters Casualties for British: 1 artillery and 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 artillery and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 3 infantry in Szechwan, round 3 : 0/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Szechwan Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 5 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Hunan Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Burma to 37 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 1 carrier moved from 41 Sea Zone to 37 Sea Zone 1 cruiser and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 destroyer moved from 21 Sea Zone to 44 Sea Zone 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 battleship moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 5 fighters and 5 tactical_bombers moved from Paulau Island to Caroline Islands 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Caroline Islands 1 carrier moved from 21 Sea Zone to 44 Sea Zone 1 cruiser moved from 21 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands 2 bombers moved from Shan State to Kwangsi 1 fighter moved from Malaya to Siam Place Units - Japanese 1 factory_minor placed in Kwangtung 2 armour and 1 mech_infantry placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode 2 destroyers placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese : -2.00 UK_Pacific : 1.67 Japanese : -4.50 -
TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ItaliansCombat Hit Differential Summary :
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I always click forward by accident. Sorry!





