Weddingsinger (Axis) vs Odonis (Allies) BM3, no bid


  • @Odonis

    Scramble off W. United States?


  • @weddingsinger
    scramble three FTRs
    Max defence, save the FTRs


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 3 carriers, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 artillery moved from 63 Sea Zone to New Zealand
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            6 armour and 11 artilleries moved from India to West India
            1 armour and 8 mech_infantrys moved from Burma to West India
            1 armour moved from Szechwan to Shan State
            1 armour and 3 mech_infantrys moved from Szechwan to Hunan
            1 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Shensi to Hunan
            1 mech_infantry moved from Yunnan to Szechwan
            1 artillery moved from Anhwe to Hopei
            1 mech_infantry moved from Yunnan to Anhwe
            1 bomber moved from Kwangtung to 31 Sea Zone
            1 destroyer moved from 58 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 54 Sea Zone
            1 artillery moved from Dutch New Guinea to New Guinea
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 63 Sea Zone
            2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 26 Sea Zone to 10 Sea Zone
            1 transport moved from 16 Sea Zone to 6 Sea Zone
            3 bombers moved from Burma to New Guinea
            1 bomber moved from Kwangtung to New Guinea
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
            1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
            1 destroyer moved from 35 Sea Zone to 49 Sea Zone
    
        Combat - Japanese
            Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone
            Battle in New Zealand
            Battle in New Britain
            Battle in Solomon Islands
            Battle in 31 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 bomber and 1 destroyer in 31 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 31 Sea Zone
                Japanese win, taking New Zealand from ANZAC, taking New Britain from ANZAC, taking Solomon Islands from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Hunan
                Japanese attack with 1 armour and 4 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 4 mech_infantrys in Hunan, round 2 : 1/5 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in West India
                Japanese attack with 7 armour, 11 artilleries and 8 mech_infantrys
                British defend with 1 mech_infantry
                    Japanese roll dice for 7 armour, 11 artilleries and 8 mech_infantrys in West India, round 2 : 4/26 hits, 9.83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 7 armour, 11 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 10 Sea Zone
                Japanese attack with 2 battleships, 4 carriers, 3 destroyers, 4 fighters and 4 tactical_bombers
                Americans defend with 3 carriers, 3 destroyers, 6 fighters and 3 tactical_bombers
                    Japanese roll dice for 2 battleships, 4 carriers, 3 destroyers, 4 fighters and 4 tactical_bombers in 10 Sea Zone, round 2 : 6/13 hits, 7.00 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Americans roll dice for 3 carriers, 3 destroyers, 6 fighters and 3 tactical_bombers in 10 Sea Zone, round 2 : 6/15 hits, 7.50 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    3 destroyers owned by the Americans, 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 10 Sea Zone
                    Japanese roll dice for 2 battleships, 3 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers in 10 Sea Zone, round 3 : 9/11 hits, 6.33 expected hits
                    Americans roll dice for 3 carriers, 6 fighters and 3 tactical_bombers in 10 Sea Zone, round 3 : 4/12 hits, 6.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 tactical_bombers owned by the Americans, 1 carrier owned by the Japanese, 3 carriers owned by the Americans and 3 fighters owned by the Americans lost in 10 Sea Zone
                    Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 10 Sea Zone, round 4 : 5/9 hits, 5.17 expected hits
                    Americans roll dice for 3 fighters in 10 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
                    2 tactical_bombers owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 10 Sea Zone
                Japanese win, taking 10 Sea Zone from Neutral with 2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 66
                Casualties for Japanese: 2 carriers, 3 destroyers, 1 fighter and 3 tactical_bombers
                Casualties for Americans: 3 carriers, 3 destroyers, 6 fighters and 3 tactical_bombers
    
        Non Combat Move - Japanese
            1 bomber moved from 31 Sea Zone to Wake Island
            3 tactical_bombers moved from French Indo China to 6 Sea Zone
            5 artilleries moved from Burma to India
            2 tactical_bombers moved from Burma to India
            1 fighter moved from Malaya to 37 Sea Zone
            1 fighter moved from Malaya to Dutch New Guinea
            1 fighter moved from 37 Sea Zone to Dutch New Guinea
            1 tactical_bomber moved from Burma to 37 Sea Zone
    
        Place Units - Japanese
            1 carrier and 2 transports placed in 37 Sea Zone
            2 carriers and 1 submarine placed in 6 Sea Zone
            3 infantry placed in India
            1 fighter placed in 6 Sea Zone
            2 infantry placed in Japan
            1 airfield placed in New Guinea
    
        Turn Complete - Japanese
            Japanese collect 77 PUs; end with 77 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 100 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 105 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -3.33
    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : -4.50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Normandy Bordeaux to Spain
            5 armour moved from France to Spain
            2 bombers and 3 fighters moved from Western United States to 10 Sea Zone
            1 destroyer moved from 11 Sea Zone to 10 Sea Zone
            1 destroyer moved from 28 Sea Zone to 10 Sea Zone
            3 destroyers and 1 submarine moved from 89 Sea Zone to 10 Sea Zone
            2 carriers moved from 89 Sea Zone to 10 Sea Zone
    
        Combat - Americans
            Battle in Spain
                Americans attack with 6 armour
                Germans defend with 1 factory_minor and 2 infantry
                    Americans roll dice for 6 armour in Spain, round 2 : 2/6 hits, 3.00 expected hits
                    Germans roll dice for 2 infantry in Spain, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 armour owned by the Americans lost in Spain
                Americans win, taking Spain from Germans with 5 armour remaining. Battle score for attacker is 0
                Casualties for Americans: 1 armour
                Casualties for Germans: 2 infantry
            Battle in 10 Sea Zone
                Americans attack with 2 bombers, 2 carriers, 5 destroyers, 3 fighters and 1 submarine
                Japanese defend with 2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber
                    Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 bombers, 2 carriers, 5 destroyers and 3 fighters in 10 Sea Zone, round 2 : 7/10 hits, 4.50 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 10 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
                    Japanese roll dice for 2 battleships and 2 carriers in 10 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 10 Sea Zone
                    Americans roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers, 1 carrier, 2 destroyers and 3 fighters in 10 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits
                    Japanese roll dice for 2 battleships in 10 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
                    2 battleships owned by the Japanese lost in 10 Sea Zone
                Americans win, taking 10 Sea Zone from Japanese with 2 bombers, 1 carrier, 2 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 73
                Casualties for Americans: 1 carrier and 3 destroyers
                Casualties for Japanese: 2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber
    
        Non Combat Move - Americans
            2 bombers moved from 10 Sea Zone to Western United States
            3 fighters moved from 10 Sea Zone to Western United States
            6 transports moved from 89 Sea Zone to 10 Sea Zone
            2 mech_infantrys moved from Central United States to Western United States
            2 aaGuns moved from Central United States to Western United States
            1 transport moved from 93 Sea Zone to 97 Sea Zone
            1 armour moved from Southern Italy to 97 Sea Zone
            1 armour and 1 transport moved from 97 Sea Zone to 81 Sea Zone
            1 armour moved from 81 Sea Zone to Saudi Arabia
            3 mech_infantrys moved from Persia to Eastern Persia
            1 mech_infantry moved from Northwest Persia to Eastern Persia
            3 fighters moved from Iraq to Eastern Persia
            1 artillery moved from Denmark to Western Germany
            1 transport moved from 126 Sea Zone to 127 Sea Zone
            1 infantry moved from Norway to Sweden
            1 armour and 2 mech_infantrys moved from Turkey to Kazakhstan
    
        Place Units - Americans
            1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers placed in 10 Sea Zone
            1 bomber placed in Western United States
            1 artillery placed in Western United States
            2 infantry placed in Western United States
            1 artillery placed in Southern Italy
            3 mech_infantrys placed in Turkey
            1 artillery placed in Southern Italy
    
        Turn Complete - Americans
            Americans collect 83 PUs; end with 83 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : 2.33
    Japanese : -0.83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Normandy Bordeaux to Spain
            5 armour moved from France to Spain
            2 bombers and 3 fighters moved from Western United States to 10 Sea Zone
            1 destroyer moved from 11 Sea Zone to 10 Sea Zone
            1 destroyer moved from 28 Sea Zone to 10 Sea Zone
            3 destroyers and 1 submarine moved from 89 Sea Zone to 10 Sea Zone
            2 carriers moved from 89 Sea Zone to 10 Sea Zone
    
        Combat - Americans
            Battle in Spain
                Americans attack with 6 armour
                Germans defend with 1 factory_minor and 2 infantry
                    Americans roll dice for 6 armour in Spain, round 2 : 2/6 hits, 3.00 expected hits
                    Germans roll dice for 2 infantry in Spain, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 armour owned by the Americans lost in Spain
                Americans win, taking Spain from Germans with 5 armour remaining. Battle score for attacker is 0
                Casualties for Americans: 1 armour
                Casualties for Germans: 2 infantry
            Battle in 10 Sea Zone
                Americans attack with 2 bombers, 2 carriers, 5 destroyers, 3 fighters and 1 submarine
                Japanese defend with 2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber
                    Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 bombers, 2 carriers, 5 destroyers and 3 fighters in 10 Sea Zone, round 2 : 7/10 hits, 4.50 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 10 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
                    Japanese roll dice for 2 battleships and 2 carriers in 10 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 10 Sea Zone
                    Americans roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers, 1 carrier, 2 destroyers and 3 fighters in 10 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits
                    Japanese roll dice for 2 battleships in 10 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
                    2 battleships owned by the Japanese lost in 10 Sea Zone
                Americans win, taking 10 Sea Zone from Japanese with 2 bombers, 1 carrier, 2 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 73
                Casualties for Americans: 1 carrier and 3 destroyers
                Casualties for Japanese: 2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber
    
        Non Combat Move - Americans
            2 bombers moved from 10 Sea Zone to Western United States
            3 fighters moved from 10 Sea Zone to Western United States
            6 transports moved from 89 Sea Zone to 10 Sea Zone
            2 mech_infantrys moved from Central United States to Western United States
            2 aaGuns moved from Central United States to Western United States
            1 transport moved from 93 Sea Zone to 97 Sea Zone
            1 armour moved from Southern Italy to 97 Sea Zone
            1 armour and 1 transport moved from 97 Sea Zone to 81 Sea Zone
            1 armour moved from 81 Sea Zone to Saudi Arabia
            3 mech_infantrys moved from Persia to Eastern Persia
            1 mech_infantry moved from Northwest Persia to Eastern Persia
            3 fighters moved from Iraq to Eastern Persia
            1 artillery moved from Denmark to Western Germany
            1 transport moved from 126 Sea Zone to 127 Sea Zone
            1 infantry moved from Norway to Sweden
            1 armour and 2 mech_infantrys moved from Turkey to Kazakhstan
    
        Place Units - Americans
            1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers placed in 10 Sea Zone
            1 bomber placed in Western United States
            1 artillery placed in Western United States
            2 infantry placed in Western United States
            1 artillery placed in Southern Italy
            3 mech_infantrys placed in Turkey
            1 artillery placed in Southern Italy
    
        Turn Complete - Americans
            Americans collect 83 PUs; end with 83 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 2 artilleries, 4 fighters, 4 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to West India
            1 armour moved from Iraq to 80 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
            1 armour and 1 infantry moved from 79 Sea Zone to West India
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 armour moved from Iraq to 80 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
            1 armour and 1 infantry moved from 79 Sea Zone to West India
            2 cruisers moved from 80 Sea Zone to 79 Sea Zone
            1 armour moved from Southern France to Portugal
                  British take Portugal from Germans
            1 armour moved from Southern France to Gibraltar
                  British take Gibraltar from Germans
            1 submarine moved from 91 Sea Zone to 89 Sea Zone
    
        Combat - British
            Battle in West India
                British attack with 3 armour, 2 artilleries, 4 fighters, 6 infantry, 7 mech_infantrys and 1 tactical_bomber
                Japanese defend with 7 armour, 11 artilleries and 8 mech_infantrys
                    British roll dice for 2 cruisers in West India, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 3 armour, 2 artilleries, 4 fighters, 6 infantry, 7 mech_infantrys and 1 tactical_bomber in West India, round 2 : 5/23 hits, 7.33 expected hits
                    Japanese roll dice for 7 armour, 11 artilleries and 8 mech_infantrys in West India, round 2 : 13/26 hits, 9.83 expected hits
                    6 mech_infantrys owned by the Japanese, 7 mech_infantrys owned by the British and 6 infantry owned by the British lost in West India
                    British roll dice for 3 armour, 2 artilleries, 4 fighters and 1 tactical_bomber in West India, round 3 : 4/10 hits, 4.83 expected hits
                    Japanese roll dice for 7 armour, 11 artilleries and 2 mech_infantrys in West India, round 3 : 10/20 hits, 7.83 expected hits
                    2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 tactical_bomber owned by the British, 2 artilleries owned by the British, 4 fighters owned by the British and 3 armour owned by the British lost in West India
                Japanese win with 7 armour and 9 artilleries remaining. Battle score for attacker is -83
                Casualties for British: 3 armour, 2 artilleries, 4 fighters, 6 infantry, 7 mech_infantrys and 1 tactical_bomber
                Casualties for Japanese: 2 artilleries and 8 mech_infantrys
    
        Non Combat Move - British
            2 artilleries moved from Persia to Eastern Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            1 artillery moved from Iraq to Persia
            1 mech_infantry moved from Egypt to Iraq
            1 artillery moved from Egypt to Trans-Jordan
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 carrier moved from 80 Sea Zone to 81 Sea Zone
            1 fighter moved from Northern Italy to Northwest Persia
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Saudi Arabia
            2 armour moved from Southern France to Yugoslavia
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            2 fighters and 1 tactical_bomber placed in Iraq
            Turning on Edit Mode
            EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 79 Sea Zone: 1 destroyer
            EDIT: Removing units owned by British from 81 Sea Zone: 1 carrier
            EDIT: Adding units owned by British to 79 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 45 PUs; end with 45 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 57 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -3.17
    Americans : 2.33
    Japanese : 4.50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 47 Sea Zone
            2 fighters moved from Queensland to 49 Sea Zone
    
        Combat - ANZAC
            Battle in 47 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 49 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in 49 Sea Zone
                    ANZAC roll dice for 1 fighter in 49 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                    1 transport owned by the Japanese lost in 49 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 49 Sea Zone to Queensland
            1 fighter moved from 47 Sea Zone to Gilbert Islands
            2 aaGuns, 1 fighter, 6 infantry and 2 mech_infantrys moved from Queensland to New South Wales
            1 armour and 2 infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
            ANZAC collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Japanese : 0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 47 Sea Zone
            2 fighters moved from Queensland to 49 Sea Zone
    
        Combat - ANZAC
            Battle in 47 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 49 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in 49 Sea Zone
                    ANZAC roll dice for 1 fighter in 49 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                    1 transport owned by the Japanese lost in 49 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 49 Sea Zone to Queensland
            1 fighter moved from 47 Sea Zone to Gilbert Islands
            2 aaGuns, 1 fighter, 6 infantry and 2 mech_infantrys moved from Queensland to New South Wales
            1 armour and 2 infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
            ANZAC collect 8 PUs; end with 8 PUs
    
        Purchase Units - French
            French buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            4 infantry moved from Southern France to Spain
            1 infantry moved from Eastern Persia to Afghanistan
    
        Place Units - French
            1 destroyer placed in 93 Sea Zone
            1 fighter placed in France
    
        Turn Complete - French
            French collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Japanese : 0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 4 armour, 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Yenisey to Buryatia
                  Russians take Yakut S.S.R. from Japanese
                  Russians take Buryatia from Japanese
            1 artillery and 3 infantry moved from Kansu to Suiyuyan
            2 infantry moved from Kansu to Shensi
            3 infantry moved from Tsinghai to Shensi
            1 armour moved from Tsinghai to Shensi
            1 armour moved from Tsinghai to Suiyuyan
            3 armour and 3 mech_infantrys moved from Tsinghai to Sikang
            4 armour and 5 mech_infantrys moved from Kazakhstan to West India
            1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
    
        Combat - Russians
            Battle in Suiyuyan
                Russians attack with 1 armour, 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour, 1 artillery and 3 infantry in Suiyuyan, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Russians attack with 3 armour and 3 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 3 armour and 3 mech_infantrys in Sikang, round 2 : 0/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 armour and 3 mech_infantrys in Sikang, round 3 : 2/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Russians attack with 1 armour and 5 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 5 infantry in Shensi, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Russians win, taking Shensi from Japanese with 1 armour and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in West India
                Russians attack with 4 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
                Japanese defend with 7 armour and 9 artilleries
                    Russians roll dice for 4 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in West India, round 2 : 5/11 hits, 4.00 expected hits
                    Japanese roll dice for 7 armour and 9 artilleries in West India, round 2 : 4/16 hits, 6.50 expected hits
                    4 mech_infantrys owned by the Russians and 5 artilleries owned by the Japanese lost in West India
                    Russians roll dice for 4 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in West India, round 3 : 4/7 hits, 3.33 expected hits
                    Japanese roll dice for 7 armour and 4 artilleries in West India, round 3 : 3/11 hits, 4.83 expected hits
                    1 mech_infantry owned by the Russians, 4 artilleries owned by the Japanese and 2 armour owned by the Russians lost in West India
                    Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in West India, round 4 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 7 armour in West India, round 4 : 5/7 hits, 3.50 expected hits
                    1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians and 2 armour owned by the Japanese lost in West India
                Japanese win with 5 armour remaining. Battle score for attacker is -17
                Casualties for Russians: 4 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
                Casualties for Japanese: 2 armour and 9 artilleries
    
        Non Combat Move - Russians
            1 artillery and 2 infantry moved from Kazakhstan to Afghanistan
            3 armour moved from Volgograd to Kazakhstan
            3 mech_infantrys moved from Russia to Kazakhstan
            3 fighters moved from Russia to Kazakhstan
            2 armour and 1 mech_infantry moved from Belarus to Rostov
            1 armour moved from Finland to Novgorod
            4 artilleries and 1 infantry moved from Slovakia Hungary to Romania
            1 submarine moved from 104 Sea Zone to 88 Sea Zone
            1 artillery and 1 infantry moved from Evenkiyskiy to Timguska
    
        Place Units - Russians
            1 bomber and 2 fighters placed in Russia
            3 armour placed in Volgograd
            1 armour, 1 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Russians : -1.33
    Japanese : -4.17
    

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis @weddingsinger

    I skipped Germany’s turn as there were no Combat moves available. You can choose to edit any moves for your subs.


  • @Odonis

    Well, my screw up with Japan’s transports means I can’t take ANZAC and hold India and Hawaii for 2 turns so I have to surrender.

    Good game.

    I’m gone all weekend but am ready for a game #2 anytime Sunday and later if you’d like to flip sides


  • @weddingsinger

    Sounds good. Definitely a rematch deserved!

    You made a game of it even after Germany was blown back from Moscow, well done.

    Once set up ping me

Suggested Topics

  • 56
  • 31
  • 25
  • 96
  • 155
  • 191
  • 231
  • 186
Axis & Allies Boardgaming Custom Painted Miniatures

159

Online

17.8k

Users

40.4k

Topics

1.8m

Posts