Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Gibraltar to Spain
3 infantry moved from Portugal to Spain
1 submarine moved from 109 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Spain
Germans attack with 4 infantry
Americans defend with 1 armour and 1 factory_minor
Germans roll dice for 4 infantry in Spain, round 2 : 0/4 hits, 0.67 expected hits
Americans roll dice for 1 armour in Spain, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Spain
Germans roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 0.50 expected hits
Americans roll dice for 1 armour in Spain, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour
Non Combat Move - Germans
1 submarine moved from 104 Sea Zone to 102 Sea Zone
Turn Complete - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 102 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.50
Americans : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 3 armour, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan
1 artillery and 3 infantry moved from Samara to Kazakhstan
1 armour moved from Novosibirsk to Yenisey
Russians take Yenisey from Japanese
3 infantry moved from Timguska to Kansu
1 artillery moved from Novosibirsk to Kansu
6 armour and 7 mech_infantrys moved from Novosibirsk to Tsinghai
3 infantry moved from Novosibirsk to Kansu
9 infantry moved from Novosibirsk to Tsinghai
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
3 armour and 3 mech_infantrys moved from Russia to Kazakhstan
1 armour moved from Finland to Sweden
Russians take Sweden from Germans
1 armour moved from Sweden to Finland
2 armour and 1 mech_infantry moved from Vyborg to Belarus
1 submarine moved from 113 Sea Zone to 104 Sea Zone
4 artilleries and 1 infantry moved from Germany to Slovakia Hungary
Combat - Russians
Battle in Kansu
Russians attack with 1 artillery and 6 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 artillery and 6 infantry in Kansu, round 2 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Tsinghai
Russians attack with 6 armour, 9 infantry and 7 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 6 armour, 9 infantry and 7 mech_infantrys in Tsinghai, round 2 : 6/22 hits, 5.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 6 armour, 9 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 4 armour, 1 artillery, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 4 armour, 1 artillery, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 7/15 hits, 5.00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 4 armour, 1 artillery, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Eastern Persia
Place Units - Russians
3 armour placed in Volgograd
3 fighters and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians : 1.83
Japanese : 0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 airfield, 3 carriers, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
6 armour and 11 artilleries moved from India to West India
1 armour and 8 mech_infantrys moved from Burma to West India
1 armour moved from Szechwan to Shan State
1 armour and 3 mech_infantrys moved from Szechwan to Hunan
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Shensi to Hunan
1 mech_infantry moved from Yunnan to Szechwan
1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Yunnan to Anhwe
1 bomber moved from Kwangtung to 31 Sea Zone
1 destroyer moved from 58 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 63 Sea Zone
2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 16 Sea Zone to 6 Sea Zone
3 bombers moved from Burma to New Guinea
1 bomber moved from Kwangtung to New Guinea
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
Scramble off W. United States?
@weddingsinger
scramble three FTRs
Max defence, save the FTRs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 airfield, 3 carriers, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
6 armour and 11 artilleries moved from India to West India
1 armour and 8 mech_infantrys moved from Burma to West India
1 armour moved from Szechwan to Shan State
1 armour and 3 mech_infantrys moved from Szechwan to Hunan
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Shensi to Hunan
1 mech_infantry moved from Yunnan to Szechwan
1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Yunnan to Anhwe
1 bomber moved from Kwangtung to 31 Sea Zone
1 destroyer moved from 58 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 63 Sea Zone
2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 16 Sea Zone to 6 Sea Zone
3 bombers moved from Burma to New Guinea
1 bomber moved from Kwangtung to New Guinea
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone
Battle in New Zealand
Battle in New Britain
Battle in Solomon Islands
Battle in 31 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 31 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win, taking New Zealand from ANZAC, taking New Britain from ANZAC, taking Solomon Islands from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hunan
Japanese attack with 1 armour and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 4 mech_infantrys in Hunan, round 2 : 1/5 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 7 armour, 11 artilleries and 8 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 7 armour, 11 artilleries and 8 mech_infantrys in West India, round 2 : 4/26 hits, 9.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 7 armour, 11 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 10 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 3 destroyers, 4 fighters and 4 tactical_bombers
Americans defend with 3 carriers, 3 destroyers, 6 fighters and 3 tactical_bombers
Japanese roll dice for 2 battleships, 4 carriers, 3 destroyers, 4 fighters and 4 tactical_bombers in 10 Sea Zone, round 2 : 6/13 hits, 7.00 expected hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 3 carriers, 3 destroyers, 6 fighters and 3 tactical_bombers in 10 Sea Zone, round 2 : 6/15 hits, 7.50 expected hits
Units damaged: 2 battleships owned by the Japanese
3 destroyers owned by the Americans, 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers in 10 Sea Zone, round 3 : 9/11 hits, 6.33 expected hits
Americans roll dice for 3 carriers, 6 fighters and 3 tactical_bombers in 10 Sea Zone, round 3 : 4/12 hits, 6.50 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 tactical_bombers owned by the Americans, 1 carrier owned by the Japanese, 3 carriers owned by the Americans and 3 fighters owned by the Americans lost in 10 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 10 Sea Zone, round 4 : 5/9 hits, 5.17 expected hits
Americans roll dice for 3 fighters in 10 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
2 tactical_bombers owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 66
Casualties for Japanese: 2 carriers, 3 destroyers, 1 fighter and 3 tactical_bombers
Casualties for Americans: 3 carriers, 3 destroyers, 6 fighters and 3 tactical_bombers
Non Combat Move - Japanese
1 bomber moved from 31 Sea Zone to Wake Island
3 tactical_bombers moved from French Indo China to 6 Sea Zone
5 artilleries moved from Burma to India
2 tactical_bombers moved from Burma to India
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to Dutch New Guinea
1 fighter moved from 37 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Burma to 37 Sea Zone
Place Units - Japanese
1 carrier and 2 transports placed in 37 Sea Zone
2 carriers and 1 submarine placed in 6 Sea Zone
3 infantry placed in India
1 fighter placed in 6 Sea Zone
2 infantry placed in Japan
1 airfield placed in New Guinea
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 100 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 105 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -3.33
Chinese : -0.33
UK_Pacific : -0.33
Japanese : -4.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Normandy Bordeaux to Spain
5 armour moved from France to Spain
2 bombers and 3 fighters moved from Western United States to 10 Sea Zone
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 destroyer moved from 28 Sea Zone to 10 Sea Zone
3 destroyers and 1 submarine moved from 89 Sea Zone to 10 Sea Zone
2 carriers moved from 89 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in Spain
Americans attack with 6 armour
Germans defend with 1 factory_minor and 2 infantry
Americans roll dice for 6 armour in Spain, round 2 : 2/6 hits, 3.00 expected hits
Germans roll dice for 2 infantry in Spain, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 armour owned by the Americans lost in Spain
Americans win, taking Spain from Germans with 5 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour
Casualties for Germans: 2 infantry
Battle in 10 Sea Zone
Americans attack with 2 bombers, 2 carriers, 5 destroyers, 3 fighters and 1 submarine
Japanese defend with 2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber
Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 bombers, 2 carriers, 5 destroyers and 3 fighters in 10 Sea Zone, round 2 : 7/10 hits, 4.50 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 10 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
Japanese roll dice for 2 battleships and 2 carriers in 10 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 10 Sea Zone
Americans roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 1 carrier, 2 destroyers and 3 fighters in 10 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits
Japanese roll dice for 2 battleships in 10 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
2 battleships owned by the Japanese lost in 10 Sea Zone
Americans win, taking 10 Sea Zone from Japanese with 2 bombers, 1 carrier, 2 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 73
Casualties for Americans: 1 carrier and 3 destroyers
Casualties for Japanese: 2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber
Non Combat Move - Americans
2 bombers moved from 10 Sea Zone to Western United States
3 fighters moved from 10 Sea Zone to Western United States
6 transports moved from 89 Sea Zone to 10 Sea Zone
2 mech_infantrys moved from Central United States to Western United States
2 aaGuns moved from Central United States to Western United States
1 transport moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
1 armour and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Saudi Arabia
3 mech_infantrys moved from Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
3 fighters moved from Iraq to Eastern Persia
1 artillery moved from Denmark to Western Germany
1 transport moved from 126 Sea Zone to 127 Sea Zone
1 infantry moved from Norway to Sweden
1 armour and 2 mech_infantrys moved from Turkey to Kazakhstan
Place Units - Americans
1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers placed in 10 Sea Zone
1 bomber placed in Western United States
1 artillery placed in Western United States
2 infantry placed in Western United States
1 artillery placed in Southern Italy
3 mech_infantrys placed in Turkey
1 artillery placed in Southern Italy
Turn Complete - Americans
Americans collect 83 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : 2.33
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Normandy Bordeaux to Spain
5 armour moved from France to Spain
2 bombers and 3 fighters moved from Western United States to 10 Sea Zone
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 destroyer moved from 28 Sea Zone to 10 Sea Zone
3 destroyers and 1 submarine moved from 89 Sea Zone to 10 Sea Zone
2 carriers moved from 89 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in Spain
Americans attack with 6 armour
Germans defend with 1 factory_minor and 2 infantry
Americans roll dice for 6 armour in Spain, round 2 : 2/6 hits, 3.00 expected hits
Germans roll dice for 2 infantry in Spain, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 armour owned by the Americans lost in Spain
Americans win, taking Spain from Germans with 5 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour
Casualties for Germans: 2 infantry
Battle in 10 Sea Zone
Americans attack with 2 bombers, 2 carriers, 5 destroyers, 3 fighters and 1 submarine
Japanese defend with 2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber
Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 bombers, 2 carriers, 5 destroyers and 3 fighters in 10 Sea Zone, round 2 : 7/10 hits, 4.50 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 10 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
Japanese roll dice for 2 battleships and 2 carriers in 10 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 10 Sea Zone
Americans roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 1 carrier, 2 destroyers and 3 fighters in 10 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits
Japanese roll dice for 2 battleships in 10 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
2 battleships owned by the Japanese lost in 10 Sea Zone
Americans win, taking 10 Sea Zone from Japanese with 2 bombers, 1 carrier, 2 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 73
Casualties for Americans: 1 carrier and 3 destroyers
Casualties for Japanese: 2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber
Non Combat Move - Americans
2 bombers moved from 10 Sea Zone to Western United States
3 fighters moved from 10 Sea Zone to Western United States
6 transports moved from 89 Sea Zone to 10 Sea Zone
2 mech_infantrys moved from Central United States to Western United States
2 aaGuns moved from Central United States to Western United States
1 transport moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
1 armour and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Saudi Arabia
3 mech_infantrys moved from Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
3 fighters moved from Iraq to Eastern Persia
1 artillery moved from Denmark to Western Germany
1 transport moved from 126 Sea Zone to 127 Sea Zone
1 infantry moved from Norway to Sweden
1 armour and 2 mech_infantrys moved from Turkey to Kazakhstan
Place Units - Americans
1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers placed in 10 Sea Zone
1 bomber placed in Western United States
1 artillery placed in Western United States
2 infantry placed in Western United States
1 artillery placed in Southern Italy
3 mech_infantrys placed in Turkey
1 artillery placed in Southern Italy
Turn Complete - Americans
Americans collect 83 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 2 artilleries, 4 fighters, 4 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to West India
1 armour moved from Iraq to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from Iraq to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
2 cruisers moved from 80 Sea Zone to 79 Sea Zone
1 armour moved from Southern France to Portugal
British take Portugal from Germans
1 armour moved from Southern France to Gibraltar
British take Gibraltar from Germans
1 submarine moved from 91 Sea Zone to 89 Sea Zone
Combat - British
Battle in West India
British attack with 3 armour, 2 artilleries, 4 fighters, 6 infantry, 7 mech_infantrys and 1 tactical_bomber
Japanese defend with 7 armour, 11 artilleries and 8 mech_infantrys
British roll dice for 2 cruisers in West India, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 3 armour, 2 artilleries, 4 fighters, 6 infantry, 7 mech_infantrys and 1 tactical_bomber in West India, round 2 : 5/23 hits, 7.33 expected hits
Japanese roll dice for 7 armour, 11 artilleries and 8 mech_infantrys in West India, round 2 : 13/26 hits, 9.83 expected hits
6 mech_infantrys owned by the Japanese, 7 mech_infantrys owned by the British and 6 infantry owned by the British lost in West India
British roll dice for 3 armour, 2 artilleries, 4 fighters and 1 tactical_bomber in West India, round 3 : 4/10 hits, 4.83 expected hits
Japanese roll dice for 7 armour, 11 artilleries and 2 mech_infantrys in West India, round 3 : 10/20 hits, 7.83 expected hits
2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 tactical_bomber owned by the British, 2 artilleries owned by the British, 4 fighters owned by the British and 3 armour owned by the British lost in West India
Japanese win with 7 armour and 9 artilleries remaining. Battle score for attacker is -83
Casualties for British: 3 armour, 2 artilleries, 4 fighters, 6 infantry, 7 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 2 artilleries and 8 mech_infantrys
Non Combat Move - British
2 artilleries moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 artillery moved from Iraq to Persia
1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Northern Italy to Northwest Persia
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Saudi Arabia
2 armour moved from Southern France to Yugoslavia
Place Units - British
2 armour and 1 mech_infantry placed in Persia
2 fighters and 1 tactical_bomber placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 79 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 81 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 79 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 45 PUs; end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 57 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33
British : -3.17
Americans : 2.33
Japanese : 4.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 47 Sea Zone
2 fighters moved from Queensland to 49 Sea Zone
Combat - ANZAC
Battle in 47 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in 49 Sea Zone
ANZAC roll dice for 1 fighter in 49 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to Queensland
1 fighter moved from 47 Sea Zone to Gilbert Islands
2 aaGuns, 1 fighter, 6 infantry and 2 mech_infantrys moved from Queensland to New South Wales
1 armour and 2 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
ANZAC collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 47 Sea Zone
2 fighters moved from Queensland to 49 Sea Zone
Combat - ANZAC
Battle in 47 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in 49 Sea Zone
ANZAC roll dice for 1 fighter in 49 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to Queensland
1 fighter moved from 47 Sea Zone to Gilbert Islands
2 aaGuns, 1 fighter, 6 infantry and 2 mech_infantrys moved from Queensland to New South Wales
1 armour and 2 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
ANZAC collect 8 PUs; end with 8 PUs
Purchase Units - French
French buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
4 infantry moved from Southern France to Spain
1 infantry moved from Eastern Persia to Afghanistan
Place Units - French
1 destroyer placed in 93 Sea Zone
1 fighter placed in France
Turn Complete - French
French collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Russians
Russians buy 4 armour, 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia from Japanese
1 artillery and 3 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kansu to Shensi
3 infantry moved from Tsinghai to Shensi
1 armour moved from Tsinghai to Shensi
1 armour moved from Tsinghai to Suiyuyan
3 armour and 3 mech_infantrys moved from Tsinghai to Sikang
4 armour and 5 mech_infantrys moved from Kazakhstan to West India
1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
Combat - Russians
Battle in Suiyuyan
Russians attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Suiyuyan, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Russians attack with 3 armour and 3 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 3 armour and 3 mech_infantrys in Sikang, round 2 : 0/6 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 armour and 3 mech_infantrys in Sikang, round 3 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 1 armour and 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 5 infantry in Shensi, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in West India
Russians attack with 4 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 7 armour and 9 artilleries
Russians roll dice for 4 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in West India, round 2 : 5/11 hits, 4.00 expected hits
Japanese roll dice for 7 armour and 9 artilleries in West India, round 2 : 4/16 hits, 6.50 expected hits
4 mech_infantrys owned by the Russians and 5 artilleries owned by the Japanese lost in West India
Russians roll dice for 4 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in West India, round 3 : 4/7 hits, 3.33 expected hits
Japanese roll dice for 7 armour and 4 artilleries in West India, round 3 : 3/11 hits, 4.83 expected hits
1 mech_infantry owned by the Russians, 4 artilleries owned by the Japanese and 2 armour owned by the Russians lost in West India
Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in West India, round 4 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 7 armour in West India, round 4 : 5/7 hits, 3.50 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians and 2 armour owned by the Japanese lost in West India
Japanese win with 5 armour remaining. Battle score for attacker is -17
Casualties for Russians: 4 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 2 armour and 9 artilleries
Non Combat Move - Russians
1 artillery and 2 infantry moved from Kazakhstan to Afghanistan
3 armour moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Russia to Kazakhstan
3 fighters moved from Russia to Kazakhstan
2 armour and 1 mech_infantry moved from Belarus to Rostov
1 armour moved from Finland to Novgorod
4 artilleries and 1 infantry moved from Slovakia Hungary to Romania
1 submarine moved from 104 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Evenkiyskiy to Timguska
Place Units - Russians
1 bomber and 2 fighters placed in Russia
3 armour placed in Volgograd
1 armour, 1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians : -1.33
Japanese : -4.17
I skipped Germany’s turn as there were no Combat moves available. You can choose to edit any moves for your subs.
Well, my screw up with Japan’s transports means I can’t take ANZAC and hold India and Hawaii for 2 turns so I have to surrender.
Good game.
I’m gone all weekend but am ready for a game #2 anytime Sunday and later if you’d like to flip sides
Sounds good. Definitely a rematch deserved!
You made a game of it even after Germany was blown back from Moscow, well done.
Once set up ping me