Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
Scramble.jpg
@dawgoneit You attack 5 japanese mech with a single bomber? Did you think it was a lone mech?
@JDOW yep
@dawgoneit Scramble 3 fighters. Also, if you want to take back your bomber attacking the 5 mech that’s fine.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
4 bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Novosibirsk to Szechwan
1 bomber moved from Novosibirsk to Kweichow
1 bomber moved from Novosibirsk to Hunan
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Combat Hit Differential Summary :
@samuel06 any Kami’s? it wont let me edit until the end
@dawgoneit If you want to use your bomber somewhere else, you can retake the turn altogether. I will use 1 suicide attack on each destroyer and 2 on the carrier.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
4 bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Novosibirsk to Szechwan
1 bomber moved from Novosibirsk to Kweichow
1 bomber moved from Novosibirsk to Hunan
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 4 bombers, 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 4 bombers, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/9 hits, 4.83 expected hits
Japanese roll dice for 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 6 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits
2 fighters owned by the Japanese, 2 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/6 hits, 3.83 expected hits
Japanese roll dice for 3 battleships, 1 fighter and 2 transports in 6 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 battleships owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 39
Casualties for Americans: 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 91 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Szechwan, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 5 mech_infantrys
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 5 mech_infantrys in Hunan, round 2 : 0/5 hits, 1.67 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Americans roll dice for 1 bomber in Hunan, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 4 mech_infantrys in Hunan, round 3 : 0/4 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Americans roll dice for 1 bomber in Hunan, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 3 mech_infantrys in Hunan, round 4 : 3/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 3 mech_infantrys
Casualties for Americans: 1 bomber
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
3 bombers moved from 6 Sea Zone to Manchuria
1 bomber moved from Kweichow to Shensi
1 bomber moved from Szechwan to Shensi
2 fighters and 1 tactical_bomber moved from Queensland to Hawaiian Islands
7 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 aaGun moved from Morocco to Algeria
1 aaGun moved from Algeria to Tunisia
3 infantry moved from Libya to Tobruk
1 artillery and 1 mech_infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Alexandria to Egypt
2 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
3 armour and 3 mech_infantrys moved from Trans-Jordan to Iraq
1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Hunan: 3 mech_infantrys
EDIT: Adding units owned by Americans to Shensi: 1 bomber
EDIT: Turning off Edit Mode
1 carrier placed in 101 Sea Zone
1 destroyer, 2 fighters and 1 submarine placed in 101 Sea Zone
2 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : -1.83
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
8 infantry moved from Shensi to Szechwan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
4 bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Novosibirsk to Szechwan
1 bomber moved from Novosibirsk to Kweichow
1 bomber moved from Novosibirsk to Hunan
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 4 bombers, 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 4 bombers, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/9 hits, 4.83 expected hits
Japanese roll dice for 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 6 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits
2 fighters owned by the Japanese, 2 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/6 hits, 3.83 expected hits
Japanese roll dice for 3 battleships, 1 fighter and 2 transports in 6 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 battleships owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 39
Casualties for Americans: 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 91 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Szechwan, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 5 mech_infantrys
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 5 mech_infantrys in Hunan, round 2 : 0/5 hits, 1.67 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Americans roll dice for 1 bomber in Hunan, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 4 mech_infantrys in Hunan, round 3 : 0/4 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Americans roll dice for 1 bomber in Hunan, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 3 mech_infantrys in Hunan, round 4 : 3/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 3 mech_infantrys
Casualties for Americans: 1 bomber
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
3 bombers moved from 6 Sea Zone to Manchuria
1 bomber moved from Kweichow to Shensi
1 bomber moved from Szechwan to Shensi
2 fighters and 1 tactical_bomber moved from Queensland to Hawaiian Islands
7 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 aaGun moved from Morocco to Algeria
1 aaGun moved from Algeria to Tunisia
3 infantry moved from Libya to Tobruk
1 artillery and 1 mech_infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Alexandria to Egypt
2 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
3 armour and 3 mech_infantrys moved from Trans-Jordan to Iraq
1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Hunan: 3 mech_infantrys
EDIT: Adding units owned by Americans to Shensi: 1 bomber
EDIT: Turning off Edit Mode
1 carrier placed in 101 Sea Zone
1 destroyer, 2 fighters and 1 submarine placed in 101 Sea Zone
2 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
8 infantry moved from Shensi to Szechwan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - British
British buy 13 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
7 armour, 3 artilleries, 1 fighter, 20 infantry and 28 mech_infantrys moved from India to Burma
2 armour and 1 mech_infantry moved from West India to Burma
3 infantry moved from West India to India
3 armour and 8 mech_infantrys moved from Eastern Persia to India
1 artillery and 4 infantry moved from Eastern Persia to West India
2 armour and 1 mech_infantry moved from Persia to West India
2 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
5 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Iraq
Non Combat Move - British
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Germans : -0.17
Americans : -1.83
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 8 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 aaGuns moved from Bryansk to Russia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,5,2,3
Italians collect 1 PU (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Smolensk to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
2 mech_infantrys moved from Russia to Tambov
4 fighters and 6 tactical_bombers moved from Russia to Tambov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
21 armour, 1 artillery, 1 infantry and 6 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
2 bombers moved from Western Germany to United Kingdom
1 artillery and 7 infantry moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 7,7 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Battle in Tambov
Germans attack with 4 fighters, 2 mech_infantrys and 6 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 4 fighters, 2 mech_infantrys and 6 tactical_bombers in Tambov, round 2 : 5/12 hits, 6.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 4 fighters, 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 21 armour, 1 artillery, 1 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 21 armour, 1 artillery, 1 infantry and 10 mech_infantrys in Caucasus, round 2 : 13/33 hits, 12.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 21 armour, 1 artillery and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery and 7 infantry moved from 112 Sea Zone to Western Germany
3 fighters moved from 104 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Western Ukraine to Rostov
4 aaGuns moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
1 infantry moved from Smolensk to Russia
2 infantry moved from Southern France to France
3 mech_infantrys moved from Southern France to France
2 bombers moved from United Kingdom to Western Germany
4 fighters and 6 tactical_bombers moved from Tambov to Western Ukraine
Place Units - Germans
4 artilleries, 1 bomber and 3 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,4,5,5
Germans collect 69 PUs (4 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : -0.33
Russians : 0.33
AA fire in United Kingdom : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Anhwe
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 artilleries, 5 fighters and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 2 infantry and 1 marine moved from Korea to Manchuria
6 bombers, 4 fighters and 7 tactical_bombers moved from Japan to Manchuria
1 artillery and 1 mech_infantry moved from Kiangsu to Shantung
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shantung
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 6 bombers, 4 fighters, 2 infantry, 1 marine and 7 tactical_bombers
Americans defend with 3 bombers; Russians defend with 1 aaGun and 8 infantry
AA fire in Manchuria : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 1 artillery, 6 bombers, 3 fighters, 2 infantry, 1 marine and 7 tactical_bombers in Manchuria, round 2 : 9/20 hits, 10.50 expected hits
Chinese roll dice for 1 aaGun, 3 bombers and 8 infantry in Manchuria, round 2 : 3/11 hits, 3.17 expected hits
2 infantry owned by the Japanese, 5 infantry owned by the Russians, 1 marine owned by the Japanese, 1 aaGun owned by the Russians and 3 bombers owned by the Americans lost in Manchuria
Japanese roll dice for 1 artillery, 6 bombers, 3 fighters and 7 tactical_bombers in Manchuria, round 3 : 12/17 hits, 9.83 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 3 : 2/3 hits, 1.00 expected hits
1 fighter owned by the Japanese, 3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
Japanese win with 6 bombers, 2 fighters and 7 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 1 artillery, 2 fighters, 2 infantry and 1 marine
Casualties for Americans: 3 bombers
Casualties for Russians: 1 aaGun and 8 infantry
Non Combat Move - Japanese
6 bombers, 2 fighters and 7 tactical_bombers moved from Manchuria to Korea
6 bombers moved from Korea to Japan
4 mech_infantrys moved from Hunan to Kiangsu
3 aaGuns, 12 armour, 1 artillery, 1 infantry and 24 mech_infantrys moved from Shan State to French Indo China
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
3 fighters placed in French Indo China
2 artilleries, 2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese : 0.50
AA fire in Manchuria : : 0.50
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
3 submarines moved from 97 Sea Zone to 93 Sea Zone
3 destroyers moved from 26 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 3 destroyers in 46 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 92 Sea Zone to 93 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 aaGun, 1 armour and 2 mech_infantrys moved from Algeria to Tunisia
1 aaGun moved from Tunisia to Libya
3 infantry moved from Tobruk to Alexandria
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Iraq
2 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Alaska to British Columbia
Place Units - Americans
1 carrier, 1 cruiser and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 1.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Hunan
10 infantry moved from Szechwan to Yunnan
1 infantry moved from Hopei to Anhwe
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : -1.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
3 submarines moved from 97 Sea Zone to 93 Sea Zone
3 destroyers moved from 26 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 3 destroyers in 46 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 92 Sea Zone to 93 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 aaGun, 1 armour and 2 mech_infantrys moved from Algeria to Tunisia
1 aaGun moved from Tunisia to Libya
3 infantry moved from Tobruk to Alexandria
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Iraq
2 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Alaska to British Columbia
Place Units - Americans
1 carrier, 1 cruiser and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Hunan
10 infantry moved from Szechwan to Yunnan
1 infantry moved from Hopei to Anhwe
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - British
British buy 6 armour and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
5 mech_infantrys moved from Eastern Persia to Northwest Persia
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 mech_infantry moved from Burma to Kwangsi
Chinese take Kwangsi from Japanese
1 armour and 1 mech_infantry moved from Burma to Hunan
8 armour, 4 artilleries, 18 infantry and 27 mech_infantrys moved from Burma to Yunnan
3 armour and 8 mech_infantrys moved from India to Yunnan
2 artilleries and 4 infantry moved from India to Burma
2 armour and 1 mech_infantry moved from West India to Eastern Persia
1 artillery and 4 infantry moved from West India to India
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in Shan State
British attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 3 infantry in Shan State, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 3 infantry in Shan State, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Hunan
British roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Hunan, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Shan State to Yunnan
Place Units - British
3 armour placed in Persia
3 armour placed in Iraq
1 infantry placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : -2.67
Americans : 1.17
Chinese : -1.17
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy nothing; Remaining resources: 9 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Turn Complete - Italians
Italians collect 9 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
Combat - ANZAC
Battle in Java
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Java from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
3 infantry moved from South Australia to Queensland
1 fighter moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0.83
Japanese : -0.33