@sunkhareb no scram thanks
Weddingsinger (Axis) vs Odonis (Allies) BM3, no bid
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If I’m not too late… a repost to edit Japan’s bombers to land on Dutch New Gunia instead of the Carolines.
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@weddingsinger said in Weddingsinger (Axis) vs Odonis (Allies) BM3, no bid:
If I’m not too late… a repost to edit Japan’s bombers to land on Dutch New Gunia instead of the Carolines.
all good
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 2 armour and 1 artillery moved from Western Germany to Germany 2 fighters moved from 112 Sea Zone to Germany 1 fighter moved from Slovakia Hungary to Germany 2 artilleries moved from Yugoslavia to Greater Southern Germany 3 armour moved from Bulgaria to Greater Southern Germany 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Turkey to 99 Sea Zone 1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Southern Italy 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Turkey to 99 Sea Zone 1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Southern Italy Combat - Americans Battle in Greater Southern Germany Americans attack with 3 armour and 2 artilleries Germans defend with 1 artillery and 1 infantry Americans roll dice for 3 armour and 2 artilleries in Greater Southern Germany, round 2 : 0/5 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Greater Southern Germany Americans roll dice for 3 armour and 1 artillery in Greater Southern Germany, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Greater Southern Germany Americans win, taking Greater Southern Germany from Germans with 3 armour remaining. Battle score for attacker is -1 Casualties for Americans: 2 artilleries Casualties for Germans: 1 artillery and 1 infantry Battle in Southern Italy Americans attack with 2 armour Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 armour in Southern Italy, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern Italy Americans captures 5PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 2 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Germany Americans attack with 2 armour, 1 artillery and 3 fighters Germans defend with 1 armour, 1 factory_major, 2 fighters and 1 infantry Americans roll dice for 2 armour, 1 artillery and 3 fighters in Germany, round 2 : 5/6 hits, 2.83 expected hits Germans roll dice for 1 armour, 2 fighters and 1 infantry in Germany, round 2 : 1/4 hits, 2.17 expected hits 1 infantry owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Americans lost in Germany Americans captures 38PUs while taking Germans capital Americans converts factory_major into different units Americans win, taking Germany from Germans with 2 armour and 3 fighters remaining. Battle score for attacker is 25 Casualties for Americans: 1 artillery Casualties for Germans: 1 armour, 2 fighters and 1 infantry triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 3 fighters moved from Germany to Western Germany 1 carrier, 3 destroyers, 1 submarine and 3 transports moved from 112 Sea Zone to 103 Sea Zone 1 carrier, 2 destroyers and 3 transports moved from 91 Sea Zone to 88 Sea Zone 1 armour moved from British Guiana to 88 Sea Zone 1 armour, 1 carrier, 2 destroyers and 3 transports moved from 88 Sea Zone to 89 Sea Zone 1 armour moved from 89 Sea Zone to Southeast Mexico 1 mech_infantry moved from Turkey to Volgograd Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from British Columbia: 1 aaGun, 1 armour and 1 infantry EDIT: Adding units owned by Americans to Western United States: 1 aaGun, 1 armour and 1 infantry EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter EDIT: Adding units owned by Americans to Western United States: 1 fighter EDIT: Turning off Edit Mode 1 armour, 1 artillery and 1 infantry placed in Western Germany 3 mech_infantrys placed in Turkey 2 bombers, 4 fighters and 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,2,5,6,4,1,3,2,3,6,4,5,1,5,5,1,2,1 Americans collect 77 PUs (1 lost to blockades); end with 120 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 130 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 135 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 140 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 145 PUs
Combat Hit Differential Summary :
Germans : -0.50 Italians : -0.33 Americans : 0.17
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 2 armour and 1 artillery moved from Western Germany to Germany 2 fighters moved from 112 Sea Zone to Germany 1 fighter moved from Slovakia Hungary to Germany 2 artilleries moved from Yugoslavia to Greater Southern Germany 3 armour moved from Bulgaria to Greater Southern Germany 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Turkey to 99 Sea Zone 1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Southern Italy 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Turkey to 99 Sea Zone 1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Southern Italy Combat - Americans Battle in Greater Southern Germany Americans attack with 3 armour and 2 artilleries Germans defend with 1 artillery and 1 infantry Americans roll dice for 3 armour and 2 artilleries in Greater Southern Germany, round 2 : 0/5 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Greater Southern Germany Americans roll dice for 3 armour and 1 artillery in Greater Southern Germany, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Greater Southern Germany Americans win, taking Greater Southern Germany from Germans with 3 armour remaining. Battle score for attacker is -1 Casualties for Americans: 2 artilleries Casualties for Germans: 1 artillery and 1 infantry Battle in Southern Italy Americans attack with 2 armour Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 armour in Southern Italy, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern Italy Americans captures 5PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 2 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Germany Americans attack with 2 armour, 1 artillery and 3 fighters Germans defend with 1 armour, 1 factory_major, 2 fighters and 1 infantry Americans roll dice for 2 armour, 1 artillery and 3 fighters in Germany, round 2 : 5/6 hits, 2.83 expected hits Germans roll dice for 1 armour, 2 fighters and 1 infantry in Germany, round 2 : 1/4 hits, 2.17 expected hits 1 infantry owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Americans lost in Germany Americans captures 38PUs while taking Germans capital Americans converts factory_major into different units Americans win, taking Germany from Germans with 2 armour and 3 fighters remaining. Battle score for attacker is 25 Casualties for Americans: 1 artillery Casualties for Germans: 1 armour, 2 fighters and 1 infantry triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 3 fighters moved from Germany to Western Germany 1 carrier, 3 destroyers, 1 submarine and 3 transports moved from 112 Sea Zone to 103 Sea Zone 1 carrier, 2 destroyers and 3 transports moved from 91 Sea Zone to 88 Sea Zone 1 armour moved from British Guiana to 88 Sea Zone 1 armour, 1 carrier, 2 destroyers and 3 transports moved from 88 Sea Zone to 89 Sea Zone 1 armour moved from 89 Sea Zone to Southeast Mexico 1 mech_infantry moved from Turkey to Volgograd Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from British Columbia: 1 aaGun, 1 armour and 1 infantry EDIT: Adding units owned by Americans to Western United States: 1 aaGun, 1 armour and 1 infantry EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter EDIT: Adding units owned by Americans to Western United States: 1 fighter EDIT: Turning off Edit Mode 1 armour, 1 artillery and 1 infantry placed in Western Germany 3 mech_infantrys placed in Turkey 2 bombers, 4 fighters and 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,2,5,6,4,1,3,2,3,6,4,5,1,5,5,1,2,1 Americans collect 77 PUs (1 lost to blockades); end with 120 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 130 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 135 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 140 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 145 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 armour and 5 mech_infantrys moved from Yugoslavia to Northern Italy 3 armour and 2 mech_infantrys moved from Slovakia Hungary to Northern Italy 3 fighters moved from Slovakia Hungary to Northern Italy 1 armour and 1 infantry moved from Greece to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Southern France 1 submarine moved from 71 Sea Zone to 58 Sea Zone Combat - British Battle in 58 Sea Zone British attack with 1 submarine Japanese defend with 1 artillery, 1 infantry and 1 transport 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 58 Sea Zone British roll dice for 1 submarine in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 artillery, 1 infantry and 1 transport Battle in Southern France British attack with 1 armour and 1 infantry Germans defend with 1 aaGun, 1 factory_minor and 1 harbour 1 aaGun owned by the Germans lost in Southern France British win, taking Southern France from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Northern Italy British attack with 4 armour, 3 fighters and 7 mech_infantrys Italians defend with 2 aaGuns, 1 factory_minor and 6 infantry AA fire in Northern Italy : 0/3 hits, 0.50 expected hits British roll dice for 4 armour, 3 fighters and 7 mech_infantrys in Northern Italy, round 2 : 5/14 hits, 4.67 expected hits Italians roll dice for 2 aaGuns and 6 infantry in Northern Italy, round 2 : 0/6 hits, 2.00 expected hits 2 aaGuns owned by the Italians and 3 infantry owned by the Italians lost in Northern Italy British roll dice for 4 armour, 3 fighters and 7 mech_infantrys in Northern Italy, round 3 : 3/14 hits, 4.67 expected hits Italians roll dice for 3 infantry in Northern Italy, round 3 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Northern Italy British win, taking Northern Italy from Italians with 4 armour, 3 fighters and 6 mech_infantrys remaining. Battle score for attacker is 24 Casualties for Italians: 2 aaGuns and 6 infantry Casualties for British: 1 mech_infantry Non Combat Move - British 1 carrier moved from 97 Sea Zone to 99 Sea Zone 2 cruisers and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia 2 mech_infantrys moved from Eastern Persia to India 2 mech_infantrys moved from West India to India 3 mech_infantrys moved from Persia to West India 3 mech_infantrys moved from Iraq to Eastern Persia 2 infantry moved from Trans-Jordan to Iraq 2 cruisers and 1 destroyer moved from 99 Sea Zone to 81 Sea Zone 1 carrier moved from 99 Sea Zone to 81 Sea Zone 2 fighters moved from Northern Italy to Greece 1 fighter moved from Northern Italy to Greece Place Units - British 2 fighters and 1 tactical_bomber placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 1 mech_infantry placed in Egypt Turn Complete - British British collect 47 PUs; end with 47 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : -0.50 Italians : -2.33 British : -0.67 Americans : 0.17 AA fire in Northern Italy : : -0.50
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Italy has no moves so carry on…
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 46 Sea Zone 3 fighters moved from Queensland to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 46 Sea Zone to Queensland 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : 0.67
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 46 Sea Zone 3 fighters moved from Queensland to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 46 Sea Zone to Queensland 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Combat - French Non Combat Move - French 1 infantry moved from Iraq to Persia Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : 0.67
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Combat Move - Germans 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Spain to Gibraltar Germans take Gibraltar from British 6 artilleries and 2 infantry moved from Spain to Southern France 3 infantry and 1 mech_infantry moved from Karelia to Vyborg Combat - Germans Battle in Vyborg Germans attack with 3 infantry and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 3 infantry and 1 mech_infantry in Vyborg, round 2 : 1/4 hits, 0.67 expected hits Russians roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Germans win, taking Vyborg from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in Southern France Germans attack with 7 artilleries and 3 infantry British defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 7 artilleries and 3 infantry in Southern France, round 2 : 2/10 hits, 3.33 expected hits British roll dice for 1 armour and 1 infantry in Southern France, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Southern France Germans win, taking Southern France from British with 7 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Germans 1 infantry moved from Spain to Portugal Germans take Portugal from Neutral_True 1 submarine moved from 123 Sea Zone to 109 Sea Zone 1 submarine moved from 117 Sea Zone to 104 Sea Zone Turn Complete - Germans
Combat Hit Differential Summary :
Germans : -1.00 British : 1.17 Russians : 0.50
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 4 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Novgorod to Karelia Russians take Karelia from Germans 1 armour moved from Karelia to Finland Russians take Finland from Germans 2 armour and 2 mech_infantrys moved from Novgorod to Vyborg 1 tactical_bomber moved from Novgorod to Vyborg 1 artillery and 2 infantry moved from Urals to Evenkiyskiy 5 infantry moved from Urals to Timguska 1 infantry moved from Novosibirsk to Timguska Combat - Russians Battle in Timguska Russians attack with 6 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 6 infantry in Timguska, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 6 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Vyborg Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 infantry and 1 mech_infantry Russians roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Vyborg, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Vyborg, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Vyborg Russians roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 infantry and 1 mech_infantry Battle in Evenkiyskiy Russians attack with 1 artillery and 2 infantry Japanese defend with 1 artillery Russians roll dice for 1 artillery and 2 infantry in Evenkiyskiy, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Russians 11 infantry and 3 mech_infantrys moved from Urals to Novosibirsk 1 artillery and 1 infantry moved from Vologda to Novosibirsk 5 armour and 1 mech_infantry moved from Volgograd to Novosibirsk 2 armour and 3 mech_infantrys moved from Russia to Novosibirsk 1 artillery and 3 infantry moved from Russia to Samara 4 artilleries and 1 infantry moved from Poland to Germany 1 tactical_bomber moved from Vyborg to Russia Place Units - Russians 3 armour, 1 fighter and 3 mech_infantrys placed in Russia 1 armour and 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 1.33 Japanese : 0.00
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TripleA Move Summary: Japanese round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 bombers, 2 fighters, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 armour, 20 artilleries, 1 bomber, 1 fighter, 1 infantry, 18 mech_infantrys and 2 tactical_bombers moved from Burma to India 2 tactical_bombers moved from French Indo China to India 3 mech_infantrys moved from Yunnan to India 2 artilleries and 2 infantry moved from Olgiy to Timguska 2 infantry moved from Olgiy to Timguska 1 armour moved from Kansu to Timguska 2 bombers moved from Dutch New Guinea to India 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 60 Sea Zone to 58 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Midway to 25 Sea Zone 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 artillery and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 16 Sea Zone 1 armour and 1 mech_infantry moved from Kansu to Kazakhstan
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 bombers, 2 fighters, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 armour, 20 artilleries, 1 bomber, 1 fighter, 1 infantry, 18 mech_infantrys and 2 tactical_bombers moved from Burma to India 2 tactical_bombers moved from French Indo China to India 3 mech_infantrys moved from Yunnan to India 2 artilleries and 2 infantry moved from Olgiy to Timguska 2 infantry moved from Olgiy to Timguska 1 armour moved from Kansu to Timguska 2 bombers moved from Dutch New Guinea to India 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 60 Sea Zone to 58 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Midway to 25 Sea Zone 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 artillery and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 16 Sea Zone 1 armour and 1 mech_infantry moved from Kansu to Kazakhstan Combat - Japanese Battle in Hawaiian Islands Battle in Wake Island Battle in Kazakhstan Japanese attack with 1 armour and 1 mech_infantry French defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Kazakhstan Japanese win, taking Hawaiian Islands from Americans, taking Wake Island from Americans, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Philippines Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Timguska Japanese attack with 1 armour, 2 artilleries and 4 infantry Russians defend with 6 infantry Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Timguska, round 2 : 0/7 hits, 2.17 expected hits Russians roll dice for 6 infantry in Timguska, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese lost in Timguska Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Timguska, round 3 : 0/5 hits, 1.83 expected hits Russians roll dice for 6 infantry in Timguska, round 3 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese lost in Timguska Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Timguska, round 4 : 1/4 hits, 1.50 expected hits Russians roll dice for 6 infantry in Timguska, round 4 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska Japanese roll dice for 1 armour and 2 artilleries in Timguska, round 5 : 0/3 hits, 1.17 expected hits Russians roll dice for 5 infantry in Timguska, round 5 : 0/5 hits, 1.67 expected hits Japanese roll dice for 1 armour and 2 artilleries in Timguska, round 6 : 2/3 hits, 1.17 expected hits Russians roll dice for 5 infantry in Timguska, round 6 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Japanese and 1 armour owned by the Japanese lost in Timguska Russians win with 3 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 armour, 2 artilleries and 4 infantry Casualties for Russians: 3 infantry Battle in 58 Sea Zone Japanese attack with 1 destroyer British defend with 1 submarine Japanese roll dice for 1 destroyer in 58 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 58 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 58 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 58 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 58 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 58 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 58 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 58 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 58 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 58 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 58 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 58 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 58 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 58 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 58 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 58 Sea Zone, round 10 : 1/1 hits, 0.33 expected hits British roll dice for 1 submarine in 58 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 58 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in India Japanese attack with 6 armour, 20 artilleries, 3 bombers, 1 fighter, 1 infantry, 21 mech_infantrys and 4 tactical_bombers British defend with 3 aaGuns, 1 armour, 3 artilleries, 3 fighters, 34 infantry and 10 mech_infantrys; ANZAC defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 2/8 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India Japanese roll dice for 6 armour, 20 artilleries, 3 bombers, 1 infantry, 21 mech_infantrys and 3 tactical_bombers in India, round 2 : 29/54 hits, 20.67 expected hits UK_Pacific roll dice for 3 aaGuns, 1 armour, 3 artilleries, 3 fighters, 35 infantry and 10 mech_infantrys in India, round 2 : 17/52 hits, 18.50 expected hits 1 infantry owned by the Japanese, 7 artilleries owned by the Japanese, 9 mech_infantrys owned by the Japanese, 1 infantry owned by the ANZAC, 3 aaGuns owned by the British and 25 infantry owned by the British lost in India Japanese roll dice for 6 armour, 13 artilleries, 3 bombers, 12 mech_infantrys and 3 tactical_bombers in India, round 3 : 20/37 hits, 15.33 expected hits UK_Pacific roll dice for 1 armour, 3 artilleries, 3 fighters, 9 infantry and 10 mech_infantrys in India, round 3 : 11/26 hits, 9.83 expected hits 11 mech_infantrys owned by the Japanese, 10 mech_infantrys owned by the British, 1 artillery owned by the British and 9 infantry owned by the British lost in India Japanese roll dice for 6 armour, 13 artilleries, 3 bombers, 1 mech_infantry and 3 tactical_bombers in India, round 4 : 10/26 hits, 11.67 expected hits UK_Pacific roll dice for 1 armour, 2 artilleries and 3 fighters in India, round 4 : 3/6 hits, 3.17 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British, 3 fighters owned by the British and 1 armour owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 6 armour, 11 artilleries, 3 bombers and 3 tactical_bombers remaining. Battle score for attacker is 64 Casualties for Japanese: 9 artilleries, 1 fighter, 1 infantry, 21 mech_infantrys and 1 tactical_bomber Casualties for ANZAC: 1 infantry Casualties for British: 3 aaGuns, 1 armour, 3 artilleries, 3 fighters, 34 infantry and 10 mech_infantrys triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Burma to India 5 artilleries moved from Yunnan to Burma 3 mech_infantrys moved from Malaya to Burma 3 mech_infantrys moved from French Indo China to Burma 1 armour moved from Hunan to Burma 1 mech_infantry moved from Szechwan to Burma 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Suiyuyan to Kweichow 1 infantry moved from Tsagaan Olom to Suiyuyan 1 artillery moved from Shensi to Kansu 2 armour and 2 mech_infantrys moved from Kansu to Szechwan 1 mech_infantry moved from Kansu to Shensi 1 mech_infantry moved from Kansu to Szechwan 3 mech_infantrys moved from Kwangtung to Yunnan 1 carrier, 3 destroyers and 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 3 bombers moved from India to Burma 3 tactical_bombers moved from India to Burma Place Units - Japanese 1 submarine placed in 37 Sea Zone 2 fighters placed in Malaya 3 tactical_bombers placed in French Indo China 2 bombers placed in Kwangtung Turn Complete - Japanese Japanese collect 77 PUs; end with 85 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 98 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 108 PUs
Combat Hit Differential Summary :
British : -1.50 Americans : -0.33 UK_Pacific : -0.50 Russians : -3.00 AA fire in India : : 0.67 Japanese : 3.83
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 carriers, 3 destroyers, 1 harbour, 1 infantry, 4 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Western Germany to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from Western Germany to Denmark Americans take Denmark from Germans 1 armour moved from Germany to France French take France from Germans French take Morocco from Americans French take Normandy Bordeaux from Americans French take Algeria from Americans 1 armour moved from Southern Italy to 97 Sea Zone 1 armour and 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 armour moved from 93 Sea Zone to Spain 1 destroyer moved from 49 Sea Zone to 31 Sea Zone Combat - Americans Battle in Norway Battle in 31 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win, taking Norway from Germans with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Spain Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 1 destroyer moved from 89 Sea Zone to 11 Sea Zone 1 destroyer moved from 89 Sea Zone to 28 Sea Zone 1 armour moved from Southeast Mexico to Western United States 2 aaGuns moved from Eastern United States to Central United States 1 carrier, 3 destroyers, 1 submarine and 3 transports moved from 103 Sea Zone to 89 Sea Zone 3 fighters moved from Western Germany to Iraq 3 mech_infantrys moved from Turkey to Persia 1 mech_infantry moved from Volgograd to Northwest Persia 3 armour moved from Greater Southern Germany to France 1 armour moved from Germany to France 1 transport moved from 112 Sea Zone to 126 Sea Zone Place Units - Americans 3 carriers and 3 destroyers placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 3 fighters EDIT: Adding units owned by Americans to 10 Sea Zone: 3 fighters EDIT: Turning off Edit Mode 3 tactical_bombers placed in 10 Sea Zone 1 harbour placed in Central America 1 armour and 2 mech_infantrys placed in Turkey 1 infantry placed in Western United States 2 mech_infantrys placed in Central United States Turn Complete - Americans Americans collect 83 PUs; end with 83 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 88 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
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Note, just in case you don’t notice… if you don’t take Calcutta back this turn, Japan wins with victory cities.
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 carriers, 3 destroyers, 1 harbour, 1 infantry, 4 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Western Germany to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from Western Germany to Denmark Americans take Denmark from Germans 1 armour moved from Germany to France French take France from Germans French take Morocco from Americans French take Normandy Bordeaux from Americans French take Algeria from Americans 1 armour moved from Southern Italy to 97 Sea Zone 1 armour and 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 armour moved from 93 Sea Zone to Spain 1 destroyer moved from 49 Sea Zone to 31 Sea Zone Combat - Americans Battle in Norway Battle in 31 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win, taking Norway from Germans with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Spain Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 1 destroyer moved from 89 Sea Zone to 11 Sea Zone 1 destroyer moved from 89 Sea Zone to 28 Sea Zone 1 armour moved from Southeast Mexico to Western United States 2 aaGuns moved from Eastern United States to Central United States 1 carrier, 3 destroyers, 1 submarine and 3 transports moved from 103 Sea Zone to 89 Sea Zone 3 fighters moved from Western Germany to Iraq 3 mech_infantrys moved from Turkey to Persia 1 mech_infantry moved from Volgograd to Northwest Persia 3 armour moved from Greater Southern Germany to France 1 armour moved from Germany to France 1 transport moved from 112 Sea Zone to 126 Sea Zone Place Units - Americans 3 carriers and 3 destroyers placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 3 fighters EDIT: Adding units owned by Americans to 10 Sea Zone: 3 fighters EDIT: Turning off Edit Mode 3 tactical_bombers placed in 10 Sea Zone 1 harbour placed in Central America 1 armour and 2 mech_infantrys placed in Turkey 1 infantry placed in Western United States 2 mech_infantrys placed in Central United States Turn Complete - Americans Americans collect 83 PUs; end with 83 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 88 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 2 armour, 4 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 4 armour and 6 mech_infantrys moved from Northern Italy to Southern France 1 fighter moved from Greece to Southern France Combat - British Battle in Southern France British attack with 4 armour, 1 fighter and 6 mech_infantrys Germans defend with 7 artilleries, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 4 armour, 1 fighter and 6 mech_infantrys in Southern France, round 2 : 3/11 hits, 3.50 expected hits Germans roll dice for 7 artilleries and 1 infantry in Southern France, round 2 : 3/8 hits, 2.67 expected hits 3 mech_infantrys owned by the British, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Southern France British roll dice for 4 armour, 1 fighter and 3 mech_infantrys in Southern France, round 3 : 2/8 hits, 3.00 expected hits Germans roll dice for 5 artilleries in Southern France, round 3 : 2/5 hits, 1.67 expected hits 2 mech_infantrys owned by the British and 2 artilleries owned by the Germans lost in Southern France British roll dice for 4 armour, 1 fighter and 1 mech_infantry in Southern France, round 4 : 4/6 hits, 2.67 expected hits Germans roll dice for 3 artilleries in Southern France, round 4 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the British and 3 artilleries owned by the Germans lost in Southern France British win, taking Southern France from Germans with 4 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 6 mech_infantrys Casualties for Germans: 7 artilleries and 1 infantry Non Combat Move - British 1 fighter moved from Southern France to Northern Italy 2 fighters moved from Greece to Eastern Persia 2 mech_infantrys moved from West India to Eastern Persia 2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia 1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 2 infantry moved from Iraq to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 carrier, 2 cruisers and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone Place Units - British 1 factory_minor placed in Saudi Arabia 2 artilleries and 1 infantry placed in Persia 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt 2 armour and 1 artillery placed in Iraq 2 infantry placed in Northern Italy Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3 British collect 41 PUs (3 lost to blockades); end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67 British : -0.17
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 armour and 2 infantry moved from Queensland to South Australia Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 armour and 2 infantry moved from Queensland to South Australia Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 4 infantry moved from France to Southern France 1 infantry moved from Persia to Eastern Persia Turn Complete - French French collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Combat Move - Germans 1 infantry moved from Gibraltar to Spain 3 infantry moved from Portugal to Spain 1 submarine moved from 109 Sea Zone to 112 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 112 Sea Zone Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Spain Germans attack with 4 infantry Americans defend with 1 armour and 1 factory_minor Germans roll dice for 4 infantry in Spain, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 armour in Spain, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Spain Germans roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 armour in Spain, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Spain Germans win, taking Spain from Americans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Americans: 1 armour Non Combat Move - Germans 1 submarine moved from 104 Sea Zone to 102 Sea Zone Turn Complete - Germans
Combat Hit Differential Summary :
Germans : -0.50 Americans : 1.00
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Combat Move - Germans 1 infantry moved from Gibraltar to Spain 3 infantry moved from Portugal to Spain 1 submarine moved from 109 Sea Zone to 112 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 112 Sea Zone Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Spain Germans attack with 4 infantry Americans defend with 1 armour and 1 factory_minor Germans roll dice for 4 infantry in Spain, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 armour in Spain, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Spain Germans roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 armour in Spain, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Spain Germans win, taking Spain from Americans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Americans: 1 armour Non Combat Move - Germans 1 submarine moved from 104 Sea Zone to 102 Sea Zone Turn Complete - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 102 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 92 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.50 Americans : 1.00
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy 3 armour, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan 1 artillery and 3 infantry moved from Samara to Kazakhstan 1 armour moved from Novosibirsk to Yenisey Russians take Yenisey from Japanese 3 infantry moved from Timguska to Kansu 1 artillery moved from Novosibirsk to Kansu 6 armour and 7 mech_infantrys moved from Novosibirsk to Tsinghai 3 infantry moved from Novosibirsk to Kansu 9 infantry moved from Novosibirsk to Tsinghai 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan 3 armour and 3 mech_infantrys moved from Russia to Kazakhstan 1 armour moved from Finland to Sweden Russians take Sweden from Germans 1 armour moved from Sweden to Finland 2 armour and 1 mech_infantry moved from Vyborg to Belarus 1 submarine moved from 113 Sea Zone to 104 Sea Zone 4 artilleries and 1 infantry moved from Germany to Slovakia Hungary Combat - Russians Battle in Kansu Russians attack with 1 artillery and 6 infantry Japanese defend with 1 artillery Russians roll dice for 1 artillery and 6 infantry in Kansu, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians win, taking Kansu from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Battle in Tsinghai Russians attack with 6 armour, 9 infantry and 7 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 6 armour, 9 infantry and 7 mech_infantrys in Tsinghai, round 2 : 6/22 hits, 5.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 6 armour, 9 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakhstan Russians attack with 4 armour, 1 artillery, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour and 1 mech_infantry Russians roll dice for 4 armour, 1 artillery, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 7/15 hits, 5.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 4 armour, 1 artillery, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Kazakhstan to Eastern Persia Place Units - Russians 3 armour placed in Volgograd 3 fighters and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians : 1.83 Japanese : 0.50
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TripleA Move Summary: Japanese round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 airfield, 3 carriers, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 6 armour and 11 artilleries moved from India to West India 1 armour and 8 mech_infantrys moved from Burma to West India 1 armour moved from Szechwan to Shan State 1 armour and 3 mech_infantrys moved from Szechwan to Hunan 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Shensi to Hunan 1 mech_infantry moved from Yunnan to Szechwan 1 artillery moved from Anhwe to Hopei 1 mech_infantry moved from Yunnan to Anhwe 1 bomber moved from Kwangtung to 31 Sea Zone 1 destroyer moved from 58 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone 1 artillery moved from Dutch New Guinea to New Guinea 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 63 Sea Zone 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 16 Sea Zone to 6 Sea Zone 3 bombers moved from Burma to New Guinea 1 bomber moved from Kwangtung to New Guinea 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Britain 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 destroyer moved from 35 Sea Zone to 49 Sea Zone