Bid: Minor factory in Egypt, sub w/cruiser off Gib. 1 buck to UK Europe
hf
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 bomber and 2 infantry
British defend with 1 airfield, 1 harbour and 2 infantry
Italians roll dice for 1 bomber and 2 infantry in Gibraltar, round 2 : 2/3 hits, 1,00 expected hits
British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 armour moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Caucasus to Northwest Persia
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun and 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1,00
British : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
2 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to South Australia
1 fighter moved from New South Wales to South Australia
2 fighters moved from New South Wales to Queensland
Combat - ANZAC
Battle in South Australia
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in South Australia, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters and 1 infantry in South Australia, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in South Australia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Queensland
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
ANZAC roll dice for 2 fighters and 2 infantry in Queensland, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Queensland, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from Queensland to New South Wales
2 fighters moved from South Australia to New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6
ANZAC collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
2 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to South Australia
1 fighter moved from New South Wales to South Australia
2 fighters moved from New South Wales to Queensland
Combat - ANZAC
Battle in South Australia
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in South Australia, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters and 1 infantry in South Australia, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in South Australia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Queensland
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
ANZAC roll dice for 2 fighters and 2 infantry in Queensland, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Queensland, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from Queensland to New South Wales
2 fighters moved from South Australia to New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6
ANZAC collect 6 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 12 armour and 6 mech_infantrys
EDIT: Removing units owned by British from Iraq: 12 armour and 6 mech_infantrys
EDIT: Turning off Edit Mode
Combat Move - French
2 infantry moved from Iraq to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : -1,00
forgot to move my uk units in iraq, I moved them
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 5 armour, 2 artilleries, 2 bombers, 2 fighters, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Algeria
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from United Kingdom to Scotland
Germans take Scotland from British
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
2 bombers moved from Holland Belgium to 111 Sea Zone
1 armour moved from Novosibirsk to Shensi
2 infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Samara
1 infantry moved from Volgograd to Samara
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
Germans take Iraq from Americans
2 armour moved from Northwest Persia to Persia
4 mech_infantrys moved from Northwest Persia to Persia
1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
3 infantry moved from Archangel to Vologda
3 bombers moved from Western Germany to Trans-Jordan
1 bomber moved from Western Germany to Trans-Jordan
1 bomber moved from Western Germany to 111 Sea Zone
Combat - Germans
Battle in Morocco
Battle in Algeria
Battle in Shensi
Germans attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Shensi
Germans win, taking Morocco from French, taking Algeria from Americans, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 111 Sea Zone
Germans attack with 3 bombers and 1 destroyer
British defend with 1 submarine
Germans roll dice for 3 bombers and 1 destroyer in 111 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
British roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 111 Sea Zone
Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Persia
Germans attack with 2 armour and 4 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 armour and 4 mech_infantrys in Persia, round 2 : 2/6 hits, 1,67 expected hits
British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Persia
Germans win, taking Persia from British with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
Germans attack with 1 armour, 4 bombers and 1 mech_infantry
French defend with 2 infantry
Germans roll dice for 1 armour, 4 bombers and 1 mech_infantry in Trans-Jordan, round 2 : 2/6 hits, 3,33 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 armour and 4 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for French: 2 infantry
Battle in Samara
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Samara, round 2 : 2/4 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Vologda, round 2 : 1/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Archangel to Belarus
11 infantry moved from Archangel to Novgorod
2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
2 armour, 3 artilleries, 5 infantry and 6 mech_infantrys moved from Caucasus to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
1 artillery moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Volgograd
13 mech_infantrys moved from Northwest Persia to Volgograd
6 armour moved from Northwest Persia to Volgograd
2 mech_infantrys moved from Northwest Persia to Volgograd
4 bombers moved from Trans-Jordan to Northwest Persia
1 transport moved from 110 Sea Zone to 123 Sea Zone
1 fighter moved from 110 Sea Zone to Iceland
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Holland Belgium to Gibraltar
1 tactical_bomber moved from Holland Belgium to Gibraltar
1 tactical_bomber moved from Holland Belgium to 91 Sea Zone
3 bombers moved from Western Germany to Gibraltar
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to Novgorod
2 bombers moved from 111 Sea Zone to Novgorod
1 bomber moved from 111 Sea Zone to 91 Sea Zone
1 bomber moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Holland Belgium to Romania
1 tactical_bomber moved from Holland Belgium to Southern Italy
Place Units - Germans
1 aaGun and 2 infantry placed in Ukraine
2 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Volgograd
2 infantry placed in Southern France
2 armour and 1 infantry placed in Novgorod
3 armour and 5 mech_infantrys placed in Germany
2 bombers and 2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
Germans collect 72 PUs (5 lost to blockades); end with 72 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 2,17
British : -0,17
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Rostov
1 fighter moved from Russia to Rostov
3 infantry moved from Tambov to Samara
3 fighters moved from Russia to Samara
2 fighters moved from Russia to Vologda
3 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 aaGun, 1 factory_minor and 2 infantry
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 fighter and 3 infantry in Ukraine, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 4 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGun and 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
retreated to Rostov
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 3 fighters and 3 infantry in Samara, round 2 : 1/6 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians roll dice for 3 fighters and 2 infantry in Samara, round 3 : 3/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Vologda
Russians attack with 2 fighters and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 fighters and 3 infantry in Vologda, round 2 : 3/5 hits, 1,50 expected hits
Germans roll dice for 3 infantry in Vologda, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
3 fighters moved from Samara to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 fighter moved from Rostov to Russia
2 aaGuns and 26 infantry moved from Smolensk to Russia
1 aaGun and 28 infantry moved from Tambov to Russia
2 armour, 13 infantry and 1 mech_infantry moved from Bryansk to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : 1,33
AA fire in Ukraine : : -0,17
Russians : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 5 fighters, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
4 artilleries and 10 infantry moved from Burma to India
1 armour and 3 mech_infantrys moved from Yunnan to India
2 bombers, 10 fighters and 5 tactical_bombers moved from Shan State to India
1 bomber moved from Philippines to India
1 infantry and 1 mech_infantry moved from Western Australia to South Australia
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
Combat - Japanese
Battle in Johnston Island
Battle in India
Japanese attack with 1 armour, 4 artilleries, 3 bombers, 10 fighters, 10 infantry, 3 mech_infantrys and 5 tactical_bombers
British defend with 1 armour, 6 artilleries, 3 bombers, 6 fighters, 10 infantry and 2 tactical_bombers; Americans defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 4 artilleries, 3 bombers, 10 fighters, 10 infantry, 3 mech_infantrys and 5 tactical_bombers in India, round 2 : 16/36 hits, 15,00 expected hits
UK_Pacific roll dice for 2 armour, 6 artilleries, 3 bombers, 6 fighters, 10 infantry and 2 tactical_bombers in India, round 2 : 11/29 hits, 11,83 expected hits
10 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 bombers owned by the British, 3 artilleries owned by the British and 10 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 4 artilleries, 3 bombers, 10 fighters, 2 mech_infantrys and 5 tactical_bombers in India, round 3 : 15/25 hits, 12,83 expected hits
UK_Pacific roll dice for 2 armour, 3 artilleries, 6 fighters and 2 tactical_bombers in India, round 3 : 8/13 hits, 7,00 expected hits
2 fighters owned by the Japanese, 4 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 tactical_bombers owned by the British, 1 armour owned by the Americans, 3 artilleries owned by the British, 6 fighters owned by the British and 1 armour owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking Johnston Island from Americans, taking India from UK_Pacific with 1 armour, 3 bombers, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 106
Casualties for Japanese: 4 artilleries, 2 fighters, 10 infantry and 3 mech_infantrys
Casualties for British: 1 armour, 6 artilleries, 3 bombers, 6 fighters, 10 infantry and 2 tactical_bombers
Casualties for Americans: 1 armour
Battle in South Australia
Japanese attack with 1 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in South Australia, round 2 : 1/2 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Jehol to Shantung
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
2 infantry moved from Yunnan to Kweichow
2 infantry moved from French Indo China to Yunnan
2 infantry moved from Shan State to Burma
1 mech_infantry moved from French Indo China to Hunan
2 bombers moved from India to Kiangsi
1 bomber moved from India to Burma
1 fighter moved from India to Shan State
2 fighters moved from India to Burma
5 fighters and 5 tactical_bombers moved from India to Shan State
1 transport moved from 37 Sea Zone to 34 Sea Zone
2 carriers, 2 destroyers and 1 submarine moved from 37 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 16 Sea Zone
1 transport moved from 56 Sea Zone to 45 Sea Zone
1 destroyer moved from 34 Sea Zone to 6 Sea Zone
1 battleship moved from 34 Sea Zone to 6 Sea Zone
3 fighters moved from Caroline Islands to 6 Sea Zone
4 carriers moved from 34 Sea Zone to 6 Sea Zone
1 cruiser moved from 34 Sea Zone to 6 Sea Zone
1 fighter moved from 34 Sea Zone to 6 Sea Zone
2 fighters moved from 34 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier and 4 fighters placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Malaya
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,6,3,1,1,2,2,4,4,5,1,2,4,5,6,6
Japanese collect 77 PUs (3 lost to blockades); end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 2 fighters and 2 infantry
EDIT: Adding units owned by Japanese to Shan State: 2 fighters and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,67
UK_Pacific : 0,17
Japanese : 3,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 5 fighters, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
4 artilleries and 10 infantry moved from Burma to India
1 armour and 3 mech_infantrys moved from Yunnan to India
2 bombers, 10 fighters and 5 tactical_bombers moved from Shan State to India
1 bomber moved from Philippines to India
1 infantry and 1 mech_infantry moved from Western Australia to South Australia
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
Combat - Japanese
Battle in Johnston Island
Battle in India
Japanese attack with 1 armour, 4 artilleries, 3 bombers, 10 fighters, 10 infantry, 3 mech_infantrys and 5 tactical_bombers
British defend with 1 armour, 6 artilleries, 3 bombers, 6 fighters, 10 infantry and 2 tactical_bombers; Americans defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 4 artilleries, 3 bombers, 10 fighters, 10 infantry, 3 mech_infantrys and 5 tactical_bombers in India, round 2 : 16/36 hits, 15,00 expected hits
UK_Pacific roll dice for 2 armour, 6 artilleries, 3 bombers, 6 fighters, 10 infantry and 2 tactical_bombers in India, round 2 : 11/29 hits, 11,83 expected hits
10 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 bombers owned by the British, 3 artilleries owned by the British and 10 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 4 artilleries, 3 bombers, 10 fighters, 2 mech_infantrys and 5 tactical_bombers in India, round 3 : 15/25 hits, 12,83 expected hits
UK_Pacific roll dice for 2 armour, 3 artilleries, 6 fighters and 2 tactical_bombers in India, round 3 : 8/13 hits, 7,00 expected hits
2 fighters owned by the Japanese, 4 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 tactical_bombers owned by the British, 1 armour owned by the Americans, 3 artilleries owned by the British, 6 fighters owned by the British and 1 armour owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking Johnston Island from Americans, taking India from UK_Pacific with 1 armour, 3 bombers, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 106
Casualties for Japanese: 4 artilleries, 2 fighters, 10 infantry and 3 mech_infantrys
Casualties for British: 1 armour, 6 artilleries, 3 bombers, 6 fighters, 10 infantry and 2 tactical_bombers
Casualties for Americans: 1 armour
Battle in South Australia
Japanese attack with 1 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in South Australia, round 2 : 1/2 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Jehol to Shantung
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
2 infantry moved from Yunnan to Kweichow
2 infantry moved from French Indo China to Yunnan
2 infantry moved from Shan State to Burma
1 mech_infantry moved from French Indo China to Hunan
2 bombers moved from India to Kiangsi
1 bomber moved from India to Burma
1 fighter moved from India to Shan State
2 fighters moved from India to Burma
5 fighters and 5 tactical_bombers moved from India to Shan State
1 transport moved from 37 Sea Zone to 34 Sea Zone
2 carriers, 2 destroyers and 1 submarine moved from 37 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 16 Sea Zone
1 transport moved from 56 Sea Zone to 45 Sea Zone
1 destroyer moved from 34 Sea Zone to 6 Sea Zone
1 battleship moved from 34 Sea Zone to 6 Sea Zone
3 fighters moved from Caroline Islands to 6 Sea Zone
4 carriers moved from 34 Sea Zone to 6 Sea Zone
1 cruiser moved from 34 Sea Zone to 6 Sea Zone
1 fighter moved from 34 Sea Zone to 6 Sea Zone
2 fighters moved from 34 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier and 4 fighters placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Malaya
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,6,3,1,1,2,2,4,4,5,1,2,4,5,6,6
Japanese collect 77 PUs (3 lost to blockades); end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 2 fighters and 2 infantry
EDIT: Adding units owned by Japanese to Shan State: 2 fighters and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,67
UK_Pacific : 0,17
Japanese : 3,83
Well played, waited too long with the allies. but you also got me stuck at Australia. ill post it
Thanks a lot for the game Sir!