Sorry forgot to move the Germans in Africa.AH-Secret-Strat-G1-edited.tsvg
Entek Allies -VS- dawgoneit Axis G40
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 15 armour, 13 artilleries, 1 bomber, 3 fighters, 23 infantry, 7 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia 1 artillery and 1 infantry moved from Smolensk to Russia 1 armour moved from Belarus to Russia 1 artillery and 1 infantry moved from Ukraine to Rostov 1 infantry moved from Archangel to Vologda 1 armour moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 2 armour moved from Novgorod to Vologda Combat - Germans Battle in Vologda Germans attack with 2 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Russia Germans attack with 16 armour, 14 artilleries, 1 bomber, 3 fighters, 24 infantry, 7 mech_infantrys and 5 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 4 armour, 4 artilleries, 1 factory_major, 42 infantry and 2 mech_infantrys AA fire in Russia : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 16 armour, 14 artilleries, 1 bomber, 2 fighters, 24 infantry, 7 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 21/69 hits, 25.17 expected hits Russians roll dice for 2 aaGuns, 4 armour, 4 artilleries, 42 infantry and 2 mech_infantrys in Russia, round 2 : 20/52 hits, 18.00 expected hits 19 infantry owned by the Russians, 20 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia Germans roll dice for 16 armour, 14 artilleries, 1 bomber, 2 fighters, 4 infantry, 7 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 21/49 hits, 21.33 expected hits Russians roll dice for 4 armour, 4 artilleries, 23 infantry and 2 mech_infantrys in Russia, round 3 : 7/33 hits, 11.67 expected hits 21 infantry owned by the Russians, 3 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Russia Germans roll dice for 16 armour, 11 artilleries, 1 bomber, 2 fighters, 7 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 19/42 hits, 19.00 expected hits Russians roll dice for 4 armour, 4 artilleries, 2 infantry and 2 mech_infantrys in Russia, round 4 : 6/12 hits, 4.67 expected hits 2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 4 armour owned by the Russians, 4 artilleries owned by the Russians and 6 artilleries owned by the Germans lost in Russia Germans captures 24PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 16 armour, 5 artilleries, 1 bomber, 2 fighters, 7 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 66 Casualties for Germans: 9 artilleries, 1 fighter and 24 infantry Casualties for Russians: 2 aaGuns, 4 armour, 4 artilleries, 42 infantry and 2 mech_infantrys Battle in Rostov Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 5 tactical_bombers moved from Russia to Eastern Poland 9 mech_infantrys moved from Eastern Poland to Ukraine 7 armour and 5 mech_infantrys moved from Poland to Western Ukraine 7 mech_infantrys moved from Germany to Western Germany 1 bomber moved from Russia to Germany 7 infantry moved from Finland to Norway Place Units - Germans 3 armour placed in France 2 armour and 7 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Germans collect 53 PUs (2 lost to blockades); end with 77 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUsCombat Hit Differential Summary :
Germans : -6.33 AA fire in Russia : : 0.00 Russians : -1.00 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Timguska to Novosibirsk Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 destroyers, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 5 infantry moved from Manchuria to Korea 2 fighters moved from Japan to Korea 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Malaya to 42 Sea Zone 1 fighter moved from Malaya to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Japanese take 6 Sea Zone from Americans 2 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Kwangsi to Yunnan 1 artillery moved from Shan State to Burma Japanese take Burma from UK_Pacific 3 mech_infantrys moved from Malaya to Yunnan 3 tactical_bombers moved from Malaya to Yunnan 3 armour moved from Kwangtung to Yunnan 2 bombers moved from Kiangsu to 19 Sea Zone 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 mech_infantry moved from Borneo to 43 Sea Zone 1 mech_infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone 1 mech_infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 35 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Guam Battle in Korea Japanese attack with 2 fighters and 5 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters and 5 infantry in Korea, round 2 : 2/7 hits, 1.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese win, taking Guam from Americans, taking Korea from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 19 Sea Zone Japanese attack with 2 bombers and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 19 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Yunnan Japanese attack with 3 armour, 2 fighters, 6 mech_infantrys and 5 tactical_bombers British defend with 3 aaGuns, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry AA fire in Yunnan : 1/7 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese lost in Yunnan Japanese roll dice for 3 armour, 2 fighters, 6 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 7/15 hits, 6.17 expected hits Chinese roll dice for 3 aaGuns, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 1/6 hits, 2.17 expected hits 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 3 aaGuns owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan Japanese roll dice for 3 armour, 2 fighters, 5 mech_infantrys and 4 tactical_bombers in Yunnan, round 3 : 5/14 hits, 6.00 expected hits Chinese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 2/2 hits, 0.83 expected hits 2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 armour, 2 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 3 mech_infantrys and 1 tactical_bomber Casualties for British: 3 aaGuns, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Non Combat Move - Japanese 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone 2 tactical_bombers moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from Yunnan to Hunan 3 mech_infantrys moved from Kiangsu to Hunan 1 aaGun moved from Jehol to Chahar 2 infantry moved from Jehol to Chahar 2 bombers moved from 19 Sea Zone to Hunan 2 fighters moved from Korea to Kiangsu Place Units - Japanese 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu 2 infantry placed in Japan 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : 1.17 ANZAC : 0.67 AA fire in Yunnan : : -0.17 Chinese : 0.00 Japanese : -1.17 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 3 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 3 fighters and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 25 Sea Zone to Hawaiian Islands 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 4 transports moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 3 fighters placed in Eastern United States 3 submarines and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 3 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 3 fighters and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 25 Sea Zone to Hawaiian Islands 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 4 transports moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 3 fighters placed in Eastern United States 3 submarines and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Iraq from Italians to British EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Burma to India 1 destroyer and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan Place Units - British 2 transports placed in 110 Sea Zone 1 artillery and 1 infantry placed in United Kingdom 1 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : -0.33 Americans : 0.33 Japanese : -0.67 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 3 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Tambov to Volgograd Italians take Volgograd from Russians 1 armour moved from Tambov to Rostov 1 armour moved from Rostov to Caucasus Italians take Caucasus from Russians 2 infantry moved from Normandy Bordeaux to Southern France 2 artilleries and 2 infantry moved from Trans-Jordan to Iraq Italians take Iraq from British 2 armour moved from Egypt to Iraq Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 3 artilleries, 3 infantry and 1 mech_infantry British defend with 2 infantry and 2 mech_infantrys; French defend with 1 infantry Italians roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/7 hits, 2.17 expected hits British roll dice for 3 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 4/6 hits, 2.00 expected hits British roll dice for 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 1/4 hits, 1.33 expected hits 2 mech_infantrys owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Italians: 2 infantry Casualties for French: 1 infantry Casualties for British: 2 infantry and 2 mech_infantrys Non Combat Move - Italians Place Units - Italians 1 armour and 2 mech_infantrys placed in Egypt 3 infantry placed in Southern Italy 1 artillery placed in Southern France 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 31 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Italians : 0.83 British : -1.00 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone ANZAC take 44 Sea Zone from Japanese 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from Northern Territory to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone ANZAC take 44 Sea Zone from Japanese 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from Northern Territory to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 2 infantry moved from Tunisia to Libya French take Libya from Italians Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@Entek i have all the victory city’s do you want to keep going with out them?
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@dawgoneit why don’t we start a new one, same game or something different?
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@Entek I’m game with any game. you call it my friend.
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Let’s do one of the Pacific games we were doing before. I don’t recall what it was. Do you mind being the Axis?
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@Entek trs





