@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Archangel to Belarus
6 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
2 aaGuns moved from Novgorod to Belarus
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 armour and 1 mech_infantry moved from Russia to Bryansk
2 aaGuns and 1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 fighter moved from Novgorod to Russia
Place Units - Russians
3 armour placed in Novgorod
3 armour placed in Ukraine
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
2 bombers moved from Japan to Yunnan
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 3/7 hits, 3.50 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from Okinawa to Kwangsi
2 infantry moved from Kiangsi to 20 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 6 Sea Zone to Kwangsi
1 carrier and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Korea to 36 Sea Zone
1 mech_infantry moved from Manchuria to Anhwe
2 infantry moved from Manchuria to Jehol
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 transports placed in 6 Sea Zone
1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Americans
Americans buy 4 bombers; Remaining resources: 4 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to Central United States
3 mech_infantrys moved from Central United States to Western United States
1 bomber moved from Central United States to Western United States
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from Philippines to Guam
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
Place Units - Americans
3 bombers placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 2/6 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 6 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -2,67
Japanese : -1,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Combat Move - British
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
@samuel06 Scramble sz 97?
@Sovietishcat No scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Americans
Americans buy 4 bombers; Remaining resources: 4 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to Central United States
3 mech_infantrys moved from Central United States to Western United States
1 bomber moved from Central United States to Western United States
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from Philippines to Guam
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
Place Units - Americans
3 bombers placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 2/6 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 6 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 submarine
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Non Combat Move - British
1 fighter and 2 infantry moved from Burma to India
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from 97 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Malta
1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 aaGun moved from 81 Sea Zone to Egypt
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship moved from 111 Sea Zone to 104 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from Malaya to Shan State
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 39 Sea Zone to 43 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
Place Units - British
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs
Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
British : 1,00
Italians : -1,50
Chinese : -2,67
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Ethiopia to Kenya
Italians take Kenya from British
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 bomber moved from Northern Italy to 81 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 cruiser and 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 submarine owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
Casualties for British: 1 cruiser and 1 submarine
Battle in 92 Sea Zone
Italians attack with 1 cruiser, 1 submarine and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Gibraltar
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer and 1 transport
Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 81 Sea Zone
1 transport owned by the British lost in 81 Sea Zone
Italians win, taking Gibraltar from British with 1 bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Italians
1 bomber moved from 81 Sea Zone to Italian Somaliland
2 fighters moved from 96 Sea Zone to Southern Italy
1 armour moved from Northern Italy to Romania
1 armour moved from Albania to Romania
2 infantry moved from Albania to Yugoslavia
2 aaGuns and 2 artilleries moved from Northern Italy to Yugoslavia
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,3,6,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 4 PUs (8 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : 2.67
British : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 2 marines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New Zealand to Java
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 artillery and 2 infantry moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
Place Units - ANZAC
2 marines placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 2 marines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New Zealand to Java
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 artillery and 2 infantry moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
Place Units - ANZAC
2 marines placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 armour and 4 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 5/10 hits, 6.00 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
1 destroyer owned by the British, 4 fighters owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
retreated to 97 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is 4
Casualties for Germans: 4 fighters
Casualties for British: 1 carrier, 1 destroyer and 2 fighters
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship and 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
British roll dice for 1 battleship and 1 destroyer in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
British roll dice for 1 battleship in 104 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 battleship owned by the British lost in 104 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer, 1 fighter and 1 submarine
Casualties for British: 1 battleship and 1 destroyer
Battle in Greece
Germans attack with 3 armour and 4 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 4 infantry in Greece, round 2 : 2/7 hits, 2.17 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans roll dice for 3 armour and 3 infantry in Greece, round 3 : 2/6 hits, 2.00 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Germans
2 bombers and 4 tactical_bombers moved from 97 Sea Zone to Western Germany
2 infantry moved from Norway to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Germans take Morocco from Neutral_Axis
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
6 armour and 4 mech_infantrys moved from France to Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
Place Units - Germans
2 submarines placed in 112 Sea Zone
2 fighters placed in Western Germany
1 armour and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -1.17
British : 2.83
Neutral_Allies : -1.00
@samuel06 Hey, I attacked sz97 with Germany and got 5 hits, I kept your cruiser because it is the most expansive piece but you are welcome to choose something else.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
3 armour and 5 infantry moved from Novgorod to Belarus
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Bryansk to Belarus
2 aaGuns moved from Bryansk to Belarus
2 infantry moved from Rostov to Caucasus
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Caucasus
2 armour moved from Ukraine to Belarus
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
4 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
@samuel06 said in Sovietishcat (allies +6) vs Samuel06 (axis) BM3 1st game:
@samuel06 Hey, I attacked sz97 with Germany and got 5 hits, I kept your cruiser because it is the most expansive piece but you are welcome to choose something else.
@samuel06 Cruiser is fine :relaxed:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 5 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Hunan
1 artillery and 1 mech_infantry moved from Hunan to Yunnan
1 bomber moved from Kwangsi to 41 Sea Zone
1 bomber moved from Kwangsi to 42 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 carrier and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
Combat - Japanese
Battle in Celebes
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking Celebes from Dutch with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits, 2.33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
British defend with 1 battleship
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier, 2 cruisers, 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 battleship in 35 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British lost in 35 Sea Zone
Japanese win with 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 4/6 hits, 2.17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Guam
Japanese attack with 1 marine
Americans defend with 1 airfield and 1 fighter
Japanese roll dice for 1 battleship in Guam, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Guam, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0.67 expected hits
1 marine owned by the Japanese lost in Guam
Americans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Japanese: 1 marine
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2.83 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 0/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 3 : 1/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
3 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
2 fighters and 1 tactical_bomber moved from Kwangtung to French Indo China
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 bomber moved from 42 Sea Zone to French Indo China
1 bomber moved from 41 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Jehol to Anhwe
1 aaGun and 4 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
Place Units - Japanese
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
British : -0.50
Americans : 0.67
Chinese : 0.00
UK_Pacific : -1.67
Japanese : 0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 4 bombers and 1 destroyer; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Guam to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 4 bombers and 1 destroyer; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Guam to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Combat Hit Differential Summary :
Americans : -0,33
Japanese : -0,17
@samuel06 do you submerge you sub sz 43? I rolled one round of dice by accident, but no hit on each sides, let me know!