Weddingsinger (Axis) vs Odonis (Allies) BM3, no bid


  • @Odonis

    If I’m not too late… a repost to edit Japan’s bombers to land on Dutch New Gunia instead of the Carolines.


  • @weddingsinger said in Weddingsinger (Axis) vs Odonis (Allies) BM3, no bid:

    @Odonis

    If I’m not too late… a repost to edit Japan’s bombers to land on Dutch New Gunia instead of the Carolines.

    all good

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour and 1 artillery moved from Western Germany to Germany
            2 fighters moved from 112 Sea Zone to Germany
            1 fighter moved from Slovakia Hungary to Germany
            2 artilleries moved from Yugoslavia to Greater Southern Germany
            3 armour moved from Bulgaria to Greater Southern Germany
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 armour moved from Turkey to 99 Sea Zone
            1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Southern Italy
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 armour moved from Turkey to 99 Sea Zone
            1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Southern Italy
    
        Combat - Americans
            Battle in Greater Southern Germany
                Americans attack with 3 armour and 2 artilleries
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 3 armour and 2 artilleries in Greater Southern Germany, round 2 : 0/5 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans lost in Greater Southern Germany
                    Americans roll dice for 3 armour and 1 artillery in Greater Southern Germany, round 3 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Greater Southern Germany
                Americans win, taking Greater Southern Germany from Germans with 3 armour remaining. Battle score for attacker is -1
                Casualties for Americans: 2 artilleries
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Southern Italy
                Americans attack with 2 armour
                Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 armour in Southern Italy, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern Italy
                Americans captures 5PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Germany
                Americans attack with 2 armour, 1 artillery and 3 fighters
                Germans defend with 1 armour, 1 factory_major, 2 fighters and 1 infantry
                    Americans roll dice for 2 armour, 1 artillery and 3 fighters in Germany, round 2 : 5/6 hits, 2.83 expected hits
                    Germans roll dice for 1 armour, 2 fighters and 1 infantry in Germany, round 2 : 1/4 hits, 2.17 expected hits
                    1 infantry owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Americans lost in Germany
                Americans captures 38PUs while taking Germans capital
                Americans converts factory_major into different units
                Americans win, taking Germany from Germans with 2 armour and 3 fighters remaining. Battle score for attacker is 25
                Casualties for Americans: 1 artillery
                Casualties for Germans: 1 armour, 2 fighters and 1 infantry
            triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans
            triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
    
        Non Combat Move - Americans
            3 fighters moved from Germany to Western Germany
            1 carrier, 3 destroyers, 1 submarine and 3 transports moved from 112 Sea Zone to 103 Sea Zone
            1 carrier, 2 destroyers and 3 transports moved from 91 Sea Zone to 88 Sea Zone
            1 armour moved from British Guiana to 88 Sea Zone
            1 armour, 1 carrier, 2 destroyers and 3 transports moved from 88 Sea Zone to 89 Sea Zone
            1 armour moved from 89 Sea Zone to Southeast Mexico
            1 mech_infantry moved from Turkey to Volgograd
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from British Columbia: 1 aaGun, 1 armour and 1 infantry
            EDIT: Adding units owned by Americans to Western United States: 1 aaGun, 1 armour and 1 infantry
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
            EDIT: Adding units owned by Americans to Western United States: 1 fighter
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 1 infantry placed in Western Germany
            3 mech_infantrys placed in Turkey
            2 bombers, 4 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,2,5,6,4,1,3,2,3,6,4,5,1,5,5,1,2,1
            Americans collect 77 PUs (1 lost to blockades); end with 120 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 130 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 135 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 140 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 145 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Italians : -0.33
    Americans : 0.17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour and 1 artillery moved from Western Germany to Germany
            2 fighters moved from 112 Sea Zone to Germany
            1 fighter moved from Slovakia Hungary to Germany
            2 artilleries moved from Yugoslavia to Greater Southern Germany
            3 armour moved from Bulgaria to Greater Southern Germany
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 armour moved from Turkey to 99 Sea Zone
            1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Southern Italy
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 armour moved from Turkey to 99 Sea Zone
            1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Southern Italy
    
        Combat - Americans
            Battle in Greater Southern Germany
                Americans attack with 3 armour and 2 artilleries
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 3 armour and 2 artilleries in Greater Southern Germany, round 2 : 0/5 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans lost in Greater Southern Germany
                    Americans roll dice for 3 armour and 1 artillery in Greater Southern Germany, round 3 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Greater Southern Germany
                Americans win, taking Greater Southern Germany from Germans with 3 armour remaining. Battle score for attacker is -1
                Casualties for Americans: 2 artilleries
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Southern Italy
                Americans attack with 2 armour
                Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 armour in Southern Italy, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern Italy
                Americans captures 5PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Germany
                Americans attack with 2 armour, 1 artillery and 3 fighters
                Germans defend with 1 armour, 1 factory_major, 2 fighters and 1 infantry
                    Americans roll dice for 2 armour, 1 artillery and 3 fighters in Germany, round 2 : 5/6 hits, 2.83 expected hits
                    Germans roll dice for 1 armour, 2 fighters and 1 infantry in Germany, round 2 : 1/4 hits, 2.17 expected hits
                    1 infantry owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Americans lost in Germany
                Americans captures 38PUs while taking Germans capital
                Americans converts factory_major into different units
                Americans win, taking Germany from Germans with 2 armour and 3 fighters remaining. Battle score for attacker is 25
                Casualties for Americans: 1 artillery
                Casualties for Germans: 1 armour, 2 fighters and 1 infantry
            triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans
            triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
    
        Non Combat Move - Americans
            3 fighters moved from Germany to Western Germany
            1 carrier, 3 destroyers, 1 submarine and 3 transports moved from 112 Sea Zone to 103 Sea Zone
            1 carrier, 2 destroyers and 3 transports moved from 91 Sea Zone to 88 Sea Zone
            1 armour moved from British Guiana to 88 Sea Zone
            1 armour, 1 carrier, 2 destroyers and 3 transports moved from 88 Sea Zone to 89 Sea Zone
            1 armour moved from 89 Sea Zone to Southeast Mexico
            1 mech_infantry moved from Turkey to Volgograd
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from British Columbia: 1 aaGun, 1 armour and 1 infantry
            EDIT: Adding units owned by Americans to Western United States: 1 aaGun, 1 armour and 1 infantry
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
            EDIT: Adding units owned by Americans to Western United States: 1 fighter
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 1 infantry placed in Western Germany
            3 mech_infantrys placed in Turkey
            2 bombers, 4 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,2,5,6,4,1,3,2,3,6,4,5,1,5,5,1,2,1
            Americans collect 77 PUs (1 lost to blockades); end with 120 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 130 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 135 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 140 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 145 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 5 mech_infantrys moved from Yugoslavia to Northern Italy
            3 armour and 2 mech_infantrys moved from Slovakia Hungary to Northern Italy
            3 fighters moved from Slovakia Hungary to Northern Italy
            1 armour and 1 infantry moved from Greece to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from 93 Sea Zone to Southern France
            1 submarine moved from 71 Sea Zone to 58 Sea Zone
    
        Combat - British
            Battle in 58 Sea Zone
                British attack with 1 submarine
                Japanese defend with 1 artillery, 1 infantry and 1 transport
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 58 Sea Zone
                    British roll dice for 1 submarine in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                British win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 artillery, 1 infantry and 1 transport
            Battle in Southern France
                British attack with 1 armour and 1 infantry
                Germans defend with 1 aaGun, 1 factory_minor and 1 harbour
                    1 aaGun owned by the Germans lost in Southern France
                British win, taking Southern France from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Northern Italy
                British attack with 4 armour, 3 fighters and 7 mech_infantrys
                Italians defend with 2 aaGuns, 1 factory_minor and 6 infantry
                    AA fire in Northern Italy : 0/3 hits, 0.50 expected hits
                    British roll dice for 4 armour, 3 fighters and 7 mech_infantrys in Northern Italy, round 2 : 5/14 hits, 4.67 expected hits
                    Italians roll dice for 2 aaGuns and 6 infantry in Northern Italy, round 2 : 0/6 hits, 2.00 expected hits
                    2 aaGuns owned by the Italians and 3 infantry owned by the Italians lost in Northern Italy
                    British roll dice for 4 armour, 3 fighters and 7 mech_infantrys in Northern Italy, round 3 : 3/14 hits, 4.67 expected hits
                    Italians roll dice for 3 infantry in Northern Italy, round 3 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Northern Italy
                British win, taking Northern Italy from Italians with 4 armour, 3 fighters and 6 mech_infantrys remaining. Battle score for attacker is 24
                Casualties for Italians: 2 aaGuns and 6 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - British
            1 carrier moved from 97 Sea Zone to 99 Sea Zone
            2 cruisers and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
            2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia
            2 mech_infantrys moved from Eastern Persia to India
            2 mech_infantrys moved from West India to India
            3 mech_infantrys moved from Persia to West India
            3 mech_infantrys moved from Iraq to Eastern Persia
            2 infantry moved from Trans-Jordan to Iraq
            2 cruisers and 1 destroyer moved from 99 Sea Zone to 81 Sea Zone
            1 carrier moved from 99 Sea Zone to 81 Sea Zone
            2 fighters moved from Northern Italy to Greece
            1 fighter moved from Northern Italy to Greece
    
        Place Units - British
            2 fighters and 1 tactical_bomber placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 47 PUs; end with 47 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Italians : -2.33
    British : -0.67
    Americans : 0.17
    AA fire in Northern Italy : : -0.50
    

    Savegame


  • @Odonis

    Italy has no moves so carry on…

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
            3 fighters moved from Queensland to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 46 Sea Zone to Queensland
            1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : 0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
            3 fighters moved from Queensland to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 46 Sea Zone to Queensland
            1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Spain to Gibraltar
                  Germans take Gibraltar from British
            6 artilleries and 2 infantry moved from Spain to Southern France
            3 infantry and 1 mech_infantry moved from Karelia to Vyborg
    
        Combat - Germans
            Battle in Vyborg
                Germans attack with 3 infantry and 1 mech_infantry
                Russians defend with 1 armour
                    Germans roll dice for 3 infantry and 1 mech_infantry in Vyborg, round 2 : 1/4 hits, 0.67 expected hits
                    Russians roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
                Germans win, taking Vyborg from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
            Battle in Southern France
                Germans attack with 7 artilleries and 3 infantry
                British defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 7 artilleries and 3 infantry in Southern France, round 2 : 2/10 hits, 3.33 expected hits
                    British roll dice for 1 armour and 1 infantry in Southern France, round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Southern France
                Germans win, taking Southern France from British with 7 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for British: 1 armour and 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Spain to Portugal
                  Germans take Portugal from Neutral_True
            1 submarine moved from 123 Sea Zone to 109 Sea Zone
            1 submarine moved from 117 Sea Zone to 104 Sea Zone
    
        Turn Complete - Germans
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : 1.17
    Russians : 0.50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 4 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            1 armour moved from Karelia to Finland
                  Russians take Finland from Germans
            2 armour and 2 mech_infantrys moved from Novgorod to Vyborg
            1 tactical_bomber moved from Novgorod to Vyborg
            1 artillery and 2 infantry moved from Urals to Evenkiyskiy
            5 infantry moved from Urals to Timguska
            1 infantry moved from Novosibirsk to Timguska
    
        Combat - Russians
            Battle in Timguska
                Russians attack with 6 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Russians roll dice for 6 infantry in Timguska, round 2 : 2/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Timguska
                Russians win, taking Timguska from Japanese with 6 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Vyborg
                Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 infantry and 1 mech_infantry
                    Russians roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Vyborg, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Vyborg, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Vyborg
                    Russians roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 3 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Germans with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 2 infantry and 1 mech_infantry
            Battle in Evenkiyskiy
                Russians attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 1 artillery and 2 infantry in Evenkiyskiy, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Evenkiyskiy
                Russians win, taking Evenkiyskiy from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Russians
            11 infantry and 3 mech_infantrys moved from Urals to Novosibirsk
            1 artillery and 1 infantry moved from Vologda to Novosibirsk
            5 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
            2 armour and 3 mech_infantrys moved from Russia to Novosibirsk
            1 artillery and 3 infantry moved from Russia to Samara
            4 artilleries and 1 infantry moved from Poland to Germany
            1 tactical_bomber moved from Vyborg to Russia
    
        Place Units - Russians
            3 armour, 1 fighter and 3 mech_infantrys placed in Russia
            1 armour and 2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 1.33
    Japanese : 0.00
    

    Savegame


  • TripleA Move Summary: Japanese round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 2 fighters, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 armour, 20 artilleries, 1 bomber, 1 fighter, 1 infantry, 18 mech_infantrys and 2 tactical_bombers moved from Burma to India
            2 tactical_bombers moved from French Indo China to India
            3 mech_infantrys moved from Yunnan to India
            2 artilleries and 2 infantry moved from Olgiy to Timguska
            2 infantry moved from Olgiy to Timguska
            1 armour moved from Kansu to Timguska
            2 bombers moved from Dutch New Guinea to India
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 60 Sea Zone to 58 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Midway to 25 Sea Zone
            1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 artillery moved from Midway to 25 Sea Zone
            1 artillery and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 16 Sea Zone
            1 armour and 1 mech_infantry moved from Kansu to Kazakhstan
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 2 fighters, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 armour, 20 artilleries, 1 bomber, 1 fighter, 1 infantry, 18 mech_infantrys and 2 tactical_bombers moved from Burma to India
            2 tactical_bombers moved from French Indo China to India
            3 mech_infantrys moved from Yunnan to India
            2 artilleries and 2 infantry moved from Olgiy to Timguska
            2 infantry moved from Olgiy to Timguska
            1 armour moved from Kansu to Timguska
            2 bombers moved from Dutch New Guinea to India
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 60 Sea Zone to 58 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Midway to 25 Sea Zone
            1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 artillery moved from Midway to 25 Sea Zone
            1 artillery and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 16 Sea Zone
            1 armour and 1 mech_infantry moved from Kansu to Kazakhstan
    
        Combat - Japanese
            Battle in Hawaiian Islands
            Battle in Wake Island
            Battle in Kazakhstan
                Japanese attack with 1 armour and 1 mech_infantry
                French defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Kazakhstan
                Japanese win, taking Hawaiian Islands from Americans, taking Wake Island from Americans, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Philippines
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Timguska
                Japanese attack with 1 armour, 2 artilleries and 4 infantry
                Russians defend with 6 infantry
                    Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Timguska, round 2 : 0/7 hits, 2.17 expected hits
                    Russians roll dice for 6 infantry in Timguska, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese lost in Timguska
                    Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Timguska, round 3 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 6 infantry in Timguska, round 3 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Japanese lost in Timguska
                    Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Timguska, round 4 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 6 infantry in Timguska, round 4 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
                    Japanese roll dice for 1 armour and 2 artilleries in Timguska, round 5 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 5 infantry in Timguska, round 5 : 0/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour and 2 artilleries in Timguska, round 6 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 5 infantry in Timguska, round 6 : 3/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians, 2 artilleries owned by the Japanese and 1 armour owned by the Japanese lost in Timguska
                Russians win with 3 infantry remaining. Battle score for attacker is -17
                Casualties for Japanese: 1 armour, 2 artilleries and 4 infantry
                Casualties for Russians: 3 infantry
            Battle in 58 Sea Zone
                Japanese attack with 1 destroyer
                British defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 58 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 58 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 58 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 58 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 58 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 58 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 58 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 58 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 58 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 58 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 58 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 58 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 58 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 58 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 58 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 58 Sea Zone, round 10 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 58 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 58 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in India
                Japanese attack with 6 armour, 20 artilleries, 3 bombers, 1 fighter, 1 infantry, 21 mech_infantrys and 4 tactical_bombers
                British defend with 3 aaGuns, 1 armour, 3 artilleries, 3 fighters, 34 infantry and 10 mech_infantrys; ANZAC defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 2/8 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 6 armour, 20 artilleries, 3 bombers, 1 infantry, 21 mech_infantrys and 3 tactical_bombers in India, round 2 : 29/54 hits, 20.67 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 1 armour, 3 artilleries, 3 fighters, 35 infantry and 10 mech_infantrys in India, round 2 : 17/52 hits, 18.50 expected hits
                    1 infantry owned by the Japanese, 7 artilleries owned by the Japanese, 9 mech_infantrys owned by the Japanese, 1 infantry owned by the ANZAC, 3 aaGuns owned by the British and 25 infantry owned by the British lost in India
                    Japanese roll dice for 6 armour, 13 artilleries, 3 bombers, 12 mech_infantrys and 3 tactical_bombers in India, round 3 : 20/37 hits, 15.33 expected hits
                    UK_Pacific roll dice for 1 armour, 3 artilleries, 3 fighters, 9 infantry and 10 mech_infantrys in India, round 3 : 11/26 hits, 9.83 expected hits
                    11 mech_infantrys owned by the Japanese, 10 mech_infantrys owned by the British, 1 artillery owned by the British and 9 infantry owned by the British lost in India
                    Japanese roll dice for 6 armour, 13 artilleries, 3 bombers, 1 mech_infantry and 3 tactical_bombers in India, round 4 : 10/26 hits, 11.67 expected hits
                    UK_Pacific roll dice for 1 armour, 2 artilleries and 3 fighters in India, round 4 : 3/6 hits, 3.17 expected hits
                    2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British, 3 fighters owned by the British and 1 armour owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 6 armour, 11 artilleries, 3 bombers and 3 tactical_bombers remaining. Battle score for attacker is 64
                Casualties for Japanese: 9 artilleries, 1 fighter, 1 infantry, 21 mech_infantrys and 1 tactical_bomber
                Casualties for ANZAC: 1 infantry
                Casualties for British: 3 aaGuns, 1 armour, 3 artilleries, 3 fighters, 34 infantry and 10 mech_infantrys
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 aaGun moved from Burma to India
            5 artilleries moved from Yunnan to Burma
            3 mech_infantrys moved from Malaya to Burma
            3 mech_infantrys moved from French Indo China to Burma
            1 armour moved from Hunan to Burma
            1 mech_infantry moved from Szechwan to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 mech_infantry moved from Suiyuyan to Kweichow
            1 infantry moved from Tsagaan Olom to Suiyuyan
            1 artillery moved from Shensi to Kansu
            2 armour and 2 mech_infantrys moved from Kansu to Szechwan
            1 mech_infantry moved from Kansu to Shensi
            1 mech_infantry moved from Kansu to Szechwan
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 carrier, 3 destroyers and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            3 bombers moved from India to Burma
            3 tactical_bombers moved from India to Burma
    
        Place Units - Japanese
            1 submarine placed in 37 Sea Zone
            2 fighters placed in Malaya
            3 tactical_bombers placed in French Indo China
            2 bombers placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 77 PUs; end with 85 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    British : -1.50
    Americans : -0.33
    UK_Pacific : -0.50
    Russians : -3.00
    AA fire in India : : 0.67
    Japanese : 3.83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 carriers, 3 destroyers, 1 harbour, 1 infantry, 4 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Western Germany to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 armour moved from Holland Belgium to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 artillery moved from Western Germany to Denmark
                  Americans take Denmark from Germans
            1 armour moved from Germany to France
                  French take France from Germans
                  French take Morocco from Americans
                  French take Normandy Bordeaux from Americans
                  French take Algeria from Americans
            1 armour moved from Southern Italy to 97 Sea Zone
            1 armour and 1 transport moved from 97 Sea Zone to 93 Sea Zone
            1 armour moved from 93 Sea Zone to Spain
            1 destroyer moved from 49 Sea Zone to 31 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 31 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win, taking Norway from Germans with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Spain
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            1 destroyer moved from 89 Sea Zone to 11 Sea Zone
            1 destroyer moved from 89 Sea Zone to 28 Sea Zone
            1 armour moved from Southeast Mexico to Western United States
            2 aaGuns moved from Eastern United States to Central United States
            1 carrier, 3 destroyers, 1 submarine and 3 transports moved from 103 Sea Zone to 89 Sea Zone
            3 fighters moved from Western Germany to Iraq
            3 mech_infantrys moved from Turkey to Persia
            1 mech_infantry moved from Volgograd to Northwest Persia
            3 armour moved from Greater Southern Germany to France
            1 armour moved from Germany to France
            1 transport moved from 112 Sea Zone to 126 Sea Zone
    
        Place Units - Americans
            3 carriers and 3 destroyers placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 3 fighters
            EDIT: Adding units owned by Americans to 10 Sea Zone: 3 fighters
            EDIT: Turning off Edit Mode
            3 tactical_bombers placed in 10 Sea Zone
            1 harbour placed in Central America
            1 armour and 2 mech_infantrys placed in Turkey
            1 infantry placed in Western United States
            2 mech_infantrys placed in Central United States
    
        Turn Complete - Americans
            Americans collect 83 PUs; end with 83 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Odonis

    Note, just in case you don’t notice… if you don’t take Calcutta back this turn, Japan wins with victory cities.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 carriers, 3 destroyers, 1 harbour, 1 infantry, 4 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Western Germany to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 armour moved from Holland Belgium to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 artillery moved from Western Germany to Denmark
                  Americans take Denmark from Germans
            1 armour moved from Germany to France
                  French take France from Germans
                  French take Morocco from Americans
                  French take Normandy Bordeaux from Americans
                  French take Algeria from Americans
            1 armour moved from Southern Italy to 97 Sea Zone
            1 armour and 1 transport moved from 97 Sea Zone to 93 Sea Zone
            1 armour moved from 93 Sea Zone to Spain
            1 destroyer moved from 49 Sea Zone to 31 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 31 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win, taking Norway from Germans with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Spain
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            1 destroyer moved from 89 Sea Zone to 11 Sea Zone
            1 destroyer moved from 89 Sea Zone to 28 Sea Zone
            1 armour moved from Southeast Mexico to Western United States
            2 aaGuns moved from Eastern United States to Central United States
            1 carrier, 3 destroyers, 1 submarine and 3 transports moved from 103 Sea Zone to 89 Sea Zone
            3 fighters moved from Western Germany to Iraq
            3 mech_infantrys moved from Turkey to Persia
            1 mech_infantry moved from Volgograd to Northwest Persia
            3 armour moved from Greater Southern Germany to France
            1 armour moved from Germany to France
            1 transport moved from 112 Sea Zone to 126 Sea Zone
    
        Place Units - Americans
            3 carriers and 3 destroyers placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 3 fighters
            EDIT: Adding units owned by Americans to 10 Sea Zone: 3 fighters
            EDIT: Turning off Edit Mode
            3 tactical_bombers placed in 10 Sea Zone
            1 harbour placed in Central America
            1 armour and 2 mech_infantrys placed in Turkey
            1 infantry placed in Western United States
            2 mech_infantrys placed in Central United States
    
        Turn Complete - Americans
            Americans collect 83 PUs; end with 83 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 2 armour, 4 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 armour and 6 mech_infantrys moved from Northern Italy to Southern France
            1 fighter moved from Greece to Southern France
    
        Combat - British
            Battle in Southern France
                British attack with 4 armour, 1 fighter and 6 mech_infantrys
                Germans defend with 7 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 4 armour, 1 fighter and 6 mech_infantrys in Southern France, round 2 : 3/11 hits, 3.50 expected hits
                    Germans roll dice for 7 artilleries and 1 infantry in Southern France, round 2 : 3/8 hits, 2.67 expected hits
                    3 mech_infantrys owned by the British, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Southern France
                    British roll dice for 4 armour, 1 fighter and 3 mech_infantrys in Southern France, round 3 : 2/8 hits, 3.00 expected hits
                    Germans roll dice for 5 artilleries in Southern France, round 3 : 2/5 hits, 1.67 expected hits
                    2 mech_infantrys owned by the British and 2 artilleries owned by the Germans lost in Southern France
                    British roll dice for 4 armour, 1 fighter and 1 mech_infantry in Southern France, round 4 : 4/6 hits, 2.67 expected hits
                    Germans roll dice for 3 artilleries in Southern France, round 4 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 3 artilleries owned by the Germans lost in Southern France
                British win, taking Southern France from Germans with 4 armour and 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 6 mech_infantrys
                Casualties for Germans: 7 artilleries and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Southern France to Northern Italy
            2 fighters moved from Greece to Eastern Persia
            2 mech_infantrys moved from West India to Eastern Persia
            2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
            1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
            2 infantry moved from Iraq to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Eastern Persia
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 carrier, 2 cruisers and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Egypt to Iraq
            1 transport moved from 93 Sea Zone to 95 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Saudi Arabia
            2 artilleries and 1 infantry placed in Persia
            1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
            2 armour and 1 artillery placed in Iraq
            2 infantry placed in Northern Italy
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
            British collect 41 PUs (3 lost to blockades); end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -0.17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            1 armour and 2 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            1 armour and 2 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            4 infantry moved from France to Southern France
            1 infantry moved from Persia to Eastern Persia
    
        Turn Complete - French
            French collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 infantry moved from Gibraltar to Spain
            3 infantry moved from Portugal to Spain
            1 submarine moved from 109 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 112 Sea Zone
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Spain
                Germans attack with 4 infantry
                Americans defend with 1 armour and 1 factory_minor
                    Germans roll dice for 4 infantry in Spain, round 2 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 1 armour in Spain, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans lost in Spain
                    Germans roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 armour in Spain, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Spain
                Germans win, taking Spain from Americans with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 armour
    
        Non Combat Move - Germans
            1 submarine moved from 104 Sea Zone to 102 Sea Zone
    
        Turn Complete - Germans
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Americans : 1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 infantry moved from Gibraltar to Spain
            3 infantry moved from Portugal to Spain
            1 submarine moved from 109 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 112 Sea Zone
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Spain
                Germans attack with 4 infantry
                Americans defend with 1 armour and 1 factory_minor
                    Germans roll dice for 4 infantry in Spain, round 2 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 1 armour in Spain, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans lost in Spain
                    Germans roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 armour in Spain, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Spain
                Germans win, taking Spain from Americans with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 armour
    
        Non Combat Move - Germans
            1 submarine moved from 104 Sea Zone to 102 Sea Zone
    
        Turn Complete - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 102 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 92 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Americans : 1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 3 armour, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan
            1 artillery and 3 infantry moved from Samara to Kazakhstan
            1 armour moved from Novosibirsk to Yenisey
                  Russians take Yenisey from Japanese
            3 infantry moved from Timguska to Kansu
            1 artillery moved from Novosibirsk to Kansu
            6 armour and 7 mech_infantrys moved from Novosibirsk to Tsinghai
            3 infantry moved from Novosibirsk to Kansu
            9 infantry moved from Novosibirsk to Tsinghai
            1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
            3 armour and 3 mech_infantrys moved from Russia to Kazakhstan
            1 armour moved from Finland to Sweden
                  Russians take Sweden from Germans
            1 armour moved from Sweden to Finland
            2 armour and 1 mech_infantry moved from Vyborg to Belarus
            1 submarine moved from 113 Sea Zone to 104 Sea Zone
            4 artilleries and 1 infantry moved from Germany to Slovakia Hungary
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 1 artillery and 6 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 1 artillery and 6 infantry in Kansu, round 2 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
                Russians win, taking Kansu from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Tsinghai
                Russians attack with 6 armour, 9 infantry and 7 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 6 armour, 9 infantry and 7 mech_infantrys in Tsinghai, round 2 : 6/22 hits, 5.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 6 armour, 9 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kazakhstan
                Russians attack with 4 armour, 1 artillery, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 4 armour, 1 artillery, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 7/15 hits, 5.00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 4 armour, 1 artillery, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Eastern Persia
    
        Place Units - Russians
            3 armour placed in Volgograd
            3 fighters and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 44 PUs; end with 44 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Russians : 1.83
    Japanese : 0.50
    

    Savegame


  • TripleA Move Summary: Japanese round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 3 carriers, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 artillery moved from 63 Sea Zone to New Zealand
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            6 armour and 11 artilleries moved from India to West India
            1 armour and 8 mech_infantrys moved from Burma to West India
            1 armour moved from Szechwan to Shan State
            1 armour and 3 mech_infantrys moved from Szechwan to Hunan
            1 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Shensi to Hunan
            1 mech_infantry moved from Yunnan to Szechwan
            1 artillery moved from Anhwe to Hopei
            1 mech_infantry moved from Yunnan to Anhwe
            1 bomber moved from Kwangtung to 31 Sea Zone
            1 destroyer moved from 58 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 54 Sea Zone
            1 artillery moved from Dutch New Guinea to New Guinea
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 63 Sea Zone
            2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 26 Sea Zone to 10 Sea Zone
            1 transport moved from 16 Sea Zone to 6 Sea Zone
            3 bombers moved from Burma to New Guinea
            1 bomber moved from Kwangtung to New Guinea
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
            1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
            1 destroyer moved from 35 Sea Zone to 49 Sea Zone
    

    Savegame

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