TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
Weddingsinger (Axis) vs Odonis (Allies) BM3, no bid
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 46 Sea Zone 3 fighters moved from Queensland to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 46 Sea Zone to Queensland 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : 0.67
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 46 Sea Zone 3 fighters moved from Queensland to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 46 Sea Zone to Queensland 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Combat - French Non Combat Move - French 1 infantry moved from Iraq to Persia Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : 0.67
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Combat Move - Germans 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Spain to Gibraltar Germans take Gibraltar from British 6 artilleries and 2 infantry moved from Spain to Southern France 3 infantry and 1 mech_infantry moved from Karelia to Vyborg Combat - Germans Battle in Vyborg Germans attack with 3 infantry and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 3 infantry and 1 mech_infantry in Vyborg, round 2 : 1/4 hits, 0.67 expected hits Russians roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Germans win, taking Vyborg from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in Southern France Germans attack with 7 artilleries and 3 infantry British defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 7 artilleries and 3 infantry in Southern France, round 2 : 2/10 hits, 3.33 expected hits British roll dice for 1 armour and 1 infantry in Southern France, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Southern France Germans win, taking Southern France from British with 7 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Germans 1 infantry moved from Spain to Portugal Germans take Portugal from Neutral_True 1 submarine moved from 123 Sea Zone to 109 Sea Zone 1 submarine moved from 117 Sea Zone to 104 Sea Zone Turn Complete - Germans
Combat Hit Differential Summary :
Germans : -1.00 British : 1.17 Russians : 0.50
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 4 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Novgorod to Karelia Russians take Karelia from Germans 1 armour moved from Karelia to Finland Russians take Finland from Germans 2 armour and 2 mech_infantrys moved from Novgorod to Vyborg 1 tactical_bomber moved from Novgorod to Vyborg 1 artillery and 2 infantry moved from Urals to Evenkiyskiy 5 infantry moved from Urals to Timguska 1 infantry moved from Novosibirsk to Timguska Combat - Russians Battle in Timguska Russians attack with 6 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 6 infantry in Timguska, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 6 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Vyborg Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 infantry and 1 mech_infantry Russians roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Vyborg, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Vyborg, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Vyborg Russians roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 infantry and 1 mech_infantry Battle in Evenkiyskiy Russians attack with 1 artillery and 2 infantry Japanese defend with 1 artillery Russians roll dice for 1 artillery and 2 infantry in Evenkiyskiy, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Russians 11 infantry and 3 mech_infantrys moved from Urals to Novosibirsk 1 artillery and 1 infantry moved from Vologda to Novosibirsk 5 armour and 1 mech_infantry moved from Volgograd to Novosibirsk 2 armour and 3 mech_infantrys moved from Russia to Novosibirsk 1 artillery and 3 infantry moved from Russia to Samara 4 artilleries and 1 infantry moved from Poland to Germany 1 tactical_bomber moved from Vyborg to Russia Place Units - Russians 3 armour, 1 fighter and 3 mech_infantrys placed in Russia 1 armour and 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 1.33 Japanese : 0.00
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TripleA Move Summary: Japanese round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 bombers, 2 fighters, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 armour, 20 artilleries, 1 bomber, 1 fighter, 1 infantry, 18 mech_infantrys and 2 tactical_bombers moved from Burma to India 2 tactical_bombers moved from French Indo China to India 3 mech_infantrys moved from Yunnan to India 2 artilleries and 2 infantry moved from Olgiy to Timguska 2 infantry moved from Olgiy to Timguska 1 armour moved from Kansu to Timguska 2 bombers moved from Dutch New Guinea to India 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 60 Sea Zone to 58 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Midway to 25 Sea Zone 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 artillery and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 16 Sea Zone 1 armour and 1 mech_infantry moved from Kansu to Kazakhstan
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 bombers, 2 fighters, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 armour, 20 artilleries, 1 bomber, 1 fighter, 1 infantry, 18 mech_infantrys and 2 tactical_bombers moved from Burma to India 2 tactical_bombers moved from French Indo China to India 3 mech_infantrys moved from Yunnan to India 2 artilleries and 2 infantry moved from Olgiy to Timguska 2 infantry moved from Olgiy to Timguska 1 armour moved from Kansu to Timguska 2 bombers moved from Dutch New Guinea to India 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 60 Sea Zone to 58 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Midway to 25 Sea Zone 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 artillery and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 16 Sea Zone 1 armour and 1 mech_infantry moved from Kansu to Kazakhstan Combat - Japanese Battle in Hawaiian Islands Battle in Wake Island Battle in Kazakhstan Japanese attack with 1 armour and 1 mech_infantry French defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Kazakhstan Japanese win, taking Hawaiian Islands from Americans, taking Wake Island from Americans, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Philippines Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Timguska Japanese attack with 1 armour, 2 artilleries and 4 infantry Russians defend with 6 infantry Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Timguska, round 2 : 0/7 hits, 2.17 expected hits Russians roll dice for 6 infantry in Timguska, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese lost in Timguska Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Timguska, round 3 : 0/5 hits, 1.83 expected hits Russians roll dice for 6 infantry in Timguska, round 3 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese lost in Timguska Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Timguska, round 4 : 1/4 hits, 1.50 expected hits Russians roll dice for 6 infantry in Timguska, round 4 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska Japanese roll dice for 1 armour and 2 artilleries in Timguska, round 5 : 0/3 hits, 1.17 expected hits Russians roll dice for 5 infantry in Timguska, round 5 : 0/5 hits, 1.67 expected hits Japanese roll dice for 1 armour and 2 artilleries in Timguska, round 6 : 2/3 hits, 1.17 expected hits Russians roll dice for 5 infantry in Timguska, round 6 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Japanese and 1 armour owned by the Japanese lost in Timguska Russians win with 3 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 armour, 2 artilleries and 4 infantry Casualties for Russians: 3 infantry Battle in 58 Sea Zone Japanese attack with 1 destroyer British defend with 1 submarine Japanese roll dice for 1 destroyer in 58 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 58 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 58 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 58 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 58 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 58 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 58 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 58 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 58 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 58 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 58 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 58 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 58 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 58 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 58 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 58 Sea Zone, round 10 : 1/1 hits, 0.33 expected hits British roll dice for 1 submarine in 58 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 58 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in India Japanese attack with 6 armour, 20 artilleries, 3 bombers, 1 fighter, 1 infantry, 21 mech_infantrys and 4 tactical_bombers British defend with 3 aaGuns, 1 armour, 3 artilleries, 3 fighters, 34 infantry and 10 mech_infantrys; ANZAC defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 2/8 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India Japanese roll dice for 6 armour, 20 artilleries, 3 bombers, 1 infantry, 21 mech_infantrys and 3 tactical_bombers in India, round 2 : 29/54 hits, 20.67 expected hits UK_Pacific roll dice for 3 aaGuns, 1 armour, 3 artilleries, 3 fighters, 35 infantry and 10 mech_infantrys in India, round 2 : 17/52 hits, 18.50 expected hits 1 infantry owned by the Japanese, 7 artilleries owned by the Japanese, 9 mech_infantrys owned by the Japanese, 1 infantry owned by the ANZAC, 3 aaGuns owned by the British and 25 infantry owned by the British lost in India Japanese roll dice for 6 armour, 13 artilleries, 3 bombers, 12 mech_infantrys and 3 tactical_bombers in India, round 3 : 20/37 hits, 15.33 expected hits UK_Pacific roll dice for 1 armour, 3 artilleries, 3 fighters, 9 infantry and 10 mech_infantrys in India, round 3 : 11/26 hits, 9.83 expected hits 11 mech_infantrys owned by the Japanese, 10 mech_infantrys owned by the British, 1 artillery owned by the British and 9 infantry owned by the British lost in India Japanese roll dice for 6 armour, 13 artilleries, 3 bombers, 1 mech_infantry and 3 tactical_bombers in India, round 4 : 10/26 hits, 11.67 expected hits UK_Pacific roll dice for 1 armour, 2 artilleries and 3 fighters in India, round 4 : 3/6 hits, 3.17 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British, 3 fighters owned by the British and 1 armour owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 6 armour, 11 artilleries, 3 bombers and 3 tactical_bombers remaining. Battle score for attacker is 64 Casualties for Japanese: 9 artilleries, 1 fighter, 1 infantry, 21 mech_infantrys and 1 tactical_bomber Casualties for ANZAC: 1 infantry Casualties for British: 3 aaGuns, 1 armour, 3 artilleries, 3 fighters, 34 infantry and 10 mech_infantrys triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Burma to India 5 artilleries moved from Yunnan to Burma 3 mech_infantrys moved from Malaya to Burma 3 mech_infantrys moved from French Indo China to Burma 1 armour moved from Hunan to Burma 1 mech_infantry moved from Szechwan to Burma 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Suiyuyan to Kweichow 1 infantry moved from Tsagaan Olom to Suiyuyan 1 artillery moved from Shensi to Kansu 2 armour and 2 mech_infantrys moved from Kansu to Szechwan 1 mech_infantry moved from Kansu to Shensi 1 mech_infantry moved from Kansu to Szechwan 3 mech_infantrys moved from Kwangtung to Yunnan 1 carrier, 3 destroyers and 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 3 bombers moved from India to Burma 3 tactical_bombers moved from India to Burma Place Units - Japanese 1 submarine placed in 37 Sea Zone 2 fighters placed in Malaya 3 tactical_bombers placed in French Indo China 2 bombers placed in Kwangtung Turn Complete - Japanese Japanese collect 77 PUs; end with 85 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 98 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 108 PUs
Combat Hit Differential Summary :
British : -1.50 Americans : -0.33 UK_Pacific : -0.50 Russians : -3.00 AA fire in India : : 0.67 Japanese : 3.83
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 carriers, 3 destroyers, 1 harbour, 1 infantry, 4 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Western Germany to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from Western Germany to Denmark Americans take Denmark from Germans 1 armour moved from Germany to France French take France from Germans French take Morocco from Americans French take Normandy Bordeaux from Americans French take Algeria from Americans 1 armour moved from Southern Italy to 97 Sea Zone 1 armour and 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 armour moved from 93 Sea Zone to Spain 1 destroyer moved from 49 Sea Zone to 31 Sea Zone Combat - Americans Battle in Norway Battle in 31 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win, taking Norway from Germans with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Spain Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 1 destroyer moved from 89 Sea Zone to 11 Sea Zone 1 destroyer moved from 89 Sea Zone to 28 Sea Zone 1 armour moved from Southeast Mexico to Western United States 2 aaGuns moved from Eastern United States to Central United States 1 carrier, 3 destroyers, 1 submarine and 3 transports moved from 103 Sea Zone to 89 Sea Zone 3 fighters moved from Western Germany to Iraq 3 mech_infantrys moved from Turkey to Persia 1 mech_infantry moved from Volgograd to Northwest Persia 3 armour moved from Greater Southern Germany to France 1 armour moved from Germany to France 1 transport moved from 112 Sea Zone to 126 Sea Zone Place Units - Americans 3 carriers and 3 destroyers placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 3 fighters EDIT: Adding units owned by Americans to 10 Sea Zone: 3 fighters EDIT: Turning off Edit Mode 3 tactical_bombers placed in 10 Sea Zone 1 harbour placed in Central America 1 armour and 2 mech_infantrys placed in Turkey 1 infantry placed in Western United States 2 mech_infantrys placed in Central United States Turn Complete - Americans Americans collect 83 PUs; end with 83 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 88 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
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Note, just in case you don’t notice… if you don’t take Calcutta back this turn, Japan wins with victory cities.
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 carriers, 3 destroyers, 1 harbour, 1 infantry, 4 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Western Germany to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from Western Germany to Denmark Americans take Denmark from Germans 1 armour moved from Germany to France French take France from Germans French take Morocco from Americans French take Normandy Bordeaux from Americans French take Algeria from Americans 1 armour moved from Southern Italy to 97 Sea Zone 1 armour and 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 armour moved from 93 Sea Zone to Spain 1 destroyer moved from 49 Sea Zone to 31 Sea Zone Combat - Americans Battle in Norway Battle in 31 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win, taking Norway from Germans with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Spain Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 1 destroyer moved from 89 Sea Zone to 11 Sea Zone 1 destroyer moved from 89 Sea Zone to 28 Sea Zone 1 armour moved from Southeast Mexico to Western United States 2 aaGuns moved from Eastern United States to Central United States 1 carrier, 3 destroyers, 1 submarine and 3 transports moved from 103 Sea Zone to 89 Sea Zone 3 fighters moved from Western Germany to Iraq 3 mech_infantrys moved from Turkey to Persia 1 mech_infantry moved from Volgograd to Northwest Persia 3 armour moved from Greater Southern Germany to France 1 armour moved from Germany to France 1 transport moved from 112 Sea Zone to 126 Sea Zone Place Units - Americans 3 carriers and 3 destroyers placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 3 fighters EDIT: Adding units owned by Americans to 10 Sea Zone: 3 fighters EDIT: Turning off Edit Mode 3 tactical_bombers placed in 10 Sea Zone 1 harbour placed in Central America 1 armour and 2 mech_infantrys placed in Turkey 1 infantry placed in Western United States 2 mech_infantrys placed in Central United States Turn Complete - Americans Americans collect 83 PUs; end with 83 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 88 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 2 armour, 4 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 4 armour and 6 mech_infantrys moved from Northern Italy to Southern France 1 fighter moved from Greece to Southern France Combat - British Battle in Southern France British attack with 4 armour, 1 fighter and 6 mech_infantrys Germans defend with 7 artilleries, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 4 armour, 1 fighter and 6 mech_infantrys in Southern France, round 2 : 3/11 hits, 3.50 expected hits Germans roll dice for 7 artilleries and 1 infantry in Southern France, round 2 : 3/8 hits, 2.67 expected hits 3 mech_infantrys owned by the British, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Southern France British roll dice for 4 armour, 1 fighter and 3 mech_infantrys in Southern France, round 3 : 2/8 hits, 3.00 expected hits Germans roll dice for 5 artilleries in Southern France, round 3 : 2/5 hits, 1.67 expected hits 2 mech_infantrys owned by the British and 2 artilleries owned by the Germans lost in Southern France British roll dice for 4 armour, 1 fighter and 1 mech_infantry in Southern France, round 4 : 4/6 hits, 2.67 expected hits Germans roll dice for 3 artilleries in Southern France, round 4 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the British and 3 artilleries owned by the Germans lost in Southern France British win, taking Southern France from Germans with 4 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 6 mech_infantrys Casualties for Germans: 7 artilleries and 1 infantry Non Combat Move - British 1 fighter moved from Southern France to Northern Italy 2 fighters moved from Greece to Eastern Persia 2 mech_infantrys moved from West India to Eastern Persia 2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia 1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 2 infantry moved from Iraq to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 carrier, 2 cruisers and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone Place Units - British 1 factory_minor placed in Saudi Arabia 2 artilleries and 1 infantry placed in Persia 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt 2 armour and 1 artillery placed in Iraq 2 infantry placed in Northern Italy Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3 British collect 41 PUs (3 lost to blockades); end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67 British : -0.17
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 armour and 2 infantry moved from Queensland to South Australia Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 armour and 2 infantry moved from Queensland to South Australia Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 4 infantry moved from France to Southern France 1 infantry moved from Persia to Eastern Persia Turn Complete - French French collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Combat Move - Germans 1 infantry moved from Gibraltar to Spain 3 infantry moved from Portugal to Spain 1 submarine moved from 109 Sea Zone to 112 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 112 Sea Zone Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Spain Germans attack with 4 infantry Americans defend with 1 armour and 1 factory_minor Germans roll dice for 4 infantry in Spain, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 armour in Spain, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Spain Germans roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 armour in Spain, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Spain Germans win, taking Spain from Americans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Americans: 1 armour Non Combat Move - Germans 1 submarine moved from 104 Sea Zone to 102 Sea Zone Turn Complete - Germans
Combat Hit Differential Summary :
Germans : -0.50 Americans : 1.00
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Combat Move - Germans 1 infantry moved from Gibraltar to Spain 3 infantry moved from Portugal to Spain 1 submarine moved from 109 Sea Zone to 112 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 112 Sea Zone Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Spain Germans attack with 4 infantry Americans defend with 1 armour and 1 factory_minor Germans roll dice for 4 infantry in Spain, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 armour in Spain, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Spain Germans roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 armour in Spain, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Spain Germans win, taking Spain from Americans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Americans: 1 armour Non Combat Move - Germans 1 submarine moved from 104 Sea Zone to 102 Sea Zone Turn Complete - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 102 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 92 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.50 Americans : 1.00
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy 3 armour, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan 1 artillery and 3 infantry moved from Samara to Kazakhstan 1 armour moved from Novosibirsk to Yenisey Russians take Yenisey from Japanese 3 infantry moved from Timguska to Kansu 1 artillery moved from Novosibirsk to Kansu 6 armour and 7 mech_infantrys moved from Novosibirsk to Tsinghai 3 infantry moved from Novosibirsk to Kansu 9 infantry moved from Novosibirsk to Tsinghai 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan 3 armour and 3 mech_infantrys moved from Russia to Kazakhstan 1 armour moved from Finland to Sweden Russians take Sweden from Germans 1 armour moved from Sweden to Finland 2 armour and 1 mech_infantry moved from Vyborg to Belarus 1 submarine moved from 113 Sea Zone to 104 Sea Zone 4 artilleries and 1 infantry moved from Germany to Slovakia Hungary Combat - Russians Battle in Kansu Russians attack with 1 artillery and 6 infantry Japanese defend with 1 artillery Russians roll dice for 1 artillery and 6 infantry in Kansu, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians win, taking Kansu from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Battle in Tsinghai Russians attack with 6 armour, 9 infantry and 7 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 6 armour, 9 infantry and 7 mech_infantrys in Tsinghai, round 2 : 6/22 hits, 5.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 6 armour, 9 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakhstan Russians attack with 4 armour, 1 artillery, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour and 1 mech_infantry Russians roll dice for 4 armour, 1 artillery, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 7/15 hits, 5.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 4 armour, 1 artillery, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Kazakhstan to Eastern Persia Place Units - Russians 3 armour placed in Volgograd 3 fighters and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians : 1.83 Japanese : 0.50
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TripleA Move Summary: Japanese round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 airfield, 3 carriers, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 6 armour and 11 artilleries moved from India to West India 1 armour and 8 mech_infantrys moved from Burma to West India 1 armour moved from Szechwan to Shan State 1 armour and 3 mech_infantrys moved from Szechwan to Hunan 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Shensi to Hunan 1 mech_infantry moved from Yunnan to Szechwan 1 artillery moved from Anhwe to Hopei 1 mech_infantry moved from Yunnan to Anhwe 1 bomber moved from Kwangtung to 31 Sea Zone 1 destroyer moved from 58 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone 1 artillery moved from Dutch New Guinea to New Guinea 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 63 Sea Zone 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 16 Sea Zone to 6 Sea Zone 3 bombers moved from Burma to New Guinea 1 bomber moved from Kwangtung to New Guinea 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Britain 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 destroyer moved from 35 Sea Zone to 49 Sea Zone
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Scramble off W. United States?
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@weddingsinger
scramble three FTRs
Max defence, save the FTRs -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 airfield, 3 carriers, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 6 armour and 11 artilleries moved from India to West India 1 armour and 8 mech_infantrys moved from Burma to West India 1 armour moved from Szechwan to Shan State 1 armour and 3 mech_infantrys moved from Szechwan to Hunan 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Shensi to Hunan 1 mech_infantry moved from Yunnan to Szechwan 1 artillery moved from Anhwe to Hopei 1 mech_infantry moved from Yunnan to Anhwe 1 bomber moved from Kwangtung to 31 Sea Zone 1 destroyer moved from 58 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone 1 artillery moved from Dutch New Guinea to New Guinea 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 63 Sea Zone 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 16 Sea Zone to 6 Sea Zone 3 bombers moved from Burma to New Guinea 1 bomber moved from Kwangtung to New Guinea 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Britain 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 destroyer moved from 35 Sea Zone to 49 Sea Zone Combat - Japanese Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone Battle in New Zealand Battle in New Britain Battle in Solomon Islands Battle in 31 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 bomber and 1 destroyer in 31 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win, taking New Zealand from ANZAC, taking New Britain from ANZAC, taking Solomon Islands from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Hunan Japanese attack with 1 armour and 4 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 4 mech_infantrys in Hunan, round 2 : 1/5 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in West India Japanese attack with 7 armour, 11 artilleries and 8 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 7 armour, 11 artilleries and 8 mech_infantrys in West India, round 2 : 4/26 hits, 9.83 expected hits UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 7 armour, 11 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 10 Sea Zone Japanese attack with 2 battleships, 4 carriers, 3 destroyers, 4 fighters and 4 tactical_bombers Americans defend with 3 carriers, 3 destroyers, 6 fighters and 3 tactical_bombers Japanese roll dice for 2 battleships, 4 carriers, 3 destroyers, 4 fighters and 4 tactical_bombers in 10 Sea Zone, round 2 : 6/13 hits, 7.00 expected hits Units damaged: 3 carriers owned by the Americans Americans roll dice for 3 carriers, 3 destroyers, 6 fighters and 3 tactical_bombers in 10 Sea Zone, round 2 : 6/15 hits, 7.50 expected hits Units damaged: 2 battleships owned by the Japanese 3 destroyers owned by the Americans, 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 10 Sea Zone Japanese roll dice for 2 battleships, 3 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers in 10 Sea Zone, round 3 : 9/11 hits, 6.33 expected hits Americans roll dice for 3 carriers, 6 fighters and 3 tactical_bombers in 10 Sea Zone, round 3 : 4/12 hits, 6.50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 tactical_bombers owned by the Americans, 1 carrier owned by the Japanese, 3 carriers owned by the Americans and 3 fighters owned by the Americans lost in 10 Sea Zone Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 10 Sea Zone, round 4 : 5/9 hits, 5.17 expected hits Americans roll dice for 3 fighters in 10 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits 2 tactical_bombers owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 10 Sea Zone Japanese win, taking 10 Sea Zone from Neutral with 2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 66 Casualties for Japanese: 2 carriers, 3 destroyers, 1 fighter and 3 tactical_bombers Casualties for Americans: 3 carriers, 3 destroyers, 6 fighters and 3 tactical_bombers Non Combat Move - Japanese 1 bomber moved from 31 Sea Zone to Wake Island 3 tactical_bombers moved from French Indo China to 6 Sea Zone 5 artilleries moved from Burma to India 2 tactical_bombers moved from Burma to India 1 fighter moved from Malaya to 37 Sea Zone 1 fighter moved from Malaya to Dutch New Guinea 1 fighter moved from 37 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from Burma to 37 Sea Zone Place Units - Japanese 1 carrier and 2 transports placed in 37 Sea Zone 2 carriers and 1 submarine placed in 6 Sea Zone 3 infantry placed in India 1 fighter placed in 6 Sea Zone 2 infantry placed in Japan 1 airfield placed in New Guinea Turn Complete - Japanese Japanese collect 77 PUs; end with 77 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 100 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 105 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -3.33 Chinese : -0.33 UK_Pacific : -0.33 Japanese : -4.50
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Normandy Bordeaux to Spain 5 armour moved from France to Spain 2 bombers and 3 fighters moved from Western United States to 10 Sea Zone 1 destroyer moved from 11 Sea Zone to 10 Sea Zone 1 destroyer moved from 28 Sea Zone to 10 Sea Zone 3 destroyers and 1 submarine moved from 89 Sea Zone to 10 Sea Zone 2 carriers moved from 89 Sea Zone to 10 Sea Zone Combat - Americans Battle in Spain Americans attack with 6 armour Germans defend with 1 factory_minor and 2 infantry Americans roll dice for 6 armour in Spain, round 2 : 2/6 hits, 3.00 expected hits Germans roll dice for 2 infantry in Spain, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 armour owned by the Americans lost in Spain Americans win, taking Spain from Germans with 5 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour Casualties for Germans: 2 infantry Battle in 10 Sea Zone Americans attack with 2 bombers, 2 carriers, 5 destroyers, 3 fighters and 1 submarine Japanese defend with 2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 bombers, 2 carriers, 5 destroyers and 3 fighters in 10 Sea Zone, round 2 : 7/10 hits, 4.50 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 10 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits Japanese roll dice for 2 battleships and 2 carriers in 10 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 10 Sea Zone Americans roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 1 carrier, 2 destroyers and 3 fighters in 10 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits Japanese roll dice for 2 battleships in 10 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits 2 battleships owned by the Japanese lost in 10 Sea Zone Americans win, taking 10 Sea Zone from Japanese with 2 bombers, 1 carrier, 2 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 73 Casualties for Americans: 1 carrier and 3 destroyers Casualties for Japanese: 2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber Non Combat Move - Americans 2 bombers moved from 10 Sea Zone to Western United States 3 fighters moved from 10 Sea Zone to Western United States 6 transports moved from 89 Sea Zone to 10 Sea Zone 2 mech_infantrys moved from Central United States to Western United States 2 aaGuns moved from Central United States to Western United States 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 armour moved from Southern Italy to 97 Sea Zone 1 armour and 1 transport moved from 97 Sea Zone to 81 Sea Zone 1 armour moved from 81 Sea Zone to Saudi Arabia 3 mech_infantrys moved from Persia to Eastern Persia 1 mech_infantry moved from Northwest Persia to Eastern Persia 3 fighters moved from Iraq to Eastern Persia 1 artillery moved from Denmark to Western Germany 1 transport moved from 126 Sea Zone to 127 Sea Zone 1 infantry moved from Norway to Sweden 1 armour and 2 mech_infantrys moved from Turkey to Kazakhstan Place Units - Americans 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers placed in 10 Sea Zone 1 bomber placed in Western United States 1 artillery placed in Western United States 2 infantry placed in Western United States 1 artillery placed in Southern Italy 3 mech_infantrys placed in Turkey 1 artillery placed in Southern Italy Turn Complete - Americans Americans collect 83 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : 2.33 Japanese : -0.83
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :