Weddingsinger (Axis) vs Odonis (Allies) BM3, no bid

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
            3 fighters moved from Queensland to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 46 Sea Zone to Queensland
            1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : 0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
            3 fighters moved from Queensland to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 46 Sea Zone to Queensland
            1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Spain to Gibraltar
                  Germans take Gibraltar from British
            6 artilleries and 2 infantry moved from Spain to Southern France
            3 infantry and 1 mech_infantry moved from Karelia to Vyborg
    
        Combat - Germans
            Battle in Vyborg
                Germans attack with 3 infantry and 1 mech_infantry
                Russians defend with 1 armour
                    Germans roll dice for 3 infantry and 1 mech_infantry in Vyborg, round 2 : 1/4 hits, 0.67 expected hits
                    Russians roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
                Germans win, taking Vyborg from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
            Battle in Southern France
                Germans attack with 7 artilleries and 3 infantry
                British defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 7 artilleries and 3 infantry in Southern France, round 2 : 2/10 hits, 3.33 expected hits
                    British roll dice for 1 armour and 1 infantry in Southern France, round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Southern France
                Germans win, taking Southern France from British with 7 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for British: 1 armour and 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Spain to Portugal
                  Germans take Portugal from Neutral_True
            1 submarine moved from 123 Sea Zone to 109 Sea Zone
            1 submarine moved from 117 Sea Zone to 104 Sea Zone
    
        Turn Complete - Germans
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : 1.17
    Russians : 0.50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 4 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            1 armour moved from Karelia to Finland
                  Russians take Finland from Germans
            2 armour and 2 mech_infantrys moved from Novgorod to Vyborg
            1 tactical_bomber moved from Novgorod to Vyborg
            1 artillery and 2 infantry moved from Urals to Evenkiyskiy
            5 infantry moved from Urals to Timguska
            1 infantry moved from Novosibirsk to Timguska
    
        Combat - Russians
            Battle in Timguska
                Russians attack with 6 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Russians roll dice for 6 infantry in Timguska, round 2 : 2/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Timguska
                Russians win, taking Timguska from Japanese with 6 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Vyborg
                Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 infantry and 1 mech_infantry
                    Russians roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Vyborg, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Vyborg, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Vyborg
                    Russians roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 3 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Germans with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 2 infantry and 1 mech_infantry
            Battle in Evenkiyskiy
                Russians attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 1 artillery and 2 infantry in Evenkiyskiy, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Evenkiyskiy
                Russians win, taking Evenkiyskiy from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Russians
            11 infantry and 3 mech_infantrys moved from Urals to Novosibirsk
            1 artillery and 1 infantry moved from Vologda to Novosibirsk
            5 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
            2 armour and 3 mech_infantrys moved from Russia to Novosibirsk
            1 artillery and 3 infantry moved from Russia to Samara
            4 artilleries and 1 infantry moved from Poland to Germany
            1 tactical_bomber moved from Vyborg to Russia
    
        Place Units - Russians
            3 armour, 1 fighter and 3 mech_infantrys placed in Russia
            1 armour and 2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 1.33
    Japanese : 0.00
    

    Savegame


  • TripleA Move Summary: Japanese round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 2 fighters, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 armour, 20 artilleries, 1 bomber, 1 fighter, 1 infantry, 18 mech_infantrys and 2 tactical_bombers moved from Burma to India
            2 tactical_bombers moved from French Indo China to India
            3 mech_infantrys moved from Yunnan to India
            2 artilleries and 2 infantry moved from Olgiy to Timguska
            2 infantry moved from Olgiy to Timguska
            1 armour moved from Kansu to Timguska
            2 bombers moved from Dutch New Guinea to India
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 60 Sea Zone to 58 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Midway to 25 Sea Zone
            1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 artillery moved from Midway to 25 Sea Zone
            1 artillery and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 16 Sea Zone
            1 armour and 1 mech_infantry moved from Kansu to Kazakhstan
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 2 fighters, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 armour, 20 artilleries, 1 bomber, 1 fighter, 1 infantry, 18 mech_infantrys and 2 tactical_bombers moved from Burma to India
            2 tactical_bombers moved from French Indo China to India
            3 mech_infantrys moved from Yunnan to India
            2 artilleries and 2 infantry moved from Olgiy to Timguska
            2 infantry moved from Olgiy to Timguska
            1 armour moved from Kansu to Timguska
            2 bombers moved from Dutch New Guinea to India
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 60 Sea Zone to 58 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Midway to 25 Sea Zone
            1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 artillery moved from Midway to 25 Sea Zone
            1 artillery and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 16 Sea Zone
            1 armour and 1 mech_infantry moved from Kansu to Kazakhstan
    
        Combat - Japanese
            Battle in Hawaiian Islands
            Battle in Wake Island
            Battle in Kazakhstan
                Japanese attack with 1 armour and 1 mech_infantry
                French defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Kazakhstan
                Japanese win, taking Hawaiian Islands from Americans, taking Wake Island from Americans, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Philippines
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Timguska
                Japanese attack with 1 armour, 2 artilleries and 4 infantry
                Russians defend with 6 infantry
                    Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Timguska, round 2 : 0/7 hits, 2.17 expected hits
                    Russians roll dice for 6 infantry in Timguska, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese lost in Timguska
                    Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Timguska, round 3 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 6 infantry in Timguska, round 3 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Japanese lost in Timguska
                    Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Timguska, round 4 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 6 infantry in Timguska, round 4 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
                    Japanese roll dice for 1 armour and 2 artilleries in Timguska, round 5 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 5 infantry in Timguska, round 5 : 0/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour and 2 artilleries in Timguska, round 6 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 5 infantry in Timguska, round 6 : 3/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians, 2 artilleries owned by the Japanese and 1 armour owned by the Japanese lost in Timguska
                Russians win with 3 infantry remaining. Battle score for attacker is -17
                Casualties for Japanese: 1 armour, 2 artilleries and 4 infantry
                Casualties for Russians: 3 infantry
            Battle in 58 Sea Zone
                Japanese attack with 1 destroyer
                British defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 58 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 58 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 58 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 58 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 58 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 58 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 58 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 58 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 58 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 58 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 58 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 58 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 58 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 58 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 58 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 58 Sea Zone, round 10 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 58 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 58 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in India
                Japanese attack with 6 armour, 20 artilleries, 3 bombers, 1 fighter, 1 infantry, 21 mech_infantrys and 4 tactical_bombers
                British defend with 3 aaGuns, 1 armour, 3 artilleries, 3 fighters, 34 infantry and 10 mech_infantrys; ANZAC defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 2/8 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 6 armour, 20 artilleries, 3 bombers, 1 infantry, 21 mech_infantrys and 3 tactical_bombers in India, round 2 : 29/54 hits, 20.67 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 1 armour, 3 artilleries, 3 fighters, 35 infantry and 10 mech_infantrys in India, round 2 : 17/52 hits, 18.50 expected hits
                    1 infantry owned by the Japanese, 7 artilleries owned by the Japanese, 9 mech_infantrys owned by the Japanese, 1 infantry owned by the ANZAC, 3 aaGuns owned by the British and 25 infantry owned by the British lost in India
                    Japanese roll dice for 6 armour, 13 artilleries, 3 bombers, 12 mech_infantrys and 3 tactical_bombers in India, round 3 : 20/37 hits, 15.33 expected hits
                    UK_Pacific roll dice for 1 armour, 3 artilleries, 3 fighters, 9 infantry and 10 mech_infantrys in India, round 3 : 11/26 hits, 9.83 expected hits
                    11 mech_infantrys owned by the Japanese, 10 mech_infantrys owned by the British, 1 artillery owned by the British and 9 infantry owned by the British lost in India
                    Japanese roll dice for 6 armour, 13 artilleries, 3 bombers, 1 mech_infantry and 3 tactical_bombers in India, round 4 : 10/26 hits, 11.67 expected hits
                    UK_Pacific roll dice for 1 armour, 2 artilleries and 3 fighters in India, round 4 : 3/6 hits, 3.17 expected hits
                    2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British, 3 fighters owned by the British and 1 armour owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 6 armour, 11 artilleries, 3 bombers and 3 tactical_bombers remaining. Battle score for attacker is 64
                Casualties for Japanese: 9 artilleries, 1 fighter, 1 infantry, 21 mech_infantrys and 1 tactical_bomber
                Casualties for ANZAC: 1 infantry
                Casualties for British: 3 aaGuns, 1 armour, 3 artilleries, 3 fighters, 34 infantry and 10 mech_infantrys
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 aaGun moved from Burma to India
            5 artilleries moved from Yunnan to Burma
            3 mech_infantrys moved from Malaya to Burma
            3 mech_infantrys moved from French Indo China to Burma
            1 armour moved from Hunan to Burma
            1 mech_infantry moved from Szechwan to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 mech_infantry moved from Suiyuyan to Kweichow
            1 infantry moved from Tsagaan Olom to Suiyuyan
            1 artillery moved from Shensi to Kansu
            2 armour and 2 mech_infantrys moved from Kansu to Szechwan
            1 mech_infantry moved from Kansu to Shensi
            1 mech_infantry moved from Kansu to Szechwan
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 carrier, 3 destroyers and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            3 bombers moved from India to Burma
            3 tactical_bombers moved from India to Burma
    
        Place Units - Japanese
            1 submarine placed in 37 Sea Zone
            2 fighters placed in Malaya
            3 tactical_bombers placed in French Indo China
            2 bombers placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 77 PUs; end with 85 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    British : -1.50
    Americans : -0.33
    UK_Pacific : -0.50
    Russians : -3.00
    AA fire in India : : 0.67
    Japanese : 3.83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 carriers, 3 destroyers, 1 harbour, 1 infantry, 4 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Western Germany to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 armour moved from Holland Belgium to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 artillery moved from Western Germany to Denmark
                  Americans take Denmark from Germans
            1 armour moved from Germany to France
                  French take France from Germans
                  French take Morocco from Americans
                  French take Normandy Bordeaux from Americans
                  French take Algeria from Americans
            1 armour moved from Southern Italy to 97 Sea Zone
            1 armour and 1 transport moved from 97 Sea Zone to 93 Sea Zone
            1 armour moved from 93 Sea Zone to Spain
            1 destroyer moved from 49 Sea Zone to 31 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 31 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win, taking Norway from Germans with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Spain
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            1 destroyer moved from 89 Sea Zone to 11 Sea Zone
            1 destroyer moved from 89 Sea Zone to 28 Sea Zone
            1 armour moved from Southeast Mexico to Western United States
            2 aaGuns moved from Eastern United States to Central United States
            1 carrier, 3 destroyers, 1 submarine and 3 transports moved from 103 Sea Zone to 89 Sea Zone
            3 fighters moved from Western Germany to Iraq
            3 mech_infantrys moved from Turkey to Persia
            1 mech_infantry moved from Volgograd to Northwest Persia
            3 armour moved from Greater Southern Germany to France
            1 armour moved from Germany to France
            1 transport moved from 112 Sea Zone to 126 Sea Zone
    
        Place Units - Americans
            3 carriers and 3 destroyers placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 3 fighters
            EDIT: Adding units owned by Americans to 10 Sea Zone: 3 fighters
            EDIT: Turning off Edit Mode
            3 tactical_bombers placed in 10 Sea Zone
            1 harbour placed in Central America
            1 armour and 2 mech_infantrys placed in Turkey
            1 infantry placed in Western United States
            2 mech_infantrys placed in Central United States
    
        Turn Complete - Americans
            Americans collect 83 PUs; end with 83 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Odonis

    Note, just in case you don’t notice… if you don’t take Calcutta back this turn, Japan wins with victory cities.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 carriers, 3 destroyers, 1 harbour, 1 infantry, 4 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Western Germany to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 armour moved from Holland Belgium to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 artillery moved from Western Germany to Denmark
                  Americans take Denmark from Germans
            1 armour moved from Germany to France
                  French take France from Germans
                  French take Morocco from Americans
                  French take Normandy Bordeaux from Americans
                  French take Algeria from Americans
            1 armour moved from Southern Italy to 97 Sea Zone
            1 armour and 1 transport moved from 97 Sea Zone to 93 Sea Zone
            1 armour moved from 93 Sea Zone to Spain
            1 destroyer moved from 49 Sea Zone to 31 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 31 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win, taking Norway from Germans with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Spain
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            1 destroyer moved from 89 Sea Zone to 11 Sea Zone
            1 destroyer moved from 89 Sea Zone to 28 Sea Zone
            1 armour moved from Southeast Mexico to Western United States
            2 aaGuns moved from Eastern United States to Central United States
            1 carrier, 3 destroyers, 1 submarine and 3 transports moved from 103 Sea Zone to 89 Sea Zone
            3 fighters moved from Western Germany to Iraq
            3 mech_infantrys moved from Turkey to Persia
            1 mech_infantry moved from Volgograd to Northwest Persia
            3 armour moved from Greater Southern Germany to France
            1 armour moved from Germany to France
            1 transport moved from 112 Sea Zone to 126 Sea Zone
    
        Place Units - Americans
            3 carriers and 3 destroyers placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 3 fighters
            EDIT: Adding units owned by Americans to 10 Sea Zone: 3 fighters
            EDIT: Turning off Edit Mode
            3 tactical_bombers placed in 10 Sea Zone
            1 harbour placed in Central America
            1 armour and 2 mech_infantrys placed in Turkey
            1 infantry placed in Western United States
            2 mech_infantrys placed in Central United States
    
        Turn Complete - Americans
            Americans collect 83 PUs; end with 83 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 2 armour, 4 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 armour and 6 mech_infantrys moved from Northern Italy to Southern France
            1 fighter moved from Greece to Southern France
    
        Combat - British
            Battle in Southern France
                British attack with 4 armour, 1 fighter and 6 mech_infantrys
                Germans defend with 7 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 4 armour, 1 fighter and 6 mech_infantrys in Southern France, round 2 : 3/11 hits, 3.50 expected hits
                    Germans roll dice for 7 artilleries and 1 infantry in Southern France, round 2 : 3/8 hits, 2.67 expected hits
                    3 mech_infantrys owned by the British, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Southern France
                    British roll dice for 4 armour, 1 fighter and 3 mech_infantrys in Southern France, round 3 : 2/8 hits, 3.00 expected hits
                    Germans roll dice for 5 artilleries in Southern France, round 3 : 2/5 hits, 1.67 expected hits
                    2 mech_infantrys owned by the British and 2 artilleries owned by the Germans lost in Southern France
                    British roll dice for 4 armour, 1 fighter and 1 mech_infantry in Southern France, round 4 : 4/6 hits, 2.67 expected hits
                    Germans roll dice for 3 artilleries in Southern France, round 4 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 3 artilleries owned by the Germans lost in Southern France
                British win, taking Southern France from Germans with 4 armour and 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 6 mech_infantrys
                Casualties for Germans: 7 artilleries and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Southern France to Northern Italy
            2 fighters moved from Greece to Eastern Persia
            2 mech_infantrys moved from West India to Eastern Persia
            2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
            1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
            2 infantry moved from Iraq to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Eastern Persia
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 carrier, 2 cruisers and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Egypt to Iraq
            1 transport moved from 93 Sea Zone to 95 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Saudi Arabia
            2 artilleries and 1 infantry placed in Persia
            1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
            2 armour and 1 artillery placed in Iraq
            2 infantry placed in Northern Italy
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
            British collect 41 PUs (3 lost to blockades); end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -0.17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            1 armour and 2 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            1 armour and 2 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            4 infantry moved from France to Southern France
            1 infantry moved from Persia to Eastern Persia
    
        Turn Complete - French
            French collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 infantry moved from Gibraltar to Spain
            3 infantry moved from Portugal to Spain
            1 submarine moved from 109 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 112 Sea Zone
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Spain
                Germans attack with 4 infantry
                Americans defend with 1 armour and 1 factory_minor
                    Germans roll dice for 4 infantry in Spain, round 2 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 1 armour in Spain, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans lost in Spain
                    Germans roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 armour in Spain, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Spain
                Germans win, taking Spain from Americans with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 armour
    
        Non Combat Move - Germans
            1 submarine moved from 104 Sea Zone to 102 Sea Zone
    
        Turn Complete - Germans
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Americans : 1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 infantry moved from Gibraltar to Spain
            3 infantry moved from Portugal to Spain
            1 submarine moved from 109 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 112 Sea Zone
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Spain
                Germans attack with 4 infantry
                Americans defend with 1 armour and 1 factory_minor
                    Germans roll dice for 4 infantry in Spain, round 2 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 1 armour in Spain, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans lost in Spain
                    Germans roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 armour in Spain, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Spain
                Germans win, taking Spain from Americans with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 armour
    
        Non Combat Move - Germans
            1 submarine moved from 104 Sea Zone to 102 Sea Zone
    
        Turn Complete - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 102 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 92 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Americans : 1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 3 armour, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan
            1 artillery and 3 infantry moved from Samara to Kazakhstan
            1 armour moved from Novosibirsk to Yenisey
                  Russians take Yenisey from Japanese
            3 infantry moved from Timguska to Kansu
            1 artillery moved from Novosibirsk to Kansu
            6 armour and 7 mech_infantrys moved from Novosibirsk to Tsinghai
            3 infantry moved from Novosibirsk to Kansu
            9 infantry moved from Novosibirsk to Tsinghai
            1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
            3 armour and 3 mech_infantrys moved from Russia to Kazakhstan
            1 armour moved from Finland to Sweden
                  Russians take Sweden from Germans
            1 armour moved from Sweden to Finland
            2 armour and 1 mech_infantry moved from Vyborg to Belarus
            1 submarine moved from 113 Sea Zone to 104 Sea Zone
            4 artilleries and 1 infantry moved from Germany to Slovakia Hungary
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 1 artillery and 6 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 1 artillery and 6 infantry in Kansu, round 2 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
                Russians win, taking Kansu from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Tsinghai
                Russians attack with 6 armour, 9 infantry and 7 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 6 armour, 9 infantry and 7 mech_infantrys in Tsinghai, round 2 : 6/22 hits, 5.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 6 armour, 9 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kazakhstan
                Russians attack with 4 armour, 1 artillery, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 4 armour, 1 artillery, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 7/15 hits, 5.00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 4 armour, 1 artillery, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Eastern Persia
    
        Place Units - Russians
            3 armour placed in Volgograd
            3 fighters and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 44 PUs; end with 44 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Russians : 1.83
    Japanese : 0.50
    

    Savegame


  • TripleA Move Summary: Japanese round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 3 carriers, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 artillery moved from 63 Sea Zone to New Zealand
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            6 armour and 11 artilleries moved from India to West India
            1 armour and 8 mech_infantrys moved from Burma to West India
            1 armour moved from Szechwan to Shan State
            1 armour and 3 mech_infantrys moved from Szechwan to Hunan
            1 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Shensi to Hunan
            1 mech_infantry moved from Yunnan to Szechwan
            1 artillery moved from Anhwe to Hopei
            1 mech_infantry moved from Yunnan to Anhwe
            1 bomber moved from Kwangtung to 31 Sea Zone
            1 destroyer moved from 58 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 54 Sea Zone
            1 artillery moved from Dutch New Guinea to New Guinea
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 63 Sea Zone
            2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 26 Sea Zone to 10 Sea Zone
            1 transport moved from 16 Sea Zone to 6 Sea Zone
            3 bombers moved from Burma to New Guinea
            1 bomber moved from Kwangtung to New Guinea
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
            1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
            1 destroyer moved from 35 Sea Zone to 49 Sea Zone
    

    Savegame


  • @Odonis

    Scramble off W. United States?


  • @weddingsinger
    scramble three FTRs
    Max defence, save the FTRs


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 3 carriers, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 artillery moved from 63 Sea Zone to New Zealand
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            6 armour and 11 artilleries moved from India to West India
            1 armour and 8 mech_infantrys moved from Burma to West India
            1 armour moved from Szechwan to Shan State
            1 armour and 3 mech_infantrys moved from Szechwan to Hunan
            1 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Shensi to Hunan
            1 mech_infantry moved from Yunnan to Szechwan
            1 artillery moved from Anhwe to Hopei
            1 mech_infantry moved from Yunnan to Anhwe
            1 bomber moved from Kwangtung to 31 Sea Zone
            1 destroyer moved from 58 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 54 Sea Zone
            1 artillery moved from Dutch New Guinea to New Guinea
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 63 Sea Zone
            2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 26 Sea Zone to 10 Sea Zone
            1 transport moved from 16 Sea Zone to 6 Sea Zone
            3 bombers moved from Burma to New Guinea
            1 bomber moved from Kwangtung to New Guinea
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
            1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
            1 destroyer moved from 35 Sea Zone to 49 Sea Zone
    
        Combat - Japanese
            Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone
            Battle in New Zealand
            Battle in New Britain
            Battle in Solomon Islands
            Battle in 31 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 bomber and 1 destroyer in 31 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 31 Sea Zone
                Japanese win, taking New Zealand from ANZAC, taking New Britain from ANZAC, taking Solomon Islands from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Hunan
                Japanese attack with 1 armour and 4 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 4 mech_infantrys in Hunan, round 2 : 1/5 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in West India
                Japanese attack with 7 armour, 11 artilleries and 8 mech_infantrys
                British defend with 1 mech_infantry
                    Japanese roll dice for 7 armour, 11 artilleries and 8 mech_infantrys in West India, round 2 : 4/26 hits, 9.83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 7 armour, 11 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 10 Sea Zone
                Japanese attack with 2 battleships, 4 carriers, 3 destroyers, 4 fighters and 4 tactical_bombers
                Americans defend with 3 carriers, 3 destroyers, 6 fighters and 3 tactical_bombers
                    Japanese roll dice for 2 battleships, 4 carriers, 3 destroyers, 4 fighters and 4 tactical_bombers in 10 Sea Zone, round 2 : 6/13 hits, 7.00 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Americans roll dice for 3 carriers, 3 destroyers, 6 fighters and 3 tactical_bombers in 10 Sea Zone, round 2 : 6/15 hits, 7.50 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    3 destroyers owned by the Americans, 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 10 Sea Zone
                    Japanese roll dice for 2 battleships, 3 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers in 10 Sea Zone, round 3 : 9/11 hits, 6.33 expected hits
                    Americans roll dice for 3 carriers, 6 fighters and 3 tactical_bombers in 10 Sea Zone, round 3 : 4/12 hits, 6.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 tactical_bombers owned by the Americans, 1 carrier owned by the Japanese, 3 carriers owned by the Americans and 3 fighters owned by the Americans lost in 10 Sea Zone
                    Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 10 Sea Zone, round 4 : 5/9 hits, 5.17 expected hits
                    Americans roll dice for 3 fighters in 10 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
                    2 tactical_bombers owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 10 Sea Zone
                Japanese win, taking 10 Sea Zone from Neutral with 2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 66
                Casualties for Japanese: 2 carriers, 3 destroyers, 1 fighter and 3 tactical_bombers
                Casualties for Americans: 3 carriers, 3 destroyers, 6 fighters and 3 tactical_bombers
    
        Non Combat Move - Japanese
            1 bomber moved from 31 Sea Zone to Wake Island
            3 tactical_bombers moved from French Indo China to 6 Sea Zone
            5 artilleries moved from Burma to India
            2 tactical_bombers moved from Burma to India
            1 fighter moved from Malaya to 37 Sea Zone
            1 fighter moved from Malaya to Dutch New Guinea
            1 fighter moved from 37 Sea Zone to Dutch New Guinea
            1 tactical_bomber moved from Burma to 37 Sea Zone
    
        Place Units - Japanese
            1 carrier and 2 transports placed in 37 Sea Zone
            2 carriers and 1 submarine placed in 6 Sea Zone
            3 infantry placed in India
            1 fighter placed in 6 Sea Zone
            2 infantry placed in Japan
            1 airfield placed in New Guinea
    
        Turn Complete - Japanese
            Japanese collect 77 PUs; end with 77 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 100 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 105 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -3.33
    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : -4.50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Normandy Bordeaux to Spain
            5 armour moved from France to Spain
            2 bombers and 3 fighters moved from Western United States to 10 Sea Zone
            1 destroyer moved from 11 Sea Zone to 10 Sea Zone
            1 destroyer moved from 28 Sea Zone to 10 Sea Zone
            3 destroyers and 1 submarine moved from 89 Sea Zone to 10 Sea Zone
            2 carriers moved from 89 Sea Zone to 10 Sea Zone
    
        Combat - Americans
            Battle in Spain
                Americans attack with 6 armour
                Germans defend with 1 factory_minor and 2 infantry
                    Americans roll dice for 6 armour in Spain, round 2 : 2/6 hits, 3.00 expected hits
                    Germans roll dice for 2 infantry in Spain, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 armour owned by the Americans lost in Spain
                Americans win, taking Spain from Germans with 5 armour remaining. Battle score for attacker is 0
                Casualties for Americans: 1 armour
                Casualties for Germans: 2 infantry
            Battle in 10 Sea Zone
                Americans attack with 2 bombers, 2 carriers, 5 destroyers, 3 fighters and 1 submarine
                Japanese defend with 2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber
                    Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 bombers, 2 carriers, 5 destroyers and 3 fighters in 10 Sea Zone, round 2 : 7/10 hits, 4.50 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 10 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
                    Japanese roll dice for 2 battleships and 2 carriers in 10 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 10 Sea Zone
                    Americans roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers, 1 carrier, 2 destroyers and 3 fighters in 10 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits
                    Japanese roll dice for 2 battleships in 10 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
                    2 battleships owned by the Japanese lost in 10 Sea Zone
                Americans win, taking 10 Sea Zone from Japanese with 2 bombers, 1 carrier, 2 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 73
                Casualties for Americans: 1 carrier and 3 destroyers
                Casualties for Japanese: 2 battleships, 2 carriers, 3 fighters and 1 tactical_bomber
    
        Non Combat Move - Americans
            2 bombers moved from 10 Sea Zone to Western United States
            3 fighters moved from 10 Sea Zone to Western United States
            6 transports moved from 89 Sea Zone to 10 Sea Zone
            2 mech_infantrys moved from Central United States to Western United States
            2 aaGuns moved from Central United States to Western United States
            1 transport moved from 93 Sea Zone to 97 Sea Zone
            1 armour moved from Southern Italy to 97 Sea Zone
            1 armour and 1 transport moved from 97 Sea Zone to 81 Sea Zone
            1 armour moved from 81 Sea Zone to Saudi Arabia
            3 mech_infantrys moved from Persia to Eastern Persia
            1 mech_infantry moved from Northwest Persia to Eastern Persia
            3 fighters moved from Iraq to Eastern Persia
            1 artillery moved from Denmark to Western Germany
            1 transport moved from 126 Sea Zone to 127 Sea Zone
            1 infantry moved from Norway to Sweden
            1 armour and 2 mech_infantrys moved from Turkey to Kazakhstan
    
        Place Units - Americans
            1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers placed in 10 Sea Zone
            1 bomber placed in Western United States
            1 artillery placed in Western United States
            2 infantry placed in Western United States
            1 artillery placed in Southern Italy
            3 mech_infantrys placed in Turkey
            1 artillery placed in Southern Italy
    
        Turn Complete - Americans
            Americans collect 83 PUs; end with 83 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : 2.33
    Japanese : -0.83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

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