Scramble 113, 114, and/or N-B?
OwenToo (Axis) vs Samuel06 (Allies) BM3
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 6 infantry moved from Novosibirsk to Tsinghai 3 armour moved from Volgograd to Tsinghai 2 infantry moved from Western Ukraine to Bessarabia 2 infantry moved from Western Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Russia to 127 Sea Zone 1 artillery and 2 infantry moved from Belarus to Novgorod 1 fighter moved from Western Ukraine to Bessarabia Combat - Russians Battle in 127 Sea Zone Russians attack with 1 tactical_bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 127 Sea Zone Russians win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Novgorod Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Bessarabia Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Tsinghai Russians attack with 3 armour and 6 infantry Japanese defend with 1 infantry Russians roll dice for 3 armour and 6 infantry in Tsinghai, round 2 : 2/9 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 3 armour and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk 2 aaGuns, 5 armour, 6 artilleries, 13 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk 1 fighter moved from Bessarabia to Bryansk 1 tactical_bomber moved from 127 Sea Zone to Smolensk 2 aaGuns, 3 artilleries and 5 infantry moved from Belarus to Smolensk 5 artilleries and 4 infantry moved from Russia to Bryansk 2 aaGuns and 11 infantry moved from Amur to Korea Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Volgograd 5 artilleries, 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 2.33 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Shantung to Manchuria 4 infantry moved from Jehol to Manchuria 2 mech_infantrys moved from Shantung to Manchuria 1 armour moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 armour moved from 19 Sea Zone to Manchuria 3 infantry moved from 19 Sea Zone to Manchuria 1 submarine moved from 19 Sea Zone to 5 Sea Zone 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 47 Sea Zone 1 artillery moved from 47 Sea Zone to New Britain 1 marine moved from Dutch New Guinea to 45 Sea Zone 2 artilleries moved from Dutch New Guinea to 45 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 45 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands 2 artilleries moved from 49 Sea Zone to Solomon Islands 1 battleship moved from 45 Sea Zone to 49 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 2 submarines moved from 45 Sea Zone to 54 Sea Zone 3 carriers moved from 45 Sea Zone to 49 Sea Zone 3 fighters and 3 tactical_bombers moved from 45 Sea Zone to 49 Sea Zone 2 submarines moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone Japanese take 43 Sea Zone from ANZAC 1 fighter moved from Philippines to 42 Sea Zone 1 mech_infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 submarine moved from 74 Sea Zone to 41 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 submarines Americans defend with 2 transports 2 transports owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese win with 2 submarines remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in New Britain Battle in Solomon Islands Battle in Manchuria Japanese attack with 2 armour, 7 infantry and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 2 armour, 7 infantry and 2 mech_infantrys in Manchuria, round 2 : 3/11 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking Manchuria from Chinese with 2 armour, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter moved from 42 Sea Zone to Malaya 1 aaGun moved from Jehol to Manchuria 1 tactical_bomber moved from Hopei to 19 Sea Zone 1 fighter moved from Hopei to 19 Sea Zone 1 carrier moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Philippines to 6 Sea Zone 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 battleship moved from 35 Sea Zone to 6 Sea Zone 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 1 mech_infantry moved from French Indo China to Kweichow 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hopei to Anhwe 1 mech_infantry moved from French Indo China to Yunnan 1 armour moved from Yunnan to Anhwe 2 bombers moved from Yunnan to Shantung 1 artillery moved from Shan State to Yunnan 1 artillery moved from Shan State to Yunnan 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone 1 armour, 1 artillery and 1 mech_infantry placed in Shantung 3 infantry placed in French Indo China 3 infantry placed in Malaya Japanese undo move 2. 1 armour and 1 artillery placed in Shantung Japanese undo move 2. 2 infantry and 1 mech_infantry placed in French Indo China 1 infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5 Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans : -0.33 Chinese : 0.67 Japanese : -0.83 -
@OwenToo This has to be the single worst game I ever played. Good job, you got this. I’m already so far behind in economy and military, there is no way I can change this at this point. Rematch?
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Sure thing. It is your turn to be Axis, if you would like to set it up. If you would rather be Allies, let me know.
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@OwenToo Fine. I will set it up
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TripleA Move Summary: Germans round 1
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Poland to France 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia -
2 things: first, you need to post the results of the last game in the League Results thread. Secondly, our next game needs to have its own new thread.
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@OwenToo Yes I know, I realized after I posted this turn. The new thread is 33769. I’m not sure how to post the result.
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@samuel06 Weird, I had created a new topic yesterday just after I made the mistake to post on our previous game. Anyway, I made a new one. Topic is 33775
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You post the result by "reply"ing to the “Post League Game Results Here” thread. You say “OwenToo (Axis) wins over Samuel06 (Allies)”, and you also add the URL of our game to the posting so that Gamerman can check it.





