Use latest map please.
Samuel06 (Axis) Vs Dawgoneit (Allies) BM3
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@dawgoneit You attack 5 japanese mech with a single bomber? Did you think it was a lone mech?
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@JDOW yep
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@dawgoneit Scramble 3 fighters. Also, if you want to take back your bomber attacking the 5 mech that’s fine.
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 4 bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Novosibirsk to Szechwan 1 bomber moved from Novosibirsk to Kweichow 1 bomber moved from Novosibirsk to Hunan 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 3 fighters moved from Gibraltar to 91 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Combat Hit Differential Summary :
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@samuel06 any Kami’s? it wont let me edit until the end
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@dawgoneit If you want to use your bomber somewhere else, you can retake the turn altogether. I will use 1 suicide attack on each destroyer and 2 on the carrier.
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 4 bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Novosibirsk to Szechwan 1 bomber moved from Novosibirsk to Kweichow 1 bomber moved from Novosibirsk to Hunan 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 3 fighters moved from Gibraltar to 91 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in 6 Sea Zone Americans attack with 4 bombers, 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 4 bombers, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/9 hits, 4.83 expected hits Japanese roll dice for 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 6 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits 2 fighters owned by the Japanese, 2 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/6 hits, 3.83 expected hits Japanese roll dice for 3 battleships, 1 fighter and 2 transports in 6 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 battleships owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 39 Casualties for Americans: 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for Japanese: 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports Battle in 91 Sea Zone Americans attack with 1 destroyer and 5 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 5 fighters in 91 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Szechwan, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hunan Americans attack with 1 bomber Japanese defend with 5 mech_infantrys Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 5 mech_infantrys in Hunan, round 2 : 0/5 hits, 1.67 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Americans roll dice for 1 bomber in Hunan, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 4 mech_infantrys in Hunan, round 3 : 0/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Americans roll dice for 1 bomber in Hunan, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 3 mech_infantrys in Hunan, round 4 : 3/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan Japanese win with 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 3 mech_infantrys Casualties for Americans: 1 bomber Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 3 bombers moved from 6 Sea Zone to Manchuria 1 bomber moved from Kweichow to Shensi 1 bomber moved from Szechwan to Shensi 2 fighters and 1 tactical_bomber moved from Queensland to Hawaiian Islands 7 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 aaGun moved from Morocco to Algeria 1 aaGun moved from Algeria to Tunisia 3 infantry moved from Libya to Tobruk 1 artillery and 1 mech_infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Alexandria to Egypt 2 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan 3 armour and 3 mech_infantrys moved from Trans-Jordan to Iraq 1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Japanese to Hunan: 3 mech_infantrys EDIT: Adding units owned by Americans to Shensi: 1 bomber EDIT: Turning off Edit Mode 1 carrier placed in 101 Sea Zone 1 destroyer, 2 fighters and 1 submarine placed in 101 Sea Zone 2 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : -1.83 Japanese : -0.83
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Kweichow Chinese creates battle in territory Szechwan Chinese creates battle in territory Anhwe Non Combat Move - Chinese 8 infantry moved from Shensi to Szechwan Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 4 bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Novosibirsk to Szechwan 1 bomber moved from Novosibirsk to Kweichow 1 bomber moved from Novosibirsk to Hunan 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 3 fighters moved from Gibraltar to 91 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in 6 Sea Zone Americans attack with 4 bombers, 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 4 bombers, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/9 hits, 4.83 expected hits Japanese roll dice for 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 6 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits 2 fighters owned by the Japanese, 2 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/6 hits, 3.83 expected hits Japanese roll dice for 3 battleships, 1 fighter and 2 transports in 6 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 battleships owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 39 Casualties for Americans: 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for Japanese: 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports Battle in 91 Sea Zone Americans attack with 1 destroyer and 5 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 5 fighters in 91 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Szechwan, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hunan Americans attack with 1 bomber Japanese defend with 5 mech_infantrys Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 5 mech_infantrys in Hunan, round 2 : 0/5 hits, 1.67 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Americans roll dice for 1 bomber in Hunan, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 4 mech_infantrys in Hunan, round 3 : 0/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Americans roll dice for 1 bomber in Hunan, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 3 mech_infantrys in Hunan, round 4 : 3/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan Japanese win with 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 3 mech_infantrys Casualties for Americans: 1 bomber Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 3 bombers moved from 6 Sea Zone to Manchuria 1 bomber moved from Kweichow to Shensi 1 bomber moved from Szechwan to Shensi 2 fighters and 1 tactical_bomber moved from Queensland to Hawaiian Islands 7 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 aaGun moved from Morocco to Algeria 1 aaGun moved from Algeria to Tunisia 3 infantry moved from Libya to Tobruk 1 artillery and 1 mech_infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Alexandria to Egypt 2 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan 3 armour and 3 mech_infantrys moved from Trans-Jordan to Iraq 1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Japanese to Hunan: 3 mech_infantrys EDIT: Adding units owned by Americans to Shensi: 1 bomber EDIT: Turning off Edit Mode 1 carrier placed in 101 Sea Zone 1 destroyer, 2 fighters and 1 submarine placed in 101 Sea Zone 2 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Kweichow Chinese creates battle in territory Szechwan Chinese creates battle in territory Anhwe Non Combat Move - Chinese 8 infantry moved from Shensi to Szechwan Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 13 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 7 armour, 3 artilleries, 1 fighter, 20 infantry and 28 mech_infantrys moved from India to Burma 2 armour and 1 mech_infantry moved from West India to Burma 3 infantry moved from West India to India 3 armour and 8 mech_infantrys moved from Eastern Persia to India 1 artillery and 4 infantry moved from Eastern Persia to West India 2 armour and 1 mech_infantry moved from Persia to West India 2 infantry moved from Persia to Northwest Persia 2 infantry moved from Iraq to Northwest Persia 5 mech_infantrys moved from Iraq to Eastern Persia 1 infantry moved from Trans-Jordan to Iraq 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Egypt to Iraq Non Combat Move - British Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Germans : -0.17 Americans : -1.83 Japanese : -0.83
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 8 PUs; Combat Move - Italians Non Combat Move - Italians 2 aaGuns moved from Bryansk to Russia Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,5,2,3 Italians collect 1 PU (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 armour and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 49 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 3 infantry moved from South Australia to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.67
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TripleA Move Summary: French round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - French
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 1 bomber, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Vologda to Urals Germans take Urals from Russians 1 mech_infantry moved from Smolensk to Novosibirsk Germans take Novosibirsk from Russians 1 mech_infantry moved from Russia to Kazakhstan Germans take Kazakhstan from Russians 2 mech_infantrys moved from Russia to Tambov 4 fighters and 6 tactical_bombers moved from Russia to Tambov 1 mech_infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 21 armour, 1 artillery, 1 infantry and 6 mech_infantrys moved from Rostov to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 2 bombers moved from Western Germany to United Kingdom 1 artillery and 7 infantry moved from Western Germany to 112 Sea Zone 3 fighters moved from Western Germany to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 7,7 and causes: 14 damage to unit: factory_major Bombing raid in United Kingdom causes 14 damage total. Battle in Tambov Germans attack with 4 fighters, 2 mech_infantrys and 6 tactical_bombers Russians defend with 1 infantry Germans roll dice for 4 fighters, 2 mech_infantrys and 6 tactical_bombers in Tambov, round 2 : 5/12 hits, 6.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 4 fighters, 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 destroyer and 3 fighters Americans defend with 1 destroyer Germans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caucasus Germans attack with 21 armour, 1 artillery, 1 infantry and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 21 armour, 1 artillery, 1 infantry and 10 mech_infantrys in Caucasus, round 2 : 13/33 hits, 12.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 21 armour, 1 artillery and 10 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery and 7 infantry moved from 112 Sea Zone to Western Germany 3 fighters moved from 104 Sea Zone to 112 Sea Zone 3 mech_infantrys moved from Western Ukraine to Rostov 4 aaGuns moved from Rostov to Caucasus 3 infantry moved from Ukraine to Rostov 1 infantry moved from Smolensk to Russia 2 infantry moved from Southern France to France 3 mech_infantrys moved from Southern France to France 2 bombers moved from United Kingdom to Western Germany 4 fighters and 6 tactical_bombers moved from Tambov to Western Ukraine Place Units - Germans 4 artilleries, 1 bomber and 3 infantry placed in Western Germany 1 armour and 2 mech_infantrys placed in Ukraine 1 armour and 2 mech_infantrys placed in Western Ukraine 1 armour and 2 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,4,5,5 Germans collect 69 PUs (4 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : -0.33 Russians : 0.33 AA fire in United Kingdom : : -0.33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - Russians 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 infantry moved from Hopei to Kweichow 1 infantry moved from Chahar to Anhwe Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 artilleries, 5 fighters and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 2 infantry and 1 marine moved from Korea to Manchuria 6 bombers, 4 fighters and 7 tactical_bombers moved from Japan to Manchuria 1 artillery and 1 mech_infantry moved from Kiangsu to Shantung 1 destroyer moved from 37 Sea Zone to 46 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shantung Japanese attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Manchuria Japanese attack with 1 artillery, 6 bombers, 4 fighters, 2 infantry, 1 marine and 7 tactical_bombers Americans defend with 3 bombers; Russians defend with 1 aaGun and 8 infantry AA fire in Manchuria : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Manchuria Japanese roll dice for 1 artillery, 6 bombers, 3 fighters, 2 infantry, 1 marine and 7 tactical_bombers in Manchuria, round 2 : 9/20 hits, 10.50 expected hits Chinese roll dice for 1 aaGun, 3 bombers and 8 infantry in Manchuria, round 2 : 3/11 hits, 3.17 expected hits 2 infantry owned by the Japanese, 5 infantry owned by the Russians, 1 marine owned by the Japanese, 1 aaGun owned by the Russians and 3 bombers owned by the Americans lost in Manchuria Japanese roll dice for 1 artillery, 6 bombers, 3 fighters and 7 tactical_bombers in Manchuria, round 3 : 12/17 hits, 9.83 expected hits Chinese roll dice for 3 infantry in Manchuria, round 3 : 2/3 hits, 1.00 expected hits 1 fighter owned by the Japanese, 3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria Japanese win with 6 bombers, 2 fighters and 7 tactical_bombers remaining. Battle score for attacker is 30 Casualties for Japanese: 1 artillery, 2 fighters, 2 infantry and 1 marine Casualties for Americans: 3 bombers Casualties for Russians: 1 aaGun and 8 infantry Non Combat Move - Japanese 6 bombers, 2 fighters and 7 tactical_bombers moved from Manchuria to Korea 6 bombers moved from Korea to Japan 4 mech_infantrys moved from Hunan to Kiangsu 3 aaGuns, 12 armour, 1 artillery, 1 infantry and 24 mech_infantrys moved from Shan State to French Indo China 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 3 fighters placed in French Indo China 2 artilleries, 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese : 0.50 AA fire in Manchuria : : 0.50 Japanese : 1.00
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 2 fighters moved from Gibraltar to 92 Sea Zone 3 submarines moved from 97 Sea Zone to 93 Sea Zone 3 destroyers moved from 26 Sea Zone to 46 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 3 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 46 Sea Zone Americans attack with 3 destroyers Japanese defend with 1 destroyer Americans roll dice for 3 destroyers in 46 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from 104 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 92 Sea Zone to 93 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria 1 aaGun, 1 armour and 2 mech_infantrys moved from Algeria to Tunisia 1 aaGun moved from Tunisia to Libya 3 infantry moved from Tobruk to Alexandria 1 artillery moved from Alexandria to Egypt 1 mech_infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Trans-Jordan to Iraq 2 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from Alaska to British Columbia Place Units - Americans 1 carrier, 1 cruiser and 1 destroyer placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 infantry placed in Eastern United States 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 1.17 Japanese : -0.33
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Yunnan to Hunan 10 infantry moved from Szechwan to Yunnan 1 infantry moved from Hopei to Anhwe 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : -1.17 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 2 fighters moved from Gibraltar to 92 Sea Zone 3 submarines moved from 97 Sea Zone to 93 Sea Zone 3 destroyers moved from 26 Sea Zone to 46 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 3 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 46 Sea Zone Americans attack with 3 destroyers Japanese defend with 1 destroyer Americans roll dice for 3 destroyers in 46 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from 104 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 92 Sea Zone to 93 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria 1 aaGun, 1 armour and 2 mech_infantrys moved from Algeria to Tunisia 1 aaGun moved from Tunisia to Libya 3 infantry moved from Tobruk to Alexandria 1 artillery moved from Alexandria to Egypt 1 mech_infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Trans-Jordan to Iraq 2 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from Alaska to British Columbia Place Units - Americans 1 carrier, 1 cruiser and 1 destroyer placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 infantry placed in Eastern United States 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Yunnan to Hunan 10 infantry moved from Szechwan to Yunnan 1 infantry moved from Hopei to Anhwe 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 6 armour and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia 5 mech_infantrys moved from Eastern Persia to Northwest Persia 2 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 mech_infantry moved from Burma to Kwangsi Chinese take Kwangsi from Japanese 1 armour and 1 mech_infantry moved from Burma to Hunan 8 armour, 4 artilleries, 18 infantry and 27 mech_infantrys moved from Burma to Yunnan 3 armour and 8 mech_infantrys moved from India to Yunnan 2 artilleries and 4 infantry moved from India to Burma 2 armour and 1 mech_infantry moved from West India to Eastern Persia 1 artillery and 4 infantry moved from West India to India 2 artilleries and 3 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan Combat - British Battle in Shan State British attack with 1 fighter and 3 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 3 infantry in Shan State, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 3 infantry in Shan State, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan British attack with 1 armour and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Hunan British roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Hunan, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from Shan State to Yunnan Place Units - British 3 armour placed in Persia 3 armour placed in Iraq 1 infantry placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : -2.67 Americans : 1.17 Chinese : -1.17 Japanese : -1.00
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy nothing; Remaining resources: 9 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 98 Sea Zone Turn Complete - Italians Italians collect 9 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea 1 fighter moved from Queensland to Dutch New Guinea Combat - ANZAC Battle in Java Battle in Dutch New Guinea ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Java from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 3 infantry moved from South Australia to Queensland 1 fighter moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0.83 Japanese : -0.33