Use latest map please.
Samuel06 (Axis) Vs Dawgoneit (Allies) BM3
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Yenisey to Timguska 1 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Tambov Combat - Russians Battle in Samara Russians attack with 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Samara, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Samara, round 6 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win with no units remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.00 Russians : 0.83
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TripleA Move Summary: Japanese round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 19 Sea Zone 5 bombers, 9 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone 1 artillery, 2 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 artillery, 3 battleships, 5 carriers, 1 cruiser, 1 fighter, 2 infantry, 1 marine, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 artillery and 1 mech_infantry moved from Anhwe to Kiangsu 1 fighter and 2 tactical_bombers moved from Kweichow to 6 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 6 Sea Zone to Korea 1 submarine moved from 5 Sea Zone to 6 Sea Zone
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@samuel06 OOL for sz6 please
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@samuel06 all boats not bb but tip. take 3 carriers and then tac then 5 fighters then fighters to carrier combo
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 19 Sea Zone 5 bombers, 9 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone 1 artillery, 2 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 artillery, 3 battleships, 5 carriers, 1 cruiser, 1 fighter, 2 infantry, 1 marine, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 artillery and 1 mech_infantry moved from Anhwe to Kiangsu 1 fighter and 2 tactical_bombers moved from Kweichow to 6 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 6 Sea Zone to Korea 1 submarine moved from 5 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Kiangsu Japanese attack with 1 artillery and 1 mech_infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kiangsu, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 6 Sea Zone Japanese attack with 3 battleships, 5 bombers, 5 carriers, 1 cruiser, 11 fighters, 1 submarine, 9 tactical_bombers and 2 transports Americans defend with 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters and 1 tactical_bomber Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 3 battleships, 5 bombers, 5 carriers, 1 cruiser, 11 fighters, 9 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 16/29 hits, 17.33 expected hits Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 15/24 hits, 12.50 expected hits Units damaged: 3 battleships owned by the Japanese 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 5 carriers owned by the Japanese, 3 carriers owned by the Americans, 1 submarine owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone Japanese roll dice for 3 battleships, 5 bombers, 1 cruiser, 10 fighters, 9 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 13/28 hits, 16.83 expected hits Americans roll dice for 1 battleship, 3 carriers and 7 fighters in 6 Sea Zone, round 3 : 6/11 hits, 6.33 expected hits 6 fighters owned by the Japanese, 3 carriers owned by the Americans and 7 fighters owned by the Americans lost in 6 Sea Zone Japanese roll dice for 3 battleships, 5 bombers, 1 cruiser, 4 fighters, 9 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 12/22 hits, 13.00 expected hits Americans roll dice for 1 battleship in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 3 battleships, 5 bombers, 1 cruiser, 3 fighters, 9 tactical_bombers and 2 transports remaining. Battle score for attacker is 119 Casualties for Japanese: 5 carriers, 8 fighters and 1 submarine Casualties for Americans: 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 11 fighters and 1 tactical_bomber Battle in Korea Japanese attack with 1 artillery, 2 infantry and 1 marine Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Non Combat Move - Japanese 2 tactical_bombers could not land in 6 Sea Zone and were removed 5 bombers, 3 fighters and 7 tactical_bombers moved from 6 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to Japan 1 infantry and 2 mech_infantrys moved from French Indo China to Shan State 3 mech_infantrys moved from Malaya to Shan State 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 35 Sea Zone to 37 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 2 fighters EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in French Indo China 1 armour and 1 infantry placed in Malaya 1 bomber and 1 fighter placed in Japan Japanese undo move 2. 1 infantry placed in Malaya 1 destroyer placed in 37 Sea Zone 1 destroyer placed in 6 Sea Zone 1 armour placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : 2.50 Chinese : -1.00 Japanese : -6.50
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@dawgoneit I played too fast and just clicked next on causality screen and forgot that 2 of my tact could not reach Japan. I edited the tact out and put back 2 fighters as it should have been. If you have any problem with that change just remove 2 fighters on America’s turn.
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 4 bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Novosibirsk to Szechwan 1 bomber moved from Novosibirsk to Kweichow 1 bomber moved from Novosibirsk to Hunan 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 3 fighters moved from Gibraltar to 91 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone
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@dawgoneit scramble in sz6?
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@dawgoneit You attack 5 japanese mech with a single bomber? Did you think it was a lone mech?
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@JDOW yep
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@dawgoneit Scramble 3 fighters. Also, if you want to take back your bomber attacking the 5 mech that’s fine.
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 4 bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Novosibirsk to Szechwan 1 bomber moved from Novosibirsk to Kweichow 1 bomber moved from Novosibirsk to Hunan 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 3 fighters moved from Gibraltar to 91 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Combat Hit Differential Summary :
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@samuel06 any Kami’s? it wont let me edit until the end
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@dawgoneit If you want to use your bomber somewhere else, you can retake the turn altogether. I will use 1 suicide attack on each destroyer and 2 on the carrier.
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 4 bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Novosibirsk to Szechwan 1 bomber moved from Novosibirsk to Kweichow 1 bomber moved from Novosibirsk to Hunan 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 3 fighters moved from Gibraltar to 91 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in 6 Sea Zone Americans attack with 4 bombers, 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 4 bombers, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/9 hits, 4.83 expected hits Japanese roll dice for 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 6 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits 2 fighters owned by the Japanese, 2 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/6 hits, 3.83 expected hits Japanese roll dice for 3 battleships, 1 fighter and 2 transports in 6 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 battleships owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 39 Casualties for Americans: 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for Japanese: 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports Battle in 91 Sea Zone Americans attack with 1 destroyer and 5 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 5 fighters in 91 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Szechwan, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hunan Americans attack with 1 bomber Japanese defend with 5 mech_infantrys Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 5 mech_infantrys in Hunan, round 2 : 0/5 hits, 1.67 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Americans roll dice for 1 bomber in Hunan, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 4 mech_infantrys in Hunan, round 3 : 0/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Americans roll dice for 1 bomber in Hunan, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 3 mech_infantrys in Hunan, round 4 : 3/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan Japanese win with 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 3 mech_infantrys Casualties for Americans: 1 bomber Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 3 bombers moved from 6 Sea Zone to Manchuria 1 bomber moved from Kweichow to Shensi 1 bomber moved from Szechwan to Shensi 2 fighters and 1 tactical_bomber moved from Queensland to Hawaiian Islands 7 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 aaGun moved from Morocco to Algeria 1 aaGun moved from Algeria to Tunisia 3 infantry moved from Libya to Tobruk 1 artillery and 1 mech_infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Alexandria to Egypt 2 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan 3 armour and 3 mech_infantrys moved from Trans-Jordan to Iraq 1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Japanese to Hunan: 3 mech_infantrys EDIT: Adding units owned by Americans to Shensi: 1 bomber EDIT: Turning off Edit Mode 1 carrier placed in 101 Sea Zone 1 destroyer, 2 fighters and 1 submarine placed in 101 Sea Zone 2 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : -1.83 Japanese : -0.83
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Kweichow Chinese creates battle in territory Szechwan Chinese creates battle in territory Anhwe Non Combat Move - Chinese 8 infantry moved from Shensi to Szechwan Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 4 bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Novosibirsk to Szechwan 1 bomber moved from Novosibirsk to Kweichow 1 bomber moved from Novosibirsk to Hunan 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 3 fighters moved from Gibraltar to 91 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in 6 Sea Zone Americans attack with 4 bombers, 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 4 bombers, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/9 hits, 4.83 expected hits Japanese roll dice for 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 6 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits 2 fighters owned by the Japanese, 2 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/6 hits, 3.83 expected hits Japanese roll dice for 3 battleships, 1 fighter and 2 transports in 6 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 battleships owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 39 Casualties for Americans: 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for Japanese: 3 battleships, 1 cruiser, 1 destroyer, 3 fighters and 2 transports Battle in 91 Sea Zone Americans attack with 1 destroyer and 5 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 5 fighters in 91 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Szechwan, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hunan Americans attack with 1 bomber Japanese defend with 5 mech_infantrys Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 5 mech_infantrys in Hunan, round 2 : 0/5 hits, 1.67 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Americans roll dice for 1 bomber in Hunan, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 4 mech_infantrys in Hunan, round 3 : 0/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Americans roll dice for 1 bomber in Hunan, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 3 mech_infantrys in Hunan, round 4 : 3/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan Japanese win with 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 3 mech_infantrys Casualties for Americans: 1 bomber Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 3 bombers moved from 6 Sea Zone to Manchuria 1 bomber moved from Kweichow to Shensi 1 bomber moved from Szechwan to Shensi 2 fighters and 1 tactical_bomber moved from Queensland to Hawaiian Islands 7 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 aaGun moved from Morocco to Algeria 1 aaGun moved from Algeria to Tunisia 3 infantry moved from Libya to Tobruk 1 artillery and 1 mech_infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Alexandria to Egypt 2 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan 3 armour and 3 mech_infantrys moved from Trans-Jordan to Iraq 1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Japanese to Hunan: 3 mech_infantrys EDIT: Adding units owned by Americans to Shensi: 1 bomber EDIT: Turning off Edit Mode 1 carrier placed in 101 Sea Zone 1 destroyer, 2 fighters and 1 submarine placed in 101 Sea Zone 2 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Kweichow Chinese creates battle in territory Szechwan Chinese creates battle in territory Anhwe Non Combat Move - Chinese 8 infantry moved from Shensi to Szechwan Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 13 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 7 armour, 3 artilleries, 1 fighter, 20 infantry and 28 mech_infantrys moved from India to Burma 2 armour and 1 mech_infantry moved from West India to Burma 3 infantry moved from West India to India 3 armour and 8 mech_infantrys moved from Eastern Persia to India 1 artillery and 4 infantry moved from Eastern Persia to West India 2 armour and 1 mech_infantry moved from Persia to West India 2 infantry moved from Persia to Northwest Persia 2 infantry moved from Iraq to Northwest Persia 5 mech_infantrys moved from Iraq to Eastern Persia 1 infantry moved from Trans-Jordan to Iraq 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Egypt to Iraq Non Combat Move - British Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Germans : -0.17 Americans : -1.83 Japanese : -0.83
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 8 PUs; Combat Move - Italians Non Combat Move - Italians 2 aaGuns moved from Bryansk to Russia Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,5,2,3 Italians collect 1 PU (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 armour and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 49 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 3 infantry moved from South Australia to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.67
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TripleA Move Summary: French round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - French