Good game! You kept it scary until the end.
Till next time ;).
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 46 PUs;
Germans buy 1 artillery, 1 destroyer, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
2 aaGuns, 3 artilleries and 15 infantry moved from Poland to Eastern Poland
5 armour and 10 mech_infantrys moved from Germany to Eastern Poland
3 artilleries moved from Germany to Poland
1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 5 infantry moved from Romania to Eastern Poland
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 108 Sea Zone to 118 Sea Zone
1 submarine moved from 118 Sea Zone to 119 Sea Zone
1 submarine moved from 103 Sea Zone to 105 Sea Zone
1 artillery moved from Southern France to France
1 armour moved from Southern France to Yugoslavia
Place Units - Germans
1 destroyer placed in 110 Sea Zone
7 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in France
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 3 armour and 2 infantry
EDIT: Adding units owned by Germans to Romania: 3 armour
EDIT: Adding units owned by Germans to Bulgaria: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
You have to DOW on Germany to move into USSR territory in BM. From the notes:
“Note: An Axis power may not move its units into originally Russian territory unless that Axis power is at war with Russia. Also, when not at war with Japan, Russia may not move its units into any non-Russian Allied territory in Asia, other than Syria, Trans-Jordan, Iraq, Persia, NorthWest Persia, and East Persia. The National Objective for Russia’s first capture of Berlin has been removed.”
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
Turning on Edit Mode
EDIT: Changing PUs for Germans from 54 to 49
EDIT: Turning off Edit Mode
18 infantry moved from Amur to Manchuria
3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber moved from Vyborg to Finland
1 submarine moved from 111 Sea Zone to 110 Sea Zone
1 armour moved from Novgorod to Finland
Combat - Russians
Battle in Finland
Russians attack with 1 armour, 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 9 infantry
Russians roll dice for 1 armour, 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Finland, round 2 : 4/12 hits, 4.50 expected hits
Germans roll dice for 9 infantry in Finland, round 2 : 3/9 hits, 3.00 expected hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Finland, round 3 : 3/9 hits, 3.83 expected hits
Germans roll dice for 5 infantry in Finland, round 3 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Finland, round 4 : 6/8 hits, 3.50 expected hits
Germans roll dice for 2 infantry in Finland, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Russians: 4 infantry
Casualties for Germans: 9 infantry
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 aaGun and 8 infantry
Russians roll dice for 18 infantry in Manchuria, round 2 : 2/18 hits, 3.00 expected hits
Japanese roll dice for 1 aaGun and 8 infantry in Manchuria, round 2 : 5/8 hits, 2.67 expected hits
1 infantry owned by the Japanese, 5 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 13 infantry in Manchuria, round 3 : 2/13 hits, 2.17 expected hits
Japanese roll dice for 7 infantry in Manchuria, round 3 : 1/7 hits, 2.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 12 infantry in Manchuria, round 4 : 4/12 hits, 2.00 expected hits
Japanese roll dice for 5 infantry in Manchuria, round 4 : 1/5 hits, 1.67 expected hits
4 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 11 infantry in Manchuria, round 5 : 1/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 11 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 7 infantry
Casualties for Japanese: 1 aaGun and 8 infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns, 1 armour, 13 infantry and 3 mech_infantrys moved from Novgorod to Archangel
1 artillery and 14 infantry moved from Bryansk to Smolensk
10 infantry moved from Russia to Smolensk
2 aaGuns, 1 artillery and 4 infantry moved from Belarus to Smolensk
1 fighter moved from Finland to Smolensk
1 fighter and 1 tactical_bomber moved from Finland to Archangel
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : 0.17
Japanese : -0.00
@simon33 said in Odonis (Axis) vs Simon33 (Allies) BML19:
You have to DOW on Germany to move into USSR territory in BM. From the notes:
“Note: An Axis power may not move its units into originally Russian territory unless that Axis power is at war with Russia. Also, when not at war with Japan, Russia may not move its units into any non-Russian Allied territory in Asia, other than Syria, Trans-Jordan, Iraq, Persia, NorthWest Persia, and East Persia. The National Objective for Russia’s first capture of Berlin has been removed.”
I see - I didn’t actually know that rule! Well, since I didn’t declare war and the game allowed me to move into Russia anyway, I would say that it be fair that I be allowed to either (a) declare war and move my pieces differently (b) not declare war and hold them in German territory.
I see you declared war on Germany. My feeling is, by the rules I should not have been allowed to move into Italian-held Russia, so I don’t see how it would be fair for you to benefit from a move that I should not have been able to make.
Do you agree?
@Odonis said in Odonis (Axis) vs Simon33 (Allies) BML19:
@simon33 said in Odonis (Axis) vs Simon33 (Allies) BML19:
You have to DOW on Germany to move into USSR territory in BM. From the notes:
“Note: An Axis power may not move its units into originally Russian territory unless that Axis power is at war with Russia. Also, when not at war with Japan, Russia may not move its units into any non-Russian Allied territory in Asia, other than Syria, Trans-Jordan, Iraq, Persia, NorthWest Persia, and East Persia. The National Objective for Russia’s first capture of Berlin has been removed.”I see - I didn’t actually know that rule! Well, since I didn’t declare war and the game allowed me to move into Russia anyway, I would say that it be fair that I be allowed to either (a) declare war and move my pieces differently (b) not declare war and hold them in German territory.
I see you declared war on Germany. My feeling is, by the rules I should not have been allowed to move into Italian-held Russia, so I don’t see how it would be fair for you to benefit from a move that I should not have been able to make.
Do you agree?
Sure you can DOW and move differently. Just edit it on Japan’s turn. And if you really want to avoid the DOW, you can do that too if you really want - and edit in the 5IPC that I edited out.
In fact, the IPC edit was on the assumption that you would have DOW’d if you knew the rule.
But you should have known that I could attack the troops in Finland. That’s standard G40.
@simon33 said in Odonis (Axis) vs Simon33 (Allies) BML19:
But you should have known that I could attack the troops in Finland. That’s standard G40.
I do know that rule. But I assumed that I was not at war with Russia when I non-combat moved into Russia, so I left my units in a position that assumed you would not attack.
@simon33 said in Odonis (Axis) vs Simon33 (Allies) BML19:
@Odonis said in Odonis (Axis) vs Simon33 (Allies) BML19:
@simon33 said in Odonis (Axis) vs Simon33 (Allies) BML19:
You have to DOW on Germany to move into USSR territory in BM. From the notes:
“Note: An Axis power may not move its units into originally Russian territory unless that Axis power is at war with Russia. Also, when not at war with Japan, Russia may not move its units into any non-Russian Allied territory in Asia, other than Syria, Trans-Jordan, Iraq, Persia, NorthWest Persia, and East Persia. The National Objective for Russia’s first capture of Berlin has been removed.”I see - I didn’t actually know that rule! Well, since I didn’t declare war and the game allowed me to move into Russia anyway, I would say that it be fair that I be allowed to either (a) declare war and move my pieces differently (b) not declare war and hold them in German territory.
I see you declared war on Germany. My feeling is, by the rules I should not have been allowed to move into Italian-held Russia, so I don’t see how it would be fair for you to benefit from a move that I should not have been able to make.
Do you agree?
Sure you can DOW and move differently. Just edit it on Japan’s turn. And if you really want to avoid the DOW, you can do that too if you really want - and edit in the 5IPC that I edited out.
In fact, the IPC edit was on the assumption that you would have DOW’d if you knew the rule.
Thanks - you know what, I’ll keep as is. My fault for not knowing the rule
The rule in BM changes little - just gets rid of the bogus situation of moving units into original USSR territories while still collecting the NO for peace with USSR.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 artillery and 4 infantry moved from French Indo China to 36 Sea Zone
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
6 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone
1 artillery, 6 fighters, 4 infantry, 3 tactical_bombers and 3 transports moved from 36 Sea Zone to 19 Sea Zone
1 artillery, 6 fighters, 4 infantry and 3 tactical_bombers moved from 19 Sea Zone to Manchuria
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
2 battleships, 3 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
I’ll scramble.
Must have been a miscalculation there.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 artillery and 4 infantry moved from French Indo China to 36 Sea Zone
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
6 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone
1 artillery, 6 fighters, 4 infantry, 3 tactical_bombers and 3 transports moved from 36 Sea Zone to 19 Sea Zone
1 artillery, 6 fighters, 4 infantry and 3 tactical_bombers moved from 19 Sea Zone to Manchuria
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
2 battleships, 3 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
Combat - Japanese
Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Java
Battle in Sumatra
Battle in Manchuria
Japanese attack with 2 artilleries, 6 fighters, 4 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 11 infantry
AA fire in Manchuria : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 2 artilleries, 5 fighters, 4 infantry and 3 tactical_bombers in Manchuria, round 2 : 4/14 hits, 6.17 expected hits
Chinese roll dice for 2 aaGuns and 11 infantry in Manchuria, round 2 : 6/11 hits, 3.67 expected hits
1 fighter owned by the Japanese, 4 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 4 fighters and 3 tactical_bombers in Manchuria, round 3 : 5/8 hits, 4.33 expected hits
Chinese roll dice for 9 infantry in Manchuria, round 3 : 1/9 hits, 3.00 expected hits
1 fighter owned by the Japanese and 5 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Manchuria, round 4 : 4/7 hits, 3.83 expected hits
Chinese roll dice for 4 infantry in Manchuria, round 4 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Russians lost in Manchuria
Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Manchuria from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery, 3 fighters and 4 infantry
Casualties for Russians: 2 aaGuns and 11 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer and 2 fighters
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 : 4/7 hits, 4.00 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 3 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 3 : 6/7 hits, 4.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 4 : 3/4 hits, 2.50 expected hits
Americans roll dice for 1 battleship, 2 fighters and 1 transport in 54 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC, 1 battleship owned by the Japanese and 1 battleship owned by the Americans lost in 54 Sea Zone
1 transport owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is 18
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 fighters
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from Manchuria to Jehol
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Hunan to Hopei
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kweichow
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 factory_minor placed in Shantung
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to Japan: 2 artilleries
EDIT: Adding units owned by Japanese to French Indo China: 2 armour and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 1.67
Chinese : -1.00
AA fire in Manchuria : : 0.00
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Eastern United States to 110 Sea Zone
1 fighter moved from Iceland to 110 Sea Zone
1 bomber moved from United Kingdom to 127 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Eastern United States to 110 Sea Zone
Combat - Americans
Battle in 127 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 3 transports
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 3 transports in 110 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Non Combat Move - Americans
1 bomber and 2 fighters moved from 110 Sea Zone to United Kingdom
1 bomber moved from 127 Sea Zone to Archangel
1 carrier, 1 destroyer and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Queensland to Northern Territory
2 mech_infantrys moved from Central United States to Eastern United States
Place Units - Americans
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
3 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Shensi
1 artillery and 2 infantry moved from Szechwan to Kweichow
2 artilleries and 6 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 2 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 6 infantry in Yunnan, round 2 : 4/8 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
10 infantry moved from India to Burma
1 fighter moved from India to 41 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 10 infantry
Japanese defend with 1 armour
British roll dice for 10 infantry in Burma, round 2 : 0/10 hits, 1.67 expected hits
Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 10 infantry in Burma, round 3 : 3/10 hits, 1.67 expected hits
Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
1 armour and 4 mech_infantrys moved from India to Yunnan
3 aaGuns moved from India to Burma
1 fighter moved from 41 Sea Zone to Yunnan
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from Iraq to Egypt
1 artillery moved from Iraq to Trans-Jordan
1 bomber moved from Egypt to India
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
4 infantry moved from Brazil to British Guiana
1 artillery and 1 infantry moved from Central United States to Eastern United States
2 cruisers and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans : -0.33
British : -0.33
Americans : 1.50
Chinese : 4.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Alexandria to Egypt
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 mech_infantry moved from Romania to Belarus
Italians take Belarus from Russians
1 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 artillery and 1 infantry moved from Algeria to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour and 1 infantry; French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
French roll dice for 1 armour and 2 infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Italians lost in Morocco
1 artillery owned by the Italians retreated to Algeria
French win with 1 armour and 2 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Egypt
Italians attack with 1 artillery and 3 infantry
British defend with 1 armour, 1 artillery and 1 harbour; French defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 4/4 hits, 1.00 expected hits
British roll dice for 1 armour, 1 artillery and 3 infantry in Egypt, round 2 : 1/5 hits, 1.83 expected hits
2 infantry owned by the ANZAC, 1 infantry owned by the French, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery and 2 infantry in Egypt, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to France
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Romania to Bessarabia
Place Units - Italians
1 artillery placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
Italians collect 20 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 2.50
British : -1.33
French : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from India to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 54 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 battleship, 1 carrier and 1 fighter
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship and 1 carrier in 54 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 artillery, 1 fighter and 3 infantry moved from New South Wales to Queensland
1 aaGun and 4 infantry moved from Queensland to Northern Territory
1 fighter moved from 42 Sea Zone to Northern Territory
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4,1
ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
Full scramble SZ110.
Max D.
When I say max D, I mean dent the CVs first.