a9f8e386-2774-436a-85c2-12485139d2d7-triplea_41868_1chi.tsvg
1914 Whackamatt EVIL vs 1914 dawg GOOD
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TripleA Turn Summary: Austria round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 3 Research Technology - Austria Austria spend 10 on tech rolls Austria roll 6,1 and gets 1 hit Austria removing all Technology Tokens after successful research. Austria discover industry Combat Move - Austria 2 field_guns and 4 infantry moved from Galicia to Odessa 1 infantry moved from Baranya to Serbia 3 infantry moved from Bosnia to Montenegro 2 field_guns and 2 infantry moved from Belgrade to Serbia 1 field_gun and 4 infantry moved from Bulgaria to Macedonia 1 field_gun and 2 infantry moved from Hungary to Croatia 4 infantry moved from Transylvania to Galicia 3 gass moved from Hungary to Galicia 3 gass moved from Galicia to Odessa 1 field_gun and 2 infantry moved from Trieste to Venice Purchase Units - Austria Austria buy 1 cruiser, 2 field_guns, 3 gass, 10 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Austria Battle in Serbia Austria attack with 2 field_guns and 3 infantry Serbia defend with 1 infantry Austria roll dice for 2 field_guns and 3 infantry in Serbia, round 2 : 3/5 hits, 1.50 expected hits Serbia roll dice for 1 infantry in Serbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Serbia lost in Serbia Austria win, taking Serbia from Serbia with 2 field_guns and 3 infantry remaining. Battle score for attacker is 3 Casualties for Serbia: 1 infantry Battle in Macedonia Austria attack with 1 field_gun and 4 infantry Serbia defend with 1 infantry Austria roll dice for 1 field_gun and 4 infantry in Macedonia, round 2 : 0/5 hits, 1.17 expected hits Serbia roll dice for 1 infantry in Macedonia, round 2 : 0/1 hits, 0.33 expected hits Austria roll dice for 1 field_gun and 4 infantry in Macedonia, round 3 : 2/5 hits, 1.17 expected hits Serbia roll dice for 1 infantry in Macedonia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Serbia lost in Macedonia Austria win, taking Macedonia from Serbia with 1 field_gun and 4 infantry remaining. Battle score for attacker is 3 Casualties for Serbia: 1 infantry Battle in Montenegro Austria attack with 3 infantry Serbia defend with 1 infantry Austria roll dice for 3 infantry in Montenegro, round 2 : 0/3 hits, 0.50 expected hits Serbia roll dice for 1 infantry in Montenegro, round 2 : 0/1 hits, 0.33 expected hits Austria roll dice for 3 infantry in Montenegro, round 3 : 0/3 hits, 0.50 expected hits Serbia roll dice for 1 infantry in Montenegro, round 3 : 0/1 hits, 0.33 expected hits Austria roll dice for 3 infantry in Montenegro, round 4 : 2/3 hits, 0.50 expected hits Serbia roll dice for 1 infantry in Montenegro, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Serbia lost in Montenegro Austria win, taking Montenegro from Serbia with 3 infantry remaining. Battle score for attacker is 3 Casualties for Serbia: 1 infantry Non Combat Move - Austria Place Units - Austria 1 cruiser placed in Sea Zone 62 Adriatic Sea 4 infantry and 3 trenchs placed in Venice 3 trenchs placed in Tyrol 1 field_gun and 1 infantry placed in Bulgaria 1 field_gun and 3 infantry placed in Belgrade 2 infantry placed in Trieste 3 gass placed in Hungary Activate Technology - Austria Austria activating industry Turn Complete - Austria Austria collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Austria : 1.67 Serbia : -2.00
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TripleA Turn Summary: Italy round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 3 Research Technology - Italy Italy spend 5 on tech rolls Italy roll 4,6,6 and gets 2 hits Italy removing all Technology Tokens after successful research. Italy discover propaganda Combat Move - Italy 2 field_guns and 1 infantry moved from Piedmont to Tuscany 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea 1 infantry moved from Sicily to Sea Zone 58 Tyrrhenian Sea 1 field_gun moved from Tunisia to Sea Zone 58 Tyrrhenian Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea 1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 1 heavy_gun and 4 infantry moved from Latium to Tuscany 2 infantry moved from Tuscany to Milan 1 field_gun moved from Tuscany to Milan Purchase Units - Italy Italy buy 1 heavy_gun and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italy Place Units - Italy 3 trenchs placed in Tuscany 3 trenchs placed in Milan 1 heavy_gun placed in Piedmont Activate Technology - Italy Italy activating propaganda Trigger ItalyP: Italy has 3 infantry placed in Rome Turn Complete - Italy Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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@dawgoneit don’t forget Arabia
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TripleA Turn Summary: Arabia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 3 Purchase Units - Arabia Arabia buy 4 Bedouins and 1 trench; Remaining resources: 2 PUs; Non Combat Move - Arabia Place Units - Arabia 4 Bedouins and 1 trench placed in Mecca Turn Complete - Arabia Arabia collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 3 Research Technology - Turkey Turkey spend 10 on tech rolls Turkey roll 1,4 and gets 0 hits Combat Move - Turkey 3 infantry moved from Damascus to Palestine 1 heavy_gun moved from Palestine to Hejaz 1 field_gun and 1 infantry moved from Syria to Mesopotamia 3 infantry moved from Baghdad to Mesopotamia 1 field_gun and 5 infantry moved from Mesopotamia to Arabia 6 gass moved from Mesopotamia to Arabia 1 infantry moved from Constantinople to Dardanelles 1 infantry moved from Constantinople to Smyrna 1 heavy_gun moved from Smyrna to Syria 1 infantry moved from Smyrna to Syria 1 infantry moved from Constantinople to Smyrna 1 infantry moved from Al-Dammam to Trucial Coast Turkey take Trucial Coast from Britain 1 infantry moved from Arabia to Oman Turkey take Oman from Britain Purchase Units - Turkey Turkey buy 8 infantry and 7 trenchs; Remaining resources: 1 PUs; 2 techTokens; Combat - Turkey Non Combat Move - Turkey Place Units - Turkey 3 trenchs placed in Palestine 2 trenchs placed in Hejaz 1 trench placed in Mesopotamia 1 trench placed in Syria 5 infantry placed in Damascus 2 infantry placed in Constantinople 1 infantry placed in Baghdad Turn Complete - Turkey Turkey collect 56 PUs; end with 57 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 3 Research Technology - Turkey Turkey spend 10 on tech rolls Turkey roll 1,4 and gets 0 hits Combat Move - Turkey 3 infantry moved from Damascus to Palestine 1 heavy_gun moved from Palestine to Hejaz 1 field_gun and 1 infantry moved from Syria to Mesopotamia 3 infantry moved from Baghdad to Mesopotamia 1 field_gun and 5 infantry moved from Mesopotamia to Arabia 6 gass moved from Mesopotamia to Arabia 1 infantry moved from Constantinople to Dardanelles 1 infantry moved from Constantinople to Smyrna 1 heavy_gun moved from Smyrna to Syria 1 infantry moved from Smyrna to Syria 1 infantry moved from Constantinople to Smyrna 1 infantry moved from Al-Dammam to Trucial Coast Turkey take Trucial Coast from Britain 1 infantry moved from Arabia to Oman Turkey take Oman from Britain Purchase Units - Turkey Turkey buy 8 infantry and 7 trenchs; Remaining resources: 1 PUs; 2 techTokens; Combat - Turkey Non Combat Move - Turkey Place Units - Turkey 3 trenchs placed in Palestine 2 trenchs placed in Hejaz 1 trench placed in Mesopotamia 1 trench placed in Syria 5 infantry placed in Damascus 2 infantry placed in Constantinople 1 infantry placed in Baghdad Turn Complete - Turkey Turkey collect 56 PUs; end with 57 PUs Turning on Edit Mode EDIT: Removing units owned by Turkey from Syria: 1 trench EDIT: Adding units owned by Turkey to Armenia: 1 trench EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Britain round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 3 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 3,5 and gets 0 hits Combat Move - Britain 2 infantry moved from Cairo-Suez to Sinai 1 battlecruiser, 1 cruiser and 1 destroyer moved from Sea Zone 61 Ionian Sea to Sea Zone 62 Adriatic Sea 1 battlecruiser, 1 battleship, 3 cruisers and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 62 Adriatic Sea 1 infantry moved from Northern Rhodesia to German East Africa 2 cavalrys moved from German Southwest Africa to German East Africa 1 field_gun and 1 infantry moved from German Southwest Africa to Northern Rhodesia 2 cavalrys moved from Cape Town to German Southwest Africa 2 battlecruisers, 1 cruiser and 1 destroyer moved from Sea Zone 73 Arabian Sea to Sea Zone 76 Indian Ocean 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 2 field_guns moved from Goa to Sea Zone 73 Arabian Sea 1 infantry moved from Madras to Sea Zone 73 Arabian Sea 2 field_guns and 2 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan 1 colonial, 1 field_gun and 4 infantry moved from Sindh to Baluchistan 1 battlecruiser moved from Sea Zone 51 Mid Atlantic to Sea Zone 54 Alboran Sea 2 cruisers and 1 destroyer moved from Sea Zone 115 Tasman Sea to Sea Zone 122 Bismarck Sea 1 cruiser moved from Sea Zone 119 Timor Sea to Sea Zone 122 Bismarck Sea 3 colonials and 1 infantry moved from Sydney-Canberra to Sea Zone 115 Tasman Sea 3 colonials, 1 infantry and 2 transports moved from Sea Zone 115 Tasman Sea to Sea Zone 112 Pacific Ocean 1 colonial moved from Sea Zone 112 Pacific Ocean to Tuamotu France take Tuamotu from Germany 1 colonial moved from Sea Zone 112 Pacific Ocean to Samoa Britain take Samoa from Germany 1 infantry moved from Sea Zone 112 Pacific Ocean to Tuamotu 1 colonial moved from Sea Zone 112 Pacific Ocean to Samoa 2 colonials moved from New Mexico to Texas 3 colonials moved from Great Plains to Texas 2 field_guns moved from Missouri to Great Plains 1 colonial moved from Chad to Western Sudan 1 infantry moved from Niger to Chad Purchase Units - Britain Britain buy 3 cavalrys, 1 cruiser, 1 destroyer, 2 field_guns, 1 fighter, 4 heavy_guns, 2 infantry, 1 transport and 4 trenchs; Remaining resources: 1 PUs; 2 techTokens; Combat - Britain Battle in Sea Zone 62 Adriatic Sea Britain attack with 2 battlecruisers, 1 battleship, 4 cruisers, 1 destroyer and 1 transport Austria defend with 1 battlecruiser, 3 cruisers and 2 submarines Britain roll dice for 2 battlecruisers, 1 battleship, 4 cruisers, 1 destroyer and 1 transport in Sea Zone 62 Adriatic Sea, round 2 : 6/8 hits, 4.33 expected hits Austria roll dice for 2 submarines in Sea Zone 62 Adriatic Sea, round 2 : 0/2 hits, 0.33 expected hits Austria roll dice for 1 battlecruiser and 3 cruisers in Sea Zone 62 Adriatic Sea, round 2 : 3/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Britain 2 submarines owned by the Austria, 1 destroyer owned by the Britain, 3 cruisers owned by the Austria, 1 battlecruiser owned by the Austria and 1 cruiser owned by the Britain lost in Sea Zone 62 Adriatic Sea Britain win with 2 battlecruisers, 1 battleship, 3 cruisers and 1 transport remaining. Battle score for attacker is 41 Casualties for Britain: 1 cruiser and 1 destroyer Casualties for Austria: 1 battlecruiser, 3 cruisers and 2 submarines Battle in Baluchistan Britain attack with 1 colonial, 3 field_guns and 6 infantry Neutral defend with 4 infantry Britain roll dice for 1 colonial, 3 field_guns and 6 infantry in Baluchistan, round 2 : 0/10 hits, 2.83 expected hits Neutral roll dice for 4 infantry in Baluchistan, round 2 : 4/4 hits, 1.33 expected hits 4 infantry owned by the Britain lost in Baluchistan Britain roll dice for 1 colonial, 3 field_guns and 2 infantry in Baluchistan, round 3 : 3/6 hits, 2.17 expected hits Neutral roll dice for 4 infantry in Baluchistan, round 3 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Baluchistan Britain roll dice for 1 colonial, 3 field_guns and 1 infantry in Baluchistan, round 4 : 1/5 hits, 1.83 expected hits Neutral roll dice for 1 infantry in Baluchistan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Baluchistan Britain loses 0 PUs for violating Baluchistans neutrality. Britain win, taking Baluchistan from Neutral with 1 colonial and 3 field_guns remaining. Battle score for attacker is -6 Casualties for Britain: 6 infantry Casualties for Neutral: 4 infantry Battle in Sea Zone 76 Indian Ocean Britain attack with 2 battlecruisers, 1 cruiser and 1 destroyer Germany defend with 1 cruiser and 2 submarines Britain roll dice for 2 battlecruisers, 1 cruiser and 1 destroyer in Sea Zone 76 Indian Ocean, round 2 : 1/4 hits, 2.17 expected hits Germany roll dice for 2 submarines in Sea Zone 76 Indian Ocean, round 2 : 0/2 hits, 0.33 expected hits Germany roll dice for 1 cruiser in Sea Zone 76 Indian Ocean, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germany and 1 cruiser owned by the Britain lost in Sea Zone 76 Indian Ocean Britain roll dice for 2 battlecruisers and 1 destroyer in Sea Zone 76 Indian Ocean, round 3 : 1/3 hits, 1.67 expected hits Germany roll dice for 1 submarine in Sea Zone 76 Indian Ocean, round 3 : 0/1 hits, 0.17 expected hits Germany roll dice for 1 cruiser in Sea Zone 76 Indian Ocean, round 3 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Germany lost in Sea Zone 76 Indian Ocean Britain roll dice for 2 battlecruisers and 1 destroyer in Sea Zone 76 Indian Ocean, round 4 : 0/3 hits, 1.67 expected hits Germany roll dice for 1 cruiser in Sea Zone 76 Indian Ocean, round 4 : 0/1 hits, 0.50 expected hits Britain roll dice for 2 battlecruisers and 1 destroyer in Sea Zone 76 Indian Ocean, round 5 : 2/3 hits, 1.67 expected hits Germany roll dice for 1 cruiser in Sea Zone 76 Indian Ocean, round 5 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Germany and 1 destroyer owned by the Britain lost in Sea Zone 76 Indian Ocean Britain win with 2 battlecruisers remaining. Battle score for attacker is 5 Casualties for Britain: 1 cruiser and 1 destroyer Casualties for Germany: 1 cruiser and 2 submarines Battle in Sea Zone 122 Bismarck Sea Britain attack with 3 cruisers and 1 destroyer Germany defend with 1 battlecruiser, 1 cruiser, 1 submarine and 1 transport Britain roll dice for 3 cruisers and 1 destroyer in Sea Zone 122 Bismarck Sea, round 2 : 1/4 hits, 1.83 expected hits Germany roll dice for 1 submarine in Sea Zone 122 Bismarck Sea, round 2 : 0/1 hits, 0.17 expected hits Germany roll dice for 1 battlecruiser, 1 cruiser and 1 transport in Sea Zone 122 Bismarck Sea, round 2 : 2/2 hits, 1.17 expected hits 1 submarine owned by the Germany, 1 destroyer owned by the Britain and 1 cruiser owned by the Britain lost in Sea Zone 122 Bismarck Sea Britain roll dice for 2 cruisers in Sea Zone 122 Bismarck Sea, round 3 : 2/2 hits, 1.00 expected hits Germany roll dice for 1 battlecruiser, 1 cruiser and 1 transport in Sea Zone 122 Bismarck Sea, round 3 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the Germany, 1 battlecruiser owned by the Germany and 1 cruiser owned by the Britain lost in Sea Zone 122 Bismarck Sea 1 transport owned by the Germany lost in Sea Zone 122 Bismarck Sea Britain win with 1 cruiser remaining. Battle score for attacker is 11 Casualties for Britain: 2 cruisers and 1 destroyer Casualties for Germany: 1 battlecruiser, 1 cruiser, 1 submarine and 1 transport Non Combat Move - Britain Place Units - Britain 3 trenchs placed in Sinai 2 heavy_guns placed in Cairo-Suez 1 trench placed in German East Africa 2 cavalrys placed in Cape Town 1 field_gun and 1 infantry placed in Goa 1 field_gun and 1 infantry placed in Bombay 1 cavalry and 1 fighter placed in Calcutta 1 transport placed in Sea Zone 137 Yellow Sea 2 heavy_guns placed in London 1 cruiser and 1 destroyer placed in Sea Zone 15 English Channel Turn Complete - Britain Britain collect 97 PUs; end with 98 PUs 1 unit repaired.
Combat Hit Differential Summary :
Neutral : 3.00 Austria : 0.50 Britain : -4.17 Germany : -0.00
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TripleA Turn Summary: Russia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 3 Research Technology - Russia Russia spend 5 on tech rolls Russia rolls : 0/1 hits, 0.00 expected hits Combat Move - Russia 2 field_guns and 4 infantry moved from Sweden to Stockholm 1 conscript, 1 field_gun and 1 infantry moved from Pskov to Latvia 2 conscripts, 1 heavy_gun and 2 infantry moved from Smolensk to Belarus 1 field_gun and 2 infantry moved from Minsk to Belarus 1 conscript, 1 field_gun and 1 infantry moved from Don to Dnieper 4 cavalrys, 2 conscripts, 2 field_guns and 2 infantry moved from Don to Belarus 1 field_gun and 1 infantry moved from Irkutsk to Bratsk 2 conscripts and 1 field_gun moved from Primorsky to Khabarovsk 1 cavalry moved from Amur to Khabarovsk 2 conscripts moved from Azerbaijan to Georgia Purchase Units - Russia Russia buy 3 field_guns, 9 infantry and 14 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Russia Battle in Stockholm Russia attack with 2 field_guns and 4 infantry Neutral defend with 3 infantry Russia roll dice for 2 field_guns and 4 infantry in Stockholm, round 2 : 2/6 hits, 1.67 expected hits Neutral roll dice for 3 infantry in Stockholm, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russia and 2 infantry owned by the Neutral lost in Stockholm Russia roll dice for 2 field_guns and 2 infantry in Stockholm, round 3 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 infantry in Stockholm, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Stockholm Russia loses 0 PUs for violating Stockholms neutrality. Russia win, taking Stockholm from Neutral with 2 field_guns and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russia: 2 infantry Casualties for Neutral: 3 infantry Battle in Bratsk Russia attack with 1 field_gun and 1 infantry Communists defend with 1 field_gun Russia roll dice for 1 field_gun and 1 infantry in Bratsk, round 2 : 2/2 hits, 0.67 expected hits Communists roll dice for 1 field_gun in Bratsk, round 2 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Communists lost in Bratsk Russia win, taking Bratsk from Communists with 1 field_gun and 1 infantry remaining. Battle score for attacker is 4 Casualties for Communists: 1 field_gun Battle in Belarus Russia attack with 4 cavalrys, 4 conscripts, 3 field_guns, 1 heavy_gun and 6 infantry Germany defend with 1 field_gun, 2 heavy_guns and 4 infantry Russia roll dice for 4 cavalrys, 4 conscripts, 3 field_guns, 1 heavy_gun and 6 infantry in Belarus, round 2 : 4/18 hits, 3.67 expected hits Germany roll dice for 1 field_gun, 2 heavy_guns and 4 infantry in Belarus, round 2 : 4/7 hits, 3.00 expected hits 4 infantry owned by the Germany and 4 conscripts owned by the Russia lost in Belarus Russia roll dice for 4 cavalrys, 3 field_guns, 1 heavy_gun and 6 infantry in Belarus, round 3 : 3/14 hits, 3.67 expected hits Germany roll dice for 1 field_gun and 2 heavy_guns in Belarus, round 3 : 2/3 hits, 1.67 expected hits 1 field_gun owned by the Germany, 2 infantry owned by the Russia and 2 heavy_guns owned by the Germany lost in Belarus Russia win, taking Belarus from Germany with 4 cavalrys, 3 field_guns, 1 heavy_gun and 4 infantry remaining. Battle score for attacker is 12 Casualties for Russia: 4 conscripts and 2 infantry Casualties for Germany: 1 field_gun, 2 heavy_guns and 4 infantry Battle in Dnieper Russia attack with 1 conscript, 1 field_gun and 1 infantry Germany defend with 1 cavalry Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Dnieper, round 2 : 1/3 hits, 0.67 expected hits Germany roll dice for 1 cavalry in Dnieper, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Germany lost in Dnieper Russia win, taking Dnieper from Germany with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germany: 1 cavalry Battle in Latvia Russia attack with 1 conscript, 1 field_gun and 1 infantry Germany defend with 1 infantry Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Latvia, round 2 : 0/3 hits, 0.67 expected hits Germany roll dice for 1 infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Latvia, round 3 : 1/3 hits, 0.67 expected hits Germany roll dice for 1 infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Latvia Russia win, taking Latvia from Germany with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Non Combat Move - Russia 3 conscripts moved from Pskov to Smolensk 1 field_gun moved from Tver to Smolensk 2 conscripts moved from Tver to Smolensk 1 field_gun and 2 infantry moved from Moscow to Don 2 conscripts moved from Ryazan to Don 1 field_gun and 5 infantry moved from St. Petersburg to Finland Place Units - Russia 1 trench placed in Western Siberian Lowlands 1 trench placed in Krasnoyarsk 1 trench placed in Evenkia 3 infantry and 3 trenchs placed in Kiev 1 field_gun, 2 infantry and 3 trenchs placed in Minsk 1 field_gun and 3 trenchs placed in Moscow Russia undo move 6. 3 trenchs placed in St. Petersburg 1 trench placed in Naryan-Mar 1 trench placed in Vologda 1 field_gun and 2 infantry placed in Moscow 1 field_gun and 2 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Neutral : 0.67 Russia rolls : : 0.00 Communists : -0.33 Germany : 0.50 Russia : 1.00
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TripleA Turn Summary: Communists round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 3 Research Technology - Communists Communists spend 25 on tech rolls Communists roll 4,2,5,6,6,3 and gets 2 hits Communists removing all Technology Tokens after successful research. Communists discover mustardGas Combat Move - Communists Turning on Edit Mode EDIT: Changing PUs for Communists from 2 to 22 EDIT: Turning off Edit Mode 1 cavalry moved from Norilsk to Western Siberian Lowlands 1 cavalry moved from Norilsk to Krasnoyarsk 1 cavalry moved from Norilsk to Evenkia 1 fighter moved from Yakutsk to Evenkia 1 conscript moved from Tiksi to Evenkia 1 field_gun moved from Chita to Buryatia Communists take Buryatia from Russia 1 conscript moved from Chita to Amur Communists take Amur from Russia 8 field_guns and 1 infantry moved from Sakhe to Khabarovsk 6 conscripts moved from Aldan to Khabarovsk 1 cavalry moved from Yakutsk to Sakhe 1 field_gun and 1 infantry moved from Yakutsk to Aldan 1 conscript moved from Yakutsk to Tiksi Purchase Units - Communists Communists buy 3 gass and 3 trenchs; Remaining resources: 1 PUs; 0 techTokens; Combat - Communists Battle in Krasnoyarsk Communists attack with 1 cavalry Russia defend with 1 trench Communists roll dice for 1 cavalry in Krasnoyarsk, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 trench owned by the Russia Russia roll dice for 1 trench in Krasnoyarsk, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 cavalry in Krasnoyarsk, round 3 : 1/1 hits, 0.17 expected hits Russia roll dice for 1 trench in Krasnoyarsk, round 3 : 0/1 hits, 0.17 expected hits 1 trench owned by the Russia lost in Krasnoyarsk Communists win, taking Krasnoyarsk from Russia with 1 cavalry remaining. Battle score for attacker is 3 Casualties for Russia: 1 trench Battle in Evenkia Communists attack with 1 cavalry, 1 conscript and 1 fighter Russia defend with 1 conscript and 1 trench Communists roll dice for 1 cavalry, 1 conscript and 1 fighter in Evenkia, round 2 : 1/3 hits, 0.67 expected hits Units damaged: 1 trench owned by the Russia Russia roll dice for 1 conscript and 1 trench in Evenkia, round 2 : 0/2 hits, 0.33 expected hits Communists roll dice for 1 cavalry, 1 conscript and 1 fighter in Evenkia, round 3 : 1/3 hits, 0.67 expected hits Russia roll dice for 1 conscript and 1 trench in Evenkia, round 3 : 0/2 hits, 0.33 expected hits 1 conscript owned by the Russia lost in Evenkia Communists roll dice for 1 cavalry, 1 conscript and 1 fighter in Evenkia, round 4 : 0/3 hits, 0.67 expected hits Russia roll dice for 1 trench in Evenkia, round 4 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Evenkia Communists roll dice for 1 cavalry and 1 fighter in Evenkia, round 5 : 0/2 hits, 0.67 expected hits Russia roll dice for 1 trench in Evenkia, round 5 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 cavalry and 1 fighter in Evenkia, round 6 : 1/2 hits, 0.67 expected hits Russia roll dice for 1 trench in Evenkia, round 6 : 0/1 hits, 0.17 expected hits 1 trench owned by the Russia lost in Evenkia Communists win, taking Evenkia from Russia with 1 cavalry and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russia: 1 conscript and 1 trench Casualties for Communists: 1 conscript Battle in Western Siberian Lowlands Communists attack with 1 cavalry Russia defend with 1 trench Communists roll dice for 1 cavalry in Western Siberian Lowlands, round 2 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 trench in Western Siberian Lowlands, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 cavalry in Western Siberian Lowlands, round 3 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 trench in Western Siberian Lowlands, round 3 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 cavalry in Western Siberian Lowlands, round 4 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 trench in Western Siberian Lowlands, round 4 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 cavalry in Western Siberian Lowlands, round 5 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 trench in Western Siberian Lowlands, round 5 : 1/1 hits, 0.17 expected hits 1 cavalry owned by the Communists lost in Western Siberian Lowlands Russia win with 1 trench remaining. Battle score for attacker is -4 Casualties for Communists: 1 cavalry Battle in Khabarovsk Communists attack with 6 conscripts, 8 field_guns and 1 infantry Russia defend with 1 cavalry, 3 conscripts and 1 field_gun Communists roll dice for 6 conscripts, 8 field_guns and 1 infantry in Khabarovsk, round 2 : 6/15 hits, 4.00 expected hits Russia roll dice for 1 cavalry, 3 conscripts and 1 field_gun in Khabarovsk, round 2 : 3/5 hits, 1.00 expected hits 1 field_gun owned by the Russia, 3 conscripts owned by the Russia, 1 cavalry owned by the Russia and 3 conscripts owned by the Communists lost in Khabarovsk Communists win, taking Khabarovsk from Russia with 3 conscripts, 8 field_guns and 1 infantry remaining. Battle score for attacker is 8 Casualties for Communists: 3 conscripts Casualties for Russia: 1 cavalry, 3 conscripts and 1 field_gun Non Combat Move - Communists 1 fighter moved from Evenkia to Tiksi Place Units - Communists 1 trench placed in Aldan 1 trench placed in Tiksi 1 trench placed in Sakhe 3 gass placed in Yakutsk Activate Technology - Communists Communists activating mustardGas Turn Complete - Communists Communists collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
Communists : 2.67 Russia : 1.83
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TripleA Turn Summary: USA round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 3 Research Technology - USA USA spend 5 on tech rolls USA roll 3,2,5,2 and gets 0 hits Combat Move - USA 2 destroyers moved from Sea Zone 30 Mid Atlantic to Sea Zone 35 Mid Atlantic 5 destroyers moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic 2 infantry moved from New Mexico to Baja-Sonora 1 cavalry and 2 infantry moved from California to Baja-Sonora Purchase Units - USA USA buy 2 Factorys, 1 field_gun, 1 infantry and 2 transports; Remaining resources: 0 PUs; 4 techTokens; Combat - USA Battle in Baja-Sonora USA attack with 1 cavalry and 4 infantry Neutral defend with 2 infantry USA roll dice for 1 cavalry and 4 infantry in Baja-Sonora, round 2 : 1/5 hits, 0.83 expected hits Neutral roll dice for 2 infantry in Baja-Sonora, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 cavalry owned by the USA lost in Baja-Sonora USA roll dice for 4 infantry in Baja-Sonora, round 3 : 1/4 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Baja-Sonora, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Baja-Sonora USA loses 0 PUs for violating Baja-Sonoras neutrality. USA win, taking Baja-Sonora from Neutral with 3 infantry remaining. Battle score for attacker is -1 Casualties for USA: 1 cavalry and 1 infantry Casualties for Neutral: 2 infantry Battle in Sea Zone 35 Mid Atlantic USA attack with 2 destroyers Germany defend with 1 submarine USA roll dice for 2 destroyers in Sea Zone 35 Mid Atlantic, round 2 : 2/2 hits, 0.67 expected hits Germany roll dice for 1 submarine in Sea Zone 35 Mid Atlantic, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germany lost in Sea Zone 35 Mid Atlantic USA win with 2 destroyers remaining. Battle score for attacker is 7 Casualties for Germany: 1 submarine Non Combat Move - USA 1 infantry moved from Arkansas to Atlanta 1 infantry moved from New York to Hudson-Delaware 1 infantry moved from New England to Hudson-Delaware Place Units - USA 2 transports placed in Sea Zone 30 Mid Atlantic 1 field_gun and 1 infantry placed in Charleston 1 Factory placed in Manila 1 Factory placed in San Francisco Turn Complete - USA USA collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Neutral : 1.00 USA : 1.83 Germany : -0.17
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TripleA Turn Summary: Germany round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4 Research Technology - Germany Germany spend 5 on tech rolls Germany roll 1,5,3,3 and gets 0 hits Combat Move - Germany 2 heavy_guns and 2 infantry moved from Warsaw to Eastern Poland 1 field_gun and 7 infantry moved from East Prussia to Lithuania 4 field_guns, 1 heavy_gun and 14 infantry moved from Champagne to Paris 2 field_guns, 3 heavy_guns and 3 infantry moved from Picardy to Paris 3 cavalrys and 2 fighters moved from Belgium to Paris 3 cavalrys and 2 gass moved from Rhine to Paris 6 gass moved from Alsace to Paris 7 gass moved from Wurttemburg to Paris 2 cavalrys moved from Franche-Comte to Paris 3 battlecruisers, 2 battleships, 3 cruisers and 5 submarines moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel 2 submarines moved from Sea Zone 19 North Atlantic to Sea Zone 17 Norwegian Sea 1 submarine moved from Sea Zone 18 North Atlantic to Sea Zone 13 Skagerrak 4 infantry moved from Westphalia to Holland 8 infantry moved from Hanover to Holland 7 infantry moved from Rhine to Amsterdam 2 heavy_guns moved from Belgium to Amsterdam 5 infantry moved from Alsace to Champagne 1 field_gun moved from Franche-Comte to Champagne 1 heavy_gun moved from Wurttemburg to Alsace Purchase Units - Germany Germany buy 4 cruisers, 1 destroyer, 2 field_guns, 10 gass and 8 infantry; Remaining resources: 2 PUs; 4 techTokens; Combat - Germany Battle in Sea Zone 15 English Channel Germany attack with 3 battlecruisers, 2 battleships, 3 cruisers and 5 submarines Britain defend with 1 battlecruiser, 1 battleship, 4 cruisers, 2 destroyers and 1 transport; France defend with 1 battlecruiser, 1 cruiser and 1 transport Germany roll dice for 5 submarines in Sea Zone 15 English Channel, round 2 : 3/5 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Britain Germany roll dice for 3 battlecruisers, 2 battleships and 3 cruisers in Sea Zone 15 English Channel, round 2 : 5/8 hits, 4.83 expected hits Britain roll dice for 2 battlecruisers, 1 battleship, 5 cruisers, 2 destroyers and 2 transports in Sea Zone 15 English Channel, round 2 : 7/10 hits, 5.17 expected hits Units damaged: 2 battleships owned by the Germany 5 submarines owned by the Germany, 1 cruiser owned by the France, 2 destroyers owned by the Britain and 4 cruisers owned by the Britain lost in Sea Zone 15 English Channel Germany roll dice for 3 battlecruisers, 2 battleships and 3 cruisers in Sea Zone 15 English Channel, round 3 : 4/8 hits, 4.83 expected hits Britain roll dice for 2 battlecruisers, 1 battleship and 2 transports in Sea Zone 15 English Channel, round 3 : 1/3 hits, 2.00 expected hits 1 transport owned by the France, 1 battleship owned by the Britain, 1 battlecruiser owned by the France, 1 cruiser owned by the Germany and 1 battlecruiser owned by the Britain lost in Sea Zone 15 English Channel 1 transport owned by the Britain lost in Sea Zone 15 English Channel Germany win with 3 battlecruisers, 2 battleships and 2 cruisers remaining. Battle score for attacker is 91 Casualties for Germany: 1 cruiser and 5 submarines Casualties for Britain: 1 battlecruiser, 1 battleship, 4 cruisers, 2 destroyers and 1 transport Casualties for France: 1 battlecruiser, 1 cruiser and 1 transport Battle in Amsterdam Germany attack with 2 heavy_guns and 7 infantry Neutral defend with 4 infantry and 2 trenchs Germany roll dice for 2 heavy_guns and 7 infantry in Amsterdam, round 2 : 4/9 hits, 2.17 expected hits Neutral roll dice for 4 infantry and 2 trenchs in Amsterdam, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germany and 2 trenchs owned by the Neutral lost in Amsterdam Germany roll dice for 2 heavy_guns and 5 infantry in Amsterdam, round 3 : 1/7 hits, 1.83 expected hits Neutral roll dice for 4 infantry in Amsterdam, round 3 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Neutral lost in Amsterdam Germany roll dice for 2 heavy_guns and 5 infantry in Amsterdam, round 4 : 2/7 hits, 1.83 expected hits Neutral roll dice for 3 infantry in Amsterdam, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Amsterdam Germany roll dice for 2 heavy_guns and 3 infantry in Amsterdam, round 5 : 1/5 hits, 1.50 expected hits Neutral roll dice for 1 infantry in Amsterdam, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Amsterdam Germany loses 0 PUs for violating Amsterdams neutrality. Germany win, taking Amsterdam from Neutral with 2 heavy_guns and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germany: 4 infantry Casualties for Neutral: 4 infantry and 2 trenchs Battle in Paris Germany attack with 8 cavalrys, 6 field_guns, 2 fighters, 15 gass, 4 heavy_guns and 17 infantry Britain defend with 1 fighter; France defend with 1 Factory, 4 field_guns, 1 fighter, 8 heavy_guns, 4 infantry and 6 trenchs Germany roll dice for 15 gass in Paris, round 2 : 9/15 hits, 10.00 expected hits 4 field_guns owned by the France, 1 fighter owned by the Britain and 4 infantry owned by the France lost in Paris 15 gass owned by the Germany lost in Paris Germany roll dice for 8 cavalrys, 6 field_guns, 2 fighters, 4 heavy_guns and 17 infantry in Paris, round 2 : 9/37 hits, 10.17 expected hits Units damaged: 3 trenchs owned by the France France roll dice for 1 fighter, 8 heavy_guns and 6 trenchs in Paris, round 2 : 6/15 hits, 6.83 expected hits 6 infantry owned by the Germany and 3 trenchs owned by the France lost in Paris Germany roll dice for 8 cavalrys, 6 field_guns, 2 fighters, 4 heavy_guns and 11 infantry in Paris, round 3 : 11/31 hits, 9.17 expected hits France roll dice for 1 fighter, 8 heavy_guns and 3 trenchs in Paris, round 3 : 8/12 hits, 6.33 expected hits 7 heavy_guns owned by the France, 8 infantry owned by the Germany, 3 trenchs owned by the France and 1 fighter owned by the France lost in Paris Germany roll dice for 8 cavalrys, 6 field_guns, 2 fighters, 4 heavy_guns and 3 infantry in Paris, round 4 : 10/23 hits, 7.67 expected hits France roll dice for 1 heavy_gun in Paris, round 4 : 1/1 hits, 0.67 expected hits 1 heavy_gun owned by the France and 1 cavalry owned by the Germany lost in Paris Germany captures 69PUs while taking France capital Germany win, taking Paris from France with 7 cavalrys, 6 field_guns, 2 fighters, 4 heavy_guns and 3 infantry remaining. Battle score for attacker is -2 Casualties for Britain: 1 fighter Casualties for France: 4 field_guns, 1 fighter, 8 heavy_guns, 4 infantry and 6 trenchs Casualties for Germany: 1 cavalry, 15 gass and 14 infantry Battle in Holland Germany attack with 12 infantry Neutral defend with 3 infantry Germany roll dice for 12 infantry in Holland, round 2 : 3/12 hits, 2.00 expected hits Neutral roll dice for 3 infantry in Holland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germany and 3 infantry owned by the Neutral lost in Holland Germany loses 0 PUs for violating Hollands neutrality. Germany win, taking Holland from Neutral with 11 infantry remaining. Battle score for attacker is 6 Casualties for Germany: 1 infantry Casualties for Neutral: 3 infantry Non Combat Move - Germany 2 fighters moved from Paris to Champagne Place Units - Germany 2 field_guns and 2 infantry placed in Warsaw 10 gass placed in Berlin 4 cruisers and 1 destroyer placed in Sea Zone 15 English Channel 6 infantry placed in Mecklenburg Turn Complete - Germany Germany collect 132 PUs; end with 203 PUs 2 units repaired.
Combat Hit Differential Summary :
Neutral : 0.00 Britain : 0.83 France : 1.17 Germany : 4.33
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@Whackamatt for get this 1
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@dawgoneit said in 1914 Whackamatt EVIL vs 1914 dawg GOOD:
@Whackamatt for get this 1
Yeah, I’d have more production than you moving forward. No second capitals in this game.