FYI, it didn’t matter for this game but the US destroyer in SZ 33 isn’t legal. I’m fine with it staying there for now, but for future reference:
260c559a-8215-4d5e-a822-1e4f473ee461-image.png
If I’m not too late… a repost to edit Japan’s bombers to land on Dutch New Gunia instead of the Carolines.
@weddingsinger said in Weddingsinger (Axis) vs Odonis (Allies) BM3, no bid:
If I’m not too late… a repost to edit Japan’s bombers to land on Dutch New Gunia instead of the Carolines.
all good
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour and 1 artillery moved from Western Germany to Germany
2 fighters moved from 112 Sea Zone to Germany
1 fighter moved from Slovakia Hungary to Germany
2 artilleries moved from Yugoslavia to Greater Southern Germany
3 armour moved from Bulgaria to Greater Southern Germany
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from Turkey to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Southern Italy
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from Turkey to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Southern Italy
Combat - Americans
Battle in Greater Southern Germany
Americans attack with 3 armour and 2 artilleries
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 3 armour and 2 artilleries in Greater Southern Germany, round 2 : 0/5 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Greater Southern Germany
Americans roll dice for 3 armour and 1 artillery in Greater Southern Germany, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Greater Southern Germany
Americans win, taking Greater Southern Germany from Germans with 3 armour remaining. Battle score for attacker is -1
Casualties for Americans: 2 artilleries
Casualties for Germans: 1 artillery and 1 infantry
Battle in Southern Italy
Americans attack with 2 armour
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 armour in Southern Italy, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern Italy
Americans captures 5PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Germany
Americans attack with 2 armour, 1 artillery and 3 fighters
Germans defend with 1 armour, 1 factory_major, 2 fighters and 1 infantry
Americans roll dice for 2 armour, 1 artillery and 3 fighters in Germany, round 2 : 5/6 hits, 2.83 expected hits
Germans roll dice for 1 armour, 2 fighters and 1 infantry in Germany, round 2 : 1/4 hits, 2.17 expected hits
1 infantry owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Americans lost in Germany
Americans captures 38PUs while taking Germans capital
Americans converts factory_major into different units
Americans win, taking Germany from Germans with 2 armour and 3 fighters remaining. Battle score for attacker is 25
Casualties for Americans: 1 artillery
Casualties for Germans: 1 armour, 2 fighters and 1 infantry
triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
3 fighters moved from Germany to Western Germany
1 carrier, 3 destroyers, 1 submarine and 3 transports moved from 112 Sea Zone to 103 Sea Zone
1 carrier, 2 destroyers and 3 transports moved from 91 Sea Zone to 88 Sea Zone
1 armour moved from British Guiana to 88 Sea Zone
1 armour, 1 carrier, 2 destroyers and 3 transports moved from 88 Sea Zone to 89 Sea Zone
1 armour moved from 89 Sea Zone to Southeast Mexico
1 mech_infantry moved from Turkey to Volgograd
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Columbia: 1 aaGun, 1 armour and 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 aaGun, 1 armour and 1 infantry
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 infantry placed in Western Germany
3 mech_infantrys placed in Turkey
2 bombers, 4 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,2,5,6,4,1,3,2,3,6,4,5,1,5,5,1,2,1
Americans collect 77 PUs (1 lost to blockades); end with 120 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 130 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 135 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 140 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 145 PUs
Combat Hit Differential Summary :
Germans : -0.50
Italians : -0.33
Americans : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour and 1 artillery moved from Western Germany to Germany
2 fighters moved from 112 Sea Zone to Germany
1 fighter moved from Slovakia Hungary to Germany
2 artilleries moved from Yugoslavia to Greater Southern Germany
3 armour moved from Bulgaria to Greater Southern Germany
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from Turkey to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Southern Italy
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from Turkey to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Southern Italy
Combat - Americans
Battle in Greater Southern Germany
Americans attack with 3 armour and 2 artilleries
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 3 armour and 2 artilleries in Greater Southern Germany, round 2 : 0/5 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Greater Southern Germany
Americans roll dice for 3 armour and 1 artillery in Greater Southern Germany, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Greater Southern Germany
Americans win, taking Greater Southern Germany from Germans with 3 armour remaining. Battle score for attacker is -1
Casualties for Americans: 2 artilleries
Casualties for Germans: 1 artillery and 1 infantry
Battle in Southern Italy
Americans attack with 2 armour
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 armour in Southern Italy, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern Italy
Americans captures 5PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Germany
Americans attack with 2 armour, 1 artillery and 3 fighters
Germans defend with 1 armour, 1 factory_major, 2 fighters and 1 infantry
Americans roll dice for 2 armour, 1 artillery and 3 fighters in Germany, round 2 : 5/6 hits, 2.83 expected hits
Germans roll dice for 1 armour, 2 fighters and 1 infantry in Germany, round 2 : 1/4 hits, 2.17 expected hits
1 infantry owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Americans lost in Germany
Americans captures 38PUs while taking Germans capital
Americans converts factory_major into different units
Americans win, taking Germany from Germans with 2 armour and 3 fighters remaining. Battle score for attacker is 25
Casualties for Americans: 1 artillery
Casualties for Germans: 1 armour, 2 fighters and 1 infantry
triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
3 fighters moved from Germany to Western Germany
1 carrier, 3 destroyers, 1 submarine and 3 transports moved from 112 Sea Zone to 103 Sea Zone
1 carrier, 2 destroyers and 3 transports moved from 91 Sea Zone to 88 Sea Zone
1 armour moved from British Guiana to 88 Sea Zone
1 armour, 1 carrier, 2 destroyers and 3 transports moved from 88 Sea Zone to 89 Sea Zone
1 armour moved from 89 Sea Zone to Southeast Mexico
1 mech_infantry moved from Turkey to Volgograd
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Columbia: 1 aaGun, 1 armour and 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 aaGun, 1 armour and 1 infantry
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 infantry placed in Western Germany
3 mech_infantrys placed in Turkey
2 bombers, 4 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,2,5,6,4,1,3,2,3,6,4,5,1,5,5,1,2,1
Americans collect 77 PUs (1 lost to blockades); end with 120 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 130 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 135 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 140 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 145 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 5 mech_infantrys moved from Yugoslavia to Northern Italy
3 armour and 2 mech_infantrys moved from Slovakia Hungary to Northern Italy
3 fighters moved from Slovakia Hungary to Northern Italy
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 71 Sea Zone to 58 Sea Zone
Combat - British
Battle in 58 Sea Zone
British attack with 1 submarine
Japanese defend with 1 artillery, 1 infantry and 1 transport
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 58 Sea Zone
British roll dice for 1 submarine in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery, 1 infantry and 1 transport
Battle in Southern France
British attack with 1 armour and 1 infantry
Germans defend with 1 aaGun, 1 factory_minor and 1 harbour
1 aaGun owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Northern Italy
British attack with 4 armour, 3 fighters and 7 mech_infantrys
Italians defend with 2 aaGuns, 1 factory_minor and 6 infantry
AA fire in Northern Italy : 0/3 hits, 0.50 expected hits
British roll dice for 4 armour, 3 fighters and 7 mech_infantrys in Northern Italy, round 2 : 5/14 hits, 4.67 expected hits
Italians roll dice for 2 aaGuns and 6 infantry in Northern Italy, round 2 : 0/6 hits, 2.00 expected hits
2 aaGuns owned by the Italians and 3 infantry owned by the Italians lost in Northern Italy
British roll dice for 4 armour, 3 fighters and 7 mech_infantrys in Northern Italy, round 3 : 3/14 hits, 4.67 expected hits
Italians roll dice for 3 infantry in Northern Italy, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Northern Italy
British win, taking Northern Italy from Italians with 4 armour, 3 fighters and 6 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Italians: 2 aaGuns and 6 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 carrier moved from 97 Sea Zone to 99 Sea Zone
2 cruisers and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia
2 mech_infantrys moved from Eastern Persia to India
2 mech_infantrys moved from West India to India
3 mech_infantrys moved from Persia to West India
3 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
2 cruisers and 1 destroyer moved from 99 Sea Zone to 81 Sea Zone
1 carrier moved from 99 Sea Zone to 81 Sea Zone
2 fighters moved from Northern Italy to Greece
1 fighter moved from Northern Italy to Greece
Place Units - British
2 fighters and 1 tactical_bomber placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 47 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : -0.50
Italians : -2.33
British : -0.67
Americans : 0.17
AA fire in Northern Italy : : -0.50
Italy has no moves so carry on…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to Queensland
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to Queensland
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Spain to Gibraltar
Germans take Gibraltar from British
6 artilleries and 2 infantry moved from Spain to Southern France
3 infantry and 1 mech_infantry moved from Karelia to Vyborg
Combat - Germans
Battle in Vyborg
Germans attack with 3 infantry and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 3 infantry and 1 mech_infantry in Vyborg, round 2 : 1/4 hits, 0.67 expected hits
Russians roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Germans win, taking Vyborg from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Southern France
Germans attack with 7 artilleries and 3 infantry
British defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 7 artilleries and 3 infantry in Southern France, round 2 : 2/10 hits, 3.33 expected hits
British roll dice for 1 armour and 1 infantry in Southern France, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Southern France
Germans win, taking Southern France from British with 7 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Germans
1 infantry moved from Spain to Portugal
Germans take Portugal from Neutral_True
1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 submarine moved from 117 Sea Zone to 104 Sea Zone
Turn Complete - Germans
Combat Hit Differential Summary :
Germans : -1.00
British : 1.17
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 4 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
Russians take Finland from Germans
2 armour and 2 mech_infantrys moved from Novgorod to Vyborg
1 tactical_bomber moved from Novgorod to Vyborg
1 artillery and 2 infantry moved from Urals to Evenkiyskiy
5 infantry moved from Urals to Timguska
1 infantry moved from Novosibirsk to Timguska
Combat - Russians
Battle in Timguska
Russians attack with 6 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 6 infantry in Timguska, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 6 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Vyborg
Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Vyborg, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Vyborg, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Vyborg
Russians roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Evenkiyskiy
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Evenkiyskiy, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
11 infantry and 3 mech_infantrys moved from Urals to Novosibirsk
1 artillery and 1 infantry moved from Vologda to Novosibirsk
5 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
2 armour and 3 mech_infantrys moved from Russia to Novosibirsk
1 artillery and 3 infantry moved from Russia to Samara
4 artilleries and 1 infantry moved from Poland to Germany
1 tactical_bomber moved from Vyborg to Russia
Place Units - Russians
3 armour, 1 fighter and 3 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.33
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 bombers, 2 fighters, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 armour, 20 artilleries, 1 bomber, 1 fighter, 1 infantry, 18 mech_infantrys and 2 tactical_bombers moved from Burma to India
2 tactical_bombers moved from French Indo China to India
3 mech_infantrys moved from Yunnan to India
2 artilleries and 2 infantry moved from Olgiy to Timguska
2 infantry moved from Olgiy to Timguska
1 armour moved from Kansu to Timguska
2 bombers moved from Dutch New Guinea to India
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 60 Sea Zone to 58 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 16 Sea Zone
1 armour and 1 mech_infantry moved from Kansu to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 bombers, 2 fighters, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 armour, 20 artilleries, 1 bomber, 1 fighter, 1 infantry, 18 mech_infantrys and 2 tactical_bombers moved from Burma to India
2 tactical_bombers moved from French Indo China to India
3 mech_infantrys moved from Yunnan to India
2 artilleries and 2 infantry moved from Olgiy to Timguska
2 infantry moved from Olgiy to Timguska
1 armour moved from Kansu to Timguska
2 bombers moved from Dutch New Guinea to India
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 60 Sea Zone to 58 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 16 Sea Zone
1 armour and 1 mech_infantry moved from Kansu to Kazakhstan
Combat - Japanese
Battle in Hawaiian Islands
Battle in Wake Island
Battle in Kazakhstan
Japanese attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Kazakhstan
Japanese win, taking Hawaiian Islands from Americans, taking Wake Island from Americans, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Timguska
Japanese attack with 1 armour, 2 artilleries and 4 infantry
Russians defend with 6 infantry
Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Timguska, round 2 : 0/7 hits, 2.17 expected hits
Russians roll dice for 6 infantry in Timguska, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese lost in Timguska
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Timguska, round 3 : 0/5 hits, 1.83 expected hits
Russians roll dice for 6 infantry in Timguska, round 3 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Japanese lost in Timguska
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Timguska, round 4 : 1/4 hits, 1.50 expected hits
Russians roll dice for 6 infantry in Timguska, round 4 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
Japanese roll dice for 1 armour and 2 artilleries in Timguska, round 5 : 0/3 hits, 1.17 expected hits
Russians roll dice for 5 infantry in Timguska, round 5 : 0/5 hits, 1.67 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Timguska, round 6 : 2/3 hits, 1.17 expected hits
Russians roll dice for 5 infantry in Timguska, round 6 : 3/5 hits, 1.67 expected hits
2 infantry owned by the Russians, 2 artilleries owned by the Japanese and 1 armour owned by the Japanese lost in Timguska
Russians win with 3 infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 1 armour, 2 artilleries and 4 infantry
Casualties for Russians: 3 infantry
Battle in 58 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 submarine
Japanese roll dice for 1 destroyer in 58 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 58 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 58 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 58 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 58 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 58 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 58 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 58 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 58 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 58 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 58 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 58 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 58 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 58 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 58 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 58 Sea Zone, round 10 : 1/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 58 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 58 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in India
Japanese attack with 6 armour, 20 artilleries, 3 bombers, 1 fighter, 1 infantry, 21 mech_infantrys and 4 tactical_bombers
British defend with 3 aaGuns, 1 armour, 3 artilleries, 3 fighters, 34 infantry and 10 mech_infantrys; ANZAC defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/8 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 6 armour, 20 artilleries, 3 bombers, 1 infantry, 21 mech_infantrys and 3 tactical_bombers in India, round 2 : 29/54 hits, 20.67 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 3 artilleries, 3 fighters, 35 infantry and 10 mech_infantrys in India, round 2 : 17/52 hits, 18.50 expected hits
1 infantry owned by the Japanese, 7 artilleries owned by the Japanese, 9 mech_infantrys owned by the Japanese, 1 infantry owned by the ANZAC, 3 aaGuns owned by the British and 25 infantry owned by the British lost in India
Japanese roll dice for 6 armour, 13 artilleries, 3 bombers, 12 mech_infantrys and 3 tactical_bombers in India, round 3 : 20/37 hits, 15.33 expected hits
UK_Pacific roll dice for 1 armour, 3 artilleries, 3 fighters, 9 infantry and 10 mech_infantrys in India, round 3 : 11/26 hits, 9.83 expected hits
11 mech_infantrys owned by the Japanese, 10 mech_infantrys owned by the British, 1 artillery owned by the British and 9 infantry owned by the British lost in India
Japanese roll dice for 6 armour, 13 artilleries, 3 bombers, 1 mech_infantry and 3 tactical_bombers in India, round 4 : 10/26 hits, 11.67 expected hits
UK_Pacific roll dice for 1 armour, 2 artilleries and 3 fighters in India, round 4 : 3/6 hits, 3.17 expected hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British, 3 fighters owned by the British and 1 armour owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 6 armour, 11 artilleries, 3 bombers and 3 tactical_bombers remaining. Battle score for attacker is 64
Casualties for Japanese: 9 artilleries, 1 fighter, 1 infantry, 21 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Casualties for British: 3 aaGuns, 1 armour, 3 artilleries, 3 fighters, 34 infantry and 10 mech_infantrys
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 aaGun moved from Burma to India
5 artilleries moved from Yunnan to Burma
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
1 armour moved from Hunan to Burma
1 mech_infantry moved from Szechwan to Burma
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Suiyuyan to Kweichow
1 infantry moved from Tsagaan Olom to Suiyuyan
1 artillery moved from Shensi to Kansu
2 armour and 2 mech_infantrys moved from Kansu to Szechwan
1 mech_infantry moved from Kansu to Shensi
1 mech_infantry moved from Kansu to Szechwan
3 mech_infantrys moved from Kwangtung to Yunnan
1 carrier, 3 destroyers and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 bombers moved from India to Burma
3 tactical_bombers moved from India to Burma
Place Units - Japanese
1 submarine placed in 37 Sea Zone
2 fighters placed in Malaya
3 tactical_bombers placed in French Indo China
2 bombers placed in Kwangtung
Turn Complete - Japanese
Japanese collect 77 PUs; end with 85 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 108 PUs
Combat Hit Differential Summary :
British : -1.50
Americans : -0.33
UK_Pacific : -0.50
Russians : -3.00
AA fire in India : : 0.67
Japanese : 3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 3 carriers, 3 destroyers, 1 harbour, 1 infantry, 4 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Western Germany to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Western Germany to Denmark
Americans take Denmark from Germans
1 armour moved from Germany to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take Algeria from Americans
1 armour moved from Southern Italy to 97 Sea Zone
1 armour and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Spain
1 destroyer moved from 49 Sea Zone to 31 Sea Zone
Combat - Americans
Battle in Norway
Battle in 31 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win, taking Norway from Germans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Spain
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
1 destroyer moved from 89 Sea Zone to 11 Sea Zone
1 destroyer moved from 89 Sea Zone to 28 Sea Zone
1 armour moved from Southeast Mexico to Western United States
2 aaGuns moved from Eastern United States to Central United States
1 carrier, 3 destroyers, 1 submarine and 3 transports moved from 103 Sea Zone to 89 Sea Zone
3 fighters moved from Western Germany to Iraq
3 mech_infantrys moved from Turkey to Persia
1 mech_infantry moved from Volgograd to Northwest Persia
3 armour moved from Greater Southern Germany to France
1 armour moved from Germany to France
1 transport moved from 112 Sea Zone to 126 Sea Zone
Place Units - Americans
3 carriers and 3 destroyers placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 3 fighters
EDIT: Adding units owned by Americans to 10 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode
3 tactical_bombers placed in 10 Sea Zone
1 harbour placed in Central America
1 armour and 2 mech_infantrys placed in Turkey
1 infantry placed in Western United States
2 mech_infantrys placed in Central United States
Turn Complete - Americans
Americans collect 83 PUs; end with 83 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Note, just in case you don’t notice… if you don’t take Calcutta back this turn, Japan wins with victory cities.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 3 carriers, 3 destroyers, 1 harbour, 1 infantry, 4 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Western Germany to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Western Germany to Denmark
Americans take Denmark from Germans
1 armour moved from Germany to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take Algeria from Americans
1 armour moved from Southern Italy to 97 Sea Zone
1 armour and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Spain
1 destroyer moved from 49 Sea Zone to 31 Sea Zone
Combat - Americans
Battle in Norway
Battle in 31 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win, taking Norway from Germans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Spain
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
1 destroyer moved from 89 Sea Zone to 11 Sea Zone
1 destroyer moved from 89 Sea Zone to 28 Sea Zone
1 armour moved from Southeast Mexico to Western United States
2 aaGuns moved from Eastern United States to Central United States
1 carrier, 3 destroyers, 1 submarine and 3 transports moved from 103 Sea Zone to 89 Sea Zone
3 fighters moved from Western Germany to Iraq
3 mech_infantrys moved from Turkey to Persia
1 mech_infantry moved from Volgograd to Northwest Persia
3 armour moved from Greater Southern Germany to France
1 armour moved from Germany to France
1 transport moved from 112 Sea Zone to 126 Sea Zone
Place Units - Americans
3 carriers and 3 destroyers placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 3 fighters
EDIT: Adding units owned by Americans to 10 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode
3 tactical_bombers placed in 10 Sea Zone
1 harbour placed in Central America
1 armour and 2 mech_infantrys placed in Turkey
1 infantry placed in Western United States
2 mech_infantrys placed in Central United States
Turn Complete - Americans
Americans collect 83 PUs; end with 83 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 2 armour, 4 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
4 armour and 6 mech_infantrys moved from Northern Italy to Southern France
1 fighter moved from Greece to Southern France
Combat - British
Battle in Southern France
British attack with 4 armour, 1 fighter and 6 mech_infantrys
Germans defend with 7 artilleries, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 4 armour, 1 fighter and 6 mech_infantrys in Southern France, round 2 : 3/11 hits, 3.50 expected hits
Germans roll dice for 7 artilleries and 1 infantry in Southern France, round 2 : 3/8 hits, 2.67 expected hits
3 mech_infantrys owned by the British, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Southern France
British roll dice for 4 armour, 1 fighter and 3 mech_infantrys in Southern France, round 3 : 2/8 hits, 3.00 expected hits
Germans roll dice for 5 artilleries in Southern France, round 3 : 2/5 hits, 1.67 expected hits
2 mech_infantrys owned by the British and 2 artilleries owned by the Germans lost in Southern France
British roll dice for 4 armour, 1 fighter and 1 mech_infantry in Southern France, round 4 : 4/6 hits, 2.67 expected hits
Germans roll dice for 3 artilleries in Southern France, round 4 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 3 artilleries owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 4 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 6 mech_infantrys
Casualties for Germans: 7 artilleries and 1 infantry
Non Combat Move - British
1 fighter moved from Southern France to Northern Italy
2 fighters moved from Greece to Eastern Persia
2 mech_infantrys moved from West India to Eastern Persia
2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Iraq to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 carrier, 2 cruisers and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
Place Units - British
1 factory_minor placed in Saudi Arabia
2 artilleries and 1 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
2 armour and 1 artillery placed in Iraq
2 infantry placed in Northern Italy
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
British collect 41 PUs (3 lost to blockades); end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67
British : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 armour and 2 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 armour and 2 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
4 infantry moved from France to Southern France
1 infantry moved from Persia to Eastern Persia
Turn Complete - French
French collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Gibraltar to Spain
3 infantry moved from Portugal to Spain
1 submarine moved from 109 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Spain
Germans attack with 4 infantry
Americans defend with 1 armour and 1 factory_minor
Germans roll dice for 4 infantry in Spain, round 2 : 0/4 hits, 0.67 expected hits
Americans roll dice for 1 armour in Spain, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Spain
Germans roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 0.50 expected hits
Americans roll dice for 1 armour in Spain, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour
Non Combat Move - Germans
1 submarine moved from 104 Sea Zone to 102 Sea Zone
Turn Complete - Germans
Combat Hit Differential Summary :
Germans : -0.50
Americans : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Gibraltar to Spain
3 infantry moved from Portugal to Spain
1 submarine moved from 109 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Spain
Germans attack with 4 infantry
Americans defend with 1 armour and 1 factory_minor
Germans roll dice for 4 infantry in Spain, round 2 : 0/4 hits, 0.67 expected hits
Americans roll dice for 1 armour in Spain, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Spain
Germans roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 0.50 expected hits
Americans roll dice for 1 armour in Spain, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour
Non Combat Move - Germans
1 submarine moved from 104 Sea Zone to 102 Sea Zone
Turn Complete - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 102 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.50
Americans : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 3 armour, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan
1 artillery and 3 infantry moved from Samara to Kazakhstan
1 armour moved from Novosibirsk to Yenisey
Russians take Yenisey from Japanese
3 infantry moved from Timguska to Kansu
1 artillery moved from Novosibirsk to Kansu
6 armour and 7 mech_infantrys moved from Novosibirsk to Tsinghai
3 infantry moved from Novosibirsk to Kansu
9 infantry moved from Novosibirsk to Tsinghai
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
3 armour and 3 mech_infantrys moved from Russia to Kazakhstan
1 armour moved from Finland to Sweden
Russians take Sweden from Germans
1 armour moved from Sweden to Finland
2 armour and 1 mech_infantry moved from Vyborg to Belarus
1 submarine moved from 113 Sea Zone to 104 Sea Zone
4 artilleries and 1 infantry moved from Germany to Slovakia Hungary
Combat - Russians
Battle in Kansu
Russians attack with 1 artillery and 6 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 artillery and 6 infantry in Kansu, round 2 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Tsinghai
Russians attack with 6 armour, 9 infantry and 7 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 6 armour, 9 infantry and 7 mech_infantrys in Tsinghai, round 2 : 6/22 hits, 5.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 6 armour, 9 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 4 armour, 1 artillery, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 4 armour, 1 artillery, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 7/15 hits, 5.00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 4 armour, 1 artillery, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Eastern Persia
Place Units - Russians
3 armour placed in Volgograd
3 fighters and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians : 1.83
Japanese : 0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 airfield, 3 carriers, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
6 armour and 11 artilleries moved from India to West India
1 armour and 8 mech_infantrys moved from Burma to West India
1 armour moved from Szechwan to Shan State
1 armour and 3 mech_infantrys moved from Szechwan to Hunan
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Shensi to Hunan
1 mech_infantry moved from Yunnan to Szechwan
1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Yunnan to Anhwe
1 bomber moved from Kwangtung to 31 Sea Zone
1 destroyer moved from 58 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 63 Sea Zone
2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 16 Sea Zone to 6 Sea Zone
3 bombers moved from Burma to New Guinea
1 bomber moved from Kwangtung to New Guinea
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 destroyer moved from 35 Sea Zone to 49 Sea Zone