@Stucifer said in L26 PTV Booper (X+12) vs Stucifer (L):
Skipped scramble to Malaya
Yep, no problem
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
6 artilleries and 12 infantry moved from Southern France to Spain
3 infantry and 1 mech_infantry moved from Finland to Karelia
3 infantry moved from Finland to Vyborg
1 artillery, 1 fighter and 6 infantry moved from Germany to Western Germany
1 artillery and 2 infantry moved from Germany to Greater Southern Germany
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Karelia
Germans attack with 3 infantry and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 3 infantry and 1 mech_infantry in Karelia, round 2 : 1/4 hits, 0.67 expected hits
Russians roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Vyborg
Germans attack with 3 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 3 infantry in Vyborg, round 2 : 2/3 hits, 0.50 expected hits
Russians roll dice for 1 mech_infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery and 2 infantry
Americans defend with 2 fighters
Germans roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 fighters in Greater Southern Germany, round 2 : 0/2 hits, 1.33 expected hits
1 fighter owned by the Americans lost in Greater Southern Germany
Germans roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 fighter in Greater Southern Germany, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 17
Casualties for Americans: 2 fighters
Casualties for Germans: 1 infantry
Battle in Spain
Germans attack with 6 artilleries and 12 infantry
Americans defend with 3 armour, 4 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry
Germans roll dice for 6 artilleries and 12 infantry in Spain, round 2 : 5/18 hits, 5.00 expected hits
Americans roll dice for 3 armour, 4 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Spain, round 2 : 3/12 hits, 4.83 expected hits
3 infantry owned by the Germans, 3 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Spain
Germans roll dice for 6 artilleries and 9 infantry in Spain, round 3 : 4/15 hits, 4.50 expected hits
Americans roll dice for 3 armour, 3 artilleries and 1 fighter in Spain, round 3 : 4/7 hits, 3.17 expected hits
4 infantry owned by the Germans, 1 armour owned by the Americans and 3 artilleries owned by the Americans lost in Spain
Germans roll dice for 6 artilleries and 5 infantry in Spain, round 4 : 3/11 hits, 3.67 expected hits
Americans roll dice for 2 armour and 1 fighter in Spain, round 4 : 1/3 hits, 1.67 expected hits
1 infantry owned by the Germans, 2 armour owned by the Americans and 1 fighter owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 6 artilleries and 4 infantry remaining. Battle score for attacker is 33
Casualties for Germans: 8 infantry
Casualties for Americans: 3 armour, 4 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
Battle in Western Germany
Germans attack with 1 artillery, 1 fighter and 6 infantry
Americans defend with 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 6 infantry in Western Germany, round 2 : 1/8 hits, 2.00 expected hits
Americans roll dice for 2 armour, 3 artilleries and 1 infantry in Western Germany, round 2 : 2/6 hits, 2.33 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Germans roll dice for 1 artillery, 1 fighter and 4 infantry in Western Germany, round 3 : 0/6 hits, 1.67 expected hits
Americans roll dice for 2 armour and 3 artilleries in Western Germany, round 3 : 1/5 hits, 2.00 expected hits
1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Western Germany, round 4 : 1/5 hits, 1.50 expected hits
Americans roll dice for 2 armour and 3 artilleries in Western Germany, round 4 : 2/5 hits, 2.00 expected hits
2 infantry owned by the Germans and 1 artillery owned by the Americans lost in Western Germany
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Western Germany, round 5 : 1/3 hits, 1.17 expected hits
Americans roll dice for 2 armour and 2 artilleries in Western Germany, round 5 : 2/4 hits, 1.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Western Germany
retreated to Western Germany
Americans win with 2 armour and 1 artillery remaining. Battle score for attacker is -11
Casualties for Germans: 1 artillery and 6 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Non Combat Move - Germans
1 fighter moved from Western Germany to Germany
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 submarine moved from 124 Sea Zone to 117 Sea Zone
Place Units - Germans
1 armour, 1 fighter and 8 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Germans collect 33 PUs (1 lost to blockades); end with 33 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -2.00
Americans : -3.00
Russians : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 7 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 armour and 1 mech_infantry moved from Eastern Poland to Germany
2 armour and 1 mech_infantry moved from Poland to Germany
1 mech_infantry moved from Romania to Germany
1 tactical_bomber moved from Russia to Vyborg
3 armour moved from Novgorod to Vyborg
Combat - Russians
Battle in Vyborg
Russians attack with 3 armour and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 3 armour and 1 tactical_bomber in Vyborg, round 2 : 2/4 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Vyborg, round 2 : 1/3 hits, 1.00 expected hits
1 armour owned by the Russians and 2 infantry owned by the Germans lost in Vyborg
Russians roll dice for 2 armour and 1 tactical_bomber in Vyborg, round 3 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Russians: 2 armour
Casualties for Germans: 3 infantry
Battle in Germany
Russians attack with 6 armour and 3 mech_infantrys
Germans defend with 1 armour, 1 factory_major, 2 fighters and 8 infantry
Russians roll dice for 6 armour and 3 mech_infantrys in Germany, round 2 : 1/9 hits, 3.50 expected hits
Germans roll dice for 1 armour, 2 fighters and 8 infantry in Germany, round 2 : 2/11 hits, 4.50 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Germany
Russians roll dice for 6 armour and 1 mech_infantry in Germany, round 3 : 3/7 hits, 3.17 expected hits
Germans roll dice for 1 armour, 2 fighters and 7 infantry in Germany, round 3 : 3/10 hits, 4.17 expected hits
1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 3 infantry owned by the Germans lost in Germany
Russians roll dice for 4 armour in Germany, round 4 : 3/4 hits, 2.00 expected hits
Germans roll dice for 1 armour, 2 fighters and 4 infantry in Germany, round 4 : 4/7 hits, 3.17 expected hits
4 armour owned by the Russians and 3 infantry owned by the Germans lost in Germany
Germans win with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is -27
Casualties for Russians: 6 armour and 3 mech_infantrys
Casualties for Germans: 7 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Vyborg to Novgorod
2 mech_infantrys moved from Bryansk to Novgorod
4 artilleries and 1 infantry moved from Eastern Poland to Poland
3 armour moved from Ukraine to Volgograd
3 mech_infantrys moved from Western Ukraine to Russia
3 mech_infantrys moved from Russia to Urals
1 artillery and 1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Novosibirsk
17 infantry moved from Evenkiyskiy to Urals
Place Units - Russians
2 armour and 1 mech_infantry placed in Volgograd
2 infantry placed in Russia
3 armour placed in Novgorod
2 armour, 1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -2.17
Russians : -1.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 infantry, 9 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 15 Sea Zone to 25 Sea Zone
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 battleships, 6 carriers, 1 cruiser, 6 fighters, 6 tactical_bombers and 2 transports moved from 33 Sea Zone to 26 Sea Zone
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 bomber moved from French Indo China to 46 Sea Zone
1 bomber moved from French Indo China to 46 Sea Zone
1 bomber moved from French Indo China to 35 Sea Zone
1 artillery and 1 infantry moved from Yenisey to Evenkiyskiy
1 artillery and 1 infantry moved from Yenisey to Timguska
1 armour moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Olgiy to Kansu
1 infantry moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 mech_infantry moved from Dzavhan to Suiyuyan
1 destroyer moved from 41 Sea Zone to 60 Sea Zone
Scramble at Hawaii?
@weddingsinger
No scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 infantry, 9 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 15 Sea Zone to 25 Sea Zone
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 battleships, 6 carriers, 1 cruiser, 6 fighters, 6 tactical_bombers and 2 transports moved from 33 Sea Zone to 26 Sea Zone
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 bomber moved from French Indo China to 46 Sea Zone
1 bomber moved from French Indo China to 46 Sea Zone
1 bomber moved from French Indo China to 35 Sea Zone
1 artillery and 1 infantry moved from Yenisey to Evenkiyskiy
1 artillery and 1 infantry moved from Yenisey to Timguska
1 armour moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Olgiy to Kansu
1 infantry moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 mech_infantry moved from Dzavhan to Suiyuyan
1 destroyer moved from 41 Sea Zone to 60 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Timguska
Japanese attack with 1 artillery and 1 infantry
French defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Timguska
Japanese win, taking Timguska from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 2 bombers and 1 destroyer in 46 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 7 fighters, 7 tactical_bombers and 2 transports
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer and 8 fighters
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 7 fighters, 7 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 12/17 hits, 10.00 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 1 destroyer and 8 fighters in 26 Sea Zone, round 2 : 6/17 hits, 9.00 expected hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Americans, 2 carriers owned by the Japanese and 5 carriers owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 7 fighters, 7 tactical_bombers and 2 transports in 26 Sea Zone, round 3 : 9/17 hits, 10.00 expected hits
Americans roll dice for 1 battleship, 2 cruisers and 8 fighters in 26 Sea Zone, round 3 : 5/11 hits, 7.00 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 7 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 4 carriers, 5 fighters, 5 tactical_bombers and 2 transports in 26 Sea Zone, round 4 : 6/12 hits, 7.17 expected hits
Americans roll dice for 1 battleship and 1 fighter in 26 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 4 carriers, 5 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 126
Casualties for Japanese: 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 1 destroyer and 8 fighters
Battle in Evenkiyskiy
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Evenkiyskiy, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Evenkiyskiy
Japanese roll dice for 1 artillery in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Evenkiyskiy, round 4 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 3 destroyers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 3 destroyers and 1 transport in 25 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in 60 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 60 Sea Zone
Japanese win, taking Midway from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hawaiian Islands
Japanese attack with 2 artilleries
Americans defend with 1 airfield, 2 fighters and 1 harbour; ANZAC defend with 1 fighter
Japanese roll dice for 2 artilleries in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 3 fighters in Hawaiian Islands, round 2 : 1/3 hits, 2.00 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Hawaiian Islands
Japanese roll dice for 1 artillery in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in Hawaiian Islands, round 3 : 2/2 hits, 1.33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Hawaiian Islands
Americans win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 artilleries
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 fighter
Non Combat Move - Japanese
1 bomber moved from 35 Sea Zone to Burma
2 bombers moved from 46 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 58 Sea Zone
3 artilleries moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
6 artilleries moved from Shan State to Burma
3 mech_infantrys moved from Malaya to Burma
1 tactical_bomber moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Hunan to Burma
2 armour moved from Hunan to Burma
3 artilleries moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 artillery moved from Hunan to Yunnan
1 artillery moved from Kansu to Shensi
1 infantry moved from Shensi to Hopei
1 artillery moved from Kweichow to Yunnan
1 mech_infantry moved from Hopei to Kweichow
3 armour and 5 mech_infantrys moved from Yenisey to Kansu
2 artilleries and 4 infantry moved from Yenisey to Olgiy
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 tactical_bombers
EDIT: Adding units owned by Japanese to French Indo China: 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -7.50
Russians : -0.33
Japanese : 1.83
Miracle of miracles you lost 2 fighters so feel free to edit if you prefer to have ANZAC’s survive instead.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 infantry, 9 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 15 Sea Zone to 25 Sea Zone
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 battleships, 6 carriers, 1 cruiser, 6 fighters, 6 tactical_bombers and 2 transports moved from 33 Sea Zone to 26 Sea Zone
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 bomber moved from French Indo China to 46 Sea Zone
1 bomber moved from French Indo China to 46 Sea Zone
1 bomber moved from French Indo China to 35 Sea Zone
1 artillery and 1 infantry moved from Yenisey to Evenkiyskiy
1 artillery and 1 infantry moved from Yenisey to Timguska
1 armour moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Olgiy to Kansu
1 infantry moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 mech_infantry moved from Dzavhan to Suiyuyan
1 destroyer moved from 41 Sea Zone to 60 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Timguska
Japanese attack with 1 artillery and 1 infantry
French defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Timguska
Japanese win, taking Timguska from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 2 bombers and 1 destroyer in 46 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 7 fighters, 7 tactical_bombers and 2 transports
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer and 8 fighters
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 7 fighters, 7 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 12/17 hits, 10.00 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 1 destroyer and 8 fighters in 26 Sea Zone, round 2 : 6/17 hits, 9.00 expected hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Americans, 2 carriers owned by the Japanese and 5 carriers owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 7 fighters, 7 tactical_bombers and 2 transports in 26 Sea Zone, round 3 : 9/17 hits, 10.00 expected hits
Americans roll dice for 1 battleship, 2 cruisers and 8 fighters in 26 Sea Zone, round 3 : 5/11 hits, 7.00 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 7 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 4 carriers, 5 fighters, 5 tactical_bombers and 2 transports in 26 Sea Zone, round 4 : 6/12 hits, 7.17 expected hits
Americans roll dice for 1 battleship and 1 fighter in 26 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 4 carriers, 5 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 126
Casualties for Japanese: 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 1 destroyer and 8 fighters
Battle in Evenkiyskiy
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Evenkiyskiy, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Evenkiyskiy
Japanese roll dice for 1 artillery in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Evenkiyskiy, round 4 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 3 destroyers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 3 destroyers and 1 transport in 25 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in 60 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 60 Sea Zone
Japanese win, taking Midway from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hawaiian Islands
Japanese attack with 2 artilleries
Americans defend with 1 airfield, 2 fighters and 1 harbour; ANZAC defend with 1 fighter
Japanese roll dice for 2 artilleries in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 3 fighters in Hawaiian Islands, round 2 : 1/3 hits, 2.00 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Hawaiian Islands
Japanese roll dice for 1 artillery in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in Hawaiian Islands, round 3 : 2/2 hits, 1.33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Hawaiian Islands
Americans win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 artilleries
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 fighter
Non Combat Move - Japanese
1 bomber moved from 35 Sea Zone to Burma
2 bombers moved from 46 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 58 Sea Zone
3 artilleries moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
6 artilleries moved from Shan State to Burma
3 mech_infantrys moved from Malaya to Burma
1 tactical_bomber moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Hunan to Burma
2 armour moved from Hunan to Burma
3 artilleries moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 artillery moved from Hunan to Yunnan
1 artillery moved from Kansu to Shensi
1 infantry moved from Shensi to Hopei
1 artillery moved from Kweichow to Yunnan
1 mech_infantry moved from Hopei to Kweichow
3 armour and 5 mech_infantrys moved from Yenisey to Kansu
2 artilleries and 4 infantry moved from Yenisey to Olgiy
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 tactical_bombers
EDIT: Adding units owned by Japanese to French Indo China: 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 2 bombers
EDIT: Adding units owned by Japanese to Dutch New Guinea: 2 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -7.50
Russians : -0.33
Japanese : 1.83
If I’m not too late… a repost to edit Japan’s bombers to land on Dutch New Gunia instead of the Carolines.
@weddingsinger said in Weddingsinger (Axis) vs Odonis (Allies) BM3, no bid:
If I’m not too late… a repost to edit Japan’s bombers to land on Dutch New Gunia instead of the Carolines.
all good
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour and 1 artillery moved from Western Germany to Germany
2 fighters moved from 112 Sea Zone to Germany
1 fighter moved from Slovakia Hungary to Germany
2 artilleries moved from Yugoslavia to Greater Southern Germany
3 armour moved from Bulgaria to Greater Southern Germany
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from Turkey to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Southern Italy
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from Turkey to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Southern Italy
Combat - Americans
Battle in Greater Southern Germany
Americans attack with 3 armour and 2 artilleries
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 3 armour and 2 artilleries in Greater Southern Germany, round 2 : 0/5 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Greater Southern Germany
Americans roll dice for 3 armour and 1 artillery in Greater Southern Germany, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Greater Southern Germany
Americans win, taking Greater Southern Germany from Germans with 3 armour remaining. Battle score for attacker is -1
Casualties for Americans: 2 artilleries
Casualties for Germans: 1 artillery and 1 infantry
Battle in Southern Italy
Americans attack with 2 armour
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 armour in Southern Italy, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern Italy
Americans captures 5PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Germany
Americans attack with 2 armour, 1 artillery and 3 fighters
Germans defend with 1 armour, 1 factory_major, 2 fighters and 1 infantry
Americans roll dice for 2 armour, 1 artillery and 3 fighters in Germany, round 2 : 5/6 hits, 2.83 expected hits
Germans roll dice for 1 armour, 2 fighters and 1 infantry in Germany, round 2 : 1/4 hits, 2.17 expected hits
1 infantry owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Americans lost in Germany
Americans captures 38PUs while taking Germans capital
Americans converts factory_major into different units
Americans win, taking Germany from Germans with 2 armour and 3 fighters remaining. Battle score for attacker is 25
Casualties for Americans: 1 artillery
Casualties for Germans: 1 armour, 2 fighters and 1 infantry
triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
3 fighters moved from Germany to Western Germany
1 carrier, 3 destroyers, 1 submarine and 3 transports moved from 112 Sea Zone to 103 Sea Zone
1 carrier, 2 destroyers and 3 transports moved from 91 Sea Zone to 88 Sea Zone
1 armour moved from British Guiana to 88 Sea Zone
1 armour, 1 carrier, 2 destroyers and 3 transports moved from 88 Sea Zone to 89 Sea Zone
1 armour moved from 89 Sea Zone to Southeast Mexico
1 mech_infantry moved from Turkey to Volgograd
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Columbia: 1 aaGun, 1 armour and 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 aaGun, 1 armour and 1 infantry
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 infantry placed in Western Germany
3 mech_infantrys placed in Turkey
2 bombers, 4 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,2,5,6,4,1,3,2,3,6,4,5,1,5,5,1,2,1
Americans collect 77 PUs (1 lost to blockades); end with 120 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 130 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 135 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 140 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 145 PUs
Combat Hit Differential Summary :
Germans : -0.50
Italians : -0.33
Americans : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour and 1 artillery moved from Western Germany to Germany
2 fighters moved from 112 Sea Zone to Germany
1 fighter moved from Slovakia Hungary to Germany
2 artilleries moved from Yugoslavia to Greater Southern Germany
3 armour moved from Bulgaria to Greater Southern Germany
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from Turkey to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Southern Italy
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from Turkey to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Southern Italy
Combat - Americans
Battle in Greater Southern Germany
Americans attack with 3 armour and 2 artilleries
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 3 armour and 2 artilleries in Greater Southern Germany, round 2 : 0/5 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Greater Southern Germany
Americans roll dice for 3 armour and 1 artillery in Greater Southern Germany, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Greater Southern Germany
Americans win, taking Greater Southern Germany from Germans with 3 armour remaining. Battle score for attacker is -1
Casualties for Americans: 2 artilleries
Casualties for Germans: 1 artillery and 1 infantry
Battle in Southern Italy
Americans attack with 2 armour
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 armour in Southern Italy, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern Italy
Americans captures 5PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Germany
Americans attack with 2 armour, 1 artillery and 3 fighters
Germans defend with 1 armour, 1 factory_major, 2 fighters and 1 infantry
Americans roll dice for 2 armour, 1 artillery and 3 fighters in Germany, round 2 : 5/6 hits, 2.83 expected hits
Germans roll dice for 1 armour, 2 fighters and 1 infantry in Germany, round 2 : 1/4 hits, 2.17 expected hits
1 infantry owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Americans lost in Germany
Americans captures 38PUs while taking Germans capital
Americans converts factory_major into different units
Americans win, taking Germany from Germans with 2 armour and 3 fighters remaining. Battle score for attacker is 25
Casualties for Americans: 1 artillery
Casualties for Germans: 1 armour, 2 fighters and 1 infantry
triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
3 fighters moved from Germany to Western Germany
1 carrier, 3 destroyers, 1 submarine and 3 transports moved from 112 Sea Zone to 103 Sea Zone
1 carrier, 2 destroyers and 3 transports moved from 91 Sea Zone to 88 Sea Zone
1 armour moved from British Guiana to 88 Sea Zone
1 armour, 1 carrier, 2 destroyers and 3 transports moved from 88 Sea Zone to 89 Sea Zone
1 armour moved from 89 Sea Zone to Southeast Mexico
1 mech_infantry moved from Turkey to Volgograd
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Columbia: 1 aaGun, 1 armour and 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 aaGun, 1 armour and 1 infantry
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 infantry placed in Western Germany
3 mech_infantrys placed in Turkey
2 bombers, 4 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,2,5,6,4,1,3,2,3,6,4,5,1,5,5,1,2,1
Americans collect 77 PUs (1 lost to blockades); end with 120 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 130 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 135 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 140 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 145 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 5 mech_infantrys moved from Yugoslavia to Northern Italy
3 armour and 2 mech_infantrys moved from Slovakia Hungary to Northern Italy
3 fighters moved from Slovakia Hungary to Northern Italy
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 71 Sea Zone to 58 Sea Zone
Combat - British
Battle in 58 Sea Zone
British attack with 1 submarine
Japanese defend with 1 artillery, 1 infantry and 1 transport
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 58 Sea Zone
British roll dice for 1 submarine in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery, 1 infantry and 1 transport
Battle in Southern France
British attack with 1 armour and 1 infantry
Germans defend with 1 aaGun, 1 factory_minor and 1 harbour
1 aaGun owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Northern Italy
British attack with 4 armour, 3 fighters and 7 mech_infantrys
Italians defend with 2 aaGuns, 1 factory_minor and 6 infantry
AA fire in Northern Italy : 0/3 hits, 0.50 expected hits
British roll dice for 4 armour, 3 fighters and 7 mech_infantrys in Northern Italy, round 2 : 5/14 hits, 4.67 expected hits
Italians roll dice for 2 aaGuns and 6 infantry in Northern Italy, round 2 : 0/6 hits, 2.00 expected hits
2 aaGuns owned by the Italians and 3 infantry owned by the Italians lost in Northern Italy
British roll dice for 4 armour, 3 fighters and 7 mech_infantrys in Northern Italy, round 3 : 3/14 hits, 4.67 expected hits
Italians roll dice for 3 infantry in Northern Italy, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Northern Italy
British win, taking Northern Italy from Italians with 4 armour, 3 fighters and 6 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Italians: 2 aaGuns and 6 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 carrier moved from 97 Sea Zone to 99 Sea Zone
2 cruisers and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia
2 mech_infantrys moved from Eastern Persia to India
2 mech_infantrys moved from West India to India
3 mech_infantrys moved from Persia to West India
3 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
2 cruisers and 1 destroyer moved from 99 Sea Zone to 81 Sea Zone
1 carrier moved from 99 Sea Zone to 81 Sea Zone
2 fighters moved from Northern Italy to Greece
1 fighter moved from Northern Italy to Greece
Place Units - British
2 fighters and 1 tactical_bomber placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 47 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : -0.50
Italians : -2.33
British : -0.67
Americans : 0.17
AA fire in Northern Italy : : -0.50
Italy has no moves so carry on…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to Queensland
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to Queensland
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Spain to Gibraltar
Germans take Gibraltar from British
6 artilleries and 2 infantry moved from Spain to Southern France
3 infantry and 1 mech_infantry moved from Karelia to Vyborg
Combat - Germans
Battle in Vyborg
Germans attack with 3 infantry and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 3 infantry and 1 mech_infantry in Vyborg, round 2 : 1/4 hits, 0.67 expected hits
Russians roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Germans win, taking Vyborg from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Southern France
Germans attack with 7 artilleries and 3 infantry
British defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 7 artilleries and 3 infantry in Southern France, round 2 : 2/10 hits, 3.33 expected hits
British roll dice for 1 armour and 1 infantry in Southern France, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Southern France
Germans win, taking Southern France from British with 7 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Germans
1 infantry moved from Spain to Portugal
Germans take Portugal from Neutral_True
1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 submarine moved from 117 Sea Zone to 104 Sea Zone
Turn Complete - Germans
Combat Hit Differential Summary :
Germans : -1.00
British : 1.17
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 4 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
Russians take Finland from Germans
2 armour and 2 mech_infantrys moved from Novgorod to Vyborg
1 tactical_bomber moved from Novgorod to Vyborg
1 artillery and 2 infantry moved from Urals to Evenkiyskiy
5 infantry moved from Urals to Timguska
1 infantry moved from Novosibirsk to Timguska
Combat - Russians
Battle in Timguska
Russians attack with 6 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 6 infantry in Timguska, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 6 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Vyborg
Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Vyborg, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Vyborg, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Vyborg
Russians roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Evenkiyskiy
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Evenkiyskiy, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
11 infantry and 3 mech_infantrys moved from Urals to Novosibirsk
1 artillery and 1 infantry moved from Vologda to Novosibirsk
5 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
2 armour and 3 mech_infantrys moved from Russia to Novosibirsk
1 artillery and 3 infantry moved from Russia to Samara
4 artilleries and 1 infantry moved from Poland to Germany
1 tactical_bomber moved from Vyborg to Russia
Place Units - Russians
3 armour, 1 fighter and 3 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.33
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 bombers, 2 fighters, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 armour, 20 artilleries, 1 bomber, 1 fighter, 1 infantry, 18 mech_infantrys and 2 tactical_bombers moved from Burma to India
2 tactical_bombers moved from French Indo China to India
3 mech_infantrys moved from Yunnan to India
2 artilleries and 2 infantry moved from Olgiy to Timguska
2 infantry moved from Olgiy to Timguska
1 armour moved from Kansu to Timguska
2 bombers moved from Dutch New Guinea to India
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 60 Sea Zone to 58 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 16 Sea Zone
1 armour and 1 mech_infantry moved from Kansu to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 bombers, 2 fighters, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 armour, 20 artilleries, 1 bomber, 1 fighter, 1 infantry, 18 mech_infantrys and 2 tactical_bombers moved from Burma to India
2 tactical_bombers moved from French Indo China to India
3 mech_infantrys moved from Yunnan to India
2 artilleries and 2 infantry moved from Olgiy to Timguska
2 infantry moved from Olgiy to Timguska
1 armour moved from Kansu to Timguska
2 bombers moved from Dutch New Guinea to India
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 60 Sea Zone to 58 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 16 Sea Zone
1 armour and 1 mech_infantry moved from Kansu to Kazakhstan
Combat - Japanese
Battle in Hawaiian Islands
Battle in Wake Island
Battle in Kazakhstan
Japanese attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Kazakhstan
Japanese win, taking Hawaiian Islands from Americans, taking Wake Island from Americans, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Timguska
Japanese attack with 1 armour, 2 artilleries and 4 infantry
Russians defend with 6 infantry
Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Timguska, round 2 : 0/7 hits, 2.17 expected hits
Russians roll dice for 6 infantry in Timguska, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese lost in Timguska
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Timguska, round 3 : 0/5 hits, 1.83 expected hits
Russians roll dice for 6 infantry in Timguska, round 3 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Japanese lost in Timguska
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Timguska, round 4 : 1/4 hits, 1.50 expected hits
Russians roll dice for 6 infantry in Timguska, round 4 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
Japanese roll dice for 1 armour and 2 artilleries in Timguska, round 5 : 0/3 hits, 1.17 expected hits
Russians roll dice for 5 infantry in Timguska, round 5 : 0/5 hits, 1.67 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Timguska, round 6 : 2/3 hits, 1.17 expected hits
Russians roll dice for 5 infantry in Timguska, round 6 : 3/5 hits, 1.67 expected hits
2 infantry owned by the Russians, 2 artilleries owned by the Japanese and 1 armour owned by the Japanese lost in Timguska
Russians win with 3 infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 1 armour, 2 artilleries and 4 infantry
Casualties for Russians: 3 infantry
Battle in 58 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 submarine
Japanese roll dice for 1 destroyer in 58 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 58 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 58 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 58 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 58 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 58 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 58 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 58 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 58 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 58 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 58 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 58 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 58 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 58 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 58 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 58 Sea Zone, round 10 : 1/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 58 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 58 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in India
Japanese attack with 6 armour, 20 artilleries, 3 bombers, 1 fighter, 1 infantry, 21 mech_infantrys and 4 tactical_bombers
British defend with 3 aaGuns, 1 armour, 3 artilleries, 3 fighters, 34 infantry and 10 mech_infantrys; ANZAC defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/8 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 6 armour, 20 artilleries, 3 bombers, 1 infantry, 21 mech_infantrys and 3 tactical_bombers in India, round 2 : 29/54 hits, 20.67 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 3 artilleries, 3 fighters, 35 infantry and 10 mech_infantrys in India, round 2 : 17/52 hits, 18.50 expected hits
1 infantry owned by the Japanese, 7 artilleries owned by the Japanese, 9 mech_infantrys owned by the Japanese, 1 infantry owned by the ANZAC, 3 aaGuns owned by the British and 25 infantry owned by the British lost in India
Japanese roll dice for 6 armour, 13 artilleries, 3 bombers, 12 mech_infantrys and 3 tactical_bombers in India, round 3 : 20/37 hits, 15.33 expected hits
UK_Pacific roll dice for 1 armour, 3 artilleries, 3 fighters, 9 infantry and 10 mech_infantrys in India, round 3 : 11/26 hits, 9.83 expected hits
11 mech_infantrys owned by the Japanese, 10 mech_infantrys owned by the British, 1 artillery owned by the British and 9 infantry owned by the British lost in India
Japanese roll dice for 6 armour, 13 artilleries, 3 bombers, 1 mech_infantry and 3 tactical_bombers in India, round 4 : 10/26 hits, 11.67 expected hits
UK_Pacific roll dice for 1 armour, 2 artilleries and 3 fighters in India, round 4 : 3/6 hits, 3.17 expected hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British, 3 fighters owned by the British and 1 armour owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 6 armour, 11 artilleries, 3 bombers and 3 tactical_bombers remaining. Battle score for attacker is 64
Casualties for Japanese: 9 artilleries, 1 fighter, 1 infantry, 21 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Casualties for British: 3 aaGuns, 1 armour, 3 artilleries, 3 fighters, 34 infantry and 10 mech_infantrys
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 aaGun moved from Burma to India
5 artilleries moved from Yunnan to Burma
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
1 armour moved from Hunan to Burma
1 mech_infantry moved from Szechwan to Burma
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Suiyuyan to Kweichow
1 infantry moved from Tsagaan Olom to Suiyuyan
1 artillery moved from Shensi to Kansu
2 armour and 2 mech_infantrys moved from Kansu to Szechwan
1 mech_infantry moved from Kansu to Shensi
1 mech_infantry moved from Kansu to Szechwan
3 mech_infantrys moved from Kwangtung to Yunnan
1 carrier, 3 destroyers and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 bombers moved from India to Burma
3 tactical_bombers moved from India to Burma
Place Units - Japanese
1 submarine placed in 37 Sea Zone
2 fighters placed in Malaya
3 tactical_bombers placed in French Indo China
2 bombers placed in Kwangtung
Turn Complete - Japanese
Japanese collect 77 PUs; end with 85 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 108 PUs
Combat Hit Differential Summary :
British : -1.50
Americans : -0.33
UK_Pacific : -0.50
Russians : -3.00
AA fire in India : : 0.67
Japanese : 3.83