@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns, 3 artilleries and 10 infantry moved from Bryansk to Belarus
2 aaGuns and 21 infantry moved from Novgorod to Belarus
1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Samara to Russia
1 mech_infantry moved from Northwest Persia to Volgograd
1 armour and 1 mech_infantry moved from Vologda to Russia
5 infantry moved from Vologda to Russia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
9 artilleries placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.00
Territory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Belarus : 4 aaGuns, 3 artilleries and 31 infantry
Karelia : 1 infantry
Baltic States : 1 infantry
Bryansk : 1 infantry
Russia : 1 airfield, 4 armour, 9 artilleries, 1 factory_major, 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 1 infantry
Volgograd : 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 47 / 58
Russians : 34 / 44
Japanese : 48 / 52
Americans : 50 / 75
Chinese : 7 / 7
British : 30 / 37
UK_Pacific : 11 / 13
Italians : 14 / 19
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns, 3 artilleries and 10 infantry moved from Bryansk to Belarus
2 aaGuns and 21 infantry moved from Novgorod to Belarus
1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Samara to Russia
1 mech_infantry moved from Northwest Persia to Volgograd
1 armour and 1 mech_infantry moved from Vologda to Russia
5 infantry moved from Vologda to Russia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
9 artilleries placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 2 infantry
EDIT: Adding units owned by Russians to Bryansk: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Sumatra
1 infantry moved from Malaya to Shan State
1 armour moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from Yunnan to Burma
1 fighter moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
2 fighters moved from 43 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Kwangsi to 44 Sea Zone
1 fighter moved from Kwangsi to 44 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Kwangsi to Burma
1 bomber moved from Japan to 44 Sea Zone
1 bomber moved from Kwangsi to Shan State
Combat - Japanese
Battle in Guam
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1,17 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Guam from Americans, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 1,83 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 2,00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2,50 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 74 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from 44 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Kweichow to Yunnan
3 artilleries moved from Kweichow to Yunnan
1 artillery moved from Kwangtung to Kwangsi
1 fighter moved from Burma to Kwangsi
1 tactical_bomber moved from Burma to Kwangsi
1 tactical_bomber moved from Shan State to Kwangsi
1 fighter moved from Anhwe to Kwangsi
1 tactical_bomber moved from Anhwe to Philippines
1 tactical_bomber moved from Anhwe to Philippines
1 fighter moved from Manchuria to Japan
1 fighter moved from Anhwe to Japan
1 bomber moved from Shan State to Kwangsi
1 bomber moved from Burma to Kwangsi
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 artilleries and 1 mech_infantry placed in Manchuria
1 factory_minor placed in French Indo China
1 submarine placed in 6 Sea Zone
1 bomber and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
Americans : 0,83
UK_Pacific : 0,67
Japanese : 2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Sumatra
1 infantry moved from Malaya to Shan State
1 armour moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from Yunnan to Burma
1 fighter moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
2 fighters moved from 43 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Kwangsi to 44 Sea Zone
1 fighter moved from Kwangsi to 44 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Kwangsi to Burma
1 bomber moved from Japan to 44 Sea Zone
1 bomber moved from Kwangsi to Shan State
Combat - Japanese
Battle in Guam
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1,17 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Guam from Americans, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 1,83 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 2,00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2,50 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 74 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from 44 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Kweichow to Yunnan
3 artilleries moved from Kweichow to Yunnan
1 artillery moved from Kwangtung to Kwangsi
1 fighter moved from Burma to Kwangsi
1 tactical_bomber moved from Burma to Kwangsi
1 tactical_bomber moved from Shan State to Kwangsi
1 fighter moved from Anhwe to Kwangsi
1 tactical_bomber moved from Anhwe to Philippines
1 tactical_bomber moved from Anhwe to Philippines
1 fighter moved from Manchuria to Japan
1 fighter moved from Anhwe to Japan
1 bomber moved from Shan State to Kwangsi
1 bomber moved from Burma to Kwangsi
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 artilleries and 1 mech_infantry placed in Manchuria
1 factory_minor placed in French Indo China
1 submarine placed in 6 Sea Zone
1 bomber and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 fighter
EDIT: Adding units owned by Japanese to Anhwe: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,67
Americans : 0,83
UK_Pacific : 0,67
Japanese : 2,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to France
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to France
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from France to Gibraltar
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
3 fighters moved from Western United States to 26 Sea Zone
Place Units - Americans
2 carriers, 1 submarine and 1 transport placed in 10 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
AA fire in France : : -0.17
Territory Summary for Americans :
Queensland : 5 fighters
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 2 transports
10 Sea Zone : 2 carriers, 1 submarine and 1 transport
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters and 1 harbour
Gibraltar : 1 bomber
Morocco : 1 armour, 2 infantry, 1 marine and 1 mech_infantry
101 Sea Zone : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
Production/PUs Summary :
Germans : 47 / 58
Russians : 34 / 44
Japanese : 61 / 69
Americans : 50 / 70
Chinese : 4 / 7
British : 30 / 37
UK_Pacific : 5 / 13
Italians : 14 / 19
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Shensi
3 infantry moved from Suiyuyan to Chahar
4 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Chahar
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Shensi
3 infantry moved from Suiyuyan to Chahar
4 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Hopei, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 3 infantry in Hopei, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Chinese undo move 1.
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 fighter
EDIT: Adding units owned by Chinese to Kansu: 1 fighter
EDIT: Adding units owned by Chinese to Kansu: 2 infantry
EDIT: Removing units owned by Chinese from Chahar: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -3.00
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Shensi
3 infantry moved from Suiyuyan to Chahar
4 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Hopei, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 3 infantry in Hopei, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Chinese undo move 1.
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 fighter
EDIT: Adding units owned by Chinese to Kansu: 1 fighter
EDIT: Adding units owned by Chinese to Kansu: 2 infantry
EDIT: Removing units owned by Chinese from Chahar: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -3.00
Japanese : 2.33
Territory Summary for Chinese :
Shensi : 3 infantry
Kansu : 1 fighter and 2 infantry
Hopei : 2 infantry
Chahar : 1 infantry
Production/PUs Summary :
Germans : 47 / 58
Russians : 34 / 44
Japanese : 58 / 69
Americans : 50 / 70
Chinese : 7 / 8
British : 30 / 37
UK_Pacific : 5 / 13
Italians : 14 / 19
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Combat Move - British
3 infantry moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from India to Burma
3 infantry moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to France
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from France to Gibraltar
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
3 fighters moved from Western United States to 26 Sea Zone
Place Units - Americans
2 carriers, 1 submarine and 1 transport placed in 10 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Shensi
3 infantry moved from Suiyuyan to Chahar
4 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Hopei, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 3 infantry in Hopei, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Chinese undo move 1.
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 fighter
EDIT: Adding units owned by Chinese to Kansu: 1 fighter
EDIT: Adding units owned by Chinese to Kansu: 2 infantry
EDIT: Removing units owned by Chinese from Chahar: 2 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 marine, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from India to Burma
3 infantry moved from India to Burma
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Burma
British attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 3 infantry in Burma, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 0/8 hits, 2.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 4/8 hits, 2.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt
1 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Gibraltar to Egypt
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 76 Sea Zone to 71 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Burma to India
1 destroyer moved from 76 Sea Zone to 71 Sea Zone
1 battleship moved from 76 Sea Zone to 71 Sea Zone
Place Units - British
1 artillery and 1 marine placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 destroyer and 2 submarines placed in 110 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
British : 0.00
AA fire in France : : -0.17
Chinese : -3.00
Neutral_Axis : -2.00
Japanese : 3.00
Territory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 3 infantry
Kansu : 1 fighter and 2 infantry
Hopei : 2 infantry
Chahar : 1 infantry
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 17 infantry
Queensland : 5 fighters
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 2 transports
10 Sea Zone : 2 carriers, 1 submarine and 1 transport
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 bomber, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 bomber, 2 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 marine
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 marine
Anglo Egyptian Sudan : 1 infantry
Tanganyika Territory : 1 infantry
Morocco : 1 aaGun, 2 armour, 1 artillery, 5 infantry, 1 marine and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Iraq : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
Eastern Persia : 1 flag
101 Sea Zone : 1 flag
71 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Persia : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
110 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 2 transports
Production/PUs Summary :
Germans : 42 / 58
Russians : 34 / 44
Japanese : 57 / 69
Americans : 50 / 70
Chinese : 7 / 8
British : 38 / 42
UK_Pacific : 6 / 6
Italians : 13 / 19
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 marine moved from Northern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to Libya
Combat - Italians
Battle in Malta
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 bomber in Normandy Bordeaux, round 3 : 1/1 hits, 0,67 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Malta from British with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Libya
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 2 : 1/5 hits, 1,50 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 infantry moved from Syria to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
2 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Germany
1 aaGun moved from Western Germany to Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to Southern Italy
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
2 infantry moved from Greece to Albania
1 battleship, 1 cruiser and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Romania to Western Ukraine
1 armour moved from Romania to Western Ukraine
1 armour moved from Bessarabia to Western Ukraine
2 aaGuns, 2 artilleries and 1 infantry moved from Romania to Bessarabia
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 infantry
EDIT: Adding units owned by Italians to France: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -0,67
British : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 fighters moved from India to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 fighters moved from India to Szechwan
Combat - ANZAC
Battle in Szechwan
ANZAC attack with 3 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters in Szechwan, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
ANZAC win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Szechwan to Shensi
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 marine moved from New South Wales to Queensland
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 factory_minor placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : -0.33
Territory Summary for ANZAC and French :
Shensi : 3 fighters
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 marine
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 2 infantry
45 Sea Zone : 1 transport
26 Sea Zone : 1 cruiser
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 submarine
Egypt : 3 infantry
United Kingdom : 1 fighter
Anglo Egyptian Sudan : 1 infantry
Morocco : 2 infantry
80 Sea Zone : 1 destroyer
110 Sea Zone : 2 infantry
Production/PUs Summary :
Germans : 45 / 58
Russians : 34 / 44
Japanese : 57 / 69
Americans : 50 / 70
Chinese : 7 / 8
British : 34 / 42
UK_Pacific : 6 / 6
Italians : 15 / 23
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from British
2 artilleries and 11 infantry moved from Bessarabia to Ukraine
2 artilleries and 8 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Western Germany to Baltic States
1 fighter moved from Western Germany to Baltic States
1 infantry moved from Finland to Karelia
2 bombers moved from Eastern Poland to Karelia
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 114 Sea Zone to 113 Sea Zone
3 fighters moved from Western Germany to 113 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
3 tactical_bombers moved from Western Germany to 113 Sea Zone
Combat - Germans
Battle in Novgorod
Battle in Karelia
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Karelia, round 2 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Novgorod from Russians, taking Karelia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 4 artilleries and 19 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 4 artilleries and 19 infantry in Ukraine, round 2 : 7/23 hits, 5,17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 4 artilleries and 19 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 1 artillery and 6 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Poland to Baltic States
1 fighter moved from Baltic States to Germany
1 tactical_bomber moved from Baltic States to Germany
2 bombers moved from Karelia to Poland
1 aaGun moved from Poland to Germany
3 fighters moved from 113 Sea Zone to Norway
6 infantry moved from Finland to Norway
3 tactical_bombers moved from 113 Sea Zone to Western Germany
1 mech_infantry moved from Western Germany to France
3 armour and 1 mech_infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Yugoslavia to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
7 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
4 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
1 armour moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 armour moved from Germany to Romania
1 fighter moved from Tunisia to Southern Italy
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Romania
2 mech_infantrys moved from Germany to Romania
Place Units - Germans
1 infantry placed in Southern France
2 infantry placed in Germany
1 armour, 2 fighters, 1 infantry and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 2,50
Russians : -1,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Novgorod
1 artillery and 3 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 artillery moved from Belarus to Baltic States
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Novgorod
1 artillery and 3 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 artillery moved from Belarus to Baltic States
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun and 2 infantry
Russians roll dice for 2 artilleries and 3 infantry in Baltic States, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGun and 2 infantry
Non Combat Move - Russians
3 infantry moved from Bryansk to Rostov
3 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Volgograd to Russia
2 aaGuns and 18 infantry moved from Amur to Buryatia
1 aaGun, 1 artillery and 3 infantry moved from Belarus to Archangel
2 infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Novgorod to Archangel
1 aaGun and 3 infantry moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
1 aaGun and 10 infantry moved from Belarus to Archangel
2 fighters and 1 tactical_bomber moved from Archangel to Vologda
1 mech_infantry moved from Russia to Samara
Place Units - Russians
3 infantry placed in Volgograd
7 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : 2.50
Territory Summary for Russians :
Buryatia : 2 aaGuns and 18 infantry
Baltic States : 2 artilleries and 2 infantry
Bryansk : 3 infantry
Rostov : 3 infantry
Archangel : 2 aaGuns, 1 artillery and 13 infantry
Eastern Poland : 1 infantry
Russia : 1 airfield, 4 armour, 9 artilleries, 1 factory_major, 12 infantry and 6 mech_infantrys
Vologda : 2 fighters and 1 tactical_bomber
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Samara : 1 mech_infantry
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 49 / 65
Russians : 32 / 41
Japanese : 57 / 69
Americans : 50 / 70
Chinese : 7 / 8
British : 32 / 42
UK_Pacific : 6 / 6
Italians : 15 / 23
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
@JDOW that turn wasn’t very well thought out
You refer to your Russian turn?
@JDOW said in JDOW vs JWW/666 Allies+7 BM3:
You refer to your Russian turn?
yeah, in retrospect I would/should have done things differently