TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
True. Good tip. I will keep this in mind, too. There is no downside in loading in ncm during US peacetime
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
1 bomber moved from Southern Italy to Tunisia
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
Combat - Italians
Battle in Crete
Battle in Syria
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 2/7 hits, 2,33 expected hits
British roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Tunisia
Italians win, taking Crete from Neutral_Allies, taking Syria from French, taking Tunisia from British with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from British Somaliland to Italian Somaliland
1 armour moved from Romania to Bessarabia
1 armour moved from Greece to Romania
2 aaGuns, 2 artilleries and 1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
Place Units - Italians
1 marine and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0,33
British : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
You did not post properly. the map shows French units after combat move, but I am not sure whether the turn is complete.
I guess it won’t affect my German turn, you can finish after G3.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers moved from Western Germany to Ukraine
1 submarine moved from 113 Sea Zone to 114 Sea Zone
3 tactical_bombers moved from Western Germany to 114 Sea Zone
3 fighters moved from Western Germany to 114 Sea Zone
5 armour, 3 artilleries, 14 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Cyprus
Battle in 114 Sea Zone
Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win, taking Cyprus from British with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Ukraine
Germans attack with 2 bombers, 1 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 2/5 hits, 1,83 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 bombers and 2 mech_infantrys in Ukraine, round 3 : 3/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 5 armour, 3 artilleries, 14 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour, 3 artilleries, 14 infantry and 1 mech_infantry in Western Ukraine, round 2 : 10/23 hits, 6,50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 5 armour, 3 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Vyborg to Finland
1 infantry moved from Karelia to Finland
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Norway
3 fighters and 3 tactical_bombers moved from 114 Sea Zone to Western Germany
1 aaGun moved from Western Germany to France
2 artilleries moved from Normandy Bordeaux to France
1 artillery moved from Holland Belgium to France
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 artilleries and 11 infantry moved from Romania to Bessarabia
3 aaGuns moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to Eastern Poland
2 infantry moved from Poland to Eastern Poland
2 aaGuns moved from Germany to Poland
5 armour and 9 mech_infantrys moved from Germany to Eastern Poland
3 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
1 fighter moved from Southern Italy to Tunisia
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 mech_infantry moved from Southern France to Yugoslavia
3 mech_infantrys moved from Western Germany to Poland
2 bombers moved from Ukraine to Eastern Poland
Place Units - Germans
1 infantry placed in France
1 infantry placed in Western Germany
1 fighter placed in Western Germany
2 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 5,67
Russians : 0,33
@JDOW said in JDOW vs JWW/666 Allies+7 BM3:
You did not post properly. the map shows French units after combat move, but I am not sure whether the turn is complete.
Please check and finish your French turn before you continue with Russia.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns, 3 artilleries and 10 infantry moved from Bryansk to Belarus
2 aaGuns and 21 infantry moved from Novgorod to Belarus
1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Samara to Russia
1 mech_infantry moved from Northwest Persia to Volgograd
1 armour and 1 mech_infantry moved from Vologda to Russia
5 infantry moved from Vologda to Russia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
9 artilleries placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.00
Territory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Belarus : 4 aaGuns, 3 artilleries and 31 infantry
Karelia : 1 infantry
Baltic States : 1 infantry
Bryansk : 1 infantry
Russia : 1 airfield, 4 armour, 9 artilleries, 1 factory_major, 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 1 infantry
Volgograd : 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 47 / 58
Russians : 34 / 44
Japanese : 48 / 52
Americans : 50 / 75
Chinese : 7 / 7
British : 30 / 37
UK_Pacific : 11 / 13
Italians : 14 / 19
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns, 3 artilleries and 10 infantry moved from Bryansk to Belarus
2 aaGuns and 21 infantry moved from Novgorod to Belarus
1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Samara to Russia
1 mech_infantry moved from Northwest Persia to Volgograd
1 armour and 1 mech_infantry moved from Vologda to Russia
5 infantry moved from Vologda to Russia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
9 artilleries placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 2 infantry
EDIT: Adding units owned by Russians to Bryansk: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Sumatra
1 infantry moved from Malaya to Shan State
1 armour moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from Yunnan to Burma
1 fighter moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
2 fighters moved from 43 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Kwangsi to 44 Sea Zone
1 fighter moved from Kwangsi to 44 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Kwangsi to Burma
1 bomber moved from Japan to 44 Sea Zone
1 bomber moved from Kwangsi to Shan State
Combat - Japanese
Battle in Guam
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1,17 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Guam from Americans, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 1,83 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 2,00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2,50 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 74 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from 44 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Kweichow to Yunnan
3 artilleries moved from Kweichow to Yunnan
1 artillery moved from Kwangtung to Kwangsi
1 fighter moved from Burma to Kwangsi
1 tactical_bomber moved from Burma to Kwangsi
1 tactical_bomber moved from Shan State to Kwangsi
1 fighter moved from Anhwe to Kwangsi
1 tactical_bomber moved from Anhwe to Philippines
1 tactical_bomber moved from Anhwe to Philippines
1 fighter moved from Manchuria to Japan
1 fighter moved from Anhwe to Japan
1 bomber moved from Shan State to Kwangsi
1 bomber moved from Burma to Kwangsi
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 artilleries and 1 mech_infantry placed in Manchuria
1 factory_minor placed in French Indo China
1 submarine placed in 6 Sea Zone
1 bomber and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
Americans : 0,83
UK_Pacific : 0,67
Japanese : 2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Sumatra
1 infantry moved from Malaya to Shan State
1 armour moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from Yunnan to Burma
1 fighter moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
2 fighters moved from 43 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Kwangsi to 44 Sea Zone
1 fighter moved from Kwangsi to 44 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Kwangsi to Burma
1 bomber moved from Japan to 44 Sea Zone
1 bomber moved from Kwangsi to Shan State
Combat - Japanese
Battle in Guam
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1,17 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Guam from Americans, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 1,83 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 2,00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2,50 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 74 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from 44 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Kweichow to Yunnan
3 artilleries moved from Kweichow to Yunnan
1 artillery moved from Kwangtung to Kwangsi
1 fighter moved from Burma to Kwangsi
1 tactical_bomber moved from Burma to Kwangsi
1 tactical_bomber moved from Shan State to Kwangsi
1 fighter moved from Anhwe to Kwangsi
1 tactical_bomber moved from Anhwe to Philippines
1 tactical_bomber moved from Anhwe to Philippines
1 fighter moved from Manchuria to Japan
1 fighter moved from Anhwe to Japan
1 bomber moved from Shan State to Kwangsi
1 bomber moved from Burma to Kwangsi
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 artilleries and 1 mech_infantry placed in Manchuria
1 factory_minor placed in French Indo China
1 submarine placed in 6 Sea Zone
1 bomber and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 fighter
EDIT: Adding units owned by Japanese to Anhwe: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,67
Americans : 0,83
UK_Pacific : 0,67
Japanese : 2,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to France
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to France
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from France to Gibraltar
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
3 fighters moved from Western United States to 26 Sea Zone
Place Units - Americans
2 carriers, 1 submarine and 1 transport placed in 10 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
AA fire in France : : -0.17
Territory Summary for Americans :
Queensland : 5 fighters
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 2 transports
10 Sea Zone : 2 carriers, 1 submarine and 1 transport
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters and 1 harbour
Gibraltar : 1 bomber
Morocco : 1 armour, 2 infantry, 1 marine and 1 mech_infantry
101 Sea Zone : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
Production/PUs Summary :
Germans : 47 / 58
Russians : 34 / 44
Japanese : 61 / 69
Americans : 50 / 70
Chinese : 4 / 7
British : 30 / 37
UK_Pacific : 5 / 13
Italians : 14 / 19
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Shensi
3 infantry moved from Suiyuyan to Chahar
4 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Chahar
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Shensi
3 infantry moved from Suiyuyan to Chahar
4 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Hopei, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 3 infantry in Hopei, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Chinese undo move 1.
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 fighter
EDIT: Adding units owned by Chinese to Kansu: 1 fighter
EDIT: Adding units owned by Chinese to Kansu: 2 infantry
EDIT: Removing units owned by Chinese from Chahar: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -3.00
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Shensi
3 infantry moved from Suiyuyan to Chahar
4 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Hopei, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 3 infantry in Hopei, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Chinese undo move 1.
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 fighter
EDIT: Adding units owned by Chinese to Kansu: 1 fighter
EDIT: Adding units owned by Chinese to Kansu: 2 infantry
EDIT: Removing units owned by Chinese from Chahar: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -3.00
Japanese : 2.33
Territory Summary for Chinese :
Shensi : 3 infantry
Kansu : 1 fighter and 2 infantry
Hopei : 2 infantry
Chahar : 1 infantry
Production/PUs Summary :
Germans : 47 / 58
Russians : 34 / 44
Japanese : 58 / 69
Americans : 50 / 70
Chinese : 7 / 8
British : 30 / 37
UK_Pacific : 5 / 13
Italians : 14 / 19
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Combat Move - British
3 infantry moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from India to Burma
3 infantry moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to France
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from France to Gibraltar
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
3 fighters moved from Western United States to 26 Sea Zone
Place Units - Americans
2 carriers, 1 submarine and 1 transport placed in 10 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Suiyuyan to Shensi
3 infantry moved from Suiyuyan to Chahar
4 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Hopei, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 3 infantry in Hopei, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Chinese undo move 1.
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 fighter
EDIT: Adding units owned by Chinese to Kansu: 1 fighter
EDIT: Adding units owned by Chinese to Kansu: 2 infantry
EDIT: Removing units owned by Chinese from Chahar: 2 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 marine, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from India to Burma
3 infantry moved from India to Burma
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Burma
British attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 3 infantry in Burma, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 0/8 hits, 2.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 4/8 hits, 2.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt
1 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Gibraltar to Egypt
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 76 Sea Zone to 71 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Burma to India
1 destroyer moved from 76 Sea Zone to 71 Sea Zone
1 battleship moved from 76 Sea Zone to 71 Sea Zone
Place Units - British
1 artillery and 1 marine placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 destroyer and 2 submarines placed in 110 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
British : 0.00
AA fire in France : : -0.17
Chinese : -3.00
Neutral_Axis : -2.00
Japanese : 3.00
Territory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 3 infantry
Kansu : 1 fighter and 2 infantry
Hopei : 2 infantry
Chahar : 1 infantry
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 17 infantry
Queensland : 5 fighters
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 2 transports
10 Sea Zone : 2 carriers, 1 submarine and 1 transport
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 bomber, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 bomber, 2 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 marine
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 marine
Anglo Egyptian Sudan : 1 infantry
Tanganyika Territory : 1 infantry
Morocco : 1 aaGun, 2 armour, 1 artillery, 5 infantry, 1 marine and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Iraq : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
Eastern Persia : 1 flag
101 Sea Zone : 1 flag
71 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Persia : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
110 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 2 transports
Production/PUs Summary :
Germans : 42 / 58
Russians : 34 / 44
Japanese : 57 / 69
Americans : 50 / 70
Chinese : 7 / 8
British : 38 / 42
UK_Pacific : 6 / 6
Italians : 13 / 19
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 marine moved from Northern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to Libya
Combat - Italians
Battle in Malta
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 bomber in Normandy Bordeaux, round 3 : 1/1 hits, 0,67 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Malta from British with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Libya
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 2 : 1/5 hits, 1,50 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 infantry moved from Syria to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
2 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Germany
1 aaGun moved from Western Germany to Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to Southern Italy
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
2 infantry moved from Greece to Albania
1 battleship, 1 cruiser and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Romania to Western Ukraine
1 armour moved from Romania to Western Ukraine
1 armour moved from Bessarabia to Western Ukraine
2 aaGuns, 2 artilleries and 1 infantry moved from Romania to Bessarabia
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 infantry
EDIT: Adding units owned by Italians to France: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -0,67
British : -0,33