My buddy @Theodorius and I are looking for a Play Boardgames OOB Global 1940 2nd Edition game for fun. 2v2. Please let me know if you are interested.
trulpen (Axis) vs Doctor Oda (Allies), G40, vanilla, no tech, no bid, YGs +NOs
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TripleA Turn Summary: Germans round 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 25 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters, 8 infantry, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Finland to 115 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 113 Sea Zone 1 artillery and 3 infantry moved from 113 Sea Zone to Norway 3 infantry moved from Western Germany to Denmark 3 infantry moved from France to Normandy Bordeaux 5 bombers moved from Western Germany to Normandy Bordeaux 4 fighters moved from Western Germany to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux 1 artillery moved from Western Germany to Denmark 1 artillery moved from Western Germany to Denmark 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway Combat - Germans Battle in Norway Germans attack with 2 artilleries and 4 infantry British defend with 1 mech_infantry; Americans defend with 1 artillery Germans roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 2 artilleries and 4 infantry in Norway, round 2 : 2/6 hits, 1,67 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Norway, round 2 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the Americans lost in Norway Germans win, taking Norway from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for British: 1 mech_infantry Casualties for Americans: 1 artillery Battle in Denmark Germans attack with 2 artilleries and 3 infantry Americans defend with 2 infantry Germans roll dice for 2 artilleries and 3 infantry in Denmark, round 2 : 1/5 hits, 1,50 expected hits Americans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Germans roll dice for 2 artilleries and 2 infantry in Denmark, round 3 : 4/4 hits, 1,33 expected hits Americans roll dice for 1 infantry in Denmark, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Americans: 2 infantry Battle in Normandy Bordeaux Germans attack with 5 bombers, 7 fighters, 3 infantry and 2 tactical_bombers British defend with 2 fighters; Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry Germans roll dice for 5 bombers, 7 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 10/17 hits, 8,67 expected hits Americans roll dice for 3 artilleries, 2 fighters and 5 infantry in Normandy Bordeaux, round 2 : 6/10 hits, 4,00 expected hits 3 fighters owned by the Germans, 3 infantry owned by the Germans, 5 infantry owned by the Americans, 3 artilleries owned by the Americans and 2 fighters owned by the British lost in Normandy Bordeaux Germans win with 5 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 3 fighters and 3 infantry Casualties for Americans: 3 artilleries and 5 infantry Casualties for British: 2 fighters Non Combat Move - Germans 3 fighters moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to 113 Sea Zone 5 bombers moved from Normandy Bordeaux to Western Germany 2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium 5 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 3 artilleries moved from Western Germany to Holland Belgium 1 infantry moved from Germany to Western Germany Place Units - Germans 6 submarines placed in 113 Sea Zone 2 fighters and 1 tactical_bomber placed in 113 Sea Zone 2 artilleries and 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,5,5,6,3,1,5,6,1 Germans collect 67 PUs (3 lost to blockades); end with 67 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsCombat Hit Differential Summary :
Germans : 4,17 Americans : 4,33 -
TripleA Turn Summary: Japanese round 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 25 Combat Move - Japanese Non Combat Move - Japanese 6 armour and 9 mech_infantrys moved from India to Yunnan 1 aaGun, 4 artilleries and 8 infantry moved from India to Burma Turn Complete - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 carrier and 1 destroyer EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 carrier and 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 25 Purchase Units - Americans Americans repair damage of 4x harbour; Remaining resources: 99 PUs; Americans buy 2 artilleries, 2 carriers, 1 destroyer, 5 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 5 bombers moved from United Kingdom to Denmark 1 infantry moved from Iceland to 123 Sea Zone 1 artillery moved from Iceland to 123 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Denmark 1 fighter moved from 112 Sea Zone to Denmark 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Italians 1 infantry moved from French West Africa to Gold Coast British take Gold Coast from Italians 1 armour moved from French West Africa to Nigeria British take Nigeria from Italians 1 armour moved from Nigeria to French West Africa 1 destroyer moved from 87 Sea Zone to 90 Sea Zone 1 submarine moved from 87 Sea Zone to 92 Sea Zone 3 submarines moved from 87 Sea Zone to 91 Sea Zone 1 destroyer moved from 42 Sea Zone to 57 Sea Zone Combat - Americans Battle in Denmark Americans attack with 1 artillery, 5 bombers, 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 1 infantry Americans roll dice for 1 artillery, 5 bombers, 3 fighters, 3 infantry and 1 tactical_bomber in Denmark, round 2 : 5/13 hits, 6,50 expected hits Germans roll dice for 2 artilleries and 1 infantry in Denmark, round 2 : 1/3 hits, 1,00 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans win, taking Denmark from Germans with 1 artillery, 5 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Germans: 2 artilleries and 1 infantry Non Combat Move - Americans 2 fighters moved from Denmark to 112 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland 5 bombers moved from Denmark to United Kingdom 1 fighter and 1 tactical_bomber moved from Denmark to 112 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 2 carriers moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone Place Units - Americans 3 infantry placed in Normandy Bordeaux 2 artilleries, 2 infantry and 2 tactical_bombers placed in Eastern United States 2 carriers and 2 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 87 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 86 Sea Zone: 2 transports EDIT: Changing PUs for Americans from 0 to 5 EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 68 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 2 fighters; Remaining resources: 1 PUs; Combat Move - British 2 fighters and 1 tactical_bomber moved from Java to 37 Sea Zone Combat - British Battle in 37 Sea Zone British attack with 2 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 37 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Denmark 1 destroyer moved from 106 Sea Zone to 90 Sea Zone 1 destroyer moved from 106 Sea Zone to 123 Sea Zone 1 transport moved from 106 Sea Zone to 123 Sea Zone Place Units - British 2 fighters placed in Quebec Turning on Edit Mode EDIT: Changing PUs for British from 1 to 5 EDIT: Turning off Edit Mode Turn Complete - British British collect 19 PUs; end with 24 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0,00 British : -1,33 Italians : -0,67 Americans : -1,50 -
TripleA Turn Summary: Italians round 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 25 Purchase Units - Italians Italians buy 1 airfield, 1 destroyer, 1 fighter, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to Denmark 1 fighter moved from Southern Italy to Denmark 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 mech_infantry moved from Egypt to 98 Sea Zone 1 mech_infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 mech_infantry moved from 92 Sea Zone to Morocco 2 artilleries and 2 infantry moved from Western Germany to Denmark 4 fighters and 4 tactical_bombers moved from 41 Sea Zone to 57 Sea Zone 2 bombers moved from Shan State to 57 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 1 destroyer and 2 transports Americans defend with 1 submarine Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 8 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 92 Sea Zone Italians win with 1 destroyer and 2 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Gibraltar Battle in Morocco Battle in 57 Sea Zone Italians attack with 2 bombers, 4 fighters and 4 tactical_bombers Americans defend with 1 destroyer Italians roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 57 Sea Zone, round 2 : 5/10 hits, 6,00 expected hits Americans roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 57 Sea Zone Italians win, taking Gibraltar from British, taking Morocco from Americans with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Denmark Italians attack with 2 artilleries, 2 fighters and 2 infantry British defend with 1 armour and 1 infantry; Americans defend with 1 artillery and 2 infantry Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Denmark, round 2 : 4/6 hits, 2,33 expected hits Americans roll dice for 1 armour, 1 artillery and 3 infantry in Denmark, round 2 : 2/5 hits, 1,83 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Denmark Italians roll dice for 2 artilleries and 2 fighters in Denmark, round 3 : 1/4 hits, 1,67 expected hits Americans roll dice for 1 armour in Denmark, round 3 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Italians and 1 armour owned by the British lost in Denmark Italians win, taking Denmark from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 9 Casualties for Italians: 1 artillery and 2 infantry Casualties for Americans: 1 artillery and 2 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Italians 2 fighters moved from Denmark to Western Germany 2 infantry moved from Northern Italy to Western Germany 1 infantry moved from Southern France to France 1 artillery and 2 infantry moved from Southern Italy to Northern Italy 1 armour, 1 artillery and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Union of South Africa to India 2 bombers moved from 57 Sea Zone to Shan State 1 bomber moved from Korea to Shan State 1 armour, 1 artillery and 2 infantry moved from Ceylon to 39 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 armour, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 41 Sea Zone 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra 3 submarines moved from 80 Sea Zone to 41 Sea Zone 4 fighters and 4 tactical_bombers moved from 57 Sea Zone to 41 Sea Zone 2 carriers, 3 fighters and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 1 airfield, 1 fighter and 2 tactical_bombers placed in Iraq 1 destroyer placed in 98 Sea Zone 1 mech_infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4,5,4 Italians collect 45 PUs (2 lost to blockades); end with 45 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 54 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 59 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Italians : -1,33 Americans : -0,83 -
TripleA Turn Summary: French round 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 25 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 57 Sea Zone Combat - ANZAC Battle in Korea ANZAC attack with 1 artillery and 1 infantry Germans defend with 1 aaGun, 10 artilleries, 1 factory_minor and 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 aaGun, 10 artilleries and 2 infantry in Korea, round 2 : 6/12 hits, 4,00 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Korea Germans win with 10 artilleries and 2 infantry remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Germans: 1 aaGun Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 destroyer placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Germans : 2,00 ANZAC : 0,33 -
TripleA Turn Summary: Germans round 26
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 26 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 93 PUs; Germans buy 1 battleship, 5 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship, 5 carriers, 2 destroyers and 10 submarines moved from 113 Sea Zone to 112 Sea Zone 3 fighters and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone 5 bombers and 3 fighters moved from Western Germany to 112 Sea Zone 2 tactical_bombers moved from Holland Belgium to 112 Sea Zone 3 artilleries and 6 infantry moved from Holland Belgium to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 3 artilleries and 6 infantry Americans defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 2/9 hits, 2,50 expected hits Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 3 artilleries and 4 infantry in Normandy Bordeaux, round 3 : 4/7 hits, 2,17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 3 infantry Battle in 112 Sea Zone Germans attack with 1 battleship, 5 bombers, 5 carriers, 2 destroyers, 6 fighters, 10 submarines and 3 tactical_bombers British defend with 1 transport; Americans defend with 6 carriers, 6 fighters, 12 submarines, 4 tactical_bombers and 4 transports Germans roll dice for 10 submarines in 112 Sea Zone, round 2 : 2/10 hits, 3,33 expected hits Units damaged: 2 carriers owned by the Americans Germans roll dice for 1 battleship, 5 bombers, 5 carriers, 2 destroyers, 6 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 12/17 hits, 9,67 expected hits Americans roll dice for 12 submarines in 112 Sea Zone, round 2 : 0/12 hits, 2,00 expected hits Americans roll dice for 6 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 5/10 hits, 6,00 expected hits Units damaged: 5 carriers owned by the Germans Americans roll dice for 6 carriers and 5 transports in 112 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits Units damaged: 1 battleship owned by the Germans 12 submarines owned by the Americans, 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone Germans roll dice for 9 submarines in 112 Sea Zone, round 3 : 5/9 hits, 3,00 expected hits Units damaged: 3 carriers owned by the Americans 2 carriers owned by the Americans lost in 112 Sea Zone Germans roll dice for 1 battleship, 5 bombers, 5 carriers, 1 destroyer, 6 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 9/16 hits, 9,33 expected hits Americans roll dice for 6 fighters and 4 tactical_bombers in 112 Sea Zone, round 3 : 5/10 hits, 6,00 expected hits Americans roll dice for 4 carriers and 5 transports in 112 Sea Zone, round 3 : 0/4 hits, 1,33 expected hits 1 destroyer owned by the Germans, 4 tactical_bombers owned by the Americans, 3 fighters owned by the Germans, 1 carrier owned by the Germans, 3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 112 Sea Zone Germans roll dice for 9 submarines in 112 Sea Zone, round 4 : 4/9 hits, 3,00 expected hits 1 transport owned by the British, 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 112 Sea Zone Germans roll dice for 1 battleship, 5 bombers, 4 carriers, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 4 : 8/12 hits, 7,50 expected hits Americans roll dice for 4 fighters in 112 Sea Zone, round 4 : 2/4 hits, 2,67 expected hits 2 fighters owned by the Germans, 4 fighters owned by the Americans and 3 transports owned by the Americans lost in 112 Sea Zone Germans win with 1 battleship, 5 bombers, 4 carriers, 1 fighter, 9 submarines and 3 tactical_bombers remaining. Battle score for attacker is 219 Casualties for Germans: 1 carrier, 2 destroyers, 5 fighters and 1 submarine Casualties for Americans: 6 carriers, 6 fighters, 12 submarines, 4 tactical_bombers and 4 transports Casualties for British: 1 transport Non Combat Move - Germans 13 transports moved from 113 Sea Zone to 112 Sea Zone 1 fighter and 3 tactical_bombers moved from 112 Sea Zone to Western Germany 3 bombers moved from 112 Sea Zone to Western Germany 2 bombers moved from 112 Sea Zone to Western Germany 2 artilleries and 2 infantry moved from Norway to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany 1 aaGun moved from Jehol to Manchuria 5 armour and 5 mech_infantrys moved from Jehol to Manchuria 18 armour and 17 mech_infantrys moved from Jehol to Anhwe 6 armour and 5 mech_infantrys moved from Anhwe to Hunan 1 mech_infantry moved from Anhwe to Hunan 12 armour and 11 mech_infantrys moved from Anhwe to Jehol Place Units - Germans 1 battleship placed in 112 Sea Zone 2 fighters, 4 infantry and 1 tactical_bomber placed in Western Germany 3 fighters placed in Korea Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4,5,2,1,3,2 Germans collect 69 PUs (3 lost to blockades); end with 69 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUsCombat Hit Differential Summary :
Germans : 5,50 Americans : -4,33 -
TripleA Turn Summary: Japanese round 26
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 26 Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from 41 Sea Zone to 57 Sea Zone 1 carrier moved from 39 Sea Zone to 57 Sea Zone Combat - Japanese Battle in 57 Sea Zone Japanese attack with 1 carrier, 3 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 carrier, 3 fighters and 1 tactical_bomber in 57 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 57 Sea Zone Japanese win with 1 carrier, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 battleship moved from 41 Sea Zone to 57 Sea Zone 1 destroyer moved from 41 Sea Zone to 57 Sea Zone 2 carriers moved from 41 Sea Zone to 57 Sea Zone 1 aaGun, 4 artilleries and 8 infantry moved from Burma to Shan State 6 armour and 10 mech_infantrys moved from Shan State to Yunnan Turn Complete - JapaneseCombat Hit Differential Summary :
ANZAC : -0,33 Japanese : -0,17 -
@trulpen Allies resign, damn you Italy can opener
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Ahh, sweet world domination… ;)
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Well played :+1:
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Thanks! You too!





