Sorry - would you please be more specific? Give me actual casualties? Since there are attacking subs involved I just want to be sure casualties are taken as you want.
Odonis (Allies) vs Lebowsky (Axis) BM3L19 --- Round 2 ---
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from Libya to Tunisia 1 mech_infantry moved from Libya to Alexandria Italians take Alexandria from British 2 infantry moved from 92 Sea Zone to Morocco 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 1 artillery and 2 infantry moved from Ukraine to Rostov 1 bomber moved from Southern Italy to Rostov 1 fighter moved from Southern Italy to Tunisia Combat - Italians Battle in 92 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports Americans defend with 1 destroyer Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Morocco Battle in Algeria Battle in Tunisia Italians attack with 1 armour, 1 fighter and 1 infantry Americans defend with 1 mech_infantry Italians roll dice for 1 armour, 1 fighter and 1 infantry in Tunisia, round 2 : 2/3 hits, 1,17 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Tunisia Italians win, taking Morocco from Americans, taking Algeria from Americans, taking Tunisia from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Rostov Italians attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 2 mech_infantrys Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Rostov, round 2 : 3/4 hits, 1,50 expected hits Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for Russians: 2 mech_infantrys Non Combat Move - Italians 1 bomber moved from Rostov to Romania 1 fighter moved from Tunisia to Tobruk 2 artilleries and 2 infantry moved from Libya to Tobruk Place Units - Italians 3 infantry placed in Ukraine 1 artillery and 1 infantry placed in Southern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : 1,33 Americans : -0,67 Russians : 0,33 -
@lebowsky
Made a couple of errors that round - I didn’t scroll far enough up to see the AB you had covering your DDs. That’s my bad, so will edit in the results as they happened (assumed you would scramble).Second, I totally thought I had a minor Industrial complex in Brisbane - I mean who doesn’t? so bought accordingly.
I’m goinf to re-do the turn with different buys, but keep the combat results (good for you).
Hope this is ok?
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 61 Sea Zone 3 mech_infantrys moved from Queensland to South Australia 1 artillery and 2 infantry moved from South Australia to New South Wales 1 aaGun moved from South Australia to New South Wales 1 aaGun moved from Queensland to New South Wales 1 fighter and 1 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 61 Sea Zone 3 mech_infantrys moved from Queensland to South Australia 1 artillery and 2 infantry moved from South Australia to New South Wales 1 aaGun moved from South Australia to New South Wales 1 aaGun moved from Queensland to New South Wales 1 fighter and 1 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Egypt to Northwest Persia 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 mech_infantrys moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 bomber moved from Bryansk to Tambov 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 2 fighters and 2 tactical_bombers British defend with 1 transport; Americans defend with 1 transport 1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for British: 1 transport Battle in Normandy Bordeaux Germans attack with 2 fighters and 2 mech_infantrys British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/4 hits, 1,33 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 4 : 1/4 hits, 1,33 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Germans: 1 mech_infantry Battle in Tambov Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 2,00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 1 bomber moved from Bryansk to Western Germany 1 bomber moved from Tambov to Germany 10 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Bryansk to Archangel 3 mech_infantrys moved from Poland to Western Ukraine 6 mech_infantrys moved from Germany to Eastern Poland 3 artilleries moved from Novgorod to Belarus 6 infantry moved from Karelia to Finland 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Morocco 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tobruk 2 fighters moved from Normandy Bordeaux to Western Germany 1 infantry moved from Western Germany to France Place Units - Germans 3 infantry placed in France 1 fighter and 2 mech_infantrys placed in Western Germany 7 mech_infantrys placed in Germany 3 artilleries placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3 Germans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -1,50 British : -0,33 Russians : 0,33 -
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Russia to Rostov 2 mech_infantrys moved from Russia to Volgograd 2 fighters moved from Russia to Volgograd 1 fighter moved from Russia to Rostov Combat - Russians Battle in Volgograd Russians attack with 2 fighters and 2 mech_infantrys Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 2 fighters and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Rostov Russians attack with 1 armour, 1 fighter and 1 mech_infantry Italians defend with 1 artillery and 1 infantry Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Rostov Russians roll dice for 1 armour and 1 fighter in Rostov, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Russians and 1 infantry owned by the Italians lost in Rostov Russians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Rostov, round 5 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Rostov, round 6 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery in Rostov, round 6 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Rostov Italians win with 1 artillery remaining. Battle score for attacker is -17 Casualties for Russians: 1 armour, 1 fighter and 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 2 fighters moved from Volgograd to Russia 2 aaGuns and 12 infantry moved from Amur to Buryatia 1 infantry moved from Russia to Tambov Place Units - Russians 1 artillery, 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -0.67 Italians : 0.67 Russians : -2.00 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 1 infantry, 5 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Suiyuyan to Kansu 2 mech_infantrys moved from Shensi to Kansu 1 mech_infantry moved from Hopei to Tsinghai 1 mech_infantry moved from Szechwan to Sikang 1 fighter moved from Kwangsi to Sikang 1 fighter moved from Kwangsi to Tsinghai 2 bombers moved from Kwangsi to Kansu 1 mech_infantry moved from Kweichow to Kansu 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 75 Sea Zone to 80 Sea Zone 2 battleships, 2 carriers, 1 cruiser and 4 submarines moved from 25 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands 1 artillery, 3 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 3 artilleries, 5 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands Combat - Japanese Battle in 80 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 26 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 4 transports Americans defend with 2 transports 2 transports owned by the Americans lost in 26 Sea Zone Japanese roll dice for 4 submarines in 26 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Hawaiian Islands Japanese attack with 3 artilleries, 2 fighters, 5 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 airfield, 3 fighters, 1 harbour, 2 infantry, 2 mech_infantrys and 2 tactical_bombers Japanese roll dice for 3 artilleries, 2 fighters, 5 infantry, 1 marine and 2 tactical_bombers in Hawaiian Islands, round 2 : 5/13 hits, 5,00 expected hits Americans roll dice for 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Hawaiian Islands, round 2 : 4/9 hits, 4,33 expected hits 4 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Hawaiian Islands Japanese roll dice for 3 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Hawaiian Islands, round 3 : 5/9 hits, 4,00 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in Hawaiian Islands, round 3 : 1/4 hits, 2,50 expected hits 1 artillery owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 50 Casualties for Japanese: 1 artillery and 4 infantry Casualties for Americans: 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers Battle in Kansu Japanese attack with 2 bombers and 4 mech_infantrys Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 2 bombers and 4 mech_infantrys in Kansu, round 2 : 3/6 hits, 2,00 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 1,33 expected hits 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 16 Casualties for Chinese: 1 fighter and 2 infantry Battle in Tsinghai Japanese attack with 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang retreated to Sikang Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 fighter moved from Sikang to Kweichow 1 fighter moved from Tsinghai to Shensi 2 bombers moved from Kansu to Hunan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hunan to Shensi 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Manchuria to Chahar 5 mech_infantrys moved from Manchuria to Anhwe 1 mech_infantry moved from Hunan to French Indo China 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Yunnan to French Indo China 2 mech_infantrys moved from Shantung to Hunan 2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone Place Units - Japanese 1 destroyer and 5 submarines placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Manchuria 3 mech_infantrys placed in Shantung 3 artilleries placed in French Indo China Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans : -1,83 ANZAC : -0,50 Chinese : -1,00 Japanese : 2,00 -
@Odonis
Assumed no scramble in hawaii, I had too many ships for this battle, much better try to defend mainland I think, and I already attacked transports so I didnt do shore bombardment with ships. -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from French Equatorial Africa to Egypt 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 transport moved from 82 Sea Zone to 71 Sea Zone 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine moved from 64 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone Place Units - Americans 2 bombers, 3 fighters and 1 infantry placed in Western United States 2 tactical_bombers placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 1 PUCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from French Equatorial Africa to Egypt 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 transport moved from 82 Sea Zone to 71 Sea Zone 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine moved from 64 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone Place Units - Americans 2 bombers, 3 fighters and 1 infantry placed in Western United States 2 tactical_bombers placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British buy 1 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Scotland: 1 bomber EDIT: Adding units owned by Americans to Eastern United States: 1 bomber EDIT: Turning off Edit Mode 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Northern Italy 1 artillery moved from Northwest Persia to Caucasus 1 mech_infantry moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Caucasus 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 artillery and 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 artillery and 2 infantry moved from Egypt to Alexandria Combat - British Battle in Northern Italy British converts factory_major into different units Battle in Yunnan British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Northern Italy from Italians, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 1 artillery and 2 infantry Italians defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking Alexandria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Caucasus British attack with 1 artillery, 1 fighter and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter moved from Caucasus to Russia 1 armour moved from Northwest Persia to Kazakhstan 1 mech_infantry moved from Eastern Persia to Kazakhstan 2 armour moved from Eastern Persia to Kazakhstan 1 artillery and 1 infantry moved from Eastern Persia to West India 1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 armour moved from French Equatorial Africa to Egypt 1 infantry moved from French West Africa to 83 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone 1 infantry moved from 70 Sea Zone to Belgian Congo 2 fighters moved from United Kingdom to Gibraltar 1 destroyer moved from 110 Sea Zone to 102 Sea Zone 1 infantry and 1 mech_infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom Place Units - British 1 armour and 2 mech_infantrys placed in Iraq 2 mech_infantrys placed in Egypt 1 fighter placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6 British collect 38 PUs (3 lost to blockades); end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4 UK_Pacific collect 7 PUs; end with 8 PUs Some Units in India change ownership: 1 mech_infantryCombat Hit Differential Summary :
Germans : 0.33 British : -0.00 Italians : 0.67 Japanese : -0.33 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 2 artilleries, 1 bomber, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Romania to Alexandria 1 fighter moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 fighter moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from 92 Sea Zone to Northern Italy 2 infantry moved from Morocco to 92 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Northern Italy Combat - Italians Battle in 97 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 97 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Northern Italy Italians attack with 1 artillery, 1 fighter and 3 infantry British defend with 1 factory_minor and 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Northern Italy, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Battle in Alexandria Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Alexandria, round 2 : 1/4 hits, 1,83 expected hits British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Alexandria, round 3 : 0/3 hits, 1,50 expected hits British roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Alexandria, round 4 : 2/3 hits, 1,50 expected hits British roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Alexandria to Tobruk 1 fighter moved from Alexandria to 95 Sea Zone 1 fighter moved from 97 Sea Zone to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 1 armour moved from Tunisia to Tobruk 1 infantry moved from Tunisia to Libya 3 infantry moved from Ukraine to Bryansk 1 artillery moved from Rostov to Bryansk Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy 1 submarine placed in 95 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Ukraine Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : -1,50 British : 0,00 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 5 PUs; Combat Move - ANZAC 1 submarine moved from 61 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 artillery, 1 infantry and 3 mech_infantrys moved from South Australia to Queensland 2 fighters moved from New South Wales to New Zealand 2 artilleries and 4 infantry moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
ANZAC : -0.67 Japanese : 0.33 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 5 PUs; Combat Move - ANZAC 1 submarine moved from 61 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 artillery, 1 infantry and 3 mech_infantrys moved from South Australia to Queensland 2 fighters moved from New South Wales to New Zealand 2 artilleries and 4 infantry moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Northwest Persia to Russia Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.67 Japanese : 0.33 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 bombers, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Samara Germans take Samara from Russians 1 mech_infantry moved from Archangel to Vologda 1 mech_infantry moved from Vologda to Urals Germans take Urals from Russians 2 infantry moved from Bryansk to Tambov 3 mech_infantrys moved from Bryansk to Volgograd 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 bomber moved from Germany to Tambov 2 mech_infantrys moved from Bryansk to Caucasus 1 bomber moved from Western Germany to 125 Sea Zone 1 destroyer moved from 113 Sea Zone to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 bomber, 1 destroyer and 1 submarine British defend with 1 transport; French defend with 2 infantry; Americans defend with 1 destroyer Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits French roll dice for 1 destroyer and 1 transport in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 125 Sea Zone 1 transport owned by the British and 2 infantry owned by the French lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 15 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Casualties for British: 1 transport Casualties for French: 2 infantry Battle in Tambov Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 2 mech_infantrys Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1,67 expected hits Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Battle in Caucasus Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 artillery Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery Non Combat Move - Germans 3 fighters moved from Western Germany to Bryansk 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 1 bomber moved from Tambov to Bryansk 1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk 3 mech_infantrys moved from Western Ukraine to Bryansk 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Smolensk 3 artilleries moved from Belarus to Bryansk 3 artilleries moved from Novgorod to Belarus 1 mech_infantry moved from Bryansk to Archangel 6 mech_infantrys moved from Eastern Poland to Bryansk 7 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 bomber moved from 125 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from Morocco to Southern Italy Place Units - Germans 1 submarine placed in 112 Sea Zone 2 bombers placed in Western Germany 9 mech_infantrys placed in Germany 3 artilleries placed in Novgorod Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : 1,50 French : 0,67 Russians : -0,33 -
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Good game man, this game had so much in favour of axis, just a matter of time until mocouw falls and then go crazy.
Pick side for next one, if you want axis just create and pm me.





