L19 BM3 Sovietishcat (L) vs AetV (X+3) Game 1

  • '19

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 1 artillery, 2 bombers, 4 destroyers and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Northern Territory to 55 Sea Zone
            1 fighter moved from Northern Territory to 46 Sea Zone
            1 bomber moved from Northern Territory to 19 Sea Zone
            6 bombers moved from Northern Territory to Jehol
            4 fighters moved from 110 Sea Zone to Western Germany
            6 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Normandy Bordeaux to Western Germany
            2 bombers moved from Normandy Bordeaux to Germany
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 fighter moved from Suiyuyan to Szechwan
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            20 infantry moved from Kiangsi to Kwangtung
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 20 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                    Chinese roll dice for 20 infantry in Kwangtung, round 2 : 1/20 hits, 3,33 expected hits
                    Japanese roll dice for 3 infantry in Kwangtung, round 2 : 3/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 17 infantry in Kwangtung, round 3 : 3/17 hits, 2,83 expected hits
                    Japanese roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 16 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 3 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Anhwe
            3 infantry moved from Kiangsu to Anhwe
    
        Place Units - Chinese
            5 infantry placed in Kwangtung
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2,50
    Japanese : 1,67
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 1 artillery, 2 bombers, 4 destroyers and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Northern Territory to 55 Sea Zone
            1 fighter moved from Northern Territory to 46 Sea Zone
            1 bomber moved from Northern Territory to 19 Sea Zone
            6 bombers moved from Northern Territory to Jehol
            4 fighters moved from 110 Sea Zone to Western Germany
            6 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Normandy Bordeaux to Western Germany
            2 bombers moved from Normandy Bordeaux to Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/2 hits, 0,33 expected hits
                Bombing raid in Germany rolls: 6,3 and causes: 9 damage to unit: factory_major
                Bombing raid in Germany causes 9 damage total. 
            Battle in 19 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 46 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Western Germany
                Americans attack with 1 bomber, 10 fighters and 3 tactical_bombers
                Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry; Italians defend with 1 fighter and 2 infantry
                    AA fire in Western Germany : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Americans lost in Western Germany
                    Americans roll dice for 1 bomber, 9 fighters and 3 tactical_bombers in Western Germany, round 2 : 8/13 hits, 7,17 expected hits
                    Germans roll dice for 1 aaGun, 1 fighter and 4 infantry in Western Germany, round 2 : 0/5 hits, 2,00 expected hits
                    1 aaGun owned by the Germans, 2 infantry owned by the Germans, 1 fighter owned by the Italians and 2 infantry owned by the Italians lost in Western Germany
                Americans win with 1 bomber, 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 aaGun and 2 infantry
                Casualties for Italians: 1 fighter and 2 infantry
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Jehol
                Americans attack with 6 bombers
                Japanese defend with 1 armour and 1 infantry
                    Americans roll dice for 6 bombers in Jehol, round 2 : 4/6 hits, 4,00 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Jehol, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Jehol
                Americans win with 5 bombers remaining. Battle score for attacker is -3
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - Americans
            5 bombers moved from Jehol to Chahar
            2 bombers moved from Germany to Southern France
            1 bomber moved from Western Germany to Southern France
            7 fighters and 1 tactical_bomber moved from Western Germany to Southern France
            2 fighters moved from 55 Sea Zone to Queensland
            2 fighters moved from 46 Sea Zone to 54 Sea Zone
            3 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            4 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Southern France to Normandy Bordeaux
            2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
            2 carriers and 7 destroyers moved from 110 Sea Zone to 112 Sea Zone
            2 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 bomber moved from 19 Sea Zone to Chahar
    
        Place Units - Americans
            1 armour and 2 bombers placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in Southern France
            1 airfield placed in Southern France
            4 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 fighter moved from Suiyuyan to Szechwan
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            20 infantry moved from Kiangsi to Kwangtung
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 20 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                    Chinese roll dice for 20 infantry in Kwangtung, round 2 : 1/20 hits, 3,33 expected hits
                    Japanese roll dice for 3 infantry in Kwangtung, round 2 : 3/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 17 infantry in Kwangtung, round 3 : 3/17 hits, 2,83 expected hits
                    Japanese roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 16 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 3 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Anhwe
            3 infantry moved from Kiangsu to Anhwe
    
        Place Units - Chinese
            5 infantry placed in Kwangtung
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
    
        Purchase Units - British
            British buy 2 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Western Germany
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Southern France to Holland Belgium
            1 infantry moved from Eastern Persia to West India
                  UK_Pacific take West India from Japanese
    
        Combat - British
            British creates battle in territory 97 Sea Zone
            Battle in Western Germany
                British converts factory_major into different units
            Battle in Norway
            Battle in Denmark
            Battle in Holland Belgium
                British attack with 1 artillery, 2 fighters and 2 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 : 4/5 hits, 1,83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
                British win, taking 97 Sea Zone from Italians, taking Western Germany from Germans, taking Norway from Germans, taking Denmark from Germans, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Holland Belgium to Southern France
            8 armour moved from Eastern Persia to West India
            19 infantry moved from Eastern Persia to West India
            6 mech_infantrys moved from Eastern Persia to West India
            3 artilleries moved from Eastern Persia to West India
            3 armour and 1 mech_infantry moved from Persia to West India
            3 aaGuns moved from Eastern Persia to West India
            1 artillery and 2 infantry moved from Persia to Eastern Persia
            1 battleship, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            3 aaGuns, 1 artillery and 5 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Egypt to Trans-Jordan
            9 infantry moved from Northwest Persia to Iraq
    
        Place Units - British
            5 infantry placed in United Kingdom
            2 armour and 1 mech_infantry placed in Persia
            3 mech_infantrys placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
            British collect 47 PUs; end with 47 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -1,67
    British : 2,17
    Americans : 1,17
    AA fire in Western Germany : : 0,50
    Chinese : -2,50
    Japanese : 1,17
    AA fire in Germany : : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Volgograd to Samara
                  Italians take Samara from Russians
            1 armour moved from Samara to Novosibirsk
                  Italians take Novosibirsk from Russians
            1 armour moved from Volgograd to Tsinghai
                  Italians take Kazakhstan from Russians
                  Italians take Tsinghai from Chinese
            2 infantry moved from Northern Italy to Western Germany
            1 fighter moved from Southern Italy to Western Germany
    
        Combat - Italians
            Battle in Western Germany
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Western Germany, round 2 : 0/3 hits, 0,83 expected hits
                    British roll dice for 2 infantry in Western Germany, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 fighter and 2 infantry in Western Germany, round 3 : 0/3 hits, 0,83 expected hits
                    British roll dice for 2 infantry in Western Germany, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Western Germany
                    Italians roll dice for 1 fighter and 1 infantry in Western Germany, round 4 : 1/2 hits, 0,67 expected hits
                    British roll dice for 2 infantry in Western Germany, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Western Germany
                    Italians roll dice for 1 fighter in Western Germany, round 5 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 infantry in Western Germany, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Western Germany
                Italians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Western Germany to Northern Italy
            2 aaGuns moved from Southern Italy to Northern Italy
            2 mech_infantrys moved from Romania to Ukraine
            1 infantry moved from Bulgaria to Romania
            1 mech_infantry moved from Volgograd to Samara
            2 infantry moved from Novgorod to Belarus
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,6,1,3,1,6,2,5
            Italians collect 11 PUs (10 lost to blockades); end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,83
    British : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 54 Sea Zone to 55 Sea Zone
            2 infantry moved from Northern Territory to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Philippines
            Battle in Guam
            Battle in Malaya
    
        Non Combat Move - ANZAC
            2 aaGuns, 2 infantry and 3 mech_infantrys moved from Northern Territory to Queensland
            2 fighters moved from United Kingdom to Southern France
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from 112 Sea Zone to Denmark
            1 fighter moved from United Kingdom to Denmark
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @Sovietishcat, I concede here.

    Good game play. Thought i could turn it arround after T6/7 and 8 but you gained your confidence back and made very good decissions.

    Do you care for another match? , switching sides??

    Let me know. Game is allready posted.

    Best regards
    AetV

  • '19

    @aequitas-et-veritas I accept your surrender :relaxed: At point I felt like the Axis were in very good position but like you said I think I made some good moves which allowed me to fight back and sometimes not to be too aggressive kind of helped the allies in the long run,

    I am up for a rematch; I hate playing the axis; so I’ll keep the allies if you are still interested; same settings if you don’t mind; let me know!

    Soviet.


  • @Sovietishcat good, I’ll set up the next then.
    Stand by.

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