@farmboy said in L24 OOB Playoff RD 2 AndrewAAGamer (X) vs farmboy (L+54):
@AndrewAAGamer I’m getting very lucky defensive dice here.
Yeah - so far. I am hoping it will even out soon.
Edit to change NCM… please use second post
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Turkmenistan to Samara
1 armour moved from Novosibirsk to Samara
1 armour moved from Novosibirsk to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
1 armour moved from Novosibirsk to Evenkiyskiy
3 mech_infantrys moved from Novosibirsk to Evenkiyskiy
1 tactical_bomber moved from Novosibirsk to Samara
3 fighters moved from Novosibirsk to Samara
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
2 armour moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Rostov
1 mech_infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 fighter moved from Rostov to Volgograd
1 fighter moved from Rostov to Volgograd
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
3 bombers moved from Rostov to Volgograd
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Germans win, taking 93 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Volgograd
Germans attack with 2 armour, 1 artillery, 3 bombers, 2 fighters and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 1 artillery, 3 bombers, 2 fighters and 1 mech_infantry in Volgograd, round 2 : 2/9 hits, 4.67 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
Germans roll dice for 2 armour, 3 bombers, 2 fighters and 1 mech_infantry in Volgograd, round 3 : 6/8 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery
Casualties for Russians: 3 infantry
Battle in Samara
Germans attack with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 2/7 hits, 3.00 expected hits
Russians roll dice for 3 infantry in Samara, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Samara
Germans roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Samara, round 3 : 3/7 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Evenkiyskiy
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Evenkiyskiy, round 2 : 3/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Evenkiyskiy
Germans win, taking Evenkiyskiy from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Bryansk
5 aaGuns, 3 armour, 9 artilleries, 24 infantry and 3 mech_infantrys moved from Rostov to Bryansk
3 bombers moved from Volgograd to Southern Italy
3 mech_infantrys moved from Persia to Caucasus
1 armour moved from Eastern Persia to Kazakhstan
1 submarine moved from 81 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to 95 Sea Zone
2 fighters moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to Anglo Egyptian Sudan
1 fighter moved from Western Germany to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 artillery and 4 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
2 fighters moved from Volgograd to Bryansk
3 fighters moved from Samara to Bryansk
1 tactical_bomber moved from Samara to Bryansk
1 bomber moved from Novgorod to Southern Italy
1 armour moved from Novgorod to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Nenetsia to Novgorod
4 mech_infantrys moved from Nenetsia to Novgorod
4 mech_infantrys moved from Poland to Western Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from 95 Sea Zone to 97 Sea Zone
Place Units - Germans
1 destroyer placed in 97 Sea Zone
1 destroyer placed in 110 Sea Zone
1 bomber and 1 fighter placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
3 infantry placed in Persia
2 armour, 1 artillery and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -1.67
Americans : -0.17
Russians : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 15 PUs;
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
5 fighters and 1 tactical_bomber moved from Russia to Samara
3 infantry moved from Vologda to Samara
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Italians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
7 artilleries and 29 infantry moved from Vologda to Russia
1 infantry moved from Shensi to Kweichow
Combat - Russians
Battle in Kweichow
Russians attack with 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kweichow
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
retreated to Tambov
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Samara, round 2 : 4/9 hits, 3,67 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 : 2/3 hits, 1,17 expected hits
2 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Tambov to Russia
Place Units - Russians
1 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : 1,50
Russians : 0,17
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from 25 Sea Zone to Midway
1 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 41 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kiangsu to Chahar
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 bomber moved from India to 76 Sea Zone
1 fighter moved from India to 76 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 bomber moved from French Indo China to Novosibirsk
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Kiangsu to Anhwe
Combat - Japanese
Battle in Caroline Islands
Battle in Wake Island
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win, taking Caroline Islands from Americans, taking Wake Island from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 25 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 76 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 76 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
British roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British, 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 76 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer and 1 submarine
Battle in Novosibirsk
Japanese attack with 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 bomber in Novosibirsk, round 2 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in Novosibirsk, round 3 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Midway
Non Combat Move - Japanese
1 bomber and 1 fighter could not land in 76 Sea Zone and were removed
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 8 fighters and 3 submarines moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 55 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 marine moved from Sumatra to 41 Sea Zone
1 battleship, 1 carrier, 1 infantry, 1 marine and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 marine moved from 36 Sea Zone to French Indo China
2 armour moved from French Indo China to Szechwan
2 mech_infantrys moved from French Indo China to Szechwan
1 armour moved from Kiangsu to Jehol
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from Novosibirsk to Volgograd
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 transport placed in 6 Sea Zone
1 bomber and 2 fighters placed in Japan
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Ethiopia: 1 fighter
EDIT: Adding units owned by Japanese to Egypt: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
British : 0.50
Americans : -0.50
Russians : -0.67
Japanese : 2.00
Edit was for NCM for Japanese air moving after battle in SZ 76
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 artilleries, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
8 bombers moved from French West Africa to Anglo Egyptian Sudan
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 8 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
5 fighters moved from Western United States to 25 Sea Zone
1 bomber moved from United Kingdom to 119 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
Combat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Aleutian Islands
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 bomber and 1 mech_infantry in Aleutian Islands, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 mech_infantry in Aleutian Islands, round 4 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 109 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Anglo Egyptian Sudan
Americans attack with 8 bombers
Germans defend with 1 fighter; Italians defend with 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
Americans roll dice for 8 bombers in Anglo Egyptian Sudan, round 2 : 5/8 hits, 5,33 expected hits
Italians roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 4/9 hits, 3,50 expected hits
3 mech_infantrys owned by the Italians, 4 bombers owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Americans roll dice for 4 bombers in Anglo Egyptian Sudan, round 3 : 3/4 hits, 2,67 expected hits
Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Anglo Egyptian Sudan, round 3 : 2/4 hits, 1,83 expected hits
2 bombers owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
Americans roll dice for 2 bombers in Anglo Egyptian Sudan, round 4 : 1/2 hits, 1,33 expected hits
Italians roll dice for 1 fighter in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Anglo Egyptian Sudan
Americans win with 1 bomber remaining. Battle score for attacker is -41
Casualties for Americans: 7 bombers
Casualties for Italians: 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
Casualties for Germans: 1 fighter
Battle in 92 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 119 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 119 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 119 Sea Zone to United Kingdom
1 bomber moved from Anglo Egyptian Sudan to French West Africa
1 bomber moved from Aleutian Islands to British Columbia
2 aaGuns moved from Western United States to British Columbia
5 fighters moved from 25 Sea Zone to 26 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters and 5 submarines moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 94 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
4 artilleries and 6 infantry placed in Central United States
2 artilleries placed in Eastern United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : 0,67
Americans : 2,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
8 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 8 infantry
Japanese defend with 2 armour and 3 mech_infantrys
Chinese roll dice for 8 infantry in Szechwan, round 2 : 0/8 hits, 1,33 expected hits
Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 2 : 3/5 hits, 2,00 expected hits
3 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 5 infantry in Szechwan, round 3 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 3 : 3/5 hits, 2,00 expected hits
3 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 4 : 1/5 hits, 2,00 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 5 : 3/5 hits, 2,00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -20
Casualties for Chinese: 8 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -1,67
Japanese : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 artilleries, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
8 bombers moved from French West Africa to Anglo Egyptian Sudan
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 8 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
5 fighters moved from Western United States to 25 Sea Zone
1 bomber moved from United Kingdom to 119 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
Combat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Aleutian Islands
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 bomber and 1 mech_infantry in Aleutian Islands, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 mech_infantry in Aleutian Islands, round 4 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 109 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Anglo Egyptian Sudan
Americans attack with 8 bombers
Germans defend with 1 fighter; Italians defend with 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
Americans roll dice for 8 bombers in Anglo Egyptian Sudan, round 2 : 5/8 hits, 5,33 expected hits
Italians roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 4/9 hits, 3,50 expected hits
3 mech_infantrys owned by the Italians, 4 bombers owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Americans roll dice for 4 bombers in Anglo Egyptian Sudan, round 3 : 3/4 hits, 2,67 expected hits
Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Anglo Egyptian Sudan, round 3 : 2/4 hits, 1,83 expected hits
2 bombers owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
Americans roll dice for 2 bombers in Anglo Egyptian Sudan, round 4 : 1/2 hits, 1,33 expected hits
Italians roll dice for 1 fighter in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Anglo Egyptian Sudan
Americans win with 1 bomber remaining. Battle score for attacker is -41
Casualties for Americans: 7 bombers
Casualties for Italians: 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
Casualties for Germans: 1 fighter
Battle in 92 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 119 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 119 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 119 Sea Zone to United Kingdom
1 bomber moved from Anglo Egyptian Sudan to French West Africa
1 bomber moved from Aleutian Islands to British Columbia
2 aaGuns moved from Western United States to British Columbia
5 fighters moved from 25 Sea Zone to 26 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters and 5 submarines moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 94 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
4 artilleries and 6 infantry placed in Central United States
2 artilleries placed in Eastern United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
8 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 8 infantry
Japanese defend with 2 armour and 3 mech_infantrys
Chinese roll dice for 8 infantry in Szechwan, round 2 : 0/8 hits, 1,33 expected hits
Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 2 : 3/5 hits, 2,00 expected hits
3 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 5 infantry in Szechwan, round 3 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 3 : 3/5 hits, 2,00 expected hits
3 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 4 : 1/5 hits, 2,00 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 2 armour and 3 mech_infantrys in Szechwan, round 5 : 3/5 hits, 2,00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -20
Casualties for Chinese: 8 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 armour moved from Tanganyika Territory to Belgian Congo
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from French West Africa to French Central Africa
British take French Central Africa from Italians
1 armour and 1 mech_infantry moved from French Central Africa to Nigeria
1 fighter moved from French West Africa to Nigeria
1 submarine moved from 71 Sea Zone to 80 Sea Zone
1 submarine moved from 71 Sea Zone to 72 Sea Zone
Combat - British
Battle in Belgian Congo
British attack with 5 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 5 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 4/12 hits, 4,33 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
British win, taking Belgian Congo from Italians with 5 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 110 Sea Zone
British attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Nigeria
British attack with 1 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Nigeria, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Nigeria
British win, taking Nigeria from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Nigeria to French West Africa
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - British
4 infantry placed in United Kingdom
2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 72 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 71 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,00
Italians : 1,00
British : -0,67
Americans : 2,00
Chinese : -1,67
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 1 destroyer, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Tsinghai to Novosibirsk
Italians take Novosibirsk from Russians
1 armour moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
1 fighter moved from Ukraine to Samara
1 artillery moved from Algeria to Morocco
Italians take Morocco from Americans
Combat - Italians
Battle in Yakut S.S.R.
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Yakut S.S.R.
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Samara
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Samara to Volgograd
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Ukraine to Caucasus
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 aaGun moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 armour, 1 artillery and 1 mech_infantry placed in Egypt
2 artilleries and 1 infantry placed in Southern France
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Italians undo move 2.
Italians undo move 2.
3 artilleries placed in Egypt
Italians undo move 3.
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Egypt: 1 fighter
EDIT: Turning off Edit Mode
Italians undo move 3.
1 armour and 2 artilleries placed in Egypt
1 artillery and 2 infantry placed in Southern France
2 infantry and 1 mech_infantry placed in Northern Italy
1 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
Italians collect 40 PUs (2 lost to blockades); end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 49 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 57 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
4 fighters moved from 26 Sea Zone to Wake Island
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Wake Island
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 airfield and 2 infantry
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Wake Island, round 2 : 2/6 hits, 2,67 expected hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Wake Island
ANZAC win, taking Wake Island from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
4 fighters moved from Wake Island to 26 Sea Zone
6 destroyers moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from 55 Sea Zone to New South Wales
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -1,50
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
4 fighters moved from 26 Sea Zone to Wake Island
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Wake Island
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 airfield and 2 infantry
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Wake Island, round 2 : 2/6 hits, 2,67 expected hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Wake Island
ANZAC win, taking Wake Island from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
4 fighters moved from Wake Island to 26 Sea Zone
6 destroyers moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from 55 Sea Zone to New South Wales
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,50
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Evenkiyskiy to Urals
1 tactical_bomber moved from Bryansk to Urals
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 armour moved from Kazakhstan to Urals
1 armour moved from Evenkiyskiy to Urals
1 submarine moved from 125 Sea Zone to 119 Sea Zone
2 bombers moved from Western Germany to 119 Sea Zone
Combat - Germans
Battle in 119 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers in 119 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from Americans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Urals
Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour moved from Evenkiyskiy to Vologda
2 mech_infantrys moved from Evenkiyskiy to Vologda
1 tactical_bomber moved from Urals to Novosibirsk
2 infantry moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
2 armour moved from Novgorod to Bryansk
6 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Western Ukraine to Tambov
3 mech_infantrys moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Rostov to Samara
2 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
3 mech_infantrys moved from Caucasus to Bryansk
1 submarine moved from 93 Sea Zone to 90 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
2 submarines moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 tactical_bomber moved from 97 Sea Zone to Bryansk
1 fighter moved from 97 Sea Zone to Bryansk
1 aaGun moved from Northern Italy to Western Germany
2 bombers moved from 119 Sea Zone to Western Germany
Place Units - Germans
3 tactical_bombers placed in Novgorod
3 armour placed in Volgograd
3 infantry placed in Persia
1 artillery and 1 infantry placed in Greece
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 55 PUs (4 lost to blockades); end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
6 fighters and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 6 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 3 mech_infantrys
Russians roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 5/9 hits, 4,00 expected hits
Germans roll dice for 1 armour and 3 mech_infantrys in Vologda, round 2 : 3/4 hits, 1,50 expected hits
1 fighter owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Vologda
Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 fighter and 2 infantry
Casualties for Germans: 1 armour and 3 mech_infantrys
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
Germans : 1,50
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery moved from 49 Sea Zone to Solomon Islands
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 25 Sea Zone to 8 Sea Zone
1 fighter moved from Ethiopia to Egypt
1 submarine moved from 76 Sea Zone to 79 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Midway to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 battleship moved from 33 Sea Zone to 31 Sea Zone
6 carriers moved from 33 Sea Zone to 31 Sea Zone
8 fighters moved from 33 Sea Zone to Wake Island
2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
2 fighters moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 armour moved from 31 Sea Zone to Wake Island
1 marine moved from French Indo China to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 armour moved from Szechwan to Shensi
1 mech_infantry moved from Szechwan to Shensi
1 armour moved from Yunnan to Shensi
1 infantry moved from Hopei to Shensi
2 submarines moved from 33 Sea Zone to 31 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 mech_infantry moved from 2 Sea Zone to Alaska
1 infantry moved from 2 Sea Zone to Alaska
1 cruiser moved from 33 Sea Zone to 31 Sea Zone
Combat - Japanese
Battle in Dutch New Guinea
Battle in Alaska
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking Dutch New Guinea from ANZAC, taking Alaska from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Solomon Islands
Battle in 31 Sea Zone
Japanese attack with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 2 submarines in 31 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 31 Sea Zone
Japanese roll dice for 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 31 Sea Zone, round 2 : 1/7 hits, 3.83 expected hits
1 transport owned by the ANZAC lost in 31 Sea Zone
Japanese win, taking Solomon Islands from ANZAC with 1 battleship, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 3 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry; Russians defend with 1 aaGun
Japanese roll dice for 3 armour, 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 1 aaGun and 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Russians and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun
Casualties for Chinese: 1 infantry
Battle in Wake Island
Japanese attack with 1 armour, 8 fighters and 1 infantry
Americans defend with 1 airfield; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 8 fighters and 1 infantry in Wake Island, round 2 : 3/10 hits, 4.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 armour, 8 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 31 Sea Zone
3 submarines moved from 6 Sea Zone to 31 Sea Zone
1 fighter moved from 6 Sea Zone to 31 Sea Zone
1 fighter moved from Japan to 31 Sea Zone
8 fighters moved from Wake Island to 31 Sea Zone
1 carrier moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 tactical_bomber moved from Philippines to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from French Indo China to India
1 tactical_bomber moved from French Indo China to Japan
1 submarine moved from 33 Sea Zone to 45 Sea Zone
Place Units - Japanese
1 fighter placed in India
1 destroyer placed in 39 Sea Zone
1 destroyer and 1 transport placed in 36 Sea Zone
1 artillery placed in French Indo China
1 destroyer and 1 transport placed in 20 Sea Zone
1 infantry placed in Kwangtung
3 submarines placed in 19 Sea Zone
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans : -0.67
Chinese : -0.33
Japanese : -3.33
GG ill post it. Good luck in your other games
Thanks! GG! Best wishes to you, also!