assumed no scramble
trulpen (Axis) vs DannyDuck716 (Allies+14), OOB, no tech #1
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 4 PUs; Combat Move - Americans 3 bombers moved from Southern France to Germany 1 armour moved from Southern France to Holland Belgium Americans take Holland Belgium from Germans 2 submarines moved from 12 Sea Zone to 10 Sea Zone 1 bomber moved from Southeast Mexico to Western United States 1 bomber moved from Eastern United States to Western United States Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 5,7,5 and causes: 16 damage to unit: factory_major Bombing raid in Germany causes 16 damage total. Non Combat Move - Americans 3 bombers moved from Germany to Southern France Place Units - Americans 1 artillery, 1 fighter and 1 infantry placed in Southern France 1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux 1 submarine placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,2,3,4,3,3,4,4,4,3 Americans collect 41 PUs (15 lost to blockades); end with 45 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 55 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 2 armour, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus 2 fighters and 1 tactical_bomber moved from Northwest Persia to India 1 infantry moved from Burma to Shan State 1 armour moved from India to Shan State 1 bomber moved from India to Shan State 2 armour and 1 mech_infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 armour and 1 mech_infantry moved from Kweichow to Yunnan 1 armour moved from Kweichow to Yunnan 2 armour and 1 mech_infantry moved from Persia to West India Combat - British Battle in Yunnan British attack with 2 armour and 1 mech_infantry Japanese defend with 1 artillery and 1 mech_infantry British roll dice for 2 armour and 1 mech_infantry in Yunnan, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 2 armour remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Shan State British attack with 1 armour, 1 bomber and 1 infantry Japanese defend with 3 artilleries British roll dice for 1 armour, 1 bomber and 1 infantry in Shan State, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 3 artilleries in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State British roll dice for 1 armour and 1 bomber in Shan State, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries in Shan State, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Shan State British roll dice for 1 armour and 1 bomber in Shan State, round 4 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 bomber in Shan State, round 5 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Shan State, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Japanese: 3 artilleries Battle in Caucasus British attack with 1 armour and 2 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 1 bomber moved from Shan State to India Place Units - British 2 armour and 1 mech_infantry placed in Persia 1 submarine placed in 98 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 34 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,1,1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1 UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : -0.83 Chinese : 0.17 Japanese : -0.67 AA fire in Germany : : -0.50
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 carrier and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour moved from Bessarabia to Eastern Poland Italians take Eastern Poland from Russians 3 armour moved from Eastern Poland to Slovakia Hungary 1 bomber moved from Greece to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Northern Italy to Slovakia Hungary Combat - Italians Battle in Slovakia Hungary Italians attack with 3 armour, 1 bomber, 1 fighter and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Italians roll dice for 3 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/6 hits, 3,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Italians lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Russians with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Italians: 2 armour Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 1 aaGun moved from Bessarabia to Eastern Poland 1 bomber moved from Slovakia Hungary to Southern Italy 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to 97 Sea Zone 3 aaGuns, 3 artilleries and 6 infantry moved from Northern Italy to France 1 artillery and 3 infantry moved from Greece to Albania Place Units - Italians 1 carrier and 1 destroyer placed in 97 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6 Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -1,33 Russians : 1,33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 5 submarines moved from 62 Sea Zone to 60 Sea Zone Non Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone 1 artillery and 1 infantry moved from 85 Sea Zone to Brazil ANZAC take Brazil from Neutral_Allies Place Units - ANZAC 1 submarine placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Combat Move - French 2 infantry moved from Iraq to Northwest Persia 1 infantry moved from Algeria to Morocco French take Morocco from Germans 1 infantry moved from Algeria to Tunisia 1 infantry moved from Algeria to Tunisia Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 17x factory_major; Remaining resources: 54 PUs; Germans buy 1 armour, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 2 infantry moved from Baltic States to Poland 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 3 artilleries and 2 infantry moved from Novgorod to 115 Sea Zone 1 artillery and 4 infantry moved from Germany to Poland 9 armour moved from Bessarabia to Poland 1 mech_infantry moved from Romania to Poland 2 infantry moved from Bessarabia to Western Ukraine 2 fighters moved from 115 Sea Zone to Poland 1 bomber moved from Germany to Western Ukraine 1 bomber moved from Germany to Western Ukraine 2 infantry moved from France to Holland Belgium 1 fighter moved from France to Holland Belgium 1 tactical_bomber moved from Germany to Poland 1 fighter moved from Northern Italy to Holland Belgium 2 fighters moved from Northern Italy to Holland Belgium 2 bombers moved from Germany to Poland 1 infantry moved from Novgorod to 115 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 115 Sea Zone to 114 Sea Zone 3 artilleries and 3 infantry moved from 114 Sea Zone to Poland 1 cruiser moved from 115 Sea Zone to 114 Sea Zone Combat - Germans Battle in Holland Belgium Germans attack with 4 fighters and 2 infantry Americans defend with 1 armour Germans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits, 2,33 expected hits Americans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Western Ukraine Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 4/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Poland Germans attack with 9 armour, 6 artilleries, 2 bombers, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour, 4 artilleries and 7 infantry Germans roll dice for 1 cruiser in Poland, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 9 armour, 6 artilleries, 2 bombers, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 : 12/30 hits, 12,17 expected hits Russians roll dice for 1 armour, 4 artilleries and 7 infantry in Poland, round 2 : 2/12 hits, 4,17 expected hits 7 infantry owned by the Russians, 1 armour owned by the Russians, 4 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 9 armour, 6 artilleries, 2 bombers, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour, 4 artilleries and 7 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of South West Africa from British to Germans EDIT: Turning off Edit Mode 3 aaGuns, 5 artilleries and 4 infantry moved from Bessarabia to Eastern Poland 2 fighters and 1 tactical_bomber moved from Poland to Western Germany 2 bombers moved from Poland to Western Germany 2 bombers moved from Western Ukraine to Eastern Poland 4 fighters moved from Holland Belgium to Western Germany 1 carrier moved from 115 Sea Zone to 114 Sea Zone 1 transport moved from 69 Sea Zone to 82 Sea Zone 1 infantry moved from Gold Coast to 82 Sea Zone 1 infantry and 1 transport moved from 82 Sea Zone to 70 Sea Zone 1 infantry moved from 70 Sea Zone to South West Africa 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 4 artilleries and 4 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 infantry moved from France to Western Germany 1 armour and 1 mech_infantry moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 3 infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Northern Italy to Western Germany Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in France Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 1 artillery and 1 infantry EDIT: Adding units owned by Germans to France: 1 artillery and 1 infantry EDIT: Removing units owned by Germans from Western Germany: 1 aaGun, 5 artilleries and 6 infantry EDIT: Adding units owned by Germans to France: 1 aaGun, 6 artilleries and 6 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Italians to Southern Italy: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Italians to 97 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 1 armour, 1 fighter and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 0,33 Americans : -0,50 Russians : -2,50
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 34 PUs; Russians buy 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 7 infantry moved from Manchuria to Amur Russians take Amur from Japanese 1 infantry moved from Yakut S.S.R. to Yenisey Russians take Yenisey from Japanese 2 armour and 3 mech_infantrys moved from Russia to Archangel 2 armour and 1 mech_infantry moved from Volgograd to Novosibirsk 12 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 3 infantry moved from Bryansk to Western Ukraine 2 artilleries moved from Ukraine to Western Ukraine 7 artilleries moved from Ukraine to Bessarabia 1 armour moved from Ukraine to Romania Russians take Romania from Germans 2 armour moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine 1 fighter moved from Russia to Novosibirsk 1 fighter moved from Russia to Archangel 9 infantry moved from Bryansk to Belarus 3 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Rostov to Ukraine Combat - Russians Battle in Novosibirsk Russians attack with 2 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Novosibirsk, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/7 hits, 2.67 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 2 armour, 1 fighter and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 1 fighter and 3 mech_infantrys in Archangel, round 2 : 3/6 hits, 2.00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 1 fighter moved from Novosibirsk to Russia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Manchuria: 2 aaGuns EDIT: Adding units owned by Russians to Amur: 2 aaGuns EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Ukraine 2 armour, 1 artillery and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 1.67 Japanese : -0.33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 2 factory_minors, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 mech_infantry moved from 31 Sea Zone to Wake Island 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 2 armour and 2 mech_infantrys moved from Shensi to Yunnan Japanese take Kweichow from Chinese 2 artilleries and 1 infantry moved from Shensi to Szechwan 1 infantry moved from French Indo China to Yunnan 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 fighter moved from French Indo China to Shan State 1 fighter moved from French Indo China to Yunnan 1 bomber moved from French Indo China to Szechwan 1 bomber moved from French Indo China to Yunnan 1 artillery, 1 infantry and 1 mech_infantry moved from Korea to Manchuria Japanese take Manchuria from Chinese 1 armour moved from Korea to Manchuria 1 artillery and 1 infantry moved from Jehol to Manchuria Combat - Japanese Battle in Guam Battle in Wake Island Battle in Shan State Japanese attack with 1 fighter and 2 infantry British defend with 1 armour Japanese roll dice for 2 battleships in Shan State, round 2 : 0/2 hits, 1,33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits, 0,83 expected hits UK_Pacific roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Shan State Japanese win, taking Guam from Americans, taking Wake Island from Americans, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Szechwan Japanese attack with 2 artilleries, 1 bomber and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Szechwan, round 2 : 0/4 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Szechwan Japanese roll dice for 2 artilleries and 1 bomber in Szechwan, round 3 : 1/3 hits, 1,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 artilleries and 1 bomber in Szechwan, round 4 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 2 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys British defend with 2 armour Japanese roll dice for 2 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 2/7 hits, 2,67 expected hits Chinese roll dice for 2 armour in Yunnan, round 2 : 2/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 2 armour Non Combat Move - Japanese 1 artillery and 2 infantry moved from Anhwe to Kweichow 1 aaGun moved from Shensi to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 2 infantry moved from Kiangsu to Anhwe 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from Japan to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 carrier moved from 6 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Japan to 26 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Yunnan to French Indo China 1 fighter moved from Shan State to French Indo China 1 fighter moved from Yunnan to French Indo China 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 bomber moved from Szechwan to French Indo China Place Units - Japanese 1 factory_minor placed in Malaya 1 factory_minor placed in Shantung 2 fighters and 1 tactical_bomber placed in Japan 1 artillery and 2 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese : 0,33 UK_Pacific : 0,00 Japanese : -5,00
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TripleA Manual Gamesave Post: British round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Combat Move - British 1 submarine moved from 98 Sea Zone to 97 Sea Zone 4 fighters moved from Southern France to 97 Sea Zone 1 armour and 1 mech_infantry moved from French Equatorial Africa to Rhodesia 2 armour and 1 mech_infantry moved from Persia to West India 2 armour and 1 mech_infantry moved from West India to India 1 armour and 2 mech_infantrys moved from Caucasus to Tsinghai 1 fighter moved from Normandy Bordeaux to 97 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux Combat - British Battle in 97 Sea Zone British attack with 5 fighters and 2 submarines Italians defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber British roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 5 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Combat Hit Differential Summary :
British : -0.17
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 armour, 1 destroyer, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Southern France to Northern Italy 3 fighters moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 bomber moved from Southern France to Northern Italy 2 bombers moved from Southern France to Southern Italy Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Northern Italy causes 6 damage total. Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/2 hits, 0.33 expected hits Bombing raid in Southern Italy rolls: 7,8 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy causes 6 damage total. Battle in Northern Italy Americans attack with 1 artillery, 3 fighters and 2 infantry Italians defend with 1 factory_minor and 2 infantry Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Northern Italy, round 2 : 1/6 hits, 2.33 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Northern Italy, round 3 : 2/5 hits, 2.17 expected hits Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 3 fighters moved from Northern Italy to Southern France 1 bomber moved from Northern Italy to Southern France 2 bombers moved from Southern Italy to Southern France Place Units - Americans 1 armour and 2 infantry placed in Normandy Bordeaux 3 armour placed in Southern France 1 destroyer, 1 submarine and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,5,4 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,6,4,1,2,6,1,5,4,5 Americans collect 49 PUs (8 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 cruiser, 1 destroyer and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 submarine moved from 98 Sea Zone to 97 Sea Zone 4 fighters moved from Southern France to 97 Sea Zone 1 armour and 1 mech_infantry moved from French Equatorial Africa to Rhodesia 2 armour and 1 mech_infantry moved from Persia to West India 2 armour and 1 mech_infantry moved from West India to India 1 armour and 2 mech_infantrys moved from Caucasus to Tsinghai 1 fighter moved from Normandy Bordeaux to 97 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux Combat - British Battle in 97 Sea Zone British attack with 5 fighters and 2 submarines Italians defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber British roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 5 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Italians roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits 1 destroyer owned by the Italians, 1 submarine owned by the British and 1 carrier owned by the Italians lost in 97 Sea Zone 1 submarine owned by the British Submerged British roll dice for 5 fighters in 97 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits Italians roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Italians and 2 fighters owned by the British lost in 97 Sea Zone British roll dice for 3 fighters in 97 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 fighter in 97 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Italians lost in 97 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 19 Casualties for British: 2 fighters and 1 submarine Casualties for Italians: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Non Combat Move - British 3 fighters moved from 97 Sea Zone to Southern France Place Units - British 1 destroyer and 2 transports placed in 81 Sea Zone British undo move 1. 1 cruiser, 1 destroyer and 1 transport placed in 81 Sea Zone 1 transport placed in 80 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Italians : -0.67 British : -2.17 AA fire in Southern Italy : : -0.33 Americans : -1.50 AA fire in Northern Italy : : -0.17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians repair damage of 5x factory_minor; Remaining resources: 13 PUs; Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 artilleries and 6 infantry moved from France to Northern Italy 1 armour moved from Slovakia Hungary to Northern Italy 1 bomber moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 armour, 3 artilleries, 1 bomber and 6 infantry Americans defend with 1 artillery, 1 factory_minor and 1 infantry Italians roll dice for 1 armour, 3 artilleries, 1 bomber and 6 infantry in Northern Italy, round 2 : 2/11 hits, 3,67 expected hits Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 armour, 3 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 artillery and 3 infantry moved from Albania to Yugoslavia 1 bomber moved from Northern Italy to Southern Italy 1 aaGun moved from Eastern Poland to Slovakia Hungary 3 aaGuns moved from France to Northern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5 Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -1,67 Americans : 0,33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Brazil to 85 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa Combat - ANZAC Battle in Dutch New Guinea Battle in French West Africa Non Combat Move - ANZAC Place Units - ANZAC 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French 2 infantry moved from Tunisia to Libya 2 infantry moved from Northwest Persia to Caucasus Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 55 PUs; Germans buy 3 artilleries, 7 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 6 artilleries and 10 infantry moved from France to Southern France 2 bombers, 7 fighters and 1 tactical_bomber moved from Western Germany to Southern France 1 armour and 5 mech_infantrys moved from Western Germany to Southern France 2 infantry moved from Eastern Poland to Romania 1 bomber moved from Eastern Poland to Romania 1 bomber moved from Eastern Poland to Southern France 1 armour and 1 mech_infantry moved from Southern Italy to Southern France 1 infantry moved from South West Africa to 70 Sea Zone 1 infantry and 1 transport moved from 70 Sea Zone to 82 Sea Zone 1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone Combat - Germans Battle in 83 Sea Zone Germans attack with 1 infantry and 1 transport ANZAC defend with 1 transport ANZAC and Germans reach a stalemate Battle in Romania Germans attack with 1 bomber and 2 infantry Russians defend with 1 armour Germans roll dice for 1 bomber and 2 infantry in Romania, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Romania Germans win, taking Romania from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Southern France Germans attack with 2 armour, 6 artilleries, 3 bombers, 7 fighters, 10 infantry, 6 mech_infantrys and 1 tactical_bomber British defend with 3 fighters; Americans defend with 10 armour, 3 artilleries, 3 bombers, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry Germans roll dice for 2 armour, 6 artilleries, 3 bombers, 7 fighters, 10 infantry, 6 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 13/35 hits, 12,83 expected hits Americans roll dice for 10 armour, 3 artilleries, 3 bombers, 6 fighters and 2 infantry in Southern France, round 2 : 10/24 hits, 11,17 expected hits 10 infantry owned by the Germans, 5 armour owned by the Americans, 2 infantry owned by the Americans, 3 bombers owned by the Americans and 3 artilleries owned by the Americans lost in Southern France Germans roll dice for 2 armour, 6 artilleries, 3 bombers, 7 fighters, 6 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 10/25 hits, 11,17 expected hits Americans roll dice for 5 armour and 6 fighters in Southern France, round 3 : 5/11 hits, 6,50 expected hits 5 armour owned by the Americans, 2 fighters owned by the Americans, 5 mech_infantrys owned by the Germans and 3 fighters owned by the British lost in Southern France Germans roll dice for 2 armour, 6 artilleries, 3 bombers, 7 fighters, 1 mech_infantry and 1 tactical_bomber in Southern France, round 4 : 9/20 hits, 9,50 expected hits Americans roll dice for 1 fighter in Southern France, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France Germans win, taking Southern France from Americans with 2 armour, 6 artilleries, 3 bombers, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 120 Casualties for Germans: 10 infantry and 6 mech_infantrys Casualties for Americans: 10 armour, 3 artilleries, 3 bombers, 3 fighters and 2 infantry Casualties for British: 3 fighters Non Combat Move - Germans 3 bombers moved from Southern France to Western Germany 1 bomber moved from Romania to Western Germany 3 aaGuns, 5 artilleries and 2 infantry moved from Eastern Poland to Slovakia Hungary 2 infantry moved from Holland Belgium to Western Germany 3 infantry moved from Novgorod to Vyborg 3 artilleries moved from Poland to Slovakia Hungary 4 infantry moved from Poland to Slovakia Hungary 3 artilleries and 1 infantry moved from Poland to Slovakia Hungary 9 armour and 1 mech_infantry moved from Poland to Slovakia Hungary 6 fighters and 1 tactical_bomber moved from Southern France to Western Germany 1 fighter moved from Southern France to Western Germany 3 transports moved from 115 Sea Zone to 113 Sea Zone 1 carrier, 1 cruiser and 3 transports moved from 114 Sea Zone to 113 Sea Zone 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 1 aaGun moved from France to Western Germany 2 aaGuns and 1 infantry moved from Southern Italy to Northern Italy Place Units - Germans 3 artilleries, 5 infantry and 2 tactical_bombers placed in Western Germany 2 infantry placed in France Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -1,50 Americans : -2,33 Russians : -0,50
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 55 PUs; Germans buy 3 artilleries, 7 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 6 artilleries and 10 infantry moved from France to Southern France 2 bombers, 7 fighters and 1 tactical_bomber moved from Western Germany to Southern France 1 armour and 5 mech_infantrys moved from Western Germany to Southern France 2 infantry moved from Eastern Poland to Romania 1 bomber moved from Eastern Poland to Romania 1 bomber moved from Eastern Poland to Southern France 1 armour and 1 mech_infantry moved from Southern Italy to Southern France 1 infantry moved from South West Africa to 70 Sea Zone 1 infantry and 1 transport moved from 70 Sea Zone to 82 Sea Zone 1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone Combat - Germans Battle in 83 Sea Zone Germans attack with 1 infantry and 1 transport ANZAC defend with 1 transport ANZAC and Germans reach a stalemate Battle in Romania Germans attack with 1 bomber and 2 infantry Russians defend with 1 armour Germans roll dice for 1 bomber and 2 infantry in Romania, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Romania Germans win, taking Romania from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Southern France Germans attack with 2 armour, 6 artilleries, 3 bombers, 7 fighters, 10 infantry, 6 mech_infantrys and 1 tactical_bomber British defend with 3 fighters; Americans defend with 10 armour, 3 artilleries, 3 bombers, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry Germans roll dice for 2 armour, 6 artilleries, 3 bombers, 7 fighters, 10 infantry, 6 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 13/35 hits, 12,83 expected hits Americans roll dice for 10 armour, 3 artilleries, 3 bombers, 6 fighters and 2 infantry in Southern France, round 2 : 10/24 hits, 11,17 expected hits 10 infantry owned by the Germans, 5 armour owned by the Americans, 2 infantry owned by the Americans, 3 bombers owned by the Americans and 3 artilleries owned by the Americans lost in Southern France Germans roll dice for 2 armour, 6 artilleries, 3 bombers, 7 fighters, 6 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 10/25 hits, 11,17 expected hits Americans roll dice for 5 armour and 6 fighters in Southern France, round 3 : 5/11 hits, 6,50 expected hits 5 armour owned by the Americans, 2 fighters owned by the Americans, 5 mech_infantrys owned by the Germans and 3 fighters owned by the British lost in Southern France Germans roll dice for 2 armour, 6 artilleries, 3 bombers, 7 fighters, 1 mech_infantry and 1 tactical_bomber in Southern France, round 4 : 9/20 hits, 9,50 expected hits Americans roll dice for 1 fighter in Southern France, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France Germans win, taking Southern France from Americans with 2 armour, 6 artilleries, 3 bombers, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 120 Casualties for Germans: 10 infantry and 6 mech_infantrys Casualties for Americans: 10 armour, 3 artilleries, 3 bombers, 3 fighters and 2 infantry Casualties for British: 3 fighters Non Combat Move - Germans 3 bombers moved from Southern France to Western Germany 1 bomber moved from Romania to Western Germany 3 aaGuns, 5 artilleries and 2 infantry moved from Eastern Poland to Slovakia Hungary 2 infantry moved from Holland Belgium to Western Germany 3 infantry moved from Novgorod to Vyborg 3 artilleries moved from Poland to Slovakia Hungary 4 infantry moved from Poland to Slovakia Hungary 3 artilleries and 1 infantry moved from Poland to Slovakia Hungary 9 armour and 1 mech_infantry moved from Poland to Slovakia Hungary 6 fighters and 1 tactical_bomber moved from Southern France to Western Germany 1 fighter moved from Southern France to Western Germany 3 transports moved from 115 Sea Zone to 113 Sea Zone 1 carrier, 1 cruiser and 3 transports moved from 114 Sea Zone to 113 Sea Zone 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 1 aaGun moved from France to Western Germany 2 aaGuns and 1 infantry moved from Southern Italy to Northern Italy Place Units - Germans 3 artilleries, 5 infantry and 2 tactical_bombers placed in Western Germany 2 infantry placed in France Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to 89 Sea Zone: 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Germans from 89 Sea Zone: 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to 107 Sea Zone: 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber EDIT: Adding units owned by Germans to 107 Sea Zone: 1 destroyer EDIT: Removing units owned by Germans from 101 Sea Zone: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,50 Americans : -2,33 Russians : -0,50
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Forgot to move the German fleet by E US in NCM. Did it by edit in the last post.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Novosibirsk to Evenkiyskiy 1 infantry moved from Yenisey to Evenkiyskiy 1 armour and 1 mech_infantry moved from Novosibirsk to Timguska 1 armour and 1 mech_infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 1 infantry moved from Belarus to Novgorod 2 infantry moved from Bessarabia to Romania 1 artillery moved from Bessarabia to Romania 1 fighter and 1 tactical_bomber moved from Ukraine to Romania 3 infantry moved from Ukraine to Western Ukraine 2 artilleries moved from Ukraine to Western Ukraine 3 infantry moved from Bryansk to Western Ukraine 2 fighters moved from Russia to Western Ukraine 1 artillery moved from Russia to Bryansk 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese 2 armour and 2 mech_infantrys moved from Russia to Belarus 1 mech_infantry moved from Archangel to Baltic States Russians take Baltic States from Germans 1 armour moved from Archangel to Novgorod 4 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Italians 2 infantry moved from Belarus to Novgorod 2 armour, 6 artilleries and 10 infantry moved from Bessarabia to Western Ukraine Combat - Russians Battle in Timguska Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 artillery Russians roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Romania Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Romania, round 3 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Romania, round 4 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Romania, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Evenkiyskiy Russians attack with 1 armour and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Evenkiyskiy, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine Place Units - Russians 1 armour, 1 artillery and 1 infantry placed in Ukraine 7 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -2.00 Japanese : -0.67
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kweichow to Shensi 1 bomber moved from French Indo China to Shensi 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 1 artillery moved from 49 Sea Zone to Solomon Islands 1 infantry moved from 49 Sea Zone to Solomon Islands 1 mech_infantry moved from Wake Island to 31 Sea Zone 1 mech_infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 1 mech_infantry moved from 25 Sea Zone to Midway 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 48 Sea Zone 2 infantry moved from 48 Sea Zone to Gilbert Islands 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 1 artillery moved from Szechwan to Shensi 1 artillery moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 artillery moved from Kweichow to Shensi 1 armour and 1 mech_infantry moved from Yunnan to Shensi 1 mech_infantry moved from Kweichow to Shensi 1 bomber moved from French Indo China to 45 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 10 Sea Zone 2 destroyers moved from 33 Sea Zone to 62 Sea Zone 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone 3 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 62 Sea Zone 2 fighters moved from French Indo China to Shensi Combat - Japanese Battle in New Guinea Battle in Gilbert Islands Battle in Midway Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking New Guinea from ANZAC, taking Gilbert Islands from UK_Pacific, taking Midway from Americans with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Queensland Battle in Solomon Islands Battle in 10 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers Americans defend with 1 carrier, 2 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 2 transports Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 10 Sea Zone, round 2 : 6/11 hits, 6,17 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 5 submarines in 10 Sea Zone, round 2 : 0/5 hits, 0,83 expected hits Americans roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 2 : 2/5 hits, 2,17 expected hits 1 fighter owned by the Japanese, 5 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 10 Sea Zone Japanese roll dice for 4 fighters and 5 tactical_bombers in 10 Sea Zone, round 3 : 6/9 hits, 5,17 expected hits Americans roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 3 : 0/5 hits, 2,17 expected hits 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 10 Sea Zone 1 transport owned by the Americans lost in 10 Sea Zone Japanese win, taking Queensland from ANZAC, taking Solomon Islands from ANZAC with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 79 Casualties for Japanese: 1 destroyer and 1 fighter Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 2 transports Battle in 62 Sea Zone Japanese attack with 2 destroyers and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 2 destroyers and 1 tactical_bomber in 62 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 1 submarine Battle in Shensi Japanese attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys in Shensi, round 2 : 2/10 hits, 3,83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber could not land in 10 Sea Zone and was removed 4 carriers moved from 26 Sea Zone to 10 Sea Zone 1 carrier moved from 33 Sea Zone to 62 Sea Zone 1 bomber moved from 45 Sea Zone to French Indo China 3 mech_infantrys moved from Kiangsu to Jehol 2 infantry moved from Anhwe to Hopei 1 aaGun moved from Kweichow to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 bomber moved from Shensi to Yunnan 2 fighters moved from Shensi to Kweichow 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 carrier and 1 destroyer moved from 37 Sea Zone to 54 Sea Zone 1 battleship and 1 cruiser moved from 37 Sea Zone to 46 Sea Zone 1 battleship and 1 cruiser moved from 37 Sea Zone to 54 Sea Zone Place Units - Japanese 1 artillery and 1 infantry placed in Japan 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 bomber and 1 fighter placed in Japan 1 armour and 2 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -3,17 ANZAC : -0,50 Chinese : 0,67 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 armour and 3 bombers; Remaining resources: 5 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Normandy Bordeaux to France 1 armour moved from Normandy Bordeaux to France 4 bombers moved from Western United States to United Kingdom Combat - Americans Battle in France Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 airfield, 1 factory_minor and 2 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in France, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in France Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking French West Africa from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 1 infantry moved from Southeast Mexico to Central United States 2 mech_infantrys moved from Central United States to Western United States 1 aaGun and 1 mech_infantry moved from Southeast Mexico to Central United States Place Units - Americans 1 armour placed in Eastern United States 1 armour placed in Central United States 1 armour placed in Western United States 3 bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,1,4,3,1,5,5,2,1,1,4,5,4,1,2,3 Americans collect 36 PUs (12 lost to blockades); end with 41 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 56 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 armour and 2 mech_infantrys moved from Tsinghai to Sikang 1 artillery and 5 infantry moved from India to Burma UK_Pacific take Burma from Japanese 2 armour and 1 mech_infantry moved from India to Burma 2 armour and 1 mech_infantry moved from West India to Burma 1 mech_infantry moved from Rhodesia to South West Africa British take South West Africa from Germans 1 armour moved from Rhodesia to French Equatorial Africa Combat - British Battle in Greece Battle in Sikang British attack with 1 armour and 2 mech_infantrys Japanese defend with 1 artillery British roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sikang British win, taking Greece from Italians, taking Sikang from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 2 fighters moved from Normandy Bordeaux to France Place Units - British 2 armour and 1 mech_infantry placed in Persia 1 destroyer placed in 81 Sea Zone 1 submarine placed in 98 Sea Zone Turn Complete - British British collect 34 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -0.67 British : 0.17 Americans : 0.67 Japanese : -0.33
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@trulpenplay I thought by stopping SeaLion and having normandy and southern france that the game was mine. Well done. Japan is too strong and the German Navy running unopposed in the Atlantic is my downfall.
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It’s been a tense game. It ain’t over 'til the fat lady sings.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 3 artilleries and 5 infantry moved from Northern Italy to France 1 bomber and 1 fighter moved from Southern Italy to France 1 artillery and 1 infantry moved from Yugoslavia to Romania 2 infantry moved from Yugoslavia to Romania Combat - Italians Battle in Romania Italians attack with 1 artillery and 3 infantry Russians defend with 1 artillery Italians roll dice for 1 artillery and 3 infantry in Romania, round 2 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 artillery in Romania, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 3 infantry in Romania, round 3 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 3 infantry in Romania, round 4 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 artillery in Romania, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in France Italians attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter and 5 infantry British defend with 2 fighters; French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 armour, 1 artillery and 2 infantry Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter and 5 infantry in France, round 2 : 2/11 hits, 4,00 expected hits French roll dice for 1 armour, 1 artillery, 2 fighters and 6 infantry in France, round 2 : 4/10 hits, 4,17 expected hits 2 infantry owned by the French and 4 infantry owned by the Italians lost in France Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter and 1 infantry in France, round 3 : 2/7 hits, 3,00 expected hits French roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in France, round 3 : 4/8 hits, 3,50 expected hits 2 infantry owned by the French, 3 artilleries owned by the Italians and 1 infantry owned by the Italians lost in France 1 armour owned by the Italians retreated to Northern Italy French win with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is -15 Casualties for Italians: 3 artilleries and 5 infantry Casualties for French: 4 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from France to Southern Italy 1 aaGun moved from Slovakia Hungary to Romania 3 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Italians collect 9 PUs (1 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : -5,00 French : 0,33 Russians : -1,00
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You can of course change the causalties taken in Paris. Just took the French inf by default, but perhaps you wanted to be able to move them?