I have the previous convoys.
sz44: 2
sz35: 0
sz20: 0
sz19: 0
sz6: 1
So it would be a total of 3 lost to convoys. I can edit when I move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Borneo to 43 Sea Zone
1 armour and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
Americans take 37 Sea Zone from Japanese
1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 fighters moved from Amur to Yakut S.S.R.
1 bomber moved from Amur to Chahar
1 bomber moved from Amur to Suiyuyan
1 bomber moved from Amur to Anhwe
1 transport moved from 10 Sea Zone to 2 Sea Zone
1 submarine moved from 5 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 4 Sea Zone
1 destroyer and 1 submarine moved from 2 Sea Zone to 4 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 bomber moved from India to Tsinghai
1 bomber moved from India to Tsinghai
2 bombers moved from Western United States to Korea
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 armour moved from 20 Sea Zone to Kwangtung
Combat - Americans
Battle in Soviet Far East
Battle in Kwangtung
Battle in 41 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking Kwangtung from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Korea
Americans attack with 2 bombers
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 2 bombers in Korea, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Korea
Americans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Anhwe
Americans attack with 1 bomber
Japanese defend with 1 tactical_bomber
Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 tactical_bomber in Anhwe, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Anhwe
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Tsinghai
Americans attack with 2 bombers
Japanese defend with 1 armour
Americans roll dice for 2 bombers in Tsinghai, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Tsinghai
Americans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Chahar
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Suiyuyan
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in Yakut S.S.R.
Americans attack with 2 fighters
Japanese defend with 1 armour
Americans roll dice for 2 fighters in Yakut S.S.R., round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Yakut S.S.R.
Americans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 fighter moved from Yakut S.S.R. to Amur
2 bombers moved from Korea to Amur
2 bombers moved from Tsinghai to Kazakhstan
3 fighters moved from 43 Sea Zone to Queensland
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 3 fighters moved from 43 Sea Zone to 20 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Egypt to Iraq
Place Units - Americans
2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters and 2 tactical_bombers placed in 10 Sea Zone
1 artillery placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hopei
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Sikang
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Anhwe, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hopei from Japanese, taking Tsinghai from Japanese, taking Szechwan from Japanese, taking Chahar from Japanese, taking Sikang from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Kansu to Shensi
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 7 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
Combat - British
Non Combat Move - British
1 infantry moved from Burma to Shan State
3 artilleries and 6 infantry moved from Burma to Yunnan
3 infantry and 2 mech_infantrys moved from India to Burma
2 aaGuns moved from India to Burma
2 mech_infantrys moved from Burma to Yunnan
3 armour and 4 mech_infantrys moved from Eastern Persia to India
3 armour, 5 infantry and 1 mech_infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Turkmenistan to Sikang
3 armour and 1 mech_infantry moved from Eastern Persia to West India
1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
5 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from Scotland to United Kingdom
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
3 armour placed in Persia
3 armour placed in Iraq
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : 1.33
Americans : -0.67
Chinese : -0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
1 mech_infantry moved from Northern Italy to Romania
2 fighters moved from Southern Italy to Romania
1 submarine moved from 93 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - Italians
Battle in Romania
Italians attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Romania, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer and 1 submarine
Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 93 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 94 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 2 submarines
Americans defend with 1 destroyer and 1 submarine
Italians roll dice for 2 submarines in 94 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 94 Sea Zone
Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 94 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 2 submarines
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
2 fighters moved from Romania to Greece
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 2.00
Americans : 1.67
Russians : -0.33
Territory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
95 Sea Zone : 1 destroyer
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Crete : 1 flag
Greece : 2 fighters
97 Sea Zone : 2 destroyers and 2 submarines
Production/PUs Summary :
Germans : 44 / 58
Russians : 32 / 53
Japanese : 34 / 39
Americans : 63 / 95
Chinese : 10 / 13
British : 40 / 46
UK_Pacific : 15 / 18
Italians : 13 / 13
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 496 times
2 was rolled 537 times
3 was rolled 567 times
4 was rolled 515 times
5 was rolled 535 times
6 was rolled 567 times
Average roll : 3.546
Median : 4.000
Variance : 1.233
Standard Deviation : 1.110
Total rolls : 3217
Null / Other
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.674
Median : 4.000
Variance : 0.252
Standard Deviation : 0.502
Total rolls : 46
Germans Combat
1 was rolled 101 times
2 was rolled 111 times
3 was rolled 127 times
4 was rolled 116 times
5 was rolled 106 times
6 was rolled 123 times
Average roll : 3.561
Median : 4.000
Variance : 0.726
Standard Deviation : 0.852
Total rolls : 684
British Combat
1 was rolled 63 times
2 was rolled 78 times
3 was rolled 71 times
4 was rolled 72 times
5 was rolled 64 times
6 was rolled 71 times
Average roll : 3.499
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 419
Italians Combat
1 was rolled 42 times
2 was rolled 38 times
3 was rolled 46 times
4 was rolled 33 times
5 was rolled 45 times
6 was rolled 47 times
Average roll : 3.566
Median : 3.000
Variance : 0.587
Standard Deviation : 0.766
Total rolls : 251
Americans Combat
1 was rolled 55 times
2 was rolled 56 times
3 was rolled 66 times
4 was rolled 52 times
5 was rolled 54 times
6 was rolled 62 times
Average roll : 3.522
Median : 3.000
Variance : 0.417
Standard Deviation : 0.646
Total rolls : 345
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 92 times
2 was rolled 89 times
3 was rolled 123 times
4 was rolled 81 times
5 was rolled 123 times
6 was rolled 104 times
Average roll : 3.598
Median : 4.000
Variance : 2.612
Standard Deviation : 1.616
Total rolls : 612
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.509
Median : 3.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 55
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 15 times
2 was rolled 34 times
3 was rolled 35 times
4 was rolled 32 times
5 was rolled 33 times
6 was rolled 48 times
Average roll : 3.904
Median : 4.000
Variance : 2.831
Standard Deviation : 1.682
Total rolls : 197
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.379
Median : 4.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 29
Russians Combat
1 was rolled 101 times
2 was rolled 103 times
3 was rolled 70 times
4 was rolled 93 times
5 was rolled 83 times
6 was rolled 87 times
Average roll : 3.400
Median : 3.000
Variance : 1.410
Standard Deviation : 1.187
Total rolls : 537
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
2 submarines moved from 43 Sea Zone to 36 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 43 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 infantry and 1 marine placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to Hawaiian Islands: 1 armour and 1 infantry
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
2 submarines moved from 43 Sea Zone to 36 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 43 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 infantry and 1 marine placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to Hawaiian Islands: 1 armour and 1 infantry
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
3 infantry moved from Holland Belgium to Western Germany
1 marine moved from France to Western Germany
1 infantry moved from Poland to Germany
1 infantry moved from Slovakia Hungary to Romania
7 infantry moved from Slovakia Hungary to Germany
1 fighter moved from Western Germany to 123 Sea Zone
1 carrier and 1 cruiser moved from 112 Sea Zone to 123 Sea Zone
1 cruiser, 1 destroyer and 6 transports moved from 112 Sea Zone to 127 Sea Zone
5 mech_infantrys moved from Germany to Western Germany
Combat - Germans
Battle in Iceland
Non Combat Move - Germans
2 aaGuns moved from Slovakia Hungary to Germany
2 infantry moved from 127 Sea Zone to Novgorod
1 mech_infantry moved from Germany to Slovakia Hungary
Place Units - Germans
3 infantry placed in Novgorod
1 armour and 7 infantry placed in Germany
1 bomber and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Iceland : 1 flag, 1 airfield and 2 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 5 infantry
Slovakia Hungary : 1 mech_infantry
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 3 infantry, 1 marine and 5 mech_infantrys
Romania : 1 infantry
Poland : 1 infantry
Germany : 2 aaGuns, 2 armour, 1 factory_major, 17 infantry and 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag, 1 infantry
Archangel : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 9 infantry
119 Sea Zone : 1 flag
123 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
127 Sea Zone : 1 cruiser, 1 destroyer and 7 transports
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 46 / 58
Russians : 30 / 53
Japanese : 34 / 39
Americans : 63 / 95
Chinese : 10 / 13
British : 40 / 46
UK_Pacific : 15 / 18
Italians : 13 / 13
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 496 times
2 was rolled 537 times
3 was rolled 567 times
4 was rolled 515 times
5 was rolled 535 times
6 was rolled 567 times
Average roll : 3.546
Median : 4.000
Variance : 1.233
Standard Deviation : 1.110
Total rolls : 3217
Null / Other
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.674
Median : 4.000
Variance : 0.252
Standard Deviation : 0.502
Total rolls : 46
Germans Combat
1 was rolled 101 times
2 was rolled 111 times
3 was rolled 127 times
4 was rolled 116 times
5 was rolled 106 times
6 was rolled 123 times
Average roll : 3.561
Median : 4.000
Variance : 0.726
Standard Deviation : 0.852
Total rolls : 684
British Combat
1 was rolled 63 times
2 was rolled 78 times
3 was rolled 71 times
4 was rolled 72 times
5 was rolled 64 times
6 was rolled 71 times
Average roll : 3.499
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 419
Italians Combat
1 was rolled 42 times
2 was rolled 38 times
3 was rolled 46 times
4 was rolled 33 times
5 was rolled 45 times
6 was rolled 47 times
Average roll : 3.566
Median : 3.000
Variance : 0.587
Standard Deviation : 0.766
Total rolls : 251
Americans Combat
1 was rolled 55 times
2 was rolled 56 times
3 was rolled 66 times
4 was rolled 52 times
5 was rolled 54 times
6 was rolled 62 times
Average roll : 3.522
Median : 3.000
Variance : 0.417
Standard Deviation : 0.646
Total rolls : 345
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 92 times
2 was rolled 89 times
3 was rolled 123 times
4 was rolled 81 times
5 was rolled 123 times
6 was rolled 104 times
Average roll : 3.598
Median : 4.000
Variance : 2.612
Standard Deviation : 1.616
Total rolls : 612
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.509
Median : 3.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 55
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 15 times
2 was rolled 34 times
3 was rolled 35 times
4 was rolled 32 times
5 was rolled 33 times
6 was rolled 48 times
Average roll : 3.904
Median : 4.000
Variance : 2.831
Standard Deviation : 1.682
Total rolls : 197
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.379
Median : 4.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 29
Russians Combat
1 was rolled 101 times
2 was rolled 103 times
3 was rolled 70 times
4 was rolled 93 times
5 was rolled 83 times
6 was rolled 87 times
Average roll : 3.400
Median : 3.000
Variance : 1.410
Standard Deviation : 1.187
Total rolls : 537
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Ukraine to Romania
3 infantry moved from Eastern Poland to Romania
1 armour moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery and 3 infantry moved from Eastern Poland to Poland
6 infantry moved from Smolensk to Archangel
1 armour moved from Ukraine to Romania
1 artillery and 2 infantry moved from Eastern Poland to Baltic States
3 infantry moved from Bryansk to Belarus
2 artilleries moved from Eastern Poland to Belarus
3 mech_infantrys moved from Russia to Belarus
1 artillery moved from Belarus to Archangel
2 infantry moved from Belarus to Archangel
1 artillery and 2 infantry moved from Russia to Smolensk
5 infantry moved from Eastern Poland to Baltic States
1 armour moved from Ukraine to Eastern Poland
1 infantry moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 armour moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Yakut S.S.R. to Yenisey
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Siberia to Amur
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 1 armour and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 3 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery and 7 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 7 infantry in Baltic States, round 2 : 1/8 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 8 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 8 infantry in Archangel, round 2 : 1/9 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Poland, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 2 armour and 3 infantry
Germans defend with 1 infantry; Italians defend with 1 mech_infantry
Russians roll dice for 2 armour and 3 infantry in Romania, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians roll dice for 2 armour and 1 infantry in Romania, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 armour remaining. Battle score for attacker is -2
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Eastern Poland to Romania
1 aaGun, 1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Volgograd to Rostov
2 artilleries and 4 infantry moved from Kazakhstan to Volgograd
1 artillery and 2 infantry moved from Timguska to Novosibirsk
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
3 infantry placed in Volgograd
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 4.67
Russians : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Japan to Yunnan
2 bombers and 3 infantry moved from French Indo China to Yunnan
3 armour moved from Hunan to Yunnan
2 mech_infantrys moved from French Indo China to Kwangtung
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from Anhwe to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 4 fighters, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 mech_infantry moved from 42 Sea Zone to Java
3 infantry and 1 mech_infantry moved from Malaya to Shan State
1 fighter moved from Japan to Kwangtung
Combat - Japanese
Battle in Java
Battle in Kwangtung
Japanese attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter and 2 mech_infantrys in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Kwangtung, round 3 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in Kwangtung
Japanese win, taking Java from Americans, taking Kwangtung from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Shan State
Japanese attack with 3 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 3 infantry and 1 mech_infantry in Shan State, round 2 : 0/4 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry and 1 mech_infantry in Shan State, round 3 : 1/4 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 3 armour, 4 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 3 artilleries, 9 infantry and 2 mech_infantrys; Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 4 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 7/13 hits, 6.00 expected hits
Chinese roll dice for 3 artilleries, 10 infantry and 2 mech_infantrys in Yunnan, round 2 : 5/15 hits, 5.00 expected hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Chinese and 6 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 armour, 4 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 5/8 hits, 4.83 expected hits
Chinese roll dice for 3 artilleries, 3 infantry and 2 mech_infantrys in Yunnan, round 3 : 2/8 hits, 2.67 expected hits
1 fighter owned by the Japanese, 2 mech_infantrys owned by the British, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 4 bombers and 1 tactical_bomber in Yunnan, round 4 : 4/6 hits, 3.83 expected hits
Chinese roll dice for 3 artilleries in Yunnan, round 4 : 1/3 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese and 3 artilleries owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 4 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 3 artilleries, 9 infantry and 2 mech_infantrys
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
4 bombers moved from Yunnan to French Indo China
1 fighter moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
3 armour placed in Kiangsu
3 infantry placed in French Indo China
3 mech_infantrys placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,1,3,6,4,3,4,5,4,5,1,6,3,4,1,5,6,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,3,5,4,2,1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,1,6,4,1,1
Japanese collect 16 PUs (19 lost to blockades); end with 16 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : -0.67
UK_Pacific : -0.67
Japanese : 0.33
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag, 1 fighter
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Jehol : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 1 armour
Hunan : 1 flag
Anhwe : 1 flag, 1 artillery and 2 infantry
Shan State : 1 flag, 3 infantry and 1 mech_infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Kwangtung : 1 flag, 1 harbour and 1 mech_infantry
Guam : 1 flag, 1 airfield and 2 infantry
French Indo China : 1 flag, 1 airfield, 4 bombers, 1 factory_minor and 3 infantry
Java : 1 flag, 1 mech_infantry
42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 1 transport
44 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 36 / 58
Russians : 45 / 66
Japanese : 35 / 19
Americans : 59 / 95
Chinese : 12 / 13
British : 40 / 46
UK_Pacific : 11 / 18
Italians : 13 / 13
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 578 times
2 was rolled 608 times
3 was rolled 653 times
4 was rolled 597 times
5 was rolled 620 times
6 was rolled 647 times
Average roll : 3.544
Median : 4.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 3703
Null / Other
1 was rolled 63 times
2 was rolled 57 times
3 was rolled 71 times
4 was rolled 60 times
5 was rolled 61 times
6 was rolled 68 times
Average roll : 3.534
Median : 3.000
Variance : 0.362
Standard Deviation : 0.602
Total rolls : 380
Germans Combat
1 was rolled 103 times
2 was rolled 116 times
3 was rolled 127 times
4 was rolled 116 times
5 was rolled 106 times
6 was rolled 123 times
Average roll : 3.543
Median : 3.000
Variance : 0.630
Standard Deviation : 0.794
Total rolls : 691
British Combat
1 was rolled 63 times
2 was rolled 78 times
3 was rolled 71 times
4 was rolled 72 times
5 was rolled 64 times
6 was rolled 71 times
Average roll : 3.499
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 419
Italians Combat
1 was rolled 42 times
2 was rolled 38 times
3 was rolled 46 times
4 was rolled 33 times
5 was rolled 45 times
6 was rolled 47 times
Average roll : 3.566
Median : 3.000
Variance : 0.587
Standard Deviation : 0.766
Total rolls : 251
Americans Combat
1 was rolled 63 times
2 was rolled 57 times
3 was rolled 71 times
4 was rolled 60 times
5 was rolled 61 times
6 was rolled 68 times
Average roll : 3.534
Median : 3.000
Variance : 0.362
Standard Deviation : 0.602
Total rolls : 380
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 97 times
2 was rolled 94 times
3 was rolled 131 times
4 was rolled 88 times
5 was rolled 133 times
6 was rolled 110 times
Average roll : 3.606
Median : 4.000
Variance : 2.869
Standard Deviation : 1.694
Total rolls : 653
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 12 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 13 times
Average roll : 3.459
Median : 3.000
Variance : 0.514
Standard Deviation : 0.717
Total rolls : 61
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 18 times
2 was rolled 39 times
3 was rolled 37 times
4 was rolled 36 times
5 was rolled 42 times
6 was rolled 51 times
Average roll : 3.888
Median : 4.000
Variance : 2.643
Standard Deviation : 1.626
Total rolls : 223
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.333
Median : 4.000
Variance : 1.484
Standard Deviation : 1.218
Total rolls : 33
Russians Combat
1 was rolled 104 times
2 was rolled 108 times
3 was rolled 76 times
4 was rolled 102 times
5 was rolled 90 times
6 was rolled 90 times
Average roll : 3.414
Median : 3.000
Variance : 1.248
Standard Deviation : 1.117
Total rolls : 570
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 5 destroyers, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Iraq to Eastern Persia
2 mech_infantrys moved from Morocco to Tunisia
2 bombers moved from Kazakhstan to French Indo China
2 bombers moved from Amur to French Indo China
3 fighters moved from 20 Sea Zone to French Indo China
1 fighter moved from Amur to Manchuria
3 fighters moved from Queensland to 20 Sea Zone
1 fighter moved from Manchuria to 20 Sea Zone
2 carriers, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Holland Belgium
Battle in French Indo China
Americans attack with 4 bombers and 3 fighters
Japanese defend with 1 airfield, 4 bombers, 1 factory_minor and 3 infantry
Americans roll dice for 4 bombers and 3 fighters in French Indo China, round 2 : 5/7 hits, 4.17 expected hits
Japanese roll dice for 4 bombers and 3 infantry in French Indo China, round 2 : 3/7 hits, 1.67 expected hits
1 infantry owned by the Japanese, 4 bombers owned by the Japanese and 3 fighters owned by the Americans lost in French Indo China
Americans roll dice for 4 bombers in French Indo China, round 3 : 3/4 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in French Indo China
Americans win, taking Holland Belgium from Germans with 4 bombers remaining. Battle score for attacker is 27
Casualties for Americans: 3 fighters
Casualties for Japanese: 4 bombers and 3 infantry
Battle in 93 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 transport
Italians defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 93 Sea Zone
Americans roll dice for 2 fighters and 1 transport in 93 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Southern France
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Southern France from Italians, taking Normandy Bordeaux from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
2 bombers moved from French Indo China to Burma
2 bombers moved from French Indo China to Siam
1 transport moved from 3 Sea Zone to 2 Sea Zone
2 aaGuns moved from Alaska to 2 Sea Zone
2 infantry moved from Alaska to 2 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
2 aaGuns and 2 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 infantry moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 carrier and 3 destroyers moved from 4 Sea Zone to 6 Sea Zone
2 fighters moved from 93 Sea Zone to 92 Sea Zone
Place Units - Americans
5 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 aaGuns and 1 infantry
EDIT: Adding units owned by Americans to Quebec: 2 aaGuns and 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Italians : -0.83
Americans : -0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Hunan from Japanese, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 5 destroyers, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Iraq to Eastern Persia
2 mech_infantrys moved from Morocco to Tunisia
2 bombers moved from Kazakhstan to French Indo China
2 bombers moved from Amur to French Indo China
3 fighters moved from 20 Sea Zone to French Indo China
1 fighter moved from Amur to Manchuria
3 fighters moved from Queensland to 20 Sea Zone
1 fighter moved from Manchuria to 20 Sea Zone
2 carriers, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Holland Belgium
Battle in French Indo China
Americans attack with 4 bombers and 3 fighters
Japanese defend with 1 airfield, 4 bombers, 1 factory_minor and 3 infantry
Americans roll dice for 4 bombers and 3 fighters in French Indo China, round 2 : 5/7 hits, 4.17 expected hits
Japanese roll dice for 4 bombers and 3 infantry in French Indo China, round 2 : 3/7 hits, 1.67 expected hits
1 infantry owned by the Japanese, 4 bombers owned by the Japanese and 3 fighters owned by the Americans lost in French Indo China
Americans roll dice for 4 bombers in French Indo China, round 3 : 3/4 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in French Indo China
Americans win, taking Holland Belgium from Germans with 4 bombers remaining. Battle score for attacker is 27
Casualties for Americans: 3 fighters
Casualties for Japanese: 4 bombers and 3 infantry
Battle in 93 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 transport
Italians defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 93 Sea Zone
Americans roll dice for 2 fighters and 1 transport in 93 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Southern France
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Southern France from Italians, taking Normandy Bordeaux from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
2 bombers moved from French Indo China to Burma
2 bombers moved from French Indo China to Siam
1 transport moved from 3 Sea Zone to 2 Sea Zone
2 aaGuns moved from Alaska to 2 Sea Zone
2 infantry moved from Alaska to 2 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
2 aaGuns and 2 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 infantry moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 carrier and 3 destroyers moved from 4 Sea Zone to 6 Sea Zone
2 fighters moved from 93 Sea Zone to 92 Sea Zone
Place Units - Americans
5 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 aaGuns and 1 infantry
EDIT: Adding units owned by Americans to Quebec: 2 aaGuns and 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Hunan from Japanese, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - British
British buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Burma to Shan State
3 armour and 4 mech_infantrys moved from India to Shan State
3 armour moved from West India to Burma
1 mech_infantry moved from West India to Burma
1 armour, 5 infantry and 3 mech_infantrys moved from Eastern Persia to West India
1 armour and 3 mech_infantrys moved from West India to India
3 infantry moved from India to Burma
3 armour and 5 infantry moved from Persia to Eastern Persia
3 armour moved from Eastern Persia to West India
3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
1 armour, 1 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
1 armour moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Gibraltar
1 fighter moved from Gibraltar to Quebec
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
Combat - British
Battle in Shan State
British attack with 3 armour, 3 infantry and 4 mech_infantrys
Japanese defend with 3 infantry and 1 mech_infantry
British roll dice for 3 armour, 3 infantry and 4 mech_infantrys in Shan State, round 2 : 2/10 hits, 2.67 expected hits
Japanese roll dice for 3 infantry and 1 mech_infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Shan State
British roll dice for 3 armour, 3 infantry and 4 mech_infantrys in Shan State, round 3 : 3/10 hits, 2.67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 armour, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Japanese: 3 infantry and 1 mech_infantry
Non Combat Move - British
1 mech_infantry moved from Sikang to Yunnan
Place Units - British
1 armour and 1 mech_infantry placed in Quebec
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Italians : -0.83
British : -0.33
Americans : -0.17
Chinese : 0.67
Japanese : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Greece to Southern Italy
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
Place Units - Italians
1 armour placed in Northern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : -0.33
Territory Summary for Italians :
Northern Italy : 1 armour, 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
95 Sea Zone : 1 destroyer
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag, 1 submarine
Crete : 1 flag
97 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 33 / 58
Russians : 45 / 66
Japanese : 29 / 19
Americans : 67 / 102
Chinese : 15 / 19
British : 40 / 43
UK_Pacific : 14 / 17
Italians : 8 / 8
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 523 times
2 was rolled 564 times
3 was rolled 597 times
4 was rolled 546 times
5 was rolled 569 times
6 was rolled 596 times
Average roll : 3.548
Median : 4.000
Variance : 1.215
Standard Deviation : 1.102
Total rolls : 3395
Null / Other
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.674
Median : 4.000
Variance : 0.252
Standard Deviation : 0.502
Total rolls : 46
Germans Combat
1 was rolled 103 times
2 was rolled 116 times
3 was rolled 127 times
4 was rolled 116 times
5 was rolled 106 times
6 was rolled 123 times
Average roll : 3.543
Median : 3.000
Variance : 0.630
Standard Deviation : 0.794
Total rolls : 691
British Combat
1 was rolled 66 times
2 was rolled 80 times
3 was rolled 79 times
4 was rolled 73 times
5 was rolled 66 times
6 was rolled 75 times
Average roll : 3.497
Median : 3.000
Variance : 0.427
Standard Deviation : 0.653
Total rolls : 439
Italians Combat
1 was rolled 42 times
2 was rolled 39 times
3 was rolled 46 times
4 was rolled 36 times
5 was rolled 47 times
6 was rolled 48 times
Average roll : 3.585
Median : 4.000
Variance : 0.451
Standard Deviation : 0.672
Total rolls : 258
Americans Combat
1 was rolled 61 times
2 was rolled 59 times
3 was rolled 68 times
4 was rolled 55 times
5 was rolled 56 times
6 was rolled 68 times
Average roll : 3.518
Median : 3.000
Variance : 0.445
Standard Deviation : 0.667
Total rolls : 367
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 100 times
2 was rolled 95 times
3 was rolled 134 times
4 was rolled 90 times
5 was rolled 135 times
6 was rolled 115 times
Average roll : 3.613
Median : 4.000
Variance : 2.900
Standard Deviation : 1.703
Total rolls : 669
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.509
Median : 3.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 55
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 19 times
2 was rolled 39 times
3 was rolled 37 times
4 was rolled 36 times
5 was rolled 42 times
6 was rolled 52 times
Average roll : 3.884
Median : 4.000
Variance : 2.578
Standard Deviation : 1.606
Total rolls : 225
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.333
Median : 4.000
Variance : 1.484
Standard Deviation : 1.218
Total rolls : 33
Russians Combat
1 was rolled 104 times
2 was rolled 108 times
3 was rolled 76 times
4 was rolled 102 times
5 was rolled 90 times
6 was rolled 90 times
Average roll : 3.414
Median : 3.000
Variance : 1.248
Standard Deviation : 1.117
Total rolls : 570
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from 20 Sea Zone to Kwangsi
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in Kwangsi
ANZAC attack with 2 fighters
Japanese defend with 1 fighter
ANZAC roll dice for 2 fighters in Kwangsi, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 fighter in Kwangsi, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Kwangsi
ANZAC win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Non Combat Move - ANZAC
2 fighters moved from Kwangsi to 20 Sea Zone
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from 20 Sea Zone to Kwangsi
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in Kwangsi
ANZAC attack with 2 fighters
Japanese defend with 1 fighter
ANZAC roll dice for 2 fighters in Kwangsi, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 fighter in Kwangsi, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Kwangsi
ANZAC win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Non Combat Move - ANZAC
2 fighters moved from Kwangsi to 20 Sea Zone
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
3 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Holland Belgium
2 armour moved from Germany to Slovakia Hungary
15 infantry moved from Germany to Poland
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 infantry and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 6 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 7 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 8 : 1/2 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 8 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 2 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 3 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 4 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 5 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 6 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 7 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 8 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 8 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 9 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 9 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 mech_infantry in Holland Belgium, round 10 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 10 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 11 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 11 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Holland Belgium
Americans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Southern France
Germans attack with 2 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 infantry and 1 mech_infantry in Southern France, round 2 : 1/3 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Poland
Germans attack with 15 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 15 infantry in Poland, round 2 : 1/15 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Poland
Germans roll dice for 15 infantry in Poland, round 3 : 4/15 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 14 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 armour, 2 infantry and 3 mech_infantrys
Russians defend with 1 armour and 2 infantry
Germans roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Slovakia Hungary, round 2 : 3/7 hits, 1.83 expected hits
Russians roll dice for 1 armour and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 1.17 expected hits
2 infantry owned by the Russians and 1 armour owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 1 armour and 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Alberta Saskatchewan Manitoba from British to Germans
EDIT: Turning off Edit Mode
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
2 aaGuns moved from Germany to Poland
8 infantry moved from Novgorod to Karelia
2 fighters moved from Novgorod to Germany
2 infantry moved from Iceland to 123 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 121 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Germans to Alberta Saskatchewan Manitoba: 2 infantry
EDIT: Adding units owned by Germans to 121 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
10 infantry placed in Germany
Germans undo move 1.
2 infantry placed in France
8 infantry placed in Germany
2 fighters placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -3.67
Americans : -2.00
Russians : -1.83
Territory Summary for Germans :
Iceland : 1 flag, 1 airfield
Alberta Saskatchewan Manitoba : 1 flag, 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
Slovakia Hungary : 2 armour, 2 infantry and 3 mech_infantrys
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 marine
Poland : 2 aaGuns and 14 infantry
Germany : 1 factory_major, 2 fighters and 8 infantry
Karelia : 1 flag, 8 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
112 Sea Zone : 1 destroyer
119 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
121 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 transport
127 Sea Zone : 1 cruiser, 1 destroyer and 7 transports
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 44 / 52
Russians : 40 / 66
Japanese : 29 / 19
Americans : 62 / 102
Chinese : 15 / 19
British : 39 / 43
UK_Pacific : 14 / 17
Italians : 8 / 8
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 599 times
2 was rolled 633 times
3 was rolled 675 times
4 was rolled 619 times
5 was rolled 642 times
6 was rolled 689 times
Average roll : 3.555
Median : 4.000
Variance : 1.492
Standard Deviation : 1.221
Total rolls : 3857
Null / Other
1 was rolled 64 times
2 was rolled 62 times
3 was rolled 69 times
4 was rolled 60 times
5 was rolled 59 times
6 was rolled 75 times
Average roll : 3.548
Median : 3.000
Variance : 0.482
Standard Deviation : 0.694
Total rolls : 389
Germans Combat
1 was rolled 116 times
2 was rolled 129 times
3 was rolled 140 times
4 was rolled 131 times
5 was rolled 122 times
6 was rolled 139 times
Average roll : 3.555
Median : 4.000
Variance : 0.569
Standard Deviation : 0.754
Total rolls : 777
British Combat
1 was rolled 66 times
2 was rolled 80 times
3 was rolled 79 times
4 was rolled 73 times
5 was rolled 66 times
6 was rolled 75 times
Average roll : 3.497
Median : 3.000
Variance : 0.427
Standard Deviation : 0.653
Total rolls : 439
Italians Combat
1 was rolled 42 times
2 was rolled 39 times
3 was rolled 46 times
4 was rolled 36 times
5 was rolled 47 times
6 was rolled 48 times
Average roll : 3.585
Median : 4.000
Variance : 0.451
Standard Deviation : 0.672
Total rolls : 258
Americans Combat
1 was rolled 64 times
2 was rolled 62 times
3 was rolled 69 times
4 was rolled 60 times
5 was rolled 59 times
6 was rolled 75 times
Average roll : 3.548
Median : 3.000
Variance : 0.482
Standard Deviation : 0.694
Total rolls : 389
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 100 times
2 was rolled 95 times
3 was rolled 134 times
4 was rolled 90 times
5 was rolled 135 times
6 was rolled 116 times
Average roll : 3.616
Median : 4.000
Variance : 2.908
Standard Deviation : 1.705
Total rolls : 670
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.526
Median : 3.000
Variance : 0.455
Standard Deviation : 0.675
Total rolls : 57
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 19 times
2 was rolled 39 times
3 was rolled 37 times
4 was rolled 36 times
5 was rolled 42 times
6 was rolled 52 times
Average roll : 3.884
Median : 4.000
Variance : 2.578
Standard Deviation : 1.606
Total rolls : 225
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.333
Median : 4.000
Variance : 1.484
Standard Deviation : 1.218
Total rolls : 33
Russians Combat
1 was rolled 105 times
2 was rolled 108 times
3 was rolled 77 times
4 was rolled 103 times
5 was rolled 93 times
6 was rolled 92 times
Average roll : 3.427
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 578
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Russians
Russians buy 3 armour, 4 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 7 infantry moved from Archangel to Novgorod
1 artillery and 2 infantry moved from Belarus to Novgorod
1 armour moved from Romania to Greece
Russians take Bulgaria from Germans
Russians take Greece from Germans
1 armour moved from Romania to Greater Southern Germany
Russians take Yugoslavia from Germans
Russians take Greater Southern Germany from Germans
Combat - Russians
Battle in Novgorod
Russians attack with 2 artilleries and 9 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 artilleries and 9 infantry in Novgorod, round 2 : 4/11 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 artilleries, 5 infantry and 3 mech_infantrys moved from Belarus to Baltic States
1 armour, 1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
1 armour, 1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Smolensk to Belarus
3 infantry moved from Rostov to Ukraine
2 artilleries and 7 infantry moved from Volgograd to Rostov
1 artillery and 9 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Novosibirsk to Samara
1 armour moved from Yenisey to Novosibirsk
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 infantry moved from Amur to Manchuria
Place Units - Russians
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
3 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,3
Russians collect 48 PUs (3 lost to blockades); end with 48 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 60 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kwangtung to Hunan
1 armour moved from Kiangsu to Hunan
2 armour moved from Kiangsu to Jehol
2 fighters moved from 42 Sea Zone to Siam
1 mech_infantry moved from Java to 42 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
Japanese take 43 Sea Zone from Americans
2 fighters moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from 36 Sea Zone to French Indo China
Combat - Japanese
Battle in Hunan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 destroyers and 1 transport
ANZAC defend with 2 submarines
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers and 1 transport in 36 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 destroyers and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in French Indo China
Japanese attack with 2 fighters and 1 mech_infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield and 1 factory_minor
Japanese roll dice for 2 fighters and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Siam
Japanese attack with 2 fighters
Americans defend with 2 bombers
Japanese roll dice for 2 fighters in Siam, round 2 : 1/2 hits, 1.00 expected hits
UK_Pacific roll dice for 2 bombers in Siam, round 2 : 1/2 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Siam
Japanese roll dice for 1 fighter in Siam, round 3 : 1/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 bomber in Siam, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Siam
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 fighter
Casualties for Americans: 2 bombers
Battle in Jehol
Japanese attack with 2 armour
Chinese defend with 1 infantry; Russians defend with 1 infantry
Japanese roll dice for 2 armour in Jehol, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 2 armour in Jehol, round 3 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 2 armour remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 fighter moved from Siam to 36 Sea Zone
2 fighters moved from French Indo China to 36 Sea Zone
Place Units - Japanese
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,1,6,5,3,4,1,4,3,4,4,5,4,4,2,5,3,5,5,3,1,4,2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,1,2,3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,3,5,3,3,1,5,5,6
Japanese collect 15 PUs (21 lost to blockades); end with 15 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Chinese : -1.33
UK_Pacific : 0.17
Japanese : 2.00
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Jehol : 1 flag, 2 armour
Hainan : 1 harbour
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag, 1 armour and 1 mech_infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield and 2 infantry
French Indo China : 1 flag, 1 airfield, 1 factory_minor and 1 mech_infantry
Java : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport
Production/PUs Summary :
Germans : 33 / 52
Russians : 51 / 69
Japanese : 36 / 18
Americans : 62 / 102
Chinese : 10 / 19
British : 39 / 43
UK_Pacific : 12 / 17
Italians : 8 / 8
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 621 times
2 was rolled 647 times
3 was rolled 703 times
4 was rolled 643 times
5 was rolled 668 times
6 was rolled 700 times
Average roll : 3.550
Median : 4.000
Variance : 1.359
Standard Deviation : 1.166
Total rolls : 3982
Null / Other
1 was rolled 69 times
2 was rolled 66 times
3 was rolled 78 times
4 was rolled 71 times
5 was rolled 68 times
6 was rolled 78 times
Average roll : 3.551
Median : 4.000
Variance : 0.311
Standard Deviation : 0.557
Total rolls : 430
Germans Combat
1 was rolled 116 times
2 was rolled 129 times
3 was rolled 140 times
4 was rolled 131 times
5 was rolled 122 times
6 was rolled 140 times
Average roll : 3.558
Median : 4.000
Variance : 0.594
Standard Deviation : 0.771
Total rolls : 778
British Combat
1 was rolled 66 times
2 was rolled 80 times
3 was rolled 79 times
4 was rolled 73 times
5 was rolled 66 times
6 was rolled 75 times
Average roll : 3.497
Median : 3.000
Variance : 0.427
Standard Deviation : 0.653
Total rolls : 439
Italians Combat
1 was rolled 42 times
2 was rolled 39 times
3 was rolled 46 times
4 was rolled 36 times
5 was rolled 47 times
6 was rolled 48 times
Average roll : 3.585
Median : 4.000
Variance : 0.451
Standard Deviation : 0.672
Total rolls : 258
Americans Combat
1 was rolled 69 times
2 was rolled 66 times
3 was rolled 78 times
4 was rolled 71 times
5 was rolled 68 times
6 was rolled 78 times
Average roll : 3.551
Median : 4.000
Variance : 0.311
Standard Deviation : 0.557
Total rolls : 430
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 106 times
2 was rolled 99 times
3 was rolled 137 times
4 was rolled 90 times
5 was rolled 138 times
6 was rolled 118 times
Average roll : 3.594
Median : 4.000
Variance : 2.887
Standard Deviation : 1.699
Total rolls : 688
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.565
Median : 3.000
Variance : 0.546
Standard Deviation : 0.739
Total rolls : 62
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 19 times
2 was rolled 39 times
3 was rolled 40 times
4 was rolled 36 times
5 was rolled 42 times
6 was rolled 53 times
Average roll : 3.882
Median : 4.000
Variance : 2.679
Standard Deviation : 1.637
Total rolls : 229
UK_Pacific Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.324
Median : 4.000
Variance : 1.301
Standard Deviation : 1.141
Total rolls : 37
Russians Combat
1 was rolled 109 times
2 was rolled 109 times
3 was rolled 80 times
4 was rolled 105 times
5 was rolled 94 times
6 was rolled 92 times
Average roll : 3.411
Median : 3.000
Variance : 1.134
Standard Deviation : 1.065
Total rolls : 589
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 2 mech_infantrys and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 submarines moved from 101 Sea Zone to 121 Sea Zone
2 destroyers moved from 101 Sea Zone to 121 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 121 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 121 Sea Zone
1 destroyer and 1 transport moved from 105 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
2 destroyers moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 submarines moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 44 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
3 submarines moved from 19 Sea Zone to 36 Sea Zone
2 bombers moved from Burma to Jehol
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Tobruk to Egypt
1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Tunisia to Tobruk
2 carriers, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
Combat - Americans
Battle in Iceland
Battle in 36 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 6 submarines
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport
Americans roll dice for 6 submarines in 36 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 4 fighters in 36 Sea Zone, round 2 : 5/10 hits, 4.67 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport in 36 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 36 Sea Zone
Americans roll dice for 4 submarines in 36 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
1 battleship owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters in 36 Sea Zone, round 3 : 5/10 hits, 4.67 expected hits
Japanese roll dice for 2 fighters in 36 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the Americans lost in 36 Sea Zone
Americans win, taking Iceland from Germans, taking 36 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 submarines remaining. Battle score for attacker is 69
Casualties for Americans: 1 carrier, 1 destroyer and 2 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport
Battle in 121 Sea Zone
Americans attack with 3 destroyers, 4 submarines and 1 transport
Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
Americans roll dice for 4 submarines in 121 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
1 carrier owned by the Germans lost in 121 Sea Zone
Americans roll dice for 3 destroyers and 1 transport in 121 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 fighter in 121 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 cruiser and 1 transport in 121 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 121 Sea Zone
Americans roll dice for 3 submarines in 121 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 transport owned by the Germans lost in 121 Sea Zone
Americans roll dice for 2 destroyers and 1 transport in 121 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter in 121 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
3 submarines owned by the Americans Submerged
Americans roll dice for 2 destroyers and 1 transport in 121 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter in 121 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 121 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 23
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 1 transport
Casualties for Americans: 2 destroyers and 1 submarine
Battle in Alberta Saskatchewan Manitoba
Americans attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Alberta Saskatchewan Manitoba, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Alberta Saskatchewan Manitoba
Americans roll dice for 1 artillery in Alberta Saskatchewan Manitoba, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Alberta Saskatchewan Manitoba
Americans roll dice for 1 artillery in Alberta Saskatchewan Manitoba, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Alberta Saskatchewan Manitoba, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Alberta Saskatchewan Manitoba
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Jehol
Americans attack with 2 bombers
Japanese defend with 2 armour
Americans roll dice for 2 bombers in Jehol, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 2 armour in Jehol, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 2 bombers owned by the Americans lost in Jehol
Japanese win with no units remaining. Battle score for attacker is -12
Casualties for Americans: 2 bombers
Casualties for Japanese: 2 armour
Non Combat Move - Americans
3 transports moved from 3 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Siberia to Amur
2 aaGuns, 1 artillery and 3 infantry moved from Soviet Far East to Siberia
Place Units - Americans
3 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
3 transports placed in 10 Sea Zone
1 armour, 3 infantry and 1 mech_infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 0.17
Americans : 1.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
4 infantry moved from Suiyuyan to Chahar
3 infantry moved from Shensi to Hopei
3 infantry moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 1.83
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 2 mech_infantrys and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 submarines moved from 101 Sea Zone to 121 Sea Zone
2 destroyers moved from 101 Sea Zone to 121 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 121 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 121 Sea Zone
1 destroyer and 1 transport moved from 105 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
2 destroyers moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 submarines moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 44 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
3 submarines moved from 19 Sea Zone to 36 Sea Zone
2 bombers moved from Burma to Jehol
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Tobruk to Egypt
1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Tunisia to Tobruk
2 carriers, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
Combat - Americans
Battle in Iceland
Battle in 36 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 6 submarines
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport
Americans roll dice for 6 submarines in 36 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 4 fighters in 36 Sea Zone, round 2 : 5/10 hits, 4.67 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport in 36 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 36 Sea Zone
Americans roll dice for 4 submarines in 36 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
1 battleship owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters in 36 Sea Zone, round 3 : 5/10 hits, 4.67 expected hits
Japanese roll dice for 2 fighters in 36 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the Americans lost in 36 Sea Zone
Americans win, taking Iceland from Germans, taking 36 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 submarines remaining. Battle score for attacker is 69
Casualties for Americans: 1 carrier, 1 destroyer and 2 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport
Battle in 121 Sea Zone
Americans attack with 3 destroyers, 4 submarines and 1 transport
Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
Americans roll dice for 4 submarines in 121 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
1 carrier owned by the Germans lost in 121 Sea Zone
Americans roll dice for 3 destroyers and 1 transport in 121 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 fighter in 121 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 cruiser and 1 transport in 121 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 121 Sea Zone
Americans roll dice for 3 submarines in 121 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 transport owned by the Germans lost in 121 Sea Zone
Americans roll dice for 2 destroyers and 1 transport in 121 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter in 121 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
3 submarines owned by the Americans Submerged
Americans roll dice for 2 destroyers and 1 transport in 121 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter in 121 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 121 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 23
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 1 transport
Casualties for Americans: 2 destroyers and 1 submarine
Battle in Alberta Saskatchewan Manitoba
Americans attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Alberta Saskatchewan Manitoba, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Alberta Saskatchewan Manitoba
Americans roll dice for 1 artillery in Alberta Saskatchewan Manitoba, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Alberta Saskatchewan Manitoba
Americans roll dice for 1 artillery in Alberta Saskatchewan Manitoba, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Alberta Saskatchewan Manitoba, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Alberta Saskatchewan Manitoba
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Jehol
Americans attack with 2 bombers
Japanese defend with 2 armour
Americans roll dice for 2 bombers in Jehol, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 2 armour in Jehol, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 2 bombers owned by the Americans lost in Jehol
Japanese win with no units remaining. Battle score for attacker is -12
Casualties for Americans: 2 bombers
Casualties for Japanese: 2 armour
Non Combat Move - Americans
3 transports moved from 3 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Siberia to Amur
2 aaGuns, 1 artillery and 3 infantry moved from Soviet Far East to Siberia
Place Units - Americans
3 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
3 transports placed in 10 Sea Zone
1 armour, 3 infantry and 1 mech_infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
4 infantry moved from Suiyuyan to Chahar
3 infantry moved from Shensi to Hopei
3 infantry moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 1 armour, 3 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Shan State to Malaya
2 infantry moved from Shan State to French Indo China
1 armour moved from Shan State to Malaya
2 mech_infantrys moved from Shan State to French Indo China
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 armour and 1 mech_infantry moved from Burma to Hunan
1 infantry moved from Shan State to Malaya
1 armour moved from Shan State to French Indo China
1 armour moved from Burma to Hunan
3 infantry moved from Burma to Yunnan
2 fighters moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from Gibraltar to 94 Sea Zone
1 armour and 1 mech_infantry moved from Quebec to Alberta Saskatchewan Manitoba
1 fighter moved from Quebec to Alberta Saskatchewan Manitoba
Combat - British
Battle in Alberta Saskatchewan Manitoba
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Alberta Saskatchewan Manitoba, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Alberta Saskatchewan Manitoba
British win, taking Alberta Saskatchewan Manitoba from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Malaya
British attack with 2 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
British roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Malaya, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 3 mech_infantrys in Malaya, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
British roll dice for 2 armour and 2 mech_infantrys in Malaya, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 mech_infantrys in Malaya, round 3 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Malaya
British roll dice for 2 armour and 2 mech_infantrys in Malaya, round 4 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 3 mech_infantrys
Battle in 94 Sea Zone
British attack with 5 fighters
Italians defend with 1 destroyer
British roll dice for 5 fighters in 94 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
British win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in French Indo China
British attack with 1 armour, 2 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor and 1 mech_infantry
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in French Indo China, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in French Indo China, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
British attack with 3 armour and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 3 armour and 1 mech_infantry in Hunan, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
British roll dice for 3 armour and 1 mech_infantry in Hunan, round 3 : 0/4 hits, 1.67 expected hits
Japanese roll dice for 1 armour in Hunan, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British lost in Hunan
British roll dice for 3 armour in Hunan, round 4 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Hunan, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Hunan
British win, taking Hunan from Japanese with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - British
2 aaGuns moved from Burma to Yunnan
1 aaGun, 1 armour, 5 infantry and 3 mech_infantrys moved from India to Burma
3 armour and 5 infantry moved from West India to Eastern Persia
6 armour, 5 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
6 armour, 1 infantry and 2 mech_infantrys moved from Persia to Northwest Persia
3 armour moved from Northwest Persia to Caucasus
2 armour, 1 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
2 armour and 5 mech_infantrys moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
3 fighters moved from 94 Sea Zone to Egypt
2 fighters moved from 94 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier and 3 cruisers moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Alberta Saskatchewan Manitoba to Alaska
1 armour and 3 mech_infantrys moved from Burma to Yunnan
Place Units - British
3 destroyers placed in 98 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Persia
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.17
British : -2.00
Italians : -0.33
Americans : 1.33
Chinese : 1.83
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Italians take 99 Sea Zone from Americans
1 submarine moved from 93 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to Greece
1 armour moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from Russians
1 armour moved from Yugoslavia to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Greece
Italians attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 armour
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Greece, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : 0.50
Territory Summary for Italians :
Romania : 1 armour
Northern Italy : 1 factory_major and 2 mech_infantrys
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
96 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
Crete : 1 flag
Greece : 1 flag, 1 artillery
99 Sea Zone : 1 flag, 1 destroyer and 2 submarines
97 Sea Zone : 1 destroyer and 1 transport
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 35 / 52
Russians : 44 / 69
Japanese : 22 / 18
Americans : 62 / 87
Chinese : 16 / 18
British : 40 / 46
UK_Pacific : 20 / 26
Italians : 12 / 12
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 576 times
2 was rolled 616 times
3 was rolled 645 times
4 was rolled 597 times
5 was rolled 626 times
6 was rolled 647 times
Average roll : 3.545
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 3707
Null / Other
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.674
Median : 4.000
Variance : 0.252
Standard Deviation : 0.502
Total rolls : 46
Germans Combat
1 was rolled 117 times
2 was rolled 131 times
3 was rolled 142 times
4 was rolled 134 times
5 was rolled 126 times
6 was rolled 140 times
Average roll : 3.558
Median : 4.000
Variance : 0.544
Standard Deviation : 0.738
Total rolls : 790
British Combat
1 was rolled 70 times
2 was rolled 92 times
3 was rolled 84 times
4 was rolled 82 times
5 was rolled 72 times
6 was rolled 81 times
Average roll : 3.493
Median : 3.000
Variance : 0.685
Standard Deviation : 0.828
Total rolls : 481
Italians Combat
1 was rolled 43 times
2 was rolled 40 times
3 was rolled 46 times
4 was rolled 37 times
5 was rolled 47 times
6 was rolled 50 times
Average roll : 3.589
Median : 4.000
Variance : 0.438
Standard Deviation : 0.662
Total rolls : 263
Americans Combat
1 was rolled 75 times
2 was rolled 69 times
3 was rolled 76 times
4 was rolled 71 times
5 was rolled 66 times
6 was rolled 83 times
Average roll : 3.530
Median : 3.500
Variance : 0.413
Standard Deviation : 0.643
Total rolls : 440
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 110 times
2 was rolled 104 times
3 was rolled 142 times
4 was rolled 94 times
5 was rolled 144 times
6 was rolled 122 times
Average roll : 3.592
Median : 4.000
Variance : 2.928
Standard Deviation : 1.711
Total rolls : 716
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.567
Median : 3.000
Variance : 0.508
Standard Deviation : 0.713
Total rolls : 60
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 23 times
2 was rolled 42 times
3 was rolled 42 times
4 was rolled 36 times
5 was rolled 45 times
6 was rolled 54 times
Average roll : 3.826
Median : 4.000
Variance : 2.213
Standard Deviation : 1.488
Total rolls : 242
UK_Pacific Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.324
Median : 4.000
Variance : 1.301
Standard Deviation : 1.141
Total rolls : 37
Russians Combat
1 was rolled 109 times
2 was rolled 109 times
3 was rolled 81 times
4 was rolled 105 times
5 was rolled 94 times
6 was rolled 92 times
Average roll : 3.410
Median : 3.000
Variance : 1.072
Standard Deviation : 1.035
Total rolls : 590