Nearly a catastrophic mistake there.
19 BM3 Lyonsj AX vs Giallo ALL
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@Lyonsj Sorry I forgot I just placed those two lol, wishful thinking!
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 6 submarines; Remaining resources: 3 PUs; Combat Move - Americans 1 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 2 battleships, 3 carriers, 5 cruisers and 3 destroyers moved from 41 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Western United States to British Columbia 1 fighter moved from Western United States to British Columbia 1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 3 fighters moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in Philippines Battle in Guam Battle in Algeria Battle in 42 Sea Zone Americans attack with 2 battleships, 3 carriers, 5 cruisers, 3 destroyers and 2 transports Japanese defend with 1 submarine Americans roll dice for 2 battleships, 3 carriers, 5 cruisers, 3 destroyers and 2 transports in 42 Sea Zone, round 2 : 7/10 hits, 4,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking Philippines from Japanese, taking Guam from Japanese, taking Algeria from Germans, taking 42 Sea Zone from Japanese with 2 battleships, 3 carriers, 5 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 25 Sea Zone Americans attack with 1 destroyer and 6 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in British Columbia Americans attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 infantry in British Columbia, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia Americans win, taking British Columbia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Java Americans roll dice for 2 artilleries and 1 infantry in Java, round 3 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Java Americans roll dice for 2 artilleries in Java, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Java Americans roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Java, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery and 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 3 fighters moved from 25 Sea Zone to Hawaiian Islands 3 fighters moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from British Columbia to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 fighter moved from 92 Sea Zone to Gibraltar Place Units - Americans 1 armour, 1 artillery and 2 infantry placed in Central United States 1 destroyer and 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans : 1,67 Japanese : 1,33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Hunan to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : 0,67 Japanese : -0,67 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 6 submarines; Remaining resources: 3 PUs; Combat Move - Americans 1 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 2 battleships, 3 carriers, 5 cruisers and 3 destroyers moved from 41 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Western United States to British Columbia 1 fighter moved from Western United States to British Columbia 1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 3 fighters moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in Philippines Battle in Guam Battle in Algeria Battle in 42 Sea Zone Americans attack with 2 battleships, 3 carriers, 5 cruisers, 3 destroyers and 2 transports Japanese defend with 1 submarine Americans roll dice for 2 battleships, 3 carriers, 5 cruisers, 3 destroyers and 2 transports in 42 Sea Zone, round 2 : 7/10 hits, 4,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking Philippines from Japanese, taking Guam from Japanese, taking Algeria from Germans, taking 42 Sea Zone from Japanese with 2 battleships, 3 carriers, 5 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 25 Sea Zone Americans attack with 1 destroyer and 6 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in British Columbia Americans attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 infantry in British Columbia, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia Americans win, taking British Columbia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Java Americans roll dice for 2 artilleries and 1 infantry in Java, round 3 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Java Americans roll dice for 2 artilleries in Java, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Java Americans roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Java, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery and 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 3 fighters moved from 25 Sea Zone to Hawaiian Islands 3 fighters moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from British Columbia to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 fighter moved from 92 Sea Zone to Gibraltar Place Units - Americans 1 armour, 1 artillery and 2 infantry placed in Central United States 1 destroyer and 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Hunan to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 aaGun, 3 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from French West Africa to French Equatorial Africa 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 mech_infantrys moved from Belgian Congo to Egypt 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Ethiopia to Egypt 1 armour moved from British Somaliland to Anglo Egyptian Sudan 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Syria to Iraq 2 mech_infantrys moved from Yunnan to French Indo China 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter moved from Yunnan to 37 Sea Zone 1 cruiser moved from 41 Sea Zone to 37 Sea Zone 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Combat - British Battle in 43 Sea Zone British attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British win, taking 43 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Battle in Borneo British attack with 1 artillery and 1 infantry Japanese defend with 2 infantry British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Borneo, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo British roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Borneo, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Borneo, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo British win, taking Morocco from Italians, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in 37 Sea Zone British attack with 1 cruiser and 1 fighter Japanese defend with 1 destroyer British roll dice for 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the British and 1 destroyer owned by the Japanese lost in 37 Sea Zone British win with 1 fighter remaining. Battle score for attacker is -4 Casualties for British: 1 cruiser Casualties for Japanese: 1 destroyer Battle in French Indo China British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 3/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 marine moved from Sumatra to 41 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 marine moved from 41 Sea Zone to 42 Sea Zone 1 armour moved from India to Yunnan 3 artilleries moved from India to Burma 2 aaGuns and 2 infantry moved from Persia to Iraq 1 infantry moved from Persia to Northwest Persia 1 armour moved from Malaya to Yunnan 5 fighters moved from Russia to Yunnan 1 fighter moved from French Indo China to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from French Indo China to Yunnan 1 artillery moved from Egypt to Trans-Jordan Place Units - British 1 aaGun and 2 infantry placed in Egypt 3 artilleries placed in Persia 3 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3,3,2 British collect 38 PUs (2 lost to blockades); end with 39 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 2 fighters EDIT: Adding units owned by British to 92 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 6 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,5,5,2,5,3,1,6,6,4,4,2,1,6,5,1,1,3,3,6,2,5,3,6,4,2 UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in India change ownership: 6 infantryCombat Hit Differential Summary :
British : 0,83 Americans : 1,67 Chinese : 0,67 Japanese : -0,67 -
@Giallo You okay with calling it now? Writing is on the wall. Nice defense in the Pacific. Once I lost my Italian offensive early I tried to switch gears but I had not set myself up well to consolidate over there.
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@Lyonsj I would like to run it back and switch sides if you are still good with that!
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@Lyonsj said in 19 BM3 Lyonsj AX vs Giallo ALL:
@Giallo You okay with calling it now? Writing is on the wall. Nice defense in the Pacific. Once I lost my Italian offensive early I tried to switch gears but I had not set myself up well to consolidate over there.
Yeah, will be hard for the axis, ill set up our 2nd game soon in a couple of days! Thanks for the game
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@Giallo That was my first try at BM and I really loved how close to history the game played out in regards to the key conflicts, their location, and unfortunately for me the outcome lol! Nice work controlling the geography of SE Asia, it really left me confused with Japan.
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Did you already post the result?
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@Giallo I did not but I will! Forgot about the league board.





