@max334 Scrambles?
Sovietishcat (Allies) vs VonAlba (Axis) BM3
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 10 artilleries and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 mech_infantry moved from Szechwan to Yunnan 1 armour moved from Szechwan to Yunnan 1 armour and 1 mech_infantry moved from Yunnan to Shan State 1 mech_infantry moved from Northwest Persia to Trans-Jordan 1 artillery and 1 infantry moved from Caucasus to Northwest Persia 2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia 1 infantry moved from Northwest Persia to Persia 1 infantry moved from Northwest Persia to Persia 1 armour, 1 artillery and 2 infantry moved from Bryansk to Western Ukraine Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Western Ukraine Russians attack with 1 armour, 1 artillery and 2 infantry Germans defend with 2 artilleries and 1 infantry Russians roll dice for 1 armour, 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 armour, 1 artillery and 2 infantry in Western Ukraine, round 3 : 3/4 hits, 1,33 expected hits Germans roll dice for 2 artilleries in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 artilleries and 1 infantry Casualties for Russians: 1 infantry Battle in Shan State Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 artillery Russians roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shan State Russians win, taking Shan State from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 5 armour and 20 infantry moved from Bryansk to Russia 4 aaGuns and 3 artilleries moved from Bryansk to Russia 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 10 artilleries placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : 1,00 Japanese : -0,67
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 3 armour EDIT: Adding units owned by Russians to Volgograd: 3 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@VonAlba Please use last post I had to make a NCM edit!
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 3 armour EDIT: Adding units owned by Russians to Volgograd: 3 armour EDIT: Turning off Edit Mode Japanese buy 1 armour, 2 artilleries, 1 destroyer, 3 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from India to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Shan State 2 transports moved from 39 Sea Zone to 36 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 marine moved from India to 39 Sea Zone 1 marine moved from Ceylon to 39 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 5 submarines moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 3 artilleries, 6 infantry and 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 marines and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone 2 marines moved from 37 Sea Zone to Malaya 2 tactical_bombers moved from 37 Sea Zone to Malaya 1 tactical_bomber moved from French Indo China to Shan State 1 bomber moved from French Indo China to Shan State 1 bomber moved from French Indo China to Shan State 1 fighter moved from Japan to French Indo China Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 37 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Yunnan Japanese attack with 3 artilleries, 6 infantry and 1 mech_infantry Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 3 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 2 : 4/10 hits, 2,67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 1 artillery and 2 infantry Battle in 42 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 2 submarines and 1 transport Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 2 carriers, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in Shan State Japanese attack with 1 armour, 2 bombers and 1 tactical_bomber Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 armour, 2 bombers and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 2,50 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Shan State Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 armour Casualties for Russians: 1 armour and 1 mech_infantry Battle in Malaya Japanese attack with 2 marines and 2 tactical_bombers Americans defend with 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 2 marines and 2 tactical_bombers in Malaya, round 2 : 0/4 hits, 1,67 expected hits Americans roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits 1 marine owned by the Japanese lost in Malaya Japanese roll dice for 1 marine and 2 tactical_bombers in Malaya, round 3 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0,67 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Malaya Japanese roll dice for 2 tactical_bombers in Malaya, round 4 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Malaya Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 2 marines Casualties for Americans: 1 artillery and 1 infantry Battle in Java Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Java, round 2 : 1/4 hits, 1,67 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 2 tactical_bombers moved from Java to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 43 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from Malaya to 37 Sea Zone 2 bombers moved from Shan State to French Indo China 1 tactical_bomber moved from Shan State to French Indo China 2 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 armour, 3 fighters and 2 infantry placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans : 0,33 ANZAC : -0,33 Chinese : -1,00 Russians : 0,17 Japanese : -2,50
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 5 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Queensland to 36 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters moved from 54 Sea Zone to 42 Sea Zone 3 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone 3 bombers moved from Queensland to 42 Sea Zone
Combat Hit Differential Summary :
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OOL sz 42?
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yes, and max def
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@VonAlba I forgot about sz 36, do you scramble?
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@VonAlba actually I forgot there was an airfield, do you mind if I redo my combat moves?
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@VonAlba since no combat dice have been rolled… I’ll just put my two bombers in sz 42
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i don’ understand what you mean but if you haven’t roll dice you can redo all
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 5 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters moved from 54 Sea Zone to 42 Sea Zone 3 bombers moved from Queensland to 36 Sea Zone 2 bombers, 3 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
Combat Hit Differential Summary :
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@VonAlba You are right I should have just redone my combat moves from the beginning… Here it is; do you scramble sz 36?
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yes and max def
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 5 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters moved from 54 Sea Zone to 42 Sea Zone 3 bombers moved from Queensland to 36 Sea Zone 2 bombers, 3 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone Combat - Americans Japanese scrambles 2 units out of French Indo China to defend against the attack in 36 Sea Zone Battle in 42 Sea Zone Americans attack with 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 2 bombers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 7/13 hits, 7,00 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 7/8 hits, 4,00 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 2 bombers and 3 fighters in 42 Sea Zone, round 4 : 4/6 hits, 3,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 2 bombers and 2 fighters remaining. Battle score for attacker is 20 Casualties for Americans: 1 carrier, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport Battle in 36 Sea Zone Americans attack with 3 bombers Japanese defend with 1 destroyer, 1 fighter, 5 submarines, 1 tactical_bomber and 2 transports 5 submarines owned by the Japanese Submerged Americans roll dice for 3 bombers in 36 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 36 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans roll dice for 3 bombers in 36 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits Japanese roll dice for 1 fighter and 2 transports in 36 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone 1 transport owned by the Japanese lost in 36 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 31 Casualties for Japanese: 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Casualties for Americans: 1 bomber Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers moved from 36 Sea Zone to Borneo 2 fighters moved from 42 Sea Zone to Borneo 2 bombers moved from 42 Sea Zone to Borneo 2 destroyers moved from 28 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 8 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 2 destroyers and 1 transport placed in 101 Sea Zone 3 destroyers and 2 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 42 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to Borneo: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4,3,4,3,2 Americans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -0,83 Japanese : 1,50
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow 1 artillery and 16 infantry moved from Shensi to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 16 infantry in Hopei, round 2 : 4/17 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Japanese : -1,33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 5 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters moved from 54 Sea Zone to 42 Sea Zone 3 bombers moved from Queensland to 36 Sea Zone 2 bombers, 3 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone Combat - Americans Japanese scrambles 2 units out of French Indo China to defend against the attack in 36 Sea Zone Battle in 42 Sea Zone Americans attack with 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 2 bombers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 7/13 hits, 7,00 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 7/8 hits, 4,00 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 2 bombers and 3 fighters in 42 Sea Zone, round 4 : 4/6 hits, 3,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 2 bombers and 2 fighters remaining. Battle score for attacker is 20 Casualties for Americans: 1 carrier, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport Battle in 36 Sea Zone Americans attack with 3 bombers Japanese defend with 1 destroyer, 1 fighter, 5 submarines, 1 tactical_bomber and 2 transports 5 submarines owned by the Japanese Submerged Americans roll dice for 3 bombers in 36 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 36 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans roll dice for 3 bombers in 36 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits Japanese roll dice for 1 fighter and 2 transports in 36 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone 1 transport owned by the Japanese lost in 36 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 31 Casualties for Japanese: 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Casualties for Americans: 1 bomber Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers moved from 36 Sea Zone to Borneo 2 fighters moved from 42 Sea Zone to Borneo 2 bombers moved from 42 Sea Zone to Borneo 2 destroyers moved from 28 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 8 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 2 destroyers and 1 transport placed in 101 Sea Zone 3 destroyers and 2 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 42 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to Borneo: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4,3,4,3,2 Americans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow 1 artillery and 16 infantry moved from Shensi to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 16 infantry in Hopei, round 2 : 4/17 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 4 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone 2 armour, 1 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 2 armour, 2 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone 2 armour and 2 infantry moved from 81 Sea Zone to Egypt 4 mech_infantrys moved from Iraq to Egypt 1 armour moved from Tanganyika Territory to Ethiopia British take Ethiopia from Italians Combat - British Battle in Egypt British attack with 2 armour, 2 infantry and 4 mech_infantrys Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry British roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Egypt, round 2 : 1/8 hits, 2,00 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1,83 expected hits 1 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt British roll dice for 2 armour and 4 mech_infantrys in Egypt, round 3 : 2/6 hits, 1,67 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Egypt, round 3 : 2/4 hits, 1,50 expected hits 1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British and 1 artillery owned by the Italians lost in Egypt British roll dice for 2 armour and 2 mech_infantrys in Egypt, round 4 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 armour and 1 artillery in Egypt, round 4 : 2/2 hits, 0,83 expected hits 2 mech_infantrys owned by the British and 1 artillery owned by the Italians lost in Egypt British roll dice for 2 armour in Egypt, round 5 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 armour in Egypt, round 5 : 1/1 hits, 0,50 expected hits 1 armour owned by the British lost in Egypt British roll dice for 1 armour in Egypt, round 6 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 armour in Egypt, round 6 : 1/1 hits, 0,50 expected hits 1 armour owned by the British lost in Egypt Italians win with 1 armour remaining. Battle score for attacker is -19 Casualties for British: 2 armour, 2 infantry and 4 mech_infantrys Casualties for Italians: 2 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - British Place Units - British 1 transport placed in 71 Sea Zone 1 armour and 1 infantry placed in Union of South Africa 3 armour placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1 British collect 26 PUs (5 lost to blockades); end with 26 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -2,50 Italians : 2,83 Americans : -0,83 Chinese : -0,67 Japanese : 0,17
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I killed my plane instead of my BB in the combat, I clicked too fast, so I edit a plane in Borneo and killed the BB.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Alexandria to Western Ukraine 2 infantry moved from Bessarabia to Western Ukraine 1 artillery moved from Bessarabia to Western Ukraine 1 fighter moved from Alexandria to 81 Sea Zone 1 armour moved from Egypt to Trans-Jordan 1 fighter moved from Alexandria to Trans-Jordan 1 artillery moved from Tobruk to Alexandria 2 infantry moved from Tobruk to Alexandria 1 submarine moved from 92 Sea Zone to 83 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in 81 Sea Zone Italians attack with 1 fighter British defend with 2 transports 2 transports owned by the British lost in 81 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Malta Battle in Western Ukraine Italians attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 armour, 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 3 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 armour and 1 artillery in Western Ukraine, round 3 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 4 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 armour and 1 artillery in Western Ukraine, round 4 : 2/2 hits, 0,83 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Western Ukraine retreated to Western Ukraine Russians win, taking Malta from British with 1 armour and 1 artillery remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 2 infantry Casualties for Russians: 1 infantry Battle in Trans-Jordan Italians attack with 1 armour and 1 fighter Russians defend with 1 mech_infantry Italians roll dice for 1 armour and 1 fighter in Trans-Jordan, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Trans-Jordan Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from 81 Sea Zone to Egypt 1 fighter moved from Trans-Jordan to Egypt 1 aaGun moved from Southern Italy to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 aaGun moved from 98 Sea Zone to Egypt 2 destroyers moved from 97 Sea Zone to 98 Sea Zone 2 aaGuns moved from Romania to Bessarabia 1 bomber moved from Western Ukraine to Bessarabia Place Units - Italians 1 artillery and 2 infantry placed in Egypt 1 artillery placed in Southern Italy 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -3,17 British : 0,67 Russians : 0,17
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Borneo Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :