Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Java, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Java, round 6 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0,00
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Java, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Java, round 6 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,00
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 8 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers moved from Alexandria to 81 Sea Zone
1 tactical_bomber moved from Alexandria to Greece
2 infantry moved from Bulgaria to Greece
3 armour moved from Romania to Greece
3 armour moved from Northern Italy to Romania
1 artillery moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 armour and 9 mech_infantrys moved from Germany to Baltic States
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from Eastern Poland to Baltic States
2 artilleries moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Western Ukraine
2 artilleries moved from Eastern Poland to Western Ukraine
2 armour, 7 artilleries, 20 infantry and 13 mech_infantrys moved from Eastern Poland to Belarus
Combat - Germans
Battle in Greece
Germans attack with 3 armour, 2 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour, 2 infantry and 1 tactical_bomber in Greece, round 2 : 3/6 hits, 2,50 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits
3 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour, 2 infantry and 1 tactical_bomber in Greece, round 3 : 4/6 hits, 2,50 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 3 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 81 Sea Zone
Germans attack with 2 bombers
British defend with 1 transport; French defend with 1 destroyer
Germans roll dice for 2 bombers in 81 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the French and 1 bomber owned by the Germans lost in 81 Sea Zone
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 bomber
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in Baltic States
Germans attack with 1 armour, 2 artilleries, 2 infantry and 9 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 9 mech_infantrys in Baltic States, round 2 : 5/14 hits, 3,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 2 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 2 armour, 7 artilleries, 20 infantry and 13 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour, 7 artilleries, 20 infantry and 13 mech_infantrys in Belarus, round 2 : 11/42 hits, 10,00 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 7 artilleries, 18 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 aaGuns moved from Eastern Poland to Belarus
2 aaGuns moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern France to Northern Italy
1 bomber moved from 81 Sea Zone to Southern Italy
1 tactical_bomber moved from Greece to Bulgaria
Place Units - Germans
1 transport placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 armour and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 47 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 5,00
French : 0,67
Neutral_Allies : -0,67
Russians : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 artilleries and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 mech_infantry moved from Szechwan to Yunnan
1 armour moved from Szechwan to Yunnan
1 armour and 1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 armour, 1 artillery and 2 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Western Ukraine, round 3 : 3/4 hits, 1,33 expected hits
Germans roll dice for 2 artilleries in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 1 infantry
Battle in Shan State
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
Russians roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shan State
Russians win, taking Shan State from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
5 armour and 20 infantry moved from Bryansk to Russia
4 aaGuns and 3 artilleries moved from Bryansk to Russia
2 aaGuns and 18 infantry moved from Buryatia to Amur
Place Units - Russians
10 artilleries placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : 1,00
Japanese : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 armour
EDIT: Adding units owned by Russians to Volgograd: 3 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@VonAlba Please use last post I had to make a NCM edit!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 armour
EDIT: Adding units owned by Russians to Volgograd: 3 armour
EDIT: Turning off Edit Mode
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 3 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from India to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan State
2 transports moved from 39 Sea Zone to 36 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 marine moved from India to 39 Sea Zone
1 marine moved from Ceylon to 39 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
5 submarines moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
3 artilleries, 6 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 marines and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
2 marines moved from 37 Sea Zone to Malaya
2 tactical_bombers moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shan State
1 fighter moved from Japan to French Indo China
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 3 artilleries, 6 infantry and 1 mech_infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 3 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 2 : 4/10 hits, 2,67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 2 submarines and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 2 carriers, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 armour, 2 bombers and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 2 bombers and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 2,50 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Shan State
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Malaya
Japanese attack with 2 marines and 2 tactical_bombers
Americans defend with 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 2 marines and 2 tactical_bombers in Malaya, round 2 : 0/4 hits, 1,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
1 marine owned by the Japanese lost in Malaya
Japanese roll dice for 1 marine and 2 tactical_bombers in Malaya, round 3 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0,67 expected hits
1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
Japanese roll dice for 2 tactical_bombers in Malaya, round 4 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Malaya
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 2 marines
Casualties for Americans: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Java, round 2 : 1/4 hits, 1,67 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Malaya to 37 Sea Zone
2 bombers moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 armour, 3 fighters and 2 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans : 0,33
ANZAC : -0,33
Chinese : -1,00
Russians : 0,17
Japanese : -2,50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Queensland to 36 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
3 bombers moved from Queensland to 42 Sea Zone
Combat Hit Differential Summary :
OOL sz 42?
yes, and max def
@VonAlba I forgot about sz 36, do you scramble?
@VonAlba actually I forgot there was an airfield, do you mind if I redo my combat moves?
@VonAlba since no combat dice have been rolled… I’ll just put my two bombers in sz 42
i don’ understand what you mean but if you haven’t roll dice you can redo all
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
3 bombers moved from Queensland to 36 Sea Zone
2 bombers, 3 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
Combat Hit Differential Summary :
@VonAlba You are right I should have just redone my combat moves from the beginning… Here it is; do you scramble sz 36?
yes and max def
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
3 bombers moved from Queensland to 36 Sea Zone
2 bombers, 3 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in 42 Sea Zone
Americans attack with 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 7/13 hits, 7,00 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 7/8 hits, 4,00 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 battleship, 2 bombers and 3 fighters in 42 Sea Zone, round 4 : 4/6 hits, 3,50 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 2 bombers and 2 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 1 carrier, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Battle in 36 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 destroyer, 1 fighter, 5 submarines, 1 tactical_bomber and 2 transports
5 submarines owned by the Japanese Submerged
Americans roll dice for 3 bombers in 36 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 36 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 3 bombers in 36 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits
Japanese roll dice for 1 fighter and 2 transports in 36 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for Americans: 1 bomber
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from 36 Sea Zone to Borneo
2 fighters moved from 42 Sea Zone to Borneo
2 bombers moved from 42 Sea Zone to Borneo
2 destroyers moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 8 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
2 destroyers and 1 transport placed in 101 Sea Zone
3 destroyers and 2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to Borneo: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4,3,4,3,2
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -0,83
Japanese : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
1 artillery and 16 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 16 infantry in Hopei, round 2 : 4/17 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0,67
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
3 bombers moved from Queensland to 36 Sea Zone
2 bombers, 3 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in 42 Sea Zone
Americans attack with 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 7/13 hits, 7,00 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 7/8 hits, 4,00 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 battleship, 2 bombers and 3 fighters in 42 Sea Zone, round 4 : 4/6 hits, 3,50 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 2 bombers and 2 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 1 carrier, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Battle in 36 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 destroyer, 1 fighter, 5 submarines, 1 tactical_bomber and 2 transports
5 submarines owned by the Japanese Submerged
Americans roll dice for 3 bombers in 36 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 36 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 3 bombers in 36 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits
Japanese roll dice for 1 fighter and 2 transports in 36 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for Americans: 1 bomber
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from 36 Sea Zone to Borneo
2 fighters moved from 42 Sea Zone to Borneo
2 bombers moved from 42 Sea Zone to Borneo
2 destroyers moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 8 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
2 destroyers and 1 transport placed in 101 Sea Zone
3 destroyers and 2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to Borneo: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4,3,4,3,2
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
1 artillery and 16 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 16 infantry in Hopei, round 2 : 4/17 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 4 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 armour, 1 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
2 armour, 2 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
2 armour and 2 infantry moved from 81 Sea Zone to Egypt
4 mech_infantrys moved from Iraq to Egypt
1 armour moved from Tanganyika Territory to Ethiopia
British take Ethiopia from Italians
Combat - British
Battle in Egypt
British attack with 2 armour, 2 infantry and 4 mech_infantrys
Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
British roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Egypt, round 2 : 1/8 hits, 2,00 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1,83 expected hits
1 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
British roll dice for 2 armour and 4 mech_infantrys in Egypt, round 3 : 2/6 hits, 1,67 expected hits
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Egypt, round 3 : 2/4 hits, 1,50 expected hits
1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British and 1 artillery owned by the Italians lost in Egypt
British roll dice for 2 armour and 2 mech_infantrys in Egypt, round 4 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 armour and 1 artillery in Egypt, round 4 : 2/2 hits, 0,83 expected hits
2 mech_infantrys owned by the British and 1 artillery owned by the Italians lost in Egypt
British roll dice for 2 armour in Egypt, round 5 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 armour in Egypt, round 5 : 1/1 hits, 0,50 expected hits
1 armour owned by the British lost in Egypt
British roll dice for 1 armour in Egypt, round 6 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 armour in Egypt, round 6 : 1/1 hits, 0,50 expected hits
1 armour owned by the British lost in Egypt
Italians win with 1 armour remaining. Battle score for attacker is -19
Casualties for British: 2 armour, 2 infantry and 4 mech_infantrys
Casualties for Italians: 2 artilleries, 1 infantry and 1 mech_infantry
Non Combat Move - British
Place Units - British
1 transport placed in 71 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
3 armour placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
British collect 26 PUs (5 lost to blockades); end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -2,50
Italians : 2,83
Americans : -0,83
Chinese : -0,67
Japanese : 0,17