@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Allied Playbook game
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 aaGun, 2 artilleries, 3 bombers, 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to Northern Italy 1 fighter moved from 110 Sea Zone to France 2 fighters moved from 112 Sea Zone to France 3 transports moved from 109 Sea Zone to 106 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 tactical_bombers moved from Eastern United States to 110 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 8 fighters moved from Queensland to 26 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Battle in Norway Battle in 26 Sea Zone Americans attack with 1 destroyer and 11 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 11 fighters in 26 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking Norway from Germans, taking 26 Sea Zone from Japanese with 1 destroyer and 11 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 11 fighters moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Eastern United States to Quebec 2 aaGuns moved from Eastern United States to Quebec 1 bomber moved from Northern Italy to France Place Units - Americans 3 bombers placed in Eastern United States 1 artillery and 1 infantry placed in Eastern United States 1 aaGun and 6 infantry placed in Western United States 1 artillery placed in Eastern United States 1 transport placed in 101 Sea Zone Americans undo move 3. 1 infantry placed in Eastern United States 1 aaGun and 5 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 9 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 artilleries, 1 fighter and 9 infantry Japanese defend with 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys Chinese roll dice for 3 artilleries, 1 fighter and 9 infantry in Kweichow, round 2 : 0/13 hits, 3.50 expected hits Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys in Kweichow, round 2 : 6/14 hits, 5.00 expected hits 6 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Kweichow, round 3 : 3/7 hits, 2.50 expected hits Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys in Kweichow, round 3 : 9/14 hits, 5.00 expected hits 3 infantry owned by the Japanese, 3 infantry owned by the Chinese, 1 fighter owned by the Chinese and 3 artilleries owned by the Chinese lost in Kweichow Japanese win with 2 armour, 2 artilleries and 7 mech_infantrys remaining. Battle score for attacker is -40 Casualties for Chinese: 3 artilleries, 1 fighter and 9 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Chinese undo move 1. 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 2 artilleries, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Denmark to Western Germany 1 fighter moved from 110 Sea Zone to Finland 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to Finland 1 fighter and 2 tactical_bombers moved from Russia to Finland 1 fighter moved from Russia to Finland 1 fighter moved from Russia to Finland 1 artillery moved from 112 Sea Zone to Western Germany 1 infantry moved from 112 Sea Zone to Western Germany Combat - British Battle in Western Germany British attack with 1 artillery and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery and 3 infantry in Western Germany, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Western Germany British roll dice for 1 artillery and 2 infantry in Western Germany, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Germany, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Western Germany, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Germany, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Germany British win, taking Western Germany from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Finland British attack with 6 fighters and 2 tactical_bombers Germans defend with 5 infantry and 1 mech_infantry British roll dice for 6 fighters and 2 tactical_bombers in Finland, round 2 : 5/8 hits, 4.33 expected hits Germans roll dice for 5 infantry and 1 mech_infantry in Finland, round 2 : 1/6 hits, 2.00 expected hits 5 infantry owned by the Germans and 1 fighter owned by the British lost in Finland British roll dice for 5 fighters and 2 tactical_bombers in Finland, round 3 : 6/7 hits, 3.83 expected hits Germans roll dice for 1 mech_infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Finland British win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for British: 2 fighters Casualties for Germans: 5 infantry and 1 mech_infantry Non Combat Move - British 2 fighters moved from Finland to Norway 1 mech_infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 112 Sea Zone to Denmark 2 infantry moved from Normandy Bordeaux to France 2 artilleries moved from Normandy Bordeaux to France 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 3 mech_infantrys moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from Finland to Norway 2 tactical_bombers moved from Finland to Norway 1 fighter moved from Norway to 112 Sea Zone 1 fighter moved from Norway to 112 Sea Zone Place Units - British 1 artillery, 2 infantry and 1 tactical_bomber placed in United Kingdom British undo move 1. 2 artilleries and 1 tactical_bomber placed in Iraq 1 mech_infantry placed in Union of South Africa 2 infantry and 2 mech_infantrys placed in United Kingdom British undo move 1. 2 artilleries placed in Iraq British undo move 1. 1 mech_infantry placed in Iraq 1 tactical_bomber placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,5,3,1,2 British collect 38 PUs (4 lost to blockades); end with 38 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0.33 British : 1.17 Americans : 0.17 AA fire in Northern Italy : : -0.17 Chinese : -3.00 Japanese : 4.83 -
TripleA Manual Gamesave Post: UK_Pacific round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 aaGun, 2 artilleries, 3 bombers, 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to Northern Italy 1 fighter moved from 110 Sea Zone to France 2 fighters moved from 112 Sea Zone to France 3 transports moved from 109 Sea Zone to 106 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 tactical_bombers moved from Eastern United States to 110 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 8 fighters moved from Queensland to 26 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Battle in Norway Battle in 26 Sea Zone Americans attack with 1 destroyer and 11 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 11 fighters in 26 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking Norway from Germans, taking 26 Sea Zone from Japanese with 1 destroyer and 11 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 11 fighters moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Eastern United States to Quebec 2 aaGuns moved from Eastern United States to Quebec 1 bomber moved from Northern Italy to France Place Units - Americans 3 bombers placed in Eastern United States 1 artillery and 1 infantry placed in Eastern United States 1 aaGun and 6 infantry placed in Western United States 1 artillery placed in Eastern United States 1 transport placed in 101 Sea Zone Americans undo move 3. 1 infantry placed in Eastern United States 1 aaGun and 5 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 9 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 artilleries, 1 fighter and 9 infantry Japanese defend with 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys Chinese roll dice for 3 artilleries, 1 fighter and 9 infantry in Kweichow, round 2 : 0/13 hits, 3.50 expected hits Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys in Kweichow, round 2 : 6/14 hits, 5.00 expected hits 6 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Kweichow, round 3 : 3/7 hits, 2.50 expected hits Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys in Kweichow, round 3 : 9/14 hits, 5.00 expected hits 3 infantry owned by the Japanese, 3 infantry owned by the Chinese, 1 fighter owned by the Chinese and 3 artilleries owned by the Chinese lost in Kweichow Japanese win with 2 armour, 2 artilleries and 7 mech_infantrys remaining. Battle score for attacker is -40 Casualties for Chinese: 3 artilleries, 1 fighter and 9 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Chinese undo move 1. 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 2 artilleries, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Denmark to Western Germany 1 fighter moved from 110 Sea Zone to Finland 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to Finland 1 fighter and 2 tactical_bombers moved from Russia to Finland 1 fighter moved from Russia to Finland 1 fighter moved from Russia to Finland 1 artillery moved from 112 Sea Zone to Western Germany 1 infantry moved from 112 Sea Zone to Western Germany Combat - British Battle in Western Germany British attack with 1 artillery and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery and 3 infantry in Western Germany, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Western Germany British roll dice for 1 artillery and 2 infantry in Western Germany, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Germany, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Western Germany, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Germany, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Germany British win, taking Western Germany from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Finland British attack with 6 fighters and 2 tactical_bombers Germans defend with 5 infantry and 1 mech_infantry British roll dice for 6 fighters and 2 tactical_bombers in Finland, round 2 : 5/8 hits, 4.33 expected hits Germans roll dice for 5 infantry and 1 mech_infantry in Finland, round 2 : 1/6 hits, 2.00 expected hits 5 infantry owned by the Germans and 1 fighter owned by the British lost in Finland British roll dice for 5 fighters and 2 tactical_bombers in Finland, round 3 : 6/7 hits, 3.83 expected hits Germans roll dice for 1 mech_infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Finland British win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for British: 2 fighters Casualties for Germans: 5 infantry and 1 mech_infantry Non Combat Move - British 2 fighters moved from Finland to Norway 1 mech_infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 112 Sea Zone to Denmark 2 infantry moved from Normandy Bordeaux to France 2 artilleries moved from Normandy Bordeaux to France 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 3 mech_infantrys moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from Finland to Norway 2 tactical_bombers moved from Finland to Norway 1 fighter moved from Norway to 112 Sea Zone 1 fighter moved from Norway to 112 Sea Zone Place Units - British 1 artillery, 2 infantry and 1 tactical_bomber placed in United Kingdom British undo move 1. 2 artilleries and 1 tactical_bomber placed in Iraq 1 mech_infantry placed in Union of South Africa 2 infantry and 2 mech_infantrys placed in United Kingdom British undo move 1. 2 artilleries placed in Iraq British undo move 1. 1 mech_infantry placed in Iraq 1 tactical_bomber placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,5,3,1,2 British collect 38 PUs (4 lost to blockades); end with 38 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 112 Sea Zone: 4 infantry and 2 transports EDIT: Adding units owned by British to 112 Sea Zone: 2 transports EDIT: Adding units owned by British to Denmark: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.33 British : 1.17 Americans : 0.17 AA fire in Northern Italy : : -0.17 Chinese : -3.00 Japanese : 4.83 -
had to edit in the north sea. transports wouldn’t let my boys land in Denmark.
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 3x factory_major; Remaining resources: 17 PUs; Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry and 2 mech_infantrys moved from Northern Italy to Western Germany 3 fighters moved from Southern Italy to Western Germany 1 bomber moved from Southern Italy to Western Germany Combat - Italians Battle in Western Germany Italians attack with 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys in Western Germany, round 2 : 3/7 hits, 2,67 expected hits British roll dice for 1 artillery and 2 infantry in Western Germany, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Western Germany Italians win, taking Western Germany from British with 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Non Combat Move - Italians 1 bomber and 3 fighters moved from Western Germany to Southern Italy 1 infantry moved from 80 Sea Zone to Eastern Persia Place Units - Italians 1 armour, 1 artillery and 2 infantry placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Northern Italy: 2 infantry EDIT: Removing units owned by Italians from Southern Italy: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 15 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : 0,33 British : -1,00 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 4 armour, 5 artilleries, 1 fighter and 9 infantry moved from Queensland to South Australia 2 infantry moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia Non Combat Move - ANZAC 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 4 armour, 5 artilleries, 1 fighter and 9 infantry moved from Queensland to South Australia 2 infantry moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia Non Combat Move - ANZAC 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Purchase Units - French French buy 2 aaGuns and 1 armour; Remaining resources: 1 PUs; Combat Move - French 1 infantry moved from Morocco to Algeria Non Combat Move - French Place Units - French 2 aaGuns and 1 armour placed in France Turn Complete - French French collect 17 PUs; end with 18 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 12 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Caucasus to Persia Germans take Northwest Persia from British Germans take Persia from British 1 armour moved from Caucasus to Tsinghai Germans take Kazakhstan from Russians Germans take Tsinghai from Chinese 1 infantry moved from Tambov to Samara Germans take Samara from Russians 5 artilleries, 3 infantry and 5 mech_infantrys moved from Ukraine to Bryansk 1 artillery moved from Belarus to Bryansk 2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk 2 fighters moved from Germany to Denmark 4 bombers moved from Novgorod to Denmark 2 armour and 2 mech_infantrys moved from Germany to Denmark 1 mech_infantry moved from Germany to Holland Belgium Germans take Holland Belgium from British Combat - Germans Battle in Bryansk Germans attack with 6 artilleries, 2 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 6 artilleries, 2 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 6/17 hits, 6,00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 6 artilleries, 2 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Denmark Germans attack with 2 armour, 4 bombers, 2 fighters and 2 mech_infantrys British defend with 3 infantry and 1 mech_infantry Germans roll dice for 2 armour, 4 bombers, 2 fighters and 2 mech_infantrys in Denmark, round 2 : 4/10 hits, 5,00 expected hits British roll dice for 3 infantry and 1 mech_infantry in Denmark, round 2 : 1/4 hits, 1,33 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 2 armour, 4 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 mech_infantry Casualties for British: 3 infantry and 1 mech_infantry Non Combat Move - Germans 1 fighter moved from Denmark to Germany 1 fighter moved from Denmark to Germany 4 bombers moved from Denmark to Germany 1 mech_infantry moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Belarus 2 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 mech_infantry moved from Volgograd to Tambov 1 aaGun moved from Ukraine to Bryansk 1 tactical_bomber moved from Bryansk to Novgorod 1 mech_infantry moved from Caucasus to Persia 1 mech_infantry moved from Caucasus to Northwest Persia 9 armour and 2 mech_infantrys moved from Caucasus to Bryansk 2 fighters moved from Bryansk to Novgorod 1 armour moved from Caucasus to Bryansk 1 mech_infantry moved from Northwest Persia to Persia Place Units - Germans 3 infantry placed in Western Germany 1 armour and 2 infantry placed in Novgorod 1 infantry and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 3 infantry placed in Germany 3 infantry placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : -1,00 British : -0,33 Russians : -0,67 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 18 infantry moved from Sakha to Buryatia 1 mech_infantry moved from Tobruk to Libya Russians take Libya from Italians 1 infantry moved from Vologda to Samara 1 infantry moved from Vologda to Samara 2 infantry moved from Russia to Tambov 1 infantry moved from Vologda to Russia 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Tambov 1 submarine moved from 110 Sea Zone to 92 Sea Zone Combat - Russians Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Tambov to Russia 4 aaGuns, 13 armour and 4 mech_infantrys moved from Smolensk to Russia 2 aaGuns moved from Siberia to Sakha Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : -0.33 Russians : -0.33 -
TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 artilleries, 3 bombers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 3 infantry moved from Johnston Island to 30 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 30 Sea Zone to 63 Sea Zone 3 artilleries and 3 infantry moved from 63 Sea Zone to New Zealand 1 submarine moved from 30 Sea Zone to 26 Sea Zone 5 fighters and 3 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone 1 battleship and 2 cruisers moved from 30 Sea Zone to 63 Sea Zone 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 armour and 2 mech_infantrys moved from Kweichow to Sikang Japanese take Szechwan from Chinese 1 fighter and 1 tactical_bomber moved from Siam to Sikang Combat - JapaneseCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 artilleries, 3 bombers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 3 infantry moved from Johnston Island to 30 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 30 Sea Zone to 63 Sea Zone 3 artilleries and 3 infantry moved from 63 Sea Zone to New Zealand 1 submarine moved from 30 Sea Zone to 26 Sea Zone 5 fighters and 3 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone 1 battleship and 2 cruisers moved from 30 Sea Zone to 63 Sea Zone 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 armour and 2 mech_infantrys moved from Kweichow to Sikang Japanese take Szechwan from Chinese 1 fighter and 1 tactical_bomber moved from Siam to Sikang Combat - Japanese Battle in New Zealand Japanese attack with 3 artilleries and 3 infantry ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 battleship and 2 cruisers in New Zealand, round 2 : 2/3 hits, 1,67 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Zealand Japanese win, taking New Zealand from ANZAC with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 26 Sea Zone Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 4/8 hits, 4,50 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Sikang Japanese attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 3/6 hits, 2,50 expected hits Chinese roll dice for 3 infantry in Sikang, round 2 : 3/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Japanese: 1 armour and 2 mech_infantrys Casualties for Chinese: 3 infantry Non Combat Move - Japanese 5 mech_infantrys moved from Kweichow to Sikang 2 artilleries moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Sikang to Tsinghai 1 armour and 3 mech_infantrys moved from Manchuria to Chahar 1 fighter and 1 tactical_bomber moved from India to Persia 1 mech_infantry moved from Eastern Persia to Northwest Persia 2 armour, 6 infantry and 1 mech_infantry moved from Eastern Persia to Persia 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from British Somaliland to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 tactical_bomber moved from 80 Sea Zone to Persia 3 armour moved from India to Eastern Persia 1 artillery moved from Johnston Island to 30 Sea Zone 1 artillery and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 4 carriers and 5 destroyers moved from 30 Sea Zone to 63 Sea Zone 5 fighters and 3 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 3 fighters moved from Japan to Caroline Islands Place Units - Japanese 3 bombers placed in India 1 transport placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 3 artilleries placed in Manchuria 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
ANZAC : 0,67 Americans : -0,33 Chinese : 2,00 Japanese : 0,00 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor, 2 fighters and 2 tactical_bombers; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 bomber moved from France to Northern Italy 3 fighters moved from France to Northern Italy 4 tactical_bombers moved from 110 Sea Zone to Northern Italy 1 infantry moved from Norway to 112 Sea Zone 1 artillery moved from Norway to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Denmark 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Norway to 112 Sea Zone 1 mech_infantry moved from Norway to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 bombers moved from Eastern United States to Holland Belgium 5 infantry moved from Western United States to Central United States Combat - Americans Battle in Northern Italy Americans attack with 1 bomber, 3 fighters and 4 tactical_bombers Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_major and 4 infantry AA fire in Northern Italy : 0/3 hits, 0.50 expected hits Americans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in Northern Italy, round 2 : 5/8 hits, 4.67 expected hits Italians roll dice for 1 aaGun, 1 armour, 1 artillery and 4 infantry in Northern Italy, round 2 : 0/6 hits, 2.17 expected hits 1 aaGun owned by the Italians and 4 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in Northern Italy, round 3 : 5/8 hits, 4.67 expected hits Italians roll dice for 1 armour and 1 artillery in Northern Italy, round 3 : 1/2 hits, 0.83 expected hits 1 tactical_bomber owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Northern Italy Americans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Italians: 1 aaGun, 1 armour, 1 artillery and 4 infantry Casualties for Americans: 1 tactical_bomber Battle in Holland Belgium Americans attack with 3 bombers and 3 infantry Germans defend with 1 mech_infantry Americans roll dice for 3 bombers and 3 infantry in Holland Belgium, round 2 : 4/6 hits, 2.50 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 bombers and 2 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Denmark Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Germans defend with 2 armour and 1 mech_infantry Americans roll dice for 1 battleship and 2 cruisers in Denmark, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Denmark, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Denmark, round 2 : 2/3 hits, 1.33 expected hits 2 armour owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Americans: 2 infantry Casualties for Germans: 2 armour and 1 mech_infantry Non Combat Move - Americans 3 bombers moved from Holland Belgium to France 2 fighters moved from Northern Italy to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 2 infantry moved from 109 Sea Zone to United Kingdom 2 aaGuns moved from Quebec to Eastern United States 1 aaGun moved from Western United States to Central United States 1 fighter moved from Northern Italy to Norway 3 tactical_bombers moved from Northern Italy to France 1 bomber moved from Northern Italy to Russia 2 transports moved from 106 Sea Zone to 101 Sea Zone Place Units - Americans 1 airfield and 1 factory_minor placed in Norway 1 fighter and 1 tactical_bomber placed in Western United States 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,1 Americans collect 59 PUs (1 lost to blockades); end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : 1.33 Italians : -2.00 Americans : 2.50 AA fire in Northern Italy : : -0.50 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 1 PUCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor, 2 fighters and 2 tactical_bombers; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 bomber moved from France to Northern Italy 3 fighters moved from France to Northern Italy 4 tactical_bombers moved from 110 Sea Zone to Northern Italy 1 infantry moved from Norway to 112 Sea Zone 1 artillery moved from Norway to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Denmark 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Norway to 112 Sea Zone 1 mech_infantry moved from Norway to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 bombers moved from Eastern United States to Holland Belgium 5 infantry moved from Western United States to Central United States Combat - Americans Battle in Northern Italy Americans attack with 1 bomber, 3 fighters and 4 tactical_bombers Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_major and 4 infantry AA fire in Northern Italy : 0/3 hits, 0.50 expected hits Americans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in Northern Italy, round 2 : 5/8 hits, 4.67 expected hits Italians roll dice for 1 aaGun, 1 armour, 1 artillery and 4 infantry in Northern Italy, round 2 : 0/6 hits, 2.17 expected hits 1 aaGun owned by the Italians and 4 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in Northern Italy, round 3 : 5/8 hits, 4.67 expected hits Italians roll dice for 1 armour and 1 artillery in Northern Italy, round 3 : 1/2 hits, 0.83 expected hits 1 tactical_bomber owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Northern Italy Americans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Italians: 1 aaGun, 1 armour, 1 artillery and 4 infantry Casualties for Americans: 1 tactical_bomber Battle in Holland Belgium Americans attack with 3 bombers and 3 infantry Germans defend with 1 mech_infantry Americans roll dice for 3 bombers and 3 infantry in Holland Belgium, round 2 : 4/6 hits, 2.50 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 bombers and 2 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Denmark Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Germans defend with 2 armour and 1 mech_infantry Americans roll dice for 1 battleship and 2 cruisers in Denmark, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Denmark, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Denmark, round 2 : 2/3 hits, 1.33 expected hits 2 armour owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Americans: 2 infantry Casualties for Germans: 2 armour and 1 mech_infantry Non Combat Move - Americans 3 bombers moved from Holland Belgium to France 2 fighters moved from Northern Italy to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 2 infantry moved from 109 Sea Zone to United Kingdom 2 aaGuns moved from Quebec to Eastern United States 1 aaGun moved from Western United States to Central United States 1 fighter moved from Northern Italy to Norway 3 tactical_bombers moved from Northern Italy to France 1 bomber moved from Northern Italy to Russia 2 transports moved from 106 Sea Zone to 101 Sea Zone Place Units - Americans 1 airfield and 1 factory_minor placed in Norway 1 fighter and 1 tactical_bomber placed in Western United States 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,1 Americans collect 59 PUs (1 lost to blockades); end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British buy 2 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British British converts factory_major into different units 2 fighters and 2 tactical_bombers moved from Norway to Archangel 2 artilleries moved from Iraq to Turkey 4 mech_infantrys moved from Iraq to Turkey 3 armour moved from Iraq to Turkey 1 infantry moved from Iraq to Turkey 1 infantry moved from Iraq to Turkey 5 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 5 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 2 artilleries moved from France to Western Germany 1 infantry moved from France to Northern Italy British take Northern Italy from Italians 3 transports moved from 112 Sea Zone to 110 Sea Zone 2 mech_infantrys moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 fighters, 2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from United Kingdom to Western Germany 1 infantry moved from France to Western Germany Combat - British Battle in Turkey British attack with 3 armour, 2 artilleries, 2 infantry and 4 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 3 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Turkey, round 2 : 3/11 hits, 3.50 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 1 mech_infantry owned by the British, 3 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey British roll dice for 3 armour, 2 artilleries and 3 mech_infantrys in Turkey, round 3 : 1/8 hits, 3.00 expected hits Neutral_True roll dice for 5 infantry in Turkey, round 3 : 3/5 hits, 1.67 expected hits 3 mech_infantrys owned by the British and 1 infantry owned by the Neutral_True lost in Turkey British roll dice for 3 armour and 2 artilleries in Turkey, round 4 : 2/5 hits, 2.17 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 4 : 1/4 hits, 1.33 expected hits 1 artillery owned by the British and 2 infantry owned by the Neutral_True lost in Turkey British roll dice for 3 armour and 1 artillery in Turkey, round 5 : 1/4 hits, 1.83 expected hits Neutral_True roll dice for 2 infantry in Turkey, round 5 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the Neutral_True lost in Turkey British roll dice for 3 armour in Turkey, round 6 : 1/3 hits, 1.50 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 3 armour remaining. Battle score for attacker is -6 Casualties for British: 2 artilleries, 2 infantry and 4 mech_infantrys Casualties for Neutral_True: 8 infantry Battle in Western Germany British attack with 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 1 infantry and 2 mech_infantrys British roll dice for 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Germany, round 2 : 3/10 hits, 3.50 expected hits Germans roll dice for 4 infantry and 2 mech_infantrys in Western Germany, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Western Germany British roll dice for 2 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Germany, round 3 : 2/8 hits, 3.17 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Western Germany, round 3 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Western Germany British roll dice for 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Western Germany, round 4 : 5/7 hits, 3.00 expected hits Germans roll dice for 1 mech_infantry in Western Germany, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Western Germany British win, taking Western Germany from Germans with 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 3 infantry Casualties for Germans: 3 infantry Casualties for Italians: 1 infantry and 2 mech_infantrys Battle in Archangel British attack with 2 fighters and 2 tactical_bombers Germans defend with 1 mech_infantry British roll dice for 2 fighters and 2 tactical_bombers in Archangel, round 2 : 2/4 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 2 tactical_bombers moved from Archangel to Russia 2 fighters moved from Archangel to Russia 2 fighters moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Western Germany to France Place Units - British 3 infantry placed in Iraq 2 artilleries, 1 fighter and 1 infantry placed in United Kingdom 1 destroyer placed in 110 Sea Zone British undo move 1. 2 infantry placed in Iraq 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4 British collect 39 PUs (2 lost to blockades); end with 39 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0.67 Italians : -2.00 British : -4.00 Americans : 2.50 Neutral_True : 1.33 AA fire in Northern Italy : : -0.50 -
Hey I edited 6 planes off of Hawaii and put them in Midway. Fun game.
-
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 infantry moved from Southern Italy to Northern Italy 3 fighters moved from Southern Italy to Northern Italy 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in Northern Italy Italians attack with 3 fighters and 1 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 3 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1,67 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy Italians win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in 98 Sea Zone Italians attack with 1 bomber, 1 destroyer and 1 submarine British defend with 2 destroyers Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits British roll dice for 2 destroyers in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 2 destroyers owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Russians with 1 bomber and 1 destroyer remaining. Battle score for attacker is 10 Casualties for Italians: 1 submarine Casualties for British: 2 destroyers Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Southern Italy 3 fighters moved from Northern Italy to Southern Italy 1 infantry moved from Eastern Persia to 80 Sea Zone 1 artillery moved from Ukraine to Bryansk Place Units - Italians 1 submarine placed in 95 Sea Zone 1 armour and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : 0,00 British : 1,00 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to South Australia Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to South Australia Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Purchase Units - French French buy 3 armour; Remaining resources: 0 PUs; Combat Move - French 1 infantry moved from Algeria to Morocco 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Russia to Norway Non Combat Move - French 1 aaGun moved from France to Western Germany Place Units - French 3 armour placed in France Turning on Edit Mode EDIT: Changing ownership of Greater Southern Germany from Germans to French EDIT: Adding units owned by French to Greater Southern Germany: 1 armour EDIT: Removing units owned by French from France: 1 armour EDIT: Turning off Edit Mode Turn Complete - French Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5 French collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 fighters, 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians 1 armour and 2 mech_infantrys moved from Persia to Turkey 2 infantry moved from Germany to Greater Southern Germany 5 infantry moved from Germany to Western Germany 1 fighter moved from Germany to Greater Southern Germany 1 fighter moved from Germany to Western Germany 1 bomber moved from Germany to Western Germany 1 bomber moved from Germany to Western Germany 2 bombers moved from Germany to Norway 1 fighter and 1 tactical_bomber moved from Novgorod to Norway Combat - Germans Battle in Turkey Germans attack with 1 armour and 2 mech_infantrys British defend with 3 armour Germans roll dice for 1 armour and 2 mech_infantrys in Turkey, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 3 armour in Turkey, round 2 : 2/3 hits, 1,50 expected hits 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Turkey 1 armour owned by the Germans retreated to Northwest Persia British win with 2 armour remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for British: 1 armour Battle in Western Germany Germans attack with 2 bombers, 1 fighter and 5 infantry British defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys; French defend with 1 aaGun AA fire in Western Germany : 0/3 hits, 0,50 expected hits Germans roll dice for 2 bombers, 1 fighter and 5 infantry in Western Germany, round 2 : 3/8 hits, 2,67 expected hits British roll dice for 1 aaGun, 2 artilleries and 2 mech_infantrys in Western Germany, round 2 : 2/4 hits, 1,33 expected hits 2 mech_infantrys owned by the British, 1 aaGun owned by the French and 2 infantry owned by the Germans lost in Western Germany Germans roll dice for 2 bombers, 1 fighter and 3 infantry in Western Germany, round 3 : 2/6 hits, 2,33 expected hits British roll dice for 2 artilleries in Western Germany, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 artilleries owned by the British lost in Western Germany Germans win, taking Western Germany from British with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 3 infantry Casualties for British: 2 artilleries and 2 mech_infantrys Casualties for French: 1 aaGun Battle in Norway Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber French defend with 1 fighter; Americans defend with 1 airfield, 1 factory_minor and 1 fighter Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Norway, round 2 : 2/4 hits, 2,50 expected hits Americans roll dice for 2 fighters in Norway, round 2 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in Norway Germans win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for Americans: 1 fighter Casualties for French: 1 fighter Battle in Greater Southern Germany Germans attack with 1 fighter and 2 infantry French defend with 1 armour Germans roll dice for 1 fighter and 2 infantry in Greater Southern Germany, round 2 : 0/3 hits, 0,83 expected hits French roll dice for 1 armour in Greater Southern Germany, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans lost in Greater Southern Germany Germans roll dice for 1 fighter and 1 infantry in Greater Southern Germany, round 3 : 1/2 hits, 0,67 expected hits French roll dice for 1 armour in Greater Southern Germany, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the French lost in Greater Southern Germany Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for French: 1 armour Non Combat Move - Germans 1 fighter moved from Greater Southern Germany to Germany 2 bombers and 1 fighter moved from Western Germany to Germany 2 bombers moved from Norway to Germany 1 armour and 1 infantry moved from Novgorod to Vyborg 1 infantry and 2 mech_infantrys moved from Ukraine to Bryansk 1 infantry moved from Bulgaria to Yugoslavia 1 armour moved from Tsinghai to Volgograd Place Units - Germans 2 infantry placed in Volgograd 3 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Novgorod 1 fighter and 9 infantry placed in Germany 1 fighter placed in Novgorod Germans undo move 5. 1 fighter placed in Volgograd Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 49 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : -0,83 British : 1,50 French : 1,00 AA fire in Western Germany : : -0,50 Americans : 0,67 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Samara to Vologda 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 2 infantry moved from Tambov to Bryansk 14 armour, 1 artillery, 2 fighters, 11 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk 1 mech_infantry moved from Libya to Alexandria 18 infantry moved from Buryatia to Yakut S.S.R. Combat - Russians Battle in Bryansk Russians attack with 14 armour, 1 artillery, 2 fighters, 13 infantry, 6 mech_infantrys and 1 tactical_bomber Germans defend with 1 aaGun, 12 armour, 6 artilleries, 3 infantry and 10 mech_infantrys; Italians defend with 1 artillery AA fire in Bryansk : 0/3 hits, 0.50 expected hits Russians roll dice for 14 armour, 1 artillery, 2 fighters, 13 infantry, 6 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 14/37 hits, 12.33 expected hits Germans roll dice for 1 aaGun, 12 armour, 7 artilleries, 3 infantry and 10 mech_infantrys in Bryansk, round 2 : 15/32 hits, 12.67 expected hits 2 mech_infantrys owned by the Russians, 13 infantry owned by the Russians, 1 aaGun owned by the Germans, 3 infantry owned by the Germans and 10 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 14 armour, 1 artillery, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 8/22 hits, 9.83 expected hits Germans roll dice for 12 armour and 7 artilleries in Bryansk, round 3 : 12/19 hits, 8.33 expected hits 4 mech_infantrys owned by the Russians, 7 armour owned by the Russians, 6 artilleries owned by the Germans, 1 artillery owned by the Russians, 1 armour owned by the Germans and 1 artillery owned by the Italians lost in Bryansk Russians roll dice for 7 armour, 2 fighters and 1 tactical_bomber in Bryansk, round 4 : 4/10 hits, 5.17 expected hits Germans roll dice for 11 armour in Bryansk, round 4 : 5/11 hits, 5.50 expected hits 5 armour owned by the Russians and 4 armour owned by the Germans lost in Bryansk Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Bryansk, round 5 : 3/5 hits, 2.67 expected hits Germans roll dice for 7 armour in Bryansk, round 5 : 5/7 hits, 3.50 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians and 3 armour owned by the Germans lost in Bryansk Germans win with 4 armour remaining. Battle score for attacker is -52 Casualties for Russians: 14 armour, 1 artillery, 2 fighters, 13 infantry, 6 mech_infantrys and 1 tactical_bomber Casualties for Germans: 1 aaGun, 8 armour, 6 artilleries, 3 infantry and 10 mech_infantrys Casualties for Italians: 1 artillery Battle in Vologda Russians attack with 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Vologda, round 6 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 aaGun moved from Russia to Tambov 1 aaGun moved from Russia to Samara Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : 6.33 AA fire in Bryansk : : -0.50 Russians : -1.83





