look familiar?
;)
0e757c02-52a5-49dd-84e2-fd465fba9099-image.png
Oh bummer, should have answered that question before. Yes, full scramble.
I edited some of the casualties from the last round of combat against USA. Wanted to change earlier rounds but dice had been rolled so I’ll deal with it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17
Combat Move - ANZAC
2 fighters moved from Guam to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
2 carriers and 2 destroyers moved from 54 Sea Zone to 35 Sea Zone
3 fighters moved from 54 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 5 PUs;
Combat - ANZAC
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 35 Sea Zone
ANZAC attack with 2 carriers, 2 destroyers, 7 fighters and 1 submarine
Japanese defend with 2 battleships, 6 carriers, 1 destroyer, 3 fighters and 1 transport
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 carriers, 2 destroyers and 7 fighters in 35 Sea Zone, round 2 : 4/1 hits, 4.17 expected hits
Japanese roll dice for 2 battleships, 6 carriers, 1 destroyer, 3 fighters and 1 transport in 35 Sea Zone, round 2 : 6/1 hits, 5.67 expected hits
2 carriers owned by the ANZAC, 1 destroyer owned by the ANZAC, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 destroyer and 7 fighters in 35 Sea Zone, round 3 : 4/1 hits, 3.83 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 3 fighters and 1 transport in 35 Sea Zone, round 3 : 5/1 hits, 4.33 expected hits
1 fighter owned by the Japanese, 4 fighters owned by the ANZAC, 1 destroyer owned by the ANZAC and 3 carriers owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 3 fighters in 35 Sea Zone, round 4 : 2/1 hits, 1.50 expected hits
Japanese roll dice for 2 battleships, 2 fighters and 1 transport in 35 Sea Zone, round 4 : 3/1 hits, 2.67 expected hits
2 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is 10
Casualties for ANZAC: 2 carriers, 2 destroyers, 7 fighters and 1 submarine
Casualties for Japanese: 6 carriers, 1 destroyer and 3 fighters
Non Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : 1.33
Yeah, not that it matters at this point. I’m so dead. I don’t think I realized Germany had so many fast movers to smash NW Persia last round and Japan can drop 6 new carriers like its nothing and still has all those planes…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Research Technology - Germans
Combat Move - Germans
1 fighter moved from Western Ukraine to Bryansk
1 infantry moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Western Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 bomber moved from Volgograd to Bryansk
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 69 PUs;
Germans buy 6 artilleries, 1 carrier, 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs;
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 3/0 hits, 3.00 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/0 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
2 mech_infantrys moved from Western Ukraine to Belarus
1 aaGun moved from Western Ukraine to Ukraine
2 armour and 1 mech_infantry moved from Ukraine to Tambov
1 armour, 3 artilleries, 5 infantry and 9 mech_infantrys moved from Volgograd to Tambov
1 armour moved from Novosibirsk to Tambov
1 aaGun and 7 infantry moved from Eastern Poland to Belarus
3 mech_infantrys moved from Romania to Belarus
1 bomber, 3 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
3 mech_infantrys moved from Caucasus to Volgograd
3 mech_infantrys moved from Persia to Caucasus
1 armour moved from Egypt to Iraq
2 fighters moved from Western Germany to 113 Sea Zone
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 113 Sea Zone
3 artilleries placed in Volgograd
3 mech_infantrys placed in Romania
3 artilleries placed in Ukraine
Turn Complete - Germans
Germans collect 53 PUs; end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Combat Move - Russians
1 armour moved from Novgorod to Baltic States
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Baltic States
Russians attack with 1 armour
Germans defend with 1 infantry
Russians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Baltic States
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Non Combat Move - Russians
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
Place Units - Russians
1 artillery, 1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18
Combat Move - Japanese
2 units repaired.
1 armour moved from Samara to Vologda
Japanese take Vologda from Russians
1 armour moved from Vologda to Samara
1 bomber moved from French Indo China to 42 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 carriers, 2 destroyers, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat - Japanese
Battle in Caroline Islands
Battle in Hawaiian Islands
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 3 submarines and 2 transports
3 submarines owned by the ANZAC Submerged
Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Caroline Islands from Americans, taking Hawaiian Islands from Americans with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Non Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Philippines
2 battleships moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 33 Sea Zone
2 fighters moved from Philippines to 33 Sea Zone
2 infantry moved from Ceylon to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from Philippines to 36 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from French Indo China to Philippines
Place Units - Japanese
1 carrier and 1 destroyer placed in 36 Sea Zone
1 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in Kiangsu
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 84 PUs; end with 84 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 97 PUs
Combat Hit Differential Summary :
Japanese : -0.67
I have you now, unless I’m missing something.
Now I had 6 VC in the Pacific, and you had no way of reclaiming one.
Thanks for the game!