Please perform the German Combat Move.
Colt vs Derek(+21) G402E
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries and 3 infantry moved from Novgorod to Karelia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland 2 infantry moved from Eastern Poland to Poland 1 fighter moved from Eastern Poland to Romania 1 artillery and 1 infantry moved from Bessarabia to Romania Combat - Russians Battle in Romania Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Karelia Russians attack with 3 artilleries and 3 infantry Germans defend with 1 infantry Russians roll dice for 3 artilleries and 3 infantry in Karelia, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 mech_infantrys moved from Belarus to Karelia 1 fighter moved from Romania to Eastern Poland 1 aaGun, 2 artilleries and 2 infantry moved from Bessarabia to Eastern Poland 2 artilleries and 1 infantry moved from Ukraine to Western Ukraine 1 armour moved from Belarus to Karelia 1 tactical_bomber moved from Poland to Novgorod 1 fighter moved from Poland to Eastern Poland 4 mech_infantrys moved from Russia to Belarus 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska Place Units - Russians 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 1 armour, 1 fighter and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : -2.83
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 4 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 destroyer moved from 44 Sea Zone to 55 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 35 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 35 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 22 Sea Zone 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Jehol to Chahar 1 infantry moved from Hopei to Chahar 4 infantry moved from Hopei to Shensi 1 tactical_bomber moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Kweichow to Chahar 1 fighter and 2 tactical_bombers moved from Kwangsi to Szechwan 1 bomber moved from Kwangsi to Szechwan 1 bomber moved from Kwangsi to Chahar 1 fighter moved from Philippines to 55 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 22 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Szechwan Japanese attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Szechwan, round 3 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Chahar Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Chahar, round 2 : 2/6 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 3 : 2/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Shensi Japanese attack with 4 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 4 infantry and 1 tactical_bomber in Shensi, round 2 : 2/5 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in 45 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits French roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for French: 1 destroyer Battle in 34 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 55 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 2 artilleries moved from Siam to Shan State 3 artilleries moved from French Indo China to Yunnan 2 mech_infantrys moved from Kwangtung to Yunnan 1 armour moved from Siam to Yunnan 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Philippines 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 2 fighters moved from 22 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to 19 Sea Zone 1 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 aaGun moved from Hopei to Kweichow 1 fighter and 1 tactical_bomber moved from Chahar to Hopei 1 bomber moved from Chahar to Kwangsi 1 bomber moved from Szechwan to Kwangsi 1 fighter and 2 tactical_bombers moved from Szechwan to Anhwe 1 tactical_bomber moved from Shensi to Anhwe Place Units - Japanese 3 mech_infantrys placed in Malaya 2 infantry and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 destroyer and 1 submarine placed in 6 Sea Zone 1 fighter and 2 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to Anhwe: 1 fighter EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Shensi: 1 aaGun EDIT: Removing units owned by Japanese from Kweichow: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French : 0.67 ANZAC : 1.17 Chinese : 1.67 Japanese : -0.00
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last post tonight
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 6:51:43 PM
Savegame -
TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 33 Sea Zone to 34 Sea Zone 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 battleship and 2 cruisers moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 33 Sea Zone to 34 Sea Zone 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 battleship and 2 cruisers moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java Combat - Americans Battle in 34 Sea Zone Americans attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/7 hits, 3.50 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 34 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in Java Americans attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Java, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 3 carriers, 2 destroyers and 2 submarines moved from 33 Sea Zone to 42 Sea Zone 5 fighters and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Central United States to Western United States 1 bomber moved from Scotland to Morocco 3 bombers moved from Scotland to Western United States Place Units - Americans 1 battleship, 1 submarine and 3 transports placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Western United States Americans undo move 2. 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -2.00 Japanese : 0.50
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Didn’t realize that I lost the major factory in UK. My buy is now all screwed up haha
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Are you ok with me redoing UKs turn? Only had 2 small attacks. One in S Africa one in India (tt next to it)
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Yee go for it
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11:14:54 AM
Savegame -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 33 Sea Zone to 34 Sea Zone 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 battleship and 2 cruisers moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java Combat - Americans Battle in 34 Sea Zone Americans attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/7 hits, 3.50 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 34 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in Java Americans attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Java, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 3 carriers, 2 destroyers and 2 submarines moved from 33 Sea Zone to 42 Sea Zone 5 fighters and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Central United States to Western United States 1 bomber moved from Scotland to Morocco 3 bombers moved from Scotland to Western United States Place Units - Americans 1 battleship, 1 submarine and 3 transports placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Western United States Americans undo move 2. 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 aaGun and 3 infantry AA fire in Shensi : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 6 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 3 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 28 PUs; British buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery and 1 infantry moved from Tanganyika Territory to Rhodesia 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma Combat - British Battle in Rhodesia British attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Rhodesia, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Rhodesia British win, taking Rhodesia from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 artillery Casualties for Italians: 1 artillery and 1 infantry Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to India 2 infantry moved from Eastern Persia to West India 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece British take Greece from Neutral_Allies 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 armour, 1 artillery and 1 fighter moved from Scotland to United Kingdom 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 mech_infantry moved from West India to Eastern Persia 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 cruiser moved from 92 Sea Zone to 91 Sea Zone Place Units - British 1 fighter and 1 infantry placed in United Kingdom 1 submarine placed in 109 Sea Zone 2 infantry placed in Union of South Africa 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4 British collect 33 PUs (2 lost to blockades); end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 1 infantry EDIT: Changing PUs for British from 38 to 41 EDIT: Turning off Edit Mode 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -0.17 Italians : 0.33 Americans : -2.00 Chinese : 0.33 Japanese : -2.50 AA fire in Shensi : : -0.17
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Thank you.
I chose not to place one of the infantry I purchased, I don’t think the game handles it correctly. So I just placed it, then edited it out and edited +3 IPCs to Britain.
Also, do you know how upgrading an IC to a major works with unit placement that turn?
Would the IC still be a minor during the mobililize new units phase of the turn in which it was upgraded? -
You would still only have 3 placement capability during the turn you upgrade it
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Good to know. Thanks!
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Yugoslavia to Greece 5 infantry moved from Bulgaria to Greece 1 fighter moved from Southern Italy to Greece 1 submarine moved from 97 Sea Zone to 98 Sea Zone Italians take 97 Sea Zone from British Combat - Italians Battle in Greece Italians attack with 2 armour, 1 fighter and 5 infantry British defend with 1 artillery and 5 infantry Italians roll dice for 2 armour, 1 fighter and 5 infantry in Greece, round 2 : 1/8 hits, 2.33 expected hits British roll dice for 1 artillery and 5 infantry in Greece, round 2 : 3/6 hits, 2.00 expected hits 1 infantry owned by the British and 3 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour, 1 fighter and 2 infantry in Greece, round 3 : 1/5 hits, 1.83 expected hits British roll dice for 1 artillery and 4 infantry in Greece, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour, 1 fighter and 1 infantry in Greece, round 4 : 0/4 hits, 1.67 expected hits British roll dice for 1 artillery and 3 infantry in Greece, round 4 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour and 1 fighter in Greece, round 5 : 2/3 hits, 1.50 expected hits British roll dice for 1 artillery and 3 infantry in Greece, round 5 : 2/4 hits, 1.33 expected hits 2 infantry owned by the British and 2 armour owned by the Italians lost in Greece retreated to Greece British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -15 Casualties for Italians: 2 armour and 5 infantry Casualties for British: 4 infantry Battle in 98 Sea Zone Italians attack with 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Non Combat Move - Italians 1 fighter moved from Greece to Southern Italy 4 infantry moved from Northern Italy to Yugoslavia 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -2.67 British : 0.67
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 2:04:06 PM
Savegame -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to Java Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Egypt to Alexandria Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 infantry and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 5 artilleries and 5 infantry moved from Germany to Poland 3 infantry moved from Slovakia Hungary to Romania 4 bombers moved from Western Germany to Romania 4 armour, 6 artilleries, 16 infantry and 2 mech_infantrys moved from Slovakia Hungary to Poland Combat - Germans Battle in Romania Germans attack with 4 bombers and 3 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 4 bombers and 3 infantry in Romania, round 2 : 4/7 hits, 3.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 4 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Poland Germans attack with 4 armour, 11 artilleries, 21 infantry and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 4 armour, 11 artilleries, 21 infantry and 2 mech_infantrys in Poland, round 2 : 12/38 hits, 11.33 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 4 armour, 11 artilleries, 21 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 armour and 6 mech_infantrys moved from Western Germany to Poland 3 aaGuns moved from Slovakia Hungary to Poland 3 mech_infantrys moved from Slovakia Hungary to Yugoslavia 1 mech_infantry moved from Slovakia Hungary to Poland 4 bombers moved from Romania to Western Germany 1 artillery and 1 infantry moved from Holland Belgium to France 2 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany 5 infantry moved from Finland to Norway 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 1 artillery and 2 infantry placed in France 3 mech_infantrys placed in Western Germany 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 1.50 Russians : -0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries and 3 infantry moved from Karelia to Finland 1 armour and 2 mech_infantrys moved from Karelia to Finland 2 artilleries moved from Eastern Poland to Slovakia Hungary 4 infantry moved from Eastern Poland to Slovakia Hungary 3 infantry moved from Eastern Poland to Romania 1 tactical_bomber moved from Novgorod to Romania 2 fighters moved from Eastern Poland to Romania Combat - Russians Battle in Romania Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Romania, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 2 infantry in Romania, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Finland Russians attack with 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Finland, round 2 : 4/9 hits, 2.83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 2 artilleries and 4 infantry Germans defend with 1 infantry; Italians defend with 1 aaGun and 2 infantry Russians roll dice for 2 artilleries and 4 infantry in Slovakia Hungary, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 1 aaGun and 3 infantry in Slovakia Hungary, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Slovakia Hungary Russians roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 4 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Slovakia Hungary Russians roll dice for 2 artilleries in Slovakia Hungary, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 5 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 artilleries in Slovakia Hungary, round 6 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 6 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary Germans win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 2 artilleries and 4 infantry Casualties for Italians: 1 aaGun and 2 infantry Non Combat Move - Russians 1 infantry moved from Eastern Poland to Baltic States 3 infantry moved from Novgorod to Belarus 4 artilleries moved from Eastern Poland to Belarus 1 artillery and 2 infantry moved from Ukraine to Western Ukraine 2 aaGuns moved from Eastern Poland to Belarus 2 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk 4 mech_infantrys moved from Belarus to Bryansk 1 armour and 3 mech_infantrys moved from Russia to Bryansk 2 fighters moved from Romania to Novgorod 1 tactical_bomber moved from Romania to Belarus 1 fighter moved from Russia to Novgorod 6 infantry moved from Novosibirsk to Vologda 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 7 infantry moved from Eastern Poland to Belarus 7 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Belarus 2 aaGuns moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 artillery moved from Eastern Poland to Belarus Place Units - Russians 2 artilleries and 1 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 8 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 3.33 Russians : -1.67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 mech_infantrys moved from Malaya to Burma 2 artilleries moved from Shan State to Burma 1 mech_infantry moved from French Indo China to Burma 1 armour, 6 artilleries, 2 infantry and 2 mech_infantrys moved from Yunnan to Burma 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 infantry moved from Chahar to Suiyuyan 1 fighter and 1 tactical_bomber moved from Hopei to Suiyuyan Combat - Japanese Battle in Suiyuyan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 1 armour, 8 artilleries, 4 infantry and 6 mech_infantrys British defend with 2 infantry Japanese roll dice for 1 armour, 8 artilleries, 4 infantry and 6 mech_infantrys in Burma, round 2 : 8/19 hits, 6.17 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 8 artilleries, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 3 mech_infantrys moved from Kwangtung to Yunnan 2 fighters and 3 tactical_bombers moved from Anhwe to French Indo China 2 bombers moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Suiyuyan to Yunnan 1 fighter moved from Japan to French Indo China 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 22 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to French Indo China 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 1 submarine and 4 transports moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from Philippines to 37 Sea Zone 1 tactical_bomber moved from Philippines to French Indo China Place Units - Japanese 3 mech_infantrys placed in French Indo China 3 submarines placed in 37 Sea Zone Japanese undo move 2. 1 destroyer and 2 submarines placed in 37 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer and 1 submarine EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode 3 mech_infantrys placed in Kwangtung 2 submarines placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese : -1.00 UK_Pacific : 0.33 Japanese : 1.17