@666 KJF from all directions!
19L Mursilis (Axis) vs Sovietischcat (Allies) BM3, no tech, no bid and regular dice.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 8 artilleries, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 64 Sea Zone 1 marine moved from 64 Sea Zone to Central America 1 marine moved from New Zealand to 63 Sea Zone 1 cruiser and 1 marine moved from 63 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Britain 1 armour moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Hunan to Yunnan 2 infantry moved from French Indo China to Yunnan 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber moved from Malaya to Shan State 1 bomber moved from Shan State to Yunnan 4 armour moved from Chahar to Hunan 1 artillery moved from Chahar to Anhwe 2 infantry moved from Anhwe to Chahar 3 infantry moved from Kwangtung to Kwangsi 1 artillery moved from French Indo China to Yunnan 3 infantry moved from Kiangsu to Kiangsi 6 fighters and 3 tactical_bombers moved from Anhwe to Yunnan Combat - Japanese Battle in Central America Battle in New Britain Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 6 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 8/15 hits, 6.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Central America from Americans, taking New Britain from ANZAC, taking Yunnan from Chinese with 1 artillery, 1 bomber, 6 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/8 hits, 3.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Shan State to French Indo China 1 tactical_bomber moved from Shan State to French Indo China 1 bomber moved from Yunnan to French Indo China 6 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 1 aaGun moved from Anhwe to Chahar 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 45 Sea Zone to 20 Sea Zone 1 battleship moved from 30 Sea Zone to 31 Sea Zone 1 marine moved from Wake Island to 31 Sea Zone 1 battleship and 1 marine moved from 31 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 destroyers moved from 30 Sea Zone to 26 Sea Zone 1 battleship and 1 destroyer moved from 45 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 carrier moved from 6 Sea Zone to 26 Sea Zone Place Units - Japanese 3 artilleries placed in Malaya 3 artilleries placed in French Indo China 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu 2 artilleries and 2 infantry placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : 0.67 Japanese : 0.00
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If you had scambled your fighters you would have had a good chance to sink my whole fleet and the landing would have been bust.
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Honestly I thought the game was over when I took Russia. I never thought of you taking the neutrals. First the bombers and now this. I really just don’t know what to do. I’m figuring it out as I go along. I need to trust my gut more with my first tactical choices.
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters and 1 tactical_bomber moved from India to Caucasus 1 bomber moved from Turkey to Caucasus 5 bombers moved from Spain to Caucasus 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 6 fighters moved from Spain to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Spain to Southern France 1 armour and 1 infantry moved from Spain to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 armour and 1 infantry moved from 94 Sea Zone to Tunisia 1 armour, 1 artillery and 1 infantry moved from Spain to Normandy Bordeaux 1 artillery and 1 infantry moved from Spain to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Central America 1 fighter moved from Western United States to Central America 2 bombers moved from Spain to Normandy Bordeaux
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@Mursilis said in 19L Mursilis (Axis) vs Sovietischcat (Allies) BM3, no tech, no bid and regular dice.:
Honestly I thought the game was over when I took Russia. I never thought of you taking the neutrals. First the bombers and now this. I really just don’t know what to do. I’m figuring it out as I go along. I need to trust my gut more with my first tactical choices.
@Mursilis Ya actually with the original choice you would have criplple usa; even if you did not win Spain, I had nothing left to defend a second round, and with all the money you make; waiting another would not have hurt!
OOL sz 110?
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Take fighters last.
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Ding the carrier first.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters and 1 tactical_bomber moved from India to Caucasus 1 bomber moved from Turkey to Caucasus 5 bombers moved from Spain to Caucasus 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 6 fighters moved from Spain to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Spain to Southern France 1 armour and 1 infantry moved from Spain to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 armour and 1 infantry moved from 94 Sea Zone to Tunisia 1 armour, 1 artillery and 1 infantry moved from Spain to Normandy Bordeaux 1 artillery and 1 infantry moved from Spain to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Central America 1 fighter moved from Western United States to Central America 2 bombers moved from Spain to Normandy Bordeaux Combat - Americans Battle in Tunisia Battle in Central America Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 marine Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Central America, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 marine in Central America, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Central America Americans win, taking Tunisia from Italians, taking Central America from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in Normandy Bordeaux Americans attack with 1 armour, 1 artillery, 2 bombers and 1 infantry Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2,50 expected hits Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 2 artilleries and 1 infantry Battle in 110 Sea Zone Americans attack with 1 destroyer, 8 fighters and 1 submarine Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 11 transports Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 destroyer and 8 fighters in 110 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 11 transports in 110 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans roll dice for 7 fighters in 110 Sea Zone, round 3 : 3/7 hits, 3,50 expected hits Germans roll dice for 1 battleship, 2 fighters and 11 transports in 110 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits 1 battleship owned by the Germans, 2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 110 Sea Zone 11 transports owned by the Germans lost in 110 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 109 Casualties for Americans: 1 destroyer, 3 fighters and 1 submarine Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 11 transports Battle in Southern France Americans attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 3/5 hits, 1,83 expected hits Italians roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 2/3 hits, 1,17 expected hits 2 mech_infantrys owned by the Italians, 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour and 2 artilleries remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour and 2 mech_infantrys Battle in Caucasus Americans attack with 6 bombers, 4 fighters and 1 tactical_bomber Germans defend with 1 aaGun and 8 armour AA fire in Caucasus : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Caucasus Americans roll dice for 6 bombers, 3 fighters and 1 tactical_bomber in Caucasus, round 2 : 7/10 hits, 6,17 expected hits Germans roll dice for 1 aaGun and 8 armour in Caucasus, round 2 : 4/8 hits, 4,00 expected hits 1 aaGun owned by the Germans, 1 tactical_bomber owned by the Americans, 6 armour owned by the Germans and 3 fighters owned by the Americans lost in Caucasus Americans roll dice for 6 bombers in Caucasus, round 3 : 6/6 hits, 4,00 expected hits Germans roll dice for 2 armour in Caucasus, round 3 : 2/2 hits, 1,00 expected hits 2 armour owned by the Germans and 2 bombers owned by the Americans lost in Caucasus Americans win with 4 bombers remaining. Battle score for attacker is -22 Casualties for Americans: 2 bombers, 4 fighters and 1 tactical_bomber Casualties for Germans: 1 aaGun and 8 armour Non Combat Move - Americans 4 bombers moved from Caucasus to Turkey 4 aaGuns moved from Spain to Normandy Bordeaux 2 bombers moved from Normandy Bordeaux to Spain 5 fighters moved from 110 Sea Zone to Spain 1 mech_infantry moved from Western United States to Alaska 1 fighter moved from Central America to Central United States Place Units - Americans 2 infantry and 1 mech_infantry placed in Greece 1 armour, 1 infantry and 1 mech_infantry placed in Turkey 1 artillery and 1 infantry placed in Spain 1 destroyer placed in 92 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 92 Sea Zone: 4 transports EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports EDIT: Turning off Edit Mode 3 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1 Americans collect 69 PUs (1 lost to blockades); end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -0,17 Italians : 0,83 Americans : 4,17 Japanese : -0,33 AA fire in Caucasus : : 0,50
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 4 infantry moved from Kansu to Suiyuyan Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - British 4 mech_infantrys moved from Greece to Bulgaria 1 mech_infantry moved from Turkmenistan to Kazakhstan British take Kazakhstan from Italians 2 infantry moved from Turkey to Caucasus British take Caucasus from Germans 1 fighter and 1 tactical_bomber moved from Turkey to Bulgaria 2 fighters moved from Spain to Bulgaria
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters and 1 tactical_bomber moved from India to Caucasus 1 bomber moved from Turkey to Caucasus 5 bombers moved from Spain to Caucasus 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 6 fighters moved from Spain to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Spain to Southern France 1 armour and 1 infantry moved from Spain to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 armour and 1 infantry moved from 94 Sea Zone to Tunisia 1 armour, 1 artillery and 1 infantry moved from Spain to Normandy Bordeaux 1 artillery and 1 infantry moved from Spain to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Central America 1 fighter moved from Western United States to Central America 2 bombers moved from Spain to Normandy Bordeaux Combat - Americans Battle in Tunisia Battle in Central America Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 marine Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Central America, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 marine in Central America, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Central America Americans win, taking Tunisia from Italians, taking Central America from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in Normandy Bordeaux Americans attack with 1 armour, 1 artillery, 2 bombers and 1 infantry Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2,50 expected hits Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 2 artilleries and 1 infantry Battle in 110 Sea Zone Americans attack with 1 destroyer, 8 fighters and 1 submarine Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 11 transports Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 destroyer and 8 fighters in 110 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 11 transports in 110 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans roll dice for 7 fighters in 110 Sea Zone, round 3 : 3/7 hits, 3,50 expected hits Germans roll dice for 1 battleship, 2 fighters and 11 transports in 110 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits 1 battleship owned by the Germans, 2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 110 Sea Zone 11 transports owned by the Germans lost in 110 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 109 Casualties for Americans: 1 destroyer, 3 fighters and 1 submarine Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 11 transports Battle in Southern France Americans attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 3/5 hits, 1,83 expected hits Italians roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 2/3 hits, 1,17 expected hits 2 mech_infantrys owned by the Italians, 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour and 2 artilleries remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour and 2 mech_infantrys Battle in Caucasus Americans attack with 6 bombers, 4 fighters and 1 tactical_bomber Germans defend with 1 aaGun and 8 armour AA fire in Caucasus : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Caucasus Americans roll dice for 6 bombers, 3 fighters and 1 tactical_bomber in Caucasus, round 2 : 7/10 hits, 6,17 expected hits Germans roll dice for 1 aaGun and 8 armour in Caucasus, round 2 : 4/8 hits, 4,00 expected hits 1 aaGun owned by the Germans, 1 tactical_bomber owned by the Americans, 6 armour owned by the Germans and 3 fighters owned by the Americans lost in Caucasus Americans roll dice for 6 bombers in Caucasus, round 3 : 6/6 hits, 4,00 expected hits Germans roll dice for 2 armour in Caucasus, round 3 : 2/2 hits, 1,00 expected hits 2 armour owned by the Germans and 2 bombers owned by the Americans lost in Caucasus Americans win with 4 bombers remaining. Battle score for attacker is -22 Casualties for Americans: 2 bombers, 4 fighters and 1 tactical_bomber Casualties for Germans: 1 aaGun and 8 armour Non Combat Move - Americans 4 bombers moved from Caucasus to Turkey 4 aaGuns moved from Spain to Normandy Bordeaux 2 bombers moved from Normandy Bordeaux to Spain 5 fighters moved from 110 Sea Zone to Spain 1 mech_infantry moved from Western United States to Alaska 1 fighter moved from Central America to Central United States Place Units - Americans 2 infantry and 1 mech_infantry placed in Greece 1 armour, 1 infantry and 1 mech_infantry placed in Turkey 1 artillery and 1 infantry placed in Spain 1 destroyer placed in 92 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 92 Sea Zone: 4 transports EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports EDIT: Turning off Edit Mode 3 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1 Americans collect 69 PUs (1 lost to blockades); end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 4 infantry moved from Kansu to Suiyuyan Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 4 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 4 mech_infantrys moved from Greece to Bulgaria 1 mech_infantry moved from Turkmenistan to Kazakhstan British take Kazakhstan from Italians 2 infantry moved from Turkey to Caucasus British take Caucasus from Germans 1 fighter and 1 tactical_bomber moved from Turkey to Bulgaria 2 fighters moved from Spain to Bulgaria Combat - British Battle in Bulgaria British attack with 3 fighters, 4 mech_infantrys and 1 tactical_bomber Germans defend with 5 infantry British roll dice for 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Bulgaria, round 2 : 3/8 hits, 2,83 expected hits Germans roll dice for 5 infantry in Bulgaria, round 2 : 0/5 hits, 1,67 expected hits 3 infantry owned by the Germans lost in Bulgaria British roll dice for 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Bulgaria, round 3 : 3/8 hits, 2,83 expected hits Germans roll dice for 2 infantry in Bulgaria, round 3 : 2/2 hits, 0,67 expected hits 2 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Bulgaria British win, taking Bulgaria from Germans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 5 infantry Casualties for British: 2 mech_infantrys Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Bulgaria to Turkey 2 fighters moved from Bulgaria to Greece 1 fighter moved from Gibraltar to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Spain to Normandy Bordeaux 1 aaGun moved from Kansu to Suiyuyan 1 mech_infantry moved from Syria to Turkey Place Units - British 1 armour and 1 mech_infantry placed in Iraq 1 armour and 1 mech_infantry placed in Saudi Arabia 1 armour placed in Iraq 1 armour placed in Saudi Arabia 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6 British collect 42 PUs (1 lost to blockades); end with 42 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -0,50 Italians : 0,83 British : 0,33 Americans : 4,17 Japanese : -0,33 AA fire in Caucasus : : 0,50
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Southern Italy to 94 Sea Zone 1 fighter moved from Libya to Egypt 1 fighter moved from Southern Italy to Egypt 3 artilleries moved from Southern Italy to Northern Italy Combat - Italians Battle in Trans-Jordan Battle in 94 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 94 Sea Zone Italians win, taking Trans-Jordan from British with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Egypt Italians attack with 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry British defend with 1 factory_minor, 1 fighter, 1 harbour and 3 infantry Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 2 : 4/10 hits, 3.33 expected hits British roll dice for 1 fighter and 3 infantry in Egypt, round 2 : 2/4 hits, 1.67 expected hits 3 infantry owned by the British, 1 fighter owned by the British and 2 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Italians: 2 infantry Casualties for British: 1 fighter and 3 infantry Non Combat Move - Italians 2 fighters moved from Egypt to Alexandria 1 fighter moved from 94 Sea Zone to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy 1 transport placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy 1 armour placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : 0.33
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TripleA Move Summary: French round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - French 1 fighter moved from Gibraltar to 98 Sea Zone
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Combat Move - French 1 fighter moved from Gibraltar to 98 Sea Zone Combat - French Battle in 98 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 98 Sea Zone to Syria Turn Complete - French
Combat Hit Differential Summary :
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@Mursilis I think you won the game, I thought I had one round to take back Egypt but you win as soon as you take the 8th city, well done, I will post the results later :relaxed:
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@Mursilis I am just checking with the panel because it seems odd
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Oh. I didn’t even notice.
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@Mursilis Please keep going with Ger, I have one round to take back Cairo
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I think you have 1 full round to take it back.
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@Mursilis said in 19L Mursilis (Axis) vs Sovietischcat (Allies) BM3, no tech, no bid and regular dice.:
I think you have 1 full round to take it back.
@Mursilis I think so too, I ask about the rule and I was told the same, so please continue :relaxed: