@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
@weddingsinger
yeah I’ll scramble to try and whittle away your Bomber force a little
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Queensland to South Australia
2 aaGuns moved from Queensland to South Australia
2 fighters moved from India to Western Australia
1 fighter moved from Caroline Islands to Queensland
1 infantry moved from Eastern Persia to West India
Place Units - ANZAC
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Queensland to South Australia
2 aaGuns moved from Queensland to South Australia
2 fighters moved from India to Western Australia
1 fighter moved from Caroline Islands to Queensland
1 infantry moved from Eastern Persia to West India
Place Units - ANZAC
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Caucasus to Volgograd
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Western Germany to Southern France
4 bombers moved from Western Germany to 92 Sea Zone
1 bomber moved from Western Germany to Western Ukraine
1 mech_infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Novgorod to Finland
1 artillery moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour and 9 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Northern Italy to Bulgaria
Germans take Bulgaria from British
1 fighter moved from Southern Italy to Southern France
1 mech_infantry moved from Germany to Romania
Combat - Germans
Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 93 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
1 transport owned by the British lost in 93 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 92 Sea Zone
Germans attack with 4 bombers
Americans defend with 1 destroyer, 2 fighters and 2 transports
Germans roll dice for 4 bombers in 92 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 destroyer owned by the Americans, 2 bombers owned by the Germans and 1 fighter owned by the Americans lost in 92 Sea Zone
Germans roll dice for 2 bombers in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 fighter and 2 transports in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 92 Sea Zone
1 transport owned by the Americans lost in 92 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 bombers
Casualties for Americans: 1 destroyer, 2 fighters and 2 transports
Battle in Romania
Germans attack with 1 armour and 10 mech_infantrys
British defend with 1 armour
Germans roll dice for 1 armour and 10 mech_infantrys in Romania, round 2 : 0/11 hits, 2.17 expected hits
British roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 armour and 10 mech_infantrys in Romania, round 3 : 2/11 hits, 2.17 expected hits
British roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Romania
Germans win, taking Romania from British with 1 armour and 10 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Western Ukraine
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Southern France
Germans attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 0/5 hits, 1.83 expected hits
British roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Southern France
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 3 : 1/4 hits, 1.67 expected hits
British roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Southern France
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 4 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Germany
1 fighter moved from 93 Sea Zone to Southern Italy
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from Southern France to Western Germany
1 fighter moved from Southern France to Southern Italy
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Novgorod to Eastern Poland
1 mech_infantry moved from Novgorod to Poland
6 infantry moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in Novgorod
9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -4.33
British : -0.67
Americans : 0.67
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
2 artilleries moved from Russia to Bryansk
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
2 mech_infantrys moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 mech_infantry moved from Bessarabia to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 artilleries and 2 mech_infantrys
Germans defend with 1 artillery
Russians roll dice for 2 artilleries and 2 mech_infantrys in Bryansk, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Novosibirsk
1 artillery moved from Samara to Vologda
1 artillery moved from Volgograd to Samara
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Bryansk
3 armour moved from Ukraine to Belarus
2 armour moved from Bessarabia to Bryansk
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 armour, 1 infantry and 1 mech_infantry placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 10 artilleries, 2 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 infantry moved from Shan State to Burma
3 bombers moved from French Indo China to Burma
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 battleships moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
3 armour moved from Manchuria to Buryatia
1 artillery moved from Sakha to Buryatia
1 armour moved from Siberia to Buryatia
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
3 artilleries, 6 infantry and 6 mech_infantrys moved from Amur to Buryatia
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 2/6 hits, 3.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Buryatia
Japanese attack with 4 armour, 4 artilleries, 6 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 4 armour, 4 artilleries, 6 infantry and 6 mech_infantrys in Buryatia, round 2 : 6/20 hits, 6.00 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 4 armour, 4 artilleries, 5 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 3 bombers and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 3 bombers and 1 infantry in Burma, round 2 : 2/4 hits, 2.17 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
3 bombers moved from Burma to French Indo China
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
3 carriers moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Kweichow to Yunnan
1 armour moved from Shantung to Hunan
1 mech_infantry moved from Hunan to Yunnan
1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 artillery and 1 fighter placed in Japan
1 factory_minor placed in Malaya
3 artilleries placed in French Indo China
3 artilleries placed in Kwangtung
3 artilleries placed in Shantung
Turn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
Americans : -0.33
UK_Pacific : -0.33
Russians : 0.67
Japanese : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 2 factory_minors, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Central America to Colombia
Americans take Colombia from Neutral_True
1 armour moved from Colombia to Peru
Americans take Peru from Neutral_True
1 destroyer and 4 fighters moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from Turkey to Bulgaria
1 fighter moved from Greece to Bulgaria
Combat - Americans
Battle in Soviet Far East
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Bulgaria
Americans attack with 1 armour and 1 fighter
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 fighter in Bulgaria, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bulgaria
Americans win, taking Bulgaria from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Bulgaria to Greece
3 artilleries moved from Turkey to Greece
2 carriers, 2 destroyers, 4 fighters and 5 transports moved from 98 Sea Zone to 92 Sea Zone
4 fighters moved from 92 Sea Zone to Spain
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to Spain
3 fighters moved from 46 Sea Zone to 54 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
1 transport moved from 64 Sea Zone to 101 Sea Zone
1 infantry moved from Central America to Colombia
Place Units - Americans
1 factory_minor placed in Turkey
1 factory_minor placed in Spain
1 destroyer and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 armour, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 2 factory_minors, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Central America to Colombia
Americans take Colombia from Neutral_True
1 armour moved from Colombia to Peru
Americans take Peru from Neutral_True
1 destroyer and 4 fighters moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from Turkey to Bulgaria
1 fighter moved from Greece to Bulgaria
Combat - Americans
Battle in Soviet Far East
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Bulgaria
Americans attack with 1 armour and 1 fighter
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 fighter in Bulgaria, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bulgaria
Americans win, taking Bulgaria from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Bulgaria to Greece
3 artilleries moved from Turkey to Greece
2 carriers, 2 destroyers, 4 fighters and 5 transports moved from 98 Sea Zone to 92 Sea Zone
4 fighters moved from 92 Sea Zone to Spain
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to Spain
3 fighters moved from 46 Sea Zone to 54 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
1 transport moved from 64 Sea Zone to 101 Sea Zone
1 infantry moved from Central America to Colombia
Place Units - Americans
1 factory_minor placed in Turkey
1 factory_minor placed in Spain
1 destroyer and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 armour, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 3 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from India to Burma
2 fighters moved from India to Burma
1 armour moved from Greece to Yugoslavia
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Yugoslavia
3 fighters and 1 tactical_bomber moved from Greece to Yugoslavia
1 fighter moved from Turkey to 97 Sea Zone
1 fighter moved from Greece to Yugoslavia
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Battle in Yugoslavia
British attack with 1 armour, 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry and 2 mech_infantrys; Italians defend with 1 artillery
British roll dice for 2 cruisers in Yugoslavia, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 armour, 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/10 hits, 4.50 expected hits
Italians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Yugoslavia
British roll dice for 1 armour, 2 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 6/9 hits, 4.17 expected hits
Italians roll dice for 1 artillery and 1 mech_infantry in Yugoslavia, round 3 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Italians lost in Yugoslavia
British win, taking Yugoslavia from Italians with 1 armour, 2 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry and 2 mech_infantrys
Casualties for Italians: 1 artillery
Battle in Burma
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Burma to India
1 mech_infantry moved from Afghanistan to India
1 fighter moved from Persia to India
3 mech_infantrys moved from Iraq to Greece
4 mech_infantrys moved from Saudi Arabia to Turkey
1 artillery and 1 infantry moved from Greece to Albania
1 fighter moved from Yugoslavia to 97 Sea Zone
3 fighters and 1 tactical_bomber moved from Yugoslavia to Greece
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 armour and 1 mech_infantry moved from Rostov to Belarus
Place Units - British
3 armour placed in Greece
3 mech_infantrys placed in Persia
1 fighter placed in Egypt
3 mech_infantrys placed in Iraq
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : -1.33
Italians : -1.33
Americans : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
2 artilleries placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,5,3,4,6
Italians collect 0 PUs (7 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Western Australia to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 5 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 5 fighters in 55 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to 54 Sea Zone
4 fighters moved from 55 Sea Zone to Queensland
1 mech_infantry moved from South Australia to Queensland
2 aaGuns moved from South Australia to Queensland
1 infantry moved from West India to India
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 1.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Western Australia to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 5 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 5 fighters in 55 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to 54 Sea Zone
4 fighters moved from 55 Sea Zone to Queensland
1 mech_infantry moved from South Australia to Queensland
2 aaGuns moved from South Australia to Queensland
1 infantry moved from West India to India
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Samara
1 infantry moved from Alexandria to Egypt
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Germany to Belarus
3 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Poland to Belarus
1 fighter moved from Western Germany to Belarus
1 bomber moved from Southern Italy to Belarus
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 fighter moved from Southern Italy to Eastern Poland
1 fighter moved from Southern Italy to Yugoslavia
6 mech_infantrys moved from Romania to Yugoslavia
6 mech_infantrys moved from Germany to Yugoslavia
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 fighter and 4 mech_infantrys
Russians defend with 1 armour and 2 mech_infantrys
Germans roll dice for 1 fighter and 4 mech_infantrys in Eastern Poland, round 2 : 0/5 hits, 1.17 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 2 : 2/3 hits, 1.17 expected hits
2 mech_infantrys owned by the Germans lost in Eastern Poland
Germans roll dice for 1 fighter and 2 mech_infantrys in Eastern Poland, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 3 : 0/3 hits, 1.17 expected hits
1 mech_infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 1 fighter and 2 mech_infantrys in Eastern Poland, round 4 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 4 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 fighter and 1 mech_infantry in Eastern Poland, round 5 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 5 : 2/2 hits, 0.83 expected hits
1 fighter owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -22
Casualties for Germans: 1 fighter and 4 mech_infantrys
Casualties for Russians: 1 mech_infantry
Battle in Bessarabia
Germans attack with 3 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 3 mech_infantrys in Bessarabia, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 mech_infantrys in Bessarabia, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in Bessarabia, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in Bessarabia, round 5 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in Bessarabia, round 6 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in Bessarabia, round 7 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in Bessarabia, round 8 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 8 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in Bessarabia, round 9 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 9 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in Bessarabia, round 10 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 10 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Yugoslavia
Germans attack with 1 fighter and 12 mech_infantrys
British defend with 1 armour, 2 artilleries and 1 infantry
Germans roll dice for 1 fighter and 12 mech_infantrys in Yugoslavia, round 2 : 2/13 hits, 2.50 expected hits
British roll dice for 1 armour, 2 artilleries and 1 infantry in Yugoslavia, round 2 : 3/4 hits, 1.50 expected hits
1 artillery owned by the British, 3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Yugoslavia
Germans roll dice for 1 fighter and 9 mech_infantrys in Yugoslavia, round 3 : 3/10 hits, 2.00 expected hits
British roll dice for 1 armour and 1 artillery in Yugoslavia, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 1 fighter and 8 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 4 mech_infantrys
Casualties for British: 1 armour, 2 artilleries and 1 infantry
Battle in Belarus
Germans attack with 2 bombers, 1 fighter and 4 mech_infantrys
British defend with 1 armour and 1 mech_infantry; Russians defend with 3 armour and 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 4 mech_infantrys in Belarus, round 2 : 2/7 hits, 2.50 expected hits
Russians roll dice for 4 armour, 1 infantry and 1 mech_infantry in Belarus, round 2 : 3/6 hits, 2.67 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the British and 3 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Belarus, round 3 : 2/4 hits, 2.00 expected hits
Russians roll dice for 4 armour in Belarus, round 3 : 4/4 hits, 2.00 expected hits
2 armour owned by the Russians, 1 fighter owned by the Germans, 2 bombers owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Russians win with 2 armour remaining. Battle score for attacker is -31
Casualties for Germans: 2 bombers, 1 fighter and 4 mech_infantrys
Casualties for British: 1 mech_infantry
Casualties for Russians: 2 armour and 1 infantry
Battle in Bulgaria
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 armour in Bulgaria, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Bulgaria
Germans win, taking Bulgaria from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Germans
3 infantry moved from Normandy Bordeaux to Southern France
6 infantry moved from Northern Italy to Southern France
1 fighter moved from Yugoslavia to Western Germany
1 mech_infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
Place Units - Germans
3 artilleries placed in Southern France
3 artilleries placed in Novgorod
3 artilleries placed in Normandy Bordeaux
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,2,3,4,4
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -3.33
British : 1.67
Americans : -0.50
Russians : 1.33
Ugh, that is probably game.
Belarus AND Eastern Poland should have been German victories but I got diced hard and not only didn’t kill the Russians but lost my planes.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Germany to Belarus
3 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Poland to Belarus
1 fighter moved from Western Germany to Belarus
1 bomber moved from Southern Italy to Belarus
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 fighter moved from Southern Italy to Eastern Poland
1 fighter moved from Southern Italy to Yugoslavia
6 mech_infantrys moved from Romania to Yugoslavia
6 mech_infantrys moved from Germany to Yugoslavia
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 fighter and 4 mech_infantrys
Russians defend with 1 armour and 2 mech_infantrys
Germans roll dice for 1 fighter and 4 mech_infantrys in Eastern Poland, round 2 : 0/5 hits, 1.17 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 2 : 2/3 hits, 1.17 expected hits
2 mech_infantrys owned by the Germans lost in Eastern Poland
Germans roll dice for 1 fighter and 2 mech_infantrys in Eastern Poland, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 3 : 0/3 hits, 1.17 expected hits
1 mech_infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 1 fighter and 2 mech_infantrys in Eastern Poland, round 4 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 4 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 fighter and 1 mech_infantry in Eastern Poland, round 5 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 5 : 2/2 hits, 0.83 expected hits
1 fighter owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -22
Casualties for Germans: 1 fighter and 4 mech_infantrys
Casualties for Russians: 1 mech_infantry
Battle in Bessarabia
Germans attack with 3 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 3 mech_infantrys in Bessarabia, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 mech_infantrys in Bessarabia, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in Bessarabia, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in Bessarabia, round 5 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in Bessarabia, round 6 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in Bessarabia, round 7 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in Bessarabia, round 8 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 8 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in Bessarabia, round 9 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 9 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in Bessarabia, round 10 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 10 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Yugoslavia
Germans attack with 1 fighter and 12 mech_infantrys
British defend with 1 armour, 2 artilleries and 1 infantry
Germans roll dice for 1 fighter and 12 mech_infantrys in Yugoslavia, round 2 : 2/13 hits, 2.50 expected hits
British roll dice for 1 armour, 2 artilleries and 1 infantry in Yugoslavia, round 2 : 3/4 hits, 1.50 expected hits
1 artillery owned by the British, 3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Yugoslavia
Germans roll dice for 1 fighter and 9 mech_infantrys in Yugoslavia, round 3 : 3/10 hits, 2.00 expected hits
British roll dice for 1 armour and 1 artillery in Yugoslavia, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 1 fighter and 8 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 4 mech_infantrys
Casualties for British: 1 armour, 2 artilleries and 1 infantry
Battle in Belarus
Germans attack with 2 bombers, 1 fighter and 4 mech_infantrys
British defend with 1 armour and 1 mech_infantry; Russians defend with 3 armour and 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 4 mech_infantrys in Belarus, round 2 : 2/7 hits, 2.50 expected hits
Russians roll dice for 4 armour, 1 infantry and 1 mech_infantry in Belarus, round 2 : 3/6 hits, 2.67 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the British and 3 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Belarus, round 3 : 2/4 hits, 2.00 expected hits
Russians roll dice for 4 armour in Belarus, round 3 : 4/4 hits, 2.00 expected hits
2 armour owned by the Russians, 1 fighter owned by the Germans, 2 bombers owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Russians win with 2 armour remaining. Battle score for attacker is -31
Casualties for Germans: 2 bombers, 1 fighter and 4 mech_infantrys
Casualties for British: 1 mech_infantry
Casualties for Russians: 2 armour and 1 infantry
Battle in Bulgaria
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 armour in Bulgaria, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Bulgaria
Germans win, taking Bulgaria from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Germans
3 infantry moved from Normandy Bordeaux to Southern France
6 infantry moved from Northern Italy to Southern France
1 fighter moved from Yugoslavia to Western Germany
1 mech_infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
Place Units - Germans
3 artilleries placed in Southern France
3 artilleries placed in Novgorod
3 artilleries placed in Normandy Bordeaux
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,2,3,4,4
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 2 infantry
EDIT: Adding units owned by Germans to Germany: 1 fighter and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -3.33
British : 1.67
Americans : -0.50
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Poland
Russians take Poland from Germans
1 mech_infantry moved from Eastern Poland to Romania
Russians take Romania from Germans
1 armour moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 armour moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
1 armour moved from Bryansk to Bessarabia
1 armour and 2 mech_infantrys moved from Bryansk to Novgorod
1 mech_infantry moved from Archangel to Novgorod
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
Combat - Russians
Battle in Novgorod
Russians attack with 1 armour and 3 mech_infantrys
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Russians roll dice for 1 armour and 3 mech_infantrys in Novgorod, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 3 artilleries in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 artilleries in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Novgorod, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 armour in Novgorod, round 5 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery in Novgorod, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 3 mech_infantrys
Casualties for Germans: 3 artilleries
Battle in Bessarabia
Russians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 0/5 hits, 1.83 expected hits
Germans roll dice for 2 mech_infantrys in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 3/5 hits, 1.83 expected hits
Germans roll dice for 2 mech_infantrys in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
2 artilleries moved from Bryansk to Western Ukraine
2 armour and 1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Volgograd to Samara
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Samara to Vologda
2 aaGuns and 17 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 10 artilleries, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 infantry moved from Yunnan to Burma
3 bombers moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 3 bombers and 3 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 bombers and 3 infantry in Burma, round 2 : 2/6 hits, 2.50 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 bombers and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
3 bombers moved from Burma to French Indo China
3 artilleries moved from French Indo China to Yunnan
1 artillery moved from Kwangsi to Yunnan
3 artilleries moved from Kwangtung to Kwangsi
1 armour moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Hunan
3 artilleries moved from Shantung to Anhwe
4 armour, 4 artilleries, 5 infantry and 6 mech_infantrys moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Soviet Far East to Amur
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 58 Sea Zone
Place Units - Japanese
1 transport placed in 6 Sea Zone
1 tactical_bomber placed in Japan
3 armour placed in Shantung
3 artilleries placed in Malaya
3 artilleries placed in French Indo China
3 artilleries placed in Kwangtung
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : 0.67
UK_Pacific : -0.67
Russians : -0.67
Japanese : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 1 destroyer, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Colombia to Venezuela
1 armour moved from Peru to Venezuela
1 fighter moved from Western United States to Venezuela
3 artilleries moved from Greece to Bulgaria
1 fighter moved from Greece to Bulgaria
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 1 destroyer, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Colombia to Venezuela
1 armour moved from Peru to Venezuela
1 fighter moved from Western United States to Venezuela
3 artilleries moved from Greece to Bulgaria
1 fighter moved from Greece to Bulgaria
Combat - Americans
Battle in Venezuela
Americans attack with 1 armour, 1 fighter and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Venezuela, round 2 : 0/3 hits, 1.17 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Venezuela, round 3 : 2/3 hits, 1.17 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in 3 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 3 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Bulgaria
Americans attack with 3 artilleries and 1 fighter
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 3 artilleries and 1 fighter in Bulgaria, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Bulgaria
Americans win, taking Bulgaria from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 artillery
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Bulgaria to Romania
1 fighter moved from Gibraltar to Spain
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Venezuela to British Guiana
3 transports moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to British Columbia
1 armour moved from Western United States to British Columbia
1 aaGun moved from Western United States to British Columbia
1 submarine moved from 54 Sea Zone to 60 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 30 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
2 artilleries and 1 mech_infantry placed in Spain
3 armour placed in Turkey
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.17
Americans : -0.17
Neutral_True : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 1 destroyer, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Colombia to Venezuela
1 armour moved from Peru to Venezuela
1 fighter moved from Western United States to Venezuela
3 artilleries moved from Greece to Bulgaria
1 fighter moved from Greece to Bulgaria
Combat - Americans
Battle in Venezuela
Americans attack with 1 armour, 1 fighter and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Venezuela, round 2 : 0/3 hits, 1.17 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Venezuela, round 3 : 2/3 hits, 1.17 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in 3 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 3 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Bulgaria
Americans attack with 3 artilleries and 1 fighter
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 3 artilleries and 1 fighter in Bulgaria, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Bulgaria
Americans win, taking Bulgaria from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 artillery
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Bulgaria to Romania
1 fighter moved from Gibraltar to Spain
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Venezuela to British Guiana
3 transports moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to British Columbia
1 armour moved from Western United States to British Columbia
1 aaGun moved from Western United States to British Columbia
1 submarine moved from 54 Sea Zone to 60 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 30 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
2 artilleries and 1 mech_infantry placed in Spain
3 armour placed in Turkey
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 armour and 3 mech_infantrys moved from Greece to Yugoslavia
2 transports moved from 97 Sea Zone to 99 Sea Zone
2 mech_infantrys moved from Turkey to 99 Sea Zone
2 mech_infantrys and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 artillery moved from Albania to Yugoslavia
2 fighters, 1 infantry and 2 mech_infantrys moved from 97 Sea Zone to Northern Italy
3 fighters and 1 tactical_bomber moved from Greece to Yugoslavia
1 artillery and 2 infantry moved from India to Burma
3 fighters moved from India to Burma
1 fighter moved from Egypt to Northern Italy
Combat - British
Battle in Northern Italy
British attack with 3 fighters, 1 infantry and 2 mech_infantrys
Italians defend with 2 aaGuns, 2 artilleries and 1 factory_major
AA fire in Northern Italy : 1/3 hits, 0.50 expected hits
1 fighter owned by the British lost in Northern Italy
British roll dice for 2 cruisers in Northern Italy, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Northern Italy, round 2 : 2/5 hits, 1.50 expected hits
Italians roll dice for 2 aaGuns and 2 artilleries in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
2 aaGuns owned by the Italians and 1 infantry owned by the British lost in Northern Italy
British roll dice for 2 fighters and 2 mech_infantrys in Northern Italy, round 3 : 1/4 hits, 1.33 expected hits
Italians roll dice for 2 artilleries in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Northern Italy
British roll dice for 2 fighters and 1 mech_infantry in Northern Italy, round 4 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Italians: 2 aaGuns and 2 artilleries
Battle in Yugoslavia
British attack with 3 armour, 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 8 mech_infantrys
British roll dice for 3 armour, 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Yugoslavia, round 2 : 5/11 hits, 4.67 expected hits
Germans roll dice for 8 mech_infantrys in Yugoslavia, round 2 : 4/8 hits, 2.67 expected hits
3 mech_infantrys owned by the British, 5 mech_infantrys owned by the Germans and 1 artillery owned by the British lost in Yugoslavia
British roll dice for 3 armour, 3 fighters and 1 tactical_bomber in Yugoslavia, round 3 : 2/7 hits, 3.67 expected hits
Germans roll dice for 3 mech_infantrys in Yugoslavia, round 3 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Yugoslavia
British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Yugoslavia, round 4 : 2/5 hits, 2.67 expected hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Yugoslavia
British win, taking Yugoslavia from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 armour, 1 artillery, 1 fighter and 3 mech_infantrys
Casualties for Germans: 8 mech_infantrys
Battle in Burma
British attack with 1 artillery, 3 fighters and 2 infantry
Japanese defend with 3 infantry
British roll dice for 1 artillery, 3 fighters and 2 infantry in Burma, round 2 : 3/6 hits, 2.33 expected hits
Japanese roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Non Combat Move - British
3 fighters moved from Burma to India
1 armour and 1 mech_infantry moved from Afghanistan to India
3 mech_infantrys moved from Persia to Afghanistan
3 mech_infantrys moved from Iraq to Greece
2 mech_infantrys moved from Turkey to Albania
2 fighters and 1 tactical_bomber moved from Yugoslavia to Poland
2 fighters moved from Northern Italy to Slovakia Hungary
1 armour moved from Belarus to Slovakia Hungary
1 mech_infantry moved from Egypt to Iraq
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Greece
2 infantry and 1 mech_infantry placed in Iraq
2 mech_infantrys placed in Persia
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 2.17
British : -2.33
Italians : 0.33
Americans : -0.17
Neutral_True : -0.33
AA fire in Northern Italy : : 0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 3 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 2 infantry in Northern Italy, round 3 : 0/2 hits, 0.33 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 4 : 0/2 hits, 0.33 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 5 : 1/2 hits, 0.33 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1
Italians collect 3 PUs (4 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : -0.33