I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Weddingsinger (Axis) vs Odonis (Allies) BM3, no bid
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 destroyers, 1 fighter, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from French Indo China to Shan State 1 infantry moved from Yunnan to Shan State 1 destroyer moved from 44 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 3 bombers moved from French Indo China to Philippines 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 armour and 1 mech_infantry moved from Amur to Siberia 1 artillery and 1 infantry moved from Amur to Sakha 1 mech_infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 armour moved from Celebes to 44 Sea Zone 1 armour and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 46 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in 55 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Soviet Far East Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 bomber Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 bomber in Soviet Far East, round 2 : 0/2 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Soviet Far East Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Soviet Far East, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Americans: 1 artillery and 1 bomber Battle in Philippines Japanese attack with 1 armour, 3 bombers and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry Japanese roll dice for 1 armour, 3 bombers and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 3.17 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 armour, 3 bombers and 1 tactical_bomber in Philippines, round 3 : 3/5 hits, 3.17 expected hits Americans roll dice for 1 mech_infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Siberia Japanese attack with 1 armour and 1 mech_infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Siberia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Siberia, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Siberia, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Siberia, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia Japanese win, taking Siberia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Sakha Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea 2 battleships, 6 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 3 bombers moved from Philippines to French Indo China 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 3 mech_infantrys moved from Kwangtung to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 artillery moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 3 armour moved from Shantung to Manchuria Place Units - Japanese 3 mech_infantrys placed in Kwangtung 1 armour placed in Shantung 2 destroyers and 1 transport placed in 6 Sea Zone 1 artillery, 1 fighter and 2 infantry placed in Japan 1 artillery and 2 infantry placed in French Indo China Japanese undo move 1. 1 artillery and 2 mech_infantrys placed in Kwangtung 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 70 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans : -1.50 ANZAC : -0.33 UK_Pacific : 0.67 Russians : -0.17 Japanese : -3.00 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 3 destroyers, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Spain 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Spain 3 artilleries and 3 infantry moved from Greece to Turkey 1 armour moved from Greece to Turkey 1 fighter moved from Greece to Turkey 4 fighters moved from 97 Sea Zone to Turkey 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 fighters moved from Hawaiian Islands to 25 Sea Zone 1 artillery and 1 infantry moved from India to Burma Combat - Americans Battle in Spain Americans attack with 1 armour, 2 artilleries and 3 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Spain, round 3 : 3/4 hits, 1.50 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour and 2 artilleries remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Battle in Turkey Americans attack with 1 armour, 3 artilleries, 5 fighters and 3 infantry Neutral_True defend with 8 infantry Americans roll dice for 1 armour, 3 artilleries, 5 fighters and 3 infantry in Turkey, round 2 : 3/12 hits, 5.00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 1 armour, 3 artilleries, 5 fighters and 2 infantry in Turkey, round 3 : 2/11 hits, 4.67 expected hits Neutral_True roll dice for 5 infantry in Turkey, round 3 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 1 armour, 3 artilleries, 5 fighters and 2 infantry in Turkey, round 4 : 4/11 hits, 4.67 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Turkey Americans win, taking Turkey from Neutral_True with 1 armour, 3 artilleries and 5 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 3 infantry Casualties for Neutral_True: 8 infantry Battle in Burma Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Burma, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Burma Americans win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 battleship, 4 carriers, 2 cruisers and 8 fighters moved from 54 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 armour and 1 infantry moved from 64 Sea Zone to Central America 2 fighters moved from Eastern United States to Gibraltar 4 fighters moved from Turkey to 98 Sea Zone 2 carriers, 2 destroyers and 5 transports moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Turkey to Greece Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 destroyer and 2 transports placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States 1 fighter placed in Eastern United States 1 fighter placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 2 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans : -2.33 Neutral_True : -2.33 Japanese : 1.83 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 3 destroyers, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Spain 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Spain 3 artilleries and 3 infantry moved from Greece to Turkey 1 armour moved from Greece to Turkey 1 fighter moved from Greece to Turkey 4 fighters moved from 97 Sea Zone to Turkey 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 fighters moved from Hawaiian Islands to 25 Sea Zone 1 artillery and 1 infantry moved from India to Burma Combat - Americans Battle in Spain Americans attack with 1 armour, 2 artilleries and 3 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Spain, round 3 : 3/4 hits, 1.50 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour and 2 artilleries remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Battle in Turkey Americans attack with 1 armour, 3 artilleries, 5 fighters and 3 infantry Neutral_True defend with 8 infantry Americans roll dice for 1 armour, 3 artilleries, 5 fighters and 3 infantry in Turkey, round 2 : 3/12 hits, 5.00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 1 armour, 3 artilleries, 5 fighters and 2 infantry in Turkey, round 3 : 2/11 hits, 4.67 expected hits Neutral_True roll dice for 5 infantry in Turkey, round 3 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 1 armour, 3 artilleries, 5 fighters and 2 infantry in Turkey, round 4 : 4/11 hits, 4.67 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Turkey Americans win, taking Turkey from Neutral_True with 1 armour, 3 artilleries and 5 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 3 infantry Casualties for Neutral_True: 8 infantry Battle in Burma Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Burma, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Burma Americans win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 battleship, 4 carriers, 2 cruisers and 8 fighters moved from 54 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 armour and 1 infantry moved from 64 Sea Zone to Central America 2 fighters moved from Eastern United States to Gibraltar 4 fighters moved from Turkey to 98 Sea Zone 2 carriers, 2 destroyers and 5 transports moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Turkey to Greece Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 destroyer and 2 transports placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States 1 fighter placed in Eastern United States 1 fighter placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 2 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to Saudi Arabia 1 mech_infantry moved from Egypt to Saudi Arabia 3 mech_infantrys moved from Iraq to Saudi Arabia 1 armour and 2 mech_infantrys moved from Eastern Persia to Afghanistan 1 mech_infantry moved from Persia to Afghanistan 2 mech_infantrys moved from Persia to Afghanistan 1 fighter moved from Persia to Saudi Arabia 2 fighters moved from India to Afghanistan 1 mech_infantry moved from India to Afghanistan 2 fighters moved from 97 Sea Zone to Yugoslavia 1 armour and 1 mech_infantry moved from Albania to Bulgaria British take Bulgaria from Italians 1 armour and 1 mech_infantry moved from Bulgaria to Romania 1 tactical_bomber moved from Greece to Romania 2 fighters moved from Greece to Yugoslavia 2 infantry moved from Albania to Yugoslavia 2 infantry moved from Albania to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 fighter moved from Gibraltar to Yugoslavia Combat - British Battle in Southern France Battle in Saudi Arabia British attack with 1 fighter, 1 infantry and 4 mech_infantrys Neutral_True defend with 2 infantry British roll dice for 1 fighter, 1 infantry and 4 mech_infantrys in Saudi Arabia, round 2 : 1/6 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia British roll dice for 1 fighter and 4 mech_infantrys in Saudi Arabia, round 3 : 0/5 hits, 1.17 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 4 mech_infantrys in Saudi Arabia, round 4 : 1/5 hits, 1.17 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Southern France from Germans, taking Saudi Arabia from Neutral_True with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Afghanistan British attack with 1 armour, 2 fighters and 6 mech_infantrys Neutral_True defend with 4 infantry British roll dice for 1 armour, 2 fighters and 6 mech_infantrys in Afghanistan, round 2 : 3/9 hits, 2.50 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 3/4 hits, 1.33 expected hits 3 mech_infantrys owned by the British and 3 infantry owned by the Neutral_True lost in Afghanistan British roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Afghanistan, round 3 : 4/6 hits, 2.00 expected hits Neutral_True roll dice for 1 infantry in Afghanistan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Afghanistan British win, taking Afghanistan from Neutral_True with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -4 Casualties for British: 4 mech_infantrys Casualties for Neutral_True: 4 infantry Battle in Yugoslavia British attack with 5 fighters and 2 infantry Germans defend with 1 artillery, 2 infantry and 1 mech_infantry British roll dice for 5 fighters and 2 infantry in Yugoslavia, round 2 : 2/7 hits, 2.83 expected hits Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yugoslavia, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Yugoslavia British roll dice for 5 fighters and 2 infantry in Yugoslavia, round 3 : 4/7 hits, 2.83 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Yugoslavia, round 3 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 mech_infantry owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in Yugoslavia British win, taking Yugoslavia from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for British: 1 fighter and 1 infantry Battle in Romania British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Romania British win, taking Romania from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Non Combat Move - British 1 tactical_bomber moved from Romania to Greece 4 fighters moved from Yugoslavia to Greece 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 armour and 1 mech_infantry moved from Northwest Persia to Rostov 2 fighters moved from Afghanistan to India 1 fighter moved from Saudi Arabia to Turkey Place Units - British 1 armour, 1 artillery and 1 infantry placed in Greece 1 artillery and 2 infantry placed in Egypt 3 mech_infantrys placed in Iraq 1 fighter placed in Persia Turn Complete - British British collect 47 PUs; end with 47 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : 0.50 British : 0.83 Americans : -2.33 Neutral_True : -0.33 Japanese : 1.83 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 artillery moved from Northern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 1 artillery British defend with 1 infantry Italians roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yugoslavia Italians win, taking Yugoslavia from British with 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3 Italians collect 6 PUs (3 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
Italians : 0.33 British : -0.67 -
To save us some time on Germany’s turn… 4 German bombers will be hitting sz 92 and its 1 destroyer and 2 transports off Gibraltor. Want to scramble the 2 fighters? Nothing on the other side, sz 91
-
@weddingsinger
yeah I’ll scramble to try and whittle away your Bomber force a little -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 mech_infantry moved from Queensland to South Australia 2 aaGuns moved from Queensland to South Australia 2 fighters moved from India to Western Australia 1 fighter moved from Caroline Islands to Queensland 1 infantry moved from Eastern Persia to West India Place Units - ANZAC 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 mech_infantry moved from Queensland to South Australia 2 aaGuns moved from Queensland to South Australia 2 fighters moved from India to Western Australia 1 fighter moved from Caroline Islands to Queensland 1 infantry moved from Eastern Persia to West India Place Units - ANZAC 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Tobruk to Alexandria 2 infantry moved from Caucasus to Volgograd Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to 93 Sea Zone 1 fighter moved from Western Germany to Southern France 4 bombers moved from Western Germany to 92 Sea Zone 1 bomber moved from Western Germany to Western Ukraine 1 mech_infantry moved from Belarus to Eastern Poland 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Novgorod to Finland 1 artillery moved from Belarus to Bryansk Germans take Bryansk from Russians 1 armour and 9 mech_infantrys moved from Germany to Romania 1 mech_infantry moved from Northern Italy to Bulgaria Germans take Bulgaria from British 1 fighter moved from Southern Italy to Southern France 1 mech_infantry moved from Germany to Romania Combat - Germans Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in 93 Sea Zone Germans attack with 1 fighter British defend with 1 transport; Americans defend with 1 submarine 1 submarine owned by the Americans Submerged 1 transport owned by the British lost in 93 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 92 Sea Zone Germans attack with 4 bombers Americans defend with 1 destroyer, 2 fighters and 2 transports Germans roll dice for 4 bombers in 92 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits Americans roll dice for 1 destroyer, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 destroyer owned by the Americans, 2 bombers owned by the Germans and 1 fighter owned by the Americans lost in 92 Sea Zone Germans roll dice for 2 bombers in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 fighter and 2 transports in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 92 Sea Zone 1 transport owned by the Americans lost in 92 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 bombers Casualties for Americans: 1 destroyer, 2 fighters and 2 transports Battle in Romania Germans attack with 1 armour and 10 mech_infantrys British defend with 1 armour Germans roll dice for 1 armour and 10 mech_infantrys in Romania, round 2 : 0/11 hits, 2.17 expected hits British roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour and 10 mech_infantrys in Romania, round 3 : 2/11 hits, 2.17 expected hits British roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Romania Germans win, taking Romania from British with 1 armour and 10 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Western Ukraine Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Battle in Southern France Germans attack with 1 artillery, 2 fighters and 2 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 0/5 hits, 1.83 expected hits British roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Southern France Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 3 : 1/4 hits, 1.67 expected hits British roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Southern France Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 4 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France Germans win, taking Southern France from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for British: 2 infantry Non Combat Move - Germans 1 bomber moved from Western Ukraine to Germany 1 fighter moved from 93 Sea Zone to Southern Italy 1 bomber moved from 92 Sea Zone to Southern Italy 1 fighter moved from Southern France to Western Germany 1 fighter moved from Southern France to Southern Italy 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 mech_infantry moved from Novgorod to Eastern Poland 1 mech_infantry moved from Novgorod to Poland 6 infantry moved from Southern Italy to Northern Italy 2 mech_infantrys moved from Southern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 3 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 2 infantry moved from Northern Italy to Yugoslavia Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 mech_infantrys placed in Novgorod 9 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : -4.33 British : -0.67 Americans : 0.67 Russians : 0.50 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 artilleries moved from Russia to Bryansk 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 2 mech_infantrys moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 1 mech_infantry moved from Bessarabia to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 1 armour and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Bryansk Russians attack with 2 artilleries and 2 mech_infantrys Germans defend with 1 artillery Russians roll dice for 2 artilleries and 2 mech_infantrys in Bryansk, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Samara to Novosibirsk 1 artillery moved from Samara to Vologda 1 artillery moved from Volgograd to Samara 1 infantry moved from Volgograd to Samara 1 mech_infantry moved from Volgograd to Bryansk 3 armour moved from Ukraine to Belarus 2 armour moved from Bessarabia to Bryansk Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 2 armour, 1 infantry and 1 mech_infantry placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : 0.83 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 10 artilleries, 2 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 infantry moved from Shan State to Burma 3 bombers moved from French Indo China to Burma 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 43 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 2 battleships moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 3 armour moved from Manchuria to Buryatia 1 artillery moved from Sakha to Buryatia 1 armour moved from Siberia to Buryatia 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 3 artilleries, 6 infantry and 6 mech_infantrys moved from Amur to Buryatia Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 battleships and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 battleships and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 2/6 hits, 3.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 46 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Buryatia Japanese attack with 4 armour, 4 artilleries, 6 infantry and 6 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 4 armour, 4 artilleries, 6 infantry and 6 mech_infantrys in Buryatia, round 2 : 6/20 hits, 6.00 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 4 armour, 4 artilleries, 5 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 3 bombers and 1 infantry Americans defend with 1 artillery Japanese roll dice for 3 bombers and 1 infantry in Burma, round 2 : 2/4 hits, 2.17 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Burma Japanese win, taking Burma from UK_Pacific with 3 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Japanese 3 bombers moved from Burma to French Indo China 1 artillery and 2 infantry moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 3 carriers moved from 35 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 artillery moved from Kwangtung to Kwangsi 2 mech_infantrys moved from Kwangtung to Yunnan 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Kweichow to Yunnan 1 armour moved from Shantung to Hunan 1 mech_infantry moved from Hunan to Yunnan 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 artillery and 1 fighter placed in Japan 1 factory_minor placed in Malaya 3 artilleries placed in French Indo China 3 artilleries placed in Kwangtung 3 artilleries placed in Shantung Turn Complete - Japanese Japanese collect 72 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
ANZAC : -1.00 Americans : -0.33 UK_Pacific : -0.33 Russians : 0.67 Japanese : -2.17 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 destroyer, 2 factory_minors, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Central America to Colombia Americans take Colombia from Neutral_True 1 armour moved from Colombia to Peru Americans take Peru from Neutral_True 1 destroyer and 4 fighters moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 armour moved from Turkey to Bulgaria 1 fighter moved from Greece to Bulgaria Combat - Americans Battle in Soviet Far East Battle in 46 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Bulgaria Americans attack with 1 armour and 1 fighter Germans defend with 1 mech_infantry Americans roll dice for 1 armour and 1 fighter in Bulgaria, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bulgaria Americans win, taking Bulgaria from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Bulgaria to Greece 3 artilleries moved from Turkey to Greece 2 carriers, 2 destroyers, 4 fighters and 5 transports moved from 98 Sea Zone to 92 Sea Zone 4 fighters moved from 92 Sea Zone to Spain 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Eastern United States to Spain 3 fighters moved from 46 Sea Zone to 54 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 destroyers moved from 10 Sea Zone to 30 Sea Zone 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 infantry moved from Central America to Colombia Place Units - Americans 1 factory_minor placed in Turkey 1 factory_minor placed in Spain 1 destroyer and 1 submarine placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 armour, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : -0.33 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 destroyer, 2 factory_minors, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Central America to Colombia Americans take Colombia from Neutral_True 1 armour moved from Colombia to Peru Americans take Peru from Neutral_True 1 destroyer and 4 fighters moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 armour moved from Turkey to Bulgaria 1 fighter moved from Greece to Bulgaria Combat - Americans Battle in Soviet Far East Battle in 46 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Bulgaria Americans attack with 1 armour and 1 fighter Germans defend with 1 mech_infantry Americans roll dice for 1 armour and 1 fighter in Bulgaria, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bulgaria Americans win, taking Bulgaria from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Bulgaria to Greece 3 artilleries moved from Turkey to Greece 2 carriers, 2 destroyers, 4 fighters and 5 transports moved from 98 Sea Zone to 92 Sea Zone 4 fighters moved from 92 Sea Zone to Spain 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Eastern United States to Spain 3 fighters moved from 46 Sea Zone to 54 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 destroyers moved from 10 Sea Zone to 30 Sea Zone 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 infantry moved from Central America to Colombia Place Units - Americans 1 factory_minor placed in Turkey 1 factory_minor placed in Spain 1 destroyer and 1 submarine placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 armour, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 3 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from India to Burma 2 fighters moved from India to Burma 1 armour moved from Greece to Yugoslavia 2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone 2 artilleries and 2 infantry moved from 97 Sea Zone to Yugoslavia 3 fighters and 1 tactical_bomber moved from Greece to Yugoslavia 1 fighter moved from Turkey to 97 Sea Zone 1 fighter moved from Greece to Yugoslavia 1 cruiser moved from 98 Sea Zone to 97 Sea Zone Combat - British Battle in Yugoslavia British attack with 1 armour, 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry and 2 mech_infantrys; Italians defend with 1 artillery British roll dice for 2 cruisers in Yugoslavia, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 armour, 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/10 hits, 4.50 expected hits Italians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Yugoslavia British roll dice for 1 armour, 2 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 6/9 hits, 4.17 expected hits Italians roll dice for 1 artillery and 1 mech_infantry in Yugoslavia, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 1 artillery owned by the Italians lost in Yugoslavia British win, taking Yugoslavia from Italians with 1 armour, 2 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 1 infantry Casualties for Germans: 2 infantry and 2 mech_infantrys Casualties for Italians: 1 artillery Battle in Burma British attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 1 mech_infantry moved from Afghanistan to India 1 fighter moved from Persia to India 3 mech_infantrys moved from Iraq to Greece 4 mech_infantrys moved from Saudi Arabia to Turkey 1 artillery and 1 infantry moved from Greece to Albania 1 fighter moved from Yugoslavia to 97 Sea Zone 3 fighters and 1 tactical_bomber moved from Yugoslavia to Greece 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 armour and 1 mech_infantry moved from Rostov to Belarus Place Units - British 3 armour placed in Greece 3 mech_infantrys placed in Persia 1 fighter placed in Egypt 3 mech_infantrys placed in Iraq 1 mech_infantry placed in Egypt Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0.33 British : -1.33 Italians : -1.33 Americans : -0.33 Japanese : 0.33 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 2 artilleries placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,5,3,4,6 Italians collect 0 PUs (7 lost to blockades); end with 0 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Western Australia to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 5 fighters Japanese defend with 1 destroyer ANZAC roll dice for 5 fighters in 55 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 5 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to 54 Sea Zone 4 fighters moved from 55 Sea Zone to Queensland 1 mech_infantry moved from South Australia to Queensland 2 aaGuns moved from South Australia to Queensland 1 infantry moved from West India to India Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
ANZAC : 1.50 Japanese : -0.33 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Western Australia to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 5 fighters Japanese defend with 1 destroyer ANZAC roll dice for 5 fighters in 55 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 5 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to 54 Sea Zone 4 fighters moved from 55 Sea Zone to Queensland 1 mech_infantry moved from South Australia to Queensland 2 aaGuns moved from South Australia to Queensland 1 infantry moved from West India to India Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Samara 1 infantry moved from Alexandria to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1.50 Japanese : -0.33 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 9 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Germany to Belarus 3 mech_infantrys moved from Novgorod to Belarus 1 mech_infantry moved from Poland to Belarus 1 fighter moved from Western Germany to Belarus 1 bomber moved from Southern Italy to Belarus 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 3 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Romania to Bessarabia 1 armour and 1 mech_infantry moved from Romania to Bulgaria 1 fighter moved from Southern Italy to Eastern Poland 1 fighter moved from Southern Italy to Yugoslavia 6 mech_infantrys moved from Romania to Yugoslavia 6 mech_infantrys moved from Germany to Yugoslavia Combat - Germans Battle in Eastern Poland Germans attack with 1 fighter and 4 mech_infantrys Russians defend with 1 armour and 2 mech_infantrys Germans roll dice for 1 fighter and 4 mech_infantrys in Eastern Poland, round 2 : 0/5 hits, 1.17 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 2 : 2/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Germans lost in Eastern Poland Germans roll dice for 1 fighter and 2 mech_infantrys in Eastern Poland, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 3 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians lost in Eastern Poland Germans roll dice for 1 fighter and 2 mech_infantrys in Eastern Poland, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 4 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland Germans roll dice for 1 fighter and 1 mech_infantry in Eastern Poland, round 5 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 5 : 2/2 hits, 0.83 expected hits 1 fighter owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -22 Casualties for Germans: 1 fighter and 4 mech_infantrys Casualties for Russians: 1 mech_infantry Battle in Bessarabia Germans attack with 3 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 3 mech_infantrys in Bessarabia, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Germans roll dice for 2 mech_infantrys in Bessarabia, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Bessarabia, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Bessarabia, round 5 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Bessarabia, round 6 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Bessarabia, round 7 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Bessarabia, round 8 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 8 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Bessarabia, round 9 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 9 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Bessarabia, round 10 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 10 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in Yugoslavia Germans attack with 1 fighter and 12 mech_infantrys British defend with 1 armour, 2 artilleries and 1 infantry Germans roll dice for 1 fighter and 12 mech_infantrys in Yugoslavia, round 2 : 2/13 hits, 2.50 expected hits British roll dice for 1 armour, 2 artilleries and 1 infantry in Yugoslavia, round 2 : 3/4 hits, 1.50 expected hits 1 artillery owned by the British, 3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Yugoslavia Germans roll dice for 1 fighter and 9 mech_infantrys in Yugoslavia, round 3 : 3/10 hits, 2.00 expected hits British roll dice for 1 armour and 1 artillery in Yugoslavia, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Yugoslavia Germans win, taking Yugoslavia from British with 1 fighter and 8 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 4 mech_infantrys Casualties for British: 1 armour, 2 artilleries and 1 infantry Battle in Belarus Germans attack with 2 bombers, 1 fighter and 4 mech_infantrys British defend with 1 armour and 1 mech_infantry; Russians defend with 3 armour and 1 infantry Germans roll dice for 2 bombers, 1 fighter and 4 mech_infantrys in Belarus, round 2 : 2/7 hits, 2.50 expected hits Russians roll dice for 4 armour, 1 infantry and 1 mech_infantry in Belarus, round 2 : 3/6 hits, 2.67 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the British and 3 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Belarus, round 3 : 2/4 hits, 2.00 expected hits Russians roll dice for 4 armour in Belarus, round 3 : 4/4 hits, 2.00 expected hits 2 armour owned by the Russians, 1 fighter owned by the Germans, 2 bombers owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus Russians win with 2 armour remaining. Battle score for attacker is -31 Casualties for Germans: 2 bombers, 1 fighter and 4 mech_infantrys Casualties for British: 1 mech_infantry Casualties for Russians: 2 armour and 1 infantry Battle in Bulgaria Germans attack with 1 armour and 1 mech_infantry Americans defend with 1 armour Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 armour in Bulgaria, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Bulgaria Germans win, taking Bulgaria from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Germans 3 infantry moved from Normandy Bordeaux to Southern France 6 infantry moved from Northern Italy to Southern France 1 fighter moved from Yugoslavia to Western Germany 1 mech_infantry moved from Finland to Sweden Germans take Sweden from Neutral_True Place Units - Germans 3 artilleries placed in Southern France 3 artilleries placed in Novgorod 3 artilleries placed in Normandy Bordeaux 5 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,2,3,4,4 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : -3.33 British : 1.67 Americans : -0.50 Russians : 1.33 -
Ugh, that is probably game.
Belarus AND Eastern Poland should have been German victories but I got diced hard and not only didn’t kill the Russians but lost my planes.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 9 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Germany to Belarus 3 mech_infantrys moved from Novgorod to Belarus 1 mech_infantry moved from Poland to Belarus 1 fighter moved from Western Germany to Belarus 1 bomber moved from Southern Italy to Belarus 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 3 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Romania to Bessarabia 1 armour and 1 mech_infantry moved from Romania to Bulgaria 1 fighter moved from Southern Italy to Eastern Poland 1 fighter moved from Southern Italy to Yugoslavia 6 mech_infantrys moved from Romania to Yugoslavia 6 mech_infantrys moved from Germany to Yugoslavia Combat - Germans Battle in Eastern Poland Germans attack with 1 fighter and 4 mech_infantrys Russians defend with 1 armour and 2 mech_infantrys Germans roll dice for 1 fighter and 4 mech_infantrys in Eastern Poland, round 2 : 0/5 hits, 1.17 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 2 : 2/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Germans lost in Eastern Poland Germans roll dice for 1 fighter and 2 mech_infantrys in Eastern Poland, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 3 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians lost in Eastern Poland Germans roll dice for 1 fighter and 2 mech_infantrys in Eastern Poland, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 4 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland Germans roll dice for 1 fighter and 1 mech_infantry in Eastern Poland, round 5 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 5 : 2/2 hits, 0.83 expected hits 1 fighter owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -22 Casualties for Germans: 1 fighter and 4 mech_infantrys Casualties for Russians: 1 mech_infantry Battle in Bessarabia Germans attack with 3 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 3 mech_infantrys in Bessarabia, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Germans roll dice for 2 mech_infantrys in Bessarabia, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Bessarabia, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Bessarabia, round 5 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Bessarabia, round 6 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Bessarabia, round 7 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Bessarabia, round 8 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 8 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Bessarabia, round 9 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 9 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Bessarabia, round 10 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 10 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in Yugoslavia Germans attack with 1 fighter and 12 mech_infantrys British defend with 1 armour, 2 artilleries and 1 infantry Germans roll dice for 1 fighter and 12 mech_infantrys in Yugoslavia, round 2 : 2/13 hits, 2.50 expected hits British roll dice for 1 armour, 2 artilleries and 1 infantry in Yugoslavia, round 2 : 3/4 hits, 1.50 expected hits 1 artillery owned by the British, 3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Yugoslavia Germans roll dice for 1 fighter and 9 mech_infantrys in Yugoslavia, round 3 : 3/10 hits, 2.00 expected hits British roll dice for 1 armour and 1 artillery in Yugoslavia, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Yugoslavia Germans win, taking Yugoslavia from British with 1 fighter and 8 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 4 mech_infantrys Casualties for British: 1 armour, 2 artilleries and 1 infantry Battle in Belarus Germans attack with 2 bombers, 1 fighter and 4 mech_infantrys British defend with 1 armour and 1 mech_infantry; Russians defend with 3 armour and 1 infantry Germans roll dice for 2 bombers, 1 fighter and 4 mech_infantrys in Belarus, round 2 : 2/7 hits, 2.50 expected hits Russians roll dice for 4 armour, 1 infantry and 1 mech_infantry in Belarus, round 2 : 3/6 hits, 2.67 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the British and 3 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Belarus, round 3 : 2/4 hits, 2.00 expected hits Russians roll dice for 4 armour in Belarus, round 3 : 4/4 hits, 2.00 expected hits 2 armour owned by the Russians, 1 fighter owned by the Germans, 2 bombers owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus Russians win with 2 armour remaining. Battle score for attacker is -31 Casualties for Germans: 2 bombers, 1 fighter and 4 mech_infantrys Casualties for British: 1 mech_infantry Casualties for Russians: 2 armour and 1 infantry Battle in Bulgaria Germans attack with 1 armour and 1 mech_infantry Americans defend with 1 armour Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 armour in Bulgaria, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Bulgaria Germans win, taking Bulgaria from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Germans 3 infantry moved from Normandy Bordeaux to Southern France 6 infantry moved from Northern Italy to Southern France 1 fighter moved from Yugoslavia to Western Germany 1 mech_infantry moved from Finland to Sweden Germans take Sweden from Neutral_True Place Units - Germans 3 artilleries placed in Southern France 3 artilleries placed in Novgorod 3 artilleries placed in Normandy Bordeaux 5 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,2,3,4,4 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 2 infantry EDIT: Adding units owned by Germans to Germany: 1 fighter and 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -3.33 British : 1.67 Americans : -0.50 Russians : 1.33 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Belarus to Baltic States Russians take Baltic States from Germans 1 armour moved from Baltic States to Poland Russians take Poland from Germans 1 mech_infantry moved from Eastern Poland to Romania Russians take Romania from Germans 1 armour moved from Eastern Poland to Slovakia Hungary Russians take Slovakia Hungary from Germans 1 armour moved from Slovakia Hungary to Greater Southern Germany Russians take Greater Southern Germany from Germans 2 artilleries and 1 infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Bryansk to Bessarabia 1 armour moved from Bryansk to Bessarabia 1 armour and 2 mech_infantrys moved from Bryansk to Novgorod 1 mech_infantry moved from Archangel to Novgorod 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese Combat - Russians Battle in Novgorod Russians attack with 1 armour and 3 mech_infantrys Germans defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour Russians roll dice for 1 armour and 3 mech_infantrys in Novgorod, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 3 artilleries in Novgorod, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod Russians roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 artilleries in Novgorod, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Novgorod, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Novgorod Russians roll dice for 1 armour in Novgorod, round 5 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery in Novgorod, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for Russians: 3 mech_infantrys Casualties for Germans: 3 artilleries Battle in Bessarabia Russians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 0/5 hits, 1.83 expected hits Germans roll dice for 2 mech_infantrys in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 3/5 hits, 1.83 expected hits Germans roll dice for 2 mech_infantrys in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 artilleries moved from Bryansk to Western Ukraine 2 armour and 1 mech_infantry moved from Russia to Belarus 1 mech_infantry moved from Volgograd to Samara 1 infantry moved from Kazakhstan to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Samara to Vologda 2 aaGuns and 17 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : -0.67





