Scrambles from Guam or Queensland?
That second bomber was supposed to be moved to the Carolines J1. Bummer.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 destroyer, 3 fighters, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Yakut S.S.R. to Buryatia
2 armour and 2 mech_infantrys moved from Turkmenistan to Persia
4 fighters and 2 tactical_bombers moved from Caucasus to Persia
2 bombers moved from Southern Italy to Persia
1 bomber moved from Southern Italy to Gibraltar
1 bomber moved from Western Germany to 104 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
Combat - Germans
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Gibraltar causes 0 damage total.
Battle in Buryatia
Germans attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Buryatia
Germans win, taking Buryatia from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Persia
Germans attack with 2 armour, 2 bombers, 4 fighters, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 1 armour, 1 factory_minor and 4 mech_infantrys
Germans roll dice for 2 armour, 2 bombers, 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 6/12 hits, 6.00 expected hits
Americans roll dice for 1 armour and 4 mech_infantrys in Persia, round 2 : 1/5 hits, 1.83 expected hits
1 armour owned by the Americans, 1 mech_infantry owned by the Germans and 4 mech_infantrys owned by the Americans lost in Persia
Germans win, taking Persia from Americans with 2 armour, 2 bombers, 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour and 4 mech_infantrys
Non Combat Move - Germans
2 bombers, 4 fighters and 2 tactical_bombers moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Novosibirsk to Turkmenistan
2 mech_infantrys moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Kazakhstan to Turkmenistan
2 armour and 1 mech_infantry moved from Volgograd to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
1 fighter moved from Western Germany to Caucasus
3 mech_infantrys moved from Southern France to Western Germany
2 artilleries moved from Normandy Bordeaux to France
2 infantry moved from Normandy Bordeaux to France
1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to Greece
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from 104 Sea Zone to France
Place Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
1 fighter placed in Normandy Bordeaux
1 submarine placed in 93 Sea Zone
1 bomber placed in France
2 fighters placed in Western Germany
Germans undo move 5.
2 fighters placed in France
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Russia
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -0.50
AA fire in Gibraltar : : 0.83
Americans : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 armour, 6 artilleries and 9 mech_infantrys moved from Burma to India
6 fighters and 5 tactical_bombers moved from French Indo China to India
1 armour and 1 mech_infantry moved from French Indo China to Malaya
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
1 bomber moved from Manchuria to Malaya
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 4/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in India
Japanese attack with 5 armour, 6 artilleries, 6 fighters, 9 mech_infantrys and 5 tactical_bombers
British defend with 3 aaGuns, 2 artilleries, 1 fighter, 15 infantry, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/9 hits, 1.50 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 5 armour, 6 artilleries, 5 fighters, 9 mech_infantrys and 5 tactical_bombers in India, round 2 : 16/30 hits, 12.83 expected hits
UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 1 fighter, 15 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 9/20 hits, 7.17 expected hits
3 artilleries owned by the Japanese, 6 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 13 infantry owned by the British lost in India
Japanese roll dice for 5 armour, 3 artilleries, 5 fighters, 3 mech_infantrys and 5 tactical_bombers in India, round 3 : 6/21 hits, 10.33 expected hits
UK_Pacific roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 3 : 6/7 hits, 2.83 expected hits
3 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 2 artilleries owned by the British and 2 infantry owned by the British lost in India
Japanese roll dice for 5 armour, 5 fighters and 5 tactical_bombers in India, round 4 : 9/15 hits, 8.33 expected hits
UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.67 expected hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in India
Japanese captures 3PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 4 armour, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 1 armour, 6 artilleries, 1 fighter and 9 mech_infantrys
Casualties for British: 3 aaGuns, 2 artilleries, 1 fighter, 15 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from India to Burma
1 armour moved from French Indo China to Burma
1 mech_infantry moved from Kweichow to Burma
1 fighter moved from Anhwe to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to Shan State
1 bomber, 1 fighter and 1 tactical_bomber moved from Malaya to Shan State
Place Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
2 destroyers placed in 6 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : -0.17
UK_Pacific : 4.67
AA fire in India : : -0.50
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
I already went for Japan. See the post above. :+1:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
2 bombers moved from Egypt to Persia
1 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Tobruk to Egypt
2 infantry and 2 mech_infantrys moved from Tunisia to Libya
2 mech_infantrys moved from Libya to Tobruk
2 infantry moved from Algeria to Tunisia
2 artilleries and 2 infantry moved from Morocco to Algeria
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
8 fighters moved from 54 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Aleutian Islands to Buryatia
6 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 8 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 8 fighters in 42 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Persia
Americans attack with 2 bombers
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
Americans roll dice for 2 bombers in Persia, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Persia, round 2 : 2/3 hits, 1.33 expected hits
2 bombers owned by the Americans and 1 mech_infantry owned by the Germans lost in Persia
Germans win with 2 armour remaining. Battle score for attacker is -20
Casualties for Americans: 2 bombers
Casualties for Germans: 1 mech_infantry
Battle in Buryatia
Americans attack with 1 bomber
Germans defend with 1 armour
Americans roll dice for 1 bomber in Buryatia, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Buryatia
Germans win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland
8 fighters moved from 42 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 fighters moved from 104 Sea Zone to 91 Sea Zone
Place Units - Americans
2 infantry and 2 mech_infantrys placed in Eastern United States
2 artilleries and 2 infantry placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 1.83
Americans : -1.33
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 29 PUs;
British buy 3 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
1 bomber moved from Iraq to Persia
Combat - British
Battle in Persia
British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 factory_minor
British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 2.33 expected hits
Germans roll dice for 2 armour in Persia, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Non Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
1 infantry moved from Union of South Africa to Rhodesia
4 infantry moved from Northwest Persia to Persia
2 armour moved from Iraq to Persia
1 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Alexandria to Egypt
2 transports moved from 98 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
Place Units - British
3 armour placed in Iraq
2 artilleries and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,6,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3
British collect 25 PUs (10 lost to blockades); end with 25 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.00
British : 0.67
@StuckTojo said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):
I already went for Japan. See the post above. :+1:
sorry about that
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 bomber moved from Caucasus to Persia
Combat - Italians
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Caucasus to Turkmenistan
Place Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone
1 mech_infantry placed in Ukraine
Turn Complete - Italians
Italians collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.17
@dawgoneit said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):
@StuckTojo said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):
I already went for Japan. See the post above. :+1:
sorry about that
No worries. :relaxed:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 4 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 5 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 6 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : -3.67
Japanese : -2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 5 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Buryatia: 1 armour
EDIT: Adding units owned by Germans to Amur: 1 armour
EDIT: Changing ownership of Amur from Russians to Germans
EDIT: Changing ownership of Sakha from Russians to Germans
EDIT: Changing PUs for Germans from 0 to 2
EDIT: Turning off Edit Mode
1 bomber moved from Caucasus to Iraq
1 submarine moved from 110 Sea Zone to 104 Sea Zone
4 fighters moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from France to Gibraltar
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Eire
Combat - Germans
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits, 0.17 expected hits
Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Eire
Battle in 104 Sea Zone
Germans attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 fighters in 104 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win, taking Eire from Neutral_Allies with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
4 fighters moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
2 fighters moved from France to 110 Sea Zone
1 bomber moved from Gibraltar to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
2 artilleries and 2 infantry moved from France to Southern France
1 bomber moved from France to Southern Italy
1 bomber moved from Iraq to Greece
1 bomber moved from Caucasus to Greece
3 mech_infantrys moved from Kazakhstan to Caucasus
2 armour and 1 mech_infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
2 mech_infantrys moved from Turkmenistan to Caucasus
1 armour and 2 mech_infantrys moved from Turkmenistan to Kazakhstan
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
Place Units - Germans
1 carrier and 2 destroyers placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
1 fighter and 1 tactical_bomber placed in France
2 armour and 1 mech_infantry placed in Volgograd
4 mech_infantrys placed in Russia
Germans undo move 5.
3 mech_infantrys placed in Russia
1 mech_infantry placed in France
Turn Complete - Germans
Germans collect 64 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 0.67
AA fire in Gibraltar : : -0.17
Americans : -0.33
AA fire in Iraq : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 fighters moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from Shan State to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
1 bomber moved from Shan State to 42 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Siberia
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win, taking Siberia from Russians with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 fighter moved from 43 Sea Zone to Shan State
1 bomber moved from 42 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 36 Sea Zone
4 armour moved from India to West India
1 armour and 1 mech_infantry moved from Burma to West India
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 armour and 1 mech_infantry moved from Malaya to Shan State
3 mech_infantrys moved from Kiangsu to Hunan
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from Burma to West India
1 fighter and 1 tactical_bomber moved from Burma to West India
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier, 1 cruiser and 1 destroyer placed in 36 Sea Zone
3 mech_infantrys placed in India
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : 0.83
Japanese : -0.17
@StuckTojo there’s no way i can come back. you win. G.G.
@dawgoneit said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):
@StuckTojo there’s no way i can come back. you win. G.G.
Thanks, good game.
Let me know if you’d like a re-match.
@dawgoneit said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):
@StuckTojo there’s no way i can come back. you win. G.G.
Thanks, good game.
Let me know if you’d like a re-match.
@StuckTojo I always would like a rematch. its always fun playing a game with ya. i’ll let you call witch side you want to be on and bid.
@dawgoneit said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):
@StuckTojo I always would like a rematch. its always fun playing a game with ya. i’ll let you call witch side you want to be on and bid.
OK, good sir. How about you take another crack at it with the same bid, and win or lose, I’ll take the Allies the game after that?
If that’s cool just tell me your bids and I’ll set it up. Might not get to it until tomorrow, though.