Agreed it could have definitely been worse!
Weddingsinger (Allies+10) vs Simon33 (Axis) BM3
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More or less my last chance to save the game, and I’m not sure about it at all, but…
OOL at Philippines?
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All 6 kamis on one of the BBs.
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Keep 1 DD as long as reasonably possible.
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TripleA Manual Gamesave Post: British round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - British
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - Americans 2 battleships, 7 carriers, 1 cruiser, 11 destroyers, 8 fighters, 1 marine, 3 submarines and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone 1 bomber moved from Paulau Island to 35 Sea Zone 2 bombers and 2 tactical_bombers moved from Queensland to 35 Sea Zone 1 armour and 3 mech_infantrys moved from Novgorod to Belarus 1 fighter moved from Russia to Belarus 1 bomber moved from Norway to Romania 1 fighter moved from Gibraltar to 92 Sea Zone 3 bombers moved from Norway to Belarus Purchase Units - Americans Americans buy 3 armour, 3 destroyers, 3 mech_infantrys and 7 submarines; Remaining resources: 0 PUs; Combat - Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: none Strategic bombing raid in Romania AA fire in Romania : 0/1 hits, 0.17 expected hits Bombing raid in Romania rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Romania causes 5 damage total. Battle in 92 Sea Zone Americans attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Belarus Americans attack with 1 armour, 3 bombers, 1 fighter and 3 mech_infantrys Germans defend with 3 armour and 3 mech_infantrys Americans roll dice for 1 armour, 3 bombers, 1 fighter and 3 mech_infantrys in Belarus, round 2 : 3/1 hits, 3.50 expected hits Germans roll dice for 3 armour and 3 mech_infantrys in Belarus, round 2 : 2/1 hits, 2.50 expected hits 3 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the Americans lost in Belarus Americans roll dice for 1 armour, 3 bombers, 1 fighter and 1 mech_infantry in Belarus, round 3 : 3/1 hits, 3.17 expected hits Germans roll dice for 3 armour in Belarus, round 3 : 2/1 hits, 1.50 expected hits 3 armour owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Belarus Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 12 Casualties for Americans: 1 armour and 3 mech_infantrys Casualties for Germans: 3 armour and 3 mech_infantrys Battle in 35 Sea Zone Americans attack with 1 battleship, 3 bombers, 7 carriers, 1 cruiser, 11 destroyers, 8 fighters, 1 marine, 3 submarines and 4 tactical_bombers Japanese defend with 2 battleships, 11 carriers, 2 destroyers, 16 fighters, 8 submarines, 6 tactical_bombers and 1 transport Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 3 bombers, 7 carriers, 1 cruiser, 11 destroyers, 8 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 13/1 hits, 13.50 expected hits Units damaged: 10 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 8 submarines in 35 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 2 battleships, 11 carriers, 2 destroyers, 16 fighters, 6 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 19/1 hits, 19.33 expected hits Units damaged: 1 battleship owned by the Americans 3 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 submarine owned by the Japanese and 7 carriers owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 battleship, 3 bombers, 1 cruiser, 8 destroyers, 8 fighters and 4 tactical_bombers in 35 Sea Zone, round 3 : 13/1 hits, 12.50 expected hits Japanese roll dice for 7 submarines in 35 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits Japanese roll dice for 2 battleships, 11 carriers, 2 destroyers, 16 fighters, 6 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 19/1 hits, 19.33 expected hits 1 cruiser owned by the Americans, 8 destroyers owned by the Americans, 5 carriers owned by the Japanese, 3 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese, 7 submarines owned by the Japanese, 8 fighters owned by the Americans and 1 marine owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 battleship, 3 bombers and 1 tactical_bomber in 35 Sea Zone, round 4 : 3/1 hits, 3.17 expected hits Japanese roll dice for 2 battleships, 6 carriers, 1 destroyer, 16 fighters, 6 tactical_bombers and 1 transport in 35 Sea Zone, round 4 : 18/1 hits, 17.33 expected hits 3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 bombers owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 3 carriers, 1 destroyer, 16 fighters, 6 tactical_bombers and 1 transport remaining. Battle score for attacker is -231 Casualties for Americans: 1 battleship, 3 bombers, 7 carriers, 1 cruiser, 11 destroyers, 8 fighters, 1 marine, 3 submarines and 4 tactical_bombers Casualties for Japanese: 8 carriers, 1 destroyer and 8 submarines 6 tactical_bombers owned by the Japanese and 16 fighters owned by the Japanese forced to land in Philippines Non Combat Move - Americans 3 bombers moved from Western United States to Queensland 1 bomber moved from Romania to Novgorod 2 armour and 1 mech_infantry moved from Finland to Novgorod 1 fighter moved from Belarus to Russia 2 fighters moved from Norway to Russia 3 bombers moved from Belarus to Russia 1 fighter moved from 92 Sea Zone to 91 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 3 armour placed in Finland 3 mech_infantrys placed in Norway 3 destroyers and 7 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 3 destroyers EDIT: Removing units owned by Americans from 10 Sea Zone: 4 submarines EDIT: Adding units owned by Americans to 10 Sea Zone: 3 destroyers EDIT: Adding units owned by Americans to Eastern United States: 4 artilleries and 4 infantry EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine EDIT: Changing PUs for Americans from 87 to 89 EDIT: Turning off Edit Mode Chinese buy nothing; Remaining resources: 3 PUs; Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Combat Move - British 6 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 6 infantry, 1 mech_infantry and 4 transports moved from 109 Sea Zone to 91 Sea Zone 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Morocco 1 bomber moved from United Kingdom to Morocco Purchase Units - British British buy 1 armour and 2 tactical_bombers; Remaining resources: 3 PUs; Combat - British Battle in Morocco British attack with 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 artilleries and 2 infantry British roll dice for 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 3/0 hits, 3.00 expected hits Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 2/1 hits, 1.33 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Morocco British roll dice for 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 3 : 3/1 hits, 2.67 expected hits Italians roll dice for 1 artillery in Morocco, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Morocco British win, taking Morocco from Italians with 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 3 infantry Casualties for Italians: 2 artilleries and 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone 1 bomber moved from Morocco to Gibraltar 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 carrier and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone Place Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to Gibraltar: 1 fighter and 2 infantry EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter, 4 infantry and 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 armour and 2 tactical_bombers placed in Union of South Africa Turn Complete - British British collect 27 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.00 British : 0.33 Italians : 1.33 AA fire in Romania : : -0.17 Americans : -0.83 Japanese : 0.50
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Did some edits because I forgot to buy troops for U.S. convoys and to protect UK’s bomber at Gibraltor.
To save us some time… will Japan scramble on ANZAC’s turn? they’ll be attacking your Philippines fleet with everything ANZAC can except 1 of the carriers… So 1 sub, 1 carrier, 2 destroyers, 7 fighters.
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 3 fighters EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 carriers EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1, carrier = 1, carrier = 1 EDIT: Turning off Edit Mode Purchase Units - Italians Italians buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 1 PUs; Combat - Italians Non Combat Move - Italians 3 fighters moved from Southern Italy to Egypt 1 artillery and 2 infantry moved from Western Germany to Northern Italy Place Units - Italians 2 artilleries and 1 infantry placed in Egypt 2 fighters and 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - ANZAC 1 carrier and 2 destroyers moved from 54 Sea Zone to 35 Sea Zone 3 fighters moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from Guam to 35 Sea Zone 2 fighters moved from Caroline Islands to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java
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TripleA Move Summary: ANZAC round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - ANZAC 2 fighters moved from Guam to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from Caroline Islands to 35 Sea Zone 2 carriers and 2 destroyers moved from 54 Sea Zone to 35 Sea Zone 3 fighters moved from 54 Sea Zone to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java
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Oh bummer, should have answered that question before. Yes, full scramble.
I edited some of the casualties from the last round of combat against USA. Wanted to change earlier rounds but dice had been rolled so I’ll deal with it.
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 17 Combat Move - ANZAC 2 fighters moved from Guam to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from Caroline Islands to 35 Sea Zone 2 carriers and 2 destroyers moved from 54 Sea Zone to 35 Sea Zone 3 fighters moved from 54 Sea Zone to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 5 PUs; Combat - ANZAC Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Battle in Java ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 35 Sea Zone ANZAC attack with 2 carriers, 2 destroyers, 7 fighters and 1 submarine Japanese defend with 2 battleships, 6 carriers, 1 destroyer, 3 fighters and 1 transport ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 carriers, 2 destroyers and 7 fighters in 35 Sea Zone, round 2 : 4/1 hits, 4.17 expected hits Japanese roll dice for 2 battleships, 6 carriers, 1 destroyer, 3 fighters and 1 transport in 35 Sea Zone, round 2 : 6/1 hits, 5.67 expected hits 2 carriers owned by the ANZAC, 1 destroyer owned by the ANZAC, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 1 destroyer and 7 fighters in 35 Sea Zone, round 3 : 4/1 hits, 3.83 expected hits Japanese roll dice for 2 battleships, 3 carriers, 3 fighters and 1 transport in 35 Sea Zone, round 3 : 5/1 hits, 4.33 expected hits 1 fighter owned by the Japanese, 4 fighters owned by the ANZAC, 1 destroyer owned by the ANZAC and 3 carriers owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 3 fighters in 35 Sea Zone, round 4 : 2/1 hits, 1.50 expected hits Japanese roll dice for 2 battleships, 2 fighters and 1 transport in 35 Sea Zone, round 4 : 3/1 hits, 2.67 expected hits 2 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in 35 Sea Zone Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is 10 Casualties for ANZAC: 2 carriers, 2 destroyers, 7 fighters and 1 submarine Casualties for Japanese: 6 carriers, 1 destroyer and 3 fighters Non Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : 1.33
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Yeah, not that it matters at this point. I’m so dead. I don’t think I realized Germany had so many fast movers to smash NW Persia last round and Japan can drop 6 new carriers like its nothing and still has all those planes…
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Research Technology - Germans Combat Move - Germans 1 fighter moved from Western Ukraine to Bryansk 1 infantry moved from Eastern Poland to Baltic States Germans take Baltic States from Russians 1 mech_infantry moved from Western Ukraine to Bryansk 2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk 1 bomber moved from Volgograd to Bryansk Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 69 PUs; Germans buy 6 artilleries, 1 carrier, 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs; Combat - Germans Battle in Bryansk Germans attack with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 3/0 hits, 3.00 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 1/0 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 2 mech_infantrys moved from Western Ukraine to Belarus 1 aaGun moved from Western Ukraine to Ukraine 2 armour and 1 mech_infantry moved from Ukraine to Tambov 1 armour, 3 artilleries, 5 infantry and 9 mech_infantrys moved from Volgograd to Tambov 1 armour moved from Novosibirsk to Tambov 1 aaGun and 7 infantry moved from Eastern Poland to Belarus 3 mech_infantrys moved from Romania to Belarus 1 bomber, 3 fighters and 1 tactical_bomber moved from Bryansk to Volgograd 3 mech_infantrys moved from Caucasus to Volgograd 3 mech_infantrys moved from Persia to Caucasus 1 armour moved from Egypt to Iraq 2 fighters moved from Western Germany to 113 Sea Zone Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 113 Sea Zone 3 artilleries placed in Volgograd 3 mech_infantrys placed in Romania 3 artilleries placed in Ukraine Turn Complete - Germans Germans collect 53 PUs; end with 55 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 0.00
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Combat Move - Russians 1 armour moved from Novgorod to Baltic States Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Baltic States Russians attack with 1 armour Germans defend with 1 infantry Russians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Baltic States Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 1 armour Non Combat Move - Russians 1 infantry moved from Smolensk to Russia 1 infantry moved from Vologda to Russia Place Units - Russians 1 artillery, 1 fighter and 1 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -0.50
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 18 Combat Move - Japanese 2 units repaired. 1 armour moved from Samara to Vologda Japanese take Vologda from Russians 1 armour moved from Vologda to Samara 1 bomber moved from French Indo China to 42 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Purchase Units - Japanese Japanese buy 4 artilleries, 2 carriers, 2 destroyers, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat - Japanese Battle in Caroline Islands Battle in Hawaiian Islands Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 3 submarines and 2 transports 3 submarines owned by the ANZAC Submerged Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 2 transports owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Caroline Islands from Americans, taking Hawaiian Islands from Americans with 1 bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Non Combat Move - Japanese 1 bomber moved from 42 Sea Zone to Philippines 2 battleships moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 36 Sea Zone to 33 Sea Zone 2 fighters moved from Philippines to 33 Sea Zone 2 infantry moved from Ceylon to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 2 fighters moved from Philippines to 36 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 bomber moved from French Indo China to Philippines Place Units - Japanese 1 carrier and 1 destroyer placed in 36 Sea Zone 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in Kiangsu 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 84 PUs; end with 84 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 97 PUs
Combat Hit Differential Summary :
Japanese : -0.67
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I have you now, unless I’m missing something.
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Now I had 6 VC in the Pacific, and you had no way of reclaiming one.
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Thanks for the game!